..
anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
bymorphed.h
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
2007-07-23 11:48:53 +00:00
bymorphed.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cd_linux.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
cd_null.c
Added newline at end of file
2005-11-29 11:28:32 +00:00
cd_sdl.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
cd_win.c
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
cdaudio.h
Initial Checkin
2004-08-23 00:15:46 +00:00
cl_cam.c
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2013-03-12 22:29:40 +00:00
cl_cg.c
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2013-03-12 22:29:40 +00:00
cl_demo.c
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2013-03-12 22:29:40 +00:00
cl_ents.c
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2013-03-12 22:36:18 +00:00
cl_ignore.c
Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
2012-04-24 07:59:11 +00:00
cl_ignore.h
blah
2005-11-30 21:39:27 +00:00
cl_input.c
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2013-03-12 22:35:33 +00:00
cl_main.c
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2013-03-12 22:35:33 +00:00
cl_master.h
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2013-03-12 22:35:33 +00:00
cl_parse.c
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2013-03-12 22:36:18 +00:00
cl_plugin.inc
Android tweeks
2012-07-05 19:42:36 +00:00
cl_pred.c
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2013-03-12 22:13:26 +00:00
cl_screen.c
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2013-03-12 22:35:33 +00:00
cl_tent.c
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2013-03-12 22:29:40 +00:00
cl_ui.c
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2013-03-12 22:29:40 +00:00
clhl_game.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
client.h
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2013-03-12 22:35:33 +00:00
clq2_cin.c
Fix a couple of things I noticed while playing in linux.
2011-01-29 19:53:38 +00:00
clq2_ents.c
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2013-03-12 22:29:40 +00:00
clq3_parse.c
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2013-03-12 22:29:40 +00:00
clq3defs.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
console.c
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2013-03-12 22:29:40 +00:00
fragstats.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
image.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
in_generic.c
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2013-03-12 22:29:40 +00:00
in_morphos.c
couple of compile fixes.
2012-10-14 11:20:14 +00:00
in_morphos.h
Added copyright header.
2007-09-09 14:28:59 +00:00
in_raw.h
attempted vs2008 compile fix
2009-01-18 01:47:48 +00:00
in_sdl.c
Unified input subsystems. Should now all act the same.
2012-10-14 09:00:49 +00:00
in_win.c
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2013-03-12 22:29:40 +00:00
input.h
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2013-03-12 22:29:40 +00:00
keys.c
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2013-03-12 22:35:33 +00:00
keys.h
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
2012-07-14 16:25:18 +00:00
lhfont.h
Stole lh's font, for use without gamedata.
2005-01-05 08:02:25 +00:00
m_download.c
Small compile fixes.
2012-11-27 06:06:25 +00:00
m_items.c
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2013-03-12 22:29:40 +00:00
m_master.c
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2013-03-12 22:29:40 +00:00
m_mp3.c
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2013-03-12 22:35:33 +00:00
m_multi.c
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2013-03-12 22:35:33 +00:00
m_options.c
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2013-03-12 22:37:03 +00:00
m_script.c
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2013-03-12 22:29:40 +00:00
m_single.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
menu.c
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2013-03-12 22:35:33 +00:00
menu.h
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2013-03-12 22:35:33 +00:00
merged.h
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2013-03-12 22:29:40 +00:00
modelgen.h
new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm
2011-03-03 17:09:15 +00:00
net_master.c
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2013-03-12 22:35:33 +00:00
p_classic.c
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2013-03-12 22:29:40 +00:00
p_null.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
p_script.c
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2013-03-12 22:35:33 +00:00
pr_csqc.c
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2013-03-12 22:35:33 +00:00
pr_menu.c
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2013-03-12 22:35:33 +00:00
pr_skelobj.c
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2013-03-12 22:29:40 +00:00
q2.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
q2anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
q2m_flash.c
Sigh, I suck.
2006-07-08 23:31:11 +00:00
quakedef.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
r_2d.c
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2013-03-12 22:35:33 +00:00
r_d3.c
Android tweeks
2012-07-05 19:42:36 +00:00
r_part.c
Gave terrain limited thickness, re-added support for holes with clipping.
2012-07-21 04:43:31 +00:00
r_partset.c
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
r_partset.h
A couple of changes.
2011-12-05 15:23:40 +00:00
r_surf.c
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2013-03-12 22:29:40 +00:00
render.h
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2013-03-12 22:29:40 +00:00
renderer.c
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2013-03-12 22:35:33 +00:00
renderque.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
renderque.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
resource.h
Visual Studio sucks. Needed to change this to get the damn thing to compile it.
2010-05-24 23:35:55 +00:00
roq.h
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
roq_read.c
Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
2012-04-24 07:59:11 +00:00
sbar.c
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2013-03-12 22:29:40 +00:00
sbar.h
csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
2010-11-21 03:39:12 +00:00
screen.h
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2013-03-12 22:29:40 +00:00
skin.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
snd_al.c
Android tweeks
2012-07-05 19:42:36 +00:00
snd_alsa.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
snd_directx.c
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
snd_dma.c
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2013-03-12 22:29:40 +00:00
snd_droid.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
snd_linux.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_macos.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_mem.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
snd_mix.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
snd_morphos.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_mp3.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
snd_ov.c
OggVorbis support now turned on (AVAIL_OGGVORBIS)
2012-10-24 02:59:31 +00:00
snd_sdl.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_sndio.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
snd_win.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
sound.h
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
spritegn.h
Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
2005-05-13 10:42:48 +00:00
sys_axfte.cpp
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
sys_droid.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
sys_linux.c
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
sys_morphos.c
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
sys_npfte.c
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2013-03-12 22:29:40 +00:00
sys_plugfte.c
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
sys_plugfte.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
sys_sdl.c
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
sys_win.c
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2013-03-12 22:36:41 +00:00
teamplay.c
s/thier/their
2007-10-05 17:43:26 +00:00
textedit.c
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2013-03-12 22:29:40 +00:00
valid.c
added DP_QC_ENTITYSTRING builtins.
2012-01-24 04:24:14 +00:00
vid.h
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
view.c
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2013-03-12 22:29:40 +00:00
view.h
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2013-03-12 22:29:40 +00:00
wad.c
d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
2012-12-04 19:37:57 +00:00
wad.h
Android tweeks
2012-07-05 19:42:36 +00:00
winamp.h
got rid of some anonymous unions
2006-02-17 02:51:59 +00:00
winquake.h
Unified input subsystems. Should now all act the same.
2012-10-14 09:00:49 +00:00
winquake.rc
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2013-03-12 22:29:40 +00:00
zqtp.c
Support proquake-style loc files too. Hoepfully the heuristics to parse them will be okay...
2012-12-15 19:20:33 +00:00