mirror of
https://github.com/nzp-team/fteqw.git
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------------------------------------------------------------------------
r4176 | acceptthis | 2013-01-27 01:55:26 +0000 (Sun, 27 Jan 2013) | 3 lines replacementdeltas+vw_index now works. not quite how I'd originally intended it though. need to test for nq. Fix fitz666 svc_clientdata clientside issue. The judderyness is not my imagination! Thanks sock! :) ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4174 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
a339c727d0
commit
fec7776745
6 changed files with 134 additions and 114 deletions
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@ -2746,7 +2746,6 @@ static void CL_TransitionPacketEntities(int newsequence, packet_entities_t *newp
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sold = &oldpack->entities[oldpnum];
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if (sold->number >= snew->number)
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{
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oldpnum++;
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if (sold->number > snew->number)
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sold = NULL; //woo, it's a new entity.
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break;
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@ -3043,7 +3042,7 @@ void CL_LinkPacketEntities (void)
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packet_entities_t *pack;
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entity_state_t *state;
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lerpents_t *le;
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model_t *model;
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model_t *model, *model2;
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vec3_t old_origin;
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float autorotate;
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int i;
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@ -3191,6 +3190,21 @@ void CL_LinkPacketEntities (void)
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continue;
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}
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if (cl.model_precache_vwep[0])
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{
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if (state->modelindex == cl_playerindex)
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{
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model = cl.model_precache_vwep[0];
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model2 = cl.model_precache_vwep[state->modelindex2];
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}
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else
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model2 = NULL;
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}
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else if (state->modelindex2)
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model2 = cl.model_precache[state->modelindex2];
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else
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model2 = NULL;
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cl_numvisedicts++;
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ent->externalmodelview = 0;
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@ -3319,6 +3333,9 @@ void CL_LinkPacketEntities (void)
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rag_updatedeltaent(ent, le);
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#endif
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if (model2)
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CL_AddVWeapModel (ent, model2);
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// add automatic particle trails
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if (!model || (!(model->flags&~MF_ROTATE) && model->particletrail<0 && model->particleeffect<0 && state->u.q1.traileffectnum==0))
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continue;
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@ -4099,6 +4116,7 @@ void CL_LinkPlayers (void)
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static int flickertime;
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static int flicker;
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float predictmsmult = 1000*cl_predict_players_frac.value;
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int modelindex2;
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if (!cl.worldmodel || cl.worldmodel->needload)
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return;
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@ -4138,10 +4156,16 @@ void CL_LinkPlayers (void)
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continue;
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//the extra modelindex check is to stop lame mods from using vweps with rings
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if (state->command.impulse && cl.model_precache_vwep[0] && state->modelindex == cl_playerindex)
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if (state->command.impulse && cl.model_precache_vwep[0] && cl.model_precache_vwep[0]->type != mod_dummy && state->modelindex == cl_playerindex)
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{
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model = cl.model_precache_vwep[0];
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modelindex2 = state->command.impulse;
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}
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else
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{
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model = cl.model_precache[state->modelindex];
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modelindex2 = 0;
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}
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// spawn light flashes, even ones coming from invisible objects
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if (r_powerupglow.value && !(r_powerupglow.value == 2 && j == cl.playernum[0])
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@ -4333,8 +4357,8 @@ void CL_LinkPlayers (void)
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CL_AddFlagModels (ent, 0);
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else if (state->effects & QWEF_FLAG2)
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CL_AddFlagModels (ent, 1);
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if (state->command.impulse)
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CL_AddVWeapModel (ent, cl.model_precache_vwep[state->command.impulse]);
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if (modelindex2)
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CL_AddVWeapModel (ent, cl.model_precache_vwep[modelindex2]);
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CLQ1_AddShadow(ent);
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CLQ1_AddPowerupShell(ent, false, state->effects);
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@ -3004,43 +3004,6 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
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}
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}
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#define SU_VIEWHEIGHT (1<<0)
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#define SU_IDEALPITCH (1<<1)
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#define SU_PUNCH1 (1<<2)
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#define SU_PUNCH2 (1<<3)
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#define SU_PUNCH3 (1<<4)
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#define SU_VELOCITY1 (1<<5)
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#define SU_VELOCITY2 (1<<6)
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#define SU_VELOCITY3 (1<<7)
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//define SU_AIMENT (1<<8) AVAILABLE BIT
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#define SU_ITEMS (1<<9)
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#define SU_ONGROUND (1<<10) // no data follows, the bit is it
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#define SU_INWATER (1<<11) // no data follows, the bit is it
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#define SU_WEAPONFRAME (1<<12)
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#define SU_ARMOR (1<<13)
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#define SU_WEAPON (1<<14)
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#define DPSU_EXTEND1 (1<<15)
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// first extend byte
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#define DPSU_PUNCHVEC1 (1<<16)
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#define DPSU_PUNCHVEC2 (1<<17)
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#define DPSU_PUNCHVEC3 (1<<18)
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#define DPSU_VIEWZOOM (1<<19) // byte factor (0 = 0.0 (not valid), 255 = 1.0)
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#define DPSU_UNUSED20 (1<<20)
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#define DPSU_UNUSED21 (1<<21)
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#define DPSU_UNUSED22 (1<<22)
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#define DPSU_EXTEND2 (1<<23) // another byte to follow, future expansion
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// second extend byte
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#define DPSU_UNUSED24 (1<<24)
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#define DPSU_UNUSED25 (1<<25)
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#define DPSU_UNUSED26 (1<<26)
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#define DPSU_UNUSED27 (1<<27)
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#define DPSU_UNUSED28 (1<<28)
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#define DPSU_UNUSED29 (1<<29)
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#define DPSU_UNUSED30 (1<<30)
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#define DPSU_EXTEND3 (1<<31) // another byte to follow, future expansion
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#define DEFAULT_VIEWHEIGHT 22
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void CLNQ_ParseClientdata (void)
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{
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@ -3050,9 +3013,9 @@ void CLNQ_ParseClientdata (void)
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bits = (unsigned short)MSG_ReadShort();
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if (bits & DPSU_EXTEND1)
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if (bits & SU_EXTEND1)
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bits |= (MSG_ReadByte() << 16);
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if (bits & DPSU_EXTEND2)
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if (bits & SU_EXTEND2)
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bits |= (MSG_ReadByte() << 24);
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if (bits & SU_VIEWHEIGHT)
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@ -3073,7 +3036,7 @@ void CLNQ_ParseClientdata (void)
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// else
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// cl.punchangle[i] = 0;
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if (bits & (DPSU_PUNCHVEC1<<i))
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if (CPNQ_IS_DP && bits & (DPSU_PUNCHVEC1<<i))
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{
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/*cl.punchvector[i] =*/ MSG_ReadCoord();
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}
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@ -3101,7 +3064,7 @@ void CLNQ_ParseClientdata (void)
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{
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CL_SetStatInt(0, STAT_WEAPONFRAME, (bits & SU_WEAPONFRAME)?(unsigned short)MSG_ReadShort():0);
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CL_SetStatInt(0, STAT_ARMOR, (bits & SU_ARMOR)?MSG_ReadShort():0);
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CL_SetStatInt(0, STAT_WEAPON, (bits & SU_WEAPON)?MSG_ReadShort():0);
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CL_SetStatInt(0, STAT_WEAPON, (bits & SU_WEAPONMODEL)?MSG_ReadShort():0);
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CL_SetStatInt(0, STAT_HEALTH, MSG_ReadShort());
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@ -3120,51 +3083,55 @@ void CLNQ_ParseClientdata (void)
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}
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else
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{
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CL_SetStatInt(0, STAT_WEAPONFRAME, (bits & SU_WEAPONFRAME)?(unsigned char)MSG_ReadByte():0);
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CL_SetStatInt(0, STAT_ARMOR, (bits & SU_ARMOR)?MSG_ReadByte():0);
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CL_SetStatInt(0, STAT_WEAPON, (bits & SU_WEAPON)?MSG_ReadByte():0);
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int weaponmodel = 0, armor = 0, weaponframe = 0, health = 0, currentammo = 0, shells = 0, nails = 0, rockets = 0, cells = 0, activeweapon = 0;
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CL_SetStatInt(0, STAT_HEALTH, MSG_ReadShort());
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CL_SetStatInt(0, STAT_AMMO, MSG_ReadByte());
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CL_SetStatInt(0, STAT_SHELLS, MSG_ReadByte());
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CL_SetStatInt(0, STAT_NAILS, MSG_ReadByte());
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CL_SetStatInt(0, STAT_ROCKETS, MSG_ReadByte());
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CL_SetStatInt(0, STAT_CELLS, MSG_ReadByte());
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CL_SetStatInt(0, STAT_ACTIVEWEAPON, MSG_ReadByte());
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if (bits & SU_WEAPONFRAME) weaponframe |= (unsigned char)MSG_ReadByte();
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if (bits & SU_ARMOR) armor |= (unsigned char)MSG_ReadByte();
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if (bits & SU_WEAPONMODEL) weaponmodel |= (unsigned char)MSG_ReadByte();
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health |= MSG_ReadShort();
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currentammo |= MSG_ReadByte();
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shells |= MSG_ReadByte();
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nails |= MSG_ReadByte();
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rockets |= MSG_ReadByte();
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cells |= MSG_ReadByte();
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activeweapon |= MSG_ReadByte();
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if (cls.protocol_nq == CPNQ_FITZ666)
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{
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#define FITZSU_WEAPON2 (1<<16) // 1 byte, this is .weaponmodel & 0xFF00 (second byte)
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#define FITZSU_ARMOR2 (1<<17) // 1 byte, this is .armorvalue & 0xFF00 (second byte)
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#define FITZSU_AMMO2 (1<<18) // 1 byte, this is .currentammo & 0xFF00 (second byte)
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#define FITZSU_SHELLS2 (1<<19) // 1 byte, this is .ammo_shells & 0xFF00 (second byte)
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#define FITZSU_NAILS2 (1<<20) // 1 byte, this is .ammo_nails & 0xFF00 (second byte)
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#define FITZSU_ROCKETS2 (1<<21) // 1 byte, this is .ammo_rockets & 0xFF00 (second byte)
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#define FITZSU_CELLS2 (1<<22) // 1 byte, this is .ammo_cells & 0xFF00 (second byte)
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#define FITZSU_WEAPONFRAME2 (1<<24) // 1 byte, this is .weaponframe & 0xFF00 (second byte)
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#define FITZSU_WEAPONALPHA (1<<25) // 1 byte, this is alpha for weaponmodel, uses ENTALPHA_ENCODE, not sent if ENTALPHA_DEFAULT
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if (bits & FITZSU_WEAPON2)
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MSG_ReadByte();
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if (bits & FITZSU_WEAPONMODEL2)
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weaponmodel |= MSG_ReadByte() << 8;
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if (bits & FITZSU_ARMOR2)
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MSG_ReadByte();
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armor |= MSG_ReadByte() << 8;
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if (bits & FITZSU_AMMO2)
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MSG_ReadByte();
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currentammo |= MSG_ReadByte() << 8;
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if (bits & FITZSU_SHELLS2)
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MSG_ReadByte();
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shells |= MSG_ReadByte() << 8;
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if (bits & FITZSU_NAILS2)
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MSG_ReadByte();
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nails |= MSG_ReadByte() << 8;
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if (bits & FITZSU_ROCKETS2)
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MSG_ReadByte();
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rockets |= MSG_ReadByte() << 8;
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if (bits & FITZSU_CELLS2)
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MSG_ReadByte();
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cells |= MSG_ReadByte() << 8;
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if (bits & FITZSU_WEAPONFRAME2)
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MSG_ReadByte();
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weaponframe |= MSG_ReadByte() << 8;
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if (bits & FITZSU_WEAPONALPHA)
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MSG_ReadByte();
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}
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CL_SetStatInt(0, STAT_WEAPONFRAME, weaponframe);
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CL_SetStatInt(0, STAT_ARMOR, armor);
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CL_SetStatInt(0, STAT_WEAPON, weaponmodel);
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CL_SetStatInt(0, STAT_HEALTH, health);
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CL_SetStatInt(0, STAT_AMMO, currentammo);
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CL_SetStatInt(0, STAT_SHELLS, shells);
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CL_SetStatInt(0, STAT_NAILS, nails);
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CL_SetStatInt(0, STAT_ROCKETS, rockets);
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CL_SetStatInt(0, STAT_CELLS, cells);
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CL_SetStatInt(0, STAT_ACTIVEWEAPON, activeweapon);
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}
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if (CPNQ_IS_DP)
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@ -572,7 +572,62 @@ enum clcq2_ops_e
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#ifdef NQPROT
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//NQ svc_clientdata stat updates.
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#define SU_VIEWHEIGHT (1<<0)
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#define SU_IDEALPITCH (1<<1)
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#define SU_PUNCH1 (1<<2)
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#define SU_PUNCH2 (1<<3)
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#define SU_PUNCH3 (1<<4)
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#define SU_VELOCITY1 (1<<5)
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#define SU_VELOCITY2 (1<<6)
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#define SU_VELOCITY3 (1<<7)
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//define SU_AIMENT (1<<8) AVAILABLE BIT
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#define SU_ITEMS (1<<9)
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#define SU_ONGROUND (1<<10) // no data follows, the bit is it
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#define SU_INWATER (1<<11) // no data follows, the bit is it
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#define SU_WEAPONFRAME (1<<12)
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#define SU_ARMOR (1<<13)
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#define SU_WEAPONMODEL (1<<14)
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#define SU_EXTEND1 (1<<15)
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#define FITZSU_WEAPONMODEL2 (1<<16) // 1 byte, this is .weaponmodel & 0xFF00 (second byte)
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#define FITZSU_ARMOR2 (1<<17) // 1 byte, this is .armorvalue & 0xFF00 (second byte)
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#define FITZSU_AMMO2 (1<<18) // 1 byte, this is .currentammo & 0xFF00 (second byte)
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#define FITZSU_SHELLS2 (1<<19) // 1 byte, this is .ammo_shells & 0xFF00 (second byte)
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#define FITZSU_NAILS2 (1<<20) // 1 byte, this is .ammo_nails & 0xFF00 (second byte)
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#define FITZSU_ROCKETS2 (1<<21) // 1 byte, this is .ammo_rockets & 0xFF00 (second byte)
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#define FITZSU_CELLS2 (1<<22) // 1 byte, this is .ammo_cells & 0xFF00 (second byte)
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#define SU_EXTEND2 (1<<23) // another byte to follow
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#define FITZSU_WEAPONFRAME2 (1<<24) // 1 byte, this is .weaponframe & 0xFF00 (second byte)
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#define FITZSU_WEAPONALPHA (1<<25) // 1 byte, this is alpha for weaponmodel, uses ENTALPHA_ENCODE, not sent if ENTALPHA_DEFAULT
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#define FITZSU_UNUSED26 (1<<26)
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#define FITZSU_UNUSED27 (1<<27)
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#define FITZSU_UNUSED28 (1<<28)
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#define FITZSU_UNUSED29 (1<<29)
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#define FITZSU_UNUSED30 (1<<30)
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#define SU_EXTEND3 (1<<31) // another byte to follow, future expansion
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// first extend byte
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#define DPSU_PUNCHVEC1 (1<<16)
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#define DPSU_PUNCHVEC2 (1<<17)
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#define DPSU_PUNCHVEC3 (1<<18)
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#define DPSU_VIEWZOOM (1<<19) // byte factor (0 = 0.0 (not valid), 255 = 1.0)
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#define DPSU_UNUSED20 (1<<20)
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#define DPSU_UNUSED21 (1<<21)
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#define DPSU_UNUSED22 (1<<22)
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// second extend byte
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#define DPSU_UNUSED24 (1<<24)
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#define DPSU_UNUSED25 (1<<25)
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#define DPSU_UNUSED26 (1<<26)
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#define DPSU_UNUSED27 (1<<27)
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#define DPSU_UNUSED28 (1<<28)
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#define DPSU_UNUSED29 (1<<29)
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#define DPSU_UNUSED30 (1<<30)
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//NQ fast updates
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#define NQU_MOREBITS (1<<0)
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#define NQU_ORIGIN1 (1<<1)
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#define NQU_ORIGIN2 (1<<2)
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@ -9645,7 +9645,7 @@ void PR_ResetBuiltins(progstype_t type) //fix all nulls to PF_FIXME and add any
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{
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for (i = 0; BuiltinList[i].name; i++)
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{
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if (BuiltinList[i].ebfsnum && !BuiltinList[i].obsolete)
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if (BuiltinList[i].ebfsnum && !BuiltinList[i].obsolete && BuiltinList[i].bifunc != PF_Fixme)
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builtincount[BuiltinList[i].ebfsnum]++;
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}
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for (i = 0; BuiltinList[i].name; i++)
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@ -858,6 +858,9 @@ static unsigned int SVFTE_DeltaCalcBits(entity_state_t *from, entity_state_t *to
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if (to->u.q1.traileffectnum != from->u.q1.traileffectnum)
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bits |= UF_TRAILEFFECT;
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if (to->modelindex2 != from->modelindex2)
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bits |= UF_MODELINDEX2;
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if (to->u.q1.gravitydir[0] != from->u.q1.gravitydir[0] || to->u.q1.gravitydir[1] != from->u.q1.gravitydir[1])
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bits |= UF_GRAVITYDIR;
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@ -1235,40 +1235,6 @@ void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg)
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bits = 0;
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#define SU_VIEWHEIGHT (1<<0)
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#define SU_IDEALPITCH (1<<1)
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#define SU_PUNCH1 (1<<2)
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#define SU_PUNCH2 (1<<3)
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#define SU_PUNCH3 (1<<4)
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#define SU_VELOCITY1 (1<<5)
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#define SU_VELOCITY2 (1<<6)
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#define SU_VELOCITY3 (1<<7)
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//define SU_AIMENT (1<<8) AVAILABLE BIT
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#define SU_ITEMS (1<<9)
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#define SU_ONGROUND (1<<10) // no data follows, the bit is it
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#define SU_INWATER (1<<11) // no data follows, the bit is it
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#define SU_WEAPONFRAME (1<<12)
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#define SU_ARMOR (1<<13)
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#define SU_WEAPONMODEL (1<<14)
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#define SU_EXTEND1 (1<<15)
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#define FITZSU_WEAPONMODEL2 (1<<16) // 1 byte, this is .weaponmodel & 0xFF00 (second byte)
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#define FITZSU_ARMOR2 (1<<17) // 1 byte, this is .armorvalue & 0xFF00 (second byte)
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#define FITZSU_AMMO2 (1<<18) // 1 byte, this is .currentammo & 0xFF00 (second byte)
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#define FITZSU_SHELLS2 (1<<19) // 1 byte, this is .ammo_shells & 0xFF00 (second byte)
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#define FITZSU_NAILS2 (1<<20) // 1 byte, this is .ammo_nails & 0xFF00 (second byte)
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#define FITZSU_ROCKETS2 (1<<21) // 1 byte, this is .ammo_rockets & 0xFF00 (second byte)
|
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#define FITZSU_CELLS2 (1<<22) // 1 byte, this is .ammo_cells & 0xFF00 (second byte)
|
||||
#define FITZSU_EXTEND2 (1<<23) // another byte to follow
|
||||
|
||||
#define FITZSU_WEAPONFRAME2 (1<<24) // 1 byte, this is .weaponframe & 0xFF00 (second byte)
|
||||
#define FITZSU_WEAPONALPHA (1<<25) // 1 byte, this is alpha for weaponmodel, uses ENTALPHA_ENCODE, not sent if ENTALPHA_DEFAULT
|
||||
#define FITZSU_UNUSED26 (1<<26)
|
||||
#define FITZSU_UNUSED27 (1<<27)
|
||||
#define FITZSU_UNUSED28 (1<<28)
|
||||
#define FITZSU_UNUSED29 (1<<29)
|
||||
#define FITZSU_UNUSED30 (1<<30)
|
||||
#define FITZSU_EXTEND3 (1<<31) // another byte to follow, future expansion
|
||||
|
||||
if (ent->v->view_ofs[2] != DEFAULT_VIEWHEIGHT)
|
||||
bits |= SU_VIEWHEIGHT;
|
||||
|
@ -1348,15 +1314,20 @@ void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg)
|
|||
if (bits >= (1u<<16))
|
||||
bits |= SU_EXTEND1;
|
||||
if (bits >= (1u<<24))
|
||||
bits |= FITZSU_EXTEND2;
|
||||
bits |= SU_EXTEND2;
|
||||
if (bits >= (1ull<<32))
|
||||
bits |= FITZSU_EXTEND3;
|
||||
bits |= SU_EXTEND3;
|
||||
|
||||
// send the data
|
||||
|
||||
MSG_WriteByte (msg, svc_clientdata);
|
||||
MSG_WriteShort (msg, bits);
|
||||
|
||||
if (bits & SU_EXTEND1)
|
||||
MSG_WriteByte(msg, bits>>16);
|
||||
if (bits & SU_EXTEND2)
|
||||
MSG_WriteByte(msg, bits>>24);
|
||||
|
||||
if (bits & SU_VIEWHEIGHT)
|
||||
MSG_WriteChar (msg, ent->v->view_ofs[2]);
|
||||
|
||||
|
|
Loading…
Reference in a new issue