mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-25 21:31:37 +00:00
4afdb54861
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6280 fc73d0e0-1445-4013-8a0c-d673dee63da5
259 lines
7.7 KiB
C
259 lines
7.7 KiB
C
/***
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*
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* Copyright (c) 2000-2022, Vera Visions. All rights reserved.
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*
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****/
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#ifndef DEMO
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#define FULLENGINENAME "The Wastes"
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#define GAME_SHORTNAME "TW"
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#define GAME_BASEGAMES "platform","wastes"
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#define GAME_PROTOCOL "The-Wastes"
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#else
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#define FULLENGINENAME "The Wastes Demo"
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#define GAME_SHORTNAME "TWDemo"
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#define GAME_BASEGAMES "platform","demotw"
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#define GAME_PROTOCOL "TW-Demo"
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#endif
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#define BRANDING_ICON "wastes.ico"
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#define DISTRIBUTION "VTW"
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#define DISTRIBUTIONLONG "Vera Visions"
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#define GAME_FULLNAME FULLENGINENAME
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#define GAME_DEFAULTPORT 23000
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#define ENGINEWEBSITE "https://www.vera-visions.com/"
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#ifndef GLQUAKE
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#define GLQUAKE
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#endif
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/*
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#ifndef VKQUAKE
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#define VKQUAKE
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#endif
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*/
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#undef VKQUAKE /* not yet, needs more testing */
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/* disable quake specific hacks and overrides */
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#define QUAKETC
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#define NOBUILTINMENUS
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#define NOLEGACY
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/* engine behaviour */
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#define PLUGINS /* enables fteplug_ files */
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#define AVAIL_ZLIB /* we need this for pk3 and ogg vorbis */
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#define CL_MASTER /* allows for serverbrowser builtins */
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#define CSQC_DAT /* clientside qcvm */
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#define MENU_DAT /* persistent qcvm */
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#define PSET_SCRIPT /* scripts defining particles */
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#define LOADERTHREAD /* multithreading related */
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#define USEAREAGRID /* leave it on, improves performance */
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#define AVAIL_DINPUT /* input for Windows */
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#define AVAIL_FREETYPE /* for truetype font rendering */
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#define AVAIL_STBI /* avoid libpng/libjpeg dependancies */
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#define ENGINE_ROUTING /* engine-side, fast routing */
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#ifndef LEGACY_GPU
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#define RTLIGHTS
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#else
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#undef RTLIGHTS
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#endif
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#undef D3D9QUAKE /* MICROS~1 trash */
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#undef D3D11QUAKE /* MICROS~1 trash */
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#undef D3D8QUAKE /* MICROS~1 trash */
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/* uncompressed textures */
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#define IMAGEFMT_BMP /* sprays */
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#define IMAGEFMT_TGA
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/* compressed textures */
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#define IMAGEFMT_KTX
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#define DECOMPRESS_ETC2
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#define DECOMPRESS_RGTC
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#define DECOMPRESS_S3TC
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/* To be able to comm with Frag-Net.com */
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#define HAVE_PACKET
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#define SUPPORT_ICE
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#define HAVE_TCP
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#define HAVE_GNUTLS /* linux tls/dtls support */
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#define HAVE_WINSSPI /* windows tls/dtls support */
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#define WEBCLIENT /* uri_get+any internal downloads etc */
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#ifndef MULTITHREAD
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#define MULTITHREAD
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#endif
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#ifndef DEBUG
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/* if 2, disables writing fteextensions.qc completely. */
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#define NOQCDESCRIPTIONS 2
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#endif
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/* various package formats */
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#define PACKAGE_PK3
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#define PACKAGE_TEXWAD
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#define PACKAGE_Q1PAK
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/* level formats */
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#define Q3BSPS
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#define Q1BSPS
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#define TERRAIN
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/* audio */
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#define AVAIL_DSOUND
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#undef AVAIL_OPENAL
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#define AVAIL_OGGVORBIS
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#define HAVE_OPUS
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#define VOICECHAT
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/* todo: make OpenAL only */
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#define HAVE_MIXER
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/* Model formats, IQM/VVM and HLMDL for legacy maps */
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#define INTERQUAKEMODELS
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#define HALFLIFEMODELS
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/* physics */
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#undef USE_INTERNAL_ODE
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#undef USE_INTERNAL_BULLET
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#undef USERBE
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#undef RAGDOLL
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/* we don't need any of these */
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#undef IMAGEFMT_PCX
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#undef PACKAGE_DOOMWAD
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#undef DOOMWADS
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#undef MAP_PROC
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#undef Q2BSPS
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#define RFBSPS
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#define VERTEXINDEXBYTES 2 //16bit indexes work everywhere but may break some file types, 32bit indexes are optional in gles<=2 and d3d<=9 and take more memory/copying but allow for bigger batches/models. Plugins need to be compiled the same way so this is no longer set per-renderer.
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#undef SPRMODELS
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#undef SP2MODELS
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#undef DSPMODELS
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#undef MD1MODELS
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#undef MD2MODELS
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#undef MD3MODELS
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#undef MD5MODELS
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#undef ZYMOTICMODELS
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#undef DPMMODELS
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#undef PSKMODELS
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#undef MENU_NATIVECODE /* native menu replacing menuQC */
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#undef MVD_RECORDING /* server can record MVDs. */
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#undef AVAIL_WASAPI /* windows advanced sound api */
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//#undef AVAIL_DSOUND /* MICROS~1 trash */
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#undef BOTLIB_STATIC /* q3 botlib */
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#undef AVAIL_XZDEC /* .xz decompression */
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#undef HAVE_SPEEX /* .xz decompression */
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#undef AVAIL_GZDEC /* .gz decompression */
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#undef PACKAGE_DZIP /* .dzip special-case archive support */
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#undef AVAIL_PNGLIB /* .png image format support (read+screenshots) */
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#undef AVAIL_JPEGLIB /* .jpeg image format support (read+screenshots) */
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#undef AVAIL_MP3_ACM /* .mp3 support (in windows). */
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#undef IMAGEFMT_DDS
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#undef IMAGEFMT_PKM
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#undef IMAGEFMT_BLP
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#undef NETPREPARSE /* allows for running both nq+qw on the same server (if not, protocol used must match gamecode) */
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#undef USE_SQLITE /* sql-database-as-file support */
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#undef QUAKESTATS /* defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself */
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#undef QUAKEHUD /* support for drawing the vanilla hud */
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#undef QWSKINS /* disabling this means no qw .pcx skins nor enemy/team skin/colour forcing */
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#undef SVRANKING /* legacy server-side ranking system */
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#define HUFFNETWORK /* crappy network compression. probably needs reseeding */
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#undef SVCHAT /* ancient lame builtin to support NPC-style chat.. */
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#undef VM_Q1 /* q1qvm implementation, to support ktx */
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#undef Q2SERVER /* q2 server+gamecode */
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#undef Q2CLIENT /* q2 client. file formats enabled separately */
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#undef Q3CLIENT /* q3 client stuff */
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#undef Q3SERVER /* q3 server stuff */
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#undef HEXEN2 /* runs hexen2 gamecode, supports hexen2 file formats */
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#undef NQPROT /* act as an nq client/server, with nq gamecode */
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#undef WEBSERVER /* sv_ftp + sv_http cvars */
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#undef RUNTIMELIGHTING /* automatic generation of .lit files */
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#undef R_XFLIP /* old silly thing */
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#undef TEXTEDITOR /* because emacs */
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#undef TCPCONNECT /* support for playing over tcp sockets, instead of just udp. compatible with qizmo */
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#undef IRCCONNECT /* lame support for routing game packets via irc server. not a good idea */
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#undef PSET_CLASSIC /* support the 'classic' particle system, for that classic quake feel */
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#undef HAVE_CDPLAYER /* Redbook CD Audio */
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#undef QTERM
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#undef SIDEVIEWS
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#undef MAX_SPLITS
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#undef SUBSERVERS /* multi-map */
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#undef VM_LUA /* lua game-logic */
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#undef HLCLIENT /* regressed, unfinished*/
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#undef HLSERVER /* regressed, unfinished */
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#undef FTPSERVER
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#undef HAVE_JUKEBO /* includes built-in jukebox */
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#define HAVE_MEDIA_DECODER /* can play cin/roq, more with plugins */
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#undef HAVE_MEDIA_ENCODER /* capture/capturedemo work */
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#undef HAVE_SPEECHTOTEXT /* Windows speech-to-text thing */
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#undef SAVEDGAMES
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#undef PACKAGEMANAGER /* enable/disable/download packages and plugins */
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#undef HEADLESSQUAKE
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#undef WAYLANDQUAKE
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#undef SERVER_DEMO_PLAYBACK /* deprecated */
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#undef DECOMPRESS_BPTC
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#undef IMAGEFMT_HDR
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#undef IMAGEFMT_PBM
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#undef IMAGEFMT_PSD
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#undef IMAGEFMT_XCF
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#undef IMAGEFMT_LMP
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#undef IMAGEFMT_PNG
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#undef IMAGEFMT_JPG
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#undef IMAGEFMT_GIF
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#undef IMAGEFMT_EXR
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#undef IPLOG
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#undef AVAIL_BOTLIB
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#undef AVAIL_BZLIB
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#undef DECOMPRESS_ASTC
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#undef IMAGEFMT_ASTC
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#undef HAVE_HTTPSV
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#undef MODELFMT_MDX
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#undef MODELFMT_OBJ
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#undef MODELFMT_GLTF
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#ifdef COMPILE_OPTS
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/* things to configure qclib, which annoyingly doesn't include this
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* file itself */
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-DOMIT_QCC /* disable the built-in qcc */
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-DSIMPLE_QCVM /* disable qc debugging and 32bit opcodes */
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#ifndef AVAIL_ZLIB
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-DNO_ZLIB /* disable zlib */
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#endif
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#ifdef AVAIL_PNGLIB
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-DLINK_PNG
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#endif
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#ifdef AVAIL_JPEGLIB
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-DLINK_JPEG
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#endif
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#ifdef AVAIL_FREETYPE
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-DLINK_FREETYPE
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#endif
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/* makefile will respond to this by trying to link bullet into the
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* engine itself, instead of as a plugin. */
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#ifdef USE_INTERNAL_BULLET
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-DLINK_INTERNAL_BULLET
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#endif
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#ifdef USE_INTERNAL_ODE
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-DODE_STATIC
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#endif
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/* disable static speex */
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#ifdef HAVE_SPEEX
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-DNO_SPEEX
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#endif
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/* disable static botlib */
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#ifndef BOTLIB_STATIC
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-DNO_BOTLIB
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#endif
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-DLIBVORBISFILE_STATIC
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/* optimise for size instead of speed. less cpu cache needed means that
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* its sometimes faster.*/
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-Os
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#endif
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