..
gl_alias.c
Desperate attempt to boost framerates with webgl.
2013-04-06 03:36:00 +00:00
gl_backend.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
gl_bloom.c
------------------------------------------------------------------------
2013-03-12 23:18:37 +00:00
gl_draw.c
------------------------------------------------------------------------
2013-03-12 23:18:37 +00:00
gl_draw.h
committing for fixes for OMC
2011-10-27 16:16:29 +00:00
gl_font.c
finally fix font corruption.
2013-04-13 07:52:15 +00:00
gl_heightmap.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
gl_hlmdl.c
------------------------------------------------------------------------
2013-03-12 22:47:42 +00:00
gl_model.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
gl_model.h
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
gl_ngraph.c
------------------------------------------------------------------------
2013-03-12 22:40:16 +00:00
gl_rlight.c
d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
2012-12-04 19:37:57 +00:00
gl_rmain.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
gl_rmisc.c
------------------------------------------------------------------------
2013-03-12 23:24:15 +00:00
gl_rsurf.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
gl_screen.c
------------------------------------------------------------------------
2013-03-12 22:53:23 +00:00
gl_shader.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
gl_shadow.c
------------------------------------------------------------------------
2013-03-12 23:13:39 +00:00
gl_vidcocoa.m
------------------------------------------------------------------------
2013-03-12 22:44:37 +00:00
gl_vidcommon.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
gl_viddroid.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
gl_videgl.c
------------------------------------------------------------------------
2013-03-12 23:01:08 +00:00
gl_videgl.h
------------------------------------------------------------------------
2013-03-12 22:49:04 +00:00
gl_vidlinuxglx.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
gl_vidmacos.c
include clipboard stuff for mac.
2013-04-09 00:21:55 +00:00
gl_vidmorphos.c
tiny fix
2011-12-24 06:16:01 +00:00
gl_vidnt.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
gl_vidnull.c
Couple of tweeks, breakages, and fixes.
2011-09-05 01:48:23 +00:00
gl_vidsdl.c
Early hack at emscripten compat.
2013-04-02 05:18:17 +00:00
gl_vidtinyglstubs.c
Added copyright header, extended the comment a bit.
2007-09-09 14:33:13 +00:00
gl_warp.c
Android tweeks
2012-07-05 19:42:36 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 02:40:30 +00:00
glquake.h
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
glsupp.h
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
ltface.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
model_hl.h
Android tweeks
2012-07-05 19:42:36 +00:00
r_bishaders.h
do not assume alpha test works (because it does not in gles2 / core).
2013-04-08 03:51:21 +00:00
shader.h
Desperate attempt to boost framerates with webgl.
2013-04-06 03:36:00 +00:00