fteqw/engine/shaders/glsl
2021-09-16 16:10:06 +00:00
..
altwater.glsl Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
bloom_blur.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
bloom_filter.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
bloom_final.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
colourtint.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
crepuscular_opaque.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
crepuscular_rays.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
crepuscular_sky.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
default2d.glsl Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs. 2021-05-09 13:01:15 +00:00
default2danim.glsl Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs. 2021-05-09 13:01:15 +00:00
defaultadditivesprite.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultfill.glsl small vulkan perf tweak. 2017-11-14 14:37:04 +00:00
defaultgammacb.glsl Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
defaultskin.glsl add support for gltf's KHR_materials_variants (for selectable skins) and KHR_materials_ior extensions 2021-07-01 01:16:23 +00:00
defaultsky.glsl Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead... 2021-07-17 15:10:30 +00:00
defaultskybox.glsl Try to fix missing impulses bug. 2020-07-21 07:58:54 +00:00
defaultsprite.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
defaultwall.glsl Delete wherever this came from, cough. 2021-09-16 16:10:06 +00:00
defaultwarp.glsl Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
depthonly.glsl rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
drawflat_wall.glsl Fix some typos from the glsl lazy-loading change. 2018-12-04 08:53:18 +00:00
fixedemu.glsl Fix some typos from the glsl lazy-loading change. 2018-12-04 08:53:18 +00:00
fxaa.glsl vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
itemtimer.glsl first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
lpp_depthnorm.glsl Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
lpp_light.glsl fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
lpp_wall.glsl fixed crashy race condition when querying master servers. 2017-11-15 12:38:20 +00:00
menutint.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_ascii.glsl Fix a glsl type comparison bug 2019-01-13 15:25:13 +00:00
postproc_equirectangular.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_fisheye.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_laea.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_panorama.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
postproc_stereographic.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
rtlight.glsl big commit. :( 2020-10-26 06:30:35 +00:00
terrain.glsl Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
underwaterwarp.glsl Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
wireframe.glsl fix wireframe. 2017-03-06 14:06:12 +00:00