fteqw/engine/client
2011-01-29 19:53:38 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_win.c Fix hexen2 cd tracks. 2010-09-05 10:42:23 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
cl_cg.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
cl_demo.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
cl_ents.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
cl_ignore.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
cl_main.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
cl_master.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
cl_parse.c VC6 project files uptodate, mingl, gl, ded server & sdl targets working (both debug and release), various fixes and hacks to provide VC6 support again. VC6 static libs provided (/libs/vc6-libs), including SDL for the debug SDL target (all old versions though as the updated versions of the libraries have stopped providing VC6 project files to compile them with). 2010-12-23 08:53:23 +00:00
cl_plugin.inc Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
cl_pred.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
cl_screen.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
cl_tent.c Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
cl_ui.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clhl_game.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
client.h Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
clq2_cin.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq2_ents.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
clq3_parse.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq3defs.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
console.c Added a -outputdebugstring option for dumping console to debugger's output window (because msvc is unable to see standard out). 2011-01-23 03:33:33 +00:00
crosshairs.dat Replaced one of the built in crosshairs with a single pixel one. 2009-08-04 23:57:33 +00:00
fragstats.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
image.c Dirty hacks to get MinGW to compile again (hopefully I haven't broken MSVC in the process) 2010-12-07 12:23:56 +00:00
in_macos.c Multiple minor cleanups. Chunks of dead code removed. 2009-06-21 17:45:33 +00:00
in_morphos.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c code cleanup 2011-01-27 01:34:08 +00:00
in_win.c in_rawinput_keyboard should be functional now. 2010-08-24 02:18:42 +00:00
input.h Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
keys.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
keys.h Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
m_items.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
m_master.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
m_mp3.c d3d now does fullbrights properly and skyboxes. 2010-11-13 17:22:46 +00:00
m_multi.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
m_options.c Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
m_script.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
m_single.c Fixed hexen2 plaques. 2010-08-17 02:44:21 +00:00
menu.c Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
menu.h hexen2 infoplaque. 2010-08-16 02:03:02 +00:00
merged.h Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
modelgen.h Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
p_classic.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
p_null.c various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
p_script.c various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
pr_csqc.c #@$% you, gcc 4.5 2010-12-22 11:24:40 +00:00
pr_menu.c various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h Misc fixes+cleanups. 2010-11-22 02:03:28 +00:00
r_2d.c various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
r_bulleten.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
r_bulleten.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
r_part.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
r_partset.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
r_partset.h hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
r_surf.c vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too. 2011-01-23 03:44:49 +00:00
render.h Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
renderer.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
renderque.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
renderque.h Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
resource.h Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes. 2010-03-25 22:56:11 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
sbar.h csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
screen.h Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
skin.c d3d renderer works a little better in q3. 2010-11-10 03:32:47 +00:00
snd_al.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
snd_alsa.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
snd_directx.c Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
snd_dma.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
snd_linux.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
snd_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
snd_mem.c OpenAL support code, slightly cleaner. 2010-11-28 19:14:21 +00:00
snd_mix.c Voice activation detection for voicechat, with a few cvars for it. 2010-11-20 22:01:16 +00:00
snd_mixa.s clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing 2006-05-09 07:26:14 +00:00
snd_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
snd_mp3.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_ov.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_sdl.c VC6 project files uptodate, mingl, gl, ded server & sdl targets working (both debug and release), various fixes and hacks to provide VC6 support again. VC6 static libs provided (/libs/vc6-libs), including SDL for the debug SDL target (all old versions though as the updated versions of the libraries have stopped providing VC6 project files to compile them with). 2010-12-23 08:53:23 +00:00
snd_win.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
sound.h Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
sys_morphos.c err, forgot to save those. 2010-12-05 02:52:41 +00:00
sys_npfte.c swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too. 2010-11-29 03:42:15 +00:00
sys_npqtv.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
sys_plugfte.c swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too. 2010-11-29 03:42:15 +00:00
sys_plugfte.h Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
sys_sdl.c err, forgot to save those. 2010-12-05 02:52:41 +00:00
sys_win.c Added a -outputdebugstring option for dumping console to debugger's output window (because msvc is unable to see standard out). 2011-01-23 03:33:33 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
valid.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
vid.h Now understands spams setangles. 2010-11-06 23:05:29 +00:00
view.c vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too. 2011-01-23 03:44:49 +00:00
view.h Now understands spams setangles. 2010-11-06 23:05:29 +00:00
wad.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
wad.h Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h d3d now does fullbrights properly and skyboxes. 2010-11-13 17:22:46 +00:00
winquake.rc swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too. 2010-11-29 03:42:15 +00:00
zqtp.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00