mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-12-18 00:11:55 +00:00
b97f2c5d69
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2685 fc73d0e0-1445-4013-8a0c-d673dee63da5
203 lines
9 KiB
C
203 lines
9 KiB
C
//These are defined later in the source tree. This file should probably be moved to a later spot.
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struct progfuncs_s;
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struct globalvars_s;
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struct texture_s;
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//function prototypes
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#if defined(SERVERONLY)
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#define qrenderer QR_NONE
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#define FNC(n) (n) //FNC is defined as 'pointer if client build, direct if dedicated server'
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#else
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#define FNC(n) (*n)
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extern r_qrenderer_t qrenderer;
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extern char *q_renderername;
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extern mpic_t *(*Draw_SafePicFromWad) (char *name);
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extern mpic_t *(*Draw_CachePic) (char *path);
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extern mpic_t *(*Draw_SafeCachePic) (char *path);
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extern void (*Draw_Init) (void);
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extern void (*Draw_ReInit) (void);
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extern void (*Draw_Character) (int x, int y, unsigned int num);
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extern void (*Draw_ColouredCharacter) (int x, int y, unsigned int num);
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extern void (*Draw_String) (int x, int y, const qbyte *str);
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extern void (*Draw_Alt_String) (int x, int y, const qbyte *str);
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extern void (*Draw_Crosshair) (void);
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extern void (*Draw_DebugChar) (qbyte num);
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extern void (*Draw_Pic) (int x, int y, mpic_t *pic);
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extern void (*Draw_ScalePic) (int x, int y, int width, int height, mpic_t *pic);
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extern void (*Draw_SubPic) (int x, int y, mpic_t *pic, int srcx, int srcy, int width, int height);
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extern void (*Draw_TransPic) (int x, int y, mpic_t *pic);
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extern void (*Draw_TransPicTranslate) (int x, int y, int width, int height, qbyte *image, qbyte *translation);
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extern void (*Draw_ConsoleBackground) (int lines);
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extern void (*Draw_EditorBackground) (int lines);
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extern void (*Draw_TileClear) (int x, int y, int w, int h);
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extern void (*Draw_Fill) (int x, int y, int w, int h, int c);
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extern void (*Draw_FillRGB) (int x, int y, int w, int h, float r, float g, float b);
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extern void (*Draw_FadeScreen) (void);
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extern void (*Draw_BeginDisc) (void);
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extern void (*Draw_EndDisc) (void);
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extern qboolean (*Draw_IsCached) (char *picname); //can be null
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extern void (*Draw_Image) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, mpic_t *pic); //gl-style scaled/coloured/subpic
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extern void (*Draw_ImageColours) (float r, float g, float b, float a);
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extern void (*R_Init) (void);
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extern void (*R_DeInit) (void);
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extern void (*R_ReInit) (void);
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extern void (*R_RenderView) (void); // must set r_refdef first
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extern qboolean (*R_CheckSky) (void);
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extern void (*R_SetSky) (char *name, float rotate, vec3_t axis);
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extern void (*R_NewMap) (void);
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extern void (*R_PreNewMap) (void);
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extern int (*R_LightPoint) (vec3_t point);
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extern void (*R_PushDlights) (void);
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extern void (*R_AddStain) (vec3_t org, float red, float green, float blue, float radius);
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extern void (*R_LessenStains) (void);
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extern void (*R_DrawWaterSurfaces) (void);
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extern void (*Media_ShowFrameBGR_24_Flip) (qbyte *framedata, int inwidth, int inheight); //input is bottom up...
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extern void (*Media_ShowFrameRGBA_32) (qbyte *framedata, int inwidth, int inheight); //top down
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extern void (*Media_ShowFrame8bit) (qbyte *framedata, int inwidth, int inheight, qbyte *palette); //paletted topdown (framedata is 8bit indexes into palette)
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extern qboolean (*VID_Init) (rendererstate_t *info, unsigned char *palette);
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extern void (*VID_DeInit) (void);
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extern void (*VID_LockBuffer) (void);
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extern void (*VID_UnlockBuffer) (void);
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extern void (*D_BeginDirectRect) (int x, int y, qbyte *pbitmap, int width, int height);
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extern void (*D_EndDirectRect) (int x, int y, int width, int height);
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extern void (*VID_ForceLockState) (int lk);
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extern int (*VID_ForceUnlockedAndReturnState) (void);
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extern void (*VID_SetPalette) (unsigned char *palette);
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extern void (*VID_ShiftPalette) (unsigned char *palette);
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extern char *(*VID_GetRGBInfo) (int prepad, int *truevidwidth, int *truevidheight);
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extern void (*VID_SetWindowCaption) (char *msg);
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extern void SCR_Init (void);
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extern void SCR_DeInit (void);
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extern void (*SCR_UpdateScreen) (void);
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extern void SCR_BeginLoadingPlaque (void);
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extern void SCR_EndLoadingPlaque (void);
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extern void SCR_DrawConsole (qboolean noback);
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extern void SCR_SetUpToDrawConsole (void);
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extern void SCR_EraseCenterString (void);
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extern void SCR_CenterPrint (int pnum, char *str);
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#endif
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extern void FNC(Mod_Init) (void);
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extern void FNC(Mod_ClearAll) (void);
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extern struct model_s *FNC(Mod_ForName) (char *name, qboolean crash);
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extern struct model_s *FNC(Mod_FindName) (char *name);
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extern void *FNC(Mod_Extradata) (struct model_s *mod); // handles caching
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extern void FNC(Mod_TouchModel) (char *name);
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extern void FNC(Mod_NowLoadExternal) (void);
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extern void FNC(Mod_Think) (void);
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extern int FNC(Mod_SkinForName) (struct model_s *model, char *name);
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#undef FNC
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extern qboolean Mod_GetTag (struct model_s *model, int tagnum, int frame, int frame2, float f2ness, float f1time, float f2time, float *transforms);
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extern int Mod_TagNumForName (struct model_s *model, char *name);
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void Draw_FunString(int x, int y, unsigned char *str);
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void Draw_FunStringLen(int x, int y, unsigned char *str, int len);
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#ifdef SERVERONLY
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#define Mod_Q1LeafPVS Mod_LeafPVS
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// qbyte *Mod_LeafPVS (struct mleaf_s *leaf, struct model_s *model, qbyte *buffer);
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#endif
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typedef struct {
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char *description;
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char *name[4];
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r_qrenderer_t rtype;
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mpic_t *(*Draw_SafePicFromWad) (char *name);
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mpic_t *(*Draw_CachePic) (char *path);
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mpic_t *(*Draw_SafeCachePic) (char *path);
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void (*Draw_Init) (void);
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void (*Draw_ReInit) (void);
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void (*Draw_Character) (int x, int y, unsigned int num);
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void (*Draw_ColouredCharacter) (int x, int y, unsigned int num);
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void (*Draw_String) (int x, int y, const qbyte *str);
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void (*Draw_Alt_String) (int x, int y, const qbyte *str);
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void (*Draw_Crosshair) (void);
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void (*Draw_DebugChar) (qbyte num);
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void (*Draw_Pic) (int x, int y, mpic_t *pic);
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void (*Draw_ScalePic) (int x, int y, int width, int height, mpic_t *pic);
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void (*Draw_SubPic) (int x, int y, mpic_t *pic, int srcx, int srcy, int width, int height);
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void (*Draw_TransPic) (int x, int y, mpic_t *pic);
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void (*Draw_TransPicTranslate) (int x, int y, int w, int h, qbyte *pic, qbyte *translation);
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void (*Draw_ConsoleBackground) (int lines);
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void (*Draw_EditorBackground) (int lines);
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void (*Draw_TileClear) (int x, int y, int w, int h);
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void (*Draw_Fill) (int x, int y, int w, int h, int c);
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void (*Draw_FillRGB) (int x, int y, int w, int h, float r, float g, float b);
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void (*Draw_FadeScreen) (void);
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void (*Draw_BeginDisc) (void);
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void (*Draw_EndDisc) (void);
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void (*Draw_Image) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, mpic_t *pic); //gl-style scaled/coloured/subpic
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void (*Draw_ImageColours) (float r, float g, float b, float a);
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void (*R_Init) (void);
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void (*R_DeInit) (void);
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void (*R_ReInit) (void);
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void (*R_RenderView) (void); // must set r_refdef first
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qboolean (*R_CheckSky) (void);
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void (*R_SetSky) (char *name, float rotate, vec3_t axis);
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void (*R_NewMap) (void);
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void (*R_PreNewMap) (void);
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int (*R_LightPoint) (vec3_t point);
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void (*R_PushDlights) (void);
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void (*R_AddStain) (vec3_t org, float red, float green, float blue, float radius);
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void (*R_LessenStains) (void);
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void (*Media_ShowFrameBGR_24_Flip) (qbyte *framedata, int inwidth, int inheight); //input is bottom up...
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void (*Media_ShowFrameRGBA_32) (qbyte *framedata, int inwidth, int inheight); //top down
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void (*Media_ShowFrame8bit) (qbyte *framedata, int inwidth, int inheight, qbyte *palette); //paletted topdown (framedata is 8bit indexes into palette)
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void (*Mod_Init) (void);
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void (*Mod_ClearAll) (void);
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struct model_s *(*Mod_ForName) (char *name, qboolean crash);
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struct model_s *(*Mod_FindName) (char *name);
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void *(*Mod_Extradata) (struct model_s *mod); // handles caching
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void (*Mod_TouchModel) (char *name);
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void (*Mod_NowLoadExternal) (void);
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void (*Mod_Think) (void);
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qboolean(*Mod_GetTag) (struct model_s *model, int tagnum, int frame1, int frame2, float f2ness, float f1time, float f2time, float *result);
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int (*Mod_TagNumForName) (struct model_s *model, char *name);
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int (*Mod_SkinForName) (struct model_s *model, char *name);
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qboolean (*VID_Init) (rendererstate_t *info, unsigned char *palette);
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void (*VID_DeInit) (void);
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void (*VID_LockBuffer) (void);
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void (*VID_UnlockBuffer) (void);
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void (*D_BeginDirectRect) (int x, int y, qbyte *pbitmap, int width, int height);
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void (*D_EndDirectRect) (int x, int y, int width, int height);
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void (*VID_ForceLockState) (int lk);
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int (*VID_ForceUnlockedAndReturnState) (void);
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void (*VID_SetPalette) (unsigned char *palette);
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void (*VID_ShiftPalette) (unsigned char *palette);
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char *(*VID_GetRGBInfo) (int prepad, int *truevidwidth, int *truevidheight);
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void (*VID_SetWindowCaption) (char *msg);
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void (*SCR_UpdateScreen) (void);
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char *alignment;
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} rendererinfo_t;
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