mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-27 06:02:16 +00:00
66b78c0b11
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
278 lines
6.2 KiB
C
278 lines
6.2 KiB
C
#include "quakedef.h"
|
|
#ifndef SERVERONLY
|
|
#include "shader.h"
|
|
#include "gl_draw.h"
|
|
|
|
texid_t missing_texture;
|
|
static mpic_t *conback;
|
|
static mpic_t *draw_backtile;
|
|
mpic_t *draw_disc;
|
|
|
|
static mesh_t draw_mesh;
|
|
static vecV_t draw_mesh_xyz[4];
|
|
static vec2_t draw_mesh_st[4];
|
|
static avec4_t draw_mesh_colors[4];
|
|
static index_t r_quad_indexes[6] = {0, 1, 2, 0, 2, 3};
|
|
|
|
extern cvar_t scr_conalpha;
|
|
extern cvar_t gl_conback;
|
|
extern cvar_t gl_font;
|
|
|
|
void R2D_Conback_Callback(struct cvar_s *var, char *oldvalue);
|
|
|
|
|
|
//We need this for minor things though, so we'll just use the slow accurate method.
|
|
//this is unlikly to be called too often.
|
|
qbyte GetPaletteIndex(int red, int green, int blue)
|
|
{
|
|
//slow, horrible method.
|
|
{
|
|
int i, best=15;
|
|
int bestdif=256*256*256, curdif;
|
|
extern qbyte *host_basepal;
|
|
qbyte *pa;
|
|
|
|
#define _abs(x) ((x)*(x))
|
|
|
|
pa = host_basepal;
|
|
for (i = 0; i < 256; i++, pa+=3)
|
|
{
|
|
curdif = _abs(red - pa[0]) + _abs(green - pa[1]) + _abs(blue - pa[2]);
|
|
if (curdif < bestdif)
|
|
{
|
|
if (curdif<1)
|
|
return i;
|
|
bestdif = curdif;
|
|
best = i;
|
|
}
|
|
}
|
|
return best;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Iniitalise the 2d rendering functions (including font).
|
|
Image loading code must be ready for use at this point.
|
|
*/
|
|
void R2D_Init(void)
|
|
{
|
|
BE_Init();
|
|
draw_mesh.numvertexes = 4;
|
|
draw_mesh.numindexes = 6;
|
|
draw_mesh.xyz_array = draw_mesh_xyz;
|
|
draw_mesh.st_array = draw_mesh_st;
|
|
draw_mesh.colors4f_array = draw_mesh_colors;
|
|
draw_mesh.indexes = r_quad_indexes;
|
|
|
|
|
|
Font_Init();
|
|
|
|
#pragma message("Fixme: move conwidth handling into here")
|
|
|
|
|
|
if (font_conchar)
|
|
Font_Free(font_conchar);
|
|
font_conchar = Font_LoadFont(8*vid.pixelheight/vid.height, gl_font.string);
|
|
if (!font_conchar && *gl_font.string)
|
|
font_conchar = Font_LoadFont(8*vid.pixelheight/vid.height, "");
|
|
|
|
missing_texture = R_LoadTexture8("no_texture", 16, 16, (unsigned char*)r_notexture_mip + r_notexture_mip->offsets[0], IF_NOALPHA|IF_NOGAMMA, 0);
|
|
|
|
draw_backtile = Draw_SafePicFromWad ("backtile");
|
|
if (!draw_backtile)
|
|
draw_backtile = Draw_SafeCachePic ("gfx/menu/backtile.lmp");
|
|
|
|
Cvar_Hook(&gl_conback, R2D_Conback_Callback);
|
|
}
|
|
|
|
mpic_t *R2D_SafeCachePic (char *path)
|
|
{
|
|
shader_t *s = R_RegisterPic(path);
|
|
if (s->width)
|
|
return s;
|
|
return NULL;
|
|
}
|
|
|
|
|
|
char *failedpic; //easier this way
|
|
mpic_t *R2D_SafePicFromWad (char *name)
|
|
{
|
|
char newname[32];
|
|
shader_t *s;
|
|
snprintf(newname, sizeof(newname), "gfx/%s.lmp", name);
|
|
s = R_RegisterPic(newname);
|
|
if (s->width)
|
|
return s;
|
|
failedpic = name;
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void R2D_ImageColours(float r, float g, float b, float a)
|
|
{
|
|
draw_mesh_colors[0][0] = r;
|
|
draw_mesh_colors[0][1] = g;
|
|
draw_mesh_colors[0][2] = b;
|
|
draw_mesh_colors[0][3] = a;
|
|
Vector4Copy(draw_mesh_colors[0], draw_mesh_colors[1]);
|
|
Vector4Copy(draw_mesh_colors[0], draw_mesh_colors[2]);
|
|
Vector4Copy(draw_mesh_colors[0], draw_mesh_colors[3]);
|
|
}
|
|
|
|
//awkward and weird to use
|
|
void R2D_Image(float x, float y, float w, float h, float s1, float t1, float s2, float t2, mpic_t *pic)
|
|
{
|
|
if (!pic)
|
|
return;
|
|
/*
|
|
if (w == 0 && h == 0)
|
|
{
|
|
w = pic->width;
|
|
h = pic->height;
|
|
}
|
|
*/
|
|
draw_mesh_xyz[0][0] = x;
|
|
draw_mesh_xyz[0][1] = y;
|
|
draw_mesh_st[0][0] = s1;
|
|
draw_mesh_st[0][1] = t1;
|
|
|
|
draw_mesh_xyz[1][0] = x+w;
|
|
draw_mesh_xyz[1][1] = y;
|
|
draw_mesh_st[1][0] = s2;
|
|
draw_mesh_st[1][1] = t1;
|
|
|
|
draw_mesh_xyz[2][0] = x+w;
|
|
draw_mesh_xyz[2][1] = y+h;
|
|
draw_mesh_st[2][0] = s2;
|
|
draw_mesh_st[2][1] = t2;
|
|
|
|
draw_mesh_xyz[3][0] = x;
|
|
draw_mesh_xyz[3][1] = y+h;
|
|
draw_mesh_st[3][0] = s1;
|
|
draw_mesh_st[3][1] = t2;
|
|
|
|
BE_DrawMeshChain(pic, &draw_mesh, NULL, &pic->defaulttextures);
|
|
}
|
|
|
|
void R2D_ScalePic (int x, int y, int width, int height, mpic_t *pic)
|
|
{
|
|
R2D_Image(x, y, width, height, 0, 0, 1, 1, pic);
|
|
}
|
|
|
|
void R2D_SubPic(int x, int y, int width, int height, mpic_t *pic, int srcx, int srcy, int srcwidth, int srcheight)
|
|
{
|
|
float newsl, newtl, newsh, newth;
|
|
|
|
newsl = (srcx)/(float)srcwidth;
|
|
newsh = newsl + (width)/(float)srcwidth;
|
|
|
|
newtl = (srcy)/(float)srcheight;
|
|
newth = newtl + (height)/(float)srcheight;
|
|
|
|
R2D_Image(x, y, width, height, newsl, newtl, newsh, newth, pic);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Draw_ConsoleBackground
|
|
|
|
================
|
|
*/
|
|
void R2D_ConsoleBackground (int firstline, int lastline, qboolean forceopaque)
|
|
{
|
|
float a;
|
|
int w, h;
|
|
if (!conback)
|
|
return;
|
|
|
|
w = vid.conwidth;
|
|
h = vid.conheight;
|
|
|
|
if (forceopaque)
|
|
{
|
|
a = 1; // console background is necessary
|
|
}
|
|
else
|
|
{
|
|
if (!scr_conalpha.value)
|
|
return;
|
|
|
|
a = scr_conalpha.value;
|
|
}
|
|
|
|
if (scr_chatmode == 2)
|
|
{
|
|
h>>=1;
|
|
w>>=1;
|
|
}
|
|
if (a >= 1)
|
|
{
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
R2D_ScalePic(0, lastline-(int)vid.conheight, w, h, conback);
|
|
}
|
|
else
|
|
{
|
|
R2D_ImageColours(1, 1, 1, a);
|
|
R2D_ScalePic (0, lastline - (int)vid.conheight, w, h, conback);
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
}
|
|
}
|
|
|
|
void R2D_EditorBackground (void)
|
|
{
|
|
R2D_ScalePic(0, 0, vid.conwidth, vid.conheight, conback);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Draw_TileClear
|
|
|
|
This repeats a 64*64 tile graphic to fill the screen around a sized down
|
|
refresh window.
|
|
=============
|
|
*/
|
|
void R2D_TileClear (int x, int y, int w, int h)
|
|
{
|
|
float newsl, newsh, newtl, newth;
|
|
newsl = (x)/(float)64;
|
|
newsh = newsl + (w)/(float)64;
|
|
|
|
newtl = (y)/(float)64;
|
|
newth = newtl + (h)/(float)64;
|
|
|
|
R2D_ImageColours(1,1,1,1);
|
|
|
|
draw_mesh_xyz[0][0] = x;
|
|
draw_mesh_xyz[0][1] = y;
|
|
draw_mesh_st[0][0] = newsl;
|
|
draw_mesh_st[0][1] = newtl;
|
|
|
|
draw_mesh_xyz[1][0] = x+w;
|
|
draw_mesh_xyz[1][1] = y;
|
|
draw_mesh_st[1][0] = newsh;
|
|
draw_mesh_st[1][1] = newtl;
|
|
|
|
draw_mesh_xyz[2][0] = x+w;
|
|
draw_mesh_xyz[2][1] = y+h;
|
|
draw_mesh_st[2][0] = newsh;
|
|
draw_mesh_st[2][1] = newth;
|
|
|
|
draw_mesh_xyz[3][0] = x;
|
|
draw_mesh_xyz[3][1] = y+h;
|
|
draw_mesh_st[3][0] = newsl;
|
|
draw_mesh_st[3][1] = newth;
|
|
|
|
BE_DrawMeshChain(draw_backtile, &draw_mesh, NULL, NULL);
|
|
}
|
|
|
|
void R2D_Conback_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
if (*var->string)
|
|
conback = R_RegisterPic(var->string);
|
|
if (!conback || !conback->width)
|
|
conback = R_RegisterCustom("console", NULL, NULL);
|
|
if (!conback || !conback->width)
|
|
conback = R_RegisterPic("gfx/conback.lmp");
|
|
}
|
|
|
|
#endif
|