fteqw/engine/server
2006-09-10 02:49:12 +00:00
..
botlib.h This might be handy, 2005-10-04 19:28:31 +00:00
net_preparse.c protocol fixes for bot clients 2006-07-02 04:27:56 +00:00
pr_cmds.c force flame models to render fullbright, very slight fps increase with r_shadows 2006-06-08 06:24:07 +00:00
progdefs.h Mostly colourmod stuff. A few fixes for q3 menus, some gamma fixes for q2, more verbose messages for pngs, and hopefully a gamma fix. 2006-02-27 00:42:25 +00:00
progs.h mimic DP ftos for now, added pr_brokenfloatconvert which enables the old ftos behavior, defaults to 0 2006-05-18 07:37:34 +00:00
q2game.h Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too. 2005-04-17 02:22:51 +00:00
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h Removed unused cachedir variable. 2005-08-03 21:48:18 +00:00
savegame.c warning cleanup 2006-04-16 03:55:55 +00:00
server.h remove floodprot and floodprotmsg commands, add sv_floodprotect_messages/sv_floodprotect_interval/sv_floodprotect_silencetime cvars to replace old functionality, needs testing 2006-05-29 06:12:12 +00:00
sv_ccmds.c fix graphic error with 8-bit images and gl_blend2d, don't Sys_Error loading textures when out of scrap space 2006-06-15 21:40:54 +00:00
sv_chat.c Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
sv_demo.c mvdplay disabled. See who notices before it's finally removed totally. 2006-03-14 01:12:17 +00:00
sv_ents.c fix frame lerp again, dynamically allocate client baselines (should save about 2MB of memory on typical servers), bounds check baselines (stops invalid svc_spawnbaseline from crashing), small DP extension fix, fix demo baselines 2006-07-24 04:24:41 +00:00
sv_init.c fix a few more possible overruns 2006-05-18 02:24:38 +00:00
sv_main.c don't expand certain cvars from insecure command calls, fix server stuffcmd command 2006-06-12 22:05:41 +00:00
sv_master.c got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
sv_move.c Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
sv_mvd.c again 2006-05-28 23:32:16 +00:00
sv_nchan.c Fixed mvd playback as correctly as I can think how. 2006-01-28 19:04:13 +00:00
sv_phys.c vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default) 2006-05-29 04:50:24 +00:00
sv_rankin.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
sv_send.c Don't spam the server's console quite so much with "Connection lost or aborted" when an NQ client disconnects. 2006-04-06 23:53:57 +00:00
sv_sys_unix.c fix buffer overruns in file enumeration 2006-05-19 19:15:52 +00:00
sv_sys_win.c fix for sys_colorconsole on windows 2006-07-29 21:09:43 +00:00
sv_user.c added cl_dlemptyterminate, when set to 1 the client will assume downloads are finished when a empty (0 size) svc_download is received (defaults to 1), ensure server treats percent value properly with downloads 2006-08-02 05:34:17 +00:00
svmodel.c don't Sys_Error on invalid translation, BSP (HL/Q1/H2) loading will no longer Sys_Error 2006-03-12 22:01:49 +00:00
svq2_ents.c Makes Q2 with high visible entity counts more robust. 2006-04-09 02:04:40 +00:00
svq2_game.c don't Sys_Error with NULL Q2 setmodel call, properly fallthrough if bSetupPixelFormat fails 2006-07-21 23:38:24 +00:00
svq3_game.c Fix incorrect traces in Quake3. This fixes rockets, at least. 2006-09-10 02:49:12 +00:00
world.c warning fixes, change favorites color to cyan 2006-04-02 03:47:06 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00