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https://github.com/nzp-team/fteqw.git
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remove floodprot and floodprotmsg commands, add sv_floodprotect_messages/sv_floodprotect_interval/sv_floodprotect_silencetime cvars to replace old functionality, needs testing
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2306 fc73d0e0-1445-4013-8a0c-d673dee63da5
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parent
e529c86c55
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8 changed files with 46 additions and 118 deletions
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@ -48,7 +48,7 @@
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"STL_SERVERPAUSED \"server is paused\\n\"\n"
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"STL_UPLOADDENIED \"Upload denied\\n\"\n"
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"STL_NAMEDCLIENTDOESNTEXIST \"client does not exist\\n\"\n"
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"STL_NOSUISIDEWHENDEAD \"Can't suiside -- Already dead\\n\"\n"
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"STL_NOSUICIDEWHENDEAD \"Can't suicide -- Already dead\\n\"\n"
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"STL_CANTPAUSE \"Can't pause. Not allowed\\n\"\n"
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"STL_CANTPAUSESPEC \"Spectators may not pause the game\\n\"\n"
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"STL_CLIENTPAUSED \"%s paused the game\\n\"\n"
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@ -170,13 +170,7 @@
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"STL_LOCALINFOSETTINGS \"Local info settings:\\n\"\n"
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"STL_LOCALINFOSYNTAX \"usage: localinfo [ <key> <value> ]\\n\"\n"
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"STL_USERINFOSYNTAX \"Usage: info <userid>\\n\"\n"
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"STL_FLOODPROTSETTINGS \"Current floodprot settings: \\nAfter %d msgs per %d seconds, silence for %d seconds\\n\"\n"
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"STL_FLOODPROTNOTON \"No floodprots enabled.\\n\"\n"
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"STL_FLOODPROTSYNTAX \"Usage: floodprot <# of messages> <per # of seconds> <seconds to silence>\\nUse floodprotmsg to set a custom message to say to the flooder.\\n\"\n"
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"STL_NONEGATIVEVALUES \"All values must be positive numbers\\n\"\n"
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"STL_TRACK10PLUSSMESSAGES \"Can only track up to 10 messages.\\n\"\n"
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"STL_FLOODPROTCURRENTMESSAGE \"Current msg: %s\\n\"\n"
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"STL_FLOODPROTMESSAGESYNTAX \"Usage: floodprotmsg \\\"<message>\\\"\\n\"\n"
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"STL_CURRENTGAMEDIR \"Current gamedir: %s\\n\"\n"
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"STL_SVGAMEDIRUSAGE \"Usage: sv_gamedir <newgamedir>\\n\"\n"
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"STL_GAMEDIRCANTBEPATH \"*Gamedir should be a single filename, not a path\\n\"\n"
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@ -56,7 +56,7 @@ static char *defaultlanguagetext =
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"STL_SERVERPAUSED \"server is paused\\n\"\n"
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"STL_UPLOADDENIED \"Upload denied\\n\"\n"
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"STL_NAMEDCLIENTDOESNTEXIST \"client does not exist\\n\"\n"
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"STL_NOSUISIDEWHENDEAD \"Can't suiside -- Already dead\\n\"\n"
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"STL_NOSUICIDEWHENDEAD \"Can't suicide -- Already dead\\n\"\n"
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"STL_CANTPAUSE \"Can't pause. Not allowed\\n\"\n"
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"STL_CANTPAUSESPEC \"Spectators may not pause the game\\n\"\n"
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"STL_CLIENTPAUSED \"%s paused the game\\n\"\n"
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@ -177,13 +177,7 @@ static char *defaultlanguagetext =
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"STL_LOCALINFOSETTINGS \"Local info settings:\\n\"\n"
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"STL_LOCALINFOSYNTAX \"usage: localinfo [ <key> <value> ]\\n\"\n"
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"STL_USERINFOSYNTAX \"Usage: info <userid>\\n\"\n"
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"STL_FLOODPROTSETTINGS \"Current floodprot settings: \\nAfter %d msgs per %d seconds, silence for %d seconds\\n\"\n"
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"STL_FLOODPROTNOTON \"No floodprots enabled.\\n\"\n"
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"STL_FLOODPROTSYNTAX \"Usage: floodprot <# of messages> <per # of seconds> <seconds to silence>\\nUse floodprotmsg to set a custom message to say to the flooder.\\n\"\n"
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"STL_NONEGATIVEVALUES \"All values must be positive numbers\\n\"\n"
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"STL_TRACK10PLUSSMESSAGES \"Can only track up to 10 messages.\\n\"\n"
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"STL_FLOODPROTCURRENTMESSAGE \"Current msg: %s\\n\"\n"
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"STL_FLOODPROTMESSAGESYNTAX \"Usage: floodprotmsg \\\"<message>\\\"\\n\"\n"
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"STL_CURRENTGAMEDIR \"Current gamedir: %s\\n\"\n"
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"STL_SVGAMEDIRUSAGE \"Usage: sv_gamedir <newgamedir>\\n\"\n"
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"STL_GAMEDIRCANTBEPATH \"*Gamedir should be a single filename, not a path\\n\"\n"
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@ -59,7 +59,7 @@
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NAME(STL_SERVERPAUSED)
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NAME(STL_UPLOADDENIED)
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NAME(STL_NAMEDCLIENTDOESNTEXIST)
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NAME(STL_NOSUISIDEWHENDEAD)
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NAME(STL_NOSUICIDEWHENDEAD)
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NAME(STL_CANTPAUSE)
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NAME(STL_CANTPAUSESPEC)
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NAME(STL_CLIENTPAUSED)
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@ -214,13 +214,7 @@
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NAME(STL_LOCALINFOSETTINGS)
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NAME(STL_LOCALINFOSYNTAX)
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NAME(STL_USERINFOSYNTAX)
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NAME(STL_FLOODPROTSETTINGS)
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NAME(STL_FLOODPROTNOTON)
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NAME(STL_FLOODPROTSYNTAX)
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NAME(STL_NONEGATIVEVALUES)
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NAME(STL_TRACK10PLUSSMESSAGES)
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NAME(STL_FLOODPROTCURRENTMESSAGE)
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NAME(STL_FLOODPROTMESSAGESYNTAX)
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NAME(STL_CURRENTGAMEDIR)
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NAME(STL_SVGAMEDIRUSAGE)
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NAME(STL_GAMEDIRCANTBEPATH)
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@ -5183,7 +5183,7 @@ void PF_logfrag (progfuncs_t *prinst, struct globalvars_s *pr_globals)
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return;
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#ifdef SVRANKING
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if (e1 != e2) //don't get a point for suiside.
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if (e1 != e2) //don't get a point for suicide.
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svs.clients[e1-1].kills += 1;
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svs.clients[e2-1].deaths += 1;
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#endif
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@ -436,8 +436,8 @@ typedef struct client_s
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qbyte istobeloaded; //loadgame creates place holders for clients to connect to. Effectivly loading a game reconnects all clients, but has precreated ents.
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double whensaid[10]; // JACK: For floodprots
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int whensaidhead; // Head value for floodprots
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double floodprotmessage;
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double lastspoke;
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double lockedtill;
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qboolean upgradewarn; // did we warn him?
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@ -29,8 +29,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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qboolean sv_allow_cheats;
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int fp_messages=4, fp_persecond=4, fp_secondsdead=10;
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char fp_msg[255] = { 0 };
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extern cvar_t cl_warncmd;
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cvar_t sv_cheats = SCVARF("sv_cheats", "0", CVAR_LATCH);
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extern redirect_t sv_redirected;
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@ -1539,65 +1537,6 @@ Sets the gamedir and path to a different directory.
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================
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*/
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void SV_Floodprot_f (void)
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{
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int arg1, arg2, arg3;
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if (Cmd_Argc() == 1)
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{
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if (fp_messages)
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{
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Con_TPrintf (STL_FLOODPROTSETTINGS,
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fp_messages, fp_persecond, fp_secondsdead);
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return;
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}
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else
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Con_TPrintf (STL_FLOODPROTNOTON);
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}
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if (Cmd_Argc() != 4)
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{
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Con_TPrintf (STL_FLOODPROTSYNTAX);
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return;
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}
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arg1 = atoi(Cmd_Argv(1));
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arg2 = atoi(Cmd_Argv(2));
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arg3 = atoi(Cmd_Argv(3));
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if (arg1<=0 || arg2 <= 0 || arg3<=0)
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{
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Con_TPrintf (STL_NONEGATIVEVALUES);
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return;
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}
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if (arg1 > 10)
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{
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Con_TPrintf (STL_TRACK10PLUSSMESSAGES);
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return;
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}
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fp_messages = arg1;
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fp_persecond = arg2;
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fp_secondsdead = arg3;
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}
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void SV_Floodprotmsg_f (void)
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{
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if (Cmd_Argc() == 1)
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{
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Con_TPrintf(STL_FLOODPROTCURRENTMESSAGE, fp_msg);
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return;
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}
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else if (Cmd_Argc() != 2)
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{
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Con_TPrintf(STL_FLOODPROTMESSAGESYNTAX);
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return;
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}
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snprintf(fp_msg, sizeof(fp_msg), "%s", Cmd_Argv(1));
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}
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/*
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================
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SV_Gamedir
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@ -1955,8 +1894,6 @@ void SV_InitOperatorCommands (void)
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Cmd_AddCommand ("localinfo", SV_Localinfo_f);
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Cmd_AddCommand ("gamedir", SV_Gamedir_f);
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Cmd_AddCommand ("sv_gamedir", SV_Gamedir);
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Cmd_AddCommand ("floodprot", SV_Floodprot_f);
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Cmd_AddCommand ("floodprotmsg", SV_Floodprotmsg_f);
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Cmd_AddCommand ("sv_settimer", SV_SetTimer_f);
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Cmd_AddCommand ("stuffcmd", SV_StuffToClient_f);
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@ -1866,9 +1866,8 @@ client_t *SVC_DirectConnect(void)
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SV_GenerateBasicUserInfo (newcl);
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// JACK: Init the floodprot stuff.
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for (i=0; i<10; i++)
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newcl->whensaid[i] = 0.0;
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newcl->whensaidhead = 0;
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newcl->floodprotmessage = 0.0;
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newcl->lastspoke = 0.0;
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newcl->lockedtill = 0;
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#ifdef SVRANKING
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@ -58,7 +58,10 @@ cvar_t sv_brokenmovetypes = SCVAR("sv_brokenmovetypes", "0");
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cvar_t sv_chatfilter = SCVAR("sv_chatfilter", "0");
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cvar_t sv_floodprotect = SCVAR("sv_floodprotect", "1");
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cvar_t sv_floodprotect = SCVAR("sv_floodprotect", "1");
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cvar_t sv_floodprotect_messages = SCVAR("sv_floodprotect_messages", "4");
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cvar_t sv_floodprotect_interval = SCVAR("sv_floodprotect_interval", "4");
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cvar_t sv_floodprotect_silencetime = SCVAR("sv_floodprotect_silencetime", "10");
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cvar_t votelevel = SCVAR("votelevel", "0");
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cvar_t voteminimum = SCVAR("voteminimum", "4");
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@ -86,8 +89,6 @@ extern char cvargroup_servercontrol[];
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extern vec3_t player_mins, player_maxs;
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extern int fp_messages, fp_persecond, fp_secondsdead;
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extern char fp_msg[];
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extern cvar_t pausable;
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@ -1864,40 +1865,46 @@ void SV_SayOne_f (void)
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float SV_CheckFloodProt(client_t *client)
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{
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int tmp;
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if (!sv_floodprotect.value)
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return 0;
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if (fp_messages)
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if (sv_floodprotect_messages.value < 0 || sv_floodprotect_interval.value < 0)
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return 0;
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if (sv.paused)
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return 0;
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if (realtime < client->lockedtill)
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return client->lockedtill - realtime;
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if (client->floodprotmessage > sv_floodprotect_messages.value)
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{
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if (!sv.paused && realtime<client->lockedtill)
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{
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return client->lockedtill - realtime;
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}
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tmp = client->whensaidhead - fp_messages + 1;
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if (tmp < 0)
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tmp = 10+tmp;
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if (!sv.paused &&
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client->whensaid[tmp] && (realtime-client->whensaid[tmp] < fp_persecond))
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{
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client->lockedtill = realtime + fp_secondsdead;
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if (fp_msg[0])
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SV_ClientPrintf(client, PRINT_CHAT,
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"FloodProt: %s\n", fp_msg);
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return fp_secondsdead;
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}
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client->lockedtill = realtime + sv_floodprotect_silencetime.value;
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client->floodprotmessage = 0.0;
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client->lastspoke = 0.0;
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return sv_floodprotect_silencetime.value;
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}
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return 0;
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}
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void SV_PushFloodProt(client_t *client)
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{
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if (fp_messages)
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if (!sv_floodprotect.value)
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return;
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if (sv_floodprotect_messages.value < 0 || sv_floodprotect_interval.value < 0)
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return;
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if (sv.paused)
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return;
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if (client->lastspoke)
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{
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client->whensaidhead++;
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if (client->whensaidhead > 9)
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client->whensaidhead = 0;
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client->whensaid[client->whensaidhead] = realtime;
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client->floodprotmessage -= (realtime - client->lastspoke)
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* sv_floodprotect_messages.value
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/ sv_floodprotect_interval.value;
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client->floodprotmessage = max(0, client->floodprotmessage);
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client->floodprotmessage++;
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}
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else
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client->floodprotmessage = 1.0;
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client->lastspoke = realtime;
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}
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/*
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float floodtime;
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if (sv_player->v->health <= 0)
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{
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SV_ClientTPrintf (host_client, PRINT_HIGH, STL_NOSUISIDEWHENDEAD);
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SV_ClientTPrintf (host_client, PRINT_HIGH, STL_NOSUICIDEWHENDEAD);
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return;
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}
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if ((floodtime = SV_CheckFloodProt(host_client)))
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{
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SV_ClientPrintf (host_client, PRINT_HIGH, "You can't suiside for %i seconds\n", (int)floodtime);
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SV_ClientPrintf (host_client, PRINT_HIGH, "You can't suicide for %i seconds\n", (int)floodtime);
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return;
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}
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SV_PushFloodProt(host_client);
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Cvar_Register (&sv_pushplayers, cvargroup_servercontrol);
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Cvar_Register (&sv_floodprotect, cvargroup_servercontrol);
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Cvar_Register (&sv_floodprotect_interval, cvargroup_servercontrol);
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Cvar_Register (&sv_floodprotect_messages, cvargroup_servercontrol);
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Cvar_Register (&sv_floodprotect_silencetime, cvargroup_servercontrol);
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Cvar_Register (&sv_cmdlikercon, cvargroup_serverpermissions);
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Cvar_Register(&cmd_gamecodelevel, "Access controls");
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