fteqw/engine
2010-12-18 17:02:47 +00:00
..
client various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
common various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
d3d Misc fixes+cleanups. 2010-11-22 02:03:28 +00:00
d3d7 trash serial mouse and mwhook support 2010-08-23 06:46:56 +00:00
d3d9 Merging D3D and GL renderers a little. 2010-11-02 23:17:25 +00:00
dotnet2003 fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files. 2007-05-25 23:03:49 +00:00
dotnet2005 various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
dotnet2008 Dotnet2005 project file hand edited so when MSVC 2008 & 2010 convert it, various builds (mostly x64 targets) now compile properly. 2010-12-15 12:29:58 +00:00
dotnet2010 Dotnet2005 project file hand edited so when MSVC 2008 & 2010 convert it, various builds (mostly x64 targets) now compile properly. 2010-12-15 12:29:58 +00:00
ftequake swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too. 2010-11-29 03:42:15 +00:00
gas2masm update vc2005 project again, remove cvsignore files out of repository 2006-04-02 03:59:30 +00:00
gl various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
http Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
libs FTE_TARGET=win64_SDL added. SDL updated from 1.2.13->1.2.14 (Better Win7 compatibility), also 64bit SDL static libs added. 2010-12-10 13:41:31 +00:00
npfte Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes. 2010-03-25 22:56:11 +00:00
partcfgs hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
qclib various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
server various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
sndcodec Use netinc.h 2005-11-29 13:22:58 +00:00
.cproject Added all targets to the Eclipse cproject file. 2009-09-04 15:27:23 +00:00
.project Changed compiler (CC) to use MinGW GCC, but it still uses Cygwin Make because it works better atm. 2009-09-02 04:32:47 +00:00
BSDmakefile testing, never mind this 2008-04-27 10:23:37 +00:00
LICENSE This should have been in here all along. 2005-06-01 18:31:29 +00:00
makeconfig.sh Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
Makefile MacOSX and MorphOS header sources added 2010-12-16 03:25:37 +00:00
README.MSVC just added the ml.exe requirement 2005-11-19 16:32:14 +00:00

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.