fteqw/engine/gl
2006-01-16 06:22:18 +00:00
..
gltod3d removed Draw_PicFromWad so we only use the "safe" version 2005-12-21 07:00:33 +00:00
gl_alias.c rjlan wanted mingl to compile again, and moodles reported a demorecording bug. 2006-01-13 06:27:18 +00:00
gl_backend.c Meh, I'm just going to commit everything. 2006-01-02 23:01:54 +00:00
gl_draw.c Better anisotropic filtering support 2006-01-16 06:22:18 +00:00
gl_draw.h THIS COMMIT MOST LIKELY BREAKS THINGS. 2006-01-01 09:01:15 +00:00
gl_heightmap.c Fixes the seams, allows the mapper to specify a skybox. 2005-10-15 20:06:34 +00:00
gl_hlmdl.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
gl_model.c Meh, I'm just going to commit everything. 2006-01-02 23:01:54 +00:00
gl_model.h pe_defaulttrail junk for Q1/H2 2005-11-26 23:11:19 +00:00
gl_ngraph.c changed gl -> qgl 2005-01-07 02:59:56 +00:00
gl_ppl.c Meh, I'm just going to commit everything. 2006-01-02 23:01:54 +00:00
gl_rlight.c Fixed an assumption where all lit q1bsp models are cl.worldmodel - we use currentmodel instead. 2005-10-16 04:03:13 +00:00
gl_rmain.c Meh, I'm just going to commit everything. 2006-01-02 23:01:54 +00:00
gl_rmisc.c Now compiles and works fine in linux. 2005-09-09 23:40:55 +00:00
gl_rsurf.c added partial r_stains 2005-12-17 21:51:42 +00:00
gl_screen.c I've been fixing up client downloading. Hopefully we're a little more robust. 2006-01-04 00:44:34 +00:00
gl_shader.c Use the pink checkerboard instead of pure white. This makes it obvious that the texture is missing, hides an ATI driver bug, and generally looks a bit better. 2006-01-12 22:24:06 +00:00
gl_vidcommon.c I spelt anisotropic wrong 2006-01-16 06:20:43 +00:00
gl_vidlinuxglx.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
gl_vidnt.c Fixes taskswitch bugs. 2005-12-06 02:19:22 +00:00
gl_vidsdl.c So that sdl compiles 2005-06-15 04:36:06 +00:00
gl_warp.c I wonder how much this will break. Ahh well. It works for me, and I need to go to bed. 2005-11-30 01:20:53 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c kill some unnecessary Sys_Errors 2005-12-21 08:34:34 +00:00
glquake.h palette remap per entity for sw 2005-12-22 20:35:04 +00:00
glsupp.h Anisotropic Texture Filtering 2005-12-01 11:20:19 +00:00
ltface.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
model_hl.h don't redefine vec4_t 2005-05-14 23:10:38 +00:00
shader.h Just fixing some warnings. 2005-10-07 02:13:15 +00:00