fteqw/engine/d3d
Spoike 2ee8387644 Many general cleaups and warning fixes.
Console code no longer makes assumptions about con_main
Screenshots rework, for screenshot_360, but also some other cleanups.
Fixed an issue with beginpolygon (finally).
Added per-rtlight style strings.
Added cvar to control whether ents will be culled by fog.
Added define to disable IPLOG, etc.
Added r_editlights cvar and related commands, for whenever csaddon isn't available.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5338 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-19 06:37:25 +00:00
..
d3d8_backend.c Rewrote infostrings. Now using infobuffers, which allows for the use of arbitrary blobs, except not using the protocol extension yet in case it needs to be fixed. 2018-07-05 16:21:44 +00:00
d3d8_image.c added cmake file. 2018-03-04 14:41:16 +00:00
d3d11_backend.c win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
d3d11_image.c I forgot about d3d... again. 2018-10-27 05:34:08 +00:00
d3d11_shader.c fix r_wateralpha in the d3d9+d3d11 renderers too. 2018-01-06 17:38:31 +00:00
d3d_backend.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
d3d_image.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
d3d_shader.c added demo_nudge command. 2018-05-06 16:09:07 +00:00
vid_d3d.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
vid_d3d8.c added demo_nudge command. 2018-05-06 16:09:07 +00:00
vid_d3d11.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00