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I forgot about d3d... again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5327 fc73d0e0-1445-4013-8a0c-d673dee63da5
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45b4659de6
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2 changed files with 6 additions and 4 deletions
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@ -393,14 +393,14 @@ void D3D11_UploadLightmap(lightmapinfo_t *lm)
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mips.mip[0].width = lm->width;
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mips.mip[0].height = lm->height;
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mips.mip[0].datasize = lm->width*lm->height*4;
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switch (lightmap_fmt)
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switch (lm->fmt)
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{
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default:
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case PTI_A2BGR10:
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case PTI_E5BGR9:
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case PTI_RGBA16F:
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case PTI_RGBA32F:
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mips.encoding = lightmap_fmt;
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mips.encoding = lm->fmt;
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break;
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case PTI_BGRA8:
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mips.encoding = PTI_BGRX8;
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@ -3292,13 +3292,14 @@ static void BE_UploadLightmaps(qboolean force)
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glRect_t *theRect = &lm->rectchange;
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int r;
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int w;
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int pixbytes;
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if (!TEXLOADED(lm->lightmap_texture))
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lm->lightmap_texture = Image_CreateTexture("***lightmap***", NULL, (r_lightmap_nearest.ival?IF_NEAREST:IF_LINEAR)|IF_NOMIPMAP);
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tex = lm->lightmap_texture->ptr;
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if (!tex)
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{
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switch(lightmap_fmt)
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switch(lm->fmt)
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{
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default:
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break;
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@ -3342,10 +3343,11 @@ static void BE_UploadLightmaps(qboolean force)
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rect.top = theRect->t;
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rect.bottom = theRect->b;
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pixbytes = lightmap[i]->pixbytes;
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IDirect3DTexture9_LockRect(tex, 0, &lock, &rect, 0);
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for (r = 0, w = theRect->r-theRect->l; r < lightmap[i]->rectchange.b-lightmap[i]->rectchange.t; r++)
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{
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memcpy((char*)lock.pBits + r*lock.Pitch, lightmap[i]->lightmaps+(theRect->l+((r+theRect->t)*lm->width))*lightmap_bytes, w*lightmap_bytes);
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memcpy((char*)lock.pBits + r*lock.Pitch, lightmap[i]->lightmaps+(theRect->l+((r+theRect->t)*lm->width))*pixbytes, w*pixbytes);
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}
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IDirect3DTexture9_UnlockRect(tex, 0);
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theRect->l = lm->width;
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