fteqw/engine/gl
Spoike de4a7409b2 ------------------------------------------------------------------------
r4235 | acceptthis | 2013-03-03 19:10:27 +0000 (Sun, 03 Mar 2013) | 5 lines

fix missing q2 surface water warp. fix missing q2 underwater warp.
tweak altwater shader+rendering to be capable of depth info too. Not enabling that yet.
fix q2 conchar colour issue.
fix rtlights in water.
attempt to remove borders of shadowmap lights. implement support for dynamic resolution shadowmaps. still needs to choose the resolution properly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4231 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:13:39 +00:00
..
gl_alias.c ------------------------------------------------------------------------ 2013-03-12 22:56:10 +00:00
gl_backend.c ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00
gl_bloom.c ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00
gl_draw.c ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
gl_draw.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_font.c ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00
gl_heightmap.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
gl_hlmdl.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
gl_model.c ------------------------------------------------------------------------ 2013-03-12 23:10:44 +00:00
gl_model.h ------------------------------------------------------------------------ 2013-03-12 22:56:10 +00:00
gl_ngraph.c ------------------------------------------------------------------------ 2013-03-12 22:40:16 +00:00
gl_rlight.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
gl_rmain.c ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00
gl_rmisc.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
gl_rsurf.c ------------------------------------------------------------------------ 2013-03-12 22:40:16 +00:00
gl_screen.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
gl_shader.c ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00
gl_shadow.c ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00
gl_vidcocoa.m ------------------------------------------------------------------------ 2013-03-12 22:44:37 +00:00
gl_vidcommon.c ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
gl_viddroid.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
gl_videgl.c ------------------------------------------------------------------------ 2013-03-12 23:01:08 +00:00
gl_videgl.h ------------------------------------------------------------------------ 2013-03-12 22:49:04 +00:00
gl_vidlinuxglx.c ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
gl_vidmacos.c couple of compile fixes. 2012-10-14 11:20:14 +00:00
gl_vidmorphos.c tiny fix 2011-12-24 06:16:01 +00:00
gl_vidnt.c ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
gl_vidnull.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidsdl.c Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c Android tweeks 2012-07-05 19:42:36 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5 2012-07-15 02:40:30 +00:00
glquake.h ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
glsupp.h added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
ltface.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
model_hl.h Android tweeks 2012-07-05 19:42:36 +00:00
r_bishaders.h ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00
shader.h ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00