..
gltod3d
removed Draw_PicFromWad so we only use the "safe" version
2005-12-21 07:00:33 +00:00
gl_alias.c
Use skin files to replace the skins, instead of add.
2005-12-12 01:58:15 +00:00
gl_backend.c
Fix the shineyness, so it actually fully matches q3.
2005-09-29 23:28:53 +00:00
gl_draw.c
THIS COMMIT MOST LIKELY BREAKS THINGS.
2006-01-01 09:01:15 +00:00
gl_draw.h
THIS COMMIT MOST LIKELY BREAKS THINGS.
2006-01-01 09:01:15 +00:00
gl_heightmap.c
Fixes the seams, allows the mapper to specify a skybox.
2005-10-15 20:06:34 +00:00
gl_hlmdl.c
q3 fixes and misilaneous minor changes.
2005-09-08 22:52:46 +00:00
gl_model.c
I wonder how much this will break. Ahh well. It works for me, and I need to go to bed.
2005-11-30 01:20:53 +00:00
gl_model.h
pe_defaulttrail junk for Q1/H2
2005-11-26 23:11:19 +00:00
gl_ngraph.c
changed gl -> qgl
2005-01-07 02:59:56 +00:00
gl_ppl.c
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
gl_rlight.c
Fixed an assumption where all lit q1bsp models are cl.worldmodel - we use currentmodel instead.
2005-10-16 04:03:13 +00:00
gl_rmain.c
Fix sprites and particle effects.
2005-10-10 23:17:35 +00:00
gl_rmisc.c
Now compiles and works fine in linux.
2005-09-09 23:40:55 +00:00
gl_rsurf.c
added partial r_stains
2005-12-17 21:51:42 +00:00
gl_screen.c
I wonder how much this will break. Ahh well. It works for me, and I need to go to bed.
2005-11-30 01:20:53 +00:00
gl_shader.c
Fixes the fog shader on q3dm4 and similar shaders (they do occur elsewhere in std q3).
2005-12-27 16:54:28 +00:00
gl_vidcommon.c
Anisotropic Filtering
2005-12-01 11:22:20 +00:00
gl_vidlinuxglx.c
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
gl_vidnt.c
Fixes taskswitch bugs.
2005-12-06 02:19:22 +00:00
gl_vidsdl.c
So that sdl compiles
2005-06-15 04:36:06 +00:00
gl_warp.c
I wonder how much this will break. Ahh well. It works for me, and I need to go to bed.
2005-11-30 01:20:53 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
kill some unnecessary Sys_Errors
2005-12-21 08:34:34 +00:00
glquake.h
palette remap per entity for sw
2005-12-22 20:35:04 +00:00
glsupp.h
Anisotropic Texture Filtering
2005-12-01 11:20:19 +00:00
ltface.c
q3 fixes and misilaneous minor changes.
2005-09-08 22:52:46 +00:00
model_hl.h
don't redefine vec4_t
2005-05-14 23:10:38 +00:00
shader.h
Just fixing some warnings.
2005-10-07 02:13:15 +00:00