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Anisotropic Filtering
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1654 fc73d0e0-1445-4013-8a0c-d673dee63da5
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eae50d7bf6
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2 changed files with 17 additions and 3 deletions
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@ -128,6 +128,7 @@ lpMTexFUNC qglMTexCoord2fSGIS;
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lpSelTexFUNC qglSelectTextureSGIS;
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int mtexid0;
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int mtexid1;
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int gl_anisotropy_factor_max;
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//ati_truform
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PFNGLPNTRIANGLESIATIPROC qglPNTrianglesiATI;
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@ -225,6 +226,17 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
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gl_config.arb_shader_objects = false;
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gl_config.ext_texture_filter_anisotropic = false;
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if (strstr(gl_extensions, "GL_EXT_texture_filter_anisotropic"))
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{
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gl_config.ext_texture_filter_anisotropic = true;
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qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_anisotropy_factor_max);
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Con_SafePrintf("Anistropic filter extension found (%dx max).\n",gl_anisotropy_factor_max);
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}
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if (strstr(gl_extensions, "GL_ARB_texture_non_power_of_two"))
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gl_config.arb_texture_non_power_of_two = true;
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// if (strstr(gl_extensions, "GL_SGIS_generate_mipmap")) //a suprising number of implementations have this broken.
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@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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@ -23,7 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#pragma warning(disable : 4136) // X86
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#pragma warning(disable : 4051) // ALPHA
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#endif
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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@ -97,6 +97,8 @@ typedef struct {
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qboolean arb_texture_env_dot3;
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qboolean arb_texture_cube_map;
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qboolean ext_texture_filter_anisotropic;
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qboolean arb_texture_compression;
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// qboolean arb_fragment_program;
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qboolean arb_shader_objects;
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@ -806,7 +808,7 @@ extern qboolean r_recursiveaffinetriangles; // true if a driver wants to use
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// recursive triangular subdivison
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// and vertex drawing via
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// D_PolysetDrawFinalVerts() past
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// a certain distance (normally
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// a certain distance (normally
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// only used by the software
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// driver)
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extern float r_aliasuvscale; // scale-up factor for screen u and v
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