fteqw/engine/gl
2023-01-09 05:11:45 +00:00
..
gl_alias.c Try to fix up some ICE quirks. 2022-08-07 23:49:33 +00:00
gl_backend.c Some more ICE polish. 2022-07-28 02:18:05 +00:00
gl_bloom.c
gl_draw.c
gl_draw.h
gl_font.c
gl_heightmap.c
gl_hlmdl.c
gl_model.c
gl_model.h
gl_ngraph.c
gl_rlight.c
gl_rmain.c
gl_rmisc.c
gl_rsurf.c
gl_screen.c Be more verbose in the case of hardware errors, in case OMC has that issue again. 2023-01-09 05:11:45 +00:00
gl_shader.c
gl_shadow.c
gl_terrain.h
gl_vidcocoa.m
gl_vidcommon.c
gl_viddroid.c
gl_videgl.c
gl_videgl.h
gl_vidlinuxglx.c
gl_vidmacos.c
gl_vidmorphos.c
gl_vidnt.c
gl_vidnull.c
gl_vidrpi.c
gl_vidsdl.c
gl_vidtinyglstubs.c
gl_vidwayland.c
gl_warp.c
gl_warp_sin.h
glmod_doom.c
glquake.h
glsupp.h
ltface.c
model_hl.h
r_bishaders.h
shader.h Add r_showbatches command to debug builds. Shows a list of all draw calls for the next video frame. 2022-07-28 02:17:52 +00:00