fteqw/engine/server
Spoike 0823eb0968 xmpp NAT holepunching (ICE) is now implemented. it doesn't know how to do relays.
xmpp voip support (speex only). just because.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4413 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-06-29 16:01:07 +00:00
..
botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
pr_cmds.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
pr_q1qvm.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
progdefs.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
progs.h couple of issues I spotted that might eventually lead to issues if they're not fixed now. 2013-05-07 19:40:44 +00:00
q2game.h added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c Fix various warnings. 2013-05-11 05:03:07 +00:00
server.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c fixed a few warnings and errors 2013-06-23 03:59:48 +00:00
sv_chat.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_demo.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_ents.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sv_init.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sv_main.c xmpp NAT holepunching (ICE) is now implemented. it doesn't know how to do relays. 2013-06-29 16:01:07 +00:00
sv_master.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
sv_move.c try to fix a clientonly-with-csqc build issue. 2012-01-25 04:11:27 +00:00
sv_mvd.c fixed a few warnings and errors 2013-06-23 03:59:48 +00:00
sv_nchan.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_phys.c Fix various warnings. 2013-05-11 05:03:07 +00:00
sv_rankin.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_send.c Fix various warnings. 2013-05-11 05:03:07 +00:00
sv_sql.c Fix various warnings. 2013-05-11 05:03:07 +00:00
sv_sql.h qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_sys_unix.c various linux tweaks that make it run a little better in debian. Added the handy stack dump code for debug client builds too. 2013-05-13 13:43:18 +00:00
sv_sys_win.c xmpp NAT holepunching (ICE) is now implemented. it doesn't know how to do relays. 2013-06-29 16:01:07 +00:00
sv_user.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
svhl_game.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svhl_gcapi.h Android tweeks 2012-07-05 19:42:36 +00:00
svhl_phys.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svhl_world.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svmodel.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svq2_ents.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svq2_game.c fixed a few warnings and errors 2013-06-23 03:59:48 +00:00
svq3_game.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
world.c misc fixes. 2013-06-26 00:39:13 +00:00