fteqw/engine/gl
2022-07-28 02:16:20 +00:00
..
gl_alias.c Change 'player minlight' rules from the singular player.mdl to any entity with a player's colourmap. This is to fix ktx's vwplayer.mdl not responding like players should. This may also slightly affect TF's sentries and telepads and stuff. 2022-07-28 02:16:20 +00:00
gl_backend.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
gl_bloom.c Fix issue with r_keepimages 0. 2021-07-04 03:58:19 +00:00
gl_draw.c Disable r_dynamic when r_shadow_realtime_dlight is active (both at the same time is a waste of processing time). Also treat the rerelease's world lights as dlights instead of just world lights, which should give behaviour closer to what's expected. 2022-02-19 20:48:59 +00:00
gl_draw.h rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_font.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
gl_heightmap.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
gl_hlmdl.c Eukara complained about .fatness not working with hlmdl. 2022-04-06 19:23:57 +00:00
gl_model.c Make sure model fields are 0-filled, to avoid issues with models that are reloaded (eg when the user replaces them with a different type of model/etc. 2022-05-28 17:58:21 +00:00
gl_model.h Proper support for lit sprites. 2022-01-17 09:13:05 +00:00
gl_ngraph.c Try to fix some stuff that was wrong in the last commit. 2020-09-29 09:34:38 +00:00
gl_rlight.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
gl_rmain.c Move playerview weaponmodel matrix into r_refdef instead, to fix viewmodel positions in q3. 2022-03-08 05:32:03 +00:00
gl_rmisc.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rsurf.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
gl_screen.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
gl_shader.c Fix up some stubs in the q3 plugin. 2022-03-08 05:32:15 +00:00
gl_shadow.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
gl_terrain.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
gl_viddroid.c Fix web+android targets. Fix some relatively recent quake2 bugs. 2020-05-16 13:12:58 +00:00
gl_videgl.c Misc tweaks, including a corrupt-bsp crash fix. 2021-10-05 05:05:43 +00:00
gl_videgl.h '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
gl_vidlinuxglx.c Try to work around an nvidia issue. 2022-05-28 18:00:37 +00:00
gl_vidmacos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c Misc minor fixups. 2022-01-08 10:00:49 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c Try to enable openxr with SDL's opengl too. 2021-12-20 10:06:17 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c Basic menu hack for vr. 2021-12-20 10:06:43 +00:00
gl_warp.c Fix skyrooms with openxr. 2021-12-20 10:07:34 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
glquake.h Clean up the q3 plugin a little. 2022-06-20 07:16:16 +00:00
glsupp.h Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
ltface.c Show relight times, cos why not. Fix hdr pre-relight levels. 2021-08-09 23:06:23 +00:00
model_hl.h Add support for HLMDL actions, and some builtins to interact with it. 2022-01-07 03:18:00 +00:00
r_bishaders.h Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead... 2021-07-17 15:10:30 +00:00
shader.h Fix compiles without RTLIGHT. Update config_wastes.h 2022-04-23 20:10:18 +00:00