fteqw/engine/gl
Spoike fa9252cefa splitscreen cleaned up more.
demo menu can now leave quake dir.
scissor+line rendering abstracted from csqc.
added a rain particle effect to the 'high' particle set.
added support for parsing ezquake's koi stuff. Still only generates utf-8.
implemented some string-buffer builtins from dp that have been stubs for quite some time.
http code now supports/uses gzipped downloads properly.
added support for non-blocking tcp connects.
#pragma optimize makes more sense with the gui version now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4397 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-06-23 02:17:02 +00:00
..
gl_alias.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_backend.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_bloom.c ------------------------------------------------------------------------ 2013-03-12 23:18:37 +00:00
gl_draw.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_draw.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_font.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_heightmap.c Fix various warnings. 2013-05-11 05:03:07 +00:00
gl_hlmdl.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
gl_model.c Fix various warnings. 2013-05-11 05:03:07 +00:00
gl_model.h pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
gl_ngraph.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_rlight.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_rmain.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_rmisc.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
gl_rsurf.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
gl_screen.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_shader.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_shadow.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_vidcocoa.m ------------------------------------------------------------------------ 2013-03-12 22:44:37 +00:00
gl_vidcommon.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_viddroid.c updated. 2013-05-14 13:02:54 +00:00
gl_videgl.c ------------------------------------------------------------------------ 2013-03-12 23:01:08 +00:00
gl_videgl.h ------------------------------------------------------------------------ 2013-03-12 22:49:04 +00:00
gl_vidlinuxglx.c various linux tweaks that make it run a little better in debian. Added the handy stack dump code for debug client builds too. 2013-05-13 13:43:18 +00:00
gl_vidmacos.c include clipboard stuff for mac. 2013-04-09 00:21:55 +00:00
gl_vidmorphos.c tiny fix 2011-12-24 06:16:01 +00:00
gl_vidnt.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_vidnull.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidsdl.c Playing around trying to make the emscriptem port more usable/nicer. 2013-05-14 18:38:42 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c Try to fix a colours issue mixup. that glsl specifies a colour attribute. 2013-05-20 16:01:40 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5 2012-07-15 02:40:30 +00:00
glquake.h pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
glsupp.h pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
ltface.c Fix various warnings. 2013-05-11 05:03:07 +00:00
model_hl.h Android tweeks 2012-07-05 19:42:36 +00:00
r_bishaders.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
shader.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00