.. |
gl_alias.c
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fix server crash (on two pk3s with the same pure path)
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2017-01-13 00:39:50 +00:00 |
gl_backend.c
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networked entity editing now kinda working. still needs much more work before its usable.
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2016-12-07 18:45:25 +00:00 |
gl_bloom.c
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…
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gl_draw.c
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lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info.
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2016-11-20 20:52:41 +00:00 |
gl_draw.h
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…
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gl_font.c
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remove the old SCVAR macro
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2016-09-08 19:04:35 +00:00 |
gl_heightmap.c
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fix server crash (on two pk3s with the same pure path)
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2017-01-13 00:39:50 +00:00 |
gl_hlmdl.c
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fix server crash (on two pk3s with the same pure path)
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2017-01-13 00:39:50 +00:00 |
gl_model.c
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fix server crash (on two pk3s with the same pure path)
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2017-01-13 00:39:50 +00:00 |
gl_model.h
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fix server crash (on two pk3s with the same pure path)
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2017-01-13 00:39:50 +00:00 |
gl_ngraph.c
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…
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gl_rlight.c
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fix server crash (on two pk3s with the same pure path)
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2017-01-13 00:39:50 +00:00 |
gl_rmain.c
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first attempt at webvr support. probably totally crap.
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2016-12-19 13:31:05 +00:00 |
gl_rmisc.c
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…
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gl_rsurf.c
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…
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gl_screen.c
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…
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gl_shader.c
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fix some bjp3 issues.
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2017-01-15 13:13:09 +00:00 |
gl_shadow.c
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r_softwarebanding is now a bit more generic and can now palettize rgb textures.
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2016-11-25 08:14:54 +00:00 |
gl_terrain.h
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…
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gl_vidcocoa.m
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…
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gl_vidcommon.c
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merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
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2016-12-13 11:50:15 +00:00 |
gl_viddroid.c
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…
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gl_videgl.c
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merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
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2016-12-13 11:50:15 +00:00 |
gl_videgl.h
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merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
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2016-12-13 11:50:15 +00:00 |
gl_vidlinuxglx.c
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fix some bjp3 issues.
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2017-01-15 13:13:09 +00:00 |
gl_vidmacos.c
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…
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gl_vidmorphos.c
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…
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gl_vidnt.c
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merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
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2016-12-13 11:50:15 +00:00 |
gl_vidnull.c
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…
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gl_vidrpi.c
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…
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gl_vidsdl.c
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fix some bjp3 issues.
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2017-01-15 13:13:09 +00:00 |
gl_vidtinyglstubs.c
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…
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gl_vidwayland.c
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…
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gl_warp.c
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particles: rework r_effect, such that its possible to project particles forwards
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2016-10-22 07:06:51 +00:00 |
gl_warp_sin.h
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…
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glmod_doom.c
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merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
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2016-12-13 11:50:15 +00:00 |
glquake.h
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merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
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2016-12-13 11:50:15 +00:00 |
glsupp.h
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…
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ltface.c
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r_softwarebanding is now a bit more generic and can now palettize rgb textures.
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2016-11-25 08:14:54 +00:00 |
model_hl.h
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fix server crash (on two pk3s with the same pure path)
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2017-01-13 00:39:50 +00:00 |
r_bishaders.h
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merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
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2016-12-13 11:50:15 +00:00 |
shader.h
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first attempt at webvr support. probably totally crap.
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2016-12-19 13:31:05 +00:00 |