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https://github.com/nzp-team/fteqw.git
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dce284811e
Q3 clients can connect to q1 gamecode (sv_listen_q3). hacked support for SendFlags. It'll work compatibly, just not efficiently. Unified shared qc builtins. fteqcc supports int |= float, more params in macros, &~= operator. Additional recent DP QC extensions. Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles. Nexuiz might run again. Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost). Download system revamp. Numerous other changes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
51 lines
1.6 KiB
C
51 lines
1.6 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// the status bar is only redrawn if something has changed, but if anything
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// does, the entire thing will be redrawn for the next vid.numpages frames.
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#define SBAR_HEIGHT 24
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extern int sb_lines; // scan lines to draw
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void Sbar_Init (void);
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struct player_info_s;
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qboolean Sbar_UpdateTeamStatus(struct player_info_s *player, char *status);
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#ifdef RGLQUAKE
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void Sbar_ReInit (void);
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#endif
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void Sbar_Changed (void);
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// call whenever any of the client stats represented on the sbar changes
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qboolean Sbar_ShouldDraw(void);
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void Sbar_Draw (void);
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void Sbar_DrawScoreboard (void);
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// called every frame by screen
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void Sbar_IntermissionOverlay (void);
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// called each frame after the level has been completed
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void Sbar_FinaleOverlay (void);
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void Sbar_SortFrags (qboolean includespec);
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void Sbar_Start (void);
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void Sbar_Flush (void);
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unsigned int Sbar_ColorForMap (unsigned int m);
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