mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-27 06:02:16 +00:00
9cd988a836
Fixed up cl_indepphysics. Sending is fully independent, bar sync points. Fixed so #if 0 works in qc code. Fixed up error conditions in qclib when features are not supported. The webpage generator will now refcount properly. Fixed error conditions when using glsl shaders. If MULTITHREAD is defined, r_loadlit will not light inside a separate thread. We now generate VBOs for bsp objects. Shaders/rtlights don't use them yet. Fixed up MVD/multiview playback a bit. It now looks like it works! (cl_hightrack will no longer track the same person in all views). Fixed error conditions when attempting to download versioned csprogs. Reduced the number of places that a q3-style marked up string is expanded. I think there are a couple places left still though. Approximated ezquake colour codes. Memory mapped read file access in win32, where we can. Not sure about this. Lets see how things pan out. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3195 fc73d0e0-1445-4013-8a0c-d673dee63da5
1039 lines
24 KiB
C
1039 lines
24 KiB
C
#include "quakedef.h"
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#include "shader.h"
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//urm, yeah, this is more than just parse.
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#ifdef Q3CLIENT
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#include "clq3defs.h"
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#define CMD_MASK Q3UPDATE_MASK
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#define SHOWSTRING(s) if(cl_shownet.value==2)Con_Printf ("%s\n", s);
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#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
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#define SHOWNET2(x, y) if(cl_shownet.value==2)Con_Printf ("%3i:%3i:%s\n", msg_readcount-1, y, x);
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void MSG_WriteBits(sizebuf_t *msg, int value, int bits);
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ClientConnectionState_t ccs;
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qboolean CG_FillQ3Snapshot(int snapnum, snapshot_t *snapshot)
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{
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int i;
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clientSnap_t *snap;
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if (snapnum > ccs.serverMessageNum)
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{
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Host_EndGame("CG_FillQ3Snapshot: snapshotNumber > cl.snap.serverMessageNum");
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}
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if (ccs.serverMessageNum - snapnum >= Q3UPDATE_BACKUP)
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{
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return false; // too old
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}
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snap = &ccs.snapshots[snapnum & Q3UPDATE_MASK];
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if(!snap->valid || snap->serverMessageNum != snapnum)
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{
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return false; // invalid
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}
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memcpy(&snapshot->ps, &snap->playerstate, sizeof(snapshot->ps));
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snapshot->numEntities = snap->numEntities;
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for (i=0; i<snapshot->numEntities; i++)
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{
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memcpy(&snapshot->entities[i], &ccs.parseEntities[(snap->firstEntity+i) & PARSE_ENTITIES_MASK], sizeof(snapshot->entities[0]));
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}
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memcpy( &snapshot->areamask, snap->areabits, sizeof( snapshot->areamask ) );
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snapshot->snapFlags = snap->snapFlags;
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snapshot->ping = snap->ping;
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snapshot->serverTime = snap->serverTime;
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snapshot->numServerCommands = snap->serverCommandNum;
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snapshot->serverCommandSequence = ccs.lastServerCommandNum;
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return true;
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}
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/*
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=====================
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CLQ3_ParseServerCommand
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=====================
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*/
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void CLQ3_ParseServerCommand(void)
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{
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int number;
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char *string;
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number = MSG_ReadLong();
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SHOWNET(va("%i", number));
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string = MSG_ReadString();
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SHOWSTRING(string);
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if( number <= ccs.lastServerCommandNum )
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{
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return; // we have already received this command
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}
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ccs.lastServerCommandNum++;
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if( number > ccs.lastServerCommandNum+TEXTCMD_MASK-1 )
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{
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Con_Printf("Warning: Lost %i reliable serverCommands\n",
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number - ccs.lastServerCommandNum );
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}
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// archive the command to be processed by cgame later
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Q_strncpyz( ccs.serverCommands[number & TEXTCMD_MASK], string, sizeof( ccs.serverCommands[0] ) );
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}
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/*
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==================
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CL_DeltaEntity
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Parses deltas from the given base and adds the resulting entity
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to the current frame
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==================
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*/
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static void CLQ3_DeltaEntity( clientSnap_t *frame, int newnum, q3entityState_t *old, qboolean unchanged )
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{
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q3entityState_t *state;
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state = &ccs.parseEntities[ccs.firstParseEntity & PARSE_ENTITIES_MASK];
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if( unchanged )
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{
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memcpy( state, old, sizeof(*state) ); // don't read any bits
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}
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else
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{
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if (!MSG_Q3_ReadDeltaEntity(old, state, newnum)) // the entity present in oldframe is not in the current frame
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return;
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}
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ccs.firstParseEntity++;
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frame->numEntities++;
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}
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/*
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==================
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CL_ParsePacketEntities
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An svc_packetentities has just been parsed, deal with the
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rest of the data stream.
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==================
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*/
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static void CLQ3_ParsePacketEntities( clientSnap_t *oldframe, clientSnap_t *newframe )
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{
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int numentities;
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int oldnum;
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int newnum;
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q3entityState_t *oldstate;
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oldstate = NULL;
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newframe->firstEntity = ccs.firstParseEntity;
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newframe->numEntities = 0;
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// delta from the entities present in oldframe
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numentities = 0;
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if( !oldframe )
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{
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oldnum = 99999;
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}
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else if( oldframe->numEntities <= 0 )
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{
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oldnum = 99999;
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}
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else
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{
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oldstate = &ccs.parseEntities[oldframe->firstEntity & PARSE_ENTITIES_MASK];
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oldnum = oldstate->number;
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}
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while( 1 )
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{
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newnum = MSG_ReadBits( GENTITYNUM_BITS );
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if( newnum < 0 || newnum >= MAX_GENTITIES )
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{
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Host_EndGame("CLQ3_ParsePacketEntities: bad number %i", newnum);
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}
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if( msg_readcount > net_message.cursize )
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{
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Host_EndGame("CLQ3_ParsePacketEntities: end of message");
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}
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// end of packetentities
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if( newnum == ENTITYNUM_NONE )
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{
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break;
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}
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while( oldnum < newnum )
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{
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// one or more entities from the old packet are unchanged
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SHOWSTRING( va( "unchanged: %i", oldnum ) );
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CLQ3_DeltaEntity( newframe, oldnum, oldstate, true );
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numentities++;
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if( numentities >= oldframe->numEntities )
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{
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oldnum = 99999;
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}
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else
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{
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oldstate = &ccs.parseEntities[(oldframe->firstEntity + numentities) & PARSE_ENTITIES_MASK];
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oldnum = oldstate->number;
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}
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}
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if( oldnum == newnum )
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{
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// delta from previous state
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SHOWSTRING( va( "delta: %i", newnum ) );
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CLQ3_DeltaEntity( newframe, newnum, oldstate, false );
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numentities++;
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if( numentities >= oldframe->numEntities )
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{
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oldnum = 99999;
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}
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else
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{
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oldstate = &ccs.parseEntities[(oldframe->firstEntity + numentities) & PARSE_ENTITIES_MASK];
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oldnum = oldstate->number;
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}
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continue;
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}
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if( oldnum > newnum )
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{
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// delta from baseline
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SHOWSTRING( va( "baseline: %i", newnum ) );
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CLQ3_DeltaEntity( newframe, newnum, &ccs.baselines[newnum], false );
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}
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}
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// any remaining entities in the old frame are copied over
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while( oldnum != 99999 )
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{
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// one or more entities from the old packet are unchanged
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SHOWSTRING( va( "unchanged: %i", oldnum ) );
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CLQ3_DeltaEntity( newframe, oldnum, oldstate, true );
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numentities++;
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if( numentities >= oldframe->numEntities )
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{
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oldnum = 99999;
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}
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else
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{
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oldstate = &ccs.parseEntities[(oldframe->firstEntity + numentities) & PARSE_ENTITIES_MASK];
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oldnum = oldstate->number;
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}
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}
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}
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void CLQ3_ParseSnapshot(void)
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{
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clientSnap_t snap, *oldsnap;
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int delta;
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int len;
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int i;
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frame_t *frame;
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// usercmd_t *ucmd;
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// int commandTime;
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memset(&snap, 0, sizeof(snap));
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snap.serverMessageNum = ccs.serverMessageNum;
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snap.serverCommandNum = ccs.lastServerCommandNum;
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snap.serverTime = MSG_ReadLong();
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snap.localTime = Sys_Milliseconds();
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// If the frame is delta compressed from data that we
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// no longer have available, we must suck up the rest of
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// the frame, but not use it, then ask for a non-compressed message
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delta = MSG_ReadByte();
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if(delta)
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{
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snap.deltaFrame = ccs.serverMessageNum - delta;
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oldsnap = &ccs.snapshots[snap.deltaFrame & Q3UPDATE_MASK];
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if(!oldsnap->valid)
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{
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// should never happen
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Con_Printf( "Delta from invalid frame (not supposed to happen!).\n");
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}
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else if( oldsnap->serverMessageNum != snap.deltaFrame )
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{
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// The frame that the server did the delta from
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// is too old, so we can't reconstruct it properly.
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Con_Printf( "Delta frame too old.\n" );
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}
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else if(ccs.firstParseEntity - oldsnap->firstEntity >
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MAX_PARSE_ENTITIES - MAX_ENTITIES_IN_SNAPSHOT)
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{
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Con_Printf( "Delta parse_entities too old.\n" );
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}
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else
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{
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snap.valid = true; // valid delta parse
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}
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}
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else
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{
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oldsnap = NULL;
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snap.deltaFrame = -1;
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snap.valid = true; // uncompressed frame
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}
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// read snapFlags
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snap.snapFlags = MSG_ReadByte();
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// read areabits
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len = MSG_ReadByte();
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MSG_ReadData(snap.areabits, len );
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// read playerinfo
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SHOWSTRING("playerstate");
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MSG_Q3_ReadDeltaPlayerstate(oldsnap ? &oldsnap->playerstate : NULL, &snap.playerstate);
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// read packet entities
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SHOWSTRING("packet entities");
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CLQ3_ParsePacketEntities(oldsnap, &snap);
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if (!snap.valid)
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{
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return;
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}
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// cl.adjustTimeDelta = true;
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// Find last usercmd server has processed and calculate snap.ping
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snap.ping = 3;
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for (i=cls.netchan.outgoing_sequence-1 ; i>cls.netchan.outgoing_sequence-Q3UPDATE_BACKUP ; i--)
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{
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frame = &cl.frames[i & Q3UPDATE_MASK];
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if (frame->server_message_num == snap.deltaFrame)
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{
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snap.ping = Sys_Milliseconds() - frame->client_time;
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break;
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}
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}
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memcpy(&ccs.snap, &snap, sizeof(snap));
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memcpy(&ccs.snapshots[ccs.serverMessageNum & Q3UPDATE_MASK], &snap, sizeof(snap));
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SHOWSTRING(va("snapshot:%i delta:%i ping:%i", snap.serverMessageNum, snap.deltaFrame, snap.ping));
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}
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#define MAXCHUNKSIZE 2048
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void CLQ3_ParseDownload(void)
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{
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unsigned int chunknum;
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static unsigned int downloadsize;
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unsigned int chunksize;
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unsigned char chunkdata[MAXCHUNKSIZE];
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int i;
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char *s;
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chunknum = (unsigned short) MSG_ReadShort();
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if (downloadsize >= MAXCHUNKSIZE*0xffff)
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{
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chunknum |= ccs.downloadchunknum&0x10000; //add the chunk number, truncated by the network protocol.
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}
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if (!chunknum)
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{
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downloadsize = MSG_ReadLong();
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Cvar_SetValue( Cvar_Get("cl_downloadSize", "0", 0, "Download stuff"), downloadsize );
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}
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if (downloadsize == (unsigned int)-1)
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{
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s = MSG_ReadString();
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Con_Printf("\nDownload refused:\n %s\n", s);
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return;
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}
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chunksize = MSG_ReadShort();
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if (chunksize > MAXCHUNKSIZE)
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Host_EndGame("Server sent a download chunk of size %i (it's too damn big!)\n", chunksize);
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for (i = 0; i < chunksize; i++)
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chunkdata[i] = MSG_ReadByte();
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if (ccs.downloadchunknum != chunknum) //the q3 client is rather lame.
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{ //ccs.downloadchunknum holds the chunk number.
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Con_DPrintf("PACKETLOSS WHEN DOWNLOADING!!!!\n");
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return; //let the server try again some time
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}
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ccs.downloadchunknum++;
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if (!cls.downloadqw)
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{
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if (!*cls.downloadtempname)
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{
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Con_Printf("Server sending download, but no download was requested\n");
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CLQ3_SendClientCommand("stopdl");
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cls.downloadmethod = DL_NONE;
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return;
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}
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FS_CreatePath(cls.downloadtempname, FS_ROOT);
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cls.downloadqw = FS_OpenVFS(cls.downloadtempname, "wb", FS_ROOT);
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if (!cls.downloadqw)
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{
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Con_Printf("Couldn't write to temporary file %s - stopping download\n", cls.downloadtempname);
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CLQ3_SendClientCommand("stopdl");
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cls.downloadmethod = DL_NONE;
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return;
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}
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}
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Con_Printf("dl: chnk %i, size %i, csize %i\n", chunknum, downloadsize, chunksize);
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if (!chunksize)
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{
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VFS_CLOSE(cls.downloadqw);
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cls.downloadqw = NULL;
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FS_Rename(cls.downloadtempname, cls.downloadlocalname, FS_ROOT); // ->
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*cls.downloadtempname = *cls.downloadlocalname = *cls.downloadremotename = 0;
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cls.downloadmethod = DL_NONE;
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FS_ReloadPackFiles();
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cl.servercount = -1; //make sure the server resends us that vital gamestate.
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ccs.downloadchunknum = -1;
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}
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else
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{
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VFS_WRITE(cls.downloadqw, chunkdata, chunksize);
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chunksize=VFS_TELL(cls.downloadqw);
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// Con_Printf("Recieved %i\n", chunksize);
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cls.downloadpercent = (100.0 * chunksize) / downloadsize;
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}
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CLQ3_SendClientCommand("nextdl %i", chunknum);
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}
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qboolean CLQ3_SystemInfoChanged(char *str)
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{
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qboolean usingpure, usingcheats;
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char *value;
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char *pc, *pn;
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char *rc, *rn;
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Con_Printf("Server's sv_pure: \"%s\"\n", Info_ValueForKey(str, "sv_pure"));
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usingpure = atoi(Info_ValueForKey(str, "sv_pure"));
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usingcheats = atoi(Info_ValueForKey(str, "sv_cheats"));
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Cvar_ForceCheatVars(usingpure||usingcheats, usingcheats);
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// if (atoi(value))
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// Host_EndGame("Unable to connect to Q3 Pure Servers\n");
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value = Info_ValueForKey(str, "fs_game");
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#ifndef CLIENTONLY
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if (!sv.state)
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#endif
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{
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COM_FlushTempoaryPacks();
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if (!*value)
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value = "baseq3";
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COM_Gamedir(value);
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#ifndef CLIENTONLY
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Info_SetValueForStarKey (svs.info, "*gamedir", value, MAX_SERVERINFO_STRING);
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#endif
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COM_FlushFSCache();
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}
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if (usingpure)
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{
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rc = Info_ValueForKey(str, "sv_referencedPaks"); //the ones that we should download.
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rn = Info_ValueForKey(str, "sv_referencedPakNames");
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while(rn)
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{
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vfsfile_t *f;
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rn = COM_Parse(rn);
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if (!*com_token)
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break;
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if (!strchr(com_token, '/')) //don't let some muppet tell us to download quake3.exe
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break;
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f = FS_OpenVFS(va("%s.pk3", com_token), "rb", FS_ROOT);
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if (f)
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VFS_CLOSE(f);
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else
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{
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//fixme: request to download it
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Con_Printf("Sending request to download %s\n", com_token);
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CLQ3_SendClientCommand("download %s.pk3", com_token);
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ccs.downloadchunknum = 0;
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snprintf(cls.downloadlocalname, sizeof(cls.downloadlocalname), "%s.pk3", com_token);
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snprintf(cls.downloadremotename, sizeof(cls.downloadremotename), "%s.pk3", com_token);
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snprintf(cls.downloadtempname, sizeof(cls.downloadtempname), "%s.tmp", com_token);
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cls.downloadmethod = DL_Q3;
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cls.downloadpercent = 0;
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return false;
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}
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}
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pc = Info_ValueForKey(str, "sv_paks"); //the ones that we are allowed to use (in order!)
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pn = Info_ValueForKey(str, "sv_pakNames");
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FS_ForceToPure(pn, pc, ccs.fs_key);
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}
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else
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{
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FS_ForceToPure(NULL, NULL, ccs.fs_key);
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}
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return true; //yay, we're in
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}
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void CLQ3_ParseGameState(void)
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{
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int c;
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int index;
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char *configString;
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//
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// wipe the client_state_t struct
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//
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CL_ClearState();
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cl.minpitch = -90;
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|
cl.maxpitch = 90;
|
|
|
|
ccs.lastServerCommandNum = MSG_ReadLong();
|
|
ccs.currentServerCommandNum = ccs.lastServerCommandNum;
|
|
|
|
for(;;)
|
|
{
|
|
c = MSG_ReadByte();
|
|
|
|
if(msg_badread)
|
|
{
|
|
Host_EndGame("CLQ3_ParseGameState: read past end of server message");
|
|
}
|
|
|
|
if(c == svcq3_eom)
|
|
{
|
|
break;
|
|
}
|
|
|
|
SHOWNET(va("%i", c));
|
|
|
|
switch(c)
|
|
{
|
|
default:
|
|
Host_EndGame("CLQ3_ParseGameState: bad command byte");
|
|
break;
|
|
|
|
case svcq3_configstring:
|
|
index = MSG_ReadBits(16);
|
|
if (index < 0 || index >= MAX_Q3_CONFIGSTRINGS)
|
|
{
|
|
Host_EndGame("CLQ3_ParseGameState: configString index %i out of range", index);
|
|
}
|
|
configString = MSG_ReadString();
|
|
if (index == CFGSTR_SYSINFO)
|
|
{
|
|
//check some things.
|
|
cl.servercount = atoi(Info_ValueForKey(configString, "sv_serverid"));
|
|
}
|
|
|
|
CG_InsertIntoGameState(index, configString);
|
|
break;
|
|
|
|
case svcq3_baseline:
|
|
index = MSG_ReadBits(GENTITYNUM_BITS);
|
|
if (index < 0 || index >= MAX_GENTITIES)
|
|
{
|
|
Host_EndGame("CLQ3_ParseGameState: baseline index %i out of range", index);
|
|
}
|
|
MSG_Q3_ReadDeltaEntity(NULL, &ccs.baselines[index], index);
|
|
break;
|
|
}
|
|
}
|
|
|
|
cl.playernum[0] = MSG_ReadLong();
|
|
ccs.fs_key = MSG_ReadLong();
|
|
|
|
if (!CLQ3_SystemInfoChanged(CG_GetConfigString(CFGSTR_SYSINFO)))
|
|
return;
|
|
|
|
CG_Restart_f();
|
|
UI_Restart_f();
|
|
|
|
if (!cl.worldmodel)
|
|
Host_EndGame("CGame didn't set a map.\n");
|
|
|
|
cl.model_precaches_added = false;
|
|
R_NewMap ();
|
|
|
|
SCR_EndLoadingPlaque();
|
|
|
|
Hunk_Check (); // make sure nothing is hurt
|
|
|
|
CL_MakeActive("Quake3Arena");
|
|
|
|
cl.splitclients = 1;
|
|
CL_RegisterSplitCommands();
|
|
|
|
{
|
|
char buffer[2048];
|
|
strcpy(buffer, va("cp %i ", cl.servercount));
|
|
FSQ3_GenerateClientPacksList(buffer, sizeof(buffer), ccs.fs_key);
|
|
CLQ3_SendClientCommand(buffer);
|
|
}
|
|
|
|
// load cgame, etc
|
|
// CL_ChangeLevel();
|
|
|
|
}
|
|
|
|
#define TEXTCMD_BACKUP 64
|
|
void CLQ3_ParseServerMessage (void)
|
|
{
|
|
int cmd;
|
|
if (!CLQ3_Netchan_Process())
|
|
return; //was a fragment.
|
|
|
|
if (cl_shownet.value == 1)
|
|
Con_TPrintf (TL_INT_SPACE,net_message.cursize);
|
|
else if (cl_shownet.value == 2)
|
|
Con_TPrintf (TLC_LINEBREAK_MINUS);
|
|
|
|
net_message.packing = SZ_RAWBYTES;
|
|
MSG_BeginReading();
|
|
ccs.serverMessageNum = MSG_ReadLong();
|
|
net_message.packing = SZ_HUFFMAN; //the rest is huffman compressed.
|
|
net_message.currentbit = msg_readcount*8;
|
|
|
|
// read last client command number server received
|
|
ccs.lastClientCommandNum = MSG_ReadLong();
|
|
if( ccs.lastClientCommandNum <= ccs.numClientCommands - TEXTCMD_BACKUP )
|
|
{
|
|
ccs.lastClientCommandNum = ccs.numClientCommands - TEXTCMD_BACKUP + 1;
|
|
}
|
|
else if( ccs.lastClientCommandNum > ccs.numClientCommands )
|
|
{
|
|
ccs.lastClientCommandNum = ccs.numClientCommands;
|
|
}
|
|
|
|
//
|
|
// parse the message
|
|
//
|
|
for(;;)
|
|
{
|
|
cmd = MSG_ReadByte();
|
|
|
|
if(msg_badread) //hm, we have an eom, so only stop when the message is bad.
|
|
{
|
|
Host_EndGame("CLQ3_ParseServerMessage: read past end of server message");
|
|
break;
|
|
}
|
|
|
|
if(cmd == svcq3_eom)
|
|
{
|
|
SHOWNET2("END OF MESSAGE", 2);
|
|
break;
|
|
}
|
|
|
|
SHOWNET(va("%i", cmd));
|
|
|
|
// other commands
|
|
switch(cmd)
|
|
{
|
|
default:
|
|
Host_EndGame("CLQ3_ParseServerMessage: Illegible server message");
|
|
break;
|
|
case svcq3_nop:
|
|
break;
|
|
case svcq3_gamestate:
|
|
CLQ3_ParseGameState();
|
|
break;
|
|
case svcq3_serverCommand:
|
|
CLQ3_ParseServerCommand();
|
|
break;
|
|
case svcq3_download:
|
|
CLQ3_ParseDownload();
|
|
break;
|
|
case svcq3_snapshot:
|
|
CLQ3_ParseSnapshot();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
qboolean CLQ3_Netchan_Process(void)
|
|
{
|
|
int sequence;
|
|
int lastClientCommandNum;
|
|
qbyte bitmask;
|
|
qbyte c;
|
|
int i, j;
|
|
char *string;
|
|
int bit;
|
|
int readcount;
|
|
|
|
if(!Netchan_ProcessQ3(&cls.netchan))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// archive buffer state
|
|
bit = net_message.currentbit;
|
|
readcount = msg_readcount;
|
|
net_message.packing = SZ_HUFFMAN;
|
|
net_message.currentbit = 32;
|
|
|
|
lastClientCommandNum = MSG_ReadLong();
|
|
sequence = LittleLong(*(int *)net_message.data);
|
|
|
|
// restore buffer state
|
|
net_message.currentbit = bit;
|
|
msg_readcount = readcount;
|
|
|
|
// calculate bitmask
|
|
bitmask = sequence ^ cls.challenge;
|
|
string = ccs.clientCommands[lastClientCommandNum & TEXTCMD_MASK];
|
|
|
|
#ifndef Q3_NOENCRYPT
|
|
// decrypt the packet
|
|
for(i=msg_readcount+4,j=0 ; i<net_message.cursize ; i++,j++)
|
|
{
|
|
if(!string[j])
|
|
{
|
|
j = 0; // another way around
|
|
}
|
|
c = string[j];
|
|
if(c > 127 || c == '%')
|
|
{
|
|
c = '.';
|
|
}
|
|
bitmask ^= c << (i & 1);
|
|
net_message.data[i] ^= bitmask;
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void CL_Netchan_Transmit( int length, const qbyte *data )
|
|
{
|
|
#define msg net_message
|
|
int serverid;
|
|
int lastSequence;
|
|
int lastServerCommandNum;
|
|
qbyte bitmask;
|
|
qbyte c;
|
|
int i, j;
|
|
char *string;
|
|
net_message.cursize = 0;
|
|
SZ_Write(&msg, data, length);
|
|
|
|
if(msg.overflowed)
|
|
{
|
|
Host_EndGame("Client message overflowed");
|
|
}
|
|
|
|
msg_readcount = 0;
|
|
msg.currentbit = 0;
|
|
msg.packing = SZ_HUFFMAN;
|
|
|
|
serverid = MSG_ReadLong();
|
|
lastSequence = MSG_ReadLong();
|
|
lastServerCommandNum = MSG_ReadLong();
|
|
|
|
// calculate bitmask
|
|
bitmask = lastSequence ^ serverid ^ cls.challenge;
|
|
string = ccs.serverCommands[lastServerCommandNum & TEXTCMD_MASK];
|
|
|
|
#ifndef Q3_NOENCRYPT
|
|
// encrypt the packet
|
|
for( i=12,j=0 ; i<msg.cursize ; i++,j++ )
|
|
{
|
|
if( !string[j] )
|
|
{
|
|
j = 0; // another way around
|
|
}
|
|
c = string[j];
|
|
if( c > 127 || c == '%' )
|
|
{
|
|
c = '.';
|
|
}
|
|
bitmask ^= c << (i & 1);
|
|
msg.data[i] ^= bitmask;
|
|
}
|
|
#endif
|
|
|
|
Netchan_TransmitQ3( &cls.netchan, msg.cursize, msg.data );
|
|
#undef msg
|
|
}
|
|
|
|
|
|
|
|
|
|
static void MSG_WriteDeltaKey( sizebuf_t *msg, int key, int from, int to, int bits )
|
|
{
|
|
if( from == to )
|
|
{
|
|
MSG_WriteBits( msg, 0, 1 );
|
|
return; // unchanged
|
|
}
|
|
|
|
MSG_WriteBits( msg, 1, 1 );
|
|
MSG_WriteBits( msg, to ^ key, bits );
|
|
}
|
|
|
|
void MSG_Q3_WriteDeltaUsercmd( sizebuf_t *msg, int key, const usercmd_t *from, const usercmd_t *to )
|
|
{
|
|
// figure out how to pack serverTime
|
|
if( to->servertime - from->servertime < 255 )
|
|
{
|
|
MSG_WriteBits(msg, 1, 1);
|
|
MSG_WriteBits(msg, to->servertime - from->servertime, 8);
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteBits( msg, 0, 1 );
|
|
MSG_WriteBits( msg, to->servertime, 32);
|
|
}
|
|
|
|
if( !memcmp( (qbyte *)from + 4, (qbyte *)to + 4, sizeof( usercmd_t ) - 4 ) )
|
|
{
|
|
MSG_WriteBits(msg, 0, 1);
|
|
return; // nothing changed
|
|
}
|
|
MSG_WriteBits(msg, 1, 1);
|
|
|
|
key ^= to->servertime;
|
|
|
|
MSG_WriteDeltaKey(msg, key, from->angles[0], to->angles[0], 16);
|
|
MSG_WriteDeltaKey(msg, key, from->angles[1], to->angles[1], 16);
|
|
MSG_WriteDeltaKey(msg, key, from->angles[2], to->angles[2], 16);
|
|
MSG_WriteDeltaKey(msg, key, from->forwardmove, to->forwardmove, 8);
|
|
MSG_WriteDeltaKey(msg, key, from->sidemove, to->sidemove, 8 );
|
|
MSG_WriteDeltaKey(msg, key, from->upmove, to->upmove, 8);
|
|
MSG_WriteDeltaKey(msg, key, from->buttons, to->buttons, 16);
|
|
MSG_WriteDeltaKey(msg, key, from->weapon, to->weapon, 8);
|
|
}
|
|
|
|
|
|
|
|
void VARGS CLQ3_SendClientCommand(const char *fmt, ...)
|
|
{
|
|
va_list argptr;
|
|
char command[MAX_STRING_CHARS];
|
|
|
|
va_start( argptr, fmt );
|
|
vsprintf( command, fmt, argptr );
|
|
va_end( argptr );
|
|
|
|
// create new clientCommand
|
|
ccs.numClientCommands++;
|
|
|
|
// check if server will lose some of our clientCommands
|
|
if(ccs.numClientCommands - ccs.lastClientCommandNum >= TEXTCMD_BACKUP)
|
|
Host_EndGame("Client command overflow");
|
|
|
|
Q_strncpyz(ccs.clientCommands[ccs.numClientCommands & TEXTCMD_MASK], command, sizeof(ccs.clientCommands[0]));
|
|
Con_DPrintf("Sending %s\n", command);
|
|
}
|
|
|
|
void CLQ3_SendCmd(usercmd_t *cmd)
|
|
{
|
|
char *string;
|
|
int i;
|
|
char data[MAX_OVERALLMSGLEN];
|
|
sizebuf_t msg;
|
|
frame_t *frame, *oldframe;
|
|
int cmdcount, key;
|
|
usercmd_t *to, *from;
|
|
extern int keycatcher;
|
|
|
|
if (cls.resendinfo)
|
|
{
|
|
cls.resendinfo = false;
|
|
CLQ3_SendClientCommand("userinfo \"%s\"", cls.userinfo);
|
|
}
|
|
|
|
cl.gametime = ccs.serverTime = ccs.snap.serverTime + (Sys_Milliseconds()-ccs.snap.localTime);
|
|
|
|
//reuse the q1 array
|
|
cmd->servertime = ccs.serverTime;
|
|
cmd->weapon = ccs.selected_weapon;
|
|
|
|
cmd->forwardmove *= 127/400.0f;
|
|
cmd->sidemove *= 127/400.0f;
|
|
cmd->upmove *= 127/400.0f;
|
|
|
|
if (cmd->buttons & 2) //jump
|
|
{
|
|
cmd->upmove = 100;
|
|
cmd->buttons &= ~2;
|
|
}
|
|
if (key_dest != key_game || (keycatcher&3))
|
|
cmd->buttons |= 2; //add in the 'at console' button
|
|
|
|
cl.frames[ccs.currentUserCmdNumber&CMD_MASK].cmd[0] = *cmd;
|
|
ccs.currentUserCmdNumber++;
|
|
|
|
|
|
|
|
frame = &cl.frames[cls.netchan.outgoing_sequence & Q3UPDATE_MASK];
|
|
frame->cmd_sequence = ccs.currentUserCmdNumber;
|
|
frame->server_message_num = ccs.serverMessageNum;
|
|
frame->server_time = cl.gametime;
|
|
frame->client_time = Sys_DoubleTime()*1000;
|
|
|
|
|
|
memset(&msg, 0, sizeof(msg));
|
|
msg.maxsize = sizeof(data);
|
|
msg.data = data;
|
|
msg.packing = SZ_HUFFMAN;
|
|
|
|
MSG_WriteBits(&msg, cl.servercount, 32);
|
|
MSG_WriteBits(&msg, ccs.serverMessageNum, 32);
|
|
MSG_WriteBits(&msg, ccs.lastServerCommandNum, 32);
|
|
|
|
// write clientCommands not acknowledged by server yet
|
|
for (i=ccs.lastClientCommandNum+1; i<=ccs.numClientCommands; i++)
|
|
{
|
|
MSG_WriteBits(&msg, clcq3_clientCommand, 8);
|
|
MSG_WriteBits(&msg, i, 32);
|
|
string = ccs.clientCommands[i & TEXTCMD_MASK];
|
|
while(*string)
|
|
MSG_WriteBits(&msg, *string++, 8);
|
|
MSG_WriteBits(&msg, 0, 8);
|
|
}
|
|
|
|
i = (cls.netchan.outgoing_sequence - 1);
|
|
oldframe = &cl.frames[i & Q3UPDATE_MASK];
|
|
cmdcount = ccs.currentUserCmdNumber - oldframe->cmd_sequence;
|
|
if (cmdcount > Q3UPDATE_MASK)
|
|
cmdcount = Q3UPDATE_MASK;
|
|
// begin a client move command, if any
|
|
if( cmdcount )
|
|
{
|
|
extern cvar_t cl_nodelta;
|
|
if(cl_nodelta.value || !ccs.snap.valid ||
|
|
ccs.snap.serverMessageNum != ccs.serverMessageNum)
|
|
MSG_WriteBits(&msg, clcq3_nodeltaMove, 8); // no compression
|
|
else
|
|
MSG_WriteBits(&msg, clcq3_move, 8);
|
|
|
|
// write cmdcount
|
|
MSG_WriteBits(&msg, cmdcount, 8);
|
|
|
|
// calculate key
|
|
string = ccs.serverCommands[ccs.lastServerCommandNum & TEXTCMD_MASK];
|
|
key = ccs.fs_key ^ ccs.serverMessageNum ^ StringKey(string, 32);
|
|
|
|
// send this and the previous cmds in the message, so
|
|
// if the last packet was dropped, it can be recovered
|
|
from = &nullcmd;
|
|
for (i = oldframe->cmd_sequence; i < ccs.currentUserCmdNumber; i++)
|
|
{
|
|
to = &cl.frames[i&CMD_MASK].cmd[0];
|
|
MSG_Q3_WriteDeltaUsercmd( &msg, key, from, to );
|
|
from = to;
|
|
}
|
|
}
|
|
|
|
MSG_WriteBits(&msg, clcq3_eom, 8);
|
|
|
|
CL_Netchan_Transmit( msg.cursize, msg.data );
|
|
while(cls.netchan.reliable_length)
|
|
Netchan_TransmitNextFragment(&cls.netchan);
|
|
}
|
|
|
|
void CLQ3_SendAuthPacket(netadr_t gameserver)
|
|
{
|
|
char data[2048];
|
|
sizebuf_t msg;
|
|
|
|
//send the auth packet
|
|
//this should be the right code, but it doesn't work.
|
|
if (gameserver.type == NA_IP)
|
|
{
|
|
char *key = Cvar_Get("cl_cdkey", "", 0, "Quake3 auth")->string;
|
|
netadr_t authaddr;
|
|
#define AUTHORIZE_SERVER_NAME "authorize.quake3arena.com:27952"
|
|
if (*key)
|
|
{
|
|
Con_Printf("Resolving %s\n", AUTHORIZE_SERVER_NAME);
|
|
if (NET_StringToAdr(AUTHORIZE_SERVER_NAME, &authaddr))
|
|
{
|
|
msg.data = data;
|
|
msg.cursize = 0;
|
|
msg.overflowed = msg.allowoverflow = 0;
|
|
msg.maxsize = sizeof(data);
|
|
MSG_WriteLong(&msg, -1);
|
|
MSG_WriteString(&msg, "getKeyAuthorize 0 ");
|
|
msg.cursize--;
|
|
while(*key)
|
|
{
|
|
if ((*key >= 'a' && *key <= 'z') || (*key >= 'A' && *key <= 'Z') || (*key >= '0' && *key <= '9'))
|
|
MSG_WriteByte(&msg, *key);
|
|
key++;
|
|
}
|
|
MSG_WriteByte(&msg, 0);
|
|
|
|
NET_SendPacket (NS_CLIENT, msg.cursize, msg.data, authaddr);
|
|
}
|
|
else
|
|
Con_Printf(" failed\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
void CLQ3_SendConnectPacket(netadr_t to)
|
|
{
|
|
char data[2048];
|
|
char adrbuf[MAX_ADR_SIZE];
|
|
sizebuf_t msg;
|
|
|
|
memset(&ccs, 0, sizeof(ccs));
|
|
|
|
cl.splitclients = 1;
|
|
CL_RegisterSplitCommands();
|
|
msg.data = data;
|
|
msg.cursize = 0;
|
|
msg.overflowed = msg.allowoverflow = 0;
|
|
msg.maxsize = sizeof(data);
|
|
MSG_WriteLong(&msg, -1);
|
|
MSG_WriteString(&msg, va("connect \"\\challenge\\%i\\qport\\%i\\protocol\\%i\\ip\\%s%s\"", cls.challenge, cls.qport, PROTOCOL_VERSION_Q3, NET_AdrToString (adrbuf, sizeof(adrbuf), net_local_cl_ipadr), cls.userinfo));
|
|
Huff_EncryptPacket(&msg, 12);
|
|
Huff_PreferedCompressionCRC();
|
|
NET_SendPacket (NS_CLIENT, msg.cursize, msg.data, to);
|
|
}
|
|
#endif
|
|
|