fteqw/engine/client
Spoike 0736882c60 trying to fix q2 connectivity.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3993 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-15 13:35:37 +00:00
..
anorms.h
bymorphed.h
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_null.c
cd_sdl.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_win.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
cdaudio.h
cl_cam.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
cl_cg.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
cl_demo.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
cl_ents.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
cl_ignore.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
cl_ignore.h
cl_input.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
cl_main.c trying to fix q2 connectivity. 2012-02-15 13:35:37 +00:00
cl_master.h revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
cl_parse.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
cl_plugin.inc Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
cl_pred.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
cl_screen.c d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
cl_tent.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
cl_ui.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
clhl_game.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
client.h I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
clq2_cin.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq2_ents.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
clq3_parse.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
clq3defs.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
console.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
fragstats.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
image.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
in_macos.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
in_morphos.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
in_morphos.h
in_raw.h
in_sdl.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
in_win.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
input.h Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
keys.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
keys.h Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
lhfont.h
m_download.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
m_items.c Small fixes and tweeks. 2011-12-26 15:19:13 +00:00
m_master.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
m_mp3.c trying to fix q2. 2012-02-13 04:11:11 +00:00
m_multi.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
m_options.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
m_script.c A couple of changes. 2011-12-05 15:23:40 +00:00
m_single.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
menu.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
menu.h revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
merged.h A couple of changes. 2011-12-05 15:23:40 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
mymad.c
net_master.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
p_classic.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
p_null.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
p_script.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
pr_csqc.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
pr_menu.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
pr_skelobj.c skel_set_bone_world implementation. 2011-12-24 04:05:28 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h
q2m_flash.c
quakedef.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
r_2d.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
r_d3.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
r_part.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
r_partset.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
r_partset.h A couple of changes. 2011-12-05 15:23:40 +00:00
r_surf.c random quick fixes... 2012-02-12 05:33:16 +00:00
render.h my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
renderer.c random quick fixes... 2012-02-12 08:32:39 +00:00
renderque.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
renderque.h Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
resource.h Visual Studio sucks. Needed to change this to get the damn thing to compile it. 2010-05-24 23:35:55 +00:00
roq.h
roq_read.c
sbar.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
sbar.h csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
screen.h Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
skin.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
snd_al.c Fix up msvc/win32 a bit. 2011-02-02 00:41:01 +00:00
snd_alsa.c More GCC warnings gone (32 & 64bit) 2011-06-02 05:16:44 +00:00
snd_directx.c this is one way to fix that error anyway. 2012-01-03 23:44:01 +00:00
snd_dma.c Small fixes and tweeks. 2011-12-26 15:19:13 +00:00
snd_droid.c Missed a file for android. 2012-01-02 14:59:00 +00:00
snd_linux.c More GCC warnings gone (32 & 64bit) 2011-06-02 05:16:44 +00:00
snd_macos.c
snd_mem.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
snd_mix.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
snd_morphos.c
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
snd_sdl.c Trying to fix stuff. 2011-05-26 16:46:43 +00:00
snd_win.c Fixed incorrect pointer types, and some other warning types for GCC and MinGW 2011-05-19 13:34:07 +00:00
sound.h A couple of changes. 2011-12-05 15:23:40 +00:00
spritegn.h
sys_axfte.cpp A couple of changes. 2011-12-05 15:23:40 +00:00
sys_droid.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
sys_linux.c d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
sys_morphos.c Completely untested and not even attempted compiled MorphOS implementation of Sys_RandomBytes(). 2011-10-03 09:23:34 +00:00
sys_npfte.c A couple of changes. 2011-12-05 15:23:40 +00:00
sys_plugfte.c A couple of changes. 2011-12-05 15:23:40 +00:00
sys_plugfte.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
sys_sdl.c stub Sys_RandomBytes. 2011-10-28 15:15:35 +00:00
sys_win.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
teamplay.c
textedit.c A couple of changes. 2011-12-05 15:23:40 +00:00
valid.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
vid.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
view.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
view.h revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
wad.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
wad.h Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
winamp.h
winquake.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
winquake.rc version bump and version string fix 2011-06-25 23:40:34 +00:00
zqtp.c change alot of sprintfs 2011-07-22 15:11:35 +00:00