Commit graph

  • 8d7f132afc freeing free ents is now more user friendly. Spoike 2004-11-08 11:45:14 +0000
  • 6df21ba2b5 Arrays now use tolerances, and function arrays work a bit better... Spoike 2004-11-08 11:44:05 +0000
  • 85ebd04b50 made it not so wasteful with temps... it was shocking... And fixed up some defs parsing code. Spoike 2004-11-06 14:54:28 +0000
  • 1378564dcd New warning type. Spoike 2004-11-06 14:47:24 +0000
  • 586900f0c9 Fix for CheckSpawn, so that self is now always valid. (wasn't before) Spoike 2004-11-06 14:27:53 +0000
  • 2a9d845acd Compiler now uses FAR less temps in arrays. Spoike 2004-11-06 14:27:03 +0000
  • c236b327a8 Small tweeks Spoike 2004-11-06 03:05:39 +0000
  • 38343bf8a3 switch(int) works now Spoike 2004-11-04 05:53:20 +0000
  • e2ef3f2b65 Revised array usage, partly added pointers, added a couple of warnings (preventing crashes...) and fixed two array bugs that appear with non-vector arrays with > 15 elements. Spoike 2004-11-04 04:19:10 +0000
  • 5031c2a92f more informative Spoike 2004-11-04 01:22:18 +0000
  • cef4a1e478 small bugfix with relation to count of errors dropping after the first compile. Spoike 2004-11-03 04:21:42 +0000
  • 89861c05c6 Edit my bigger defs.qc file please. Spoike 2004-11-03 04:21:05 +0000
  • 03499283fd fixed compilation problems with the release target. Spoike 2004-11-03 04:20:11 +0000
  • 2acc7afa28 particle fix TimeServ 2004-10-29 08:50:57 +0000
  • cb66a2e005 particle fix TimeServ 2004-10-29 07:54:11 +0000
  • eb4b6fff0f Made things more robust (particuarly with respect to cmd observe) Spoike 2004-10-29 06:11:33 +0000
  • cd9c6d7811 Loophole closed that could have been used to crash the engine. Spoike 2004-10-28 21:13:52 +0000
  • 10ad1bbade Made fog a little more resliliant to distance. Spoike 2004-10-28 07:12:13 +0000
  • f1c3a20eef How hideous. A glquake dir... Spoike 2004-10-28 07:08:32 +0000
  • 76b15ade25 Added support for GL_EXT_compiled_vertex_array Spoike 2004-10-28 07:07:44 +0000
  • d5ce9a1c68 Heavier optimisations (and a couple of debugging warnings) Spoike 2004-10-28 07:03:56 +0000
  • 9dfffde72b How'd that get there? Should all work now. Spoike 2004-10-28 00:48:33 +0000
  • 02433b23aa Support for # and ## Spoike 2004-10-27 23:51:52 +0000
  • 8dffeea9ad Fixed a pretty serious problem with q3 shader rendering. Spoike 2004-10-27 23:33:35 +0000
  • f2ddeefe19 Warning and target fixes. Spoike 2004-10-26 23:06:29 +0000
  • 0f6b5d1eef allow the minimal gl to compile Spoike 2004-10-26 23:05:19 +0000
  • 253cf12933 particle fix TimeServ 2004-10-26 21:36:47 +0000
  • 5133f438a9 Added unreachable code warning and tightened up missing return values. Spoike 2004-10-26 16:31:03 +0000
  • b5e691d873 Small harmless bugfix in SV_SpawnSpectator. Spoike 2004-10-26 15:33:33 +0000
  • f005b5bfd0 don't try loading q3 ui vm anymore. Spoike 2004-10-26 15:32:27 +0000
  • 9982c2d9f9 Vertex lighting cvar added. Spoike 2004-10-26 15:31:39 +0000
  • 3508d4c3a3 couple more max map planes. Spoike 2004-10-26 15:30:57 +0000
  • 7a2b6570f2 Giving shaders the normals info. Spoike 2004-10-26 15:30:13 +0000
  • 4fe59ae9b1 print( vtos( a ), " ", vtos( b ), "\n" ); works properly now. Spoike 2004-10-26 15:18:40 +0000
  • 6f84b3c3f3 Adding scissor support. Spoike 2004-10-26 14:55:41 +0000
  • 4ed2994308 Added a few messages to let people know which models are being buggy. Spoike 2004-10-26 14:54:59 +0000
  • 88151b16e8 precompiler changes. Spoike 2004-10-26 14:41:05 +0000
  • 5981194db4 fixed a pretty major bug with continue used within a while. Fixed working of assignments to other vars. Spoike 2004-10-26 14:39:55 +0000
  • 6e08cbd0a1 make string tokenizing treat commas as seperate tokens. Spoike 2004-10-26 14:38:19 +0000
  • e86a39d079 beam stuff for regular effects, SM_UNICIRCLE addition TimeServ 2004-10-23 22:21:38 +0000
  • fc20b7cb95 "die 0" case for particles/beams fix TimeServ 2004-10-21 01:01:10 +0000
  • 11dc6c828c I broke the do{}while(string); handling Spoike 2004-10-20 13:45:19 +0000
  • 6976b04908 beam fix TimeServ 2004-10-19 21:56:31 +0000
  • ae3545ef6d I did not just do that... TimeServ 2004-10-19 19:09:50 +0000
  • 4c2123484c beam fix TimeServ 2004-10-19 19:08:42 +0000
  • 0524b0115a beam fix TimeServ 2004-10-19 18:56:13 +0000
  • dff7e8bc0f beam fix TimeServ 2004-10-19 16:27:30 +0000
  • 4f36d50f60 Few bug fixes and some q3 compatable shaders. Spoike 2004-10-19 16:10:14 +0000
  • ef1c50ef77 q3 compatable shader parsing. Spoike 2004-10-19 15:56:22 +0000
  • b0e12ff2ba Ignore svc_cutscene for now. Sorry, but there's no QW equivelent. Spoike 2004-10-18 10:51:40 +0000
  • 2883398d69 Hiding that message. Spoike 2004-10-18 10:50:23 +0000
  • 75684fdade It's a bit annoying getting those messages. Spoike 2004-10-18 10:49:19 +0000
  • fdad8d48af MOVETYPE_NONE is being set by some very naughty mods. Spoike 2004-10-18 10:48:33 +0000
  • 0bb2a0854d Optimised the size of rotated bsp absmin/max. (doesn't use as many leafs, so the object does get broadcast across the net...) Spoike 2004-10-18 10:46:06 +0000
  • 94181f8895 And fixing the comma. Spoike 2004-10-16 14:05:46 +0000
  • 4c60d97a27 playing with enum stuff. getting it actually working properly. Spoike 2004-10-16 14:02:43 +0000
  • a180cf5004 enum = NAMEDCONSTANT and #define \ support. Spoike 2004-10-16 13:18:58 +0000
  • 7cc2a8b85e unused union search and replace TimeServ 2004-10-15 18:21:57 +0000
  • 70f7f33838 server browser plugin files. Spoike 2004-10-15 00:47:51 +0000
  • 8ea2961387 Updated by TortoiseCVS Spoike 2004-10-15 00:44:09 +0000
  • c9c568dd51 Small project file for IRC plugin. Spoike 2004-10-15 00:43:43 +0000
  • 1ae3da7ea0 Simple but functional IRC client. Spoike 2004-10-15 00:42:09 +0000
  • 57b1dffc76 small msvc project file for hud plugin Spoike 2004-10-15 00:38:21 +0000
  • 2a9cda7ea8 sbar plugin. Supports click + drag hud elements. Spoike 2004-10-15 00:37:21 +0000
  • ce0c0c7a1c The four files used by ALL plugins. Spoike 2004-10-15 00:35:53 +0000
  • e3518a7c1f remove unused trailstate stuff TimeServ 2004-10-15 00:31:31 +0000
  • 5d2843e7b2 Code for texturing/smoothing beams. Spoike 2004-10-15 00:25:41 +0000
  • 528829d5a1 texture s coordinate needs to be maintained. Spoike 2004-10-15 00:25:17 +0000
  • fd5c54cbdc beam system overhaul TimeServ 2004-10-15 00:00:15 +0000
  • c9f4af34bf Added a few more simple extensions. Spoike 2004-10-14 13:08:09 +0000
  • 8473252e1a More sensible support for gamma settings. Spoike 2004-10-14 12:32:32 +0000
  • dbf313157a ATI drivers properly support SetDeviceGammaRamp, so now so do we. Spoike 2004-10-14 12:31:29 +0000
  • 5fe626d5cb Can't believe I forgot that line... Spoike 2004-10-14 11:27:20 +0000
  • a9384fc55c Allow dlls by default Spoike 2004-10-14 11:26:13 +0000
  • 6dfa5a21bc Having a go at fixing classes. Spoike 2004-10-14 11:25:12 +0000
  • 71493c6b12 Now we allow spaces between the # and the directive. Spoike 2004-10-14 11:24:13 +0000
  • a427a2050a Removed significance of precompiler constant DEBUG, at black's request. Cleaned the lno file writing code a little. Spoike 2004-10-14 11:19:09 +0000
  • 81cc41e4a4 now prints the name of the sprite that has an invalid frame. Spoike 2004-10-14 11:14:46 +0000
  • 4d528922fd plugins capture_codec tga/png/jpg Changed intensity of hud images so that high-gamma settings work... (maybe too much) Small progs changes that fixes hexenc Spoike 2004-10-13 07:24:59 +0000
  • 7a64190e22 Strimmed some fields. QW servers should be lighter now, because of this. Spoike 2004-10-13 06:38:21 +0000
  • 61fe78cf77 Couple new extensions, and a hexen2 stats change. Spoike 2004-10-13 06:37:44 +0000
  • 2ffb2ae076 Changed the way hexen2 stats work. Spoike 2004-10-13 06:36:08 +0000
  • e7b1517ccd A trace toss, and a small fix so dropping entities in hexen2 play the right sounds. Spoike 2004-10-13 06:35:27 +0000
  • 3e75ffd266 People don't like bright green ... :( Spoike 2004-10-13 06:33:10 +0000
  • 8d74660384 Bye Bye some warnings. Spoike 2004-10-13 06:32:14 +0000
  • ea5c476ced I need to commit more often... Spoike 2004-10-10 06:32:29 +0000
  • 738993eba9 tightened lightmap loading, added traces. Spoike 2004-10-07 13:16:43 +0000
  • db58b57cf8 GL_SGIS_generate_mipmap added Spoike 2004-10-07 13:14:42 +0000
  • 0f1a14e0a9 trace prints. (ignore me) Spoike 2004-10-07 13:13:15 +0000
  • 4c2236c015 Simply more civilised. Spoike 2004-10-07 13:04:30 +0000
  • 42bd1d20de Fuhquake compatable kp_ key names. Spoike 2004-10-07 13:02:40 +0000
  • f6343b338c Added a macro so that we can turn of trace logging with precompiler. (Useful on someone else's computer, Not for releases) Spoike 2004-10-07 13:00:48 +0000
  • 4b264ccead changing this while I have the chance TimeServ 2004-10-07 07:06:19 +0000
  • fbe03ef6e3 few more sound fixes TimeServ 2004-10-07 00:23:06 +0000
  • 85bcbb1b20 oops TimeServ 2004-10-06 23:59:42 +0000
  • d1f57ab175 play/playvol made non-positional TimeServ 2004-10-06 23:44:39 +0000
  • 5aebd86482 windowed sw fix TimeServ 2004-10-05 16:17:40 +0000
  • e2e008d695 fixing visability of tracked players with cl_chasecam 1 Spoike 2004-10-04 07:27:41 +0000
  • 70747835c1 fixing visability of cl_chasecan 1 tracked players. Spoike 2004-10-04 07:26:59 +0000
  • f8f4157f92 Fixing positioning with cl_chasecam 1 Spoike 2004-10-04 07:26:16 +0000