mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-22 20:11:44 +00:00
Giving shaders the normals info.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@369 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
4fe59ae9b1
commit
7a2b6570f2
1 changed files with 8 additions and 3 deletions
|
@ -333,6 +333,7 @@ int numvertexes;
|
|||
vec2_t *map_vertstmexcoords;
|
||||
vec2_t *map_vertlstmexcoords;
|
||||
byte_vec4_t *map_colors_array;
|
||||
vec3_t *map_normals_array;
|
||||
|
||||
#ifdef Q3SHADERS
|
||||
typedef struct {
|
||||
|
@ -1903,6 +1904,7 @@ void CModQ3_LoadVertexes (lump_t *l)
|
|||
{
|
||||
q3dvertex_t *in;
|
||||
vec4_t *out;
|
||||
vec3_t *nout;
|
||||
int i, count, j;
|
||||
vec2_t *lmout, *stout;
|
||||
byte_vec4_t *cout;
|
||||
|
@ -1919,10 +1921,12 @@ void CModQ3_LoadVertexes (lump_t *l)
|
|||
stout = Hunk_Alloc ( count*sizeof(*stout) );
|
||||
lmout = Hunk_Alloc ( count*sizeof(*lmout) );
|
||||
cout = Hunk_Alloc ( count*sizeof(*cout) );
|
||||
nout = Hunk_Alloc ( count*sizeof(*nout) );
|
||||
map_verts = out;
|
||||
map_vertstmexcoords = stout;
|
||||
map_vertlstmexcoords = lmout;
|
||||
map_colors_array = cout;
|
||||
map_normals_array = nout;
|
||||
numvertexes = count;
|
||||
|
||||
for ( i=0 ; i<count ; i++, in++)
|
||||
|
@ -1930,6 +1934,7 @@ void CModQ3_LoadVertexes (lump_t *l)
|
|||
for ( j=0 ; j < 3 ; j++)
|
||||
{
|
||||
out[i][j] = LittleFloat ( in->point[j] );
|
||||
nout[i][j] = LittleFloat (in->normal[j]);
|
||||
}
|
||||
for ( j=0 ; j < 2 ; j++)
|
||||
{
|
||||
|
@ -2177,7 +2182,7 @@ mesh_t *GL_CreateMeshForPatch ( model_t *mod, q3dface_t *surf )
|
|||
firstvert = LittleLong ( surf->firstvertex );
|
||||
for ( i = 0; i < numverts; i++ ) {
|
||||
VectorCopy ( map_verts[firstvert + i], points[i] );
|
||||
// VectorCopy ( mod->bmodel->normals_array[firstvert + i], normals[i] );
|
||||
VectorCopy ( map_normals_array[firstvert + i], normals[i] );
|
||||
Vector4Scale ( map_colors_array[firstvert + i], (1.0 / 255.0), colors[i] );
|
||||
Vector2Copy ( map_vertstmexcoords[firstvert + i], tex_st[i] );
|
||||
Vector2Copy ( map_vertlstmexcoords[firstvert + i], lm_st[i] );
|
||||
|
@ -2376,8 +2381,8 @@ continue;
|
|||
|
||||
#ifdef Q3SHADERS
|
||||
out->mesh = Hunk_Alloc(sizeof(mesh_t) + (sizeof(vec3_t)) * numverts);
|
||||
out->mesh->normals_array= (vec3_t *)(out->mesh+1);
|
||||
out->mesh->colors_array = map_colors_array + LittleLong(in->firstindex);
|
||||
out->mesh->normals_array= map_normals_array + LittleLong(in->firstvertex);
|
||||
out->mesh->colors_array = map_colors_array + LittleLong(in->firstvertex);
|
||||
out->mesh->indexes = map_surfindexes + LittleLong(in->firstindex);
|
||||
out->mesh->xyz_array = map_verts + LittleLong(in->firstvertex);
|
||||
out->mesh->st_array = map_vertstmexcoords + LittleLong(in->firstvertex);
|
||||
|
|
Loading…
Reference in a new issue