Commit graph

90 commits

Author SHA1 Message Date
Spoike
f2cce499f6 Multiple minor cleanups. Chunks of dead code removed.
Added com_parseutf8.
Z_EXT_VWEAP is supposedly supported serverside, but not clientside. It is not advertised, and not used, yet.
Fixed csqc mouse issues in linux, supposedly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3226 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-21 17:45:33 +00:00
Spoike
9cd988a836 Added csqc->ssqc requests.
Fixed up cl_indepphysics. Sending is fully independent, bar sync points.
Fixed so #if 0 works in qc code.
Fixed up error conditions in qclib when features are not supported.
The webpage generator will now refcount properly.
Fixed error conditions when using glsl shaders.
If MULTITHREAD is defined, r_loadlit will not light inside a separate thread.
We now generate VBOs for bsp objects. Shaders/rtlights don't use them yet.
Fixed up MVD/multiview playback a bit. It now looks like it works! (cl_hightrack will no longer track the same person in all views).
Fixed error conditions when attempting to download versioned csprogs.
Reduced the number of places that a q3-style marked up string is expanded. I think there are a couple places left still though. Approximated ezquake colour codes.
Memory mapped read file access in win32, where we can. Not sure about this. Lets see how things pan out.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3195 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 10:11:17 +00:00
Spoike
dce284811e Minor update...
Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-09 22:29:28 +00:00
Molgrum
0b046e2f5e s/possabilities/possibilities, sv_displaypossabilities has changed name.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2727 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-08 12:56:17 +00:00
Spoike
0a682a76d6 Resolved conflicts with macosx header files
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2671 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 19:28:27 +00:00
Spoike
1f9484f93d One d3d renderer.
Wonder how much this breaks.
Place your bets now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2501 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-05-25 22:16:29 +00:00
TimeServ
2b946b97f4 fix graphic error with 8-bit images and gl_blend2d, don't Sys_Error loading textures when out of scrap space
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2327 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-15 21:40:54 +00:00
TimeServ
6eac4b965b gl_texture_anisotropic_filtering is now a cvar with archive flag set
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2312 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-04 02:25:10 +00:00
TimeServ
a10f1f22a6 cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2310 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-02 17:42:36 +00:00
Spoike
aeea639fc2 Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2079 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-11 03:12:10 +00:00
Spoike
0fe03c7b25 blooming stuff. I hope I got enough of the bugs out.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2042 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-03 03:31:19 +00:00
Lance
dc53b0aae4 I spelt anisotropic wrong
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1877 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-16 06:20:43 +00:00
Lance
96c5dd71ec Anisotropic Filtering
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1654 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-01 11:22:20 +00:00
Spoike
348a1024be Now compiles and works fine in linux.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1300 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-09 23:40:55 +00:00
Spoike
922a876cd4 bigfoot's code doesn't compile very well in windows. Heh.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1052 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-23 05:32:55 +00:00
Mark Olsen
16d52bd692 Multitexturing is now enabled even if you haven't got glMultiTexCoord3fARB.
Added glDrawRangeElements "emulation" using glDrawElements for systems without
glDrawRangeElements.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1044 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-21 01:33:58 +00:00
Mark Olsen
decafeddd3 Fixed clearing of qglClientActiveTextureARB if multitexturing couldn't be enabled.
Moved printf to tell the user that multitexturing is enabled to make it really only say
that if it was. Before it would say so even if the addresses of the MT functions
couldn't be found.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1042 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-20 12:48:06 +00:00
Spoike
e348dc30a2 Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1011 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-13 10:42:48 +00:00
Spoike
545b457f02 Trying to improve portability.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@969 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-19 21:09:29 +00:00
Spoike
b8eca23cfb *** empty log message ***
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@963 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-18 17:12:18 +00:00
Spoike
f43b221896 Stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-16 16:21:27 +00:00
Spoike
9ae7e2621d SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
Lots of changes.
CSQC should be functional, but is still tied to debug builds. It WILL have some bugs still, hopefully I'll be able to clean them up better if people test it a bit.
Precompiled headers are working properly now. Compile times are now much quicker in msvc. This takes most of the files this commit.
Restructured how client commands work. They're buffered outside the network message, some multithreaded code is in. It needs a bit of testing before it's active.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-28 07:16:19 +00:00
Spoike
51da6d3abf Fixed some warnings and stuph.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-24 23:47:32 +00:00
Spoike
f1ae971486 Disabled GL_SGIS_generate_mipmaps. ATI driver bugs (on other peoples cards).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@816 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-18 21:10:24 +00:00
KrimZon
71ecb90233 Post Processing to do waterwarp in hardware when glslang is available
Currently has some kind of bug causing a program link error with no message.

gl_rmain.c
added post processing code, for waterwarp

gl_draw.c
glquake.h
initialises a texture number for use in post processing

gl_vidcommon.c
added function pointer for qglCopyTexImage2D
and its intialisation

glquake.h
put Cl before Co in the defines of gl* to qgl*

gl_rmain.c
glquake.h
gl_vidcommon.c
added a function in gl_rmain.c to init the shaders for post processing, and called it from GL_CheckExtensions


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@769 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-12 22:15:50 +00:00
Spoike
071a7cefe1 Changed gl->qgl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@763 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:16:44 +00:00
KrimZon
4b60b739f7 Added GL_ARB_shader_objects extension code in glsupp.h
Added init of the used functions to GL_CheckExtensions and some functions for the simplifying api to gl_vidcommon.c
Added the function declarations and other defines for that interface to glquake.h


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@723 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 23:34:42 +00:00
Spoike
9db52890b2 Added profiling code, added schematics, drawflat, and stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@654 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-15 19:53:30 +00:00
Spoike
0202601875 glPolygonOffset added.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@632 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-11 16:45:38 +00:00
Spoike
ec3169941f Minor code cleanup
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@607 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:44:29 +00:00
Spoike
7a5b5d220b Cleaned up. Part way through zym models.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@523 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 01:23:45 +00:00
Spoike
76b15ade25 Added support for GL_EXT_compiled_vertex_array
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@382 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-28 07:07:44 +00:00
Spoike
6f84b3c3f3 Adding scissor support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@367 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-26 14:55:41 +00:00
Spoike
4f36d50f60 Few bug fixes and some q3 compatable shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@354 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-19 16:10:14 +00:00
Spoike
4d528922fd plugins
capture_codec tga/png/jpg
Changed intensity of hud images so that high-gamma settings work... (maybe too much)
Small progs changes that fixes hexenc


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@323 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-13 07:24:59 +00:00
Spoike
ea5c476ced I need to commit more often...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@316 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-10 06:32:29 +00:00
Spoike
af8b141be8 *** empty log message ***
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-26 03:34:26 +00:00
Spoike
c0c2130978 Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@203 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-13 03:20:04 +00:00
Spoike
b0fb7f242c Err... How'd that get there?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@68 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-27 00:49:50 +00:00
Spoike
8aa0eee611 Initial checkin of OpenGL renderer
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-22 22:29:09 +00:00