Commit graph

223 commits

Author SHA1 Message Date
Lance
e71b59bf92 Crosscompile all Win32 SDL binaries from Linux with FTE_TARGET=win32_SDL, binaries have been tested alittle and still have bugs
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3165 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-08 08:12:29 +00:00
Lance
84117bd7e3 MinGL & Merged targets added to SDL. Dedicated server, OpenGL & Software rendered SDL clients now build in Linux
and run but untested. r3162 was to resolve the SDL MinGL's build error: undefined reference to `NET_Sleep'


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3163 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 03:48:32 +00:00
Spoike
0eb7e83965 Stuff should compile a little better with GCC now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3150 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-02 22:25:54 +00:00
Spoike
4974c57c2c Big fat-off commit.
A few changes. Half-Life support is finally getting committed.
Some unnecessary filesystem code changes.
And there's code for nsapi - meaning we can embed FTE in a browser (firefox and opera on windows work).
A couple of CSQC changes, trying to move towards a final EXT_CSQC_1.
Revised ruleset format finally implemented.
Doesn't compile with msvc6 due to issues with libjpeg not being a clean library.
Presumably its fine in vs2005.
Your mileage may vary.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-01 22:03:56 +00:00
Spoike
75fb5f5398 The different aspects of directx are now activated independently from each other, allowing greater custom build control.
Tweeked win64 options so as not to conflict with 32bit builds.
Win64 builds now with NO_LIBRARIES added. Yes, you need to provide 64bit libraries yourself if you want to use them (dinput/dsound should be part of the directx sdk and are, strictly speaking, not re-distributable). See bothdefs.h for how to activate individual 64bit libs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3138 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 04:37:24 +00:00
Mark Olsen
c3e186ef7a Spike is ordering me to break things again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3121 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 14:31:11 +00:00
Mark Olsen
9adb6c81d9 Reverted to revision 3116. Spike, use a real compiler.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3119 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 13:49:12 +00:00
Spoike
c737b31f1b Reverted bigfoot's reversion. Fixing the reason why bigfoot felt a need to revert - an old prototype in the header. This should make sw rendered particles a bit better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3117 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 04:34:12 +00:00
TimeServ
8b658df029 attempted vs2008 compile fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3102 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-18 01:47:48 +00:00
Mark Olsen
2f59695476 Reverted to r3051
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3100 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-15 16:06:55 +00:00
Spoike
4b1032c337 Script particles and d3d renderer will now build again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3099 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-15 04:58:12 +00:00
Spoike
6e3f69f504 d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
fte particle scripts are disabled (classic works).
I'll fix these in the new year.
Redid framestate stuff again. Slightly better now, but this is the bulk of the changes here.
Reworked the renderqueue to provide batches of items instead of individual items. This cleans up the particle rendering code significantly, and is a step towards multiple concurrent particle systems. fte's scripted particles are broken as I'm trying to find a way to rework them to batch types together, rather than having to restart each batch after each particle when you have two particles in a trail. I'll fix it some time.
Reworked some alias model code regarding skeletal models. Added some conceptual skeletal bone control builtins available to csqc. Currently it can query the bone names and save off animation states, but can't animate - its just not complete.
Added more info to glsl custom shaders.
Updated surface sorting on halflife maps to properly cope with alphaed entities, rather than just texture-based blends (q2-style).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:55:20 +00:00
Spoike
e4c9d744a8 Why do I still have commit access?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-30 05:31:16 +00:00
Spoike
dce284811e Minor update...
Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-09 22:29:28 +00:00
TimeServ
828b3e99ab fix a few casting issues allowing maps such as warpa, etc. to load (probably not done here)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3028 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-08-06 12:11:27 +00:00
TimeServ
0adc1e1054 clear colorshifts on disconnect, don't decrease cshifts on gamma change, fix warning
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3009 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-06-12 23:19:47 +00:00
Spoike
519983dee2 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5 2008-06-01 22:06:22 +00:00
TimeServ
14baffd9b6 trashed stack/hunk alignment code assumptions with sw
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2900 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-02 07:27:10 +00:00
Molgrum
1e64dfd76d Patch from Spike. Two new ruleset cvars, one that prevents custom eyes models, one that prevents custom skins on packs/eyes (this doesn't work yet, needs fix).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2898 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-01 15:21:14 +00:00
Mark Olsen
83d23423ab characture -> character
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2882 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-28 13:27:30 +00:00
TimeServ
9f09a30019 r_fastskycolour accepts rgb format
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2857 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-13 05:05:30 +00:00
Molgrum
0f02f12b8b s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2717 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-05 18:08:47 +00:00
Molgrum
379efc8376 s/thier/their
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2716 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-05 17:43:26 +00:00
Mark Olsen
31ab61b06b Updated.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2694 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-26 15:08:42 +00:00
Mark Olsen
faac72835c SP_#? -> CON_#?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2686 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-23 15:28:06 +00:00
Mark Olsen
b97f2c5d69 No more HandlePause crap.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2685 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-23 15:20:46 +00:00
Mark Olsen
93a505f0a8 Now registering the in_xflip cvar.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2682 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-23 09:55:38 +00:00
Mark Olsen
fe4eccc0c4 Cvar support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2680 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 22:56:52 +00:00
Mark Olsen
ada007babb Added GPL header.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2679 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 22:50:47 +00:00
Mark Olsen
7d1f0f71e9 Support for Fodquake video code in software rendering.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2676 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 22:24:22 +00:00
Mark Olsen
f9b3c08f96 Fixed some poor spelling.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2673 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 19:31:01 +00:00
Spoike
0a682a76d6 Resolved conflicts with macosx header files
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2671 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 19:28:27 +00:00
Mark Olsen
413cc5ff0a Added a dummy SW video renderer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2670 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 19:24:31 +00:00
Mark Olsen
2fbafd9ef4 Removed Sys_OpenWindow(), Sys_EraseWindow(), Sys_DrawCircle() and Sys_DisplayWindow().
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2669 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 19:13:54 +00:00
TimeServ
13eeec99a2 removed gl_loadmd2/gl_loadmd3, added r_replacemodels, r_particlesdesc is now separated by spaces and ;
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2658 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-13 22:27:56 +00:00
Mark Olsen
589292cfe1 Added copyright header.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2645 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-09 14:30:04 +00:00
Spoike
eb16ac9933 Interact properly with window managers. Fullscreen support needs testing a bit tbh.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2538 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-23 11:48:53 +00:00
Spoike
e99114a375 Allow sw sdl to compile,
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2537 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-23 11:46:34 +00:00
Spoike
0ba5341e4e Fixed sw renderer's console background when the input image is not 320*200.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2533 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-23 11:00:26 +00:00
Mark Olsen
7ef4972a5b Reverted :)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2528 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-20 17:40:36 +00:00
Spoike
3028037b3c fixed an endian bug
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2527 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-20 17:38:35 +00:00
Spoike
1f9484f93d One d3d renderer.
Wonder how much this breaks.
Place your bets now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2501 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-05-25 22:16:29 +00:00
Spoike
9ed683614a Mostly software renderer fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2487 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-03-28 13:27:35 +00:00
Mark Olsen
3df97e1e19 Added support for (GL|SW)VID_SetCaption to the X code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2486 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-03-28 12:57:05 +00:00
Mark Olsen
900d16ee65 Added support for (GL|SW)VID_SetCaption to the MorphOS port.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2485 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-03-28 12:37:30 +00:00
TimeServ
6b57afe022 fix 8-bit sw on 64-bit X
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2438 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-11-01 07:23:08 +00:00
TimeServ
6c8223f606 fix PNG screenshots under AMD64, fix 8bpp screenshots under X
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2437 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-10-31 04:12:20 +00:00
Spoike
742c8df40b Added code to check for truncated BSPs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2398 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-10-05 21:12:04 +00:00
Spoike
97f836b5ed Just fixing my errors before TimeServ moans some more.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2383 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-09-17 02:42:18 +00:00
TimeServ
bded857feb force flame models to render fullbright, very slight fps increase with r_shadows
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2320 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-08 06:24:07 +00:00