Added gl_texture_lodbias cvar for the luls.
Fix some serious-but-situational traceline issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5402 fc73d0e0-1445-4013-8a0c-d673dee63da5
Added .psd, .pbm/.pgm/.ppm, .pfm, and .hdr image formats. Extensions NOT added to r_imageextensions.
png (and the above formats) can now be loaded as RGBA16, instead of being truncated to RGBA8 (8bit pngs not affected).
r_imagelist will now show images from memory, instead of potentially loading new/different ones from disk.
Fix serverbrowser bug being too eager to join the server (eg from alt+tab).
Don't send ipv6 packets to qw/q2 masters. They won't be able to report ipv6 addresses anyway, and this reduces warnings when a host STILL has no ipv6 (my ISP sucks). this does not affect q3/dpmasters, for people without ipv4 addresses.
Tried to improve compat with Bloodshot's particle effects.
Fixed a couple of issues with R_AddTrisoup.
Fixed string tokenizing bug where it was using the wrong buffer size values.
Don't show link-local/localhost addresses in eg the status command (unless developer).
qtv-rel is now an easier target, for new qtv releases.
qtv warning fixes.
added a nailtrail effect to 'high' particles.
fixed terrain shaders.
fixed fogged water issue (on one of bal's maps).
first attempt at gltf2 format support
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5400 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix q3 looping sounds
fix q3sv bug that was kicking clients on map changes
attempt to resize q3ui if the window changes size
added some more disconnect reasons (for menuqc/q3ui to report).
reworked particle count/step arguments for better compat with DP. particles that used count for trails were already broken...
drawtextfield builtin will report line numbers shown, so qc can finally tell how much text there actually was
added some more items to 'fps_preset dp', stuff needed for the 'quake15' mod.
added dpcompat_noretouchground cvar for people wanting to mimic dp's bugs.
added 'r_netgraph 2' setting, which will show packet sizes per svc, in part to highlight wasteful mods.
added cvar to disable the q1mdl floodfill, which caused problems for yet another person.
internal editor now attempts to support debugging asm, if no source is available.
fix 64bit icon bug in x11.
FINALLY fix high's te_teleport effect.
load with no arguments will scan for the most recent a#/s#/quick savedgame instead of using just quick.
load command will chose between fte and vanilla savedgame formats based on modification time, if both exist in the same package/dir.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5394 fc73d0e0-1445-4013-8a0c-d673dee63da5
Added scrollbars to various menus (when they're too tall for the virtual screen height).
Added warnings when qc draws to the screen outside of where it'll actually be displayed (freecs is guilty of this).
r_showshaders will now work in q2.
mod_texturelist will include a small preview, because I can.
plug_list command will now also display some plugins which are not currently loaded.
q1bsp now properly respects hitcontents (note that normally only hull 0 actually has contents other than solid+empty).
q1bsp now correctly reports content values in tracelines (this fixes freecs being unable to detect func_water).
Rewrote netgraph code. Now displays using polygons instead of textures for higher resolution graphs.
Fixed texture bug that appears with nouveau's core contexts (texture unit switches were not happening).
Added some better support for disabling vsync with nouveau, although its still broken fullscreen for some reason.
Changed fteqcc's warning for unrecognised CRCs. Should be more descriptive about the usual cause (but less technical and potentially technically wrong).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5378 fc73d0e0-1445-4013-8a0c-d673dee63da5
Reworked glsl bones, so they work based upon the shader's version instead of the driver's version (more robust).
Fix te_teleport shader.
Track angles for antilag.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5372 fc73d0e0-1445-4013-8a0c-d673dee63da5
fteextensions generation now has an option to skip some defs incompatible with id1/dp.
Misc minor tweaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5367 fc73d0e0-1445-4013-8a0c-d673dee63da5
Fixed some xim issues, for proper keyboard input under x11.
Cmake project can now work for cross compiling win32 targets.
Some other fun-but-pointless stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5344 fc73d0e0-1445-4013-8a0c-d673dee63da5
Console code no longer makes assumptions about con_main
Screenshots rework, for screenshot_360, but also some other cleanups.
Fixed an issue with beginpolygon (finally).
Added per-rtlight style strings.
Added cvar to control whether ents will be culled by fog.
Added define to disable IPLOG, etc.
Added r_editlights cvar and related commands, for whenever csaddon isn't available.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5338 fc73d0e0-1445-4013-8a0c-d673dee63da5
Fix potentially serious crash with sprites+csqc tracelines.
Reworked fallback mouse cursor.
Fix decals on q3 bmodels.
Double-click to select a work to copy is now implemented.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5323 fc73d0e0-1445-4013-8a0c-d673dee63da5
made a load of functions static (just code style stuff).
downloads menu now deselects any autoselected items, to avoid confusion.
csqc traces can now hit networked ents. I probably need to make some more tweaks to this.
arg completion for flocate+dir+modelviewer commands.
fix autosave not cycling saves when using the vanilla save format.
fix patch collisions with q3bsp submodels.
md3 now supports framegroups too.
added some more buttons to make xonotic happy.
gl_polyblend 2 shows the screen flashes at the edge of the screen instead of the middle.
colormod no longer applies to fullbrights (matching DP). this fixes an issue with xonotic.
fix uninitialised local that was causing issues with bones used as tags.
rewrote qc search_* to use a dynamic array instead of a linked list. this should make it faster to read when there's many handles open at a time.
fte's saved games can now save buffers properly.
fix issue with raster freetype fonts (read: coloured emoji).
initial support for struct-based classes (instead of entity-based classes). still has issues.
execing configs in untrusted packages will no longer run out of sync (fixing a number of afterquake issues).
fix stupid bug with the te_gunshot/etc builtins.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5317 fc73d0e0-1445-4013-8a0c-d673dee63da5
Enclosed mvd recording in ifdefs, so it can be disabled at compile-time for any mods that don't want to have to deal with it.
Removed the recorded players thing.
Allow csqc to use EF_FULLBRIGHT.
Fix cl_pure to attempt to actually download missing packages.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5303 fc73d0e0-1445-4013-8a0c-d673dee63da5
Fix black lightmaps in h2mp.
Fix missing tinyfont in hexen2.
Added the drop part of drag+drop to x11.
Hopefully fixed x11 clipboard issues.
Hidden some annoying developer prints under developer 2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5298 fc73d0e0-1445-4013-8a0c-d673dee63da5
Commands+results are still plain-text so ideally use dtls/tls/wss/ssh/https for rcon instead, but this should be compatible with ezquake+mvdsv.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5295 fc73d0e0-1445-4013-8a0c-d673dee63da5
SAVEDGAMES is now a new compiletime feature. Deathmatch/dedicated servers can freely disable it.
menuqc now makes sure that any fields it needs are actually present.
developer 1 should now report glsl line numbers a bit more reliably.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5284 fc73d0e0-1445-4013-8a0c-d673dee63da5