Commit Graph

124 Commits

Author SHA1 Message Date
Spoike 197f716f75 r_wireframe. requires cheats.
omni shadowmaps should work, but do still have issues.
added colour tints to terrain, and clipped decals.
fixed issue where fixed-function shaders were getting drawn with the glsl rendering functions.
tweeked mvd recording code a little. don't use until next mvd-related commit.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4100 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-04 01:35:52 +00:00
Spoike 8ae45223dc Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
Spoike f58b9802b8 misc fixes, mostly for q3bsp+no pvs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4062 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-07 05:17:43 +00:00
Spoike fe23d72d69 Android tweeks
memory freeing tweeks
batch data rearranged a little (to try to reduce memory).
RBSP/FBSP fixed. lightstyles now supported.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4059 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-05 19:42:36 +00:00
Spoike 4db8b46c4b implement ripplemaps. currently requires explicit mod support to use properly.
fix hexen2 conchars
fix audio sample mixups
fix recent beam-related crashes.
added orthographic bsp culling routines.
fix crash on vid_restart.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4050 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-14 01:41:08 +00:00
Spoike 1dcc435bca added args to the bloom shader for better tweekage.
Committing my lame water shader. r_water_refract/r_water_reflect 1 to use.
Bugfix for crepuscular arrays (r_sun_colour to easily enable).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4047 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-11 01:57:00 +00:00
Spoike 4446f60fe8 Added code for glsl-less rtlights.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4035 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-10 01:00:41 +00:00
Spoike 33a540806e Small tweeks, bugfixes, breakages, cleanups...
Added $reflection texture map for (water) shaders. Just renders the screen to an fbo before rendering the surface.
hub/savegame fixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4034 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-09 15:30:53 +00:00
Spoike 25ef3f02db Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
Throttle getstatus requests (so we don't end up being used for udp escilation (d)dos attacks so usefully/expensively).
Added cl_predict_players_frac. vanilla QW effectively had a hardcoded value of 0.5.
Added simple fps preset menu, which keeps on appearing until they actually pick one. mwahaha.
Quit menu offers to save settings if some CVAR_ARCHIVE cvar was changed.
alias models do vertex blending on the gpu.
GL renderer now uses vao when available.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4031 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-24 07:59:11 +00:00
Spoike 82542ae037 Committing this before I break it any more.
Massive terrain system rewrite.
Added a Native Client port (sound is stereo 44khz only, rendering is gles2, networking is websockets only (sv_port_tcp supports acting as a qw websockets server with non-nacl servers, filesystem is downloads-only - no saves/configs). Blame Zalon. Grr.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4013 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-09 19:12:12 +00:00
Spoike 4149c85ab6 tweeks and changes for android.
audio mixer revamped to cope with threads. 'cache' memory functions no longer used for audio.
added windows acm code to decode mp3 files.
audio playback rates scale with game speed. snd_playbackrate added to control the rate of new samples.
sv_gamespeed no longer needs a map change.
fixed '=' on german keymaps and in_builtinkeymap 0 (and similar issues). bug: keybind names still use US keymap.
added support for rmqe's 24bit network precision.
fixed byterate reporting to no longer be protocol-dependant (nq rates are no longer wildly inaccurate).
removed waterjumping when already dead.
fixed model matrix for viewmodels (modelview unchanged), thus fixing rtlighting on viewmodels.
Added bspx support for rgblighting, lightingdir, and (preliminary)brushlists.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4001 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-27 12:23:15 +00:00
Spoike 9ee7301d32 my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
playing around with fragmentation and mtus. added net_mtu to negotiate some mtu size for smaller (or larger) network messages. setting a custom mtu allows for message fragmentation too.
trying to add a reworked deltaing protocol, including all sorts of fun stuff like bbox sizes, and higher ent limits.
added support for content override entities. set the skin field to some (negative) contents value, and you get movable water with prediction and waterwarp and everything, though you likely want a custom qbsp or a shader to get backface culling.
removed some madness with model skins, fixing some weird q3 bugs.
fixed forced-pause-on-start for q2
fixed q3 server to actually accept client packets again.
fixed strftime builtin

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3979 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-12 05:18:31 +00:00
Spoike 770948a320 d3d compiles again (yes, your poking does work Moodles).
Fixed particle beam/torch weirdness (rjlan poked me for this one!).
tiny optimisation in the gl renderer.
offsetmapping info is loaded even with bumpmapping disabled.
Fixed some hexen2 annoyances.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3960 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-21 07:53:49 +00:00
Spoike fb214142a3 tcpconnect fixes
lots of hexen2 fixes
fixed clipped decals again, still not using any...
fixed zips over 2g
rewrote bloom to use glsl. should be slightly more usable now.
lots more hexen2 fixes

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3957 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-17 07:57:46 +00:00
Spoike 5651e77c30 Android fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3956 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-16 06:22:06 +00:00
Spoike 1e621416ce added support for ambient/diffuse/specular scale properties on rtlights.
attempting to fix up the avi code for mingw weirdness.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3947 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-01 11:22:24 +00:00
Spoike d877bd4e39 preliminary attempt to get rtlights in d3d builds. shadows are only cast by world, and the hlsl code is somewhat lacking. also only works in d3d-only builds.
no longer using the vfw header or lib, so avi playback/recording should work when compiled with gcc.
added d_mipcap cvar.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3944 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-01 02:26:42 +00:00
Spoike f32a88f684 saneified dynamic light colour values.
added preliminary support for some rtlight cubemaps.
no longer using tmpfile in win32 - its too unreliable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-27 08:35:19 +00:00
Spoike 9e4edb8a9a Small fixes and tweeks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3940 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-26 15:19:13 +00:00
Spoike 1cd1453a42 fixes iqm again, 'fixes' the white textures on xavior's map.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3935 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 15:32:26 +00:00
Spoike 1693ba6c58 revamped fog to use glsl. shouldn't harm framerate quite so much.
tweeked d3d renderer. certain shader constructs might be broken now so don't try q3 with it, but framerates are up when playing quake.
tweeked gl rendering too, timedemo results seem a little higher also.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3933 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 03:12:29 +00:00
Spoike d6d0105d3c A couple of changes.
Added a higher quality particle config.
Quick hack for crepuscular rays.
added new command, eg: pr_dumpplatform -FFTE -O csplat
used package reporting on servers, auto package downloading on clients, should be fully implemented.
Smoothed out players a little. Added option to menus.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3926 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-05 15:23:40 +00:00
Spoike f33873ddb7 committing for fixes for OMC
some minor changes. Mostly bug fixes and internal reorganisation.
Added code to provide an activex control as part of the npfte.dll plugin. If the dll is registered the regsvr32 way, the plugin can be used with IE as well.
fisheye/panoramic view enable is now controlled by rulesets instead of serverinfo.
server will list all pak files it has loaded. client will probably do the wrong thing and still needs fixing properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3910 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-27 16:16:29 +00:00
Spoike 4b27934867 Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3901 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-16 05:56:54 +00:00
Spoike 5a7f34bd50 Couple of tweeks, breakages, and fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3898 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-05 01:48:23 +00:00
Spoike e8c1f669cc Couple of changes.
D3D now supports hlsl shaders. Much functionality is still missing, but sky and water surfaces are in.
IQM models now supported.
Engine physics code is now potentially callable from csqc, but there are some issues which need to be resolved before its enabled.
FTEQCC has had some pointer/struct/array functionality improved. Complex trees can now be navigated properly.
added r_dumpshaders command to dump internal glsl scripts for editing.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-03 03:49:43 +00:00
Spoike 729d6181c2 Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-30 14:14:56 +00:00
Spoike d039841d21 Does this fix anything?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3812 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-05 23:53:33 +00:00
Lance afa29b36fb Wrapped #pragma comments()'s with MSVC specific macros so GCC can be read more easily. Also undeprecated edict_size in world.h.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3800 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-29 04:26:29 +00:00
Spoike 646fd03f44 Trying to fix stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3796 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-26 16:46:43 +00:00
Spoike d5ab16befc heightmap semi-functional again, but still useless.
A few bugs fixed.
Slightly better compatibility with DP.
Added breakpoint_csqc command to set breakpoints in csqc to better debug csprogs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3793 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-20 04:10:46 +00:00
Spoike 93aba48cdc TA couple of fixes.
Meshes now have the right lighting if they were cached before rendering.
npFTE startup/shutdown/restartup is more robust and is less likely to crash browsers.
Re-added the r_shadows cvar. It now provides blob shadows.
Hopefully fixes mingw voip crash, may need mingw upgrade, sorry in advance moodles.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3784 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-30 17:21:10 +00:00
TimeServ 6d062f1355 limit gl_overbright to 1x/2x/4x
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3783 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-26 16:10:16 +00:00
Spoike f7aece9d48 Moved entity and poly handling code to a common location. This means sprites work in D3D. Fixed .alpha on mdls. Slightly better q2 compat.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3779 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-23 20:37:20 +00:00
Spoike 546c49870d Fixes a couple of bugs, the overkill way.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3777 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-20 23:34:13 +00:00
Spoike 253048dd0b Fix some q2/rtlight issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3772 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-20 03:31:41 +00:00
Spoike 6a4976300e fog control, vaugely similar to fitzquake, but runs slower. does at least work properly with rtlights.
fixed menutint.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3761 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-31 02:32:32 +00:00
TimeServ e4e2399c69 change out build number/version number logic, remove some unused variables
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3757 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-30 15:17:55 +00:00
Spoike 79497a07f7 overbrights.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3741 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-02 03:43:38 +00:00
Spoike 946b5d6f52 lots of useless stuff.
will attempt to load doom3 maps.
_gl_fog 1 and friends can be used to activate fog, still needs tweeks for use, not a final feature at all.
added gl_screenangle which rotates the screen, including hud.
seems to be some nvidia driver issue. may need end-tasking after video shuts down (including from-fullscreen vid_restarts).
double-frees on glsl shaders is now supposedly fixed.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3735 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-25 04:22:14 +00:00
Spoike dc2212aa84 Fixed a couple of warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-29 21:01:40 +00:00
Spoike a1c23c4445 linker fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3718 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-23 03:52:52 +00:00
Spoike efe2efa192 Attempting to unbreak things in really really subtle ways.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3717 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-23 03:51:27 +00:00
Spoike 8fc0df0f44 vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
Merged GL+D3D builds should work now too, but still not stable if you vid_restart too much.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3716 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-23 03:44:49 +00:00
Spoike 9b6ea1c114 Fix for recent timing issues, hopefully.
Fixed a couple of warnings.
Added voip options to menus.
GL+D3D merged builds compile, but d3d is probably broken still.
Added vid_gl_context_es2 cvar to attempt to init a gles context. Note that you also need to set the requested gl version correctly.
Changed qtv's webpage view slightly, for slightly updated npfte usage.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3714 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-04 02:56:16 +00:00
Spoike 4505f7321b various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3700 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-18 17:02:47 +00:00
Spoike 5d25e9991f Misc fixes+cleanups.
r_loadlit 2 will now use a few more cpu cores to get the job done, if it can.
Fixes the menu background shader that I broke.
Shader parser accepts cvars in more places.
d3d+gl now share common conwidth calcs code, fixing d3d issues.
d3d supports more backend features (no more gun in walls).
show_fps calcs the framerate itself, so is more accurate in regard to frame times, regardless of how much I break other stuff.
Now attempts to sleep a little between frames, to reduce cpu load and electricity (important on laptops maybe).
cl_netfps will now default to 100.Enabling independant physics by default. The framerate defaults to a max 500, to avoid too many issues with too small time deltas. You can still set it higher if you wish.
Enable voice chat by default (sorry moodles!).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-22 02:03:28 +00:00
Spoike da09f7ba44 Me having lots of fun with voice chat.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3656 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 02:40:31 +00:00
Spoike 5f71f6d355 Portals, skyspheres, particles, lighting, texture clamps work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3651 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 18:22:49 +00:00
Spoike f575777728 d3d renderer works a little better in q3.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3639 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 03:32:47 +00:00