Commit graph

206 commits

Author SHA1 Message Date
TimeServ
83cc102208 m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up
added particle fields inwater and spawnchance
changed particle field timelimit -> spawntime
emit state is now kept (fixes rid# 1015648 FINALLY)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1203 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-06 22:39:28 +00:00
TimeServ
c30d79eb31 fix to sw character drawing (should speed SW up)
gl_blend2d (hackish cvar to get 2d blending, should work?)
fixes to pluginless compile
few other small changes


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1202 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-06 07:18:29 +00:00
Mark Olsen
eb69ef9547 Endian fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1199 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-05 18:50:07 +00:00
Spoike
7903310326 Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
Lots of cool stuff.

r_shadows is still broken due to depth sorting of model (and thier depth value being written too late).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-03 23:14:59 +00:00
Mark Olsen
091aa86c94 Some MorphOS plugin stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1190 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-03 13:21:43 +00:00
Mark Olsen
625f6b8527 Added the MorphOS platform.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1184 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-01 14:21:46 +00:00
Mark Olsen
b171e40621 Stuffing some MorphOS code on CVS.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1183 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-01 14:17:27 +00:00
Spoike
63ff3fd453 Small bugfix, bug reported by Moodles.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1182 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-01 12:35:16 +00:00
Mark Olsen
3113fcad9e Fixed some NQ protocol related endian problems.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1176 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-29 22:26:43 +00:00
TimeServ
ea9c3b0360 software transtable rewrite, sw additive support for sprites/blob particles/line particles (no models yet), AddBlend/Trans functions need optimization
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1174 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-29 01:12:09 +00:00
Mark Olsen
c5c278da85 origional -> original.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1173 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 15:52:31 +00:00
Mark Olsen
46c05df0ea allways -> always.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1172 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 15:33:27 +00:00
Mark Olsen
19476733cb allready -> already.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1171 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 15:22:15 +00:00
Mark Olsen
20880b07be Fix use of uninitialised variable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1159 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-25 13:35:14 +00:00
Mark Olsen
b5d6325fe3 Redid COM_StripExtension to only strip from the first dot after the last slash in a filename.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1158 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-25 13:23:42 +00:00
Mark Olsen
1455020790 Added newline at end of file to shut up GCC.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1154 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-20 20:21:10 +00:00
Spoike
50a59ff11f rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now.
A couple of minor bugs fixed too.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1146 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-16 00:53:08 +00:00
Spoike
f1ea7c0c06 Q2 works, models are depth sorted (the same time as particles).
some extra macros added. We have a full set of dp te effect builtins (but not parsing them all yet... so not advertising them either).
Dedicated server does not build. I need to add some functions to svmodel.c
sound should work properly with roq/cin/avi playback.
gl_detail should work like in ezquake. there's also a new gl_detalscale cvar
bss size should be a small ammount smaller.
all the dp te builtins will send something. But fte can't parse all of them yet.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1145 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-14 01:57:34 +00:00
Mark Olsen
c428a29469 More endian fixes, Q3 maps work on big endian machines now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1143 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-09 17:14:55 +00:00
Mark Olsen
78390adbfa Some byteswapping for Q3 maps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1142 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-09 16:36:26 +00:00
Spoike
86b651132e Annother day of hacking finished.
Time for bed.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1137 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-08 00:37:52 +00:00
Mark Olsen
09d65658b4 Fixed to work on big endian.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1132 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-05 16:55:59 +00:00
Spoike
7e9bbc3fac ktpro should work better now woot. a few other things too
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1130 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-03 15:16:20 +00:00
Spoike
f85340b9a2 Big huge mega-whooping commit.
I wonder how many things this'll break...
On the plus side, nexuiz works well, and ktpro works as well as in mvdsv. Hurrah!


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1122 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-01 19:23:00 +00:00
TimeServ
d63bedbad1 -basegame fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1118 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-25 03:03:32 +00:00
Spoike
39990c213d I wonder how many things this will break...
Anyway, made the renderer more modular (multiple gl renderers in the same binary, supported properly - menu still needs work).
Rewrote parm1-16 handling, and added support for 17-32.
Lightstyle smoothing cvar: r_lightstylesmooth


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1113 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-22 17:10:13 +00:00
Spoike
c920170d2a Bugfix: fix crash with no active game paths...
Shouldn't really happen anyway.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1110 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-21 14:41:37 +00:00
Spoike
b172d60b88 Fixed some plugin problems.
loading/closing is more verbose (and a tiny bit easier)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1102 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-18 23:54:34 +00:00
Spoike
abc205c2e5 This is subtly more correct.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1101 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-18 23:53:21 +00:00
Spoike
dfd8e1aaed Redesigned sound code for greater modularity.
Added support for dp6/dp7 protocols (ents are still broken).
md3 tags should work properly (still suffer from origin-of-parent interpolation bugs)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1089 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-14 04:52:10 +00:00
Spoike
d2954819d4 Fixed a linux/ip6 crash
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1082 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-07 17:30:40 +00:00
Spoike
c2930803d4 hopefully, everything will work that little bit better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1072 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-04 04:20:20 +00:00
TimeServ
90725afe20 minor trailstate fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-30 11:05:44 +00:00
TimeServ
86f3912654 new trailstate system
te_lightning? and similar, and trail emit is no longer fps dependent
timelimit particle field added
te_*_end is still frame dependent and needs a resonable fix


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1062 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-30 04:34:47 +00:00
Mark Olsen
55fba7d181 Removed unused #include "glquake.h"
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1059 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-27 17:59:56 +00:00
Spoike
1534fee1ae Small fixes. Compiles in mingw and allows fte clients to connect without confusing them.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1055 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-27 05:41:07 +00:00
Spoike
95948b35ec Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
cl_netfps has also had some work.
Added polling of http-based master servers (gameaholic).
Lots of darkplaces compatability things added, for nexuiz.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1054 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-26 12:55:34 +00:00
Spoike
077fb0d98a q2/q3 clipping fixed (hopefully finally except for bsp objects, that is)
q2 server should work.
added support for addative (and things) blends from menu.dat


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1035 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-19 02:53:03 +00:00
Spoike
fcd206e295 That should fix the excessive ping/pl on dedicated posix servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1033 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-19 02:40:18 +00:00
Mark Olsen
0fc98d5021 Note to self: Do it right the first time next time.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1030 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-18 23:52:55 +00:00
Mark Olsen
d38f681655 Missing newlines in error messages.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1029 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-18 23:40:13 +00:00
TimeServ
2c175ab870 t_ beam effects to te_
type field added (normal, beam, decal)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1028 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-18 23:15:58 +00:00
Mark Olsen
e294a337fa Endian fixes to Mod_LoadWall()
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1027 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-18 23:01:51 +00:00
Spoike
4a0c02b685 Hopefully, the server will now run on 64bit archetectures.
Also, a piece of unitialialized memory should now be fixed.
there's a con_centertext cvar added
an extra default particle texture.
further dp protocol compatability stuff.
EF_ADDATIVE works on models and supposedly sprites. will do sw sprites too at some point.

Linux makefile needs work still.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1017 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-17 02:36:54 +00:00
Spoike
98bbcc2c94 big-endian network compatability.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1016 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-17 02:00:13 +00:00
Spoike
7c418ca423 qc string_t is now an int instead of char *, stringtable is char * instead of int.
Some fixes and extra stuff for nexuiz, but it took a protocol extension, which is currently assumed instead of queried.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1015 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-15 18:49:04 +00:00
Spoike
e348dc30a2 Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1011 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-13 10:42:48 +00:00
TimeServ
b93695279c prerel, sw fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@990 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-08 03:41:24 +00:00
Spoike
a9d9293fc1 Changed spikeset.
Some csqc tweeks, bugfixes, additional work (yay - prediction, keyboard input!)
Some teamplay tweeks, supports much more fuhquake-compatable teamplay stuff.
Changed the texture naming scheme a bit.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@979 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-26 16:04:12 +00:00
Spoike
4b48999fdc Preliminary RBSP support.
Q3 needs retesting.
With regard to lightmaps. It currently uses only the first lightmap on the surface, and doesn't yet respond to lightstyles. This can result in some fairly patchy edges, and is a bit darker in those areas. I need to rewrite a few other areas to get the rest to work properly (like how lightmaps are drawn...). Everything else should work fine (this doesn't include working gamecode of course).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@974 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-21 00:02:01 +00:00