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More endian fixes, Q3 maps work on big endian machines now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1143 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 2 additions and 3 deletions
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@ -2453,7 +2453,6 @@ void CModQ3_LoadRFaces (lump_t *l, qboolean useshaders)
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{
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out->plane = pl;
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out->texinfo = loadmodel->texinfo + LittleLong(in->shadernum);
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in->facetype = LittleLong(in->facetype);
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out->lightmaptexturenum = LittleLong(in->lightmapnum);
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out->light_s = LittleLong(in->lightmap_x);
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out->light_t = LittleLong(in->lightmap_y);
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@ -2847,8 +2846,8 @@ void CModQ3_LoadLeafs (lump_t *l)
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{
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for (j = 0; j < 3; j++)
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{
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out->minmaxs[0+j] = LittleFloat(in->mins[j]);
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out->minmaxs[3+j] = LittleFloat(in->maxs[j]);
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out->minmaxs[0+j] = LittleLong(in->mins[j]);
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out->minmaxs[3+j] = LittleLong(in->maxs[j]);
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}
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out->cluster = LittleLong ( in->cluster );
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out->area = LittleLong ( in->area ) + 1;
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