Commit graph

4390 commits

Author SHA1 Message Date
Spoike
fd13c057a0 ------------------------------------------------------------------------
r4171 | acceptthis | 2013-01-17 09:05:18 +0000 (Thu, 17 Jan 2013) | 1 line

gcc is more fussy, for better or worse.
------------------------------------------------------------------------


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4169 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:30:47 +00:00
Spoike
eb110b969a ------------------------------------------------------------------------
r4170 | acceptthis | 2013-01-17 09:00:58 +0000 (Thu, 17 Jan 2013) | 1 line

tiny fixes, because gcc is more fussy.
------------------------------------------------------------------------


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4168 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:30:22 +00:00
Spoike
8d5b217266 ------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines

removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. 
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
Spoike
4519fe7035 ------------------------------------------------------------------------
r4166 | acceptthis | 2012-12-22 07:03:26 +0000 (Sat, 22 Dec 2012) | 1 line

Should fix 3 bugs in the server. One crash, one that breaks server browsers, and one minor.
------------------------------------------------------------------------


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4166 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:13:26 +00:00
Spoike
6f539b77fa Support proquake-style loc files too. Hoepfully the heuristics to parse them will be okay...
Uses radial distance from the nearest point on the box, rather than simply the loc point, so QW logs should be unaffected, and the code doesn't really have to care whether its a box or a point.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4165 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-12-15 19:20:33 +00:00
Spoike
8ba7a5b9f7 fix multitouch.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4164 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-12-15 00:25:54 +00:00
Spoike
d8fdaabfe4 fix -window etc.
Support 'color 0x00ff00' for green skins. Cos we might as well.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4163 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-12-12 22:16:08 +00:00
Spoike
a6e278ca21 fix for fussy drivers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4162 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-12-12 18:45:07 +00:00
Spoike
2532507afd fix up non-shadowmap spot lights.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4161 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-12-04 19:39:25 +00:00
Spoike
95266f8215 d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
Fixed d3d11 vs d3d9 conflicts when switching renderers.
Fixed hlsl-less d3d9 lava.
Added gl_specular_fallback to override the default gloss level.
Added these cvars to give more control over imported/dlight lighting r_shadow_realtime_dlight_ambient r_shadow_realtime_dlight_diffuse r_shadow_realtime_dlight_specular r_editlights_import_radius r_editlights_import_ambient r_editlights_import_diffuse r_editlights_import_specular. Effective value of r_editlights_import_specular is now 1. Was 4.
Fixed spot/cube/smap lights.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4160 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-12-04 19:37:57 +00:00
Spoike
52bacf161b Made the lights editor more useful/usable.
tints for terrain, nicer save+load commands.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4159 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-12-04 18:19:20 +00:00
Spoike
472710d177 support SPOT without PCF.
don't spam about SPECULAR.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4158 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-12-04 17:09:00 +00:00
Spoike
0b4d06b4ff Check /usr/share/quake to see if quake is installed there.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4157 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-30 02:50:50 +00:00
Spoike
d248ce223f added support for persistent particle effects in hexen2.
tweaked shutdown of sql to not make sql unusable after 'disconnect' on a listen server, fixed a couple of mem leaks.
audio no longer starts up twice in windows.
removed specular permutation. its either globally active or globally inactive.
Use oblique near-plane clipping instead of a clipplane, fixing our rtlighting+water warping.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4156 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-29 13:37:48 +00:00
Spoike
e82dd608a6 fix for gl_contrast and presets breaking hexen2's particles.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4155 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-27 23:50:58 +00:00
Spoike
ca9bad4f1a compile fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4154 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-27 06:24:25 +00:00
Spoike
ea1f452b99 Small compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4153 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-27 06:06:25 +00:00
Spoike
53a7b3d47c added support for external capture plugins - and using avcodec as a plugin.c.
The ragdoll API is potentially usable now, but still really limited.
Enabled SQL requests by default using sqlite. Note that you'll need the sqlite dll to use this. MySQL should still be usable, but I didn't try. MySQL requires -DUSE_MYSQL to compile it, and a dll and -mysql argument to enable it.
Fixed nacl.
NPFTE plugin now invokes an exe to run the game rather than running the game within the browser.
externvalue builtin now accepts & prefix to return a pointer instead.
Fixed vector autocvars.
uri_get, bufstr_add, bufstr_free, now functional.
QC debugger can now show asm if line numbers are not available.
Added support for QC watchpoints. Use the watchpoint command.
gl_specular now give specular even without rtlights, thankfully not as blatently, but its there.
android will not crash due to supported audio formats, and gles2 can be selected via a cvar (requires full FTEDroidActivity/program restart).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4152 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-27 03:23:19 +00:00
Spoike
705e1ab0e0 fix for the writetofile builtin. This builtin should work now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4151 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-20 18:49:57 +00:00
Lance
9552e7fb64 Tweaking Speex still
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4150 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-25 07:02:09 +00:00
Lance
cc0f60c2f7 Let's hope I got it right this time
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4149 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-25 06:10:20 +00:00
Lance
978af08cbf Fix my mistake in last commit
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-25 06:05:20 +00:00
Lance
c3fc546b7f Forgot to add these
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4147 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-25 05:05:37 +00:00
Lance
5747d75042 Added Speex development files, updated headers as well.
Makefile changed to statically compile Speex into FTEQW where possible.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4146 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-25 04:52:55 +00:00
Lance
8d4a0a671c Disable Ogg for Mac too
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4145 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 14:05:19 +00:00
Lance
c8d3f617e0 MorphOS doesn't need Ogg
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4144 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 12:57:12 +00:00
Lance
089f40b8e6 Prefer the stable MinGW 64bit compiler over the experimental one.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4143 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 12:49:23 +00:00
Lance
4a096710c7 MinGW 64bit OggVorbis libs
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4142 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 05:24:13 +00:00
Lance
70c0818c4c Enabled Ogg in Linux builds
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4141 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 04:16:38 +00:00
Lance
ad2eee77a8 Ogg Vorbis libs that are compatible with the shell
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4140 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 04:15:40 +00:00
Lance
e38c3ebd08 Forgot to commit the 2 libvorbis static libs
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4139 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 03:15:25 +00:00
Lance
c16517fbcb OggVorbis support now turned on (AVAIL_OGGVORBIS)
Ogg/Vorbis: Will now look for 'libvorbisfile-3.dll' as well as 'vorbisfile.dll' in Windows.
MinGW builds now have OggVorbis statically linked. (LIBVORBISFILE_STATIC)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4138 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 02:59:31 +00:00
Spoike
b184da13a4 code to cope with -DLIBVORBISFILE_STATIC for moodles to use his statically linked libogg/libvorbis.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4137 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 01:32:10 +00:00
Spoike
0fda04dc46 bumped sanity limit for gb.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4136 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-22 18:19:22 +00:00
Lance
78b59d54c3 Allow win32 fte to be large address aware (access beyond 2GB address space).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4135 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-22 14:26:47 +00:00
Spoike
60e9a3b3c6 fix an 'java.lang.IllegalArgumentException: pointerIndex out of
range' on multitouch events.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4134 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-18 21:46:50 +00:00
Spoike
beedecc3e9 Don't be confusing in linux, even if we're less informative.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4133 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-18 15:20:00 +00:00
Spoike
ec536b4908 add yes/no buttons to the quit menu
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4132 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-18 10:13:15 +00:00
Spoike
1eb9fa0d76 avoid potential crash
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4131 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-18 10:10:11 +00:00
Spoike
e9de58cf6a couple of compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4130 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-14 11:20:14 +00:00
Spoike
e31ebac4cb make the linux port act a bit more like the windows port, for better or worse
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4129 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-14 10:57:11 +00:00
Spoike
b84d03a87c validate that we actually have a proper implementation of GL_ARB_vertex_array_object, to avoid virtualbox crashes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4128 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-14 10:55:09 +00:00
Spoike
670dadcecf don't show link gibberish on stdout
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4127 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-14 10:53:50 +00:00
Spoike
cac1e0fb57 Unified input subsystems. Should now all act the same.
_windowed_mouse 0 on windows is basically identical to mono-touch on android, at least the touchless emulator. :)
This needs testing on other platforms. Committing so I can easily get my source onto loonix.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4126 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-14 09:00:49 +00:00
Spoike
586cedea8b Directly query client for video size.
Berkelium focus now properly tracked. The cursor blinks on google. yay.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4125 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-13 01:00:53 +00:00
Spoike
5d9ba4b548 Added console-links support.
Shift click IPs/words/links on the console to enter them as arguments.
Fixed some utf-8 issues.
Fixed issue with csaddon.dat not loading in release builds.
Fixed berkelium inputs, should have a full range of keys now, though there's still no 'back' support.
Bad name rejection made more paranoid.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4124 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-13 00:56:31 +00:00
Spoike
fc2ab857f5 clarified error message. also testing moodles' buildbot's email feature. mwahaha.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4123 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-12 00:22:32 +00:00
Spoike
4cc1341b22 couple of fixes for q2 + berkelium.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4122 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-10 22:58:51 +00:00
Spoike
c9d051b710 fix mingl
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4121 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-08 05:30:46 +00:00
Spoike
3a6f3fd66c 64bit plugin fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4120 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-08 05:29:52 +00:00