Spoike
75fb5f5398
The different aspects of directx are now activated independently from each other, allowing greater custom build control.
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Tweeked win64 options so as not to conflict with 32bit builds.
Win64 builds now with NO_LIBRARIES added. Yes, you need to provide 64bit libraries yourself if you want to use them (dinput/dsound should be part of the directx sdk and are, strictly speaking, not re-distributable). See bothdefs.h for how to activate individual 64bit libs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3138 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 04:37:24 +00:00
Mark Olsen
c3e186ef7a
Spike is ordering me to break things again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3121 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 14:31:11 +00:00
Mark Olsen
9adb6c81d9
Reverted to revision 3116. Spike, use a real compiler.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3119 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 13:49:12 +00:00
Spoike
c737b31f1b
Reverted bigfoot's reversion. Fixing the reason why bigfoot felt a need to revert - an old prototype in the header. This should make sw rendered particles a bit better.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3117 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 04:34:12 +00:00
TimeServ
8b658df029
attempted vs2008 compile fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3102 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-18 01:47:48 +00:00
Mark Olsen
2f59695476
Reverted to r3051
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3100 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-15 16:06:55 +00:00
Spoike
4b1032c337
Script particles and d3d renderer will now build again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3099 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-15 04:58:12 +00:00
Spoike
6e3f69f504
d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
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fte particle scripts are disabled (classic works).
I'll fix these in the new year.
Redid framestate stuff again. Slightly better now, but this is the bulk of the changes here.
Reworked the renderqueue to provide batches of items instead of individual items. This cleans up the particle rendering code significantly, and is a step towards multiple concurrent particle systems. fte's scripted particles are broken as I'm trying to find a way to rework them to batch types together, rather than having to restart each batch after each particle when you have two particles in a trail. I'll fix it some time.
Reworked some alias model code regarding skeletal models. Added some conceptual skeletal bone control builtins available to csqc. Currently it can query the bone names and save off animation states, but can't animate - its just not complete.
Added more info to glsl custom shaders.
Updated surface sorting on halflife maps to properly cope with alphaed entities, rather than just texture-based blends (q2-style).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:55:20 +00:00
Spoike
e4c9d744a8
Why do I still have commit access?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-30 05:31:16 +00:00
Spoike
dce284811e
Minor update...
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Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-09 22:29:28 +00:00
TimeServ
828b3e99ab
fix a few casting issues allowing maps such as warpa, etc. to load (probably not done here)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3028 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-08-06 12:11:27 +00:00
TimeServ
0adc1e1054
clear colorshifts on disconnect, don't decrease cshifts on gamma change, fix warning
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3009 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-06-12 23:19:47 +00:00
Spoike
519983dee2
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-06-01 22:06:22 +00:00
TimeServ
14baffd9b6
trashed stack/hunk alignment code assumptions with sw
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2900 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-02 07:27:10 +00:00
Molgrum
1e64dfd76d
Patch from Spike. Two new ruleset cvars, one that prevents custom eyes models, one that prevents custom skins on packs/eyes (this doesn't work yet, needs fix).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2898 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-01 15:21:14 +00:00
Mark Olsen
83d23423ab
characture -> character
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2882 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-28 13:27:30 +00:00
TimeServ
9f09a30019
r_fastskycolour accepts rgb format
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2857 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-13 05:05:30 +00:00
Molgrum
0f02f12b8b
s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2717 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-05 18:08:47 +00:00
Molgrum
379efc8376
s/thier/their
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2716 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-05 17:43:26 +00:00
Mark Olsen
31ab61b06b
Updated.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2694 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-26 15:08:42 +00:00
Mark Olsen
faac72835c
SP_#? -> CON_#?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2686 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-23 15:28:06 +00:00
Mark Olsen
b97f2c5d69
No more HandlePause crap.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2685 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-23 15:20:46 +00:00
Mark Olsen
93a505f0a8
Now registering the in_xflip cvar.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2682 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-23 09:55:38 +00:00
Mark Olsen
fe4eccc0c4
Cvar support.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2680 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 22:56:52 +00:00
Mark Olsen
ada007babb
Added GPL header.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2679 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 22:50:47 +00:00
Mark Olsen
7d1f0f71e9
Support for Fodquake video code in software rendering.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2676 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 22:24:22 +00:00
Mark Olsen
f9b3c08f96
Fixed some poor spelling.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2673 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 19:31:01 +00:00
Spoike
0a682a76d6
Resolved conflicts with macosx header files
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2671 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 19:28:27 +00:00
Mark Olsen
413cc5ff0a
Added a dummy SW video renderer.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2670 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 19:24:31 +00:00
Mark Olsen
2fbafd9ef4
Removed Sys_OpenWindow(), Sys_EraseWindow(), Sys_DrawCircle() and Sys_DisplayWindow().
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2669 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 19:13:54 +00:00
TimeServ
13eeec99a2
removed gl_loadmd2/gl_loadmd3, added r_replacemodels, r_particlesdesc is now separated by spaces and ;
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2658 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-13 22:27:56 +00:00
Mark Olsen
589292cfe1
Added copyright header.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2645 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-09 14:30:04 +00:00
Spoike
eb16ac9933
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2538 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-23 11:48:53 +00:00
Spoike
e99114a375
Allow sw sdl to compile,
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2537 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-23 11:46:34 +00:00
Spoike
0ba5341e4e
Fixed sw renderer's console background when the input image is not 320*200.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2533 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-23 11:00:26 +00:00
Mark Olsen
7ef4972a5b
Reverted :)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2528 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-20 17:40:36 +00:00
Spoike
3028037b3c
fixed an endian bug
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2527 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-20 17:38:35 +00:00
Spoike
1f9484f93d
One d3d renderer.
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Wonder how much this breaks.
Place your bets now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2501 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-05-25 22:16:29 +00:00
Spoike
9ed683614a
Mostly software renderer fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2487 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-03-28 13:27:35 +00:00
Mark Olsen
3df97e1e19
Added support for (GL|SW)VID_SetCaption to the X code.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2486 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-03-28 12:57:05 +00:00
Mark Olsen
900d16ee65
Added support for (GL|SW)VID_SetCaption to the MorphOS port.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2485 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-03-28 12:37:30 +00:00
TimeServ
6b57afe022
fix 8-bit sw on 64-bit X
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2438 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-11-01 07:23:08 +00:00
TimeServ
6c8223f606
fix PNG screenshots under AMD64, fix 8bpp screenshots under X
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2437 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-10-31 04:12:20 +00:00
Spoike
742c8df40b
Added code to check for truncated BSPs.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2398 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-10-05 21:12:04 +00:00
Spoike
97f836b5ed
Just fixing my errors before TimeServ moans some more.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2383 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-09-17 02:42:18 +00:00
TimeServ
bded857feb
force flame models to render fullbright, very slight fps increase with r_shadows
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2320 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-08 06:24:07 +00:00
TimeServ
3866a4c292
add r_drawflat_nonworldmodel, defaults to 0
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2315 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-04 16:02:03 +00:00
TimeServ
a10f1f22a6
cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2310 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-02 17:42:36 +00:00
TimeServ
637633af80
vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2304 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-29 04:50:24 +00:00
TimeServ
b720455bb8
fix without Q2CLIENT/NQPROT build, software renderer with plugins fix, misc fixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2298 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-28 21:56:04 +00:00