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Fix some missing ambient sounds on large bloated maps/mods (this really should have been fixed years ago).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6281 fc73d0e0-1445-4013-8a0c-d673dee63da5
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4afdb54861
commit
c4b043d39f
5 changed files with 34 additions and 12 deletions
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@ -4973,23 +4973,34 @@ static void CL_ParseStaticProt (int baselinetype)
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CL_ParseStaticSound
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===================
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*/
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static void CL_ParseStaticSound (qboolean large)
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static void CL_ParseStaticSound (unsigned int flags)
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{
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extern cvar_t cl_staticsounds;
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vec3_t org;
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int sound_num;
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size_t sound_num;
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float vol, atten;
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int i;
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if (flags & ~(1))
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Host_EndGame("CL_ParseStaticSound: unsupported flags & %x\n", flags&~(1));
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for (i=0 ; i<3 ; i++)
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org[i] = MSG_ReadCoord ();
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if (large || (cls.protocol == CP_NETQUAKE && cls.protocol_nq == CPNQ_BJP2))
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sound_num = (unsigned short)MSG_ReadShort();
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if (flags || (cls.protocol == CP_NETQUAKE && cls.protocol_nq == CPNQ_BJP2))
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{
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if (cls.fteprotocolextensions2&PEXT2_LERPTIME)
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sound_num = (unsigned short)MSG_ReadULEB128();
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else
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sound_num = (unsigned short)MSG_ReadShort();
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}
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else
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sound_num = MSG_ReadByte ();
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vol = MSG_ReadByte ()/255.0;
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atten = MSG_ReadByte ()/64.0;
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if (sound_num >= countof(cl.sound_precache))
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return; //no crashing, please.
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vol *= cl_staticsounds.value;
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if (vol < 0)
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return;
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@ -7520,6 +7531,9 @@ void CLQW_ParseServerMessage (void)
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case svc_spawnstaticsound:
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CL_ParseStaticSound (false);
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break;
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case svcfte_spawnstaticsound2:
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CL_ParseStaticSound (MSG_ReadByte());
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break;
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case svc_cdtrack:
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{
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@ -334,6 +334,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define svcfte_temp_entity_sized 91 //svc_temp_entity with an extra short size right after the svc (high bit means nq, unset means qw).
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#define svcfte_csqcentities_sized 92 //entity lump for csqc (with size info)
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#define svcfte_setanglebase 93 //updates the base angle (and optionally locks the view, otherwise nudging it without race conditions.)
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#define svcfte_spawnstaticsound2 94 //*sigh*
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//fitz svcs
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#define svcfitz_skybox 37
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@ -3675,7 +3675,7 @@ void PF_ambientsound_Internal (float *pos, const char *samp, float vol, float at
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VectorCopy(pos, state->position);
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state->soundnum = soundnum;
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state->volume = bound(0, (int)(vol*255), 255);
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state->attenuation = attenuation*64;
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state->attenuation = bound(0,attenuation*64,255);
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}
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static void QCBUILTIN PF_ambientsound (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
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@ -1201,11 +1201,8 @@ void SV_StartSound (int ent, vec3_t origin, float *velocity, int seenmask, int c
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return;
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}
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if (attenuation < 0 || attenuation > 4)
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{
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Con_Printf ("SV_StartSound: attenuation = %f", attenuation);
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return;
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}
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if (attenuation < 0 || attenuation >= 4)
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Con_DPrintf ("SV_StartSound: attenuation = %f", attenuation);
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if (channel < 0 || channel > 255)
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{
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@ -1694,9 +1694,14 @@ void SV_SendClientPrespawnInfo(client_t *client)
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large = true;
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if (client->protocol == SCP_BJP3)
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continue; //not supported
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else if (ISQWCLIENT(client) && (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS))
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{
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MSG_WriteByte(&client->netchan.message, svcfte_spawnstaticsound2);
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MSG_WriteByte(&client->netchan.message, 1);
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}
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else if (ISDPCLIENT(client))
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MSG_WriteByte(&client->netchan.message, svcdp_spawnstaticsound2);
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else if (ISNQCLIENT(client))
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else if (client->protocol == SCP_FITZ666)
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MSG_WriteByte(&client->netchan.message, svcfitz_spawnstaticsound2);
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else
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continue; //not supported
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@ -1707,7 +1712,12 @@ void SV_SendClientPrespawnInfo(client_t *client)
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for (i=0 ; i<3 ; i++)
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MSG_WriteCoord(&client->netchan.message, sound->position[i]);
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if (large)
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MSG_WriteShort(&client->netchan.message, sound->soundnum);
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{
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if (client->fteprotocolextensions2&PEXT2_LERPTIME)
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MSG_WriteULEB128(&client->netchan.message, sound->soundnum);
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else
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MSG_WriteShort(&client->netchan.message, sound->soundnum);
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}
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else
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MSG_WriteByte(&client->netchan.message, sound->soundnum);
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MSG_WriteByte(&client->netchan.message, sound->volume);
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