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Make sure freecs etc do heartbeats despite not giving a poop about nq/dp.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6333 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -348,8 +348,10 @@ static void SV_Master_SingleHeartbeat(net_masterlist_t *master)
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//we default to FTE-Quake when running quake so at least that part is fair.
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//we default to FTE-Quake when running quake so at least that part is fair.
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//however, I made QSS also look for FTE-Quake servers too, so that's messy with listen_nq 0, but that's true if listen_dp is set.
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//however, I made QSS also look for FTE-Quake servers too, so that's messy with listen_nq 0, but that's true if listen_dp is set.
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//so we want to be quite permissive here, at least with custom builds that will default to these cvars set to 0.
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//so we want to be quite permissive here, at least with custom builds that will default to these cvars set to 0.
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//Note that Darkplaces clients are supposed to be able to use the qw protocol, so it should be okay to heartbeat as Darkplaces-Quake here even when not doing any nq protocols.
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//either way, custom protocols tend to require ftemaster/dpmaster so we want to heartbeat regardless.
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#if defined(NQPROT) && !defined(QUAKETC)
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#if defined(NQPROT) && !defined(QUAKETC)
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if (sv_listen_dp.value || sv_listen_nq.value)
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if (sv_listen_dp.value || sv_listen_nq.value || strcasecmp(com_protocolname.string, "FTE-Quake"))
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#endif
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#endif
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{
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{
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//darkplaces here refers to the master server protocol, rather than the game protocol
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//darkplaces here refers to the master server protocol, rather than the game protocol
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