diff --git a/engine/client/net_master.c b/engine/client/net_master.c index 041444cd6..ca2a7f8c9 100644 --- a/engine/client/net_master.c +++ b/engine/client/net_master.c @@ -348,8 +348,10 @@ static void SV_Master_SingleHeartbeat(net_masterlist_t *master) //we default to FTE-Quake when running quake so at least that part is fair. //however, I made QSS also look for FTE-Quake servers too, so that's messy with listen_nq 0, but that's true if listen_dp is set. //so we want to be quite permissive here, at least with custom builds that will default to these cvars set to 0. + //Note that Darkplaces clients are supposed to be able to use the qw protocol, so it should be okay to heartbeat as Darkplaces-Quake here even when not doing any nq protocols. + //either way, custom protocols tend to require ftemaster/dpmaster so we want to heartbeat regardless. #if defined(NQPROT) && !defined(QUAKETC) - if (sv_listen_dp.value || sv_listen_nq.value) + if (sv_listen_dp.value || sv_listen_nq.value || strcasecmp(com_protocolname.string, "FTE-Quake")) #endif { //darkplaces here refers to the master server protocol, rather than the game protocol