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Fix stupid bug resulting in crashes when loading saved games, reported by TwinBeast.
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@ -2860,7 +2860,7 @@ void SV_DoDirectConnect(svconnectinfo_t *fte_restrict info)
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if (newcl)
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{ //client is reprising a loaded slot.
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if (cl->istobeloaded)
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if (newcl->istobeloaded)
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{
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SV_BroadcastTPrintf(PRINT_HIGH, "%s reprises %s\n", name, newcl->name);
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Con_DPrintf("%s:Using loadzombie\n", svs.name);
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