fteqw/engine/common/cvar.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cvar.c -- dynamic variable tracking
#include "quakedef.h"
#include "shader.h"
cvar_group_t *cvar_groups;
hashtable_t cvar_hash;
bucket_t *cvar_buckets[1024];
int cvar_watched;
//cvar_t *cvar_vars;
static char *cvar_null_string = "";
static char *cvar_zero_string = "0";
static char *cvar_one_string = "1";
char *Cvar_DefaultAlloc(char *str)
{
char *c;
if (str[0] == '\0')
return cvar_null_string;
if (str[0] == '0' && str[1] == '\0')
return cvar_zero_string;
if (str[0] == '1' && str[1] == '\0')
return cvar_one_string;
c = (char *)Z_Malloc(strlen(str)+1);
Q_strcpy(c, str);
return c;
}
void Cvar_DefaultFree(char *str)
{
if (str == cvar_null_string)
return;
else if (str == cvar_zero_string)
return;
else if (str == cvar_one_string)
return;
else
Z_Free(str);
}
/*
============
Cvar_FindVar
============
*/
cvar_t *Cvar_FindVar (const char *var_name)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
return Hash_GetInsensitive(&cvar_hash, var_name);
/*
cvar_group_t *grp;
cvar_t *var;
for (grp=cvar_groups ; grp ; grp=grp->next)
for (var=grp->cvars ; var ; var=var->next)
{
if (!Q_strcasecmp (var_name, var->name))
return var;
if (var->name2 && !Q_strcasecmp (var_name, var->name2))
return var;
}
*/
return NULL;
}
cvar_group_t *Cvar_FindGroup (const char *group_name)
{
cvar_group_t *grp;
for (grp=cvar_groups ; grp ; grp=grp->next)
if (!Q_strcasecmp (group_name, grp->name))
return grp;
return NULL;
}
cvar_group_t *Cvar_GetGroup(const char *gname)
{
cvar_group_t *g;
if (!gname)
gname = "Miscilaneous vars";
g = Cvar_FindGroup(gname);
if (g)
return g;
g = (cvar_group_t*)Z_Malloc(sizeof(cvar_group_t) + strlen(gname)+1);
g->name = (char*)(g+1);
strcpy((char*)g->name, gname);
g->next = NULL;
g->next = cvar_groups;
cvar_groups = g;
return g;
}
// converts a given single cvar flag into a human readable string
char *Cvar_FlagToName(int flag)
{
switch (flag)
{
case CVAR_ARCHIVE:
return "archive";
case CVAR_USERINFO:
return "userinfo";
case CVAR_SERVERINFO:
return "serverinfo";
case CVAR_NOSET:
return "noset";
case CVAR_LATCH:
return "latch";
case CVAR_POINTER:
return "pointer";
case CVAR_NOTFROMSERVER:
return "noserver";
case CVAR_USERCREATED:
return "userset";
case CVAR_CHEAT:
return "cheat";
case CVAR_SEMICHEAT:
return "semicheat";
case CVAR_RENDERERLATCH:
return "renderlatch";
case CVAR_SERVEROVERRIDE:
return "serverlatch";
case CVAR_RENDERERCALLBACK:
return "rendercallback";
case CVAR_NOUNSAFEEXPAND:
return "nounsafeexpand";
case CVAR_RULESETLATCH:
return "rulesetlatch";
case CVAR_SHADERSYSTEM:
return "shadersystem";
case CVAR_NOSAVE:
return "nosave";
case CVAR_TELLGAMECODE:
return "autocvar";
case CVAR_CONFIGDEFAULT:
return "";
case CVAR_NORESET:
return "noreset";
}
return NULL;
}
//lists commands, also prints restriction level
#define CLF_RAW 0x1
#define CLF_LEVEL 0x2
#define CLF_ALTNAME 0x4
#define CLF_VALUES 0x8
#define CLF_DEFAULT 0x10
#define CLF_LATCHES 0x20
#define CLF_FLAGS 0x40
#define CLF_FLAGMASK 0x80
void Cvar_List_f (void)
{
cvar_group_t *grp;
cvar_t *cmd;
char *var, *search, *gsearch;
int gnum, i, num = 0;
int listflags = 0, cvarflags = 0;
char strtmp[512];
static char *cvarlist_help =
"cvarlist list all cvars matching given parameters\n"
"Syntax: cvarlist [-FLdhlrv] [-f flag] [-g group] [cvar]\n"
" -F shows cvar flags\n"
" -L shows latched values\n"
" -a shows cvar alternate names\n"
" -d shows default cvar values\n"
" -f shows only cvars with a matching flag, more than one -f can be used\n"
" -g shows only cvar groups using wildcards in group\n"
" -h shows this help message\n"
" -l shows cvar restriction levels\n"
" -r removes group and list headers\n"
" -v shows current values\n"
" cvar indicates the cvar to show, wildcards (*,?) accepted\n"
"Cvar flags are:"
;
if (Cmd_Argc() == 1)
goto showhelp;
gsearch = search = NULL;
for (i = 1; i < Cmd_Argc(); i++)
{
var = Cmd_Argv(i);
if (*var == '-')
{
// short options
for (var++; *var; var++)
{
switch (*var)
{
case 'g':
// fix this so we can search for multiple groups
i++;
if (i >= Cmd_Argc())
{
Con_Printf("Missing parameter for -g\nUse cvarlist -h for help\n");
return;
}
gsearch = Cmd_Argv(i);
break;
case 'a':
listflags |= CLF_ALTNAME;
break;
case 'l':
listflags |= CLF_LEVEL;
break;
case 'r':
listflags |= CLF_RAW;
break;
case 'v':
listflags |= CLF_VALUES;
break;
case 'd':
listflags |= CLF_DEFAULT;
break;
case 'L':
listflags |= CLF_LATCHES;
break;
case 'f':
{
char *tmpv;
listflags |= CLF_FLAGMASK;
i++;
if (i >= Cmd_Argc())
{
Con_Printf("Missing parameter for -f\nUse cvarlist -h for help\n");
return;
}
tmpv = Cmd_Argv(i);
for (num = 1; num <= CVAR_LASTFLAG; num <<= 1)
{
char *tmp;
tmp = Cvar_FlagToName(num);
if (tmp && !stricmp(tmp, tmpv))
{
cvarflags |= num;
break;
}
}
if (num > CVAR_LASTFLAG)
{
Con_Printf("Invalid cvar flag name\nUse cvarlist -h for help\n");
return;
}
}
break;
case 'F':
listflags |= CLF_FLAGS;
break;
case 'h':
showhelp:
// list options
Con_Printf("%s", cvarlist_help);
for (num = 1; num <= CVAR_LASTFLAG; num <<= 1)
{
// no point caring about the content of var at this point
var = Cvar_FlagToName(num);
if (var)
Con_Printf(" %s", var);
}
Con_Printf("\n\n");
return;
case '-':
break;
default:
Con_Printf("Invalid option for cvarlist\nUse cvarlist -h for help\n");
return;
}
}
}
else
search = var;
}
// this is sane.. hopefully
if (gsearch)
Q_strlwr(gsearch);
if (search)
Q_strlwr(search);
for (grp=cvar_groups ; grp ; grp=grp->next)
{
// list only cvars with group search substring
if (gsearch)
{
Q_strncpyz(strtmp, grp->name, 512);
Q_strlwr(strtmp);
if (!wildcmp(gsearch, strtmp))
continue;
}
gnum = 0;
for (cmd=grp->cvars ; cmd ; cmd=cmd->next)
{
// list only non-restricted cvars
if ((cmd->restriction?cmd->restriction:rcon_level.ival) > Cmd_ExecLevel)
continue;
// list only cvars with search substring
if (search)
{
Q_strncpyz(strtmp, cmd->name, 512);
Q_strlwr(strtmp);
if (!wildcmp(search, strtmp))
{
if (cmd->name2)
{
Q_strncpyz(strtmp, cmd->name2, 512);
Q_strlwr(strtmp);
if (!wildcmp(search, strtmp))
continue;
}
else
continue;
}
}
// list only cvars with matching flags
if ((listflags & CLF_FLAGMASK) && !(cmd->flags & cvarflags))
continue;
// print cvar list header
if (!(listflags & CLF_RAW) && !num)
Con_TPrintf("CVar list:\n");
// print group header
if (!(listflags & CLF_RAW) && !gnum)
Con_Printf("%s --\n", grp->name);
// print restriction level
if (listflags & CLF_LEVEL)
Con_Printf("(%i) ", cmd->restriction);
// print cvar name
Con_Printf("%s", cmd->name);
// print current value
if (listflags & CLF_VALUES)
{
if (*cmd->string)
Con_Printf(" %s", cmd->string);
}
// print default value
if (cmd->defaultstr && (listflags & CLF_DEFAULT))
Con_Printf(", default \"%s\"", cmd->defaultstr);
// print alternate name
if ((listflags & CLF_ALTNAME) && cmd->name2)
Con_Printf(", alternate %s", cmd->name2);
// print cvar flags
if (listflags & CLF_FLAGS)
{
for (i = 1; i <= CVAR_LASTFLAG; i <<= 1)
{
if (i & cmd->flags)
{
var = Cvar_FlagToName(i);
if (var)
Con_Printf(" %s", var);
}
}
}
// print latched value
if (listflags & CLF_LATCHES)
{
if (cmd->latched_string)
Con_Printf(", latched as \"%s\"", cmd->latched_string);
}
// print new line to finish individual cvar
Con_Printf("\n");
num++;
gnum++;
}
// print new line to seperate groups
if (!(listflags & CLF_RAW) && gnum)
Con_Printf("\n");
}
}
//default values are meant to be constants.
//sometimes that just doesn't make sense.
//so provide a safe way to change it (MUST be initialised to NULL)
void Cvar_SetEngineDefault(cvar_t *var, char *val)
{
qboolean wasdefault = (var->defaultstr == var->enginevalue);
Z_Free(var->enginevalue);
if (val)
var->enginevalue = Z_StrDup(val);
else
var->enginevalue = NULL;
if (wasdefault)
var->defaultstr = var->enginevalue;
}
void Cvar_LockDefaults_f(void)
{
cvar_group_t *grp;
cvar_t *cmd;
for (grp=cvar_groups ; grp ; grp=grp->next)
{
for (cmd=grp->cvars ; cmd ; cmd=cmd->next)
{
if (cmd->flags & (CVAR_NOSET | CVAR_CHEAT))
continue;
if (strcmp(cmd->string, cmd->defaultstr))
{
if (cmd->defaultstr != cmd->enginevalue)
Cvar_DefaultFree(cmd->defaultstr);
cmd->defaultstr = Cvar_DefaultAlloc(cmd->string);
}
}
}
}
void Cvar_PurgeDefaults_f(void)
{
cvar_group_t *grp;
cvar_t *cmd;
for (grp=cvar_groups ; grp ; grp=grp->next)
{
for (cmd=grp->cvars ; cmd ; cmd=cmd->next)
{
if (!cmd->enginevalue)
continue; //can't reset the cvar's default if its an engine cvar.
if (cmd->flags & CVAR_NOSET)
continue;
if (cmd->defaultstr != cmd->enginevalue)
{
Cvar_DefaultFree(cmd->defaultstr);
cmd->defaultstr = cmd->enginevalue;
}
}
}
}
#define CRF_ALTNAME 0x1
void Cvar_Reset_f (void)
{
cvar_group_t *grp;
cvar_t *cmd;
int i, listflags=0, exclflags;
char *var;
char *search, *gsearch;
char strtmp[512];
char *resetval;
char *pendingval;
search = gsearch = NULL;
exclflags = 0;
// parse command line options
for (i = 1; i < Cmd_Argc(); i++)
{
var = Cmd_Argv(i);
if (*var == '-')
{
// short options
for (var++; *var; var++)
{
switch (*var)
{
case 'a':
listflags |= CRF_ALTNAME;
break;
case 'g':
// fix this so we can search for multiple groups
i++;
if (i >= Cmd_Argc())
{
Con_Printf("Missing parameter for -g\nUse cvarlist -h for help\n");
return;
}
gsearch = Cmd_Argv(i);
break;
case 'u':
exclflags |= CVAR_USERCREATED;
case 'h':
Con_Printf("cvarreset resets all cvars to default values matching given parameters\n"
"Syntax: cvarreset [-ahu] (-g group)/cvar\n"
" -a matches cvar against alternate cvar names\n"
" -g matches using wildcards in group\n"
" -h shows this help message\n"
" -u excludes user cvars\n"
" cvar indicates the cvars to reset, wildcards (*, ?) accepted\n"
"A -g or cvar is required\n");
return;
default:
Con_Printf("Invalid option for cvarreset\nUse cvarreset -h for help\n");
return;
}
}
}
else
search = var;
}
if (!search && !gsearch)
{
Con_Printf("No group or cvars given\nUse cvarreset -h for help\n");
return;
}
// this should be sane.. hopefully
if (search)
Q_strlwr(search);
if (gsearch)
Q_strlwr(gsearch);
if (search && !strcmp(search, "*"))
search = NULL;
if (gsearch && !strcmp(gsearch, "*"))
gsearch = NULL;
for (grp=cvar_groups ; grp ; grp=grp->next)
{
if (gsearch)
{
Q_strncpyz(strtmp, grp->name, 512);
Q_strlwr(strtmp);
if (!wildcmp(gsearch, strtmp))
continue;
}
for (cmd=grp->cvars ; cmd ; cmd=cmd->next)
{
// reset only non-restricted cvars
if ((cmd->restriction?cmd->restriction:rcon_level.ival) > Cmd_ExecLevel)
continue;
// don't reset cvars with matched flags
if (exclflags & cmd->flags)
continue;
// reset only cvars with search substring
if (search)
{
Q_strncpyz(strtmp, cmd->name, 512);
Q_strlwr(strtmp);
if (!wildcmp(search, strtmp))
{
if ((listflags & CRF_ALTNAME) && cmd->name2)
{
Q_strncpyz(strtmp, cmd->name2, 512);
Q_strlwr(strtmp);
if (!wildcmp(search, strtmp))
continue;
}
else
continue;
}
}
if ((cmd->flags & CVAR_NOSET) && !search)
continue;
if (cmd->flags & CVAR_NORESET)
continue;
// reset cvar to default only if its okay to do so
if (cmd->defaultstr)
resetval = cmd->defaultstr;
else if (cmd->enginevalue)
resetval = cmd->enginevalue;
else
continue; //no idea what to reset it to.
pendingval = cmd->string;
if (cmd->latched_string)
pendingval = cmd->latched_string;
if (strcmp(resetval, pendingval))
Cvar_Set(cmd, resetval);
}
}
}
/*
============
Cvar_VariableValue
============
*/
float Cvar_VariableValue (const char *var_name)
{
cvar_t *var;
var = Cvar_FindVar (var_name);
if (!var)
return 0;
return Q_atof (var->string);
}
/*
============
Cvar_VariableString
============
*/
char *Cvar_VariableString (const char *var_name)
{
cvar_t *var;
var = Cvar_FindVar (var_name);
if (!var)
return cvar_null_string;
return var->string;
}
/*
============
Cvar_CompleteVariable
============
*/
/* moved to cmd_compleatevariable
char *Cvar_CompleteVariable (char *partial)
{
cvar_group_t *grp;
cvar_t *cvar;
int len;
len = Q_strlen(partial);
if (!len)
return NULL;
// check exact match
for (grp=cvar_groups ; grp ; grp=grp->next)
for (cvar=grp->cvars ; cvar ; cvar=cvar->next)
if (!strcmp (partial,cvar->name))
return cvar->name;
// check partial match
for (grp=cvar_groups ; grp ; grp=grp->next)
for (cvar=grp->cvars ; cvar ; cvar=cvar->next)
if (!Q_strncmp (partial,cvar->name, len))
return cvar->name;
return NULL;
}
*/
static qboolean cvar_archivedvaluechanged;
qboolean Cvar_UnsavedArchive(void)
{
return cvar_archivedvaluechanged;
}
void Cvar_ConfigChanged(void)
{
cvar_archivedvaluechanged = true;
}
void Cvar_Saved(void)
{
cvar_archivedvaluechanged = false;
}
/*
============
Cvar_Set
============
*/
cvar_t *Cvar_SetCore (cvar_t *var, const char *value, qboolean force)
{ //fixme: force should probably be a latch bitmask
char *latch=NULL;
COM_AssertMainThread("Cvar_SetCore");
if (!var)
return NULL;
if ((var->flags & CVAR_WATCHED) || cvar_watched == 2)
Con_Printf("Cvar Set: %s to %s\n", var->name, value);
if ((var->flags & CVAR_NOSET) && !force)
{
Con_Printf ("variable %s is readonly\n", var->name);
return NULL;
}
if (0)//var->flags & CVAR_SERVEROVERRIDE && !force)
latch = "variable %s is under server control - latched\n";
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
else if (var->flags & CVAR_LATCH && (sv_state || cls_state))
latch = "variable %s is latched and will be applied for the start of the next map\n";
// else if (var->flags & CVAR_LATCHFLUSH)
// latch = "variable %s is latched (type flush)\n";
else if (var->flags & CVAR_RENDERERLATCH && qrenderer != QR_NONE)
latch = "variable %s will be changed after a vid_restart\n";
else if (var->flags & CVAR_RULESETLATCH)
latch = "variable %s is latched due to current ruleset\n";
#ifndef SERVERONLY
else if (var->flags & CVAR_CHEAT && !cls.allow_cheats && cls.state)
latch = "variable %s is a cheat variable - latched\n";
else if (var->flags & CVAR_SEMICHEAT && !cls.allow_semicheats && cls.state)
latch = "variable %s is a cheat variable - latched\n";
#endif
if (latch && !force)
{
if (cl_warncmd.value)
{
if (var->latched_string)
{ //already latched
if (strcmp(var->latched_string, value))
Con_Printf (latch, var->name);
}
else
{ //new latch
if (strcmp(var->string, value))
Con_Printf (latch, var->name);
}
}
if (var->latched_string && !strcmp(var->latched_string, value)) //no point, this would force the same
return NULL;
Cvar_ConfigChanged();
if (var->latched_string)
Z_Free(var->latched_string);
if (!strcmp(var->string, value)) //latch to the original value? remove the latch.
{
var->latched_string = NULL;
return NULL;
}
var->latched_string = (char*)Z_Malloc(strlen(value)+1);
strcpy(var->latched_string, value);
return NULL;
}
#ifndef CLIENTONLY
if (var->flags & CVAR_SERVERINFO)
{
// char *old = Info_ValueForKey(svs.info, var->name);
// if (strcmp(old, value)) //only spam the server if it actually changed
{
Info_SetValueForKey (svs.info, var->name, value, MAX_SERVERINFO_STRING);
SV_SendServerInfoChange(var->name, value);
// SV_BroadcastCommand ("fullserverinfo \"%s\"\n", svs.info);
}
}
#endif
#ifndef SERVERONLY
if (var->flags & CVAR_SHADERSYSTEM)
{
if (var->string && value)
if (strcmp(var->string, value))
Shader_NeedReload(false);
}
if (var->flags & CVAR_USERINFO)
{
char *old = Info_ValueForKey(cls.userinfo[0], var->name);
if (strcmp(old, value)) //only spam the server if it actually changed
{ //this helps with config execs
Info_SetValueForKey (cls.userinfo[0], var->name, value, sizeof(cls.userinfo[0]));
if (cls.state >= ca_connected)
{
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2 || cls.protocol == CP_QUAKE3) //q2 just resends the lot. Kinda bad...
{
cls.resendinfo = true;
}
else
#endif
{
CL_SendClientCommand(true, "setinfo \"%s\" \"%s\"\n", var->name, value);
}
}
}
}
#endif
latch = var->string;//save off the old value (so cvar_set(var, var->string) works)
var->string = (char*)Z_Malloc (Q_strlen(value)+1);
Q_strcpy (var->string, value);
var->value = Q_atof (var->string);
var->ival = Q_atoi (var->string);
var->flags &= ~CVAR_TEAMPLAYTAINT;
{
char *str = COM_Parse(var->string);
var->vec4[0] = atof(com_token);
str = COM_Parse(str);
var->vec4[1] = atof(com_token);
str = COM_Parse(str);
var->vec4[2] = atof(com_token);
if (!str || !*str)
var->vec4[3] = 1;
else
{
str = COM_Parse(str);
var->vec4[3] = atof(com_token);
}
}
if (latch)
{
if (strcmp(latch, value))
{
var->modified++; //only modified if it changed.
if (var->callback)
var->callback(var, latch);
if (var->flags & CVAR_TELLGAMECODE)
{
#ifndef CLIENTONLY
SVQ1_CvarChanged(var);
#endif
#ifndef SERVERONLY
#ifdef MENU_DAT
MP_CvarChanged(var);
#endif
#ifdef CSQC_DAT
CSQC_CvarChanged(var);
#endif
#endif
}
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
if ((var->flags & CVAR_ARCHIVE) && !(var->flags & CVAR_SERVEROVERRIDE) && cl_warncmd.ival)
{
if (var->latched_string)
{
if (strcmp(var->latched_string, value))
Cvar_ConfigChanged();
}
else
{
if (strcmp(latch, value))
Cvar_ConfigChanged();
}
}
Z_Free (latch); // free the old value string
}
if (var->latched_string) //we may as well have this here.
{
Z_Free(var->latched_string);
var->latched_string = NULL;
}
return var;
}
qboolean Cvar_ApplyLatchFlag(cvar_t *var, char *value, int flag)
{
qboolean result = true;
char *latch;
var->flags &= ~flag;
latch = var->latched_string;
var->latched_string = NULL;
if (!latch)
{
#ifdef warningmsg
#pragma warningmsg("this means the callback will never be called")
#endif
latch = Z_StrDup(var->string);
// var->string = NULL;
}
#ifdef warningmsg
#pragma warningmsg("set or forceset?")
#endif
Cvar_ForceSet(var, value);
if (var->latched_string)
{ //something else latched it
Z_Free(var->latched_string);
var->latched_string = NULL;
result = false;
}
else
var->flags |= flag;
if (latch)
{
if (!strcmp(var->string, latch))
Z_Free(latch); //don't allow a latch to be the same as the current value
else
var->latched_string = latch;
}
return result;
}
void Cvar_ForceCheatVars(qboolean semicheats, qboolean absolutecheats)
{ //this either unlatches if the cheat type is allowed, or enforces a default for full cheats and blank for semicheats.
//this is clientside only.
//if a value is enforced, it is latched to the old value.
cvar_group_t *grp;
cvar_t *var;
char *latch;
for (grp=cvar_groups ; grp ; grp=grp->next)
for (var=grp->cvars ; var ; var=var->next)
{
if (!(var->flags & (CVAR_CHEAT|CVAR_SEMICHEAT)))
continue;
latch = var->latched_string;
var->latched_string = NULL;
if (!latch)
latch = Z_StrDup(var->string);
if (var->flags & CVAR_CHEAT)
{
if (!absolutecheats)
Cvar_ForceSet(var, var->defaultstr);
else
Cvar_ForceSet(var, latch);
}
if (var->flags & CVAR_SEMICHEAT)
{
if (var->flags & CVAR_RULESETLATCH)
; //this is too problematic. the ruleset should cover it.
else if (!semicheats)
Cvar_ForceSet(var, "");
else
Cvar_ForceSet(var, latch);
}
if (latch)
{
if (!strcmp(var->string, latch))
Z_Free(latch);
else
var->latched_string = latch;
}
}
}
int Cvar_ApplyLatches(int latchflag)
{
int result = 0;
cvar_group_t *grp;
cvar_t *var;
int mask = ~0;
int of;
if (latchflag == CVAR_SERVEROVERRIDE || latchflag == CVAR_RULESETLATCH) //these ones are cleared
mask = ~latchflag;
for (grp=cvar_groups ; grp ; grp=grp->next)
for (var=grp->cvars ; var ; var=var->next)
{
if (var->flags & latchflag)
{
if (var->latched_string)
{
of = var->flags;
var->flags &= ~latchflag;
Cvar_Set(var, var->latched_string);
var->flags = of;
result++;
}
var->flags &= mask;
}
}
return result;
}
cvar_t *Cvar_Set (cvar_t *var, const char *value)
{
return Cvar_SetCore(var, value, false);
}
cvar_t *Cvar_ForceSet (cvar_t *var, const char *value)
{
return Cvar_SetCore(var, value, true);
}
/*
============
Cvar_SetValue
============
*/
void Cvar_SetValue (cvar_t *var, float value)
{
char val[32];
// if (value == (int)value)
// sprintf (val, "%i",(int)value); //make it look nicer.
// else
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
sprintf (val, "%g",value);
Cvar_Set (var, val);
}
void Cvar_ForceSetValue (cvar_t *var, float value)
{
char val[32];
// if (value == (int)value)
// sprintf (val, "%i",(int)value); //make it look nicer.
// else
sprintf (val, "%g",value);
Cvar_ForceSet (var, val);
}
void Cvar_Free(cvar_t *tbf)
{
cvar_t *var;
cvar_group_t *grp;
if (!(tbf->flags & CVAR_POINTER))
return; //only freeable if it was a pointer to begin with.
for (grp=cvar_groups ; grp ; grp=grp->next)
{
if (grp->cvars == tbf)
{
grp->cvars = tbf->next;
goto unlinked;
}
for (var=grp->cvars ; var->next ; var=var->next)
{
if (var->next == tbf)
{
var->next = tbf->next;
goto unlinked;
}
}
}
unlinked:
Z_Free(tbf->string);
if (tbf->defaultstr != tbf->enginevalue)
Cvar_DefaultFree(tbf->defaultstr);
if (tbf->latched_string)
Z_Free(tbf->latched_string);
Hash_RemoveData(&cvar_hash, tbf->name, tbf);
if (tbf->name2)
Hash_RemoveData(&cvar_hash, tbf->name2, tbf);
Z_Free(tbf);
}
/*
============
Cvar_RegisterVariable
Adds a freestanding variable to the variable list.
============
*/
qboolean Cvar_Register (cvar_t *variable, const char *groupname)
{
cvar_t *old;
cvar_group_t *group;
char *initial;
if (variable->defaultstr)
initial = variable->defaultstr;
else if (variable->enginevalue)
initial = variable->enginevalue;
else if (variable->string)
initial = variable->string;
else
initial = "";
// check to see if it has already been defined
old = Cvar_FindVar (variable->name);
if (old)
{
if ((old->flags & CVAR_POINTER) && !(variable->flags & CVAR_POINTER))
{
group = Cvar_GetGroup(groupname);
variable->modified = old->modified;
variable->flags |= (old->flags & CVAR_ARCHIVE);
// link the variable in
variable->next = group->cvars;
variable->restriction = old->restriction; //exe registered vars
group->cvars = variable;
// make sure it can be zfreed
variable->string = (char*)Z_Malloc (1);
//cheat prevention - engine set default is the one that stays.
if (initial != variable->enginevalue)
variable->defaultstr = Cvar_DefaultAlloc(initial);
else
variable->defaultstr = initial;
// set it through the function to be consistant
if (old->latched_string)
Cvar_SetCore (variable, old->latched_string, true);
else
Cvar_SetCore (variable, old->string, true);
Cvar_Free(old);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
Hash_AddInsensitive(&cvar_hash, variable->name, variable, &variable->hbn1);
if (variable->name2)
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
Hash_AddInsensitive(&cvar_hash, variable->name2, variable, &variable->hbn2);
return true;
}
Con_Printf ("Can't register variable %s, already defined\n", variable->name);
return false;
}
// check for overlap with a command
if (Cmd_Exists (variable->name))
{
Con_Printf ("Cvar_RegisterVariable: %s is a command\n", variable->name);
return false;
}
group = Cvar_GetGroup(groupname);
// link the variable in
variable->next = group->cvars;
variable->restriction = 0; //exe registered vars
group->cvars = variable;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
Hash_AddInsensitive(&cvar_hash, variable->name, variable, &variable->hbn1);
if (variable->name2)
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
Hash_AddInsensitive(&cvar_hash, variable->name2, variable, &variable->hbn2);
variable->string = NULL;
if (initial != variable->enginevalue)
variable->defaultstr = Cvar_DefaultAlloc(initial);
else
variable->defaultstr = initial;
// set it through the function to be consistant
Cvar_SetCore (variable, initial, true);
return true;
}
cvar_t *Cvar_Get2(const char *name, const char *defaultvalue, int flags, const char *description, const char *group)
{
cvar_t *var;
var = Cvar_FindVar(name);
if (var)
return var;
if (!description)
description = "";
//don't allow cvars with certain funny chars in their name. ever. such things get really messy when saved in configs or whatever.
if (!*name || strchr(name, '\"') || strchr(name, '^') || strchr(name, '$') || strchr(name, ' ') || strchr(name, '\t') || strchr(name, '\r') || strchr(name, '\n') || strchr(name, ';'))
return NULL;
var = (cvar_t*)Z_Malloc(sizeof(cvar_t)+strlen(name)+1+(description?(strlen(description)+1):0));
var->name = (char *)(var+1);
strcpy(var->name, name);
var->string = (char*)defaultvalue;
var->flags = flags|CVAR_POINTER|CVAR_USERCREATED;
if (description)
{
char *desc = var->name+strlen(var->name)+1;
strcpy(desc, description);
var->description = desc;
}
if (!Cvar_Register(var, group))
{
Z_Free(var);
return NULL;
}
return var;
}
//prevent the client from altering the cvar until they change map or the server resets the var to the default.
void Cvar_LockFromServer(cvar_t *var, const char *str)
{
char *oldlatch;
if (!(var->flags & CVAR_SERVEROVERRIDE))
{
Con_DPrintf("Server taking control of cvar %s (%s)\n", var->name, str);
var->flags |= CVAR_SERVEROVERRIDE;
}
oldlatch = var->latched_string;
if (oldlatch) //maintaining control
var->latched_string = NULL;
else //taking control
{
oldlatch = (char*)Z_Malloc(strlen(var->string)+1);
strcpy(oldlatch, var->string);
}
Cvar_SetCore (var, str, true); //will use all, quote included
var->latched_string = oldlatch; //keep track of the original value.
}
/*
============
Cvar_Command
Handles variable inspection and changing from the console
============
*/
qboolean Cvar_Command (int level)
{
cvar_t *v;
char *str;
char buffer[65536];
int olev;
// check variables
v = Cvar_FindVar (Cmd_Argv(0));
if (!v)
return false;
if (!level || (v->restriction?v->restriction:rcon_level.ival) > level)
{
Con_Printf ("You do not have the priveledges for %s\n", v->name);
return true;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (v->flags & CVAR_NOTFROMSERVER && Cmd_IsInsecure())
{
Con_Printf ("Server tried setting %s cvar\n", v->name);
return true;
}
// perform a variable print or set
if (Cmd_Argc() == 1)
{
if (v->latched_string)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
if (v->flags & CVAR_LATCH)
{
Con_Printf ("\"%s\" is currently \"%s\"\n", v->name, COM_QuotedString(v->string, buffer, sizeof(buffer), true));
Con_Printf ("Will be changed to \"%s\" on the next map\n", COM_QuotedString(v->latched_string, buffer, sizeof(buffer), true));
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
else if (v->flags & CVAR_RENDERERLATCH)
{
Con_Printf ("\"%s\" is \"%s\"\n", v->name, COM_QuotedString(v->string, buffer, sizeof(buffer), true));
Con_Printf ("Will be changed to \"%s\" on vid_restart\n", COM_QuotedString(v->latched_string, buffer, sizeof(buffer), true));
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
else
{
Con_Printf ("\"%s\" is \"%s\"\n", v->name, COM_QuotedString(v->latched_string, buffer, sizeof(buffer), true));
Con_Printf ("Effective value is \"%s\"\n", COM_QuotedString(v->string, buffer, sizeof(buffer), true));
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
if (v->defaultstr)
Con_Printf("Default: \"%s\"\n", COM_QuotedString(v->defaultstr, buffer, sizeof(buffer), true));
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
else
{
if (v->defaultstr && !strcmp(v->string, v->defaultstr))
Con_Printf ("\"%s\" is \"%s\" (default)\n", v->name, COM_QuotedString(v->string, buffer, sizeof(buffer), true));
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
else
{
Con_Printf ("\"%s\" is \"%s\"\n", v->name, COM_QuotedString(v->string, buffer, sizeof(buffer), true));
if (v->defaultstr)
Con_Printf("Default: \"%s\"\n", COM_QuotedString(v->defaultstr, buffer, sizeof(buffer), true));
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
}
return true;
}
if (Cmd_Argc() == 2)
str = Cmd_Argv(1);
else
str = Cmd_Args();
if (v->flags & CVAR_NOSET)
{
if (cl_warncmd.value || developer.value)
Con_Printf ("Cvar %s may not be set via the console\n", v->name);
return true;
}
#ifndef SERVERONLY
if (v->flags & CVAR_USERINFO)
{
int seat = CL_TargettedSplit(true);
if (Cmd_FromGamecode() && cls.protocol == CP_QUAKEWORLD)
{ //don't bother even changing the cvar locally, just update the server's version.
//fixme: quake2/quake3 latching.
if (seat)
CL_SendClientCommand(true, "%i setinfo %s %s", seat+1, v->name, COM_QuotedString(str, buffer, sizeof(buffer), false));
else
CL_SendClientCommand(true, "setinfo %s %s", v->name, COM_QuotedString(str, buffer, sizeof(buffer), false));
}
else
CL_SetInfo(seat, v->name, str);
return true;
}
if (v->flags & CVAR_SERVEROVERRIDE)
{
if (Cmd_FromGamecode())
{
if (!v->defaultstr || !strcmp(v->defaultstr, str)) //returning to default
{
v->flags &= ~CVAR_SERVEROVERRIDE;
if (v->latched_string)
str = v->latched_string; //set to the latched
}
else
{
Cvar_LockFromServer(v, str);
return true;
}
}
//let cvar_set latch if needed.
}
else if (Cmd_FromGamecode())
{//it's not latched yet
if (v->defaultstr && strcmp(v->defaultstr, str))
{ //lock the cvar, unless it's going to it's default value.
Cvar_LockFromServer(v, str);
return true;
}
}
#endif
olev = Cmd_ExecLevel;
Cmd_ExecLevel = 0;//just to try to detect any bugs that could happen from this
Cvar_Set (v, str); //will use all, quote included
Cmd_ExecLevel = olev;
return true;
}
static char *Cvar_AddDescription(char *buffer, size_t sizeofbuffer, const char *line, const char *cvardesc)
{
if (!cvardesc || !*cvardesc || strlen(line)+100 > sizeofbuffer)
Q_snprintfz(buffer, sizeofbuffer, "%s\n", line);
else
{
//fixme: de-funstring.
char *out = buffer, *outend = out+sizeofbuffer-2; // 2 for \n\0
int i,pad;
Q_snprintfz(out, outend-out, "%s", line);
out += strlen(out);
pad = (strlen(line)+8) & ~7;
if (pad < 24)
pad = 24;
for(i = out-buffer; i < pad; i++)
*out++ = ' ';
*out++ = '/';
*out++ = '/';
for (;;)
{
if (!*cvardesc || out == outend)
{
*out++ = '\n';
break;
}
if (*cvardesc == '\n')
{
cvardesc++;
*out++ = '\n';
if (out + pad + 2 >= outend)
break;
for(i = 0; i < pad; i++)
*out++ = ' ';
*out++ = '/';
*out++ = '/';
}
else
*out++ = *cvardesc++;
}
*out = 0;
}
return buffer;
}
/*
============
Cvar_WriteVariables
Writes lines containing "set variable value" for all variables
with the archive flag set to true.
============
*/
void Cvar_WriteVariables (vfsfile_t *f, qboolean all)
{
qboolean writtengroupheader;
cvar_group_t *grp;
cvar_t *var;
char *val;
char *s;
char buffer[65536];
for (grp=cvar_groups ; grp ; grp=grp->next)
{
writtengroupheader = false;
for (var = grp->cvars ; var ; var = var->next)
if (var->flags & CVAR_ARCHIVE || (all && var != &cl_warncmd))
{
//yeah, don't force-save readonly cvars.
if (var->flags & (CVAR_NOSET|CVAR_NOSAVE))
continue;
if (!writtengroupheader)
{
writtengroupheader = true;
s = va("\n// %s\n", grp->name);
VFS_WRITE(f, s, strlen(s));
}
val = var->string; //latched vars should act differently.
if (var->latched_string)
val = var->latched_string;
if (var->flags & CVAR_USERCREATED)
{
if (var->flags & CVAR_ARCHIVE)
s = va("seta %s %s", var->name, COM_QuotedString(val, buffer, sizeof(buffer), false));
else
s = va("set %s %s", var->name, COM_QuotedString(val, buffer, sizeof(buffer), false));
}
else
s = va("%s %s", var->name, COM_QuotedString(val, buffer, sizeof(buffer), false));
s = Cvar_AddDescription(buffer, sizeof(buffer), s, var->description);
VFS_WRITE(f, s, strlen(s));
}
}
}
void Cvar_Hook(cvar_t *cvar, void (QDECL *callback) (struct cvar_s *var, char *oldvalue))
{
cvar->callback = callback;
}
void Cvar_Unhook(cvar_t *cvar)
{
cvar->callback = NULL;
}
void Cvar_ForceCallback(cvar_t *var)
{
if (var)
if (var->callback)
var->callback(var, var->string);
}
void Cvar_ApplyCallbacks(int callbackflag)
{
cvar_group_t *grp;
cvar_t *var;
for (grp=cvar_groups ; grp ; grp=grp->next)
for (var=grp->cvars ; var ; var=var->next)
{
if (var->flags & callbackflag)
{
if (var->callback)
var->callback(var, var->string);
}
}
}
// standard callbacks
void QDECL Cvar_Limiter_ZeroToOne_Callback(struct cvar_s *var, char *oldvalue)
{
if (var->value > 1)
{
Cvar_ForceSet(var, "1");
return;
}
else if (var->value < 0)
{
Cvar_ForceSet(var, "0");
return;
}
}
void Cvar_Init(void)
{
memset(cvar_buckets, 0, sizeof(cvar_buckets));
Hash_InitTable(&cvar_hash, sizeof(cvar_buckets)/Hash_BytesForBuckets(1), cvar_buckets);
}
void Cvar_Shutdown(void)
{
cvar_t *var;
cvar_group_t *grp;
while(cvar_groups)
{
while(cvar_groups->cvars)
{
var = cvar_groups->cvars;
cvar_groups->cvars = var->next;
if (var->defaultstr != var->enginevalue)
{
Cvar_DefaultFree(var->defaultstr);
var->defaultstr = NULL;
}
Z_Free(var->latched_string);
Z_Free(var->string);
if (var->flags & CVAR_POINTER)
Z_Free(var);
else
{
var->string = NULL;
var->latched_string = NULL;
}
}
grp = cvar_groups;
cvar_groups = grp->next;
Z_Free(grp);
}
}