fteqw/engine/client/p_script.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
The aim of this particle system is to have as much as possible configurable.
Some parts still fail here, and are marked FIXME
Effects are flushed on new maps.
The engine has a few builtins.
*/
#include "quakedef.h"
#ifdef PSET_SCRIPT
#ifdef GLQUAKE
#include "glquake.h"//hack
#endif
#include "shader.h"
#include "renderque.h"
#include "r_partset.h"
struct
{
char *name;
char **data;
} partset_list[] =
{
{"none", NULL},
R_PARTSET_BUILTINS
{NULL}
};
extern qbyte *host_basepal;
extern particleengine_t pe_classic;
particleengine_t *fallback = NULL; //does this really need to be 'extern'?
#define FALLBACKBIAS 0x1000000
static int pt_pointfile = P_INVALID;
static int pe_default = P_INVALID;
static int pe_size2 = P_INVALID;
static int pe_size3 = P_INVALID;
static int pe_defaulttrail = P_INVALID;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static qboolean pe_script_enabled;
static float psintable[256];
static qboolean P_LoadParticleSet(char *name, qboolean implicit);
static void buildsintable(void)
{
int i;
for (i = 0; i < 256; i++)
psintable[i] = sin((i*M_PI)/128);
}
#define sin(x) (psintable[(int)((x)*(128/M_PI)) & 255])
#define cos(x) (psintable[((int)((x)*(128/M_PI)) + 64) & 255])
typedef struct particle_s
{
struct particle_s *next;
float die;
// driver-usable fields
vec3_t org;
vec4_t rgba;
float scale;
float s1, t1, s2, t2;
vec3_t vel; //renderer uses for sparks
float angle;
union {
float nextemit;
trailstate_t *trailstate;
} state;
// drivers never touch the following fields
float rotationspeed;
} particle_t;
typedef struct clippeddecal_s
{
struct clippeddecal_s *next;
float die;
vec3_t center;
vec3_t vertex[3];
vec2_t texcoords[3];
vec4_t rgba;
} clippeddecal_t;
#define BS_LASTSEG 0x1 // no draw to next, no delete
#define BS_DEAD 0x2 // segment is dead
#define BS_NODRAW 0x4 // only used for lerp switching
typedef struct beamseg_s
{
struct beamseg_s *next; // next in beamseg list
particle_t *p;
int flags; // flags for beamseg
vec3_t dir;
float texture_s;
} beamseg_t;
typedef struct skytris_s {
struct skytris_s *next;
vec3_t org;
vec3_t x;
vec3_t y;
float area;
float nexttime;
struct msurface_s *face;
} skytris_t;
typedef struct skytriblock_s
{
struct skytriblock_s *next;
int count;
skytris_t tris[1024];
} skytriblock_t;
//this is the required render state for each particle
//dynamic per-particle stuff isn't important. only static state.
typedef struct {
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
enum {PT_NORMAL, PT_SPARK, PT_SPARKFAN, PT_TEXTUREDSPARK, PT_BEAM, PT_CDECAL, PT_UDECAL, PT_INVISIBLE} type;
blendmode_t blendmode;
shader_t *shader;
float scalefactor;
float invscalefactor;
float stretch;
int premul; //0: direct rgba. 1: rgb*a,a (blend). 2: rgb*a,0 (add).
} plooks_t;
//these could be deltas or absolutes depending on ramping mode.
typedef struct {
vec3_t rgb;
float alpha;
float scale;
float rotation;
} ramp_t;
typedef struct {
char name[MAX_QPATH];
model_t *model;
float framestart;
float frameend;
float framerate;
float alpha;
int traileffect;
unsigned int rflags;
#define RF_USEORIENTATION Q2RF_CUSTOMSKIN //private flag
} partmodels_t;
typedef struct {
char name[MAX_QPATH];
float vol;
float atten;
float delay;
float pitch;
float weight;
} partsounds_t;
// TODO: merge in alpha with rgb to gain benefit of vector opts
typedef struct part_type_s {
char name[MAX_QPATH];
char config[MAX_QPATH];
char texname[MAX_QPATH];
int nummodels;
partmodels_t *models;
int numsounds;
partsounds_t *sounds;
vec3_t rgb; //initial colour
float alpha;
vec3_t rgbchange; //colour delta (per second)
float alphachange;
vec3_t rgbrand; //random rgb colour to start with
float alpharand;
int colorindex; //get colour from a palette
int colorrand; //and add up to this amount
float rgbchangetime;//colour stops changing at this time
vec3_t rgbrandsync; //like rgbrand, but a single random value instead of separate (can mix)
float scale; //initial scale
float scalerand; //with up to this much extra
float die, randdie; //how long it lasts (plus some rand)
float randomvel, randomvelvert, randomvelvertbias; //random velocity (unaligned=worldspace)
float veladd, randomveladd; //scale the incoming velocity by this much
float orgadd, randomorgadd; //spawn the particle this far along its velocity direction
float spawnvel, spawnvelvert; //spawn the particle with a velocity based upon its spawn type (generally so it flies outwards)
vec3_t orgbias; //static 3d world-coord bias
float s1, t1, s2, t2; //texture coords
float texsstride; //addition for s for each random slot.
int randsmax; //max times the stride can be added
plooks_t *slooks; //shared looks, so state switches don't apply between particles so much
plooks_t looks;
float spawntime; //time limit for trails
float spawnchance; //if < 0, particles might not spawn so many
float rotationstartmin, rotationstartrand;
float rotationmin, rotationrand;
float scaledelta;
int countextra;
float count;
float countrand;
int assoc;
int cliptype;
int inwater;
float clipcount;
int emit;
float emittime;
float emitrand;
float emitstart;
float areaspread;
float areaspreadvert;
float spawnparam1;
float spawnparam2;
/* float spawnparam3; */
enum {
SM_BOX, //box = even spread within the area
SM_CIRCLE, //circle = around edge of a circle
SM_BALL, //ball = filled sphere
SM_SPIRAL, //spiral = spiral trail
SM_TRACER, //tracer = tracer trail
SM_TELEBOX, //telebox = q1-style telebox
SM_LAVASPLASH, //lavasplash = q1-style lavasplash
SM_UNICIRCLE, //unicircle = uniform circle
SM_FIELD, //field = synced field (brightfield, etc)
SM_DISTBALL // uneven distributed ball
} spawnmode;
float gravity;
vec3_t friction;
float clipbounce;
float stainonimpact;
vec3_t dl_rgb;
float dl_radius[2];
float dl_time;
vec4_t dl_decay;
float dl_corona_intensity;
float dl_corona_scale;
vec3_t dl_scales;
//PT_NODLSHADOW
int dl_cubemapnum;
vec3_t stain_rgb;
float stain_radius;
enum {RAMP_NONE, RAMP_DELTA, RAMP_NEAREST, RAMP_LERP} rampmode;
int rampindexes;
ramp_t *ramp;
int loaded; //0 if not loaded, 1 if automatically loaded, 2 if user loaded
particle_t *particles;
clippeddecal_t *clippeddecals;
beamseg_t *beams;
skytris_t *skytris;
struct part_type_s *nexttorun;
unsigned int flags;
#define PT_VELOCITY 0x0001
#define PT_FRICTION 0x0002
#define PT_CHANGESCOLOUR 0x0004
#define PT_CITRACER 0x0008 // Q1-style tracer behavior for colorindex
#define PT_INVFRAMETIME 0x0010 // apply inverse frametime to count (causes emits to be per frame)
#define PT_AVERAGETRAIL 0x0020 // average trail points from start to end, useful with t_lightning, etc
#define PT_NOSTATE 0x0040 // don't use trailstate for this emitter (careful with assoc...)
#define PT_NOSPREADFIRST 0x0080 // don't randomize org/vel for first generated particle
#define PT_NOSPREADLAST 0x0100 // don't randomize org/vel for last generated particle
#define PT_TROVERWATER 0x0200 // don't spawn if underwater
#define PT_TRUNDERWATER 0x0400 // don't spawn if overwater
#define PT_NODLSHADOW 0x0800 // dlights from this effect don't cast shadows.
unsigned int state;
#define PS_INRUNLIST 0x1 // particle type is currently in execution list
} part_type_t;
typedef struct pcfg_s
{
struct pcfg_s *next;
char name[1];
} pcfg_t;
static pcfg_t *loadedconfigs;
#ifndef TYPESONLY
//triangle fan sparks use these. // defined but not used
//static double sint[7] = {0.000000, 0.781832, 0.974928, 0.433884, -0.433884, -0.974928, -0.781832};
//static double cost[7] = {1.000000, 0.623490, -0.222521, -0.900969, -0.900969, -0.222521, 0.623490};
#define crand() (rand()%32767/16383.5f-1)
static void P_ReadPointFile_f (void);
static void P_ExportBuiltinSet_f(void);
#define MAX_BEAMSEGS 2048 // default max # of beam segments
#define MAX_PARTICLES 32768 // default max # of particles at one
// time
#define MAX_DECALS 4096 // this is going to be expensive
#define MAX_TRAILSTATES 512 // default max # of trailstates
//int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61};
//int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66};
//int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3, 2, 1};
particle_t *free_particles;
particle_t *particles; //contains the initial list of alloced particles.
int r_numparticles;
beamseg_t *free_beams;
beamseg_t *beams;
int r_numbeams;
skytriblock_t *skytrimem;
clippeddecal_t *free_decals;
clippeddecal_t *decals;
int r_numdecals;
trailstate_t *trailstates;
int ts_cycle; // current cyclic index of trailstates
int r_numtrailstates;
static qboolean r_plooksdirty; //a particle effect was changed, reevaluate shared looks.
extern cvar_t r_bouncysparks;
extern cvar_t r_part_rain;
extern cvar_t r_bloodstains;
extern cvar_t gl_part_flame;
// callbacks
static void QDECL R_ParticleDesc_Callback(struct cvar_s *var, char *oldvalue);
extern cvar_t r_particledesc;
extern cvar_t r_part_rain_quantity;
extern cvar_t r_particle_tracelimit;
extern cvar_t r_part_sparks;
extern cvar_t r_part_sparks_trifan;
extern cvar_t r_part_sparks_textured;
extern cvar_t r_part_beams;
extern cvar_t r_part_contentswitch;
extern cvar_t r_part_density;
static float particletime;
#define BUFFERVERTS 2048*4
static vecV_t pscriptverts[BUFFERVERTS];
static avec4_t pscriptcolours[BUFFERVERTS];
static vec2_t pscripttexcoords[BUFFERVERTS];
static index_t pscriptquadindexes[(BUFFERVERTS/4)*6];
static index_t pscripttriindexes[BUFFERVERTS];
static mesh_t pscriptmesh;
static mesh_t pscripttmesh;
static int numparticletypes;
static part_type_t *part_type;
static part_type_t *part_run_list;
static char part_parsenamespace[MAX_QPATH];
static qboolean part_parseweak;
static struct {
char *oldn;
char *newn;
} legacynames[] =
{
{"t_rocket", "TR_ROCKET"},
//{"t_blastertrail", "TR_BLASTERTRAIL"},
{"t_grenade", "TR_GRENADE"},
{"t_gib", "TR_BLOOD"},
{"te_plasma", "TE_TEI_PLASMAHIT"},
{"te_smoke", "TE_TEI_SMOKE"},
{NULL}
};
static part_type_t *P_GetParticleType(char *config, char *name)
{
int i;
part_type_t *ptype;
part_type_t *oldlist = part_type;
char cfgbuf[MAX_QPATH];
char *dot = strchr(name, '.');
if (dot && (dot - name) < MAX_QPATH-1)
{
config = cfgbuf;
memcpy(cfgbuf, name, dot - name);
cfgbuf[dot - name] = 0;
name = dot+1;
}
for (i = 0; legacynames[i].oldn; i++)
{
if (!strcmp(name, legacynames[i].oldn))
{
name = legacynames[i].newn;
break;
}
}
for (i = 0; i < numparticletypes; i++)
{
ptype = &part_type[i];
if (!stricmp(ptype->name, name))
if (!stricmp(ptype->config, config)) //must be an exact match.
return ptype;
}
part_type = BZ_Realloc(part_type, sizeof(part_type_t)*(numparticletypes+1));
ptype = &part_type[numparticletypes++];
memset(ptype, 0, sizeof(*ptype));
Q_strncpyz(ptype->name, name, sizeof(ptype->name));
Q_strncpyz(ptype->config, config, sizeof(ptype->config));
ptype->assoc = P_INVALID;
ptype->inwater = P_INVALID;
ptype->cliptype = P_INVALID;
ptype->emit = P_INVALID;
if (oldlist)
{
if (part_run_list)
part_run_list = (part_type_t*)((char*)part_run_list - (char*)oldlist + (char*)part_type);
for (i = 0; i < numparticletypes; i++)
if (part_type[i].nexttorun)
part_type[i].nexttorun = (part_type_t*)((char*)part_type[i].nexttorun - (char*)oldlist + (char*)part_type);
}
ptype->loaded = 0;
ptype->ramp = NULL;
ptype->particles = NULL;
ptype->beams = NULL;
r_plooksdirty = true;
return ptype;
}
//unconditionally allocates a particle object. this allows out-of-order allocations.
static int P_AllocateParticleType(char *config, char *name) //guarentees that the particle type exists, returning it's index.
{
part_type_t *pt = P_GetParticleType(config, name);
return pt - part_type;
}
//public interface. get without creating.
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
static int PScript_FindParticleType(const char *name)
{
int i;
part_type_t *ptype = NULL;
char cfg[MAX_QPATH];
char *dot;
dot = strchr(name, '.');
if (dot && (dot - name) < MAX_QPATH-1)
{
memcpy(cfg, name, dot - name);
cfg[dot-name] = 0;
name = dot+1;
}
else
*cfg = 0;
for (i = 0; legacynames[i].oldn; i++)
{
if (!strcmp(name, legacynames[i].oldn))
{
name = legacynames[i].newn;
break;
}
}
if (*cfg)
{ //favour the namespace if one is specified
for (i = 0; i < numparticletypes; i++)
{
if (!stricmp(part_type[i].name, name))
{
if (!stricmp(part_type[i].config, cfg))
{
ptype = &part_type[i];
break;
}
}
}
}
else
{
//but be prepared to load it from any namespace if its not got a namespace specified.
for (i = 0; i < numparticletypes; i++)
{
if (!stricmp(part_type[i].name, name))
{
ptype = &part_type[i];
if (ptype->loaded) //(mostly) ignore ones that are not currently loaded
break;
}
}
}
if (!ptype || !ptype->loaded)
{
if (*cfg)
P_LoadParticleSet(cfg, true);
if (fallback)
{
if (!strncmp(name, "classic_", 8))
i = fallback->FindParticleType(name+8);
else
i = fallback->FindParticleType(name);
if (i != P_INVALID)
return i+FALLBACKBIAS;
}
return P_INVALID;
}
return i;
}
static void P_SetModified(void) //called when the particle system changes (from console).
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (Cmd_IsInsecure())
return; //server stuffed particle descriptions don't count.
f_modified_particles = true;
if (care_f_modified)
{
care_f_modified = false;
Cbuf_AddText("say particles description has changed\n", RESTRICT_LOCAL);
}
}
static int CheckAssosiation(char *config, char *name, int from)
{
int to, orig;
orig = to = P_AllocateParticleType(config, name);
while(to != P_INVALID)
{
if (to == from)
{
Con_Printf("Assosiation of %s would cause infinate loop\n", name);
return P_INVALID;
}
to = part_type[to].assoc;
}
return orig;
}
static void P_LoadTexture(part_type_t *ptype, qboolean warn)
{
texnums_t tn;
char *defaultshader;
char *namepostfix;
int i;
if (qrenderer == QR_NONE)
return;
for (i = 0; i < ptype->nummodels; i++)
ptype->models[i].model = NULL;
if (*ptype->texname && ptype->looks.blendmode == BM_BLEND)
{
/*try and load the shader, fail if we would need to generate one*/
ptype->looks.shader = R_RegisterCustom(ptype->texname, SUF_NONE, NULL, NULL);
}
else
ptype->looks.shader = NULL;
if (!ptype->looks.shader)
{
/*okay, so no shader, generate a shader that matches the legacy/shaderless mode*/
switch(ptype->looks.blendmode)
{
case BM_BLEND:
default:
namepostfix = "_blend";
defaultshader =
"{\n"
"program defaultsprite\n"
"nomipmaps\n"
"{\n"
"map $diffuse\n"
"blendfunc blend\n"
"rgbgen vertex\n"
"alphagen vertex\n"
"}\n"
"polygonoffset\n"
"surfaceparm noshadows\n"
"surfaceparm nodlight\n"
"}\n"
;
break;
case BM_BLENDCOLOUR:
namepostfix = "_bc";
defaultshader =
"{\n"
"program defaultsprite\n"
"nomipmaps\n"
"{\n"
"map $diffuse\n"
"blendfunc GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR\n"
"rgbgen vertex\n"
"alphagen vertex\n"
"}\n"
"polygonoffset\n"
"surfaceparm noshadows\n"
"surfaceparm nodlight\n"
"}\n"
;
break;
case BM_ADDA:
namepostfix = "_add";
defaultshader =
"{\n"
"program defaultsprite\n"
"nomipmaps\n"
"sort additive\n"
"{\n"
"map $diffuse\n"
"blendfunc GL_SRC_ALPHA GL_ONE\n"
"rgbgen vertex\n"
"alphagen vertex\n"
"}\n"
"polygonoffset\n"
"surfaceparm noshadows\n"
"surfaceparm nodlight\n"
"}\n"
;
break;
case BM_ADDC:
namepostfix = "_add";
defaultshader =
"{\n"
"program defaultsprite\n"
"nomipmaps\n"
"sort additive\n"
"{\n"
"map $diffuse\n"
"blendfunc GL_SRC_COLOR GL_ONE\n"
"rgbgen vertex\n"
"alphagen vertex\n"
"}\n"
"polygonoffset\n"
"surfaceparm noshadows\n"
"surfaceparm nodlight\n"
"}\n"
;
break;
case BM_PREMUL:
namepostfix = "_premul";
defaultshader =
"{\n"
"program defaultsprite\n"
"nomipmaps\n"
"sort additive\n"
"{\n"
"map $diffuse\n"
"blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA\n"
"rgbgen vertex\n"
"alphagen vertex\n"
"}\n"
"polygonoffset\n"
"surfaceparm noshadows\n"
"surfaceparm nodlight\n"
"}\n"
;
break;
case BM_INVMODA:
namepostfix = "_invmoda";
defaultshader =
"{\n"
"program defaultsprite\n"
"nomipmaps\n"
"sort decal\n"
"{\n"
"map $diffuse\n"
"blendfunc GL_ZERO GL_ONE_MINUS_SRC_ALPHA\n"
"rgbgen vertex\n"
"alphagen vertex\n"
"}\n"
"polygonoffset\n"
"surfaceparm noshadows\n"
"surfaceparm nodlight\n"
"}\n"
;
break;
case BM_INVMODC:
namepostfix = "_invmodc";
defaultshader =
"{\n"
"program defaultsprite\n"
"nomipmaps\n"
"sort decal\n"
"{\n"
"map $diffuse\n"
"blendfunc GL_ZERO GL_ONE_MINUS_SRC_COLOR\n"
"rgbgen vertex\n"
"alphagen vertex\n"
"}\n"
"polygonoffset\n"
"surfaceparm noshadows\n"
"surfaceparm nodlight\n"
"}\n"
;
break;
case BM_SUBTRACT:
namepostfix = "_sub";
defaultshader =
"{\n"
"program defaultsprite\n"
"nomipmaps\n"
"{\n"
"map $diffuse\n"
"blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR\n"
"rgbgen vertex\n"
"alphagen vertex\n"
"}\n"
"polygonoffset\n"
"surfaceparm noshadows\n"
"surfaceparm nodlight\n"
"}\n"
;
break;
}
memset(&tn, 0, sizeof(tn));
if (*ptype->texname)
{
tn.base = R_LoadHiResTexture(ptype->texname, "particles", IF_NOMIPMAP|(ptype->looks.premul?IF_PREMULTIPLYALPHA:0)); //mipmapping breaks particlefont stuff
if (tn.base && tn.base->status == TEX_LOADING)
COM_WorkerPartialSync(tn.base, &tn.base->status, TEX_LOADING);
}
else
tn.base = NULL;
if (!TEXLOADED(tn.base))
{
/*okay, so the texture they specified wasn't valid either. use a fully default one*/
//note that this could get messy if you depend upon vid_restart to reload your effect without re-execing it after.
ptype->s1 = 0;
ptype->t1 = 0;
ptype->s2 = 1;
ptype->t2 = 1;
ptype->randsmax = 1;
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if (ptype->looks.type == PT_SPARK)
{
extern texid_t r_whiteimage;
ptype->looks.shader = R_RegisterShader(va("line%s", namepostfix), SUF_NONE, defaultshader);
TEXASSIGNF(tn.base, r_whiteimage);
}
else if (ptype->looks.type == PT_BEAM)
{
/*untextured beams get a single continuous blob*/
ptype->looks.shader = R_RegisterShader(va("beam%s", namepostfix), SUF_NONE, defaultshader);
TEXASSIGNF(tn.base, beamtexture);
}
else if (ptype->looks.type == PT_SPARKFAN)
{
/*untextured beams get a single continuous blob*/
ptype->looks.shader = R_RegisterShader(va("fan%s", namepostfix), SUF_NONE, defaultshader);
TEXASSIGNF(tn.base, ptritexture);
}
else if (strstr(ptype->texname, "glow") || strstr(ptype->texname, "ball") || ptype->looks.type == PT_TEXTUREDSPARK)
{
/*sparks and special names get a nice circular texture.
as these are fully default, we can basically discard the texture name in the shader, and get better batching*/
ptype->looks.shader = R_RegisterShader(va("ball%s", namepostfix), SUF_NONE, defaultshader);
TEXASSIGNF(tn.base, balltexture);
}
else
{
/*anything else gets a fuzzy texture*/
ptype->looks.shader = R_RegisterShader(va("default%s", namepostfix), SUF_NONE, defaultshader);
TEXASSIGNF(tn.base, explosiontexture);
}
}
else
{
/*texture looks good, make a shader, and give it the texture as a diffuse stage*/
ptype->looks.shader = R_RegisterShader(va("%s%s", ptype->texname, namepostfix), SUF_NONE, defaultshader);
}
R_BuildDefaultTexnums(&tn, ptype->looks.shader);
}
}
static void P_ResetToDefaults(part_type_t *ptype)
{
particle_t *parts;
skytris_t *st;
part_type_t *torun;
char tnamebuf[sizeof(ptype->name)];
char tconfbuf[sizeof(ptype->config)];
// go with a lazy clear of list.. mark everything as DEAD and let
// the beam rendering handle removing nodes
beamseg_t *beamsegs = ptype->beams;
while (beamsegs)
{
beamsegs->flags |= BS_DEAD;
beamsegs = beamsegs->next;
}
// forget any particles before its wiped
while (ptype->particles)
{
parts = ptype->particles->next;
ptype->particles->next = free_particles;
free_particles = ptype->particles;
ptype->particles = parts;
}
// if we're in the runstate loop through and remove from linked list
if (ptype->state & PS_INRUNLIST)
{
if (part_run_list == ptype)
part_run_list = part_run_list->nexttorun;
else
{
for (torun = part_run_list; torun != NULL; torun = torun->nexttorun)
{
if (torun->nexttorun == ptype)
torun->nexttorun = torun->nexttorun->nexttorun;
}
}
}
//some things need to be preserved before we clear everything.
beamsegs = ptype->beams;
st = ptype->skytris;
strcpy(tnamebuf, ptype->name);
strcpy(tconfbuf, ptype->config);
//free uneeded info
if (ptype->ramp)
BZ_Free(ptype->ramp);
if (ptype->models)
BZ_Free(ptype->models);
if (ptype->sounds)
BZ_Free(ptype->sounds);
//reset everything we're too lazy to specifically set
memset(ptype, 0, sizeof(*ptype));
//now set any non-0 defaults.
ptype->beams = beamsegs;
ptype->skytris = st;
strcpy(ptype->name, tnamebuf);
strcpy(ptype->config, tconfbuf);
ptype->assoc=P_INVALID;
ptype->inwater = P_INVALID;
ptype->cliptype = P_INVALID;
ptype->emit = P_INVALID;
ptype->alpha = 1;
ptype->alphachange = 1;
ptype->clipbounce = 0.8;
ptype->colorindex = -1;
ptype->rotationstartmin = -M_PI; //start with a random angle
ptype->rotationstartrand = M_PI-ptype->rotationstartmin;
ptype->spawnchance = 1;
ptype->dl_time = 0;
VectorSet(ptype->dl_rgb, 1, 1, 1);
ptype->dl_corona_intensity = 0.25;
ptype->dl_corona_scale = 0.5;
VectorSet(ptype->dl_scales, 0, 1, 1);
ptype->randsmax = 1;
ptype->s2 = 1;
ptype->t2 = 1;
}
void Cmd_if_f(void);
//Uses FTE's multiline console stuff.
//This is the function that loads the effect descriptions (via console).
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
void P_ParticleEffect_f(void)
{
char *var, *value;
char *buf;
qboolean settype = false;
qboolean setalphadelta = false;
qboolean setbeamlen = false;
part_type_t *ptype;
int pnum, assoc;
char *config = part_parsenamespace;
if (Cmd_Argc()!=2)
{
if (!strcmp(Cmd_Argv(1), "namespace"))
{
Q_strncpyz(part_parsenamespace, Cmd_Argv(2), sizeof(part_parsenamespace));
if (Cmd_Argc() >= 4)
part_parseweak = atoi(Cmd_Argv(3));
return;
}
Con_Printf("No name for particle effect\n");
return;
}
buf = Cbuf_GetNext(Cmd_ExecLevel, false);
while (*buf && *buf <= ' ')
buf++; //no whitespace please.
if (*buf != '{')
{
Cbuf_InsertText(buf, Cmd_ExecLevel, true);
Con_Printf("This is a multiline command and should be used within config files\n");
return;
}
var = Cmd_Argv(1);
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if (!pe_script_enabled)
ptype = NULL;
else if (*var == '+')
ptype = P_GetParticleType(config, var+1);
else
ptype = P_GetParticleType(config, var);
//'weak' configs do not replace 'strong' configs
//we allow weak to replace weak as a solution to the +assoc chain thing (to add, we effectively need to 'replace').
if (!pe_script_enabled || (part_parseweak && ptype->loaded==2))
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
int depth = 1;
while(1)
{
buf = Cbuf_GetNext(Cmd_ExecLevel, false);
if (!*buf)
return;
while (*buf && *buf <= ' ')
buf++; //no whitespace please.
if (*buf == '{')
depth++;
else if (*buf == '}')
{
if (--depth == 0)
break;
}
}
return;
}
if (*var == '+')
{
if (ptype->loaded)
{
int i, parenttype;
char newname[256];
for (i = 0; i < 64; i++)
{
parenttype = ptype - part_type;
snprintf(newname, sizeof(newname), "+%i%s", i, ptype->name);
ptype = P_GetParticleType(config, newname);
if (!ptype->loaded)
{
if (part_type[parenttype].assoc != P_INVALID)
Con_Printf("warning: assoc on particle chain %s overridden\n", var+1);
part_type[parenttype].assoc = ptype - part_type;
break;
}
}
if (i == 64)
{
Con_Printf("Too many duplicate names, gave up\n");
return;
}
}
}
else
{
if (ptype->loaded)
{
assoc = ptype->assoc;
while (assoc != P_INVALID && assoc < FALLBACKBIAS)
{
if (*part_type[assoc].name == '+')
{
part_type[assoc].loaded = false;
assoc = part_type[assoc].assoc;
}
else
break;
}
}
}
if (!ptype)
{
Con_Printf("Bad name\n");
return;
}
P_SetModified();
pnum = ptype-part_type;
P_ResetToDefaults(ptype);
while(1)
{
buf = Cbuf_GetNext(Cmd_ExecLevel, false);
if (!*buf)
{
Con_Printf("Unexpected end of buffer with effect %s\n", ptype->name);
return;
}
while (*buf && *buf <= ' ')
buf++; //no whitespace please.
if (*buf == '}')
break;
Cmd_TokenizeString(buf, true, true);
var = Cmd_Argv(0);
value = Cmd_Argv(1);
// TODO: switch this mess to some sort of binary tree to increase parse speed
if (!strcmp(var, "if"))
{
//cheesy way to handle if statements inside particle configs.
Cmd_if_f();
}
else if (!strcmp(var, "shader"))
{
Q_strncpyz(ptype->texname, ptype->name, sizeof(ptype->texname));
buf = Cbuf_GetNext(Cmd_ExecLevel, true);
while (*buf && *buf <= ' ')
buf++; //no leading whitespace please.
if (*buf == '{')
{
int nest = 1;
char *str = BZ_Malloc(3);
int slen = 2;
str[0] = '{';
str[1] = '\n';
str[2] = 0;
while(nest)
{
buf = Cbuf_GetNext(Cmd_ExecLevel, true);
if (!*buf)
{
Con_Printf("Unexpected end of buffer with effect %s\n", ptype->name);
break;
}
while (*buf && *buf <= ' ')
buf++; //no leading whitespace please.
if (*buf == '}')
--nest;
if (*buf == '{')
nest++;
str = BZ_Realloc(str, slen + strlen(buf) + 2);
strcpy(str + slen, buf);
slen += strlen(str + slen);
str[slen++] = '\n';
}
str[slen] = 0;
R_RegisterShader(ptype->texname, SUF_NONE, str);
BZ_Free(str);
}
else
Cbuf_InsertText(buf, Cmd_ExecLevel, true);
}
else if (!strcmp(var, "texture"))
Q_strncpyz(ptype->texname, value, sizeof(ptype->texname));
else if (!strcmp(var, "tcoords"))
{
float tscale;
tscale = atof(Cmd_Argv(5));
if (tscale < 0)
tscale = 1;
ptype->s1 = atof(value)/tscale;
ptype->t1 = atof(Cmd_Argv(2))/tscale;
ptype->s2 = atof(Cmd_Argv(3))/tscale;
ptype->t2 = atof(Cmd_Argv(4))/tscale;
ptype->randsmax = atoi(Cmd_Argv(6));
ptype->texsstride = atof(Cmd_Argv(7));
if (ptype->randsmax < 1 || ptype->texsstride == 0)
ptype->randsmax = 1;
}
else if (!strcmp(var, "rotationstart"))
{
ptype->rotationstartmin = atof(value)*M_PI/180;
if (Cmd_Argc()>2)
ptype->rotationstartrand = atof(Cmd_Argv(2))*M_PI/180-ptype->rotationstartmin;
else
ptype->rotationstartrand = 0;
}
else if (!strcmp(var, "rotationspeed"))
{
ptype->rotationmin = atof(value)*M_PI/180;
if (Cmd_Argc()>2)
ptype->rotationrand = atof(Cmd_Argv(2))*M_PI/180-ptype->rotationmin;
else
ptype->rotationrand = 0;
}
else if (!strcmp(var, "beamtexstep"))
{
ptype->rotationstartmin = 1/atof(value);
ptype->rotationstartrand = 0;
setbeamlen = true;
}
else if (!strcmp(var, "beamtexspeed"))
{
ptype->rotationmin = atof(value);
}
else if (!strcmp(var, "scale"))
{
ptype->scale = atof(value);
if (Cmd_Argc()>2)
ptype->scalerand = atof(Cmd_Argv(2)) - ptype->scale;
}
else if (!strcmp(var, "scalerand"))
ptype->scalerand = atof(value);
else if (!strcmp(var, "scalefactor"))
ptype->looks.scalefactor = atof(value);
else if (!strcmp(var, "scaledelta"))
ptype->scaledelta = atof(value);
else if (!strcmp(var, "stretchfactor")) //affects sparks
ptype->looks.stretch = atof(value);
else if (!strcmp(var, "step"))
{
ptype->count = 1/atof(value);
if (Cmd_Argc()>2)
ptype->countrand = 1/atof(Cmd_Argv(2));
}
else if (!strcmp(var, "count"))
{
ptype->count = atof(value);
if (Cmd_Argc()>2)
ptype->countrand = atof(Cmd_Argv(2));
if (Cmd_Argc()>3)
ptype->countextra = atof(Cmd_Argv(3));
}
else if (!strcmp(var, "alpha"))
ptype->alpha = atof(value);
else if (!strcmp(var, "alphachange"))
{
Con_DPrintf("alphachange is deprecated, use alphadelta\n");
ptype->alphachange = atof(value);
}
else if (!strcmp(var, "alphadelta"))
{
ptype->alphachange = atof(value);
setalphadelta = true;
}
else if (!strcmp(var, "die"))
{
ptype->die = atof(value);
if (Cmd_Argc()>2)
{
float mn=ptype->die,mx=atof(Cmd_Argv(2));
if (mn > mx)
{
mn = mx;
mx = ptype->die;
}
ptype->die = mx;
ptype->randdie = mx-mn;
}
}
else if (!strcmp(var, "diesubrand"))
{
Con_DPrintf("diesubrand is deprecated, use die with two arguments\n");
ptype->randdie = atof(value);
}
else if (!strcmp(var, "randomvel"))
{
ptype->randomvel = atof(value);
if (Cmd_Argc()>3)
{
ptype->randomvelvertbias = atof(Cmd_Argv(2));
ptype->randomvelvert = atof(Cmd_Argv(3));
ptype->randomvelvert -= ptype->randomvelvertbias; /*make vert be the total range*/
ptype->randomvelvert /= 2; /*vert is actually +/- 1, not 0 to 1, so rescale it*/
ptype->randomvelvertbias += ptype->randomvelvert; /*and bias must be centered to the range*/
}
else if (Cmd_Argc()>2)
{
ptype->randomvelvert = atof(Cmd_Argv(2));
ptype->randomvelvertbias = 0;
}
else
{
ptype->randomvelvert = ptype->randomvel;
ptype->randomvelvertbias = 0;
}
}
else if (!strcmp(var, "veladd"))
{
ptype->veladd = atof(value);
ptype->randomveladd = 0;
if (Cmd_Argc()>2)
ptype->randomveladd = atof(Cmd_Argv(2)) - ptype->veladd;
}
else if (!strcmp(var, "orgadd"))
{
ptype->orgadd = atof(value);
ptype->randomorgadd = 0;
if (Cmd_Argc()>2)
ptype->randomorgadd = atof(Cmd_Argv(2)) - ptype->orgadd;
}
else if (!strcmp(var, "friction"))
{
ptype->friction[2] = ptype->friction[1] = ptype->friction[0] = atof(value);
if (Cmd_Argc()>3)
{
ptype->friction[2] = atof(Cmd_Argv(3));
ptype->friction[1] = atof(Cmd_Argv(2));
}
else if (Cmd_Argc()>2)
{
ptype->friction[2] = atof(Cmd_Argv(2));
}
}
else if (!strcmp(var, "gravity"))
ptype->gravity = atof(value);
else if (!strcmp(var, "assoc"))
{
assoc = CheckAssosiation(config, value, pnum); //careful - this can realloc all the particle types
ptype = &part_type[pnum];
ptype->assoc = assoc;
}
else if (!strcmp(var, "inwater"))
{
// the underwater effect switch should only occur for
// 1 level so the standard assoc check works
assoc = CheckAssosiation(config, value, pnum);
ptype = &part_type[pnum];
ptype->inwater = assoc;
}
else if (!strcmp(var, "model"))
{
partmodels_t *mod;
char *e;
ptype->models = BZ_Realloc(ptype->models, sizeof(partmodels_t)*(ptype->nummodels+1));
Q_strncpyz(ptype->models[ptype->nummodels].name, Cmd_Argv(1), sizeof(ptype->models[ptype->nummodels].name));
mod = &ptype->models[ptype->nummodels++];
mod->framestart = 0;
mod->frameend = 1;
mod->framerate = 10;
mod->alpha = 1;
mod->traileffect = P_INVALID;
mod->rflags = RF_NOSHADOW;
strtoul(Cmd_Argv(2), &e, 0);
while(*e == ' ' || *e == '\t')
e++;
if (*e)
{
int p;
for(p = 2; p < Cmd_Argc(); p++)
{
e = Cmd_Argv(p);
if (!Q_strncasecmp(e, "framestart=", 11))
mod->framestart = atof(e+11);
else if (!Q_strncasecmp(e, "frameend=", 9))
mod->frameend = atof(e+9);
else if (!Q_strncasecmp(e, "framerate=", 10))
mod->framerate = atof(e+10);
else if (!Q_strncasecmp(e, "alpha=", 6))
mod->alpha = atof(e+6);
else if (!Q_strncasecmp(e, "trail=", 6))
{
mod->traileffect = P_AllocateParticleType(config, e+6);//careful - this can realloc all the particle types
ptype = &part_type[pnum];
}
else if (!Q_strncasecmp(e, "orient", 6))
mod->rflags |= RF_USEORIENTATION; //use the dir to orient the model, instead of always facing up.
else if (!Q_strncasecmp(e, "additive", 8))
mod->rflags |= RF_ADDITIVE; //additive blend
else if (!Q_strncasecmp(e, "transparent", 11))
mod->rflags |= RF_TRANSLUCENT; //force blend
else if (!Q_strncasecmp(e, "fullbright", 10))
mod->rflags |= Q2RF_FULLBRIGHT; //fullbright, woo
else if (!Q_strncasecmp(e, "shadow", 6))
mod->rflags &= ~RF_NOSHADOW; //clear noshadow
else if (!Q_strncasecmp(e, "noshadow", 8))
mod->rflags |= RF_NOSHADOW; //set noshadow (cos... you know...)
else
Con_Printf("Bad named argument: %s\n", e);
}
}
else
{
mod->framestart = atof(Cmd_Argv(2));
mod->frameend = atof(Cmd_Argv(3));
mod->framerate = atof(Cmd_Argv(4));
mod->alpha = atof(Cmd_Argv(5));
if (*Cmd_Argv(6))
{
mod->traileffect = P_AllocateParticleType(config, Cmd_Argv(6));//careful - this can realloc all the particle types
ptype = &part_type[pnum];
}
else
mod->traileffect = P_INVALID;
}
}
else if (!strcmp(var, "sound"))
{
ptype->sounds = BZ_Realloc(ptype->sounds, sizeof(partsounds_t)*(ptype->numsounds+1));
Q_strncpyz(ptype->sounds[ptype->numsounds].name, Cmd_Argv(1), sizeof(ptype->sounds[ptype->numsounds].name));
if (*ptype->sounds[ptype->numsounds].name)
S_PrecacheSound(ptype->sounds[ptype->numsounds].name);
ptype->sounds[ptype->numsounds].vol = atof(Cmd_Argv(2));
if (!ptype->sounds[ptype->numsounds].vol)
ptype->sounds[ptype->numsounds].vol = 1;
ptype->sounds[ptype->numsounds].atten = atof(Cmd_Argv(3));
if (!ptype->sounds[ptype->numsounds].atten)
ptype->sounds[ptype->numsounds].atten = 1;
ptype->sounds[ptype->numsounds].pitch = atof(Cmd_Argv(4));
if (!ptype->sounds[ptype->numsounds].pitch)
ptype->sounds[ptype->numsounds].pitch = 100;
ptype->sounds[ptype->numsounds].delay = atof(Cmd_Argv(5));
if (!ptype->sounds[ptype->numsounds].delay)
ptype->sounds[ptype->numsounds].delay = 0;
ptype->sounds[ptype->numsounds].weight = atof(Cmd_Argv(6));
if (!ptype->sounds[ptype->numsounds].weight)
ptype->sounds[ptype->numsounds].weight = 1;
ptype->numsounds++;
}
else if (!strcmp(var, "colorindex"))
{
if (Cmd_Argc()>2)
ptype->colorrand = strtoul(Cmd_Argv(2), NULL, 0);
ptype->colorindex = strtoul(value, NULL, 0);
}
else if (!strcmp(var, "colorrand"))
ptype->colorrand = atoi(value); // now obsolete
else if (!strcmp(var, "citracer"))
ptype->flags |= PT_CITRACER;
else if (!strcmp(var, "red"))
ptype->rgb[0] = atof(value)/255;
else if (!strcmp(var, "green"))
ptype->rgb[1] = atof(value)/255;
else if (!strcmp(var, "blue"))
ptype->rgb[2] = atof(value)/255;
else if (!strcmp(var, "rgb"))
{ //byte version
ptype->rgb[0] = ptype->rgb[1] = ptype->rgb[2] = atof(value)/255;
if (Cmd_Argc()>3)
{
ptype->rgb[1] = atof(Cmd_Argv(2))/255;
ptype->rgb[2] = atof(Cmd_Argv(3))/255;
}
}
else if (!strcmp(var, "rgbf"))
{ //float version
ptype->rgb[0] = ptype->rgb[1] = ptype->rgb[2] = atof(value);
if (Cmd_Argc()>3)
{
ptype->rgb[1] = atof(Cmd_Argv(2));
ptype->rgb[2] = atof(Cmd_Argv(3));
}
}
else if (!strcmp(var, "reddelta"))
{
ptype->rgbchange[0] = atof(value)/255;
if (!ptype->rgbchangetime)
ptype->rgbchangetime = ptype->die;
}
else if (!strcmp(var, "greendelta"))
{
ptype->rgbchange[1] = atof(value)/255;
if (!ptype->rgbchangetime)
ptype->rgbchangetime = ptype->die;
}
else if (!strcmp(var, "bluedelta"))
{
ptype->rgbchange[2] = atof(value)/255;
if (!ptype->rgbchangetime)
ptype->rgbchangetime = ptype->die;
}
else if (!strcmp(var, "rgbdelta"))
{ //byte version
ptype->rgbchange[0] = ptype->rgbchange[1] = ptype->rgbchange[2] = atof(value)/255;
if (Cmd_Argc()>3)
{
ptype->rgbchange[1] = atof(Cmd_Argv(2))/255;
ptype->rgbchange[2] = atof(Cmd_Argv(3))/255;
}
if (!ptype->rgbchangetime)
ptype->rgbchangetime = ptype->die;
}
else if (!strcmp(var, "rgbdeltaf"))
{ //float version
ptype->rgbchange[0] = ptype->rgbchange[1] = ptype->rgbchange[2] = atof(value);
if (Cmd_Argc()>3)
{
ptype->rgbchange[1] = atof(Cmd_Argv(2));
ptype->rgbchange[2] = atof(Cmd_Argv(3));
}
if (!ptype->rgbchangetime)
ptype->rgbchangetime = ptype->die;
}
else if (!strcmp(var, "rgbdeltatime"))
ptype->rgbchangetime = atof(value);
else if (!strcmp(var, "redrand"))
ptype->rgbrand[0] = atof(value)/255;
else if (!strcmp(var, "greenrand"))
ptype->rgbrand[1] = atof(value)/255;
else if (!strcmp(var, "bluerand"))
ptype->rgbrand[2] = atof(value)/255;
else if (!strcmp(var, "rgbrand"))
{ //byte version
ptype->rgbrand[0] = ptype->rgbrand[1] = ptype->rgbrand[2] = atof(value)/255;
if (Cmd_Argc()>3)
{
ptype->rgbrand[1] = atof(Cmd_Argv(2))/255;
ptype->rgbrand[2] = atof(Cmd_Argv(3))/255;
}
}
else if (!strcmp(var, "rgbrandf"))
{ //float version
ptype->rgbrand[0] = ptype->rgbrand[1] = ptype->rgbrand[2] = atof(value);
if (Cmd_Argc()>3)
{
ptype->rgbrand[1] = atof(Cmd_Argv(2));
ptype->rgbrand[2] = atof(Cmd_Argv(3));
}
}
else if (!strcmp(var, "rgbrandsync"))
{
ptype->rgbrandsync[0] = ptype->rgbrandsync[1] = ptype->rgbrandsync[2] = atof(value);
if (Cmd_Argc()>3)
{
ptype->rgbrandsync[1] = atof(Cmd_Argv(2));
ptype->rgbrandsync[2] = atof(Cmd_Argv(3));
}
}
else if (!strcmp(var, "redrandsync"))
ptype->rgbrandsync[0] = atof(value);
else if (!strcmp(var, "greenrandsync"))
ptype->rgbrandsync[1] = atof(value);
else if (!strcmp(var, "bluerandsync"))
ptype->rgbrandsync[2] = atof(value);
else if (!strcmp(var, "stains"))
ptype->stainonimpact = atof(value);
else if (!strcmp(var, "blend"))
{
if (!strcmp(value, "adda") || !strcmp(value, "add"))
ptype->looks.blendmode = BM_ADDA;
else if (!strcmp(value, "addc"))
ptype->looks.blendmode = BM_ADDC;
else if (!strcmp(value, "subtract"))
ptype->looks.blendmode = BM_SUBTRACT;
else if (!strcmp(value, "invmoda") || !strcmp(value, "invmod"))
ptype->looks.blendmode = BM_INVMODA;
else if (!strcmp(value, "invmodc"))
ptype->looks.blendmode = BM_INVMODC;
else if (!strcmp(value, "blendcolour") || !strcmp(value, "blendcolor"))
ptype->looks.blendmode = BM_BLENDCOLOUR;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
else if (!strcmp(value, "blendalpha"))
ptype->looks.blendmode = BM_BLEND;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
else
ptype->looks.blendmode = BM_BLEND; //fallback
}
else if (!strcmp(var, "spawnmode"))
{
if (!strcmp(value, "circle"))
ptype->spawnmode = SM_CIRCLE;
else if (!strcmp(value, "ball"))
ptype->spawnmode = SM_BALL;
else if (!strcmp(value, "spiral"))
ptype->spawnmode = SM_SPIRAL;
else if (!strcmp(value, "tracer"))
ptype->spawnmode = SM_TRACER;
else if (!strcmp(value, "telebox"))
ptype->spawnmode = SM_TELEBOX;
else if (!strcmp(value, "lavasplash"))
ptype->spawnmode = SM_LAVASPLASH;
else if (!strcmp(value, "uniformcircle"))
ptype->spawnmode = SM_UNICIRCLE;
else if (!strcmp(value, "syncfield"))
ptype->spawnmode = SM_FIELD;
else if (!strcmp(value, "distball"))
ptype->spawnmode = SM_DISTBALL;
else
ptype->spawnmode = SM_BOX;
if (Cmd_Argc()>2)
{
if (Cmd_Argc()>3)
ptype->spawnparam2 = atof(Cmd_Argv(3));
ptype->spawnparam1 = atof(Cmd_Argv(2));
}
}
else if (!strcmp(var, "type"))
{
if (!strcmp(value, "beam"))
ptype->looks.type = PT_BEAM;
else if (!strcmp(value, "spark") || !strcmp(value, "linespark"))
ptype->looks.type = PT_SPARK;
else if (!strcmp(value, "sparkfan") || !strcmp(value, "trianglefan"))
ptype->looks.type = PT_SPARKFAN;
else if (!strcmp(value, "texturedspark"))
ptype->looks.type = PT_TEXTUREDSPARK;
else if (!strcmp(value, "decal") || !strcmp(value, "cdecal"))
ptype->looks.type = PT_CDECAL;
else if (!strcmp(value, "udecal"))
ptype->looks.type = PT_UDECAL;
else
ptype->looks.type = PT_NORMAL;
settype = true;
}
else if (!strcmp(var, "isbeam"))
{
Con_DPrintf("isbeam is deprecated, use type beam\n");
ptype->looks.type = PT_BEAM;
}
else if (!strcmp(var, "spawntime"))
ptype->spawntime = atof(value);
else if (!strcmp(var, "spawnchance"))
ptype->spawnchance = atof(value);
else if (!strcmp(var, "cliptype"))
{
assoc = P_AllocateParticleType(config, value);//careful - this can realloc all the particle types
ptype = &part_type[pnum];
ptype->cliptype = assoc;
}
else if (!strcmp(var, "clipcount"))
ptype->clipcount = atof(value);
else if (!strcmp(var, "clipbounce"))
ptype->clipbounce = atof(value);
else if (!strcmp(var, "bounce"))
{
ptype->cliptype = pnum;
ptype->clipbounce = atof(value);
}
else if (!strcmp(var, "emit"))
{
assoc = P_AllocateParticleType(config, value);//careful - this can realloc all the particle types
ptype = &part_type[pnum];
ptype->emit = assoc;
}
else if (!strcmp(var, "emitinterval"))
ptype->emittime = atof(value);
else if (!strcmp(var, "emitintervalrand"))
ptype->emitrand = atof(value);
else if (!strcmp(var, "emitstart"))
ptype->emitstart = atof(value);
// old names
else if (!strcmp(var, "areaspread"))
{
Con_DPrintf("areaspread is deprecated, use spawnorg\n");
ptype->areaspread = atof(value);
}
else if (!strcmp(var, "areaspreadvert"))
{
Con_DPrintf("areaspreadvert is deprecated, use spawnorg\n");
ptype->areaspreadvert = atof(value);
}
else if (!strcmp(var, "offsetspread"))
{
Con_DPrintf("offsetspread is deprecated, use spawnvel\n");
ptype->spawnvel = atof(value);
}
else if (!strcmp(var, "offsetspreadvert"))
{
Con_DPrintf("offsetspreadvert is deprecated, use spawnvel\n");
ptype->spawnvelvert = atof(value);
}
// current names
else if (!strcmp(var, "spawnorg"))
{
ptype->areaspreadvert = ptype->areaspread = atof(value);
if (Cmd_Argc()>2)
ptype->areaspreadvert = atof(Cmd_Argv(2));
}
else if (!strcmp(var, "spawnvel"))
{
ptype->spawnvelvert = ptype->spawnvel = atof(value);
if (Cmd_Argc()>2)
ptype->spawnvelvert = atof(Cmd_Argv(2));
}
// spawn mode param fields
else if (!strcmp(var, "spawnparam1"))
ptype->spawnparam1 = atof(value);
else if (!strcmp(var, "spawnparam2"))
ptype->spawnparam2 = atof(value);
/* else if (!strcmp(var, "spawnparam3"))
ptype->spawnparam3 = atof(value); */
else if (!strcmp(var, "up"))
ptype->orgbias[2] = atof(value);
else if (!strcmp(var, "rampmode"))
{
if (!strcmp(value, "none"))
ptype->rampmode = RAMP_NONE;
else if (!strcmp(value, "absolute"))
{
Con_DPrintf("'rampmode absolute' is deprecated, use 'rampmode nearest'\n");
ptype->rampmode = RAMP_NEAREST;
}
else if (!strcmp(value, "nearest"))
ptype->rampmode = RAMP_NEAREST;
else if (!strcmp(value, "lerp")) //don't use the name 'linear'. ramps are there to avoid linear...
ptype->rampmode = RAMP_LERP;
else //if (!strcmp(value, "delta"))
ptype->rampmode = RAMP_DELTA;
}
else if (!strcmp(var, "rampindexlist"))
{ // better not use this with delta ramps...
int cidx, i;
i = 1;
while (i < Cmd_Argc())
{
ptype->ramp = BZ_Realloc(ptype->ramp, sizeof(ramp_t)*(ptype->rampindexes+1));
cidx = atoi(Cmd_Argv(i));
ptype->ramp[ptype->rampindexes].alpha = cidx > 255 ? 0.5 : 1;
cidx = (cidx & 0xff) * 3;
ptype->ramp[ptype->rampindexes].rgb[0] = host_basepal[cidx] * (1/255.0);
ptype->ramp[ptype->rampindexes].rgb[1] = host_basepal[cidx+1] * (1/255.0);
ptype->ramp[ptype->rampindexes].rgb[2] = host_basepal[cidx+2] * (1/255.0);
ptype->ramp[ptype->rampindexes].scale = ptype->scale;
ptype->rampindexes++;
i++;
}
}
else if (!strcmp(var, "rampindex"))
{
int cidx;
ptype->ramp = BZ_Realloc(ptype->ramp, sizeof(ramp_t)*(ptype->rampindexes+1));
cidx = atoi(value);
ptype->ramp[ptype->rampindexes].alpha = cidx > 255 ? 0.5 : 1;
if (Cmd_Argc() > 2) // they gave alpha
ptype->ramp[ptype->rampindexes].alpha *= atof(Cmd_Argv(2));
cidx = (cidx & 0xff) * 3;
ptype->ramp[ptype->rampindexes].rgb[0] = host_basepal[cidx] * (1/255.0);
ptype->ramp[ptype->rampindexes].rgb[1] = host_basepal[cidx+1] * (1/255.0);
ptype->ramp[ptype->rampindexes].rgb[2] = host_basepal[cidx+2] * (1/255.0);
if (Cmd_Argc() > 3) // they gave scale
ptype->ramp[ptype->rampindexes].scale = atof(Cmd_Argv(3));
else
ptype->ramp[ptype->rampindexes].scale = ptype->scale;
ptype->rampindexes++;
}
else if (!strcmp(var, "ramp"))
{
ptype->ramp = BZ_Realloc(ptype->ramp, sizeof(ramp_t)*(ptype->rampindexes+1));
ptype->ramp[ptype->rampindexes].rgb[0] = atof(value)/255;
if (Cmd_Argc()>3) //seperate rgb
{
ptype->ramp[ptype->rampindexes].rgb[1] = atof(Cmd_Argv(2))/255;
ptype->ramp[ptype->rampindexes].rgb[2] = atof(Cmd_Argv(3))/255;
if (Cmd_Argc()>4) //have we alpha and scale changes?
{
ptype->ramp[ptype->rampindexes].alpha = atof(Cmd_Argv(4));
if (Cmd_Argc()>5) //have we scale changes?
ptype->ramp[ptype->rampindexes].scale = atof(Cmd_Argv(5));
else
ptype->ramp[ptype->rampindexes].scale = ptype->scaledelta;
}
else
{
ptype->ramp[ptype->rampindexes].alpha = ptype->alpha;
ptype->ramp[ptype->rampindexes].scale = ptype->scaledelta;
}
}
else //they only gave one value
{
ptype->ramp[ptype->rampindexes].rgb[1] = ptype->ramp[ptype->rampindexes].rgb[0];
ptype->ramp[ptype->rampindexes].rgb[2] = ptype->ramp[ptype->rampindexes].rgb[0];
ptype->ramp[ptype->rampindexes].alpha = ptype->alpha;
ptype->ramp[ptype->rampindexes].scale = ptype->scaledelta;
}
ptype->rampindexes++;
}
else if (!strcmp(var, "perframe"))
ptype->flags |= PT_INVFRAMETIME;
else if (!strcmp(var, "averageout"))
ptype->flags |= PT_AVERAGETRAIL;
else if (!strcmp(var, "nostate"))
ptype->flags |= PT_NOSTATE;
else if (!strcmp(var, "nospreadfirst"))
ptype->flags |= PT_NOSPREADFIRST;
else if (!strcmp(var, "nospreadlast"))
ptype->flags |= PT_NOSPREADLAST;
else if (!strcmp(var, "lightradius"))
{ //float version
ptype->dl_radius[0] = ptype->dl_radius[1] = atof(value);
if (Cmd_Argc()>3)
ptype->dl_radius[1] = atof(Cmd_Argv(2));
ptype->dl_radius[1] -= ptype->dl_radius[0];
}
else if (!strcmp(var, "lightradiusfade"))
ptype->dl_decay[3] = atof(value);
else if (!strcmp(var, "lightrgb"))
{
ptype->dl_rgb[0] = atof(value);
ptype->dl_rgb[1] = atof(Cmd_Argv(2));
ptype->dl_rgb[2] = atof(Cmd_Argv(3));
}
else if (!strcmp(var, "lightrgbfade"))
{
ptype->dl_decay[0] = atof(value);
ptype->dl_decay[1] = atof(Cmd_Argv(2));
ptype->dl_decay[2] = atof(Cmd_Argv(3));
}
else if (!strcmp(var, "lightcorona"))
{
ptype->dl_corona_intensity = atof(value);
ptype->dl_corona_scale = atof(Cmd_Argv(2));
}
else if (!strcmp(var, "lighttime"))
ptype->dl_time = atof(value);
else if (!strcmp(var, "lightshadows"))
ptype->flags = (ptype->flags & ~PT_NODLSHADOW) | (atof(value)?0:PT_NODLSHADOW);
else if (!strcmp(var, "lightcubemap"))
ptype->dl_cubemapnum = atoi(value);
else if (!strcmp(var, "lightscales"))
{ //ambient diffuse specular
ptype->dl_scales[0] = atof(value);
ptype->dl_scales[1] = atof(Cmd_Argv(2));
ptype->dl_scales[2] = atof(Cmd_Argv(3));
}
else if (!strcmp(var, "spawnstain"))
{
ptype->stain_radius = atof(value);
ptype->stain_rgb[0] = atof(Cmd_Argv(2));
ptype->stain_rgb[1] = atof(Cmd_Argv(3));
ptype->stain_rgb[2] = atof(Cmd_Argv(4));
}
else
Con_DPrintf("%s is not a recognised particle type field (in %s)\n", var, ptype->name);
}
ptype->looks.invscalefactor = 1-ptype->looks.scalefactor;
ptype->loaded = part_parseweak?1:2;
if (ptype->clipcount < 1)
ptype->clipcount = 1;
//if there is a chance that it moves
if (ptype->randomvel || ptype->gravity || ptype->veladd || ptype->spawnvel || ptype->spawnvelvert)
ptype->flags |= PT_VELOCITY;
//if it has friction
if (ptype->friction[0] || ptype->friction[1] || ptype->friction[2])
ptype->flags |= PT_FRICTION;
if (!settype)
{
if (ptype->looks.type == PT_NORMAL && !*ptype->texname)
{
if (ptype->scale)
{
ptype->looks.type = PT_SPARKFAN;
Con_DPrintf("effect %s lacks a texture. assuming type sparkfan.\n", ptype->name);
}
else
{
ptype->looks.type = PT_SPARK;
Con_DPrintf("effect %s lacks a texture. assuming type spark.\n", ptype->name);
}
}
else if (ptype->looks.type == PT_SPARK)
{
if (*ptype->texname)
ptype->looks.type = PT_TEXTUREDSPARK;
else if (ptype->scale)
ptype->looks.type = PT_SPARKFAN;
}
}
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if (ptype->looks.type == PT_SPARK && r_part_sparks.ival<0)
ptype->looks.type = PT_INVISIBLE;
if (ptype->looks.type == PT_TEXTUREDSPARK && !r_part_sparks_textured.ival)
ptype->looks.type = PT_SPARK;
if (ptype->looks.type == PT_SPARKFAN && !r_part_sparks_trifan.ival)
ptype->looks.type = PT_SPARK;
if (ptype->looks.type == PT_SPARK && !r_part_sparks.ival)
ptype->looks.type = PT_INVISIBLE;
if (ptype->looks.type == PT_BEAM && r_part_beams.ival <= 0)
ptype->looks.type = PT_INVISIBLE;
if (ptype->looks.type == PT_BEAM && !setbeamlen)
ptype->rotationstartmin = 1/128.0;
// use old behavior if not using alphadelta
if (!setalphadelta)
ptype->alphachange = (-ptype->alphachange / ptype->die) * ptype->alpha;
if (!ptype->dl_time && ptype->dl_decay[3])
ptype->dl_time = ptype->dl_radius[0] / ptype->dl_decay[3];
if (ptype->rampmode && !ptype->ramp)
{
ptype->rampmode = RAMP_NONE;
Con_Printf("Particle type %s has a ramp mode but no ramp\n", ptype->name);
}
else if (ptype->ramp && !ptype->rampmode)
{
Con_Printf("Particle type %s has a ramp but no ramp mode\n", ptype->name);
}
P_LoadTexture(ptype, true);
r_plooksdirty = true;
}
qboolean PScript_Query(int typenum, int body, char *outstr, int outstrlen)
{
int i;
part_type_t *ptype = &part_type[typenum];
if (typenum < 0 || typenum >= numparticletypes)
return false;
if (body == 0)
{
Q_snprintfz(outstr, outstrlen, "%s.%s", ptype->config, ptype->name);
return true;
}
if (body == 1)
{
*outstr = 0;
if (!ptype->loaded)
return true;
Q_strncatz(outstr, va("//this functionality is incomplete\n"), outstrlen);
switch (ptype->looks.type)
{
default:
case PT_NORMAL:
Q_strncatz(outstr, "type normal\n", outstrlen);
break;
case PT_SPARK:
Q_strncatz(outstr, "type linespark\n", outstrlen);
break;
case PT_SPARKFAN:
Q_strncatz(outstr, "type sparkfan\n", outstrlen);
break;
case PT_TEXTUREDSPARK:
Q_strncatz(outstr, "type texturedspark\n", outstrlen);
break;
case PT_BEAM:
Q_strncatz(outstr, "type beam\n", outstrlen);
break;
case PT_CDECAL:
Q_strncatz(outstr, "type cdecal\n", outstrlen);
break;
case PT_UDECAL:
Q_strncatz(outstr, "type udecal\n", outstrlen);
break;
}
switch (ptype->looks.blendmode)
{
case BM_BLEND:
Q_strncatz(outstr, "blend blendalpha\n", outstrlen);
break;
case BM_BLENDCOLOUR:
Q_strncatz(outstr, "blend blendcolour\n", outstrlen);
break;
case BM_ADDA:
Q_strncatz(outstr, "blend adda\n", outstrlen);
break;
case BM_ADDC:
Q_strncatz(outstr, "blend addc\n", outstrlen);
break;
case BM_SUBTRACT:
Q_strncatz(outstr, "blend subtract\n", outstrlen);
break;
case BM_INVMODA:
Q_strncatz(outstr, "blend invmoda\n", outstrlen);
break;
case BM_INVMODC:
if (ptype->looks.premul)
Q_strncatz(outstr, "blend premul_subtract\n", outstrlen);
else
Q_strncatz(outstr, "blend invmodc\n", outstrlen);
break;
case BM_PREMUL:
if (ptype->looks.premul == 2)
Q_strncatz(outstr, "blend premul_add\n", outstrlen);
else
Q_strncatz(outstr, "blend premul_blend\n", outstrlen);
break;
}
for (i = 0; i < ptype->nummodels; i++)
{
Q_strncatz(outstr, va("model \"%s\" %g %g %g %g \"%s\"\n", ptype->models[i].name, ptype->models[i].framestart, ptype->models[i].frameend, ptype->models[i].framerate, ptype->models[i].alpha, ptype->models[i].traileffect==P_INVALID?"":part_type[ptype->models[i].traileffect].name), outstrlen);
}
for (i = 0; i < ptype->numsounds; i++)
{
Q_strncatz(outstr, va("sound \"%s\" %g %g %g %g %g\n", ptype->sounds[i].name, ptype->sounds[i].vol, ptype->sounds[i].atten, ptype->sounds[i].pitch, ptype->sounds[i].delay, ptype->sounds[i].weight), outstrlen);
}
if (*ptype->texname)
{ //note: particles don't really know if the shader was embedded or not. the shader system handles all that.
//this means that you'll really need to use external shaders for this to work.
Q_strncatz(outstr, va("texture \"%s\"\n", ptype->texname), outstrlen);
Q_strncatz(outstr, va("tcoords %g %g %g %g %g %i %g\n", ptype->s1, ptype->t1, ptype->s2, ptype->t2, 1.0f, ptype->randsmax, ptype->texsstride), outstrlen);
}
if (ptype->count)
Q_strncatz(outstr, va("count %g\n", ptype->count), outstrlen);
if (ptype->rgb[0] || ptype->rgb[1] || ptype->rgb[2])
Q_strncatz(outstr, va("rgbf %g %g %g\n", ptype->rgb[0], ptype->rgb[1], ptype->rgb[2]), outstrlen);
if (ptype->rgbrand[0] || ptype->rgbrand[1] || ptype->rgbrand[2])
Q_strncatz(outstr, va("rgbrandf %g %g %g\n", ptype->rgbrand[0], ptype->rgbrand[1], ptype->rgbrand[2]), outstrlen);
if (ptype->rgbrandsync[0] || ptype->rgbrandsync[1] || ptype->rgbrandsync[2])
Q_strncatz(outstr, va("rgbrandsync %g %g %g\n", ptype->rgbrandsync[0], ptype->rgbrandsync[1], ptype->rgbrandsync[2]), outstrlen);
if (ptype->rgbchange[0] || ptype->rgbchange[1] || ptype->rgbchange[2])
Q_strncatz(outstr, va("rgbdeltaf %g %g %g\n", ptype->rgbchange[0], ptype->rgbchange[1], ptype->rgbchange[2]), outstrlen);
if (ptype->rgbchangetime)
Q_strncatz(outstr, va("rgbchangetime %g\n", ptype->rgbchangetime), outstrlen);
if (ptype->colorindex != -1)
Q_strncatz(outstr, va("colorindex %i\n", ptype->colorindex), outstrlen);
if (ptype->colorrand)
Q_strncatz(outstr, va("colorrand %i\n", ptype->colorrand), outstrlen);
if (ptype->alpha)
Q_strncatz(outstr, va("alpha %g\n", ptype->alpha), outstrlen);
if (ptype->alpharand)
Q_strncatz(outstr, va("alpharand %g\n", ptype->alpharand), outstrlen);
if (ptype->alphachange)
Q_strncatz(outstr, va("alphadelta %g\n", ptype->alphachange), outstrlen);
if (ptype->scale || ptype->scalerand)
Q_strncatz(outstr, va("scale %g %g\n", ptype->scale, ptype->scale+ptype->scalerand), outstrlen);
// if (ptype->looks.scalefactor) //always write scalefactor, to avoid issues with defaults.
Q_strncatz(outstr, va("scalefactor %g\n", ptype->looks.scalefactor), outstrlen);
if (ptype->scaledelta)
Q_strncatz(outstr, va("scaledelta %g\n", ptype->scaledelta), outstrlen);
if (ptype->looks.stretch)
Q_strncatz(outstr, va("stretchfactor %g\n", ptype->looks.stretch), outstrlen);
if (ptype->die || ptype->randdie)
Q_strncatz(outstr, va("die %g %g\n", ptype->die, ptype->die+ptype->randdie), outstrlen);
switch(ptype->spawnmode)
{
case SM_CIRCLE:
Q_strncatz(outstr, va("spawnmode circle %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
break;
case SM_BALL:
Q_strncatz(outstr, va("spawnmode ball %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
break;
case SM_SPIRAL:
Q_strncatz(outstr, va("spawnmode spiral %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
break;
case SM_TRACER:
Q_strncatz(outstr, va("spawnmode tracer %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
break;
case SM_TELEBOX:
Q_strncatz(outstr, va("spawnmode telebox %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
break;
case SM_LAVASPLASH:
Q_strncatz(outstr, va("spawnmode lavasplash %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
break;
case SM_UNICIRCLE:
Q_strncatz(outstr, va("spawnmode uniformcircle %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
break;
case SM_FIELD:
Q_strncatz(outstr, va("spawnmode syncfield %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
break;
case SM_DISTBALL:
Q_strncatz(outstr, va("spawnmode distball %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
break;
case SM_BOX:
Q_strncatz(outstr, va("spawnmode box %g %g\n", ptype->spawnparam1, ptype->spawnparam2), outstrlen);
break;
}
if (ptype->spawnvel || ptype->spawnvelvert)
Q_strncatz(outstr, va("spawnvel %g %g\n", ptype->spawnvel, ptype->spawnvelvert), outstrlen);
if (ptype->areaspread || ptype->areaspreadvert)
Q_strncatz(outstr, va("spawnorg %g %g\n", ptype->areaspread, ptype->areaspreadvert), outstrlen);
if (ptype->veladd || ptype->randomveladd)
{
if (ptype->randomveladd)
Q_strncatz(outstr, va("veladd %g %g\n", ptype->veladd, ptype->veladd+ptype->randomveladd), outstrlen);
else
Q_strncatz(outstr, va("veladd %g\n", ptype->veladd), outstrlen);
}
if (ptype->orgadd || ptype->randomorgadd)
{
if (ptype->randomorgadd)
Q_strncatz(outstr, va("orgadd %g %g\n", ptype->orgadd, ptype->orgadd+ptype->randomorgadd), outstrlen);
else
Q_strncatz(outstr, va("orgadd %g\n", ptype->orgadd), outstrlen);
}
if (ptype->randomvel || ptype->randomvelvert || ptype->randomvelvertbias)
Q_strncatz(outstr, va("randomvel %g %g %g\n", ptype->randomvel, ptype->randomvelvertbias - ptype->randomvelvert, ptype->randomvelvertbias + ptype->randomvelvert), outstrlen);
if (ptype->assoc != P_INVALID)
Q_strncatz(outstr, va("assoc \"%s\"\n", part_type[ptype->assoc].name), outstrlen);
Q_strncatz(outstr, va("rotationstart %g %g\n", ptype->rotationstartmin*180/M_PI, (ptype->rotationstartmin+ptype->rotationstartrand)*180/M_PI), outstrlen);
Q_strncatz(outstr, va("rotationspeed %g %g\n", ptype->rotationmin*180/M_PI, (ptype->rotationmin+ptype->rotationrand)*180/M_PI), outstrlen);
if (ptype->dl_radius)
{
Q_strncatz(outstr, va("lightradius %g\n", ptype->dl_radius[0]), outstrlen);
Q_strncatz(outstr, va("lightradiusfade %g\n", ptype->dl_decay[3]), outstrlen);
Q_strncatz(outstr, va("lightrgb %g %g %g\n", ptype->dl_rgb[0], ptype->dl_rgb[1], ptype->dl_rgb[2]), outstrlen);
Q_strncatz(outstr, va("lightrgbfade %g %g %g\n", ptype->dl_decay[0], ptype->dl_decay[1], ptype->dl_decay[2]), outstrlen);
Q_strncatz(outstr, va("lighttime %g\n", ptype->dl_time), outstrlen);
Q_strncatz(outstr, va("lightshadows %g\n", (ptype->flags & PT_NODLSHADOW)?0.0f:1.0f), outstrlen);
Q_strncatz(outstr, va("lightcubemap %i\n", ptype->dl_cubemapnum), outstrlen);
Q_strncatz(outstr, va("lightcorona %g %g\n", ptype->dl_corona_intensity, ptype->dl_corona_scale), outstrlen);
Q_strncatz(outstr, va("lightscales %g %g %g\n", ptype->dl_scales[0], ptype->dl_scales[1], ptype->dl_scales[2]), outstrlen);
}
if (ptype->stain_radius)
Q_strncatz(outstr, va("spawnstain %g %g %g %g\n", ptype->stain_radius, ptype->stain_rgb[0], ptype->stain_rgb[1], ptype->stain_rgb[2]), outstrlen);
if (ptype->stainonimpact)
Q_strncatz(outstr, va("stains %g\n", ptype->stainonimpact), outstrlen);
return true;
#if 0
plooks_t *slooks; //shared looks, so state switches don't apply between particles so much
plooks_t looks;
float spawntime; //time limit for trails
float spawnchance; //if < 0, particles might not spawn so many
float scaledelta;
int countextra;
float count;
float countrand;
int cliptype;
int inwater;
float clipcount;
int emit;
float emittime;
float emitrand;
float emitstart;
float areaspread;
float areaspreadvert;
float spawnparam1;
float spawnparam2;
/* float spawnparam3; */
enum {
SM_BOX, //box = even spread within the area
SM_CIRCLE, //circle = around edge of a circle
SM_BALL, //ball = filled sphere
SM_SPIRAL, //spiral = spiral trail
SM_TRACER, //tracer = tracer trail
SM_TELEBOX, //telebox = q1-style telebox
SM_LAVASPLASH, //lavasplash = q1-style lavasplash
SM_UNICIRCLE, //unicircle = uniform circle
SM_FIELD, //field = synced field (brightfield, etc)
SM_DISTBALL // uneven distributed ball
} spawnmode;
float gravity;
vec3_t friction;
float clipbounce;
int stainonimpact;
vec3_t stain_rgb;
float stain_radius;
enum {RAMP_NONE, RAMP_DELTA, RAMP_ABSOLUTE} rampmode;
int rampindexes;
ramp_t *ramp;
int loaded;
particle_t *particles;
clippeddecal_t *clippeddecals;
beamseg_t *beams;
skytris_t *skytris;
struct part_type_s *nexttorun;
unsigned int flags;
#define PT_CITRACER 0x008 // Q1-style tracer behavior for colorindex
#define PT_INVFRAMETIME 0x010 // apply inverse frametime to count (causes emits to be per frame)
#define PT_AVERAGETRAIL 0x020 // average trail points from start to end, useful with t_lightning, etc
#define PT_NOSTATE 0x040 // don't use trailstate for this emitter (careful with assoc...)
#define PT_NOSPREADFIRST 0x080 // don't randomize org/vel for first generated particle
#define PT_NOSPREADLAST 0x100 // don't randomize org/vel for last generated particle
#endif
}
return false;
}
static void P_ExportAllEffects_f(void)
{
char effect[8192];
int i, assoc, n;
vfsfile_t *outf;
char fname[64] = "particles/export.cfg";
FS_CreatePath("particles/", FS_GAMEONLY);
outf = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
if (!outf)
{
FS_NativePath(fname, FS_GAMEONLY, effect, sizeof(effect));
Con_Printf("Unable to open file %s\n", effect);
return;
}
for (i = 0; i < numparticletypes; i++)
{
PScript_Query(i, 0, effect, sizeof(effect));
if (strchr(effect, '+'))
continue;
assoc = i;
while(assoc != P_INVALID)
{
n = part_type[assoc].assoc;
part_type[assoc].assoc = P_INVALID;
VFS_PUTS(outf, "r_part ");
VFS_PUTS(outf, effect);
VFS_PUTS(outf, "\n{\n");
PScript_Query(assoc, 1, effect, sizeof(effect));
VFS_PUTS(outf, effect);
VFS_PUTS(outf, "}\n");
part_type[assoc].assoc = n;
assoc = n;
Q_snprintfz(effect, sizeof(effect), "%s.+%s", part_type[i].config, part_type[i].name);
}
}
VFS_CLOSE(outf);
FS_NativePath(fname, FS_GAMEONLY, effect, sizeof(effect));
Con_Printf("Written %s\n", effect);
}
#if 1//_DEBUG
// R_BeamInfo_f - debug junk
static void P_BeamInfo_f (void)
{
beamseg_t *bs;
int i, j, k, l, m;
i = 0;
for (bs = free_beams; bs; bs = bs->next)
i++;
Con_Printf("%i free beams\n", i);
for (i = 0; i < numparticletypes; i++)
{
m = l = k = j = 0;
for (bs = part_type[i].beams; bs; bs = bs->next)
{
if (!bs->p)
k++;
if (bs->flags & BS_DEAD)
l++;
if (bs->flags & BS_LASTSEG)
m++;
j++;
}
if (j)
Con_Printf("Type %i = %i NULL p, %i DEAD, %i LASTSEG, %i total\n", i, k, l, m, j);
}
}
static void P_PartInfo_f (void)
{
particle_t *p;
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
clippeddecal_t *d;
part_type_t *ptype;
int t = 0, r = 0, e = 0;
int i, j;
i = 0;
for (p = free_particles; p; p = p->next)
i++;
Con_Printf("%i free particles\n", i);
Con_Printf("Full list of effects:\n");
for (i = 0; i < numparticletypes; i++)
{
j = 0;
for (p = part_type[i].particles; p; p = p->next)
j++;
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
for (d = part_type[i].clippeddecals; d; d = d->next)
j++;
if (j)
{
Con_Printf("Type %s.%s = %i total\n", part_type[i].config, part_type[i].name, j);
if (!(part_type[i].state & PS_INRUNLIST))
Con_Printf(" NOT RUNNING\n");
}
t += j;
}
Con_Printf("Running effects:\n");
// maintain run list
for (ptype = part_run_list; ptype; ptype = ptype->nexttorun)
{
j = 0;
for (p = ptype->particles; p; p = p->next)
j++;
Con_Printf("Type %s.%s = %i total\n", ptype->config, ptype->name, j);
r += j;
e++;
}
Con_Printf("End of list\n");
Con_Printf("%i total, %i running, %i effects.\n", t, r, e);
}
#endif
void FinishParticleType(part_type_t *ptype)
{
//if there is a chance that it moves
if (ptype->randomvel || ptype->gravity || ptype->veladd || ptype->spawnvel || ptype->spawnvelvert)
ptype->flags |= PT_VELOCITY;
//if it has friction
if (ptype->friction[0] || ptype->friction[1] || ptype->friction[2])
ptype->flags |= PT_FRICTION;
P_LoadTexture(ptype, true);
if (ptype->die == 9999)
{
if (ptype->alphachange)
ptype->die = (ptype->alpha+ptype->alpharand)/-ptype->alphachange;
else
ptype->die = 15;
}
if (ptype->dl_decay[3] && !ptype->dl_time)
ptype->dl_time = ptype->dl_radius[0] / ptype->dl_decay[3];
if (ptype->looks.scalefactor > 1 && !ptype->looks.invscalefactor)
{
ptype->scale *= ptype->looks.scalefactor;
ptype->scalerand *= ptype->looks.scalefactor;
/*too lazy to go through ramps*/
ptype->looks.scalefactor = 1;
}
if (ptype->looks.type == PT_TEXTUREDSPARK)
ptype->looks.stretch *= 0.04;
}
static void P_ImportEffectInfo(char *config, char *line)
{
part_type_t *ptype = NULL;
int parenttype;
char arg[8][1024];
int args = 0;
for (;;)
{
if (!*line)
break;
if (args == 8)
{
Con_Printf("Too many args!\n");
args--;
}
line = COM_StringParse(line, com_token, sizeof(com_token), false, false);
if (!line)
break;
Q_strncpyz(arg[args], com_token, sizeof(arg[args]));
args++;
if (*com_token == '\n')
args--;
else if (*line)
continue;
if (args <= 0)
continue;
if (!strcmp(arg[0], "effect"))
{
char newname[64];
int i;
if (ptype)
{
if (ptype->looks.type == PT_CDECAL)
{
if (ptype->die == 9999)
ptype->die = 20;
ptype->alphachange = -(ptype->alpha / ptype->die);
}
else if (ptype->looks.type == PT_NORMAL)
{
//fte's textured particles are *0.25 for some reason.
ptype->scale *= 4;
ptype->scalerand *= 4;
ptype->scaledelta *= 4;
}
if (!ptype->areaspreadvert)
ptype->areaspreadvert = 0.001;
FinishParticleType(ptype);
}
ptype = P_GetParticleType(config, arg[1]);
if (ptype->loaded)
{
for (i = 0; i < 64; i++)
{
parenttype = ptype - part_type;
snprintf(newname, sizeof(newname), "%i+%s", i, arg[1]);
ptype = P_GetParticleType(config, newname);
if (!ptype->loaded)
{
part_type[parenttype].assoc = ptype - part_type;
break;
}
}
if (i == 64)
{
Con_Printf("Too many duplicate names, gave up\n");
break;
}
}
P_ResetToDefaults(ptype);
ptype->loaded = part_parseweak?1:2;
ptype->scale = 1;
ptype->alpha = 0;
ptype->alpharand = 1;
ptype->alphachange = -1;
ptype->die = 9999;
strcpy(ptype->texname, "particles/particlefont");
ptype->rgb[0] = 1;
ptype->rgb[1] = 1;
ptype->rgb[2] = 1;
ptype->spawnmode = SM_BALL;
ptype->colorindex = -1;
ptype->spawnchance = 1;
ptype->randsmax = 1;
ptype->looks.scalefactor = 2;
ptype->looks.invscalefactor = 0;
ptype->looks.type = PT_NORMAL;
ptype->looks.blendmode = BM_PREMUL;
ptype->looks.premul = 1;
ptype->looks.stretch = 1;
ptype->dl_time = 0;
}
else if (!ptype)
{
Con_Printf("Bad effectinfo file\n");
break;
}
else if (!strcmp(arg[0], "countabsolute") && args == 2)
ptype->countextra = atof(arg[1]);
else if (!strcmp(arg[0], "count") && args == 2)
ptype->count = atof(arg[1]);
else if (!strcmp(arg[0], "type") && args == 2)
{
if (!strcmp(arg[1], "decal") || !strcmp(arg[1], "cdecal"))
{
ptype->looks.type = PT_CDECAL;
ptype->looks.blendmode = BM_INVMODC;
ptype->looks.premul = 2;
}
else if (!strcmp(arg[1], "udecal"))
{
ptype->looks.type = PT_UDECAL;
ptype->looks.blendmode = BM_INVMODC;
ptype->looks.premul = 2;
}
else if (!strcmp(arg[1], "alphastatic"))
{
ptype->looks.type = PT_NORMAL;
ptype->looks.blendmode = BM_PREMUL;//BM_BLEND;
ptype->looks.premul = 1;
}
else if (!strcmp(arg[1], "static"))
{
ptype->looks.type = PT_NORMAL;
ptype->looks.blendmode = BM_PREMUL;//BM_ADDA;
ptype->looks.premul = 2;
}
else if (!strcmp(arg[1], "smoke"))
{
ptype->looks.type = PT_NORMAL;
ptype->looks.blendmode = BM_PREMUL;//BM_ADDA;
ptype->looks.premul = 2;
}
else if (!strcmp(arg[1], "spark"))
{
ptype->looks.type = PT_TEXTUREDSPARK;
ptype->looks.blendmode = BM_PREMUL;//BM_ADDA;
ptype->looks.premul = 2;
}
else if (!strcmp(arg[1], "bubble"))
{
ptype->looks.type = PT_NORMAL;
ptype->looks.blendmode = BM_PREMUL;//BM_ADDA;
ptype->looks.premul = 2;
}
else if (!strcmp(arg[1], "blood"))
{
ptype->looks.type = PT_NORMAL;
ptype->looks.blendmode = BM_INVMODC;
ptype->looks.premul = 2;
ptype->gravity = 800*1;
}
else if (!strcmp(arg[1], "beam"))
{
ptype->looks.type = PT_BEAM;
ptype->looks.blendmode = BM_PREMUL;//BM_ADDA;
ptype->looks.premul = 2;
}
else if (!strcmp(arg[1], "snow"))
{
ptype->looks.type = PT_NORMAL;
ptype->looks.blendmode = BM_PREMUL;//BM_ADDA;
ptype->looks.premul = 2;
//should have some sort of wind/flutter with it
}
else
{
Con_Printf("effectinfo type %s not supported\n", arg[1]);
}
}
else if (!strcmp(arg[0], "tex") && args == 3)
{
int mini = atoi(arg[1]);
int maxi = atoi(arg[2]);
/*number range between 0 and 63*/
ptype->s1 = 1/8.0 * (mini & 7);
ptype->s2 = 1/8.0 * (1+(mini & 7));
ptype->t1 = 1/8.0 * (mini>>3);
ptype->t2 = 1/8.0 * (1+(mini>>3));
ptype->texsstride = 1/8.0;
ptype->randsmax = (maxi - mini);
if (ptype->randsmax < 1)
ptype->randsmax = 1;
}
else if (!strcmp(arg[0], "size") && args == 3)
{
float s1 = atof(arg[1]), s2 = atof(arg[2]);
ptype->scale = s1;
ptype->scalerand = (s2-s1);
}
else if (!strcmp(arg[0], "sizeincrease") && args == 2)
ptype->scaledelta = atof(arg[1]);
else if (!strcmp(arg[0], "color") && args == 3)
{
unsigned int rgb1 = strtoul(arg[1], NULL, 0), rgb2 = strtoul(arg[2], NULL, 0);
int i;
for (i = 0; i < 3; i++)
{
ptype->rgb[i] = ((rgb1>>(16-i*8)) & 0xff)/255.0;
ptype->rgbrand[i] = (int)(((rgb2>>(16-i*8)) & 0xff) - ((rgb1>>(16-i*8)) & 0xff))/255.0;
ptype->rgbrandsync[i] = 1;
}
}
else if (!strcmp(arg[0], "alpha") && args == 4)
{
float a1 = atof(arg[1]), a2 = atof(arg[2]), f = atof(arg[3]);
ptype->alpha = a1/256;
ptype->alpharand = (a2-a1)/256;
ptype->alphachange = -f/256;
}
else if (!strcmp(arg[0], "velocityoffset") && args == 4)
; /*a 3d world-coord addition*/
else if (!strcmp(arg[0], "velocityjitter") && args == 4)
{
ptype->spawnvel = (atof(arg[1]) + atof(arg[2]))*0.5;
ptype->spawnvelvert = atof(arg[3]);
}
else if (!strcmp(arg[0], "originoffset") && args == 4)
{ /*a 3d world-coord addition*/
ptype->orgbias[0] = atof(arg[1]);
ptype->orgbias[1] = atof(arg[2]);
ptype->orgbias[2] = atof(arg[3]);
}
else if (!strcmp(arg[0], "originjitter") && args == 4)
{
ptype->areaspread = (atof(arg[1]) + atof(arg[2]))*0.5;
ptype->areaspreadvert = atof(arg[3]);
}
else if (!strcmp(arg[0], "gravity") && args == 2)
{
ptype->gravity = 800*atof(arg[1]);
}
else if (!strcmp(arg[0], "bounce") && args == 2)
{
ptype->clipbounce = atof(arg[1]);
ptype->cliptype = ptype - part_type;
}
else if (!strcmp(arg[0], "airfriction") && args == 2)
ptype->friction[2] = ptype->friction[1] = ptype->friction[0] = atof(arg[1]);
else if (!strcmp(arg[0], "liquidfriction") && args == 2)
;
else if (!strcmp(arg[0], "underwater") && args == 1)
ptype->flags |= PT_TRUNDERWATER;
else if (!strcmp(arg[0], "notunderwater") && args == 1)
ptype->flags |= PT_TROVERWATER;
else if (!strcmp(arg[0], "velocitymultiplier") && args == 2)
ptype->veladd = atof(arg[1]);
else if (!strcmp(arg[0], "trailspacing") && args == 2)
ptype->count = 1 / atof(arg[1]);
else if (!strcmp(arg[0], "time") && args == 3)
{
ptype->die = atof(arg[1]);
ptype->randdie = atof(arg[2]) - ptype->die;
if (ptype->randdie < 0)
{
ptype->die = atof(arg[2]);
ptype->randdie = atof(arg[1]) - ptype->die;
}
}
else if (!strcmp(arg[0], "stretchfactor") && args == 2)
ptype->looks.stretch = atof(arg[1]);
else if (!strcmp(arg[0], "blend") && args == 2)
{
if (!strcmp(arg[1], "invmod"))
{
ptype->looks.blendmode = BM_INVMODC;
ptype->looks.premul = 2;
}
else if (!strcmp(arg[1], "alpha"))
{
ptype->looks.blendmode = BM_PREMUL;
ptype->looks.premul = 1;
}
else if (!strcmp(arg[1], "add"))
{
ptype->looks.blendmode = BM_PREMUL;
ptype->looks.premul = 2;
}
else
Con_Printf("effectinfo 'blend %s' not supported\n", arg[1]);
}
else if (!strcmp(arg[0], "orientation") && args == 2)
{
if (!strcmp(arg[1], "billboard"))
ptype->looks.type = PT_NORMAL;
else if (!strcmp(arg[1], "spark"))
ptype->looks.type = PT_TEXTUREDSPARK;
else if (!strcmp(arg[1], "oriented")) //FIXME: not sure this points the right way. also, its double-sided in dp.
{
if (ptype->looks.type != PT_CDECAL)
ptype->looks.type = PT_UDECAL;
}
else if (!strcmp(arg[1], "beam"))
ptype->looks.type = PT_BEAM;
else
Con_Printf("effectinfo 'orientation %s' not supported\n", arg[1]);
}
else if (!strcmp(arg[0], "lightradius") && args == 2)
{
ptype->dl_radius[0] = atof(arg[1]);
ptype->dl_radius[1] = 0;
}
else if (!strcmp(arg[0], "lightradiusfade") && args == 2)
ptype->dl_decay[3] = atof(arg[1]);
else if (!strcmp(arg[0], "lightcolor") && args == 4)
{
ptype->dl_rgb[0] = atof(arg[1]);
ptype->dl_rgb[1] = atof(arg[2]);
ptype->dl_rgb[2] = atof(arg[3]);
}
else if (!strcmp(arg[0], "lighttime") && args == 2)
ptype->dl_time = atof(arg[1]);
else if (!strcmp(arg[0], "lightshadow") && args == 2)
ptype->flags = (ptype->flags & ~PT_NODLSHADOW) | (!atoi(arg[1])?PT_NODLSHADOW:0);
else if (!strcmp(arg[0], "lightcubemapnum") && args == 2)
ptype->dl_cubemapnum = atoi(arg[1]);
else if (!strcmp(arg[0], "lightcorona") && args == 3)
{
ptype->dl_corona_intensity = atof(arg[1])*0.25; //dp scales them by 0.25
ptype->dl_corona_scale = atof(arg[2]);
}
#if 1
else if (!strcmp(arg[0], "staincolor") && args == 3)
Con_DPrintf("Particle effect %s not supported\n", arg[0]);
else if (!strcmp(arg[0], "stainalpha") && args == 3)
Con_DPrintf("Particle effect %s not supported\n", arg[0]);
else if (!strcmp(arg[0], "stainsize") && args == 3)
Con_DPrintf("Particle effect %s not supported\n", arg[0]);
else if (!strcmp(arg[0], "staintex") && args == 3)
Con_DPrintf("Particle effect %s not supported\n", arg[0]);
else if (!strcmp(arg[0], "stainless") && args == 2)
Con_DPrintf("Particle effect %s not supported\n", arg[0]);
else if (!strcmp(arg[0], "rotate") && args == 3)
Con_DPrintf("Particle effect %s not supported\n", arg[0]);
else if (!strcmp(arg[0], "rotate") && args == 5)
Con_DPrintf("Particle effect %s not supported\n", arg[0]);
#endif
else
Con_Printf("Particle effect token not recognised, or invalid args: %s %s %s %s %s %s\n", arg[0], args<2?"":arg[1], args<3?"":arg[2], args<4?"":arg[3], args<5?"":arg[4], args<6?"":arg[5]);
args = 0;
}
if (ptype)
{
if (ptype->looks.type == PT_CDECAL)
{
if (ptype->die == 9999)
ptype->die = 20;
ptype->alphachange = -(ptype->alpha / ptype->die);
}
else if (ptype->looks.type == PT_NORMAL)
{
//fte's textured particles are *0.25 for some reason.
ptype->scale *= 4;
ptype->scalerand *= 4;
ptype->scaledelta *= 4;
}
if (!ptype->areaspreadvert)
ptype->areaspreadvert = 0.001;
FinishParticleType(ptype);
}
r_plooksdirty = true;
}
static void P_ImportEffectInfo_f(void)
{
char *file;
char *config = "effectinfo";
FS_LoadFile(va("%s.txt", config), (void**)&file);
if (!file)
{
Con_Printf("effectinfo.txt not found\n");
return;
}
P_ImportEffectInfo(config, file);
FS_FreeFile(file);
}
/*
===============
R_InitParticles
===============
*/
static qboolean PScript_InitParticles (void)
{
int i;
if (r_numparticles) //already inited
return true;
buildsintable();
i = COM_CheckParm ("-particles");
if (i)
{
r_numparticles = (int)(Q_atoi(com_argv[i+1]));
}
else
{
r_numparticles = MAX_PARTICLES;
}
r_numbeams = MAX_BEAMSEGS;
r_numdecals = MAX_DECALS;
r_numtrailstates = MAX_TRAILSTATES;
particles = (particle_t *)
BZ_Malloc (r_numparticles * sizeof(particle_t));
beams = (beamseg_t *)
BZ_Malloc (r_numbeams * sizeof(beamseg_t));
decals = (clippeddecal_t *)
BZ_Malloc (r_numdecals * sizeof(clippeddecal_t));
trailstates = (trailstate_t *)
BZ_Malloc (r_numtrailstates * sizeof(trailstate_t));
memset(trailstates, 0, r_numtrailstates * sizeof(trailstate_t));
ts_cycle = 0;
Cmd_AddCommand("pointfile", P_ReadPointFile_f); //load the leak info produced from qbsp into the particle system to show a line. :)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
pe_script_enabled = true;
Cmd_AddCommand("r_exportbuiltinparticles", P_ExportBuiltinSet_f);
Cmd_AddCommand("r_importeffectinfo", P_ImportEffectInfo_f);
Cmd_AddCommand("r_exportalleffects", P_ExportAllEffects_f);
//#if _DEBUG
Cmd_AddCommand("r_partinfo", P_PartInfo_f);
Cmd_AddCommand("r_beaminfo", P_BeamInfo_f);
//#endif
pt_pointfile = P_AllocateParticleType("", "PT_POINTFILE");
pe_default = P_AllocateParticleType("", "PE_DEFAULT");
pe_size2 = P_AllocateParticleType("", "PE_SIZE2");
pe_size3 = P_AllocateParticleType("", "PE_SIZE3");
pe_defaulttrail = P_AllocateParticleType("", "PE_DEFAULTTRAIL");
Cvar_Hook(&r_particledesc, R_ParticleDesc_Callback);
Cvar_ForceCallback(&r_particledesc);
for (i = 0; i < (BUFFERVERTS>>2)*6; i += 6)
{
pscriptquadindexes[i+0] = ((i/6)<<2)+0;
pscriptquadindexes[i+1] = ((i/6)<<2)+1;
pscriptquadindexes[i+2] = ((i/6)<<2)+2;
pscriptquadindexes[i+3] = ((i/6)<<2)+0;
pscriptquadindexes[i+4] = ((i/6)<<2)+2;
pscriptquadindexes[i+5] = ((i/6)<<2)+3;
}
pscriptmesh.xyz_array = pscriptverts;
pscriptmesh.st_array = pscripttexcoords;
pscriptmesh.colors4f_array[0] = pscriptcolours;
pscriptmesh.indexes = pscriptquadindexes;
for (i = 0; i < BUFFERVERTS; i++)
{
pscripttriindexes[i] = i;
}
pscripttmesh.xyz_array = pscriptverts;
pscripttmesh.st_array = pscripttexcoords;
pscripttmesh.colors4f_array[0] = pscriptcolours;
pscripttmesh.indexes = pscripttriindexes;
return true;
}
static void PScript_Shutdown (void)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
pe_script_enabled = false;
if (fallback)
fallback->ShutdownParticles();
Cvar_Unhook(&r_particledesc);
Cmd_RemoveCommand("pointfile"); //load the leak info produced from qbsp into the particle system to show a line. :)
Cmd_RemoveCommand("r_exportbuiltinparticles");
Cmd_RemoveCommand("r_importeffectinfo");
#if _DEBUG
Cmd_RemoveCommand("r_partinfo");
Cmd_RemoveCommand("r_beaminfo");
#endif
while(loadedconfigs)
{
pcfg_t *cfg;
cfg = loadedconfigs;
loadedconfigs = cfg->next;
Z_Free(cfg);
}
while (numparticletypes > 0)
{
numparticletypes--;
if (part_type[numparticletypes].models)
BZ_Free(part_type[numparticletypes].models);
if (part_type[numparticletypes].sounds)
BZ_Free(part_type[numparticletypes].sounds);
if (part_type[numparticletypes].ramp)
BZ_Free(part_type[numparticletypes].ramp);
}
BZ_Free (part_type);
part_type = NULL;
part_run_list = NULL;
fallback = NULL;
BZ_Free (particles);
BZ_Free (beams);
BZ_Free (decals);
BZ_Free (trailstates);
while(skytrimem)
{
void *f = skytrimem;
skytrimem = skytrimem->next;
BZ_Free(f);
}
r_numparticles = 0;
}
/*
===============
P_ClearParticles
===============
*/
static void PScript_ClearParticles (void)
{
int i;
if (fallback)
fallback->ClearParticles();
free_particles = &particles[0];
for (i=0 ;i<r_numparticles ; i++)
particles[i].next = &particles[i+1];
particles[r_numparticles-1].next = NULL;
free_decals = &decals[0];
for (i=0 ;i<r_numdecals ; i++)
decals[i].next = &decals[i+1];
decals[r_numdecals-1].next = NULL;
free_beams = &beams[0];
for (i=0 ;i<r_numbeams ; i++)
{
beams[i].p = NULL;
beams[i].flags = BS_DEAD;
beams[i].next = &beams[i+1];
}
beams[r_numbeams-1].next = NULL;
particletime = cl.time;
for (i = 0; i < numparticletypes; i++)
{
P_LoadTexture(&part_type[i], false);
}
for (i = 0; i < numparticletypes; i++)
{
part_type[i].clippeddecals = NULL;
part_type[i].particles = NULL;
part_type[i].beams = NULL;
part_type[i].skytris = NULL;
}
}
static void P_ExportBuiltinSet_f(void)
{
char *efname = Cmd_Argv(1);
char *file = NULL;
int i;
if (!*efname)
{
Con_Printf("Please name the built in effect (faithful, spikeset, tsshaft, minimal or highfps)\n");
return;
}
for (i = 0; partset_list[i].name; i++)
{
if (!stricmp(efname, partset_list[i].name))
{
file = *partset_list[i].data;
if (file)
{
COM_WriteFile(va("particles/%s.cfg", efname), FS_GAMEONLY, file, strlen(file));
Con_Printf("Written particles/%s.cfg\n", efname);
}
else
Con_Printf("nothing to export\n");
return;
}
}
Con_Printf("'%s' is not a built in particle set\n", efname);
}
static qboolean P_LoadParticleSet(char *name, qboolean implicit)
{
char *file;
int i;
int restrictlevel = Cmd_FromGamecode() ? RESTRICT_SERVER : RESTRICT_LOCAL;
pcfg_t *cfg;
if (!*name)
return false;
//protect against configs being loaded multiple times. this can easily happen with namespaces (especially if an effect is missing).
for (cfg = loadedconfigs; cfg; cfg = cfg->next)
{
//already loaded?
if (!strcmp(cfg->name, name))
return false;
}
cfg = Z_Malloc(sizeof(*cfg) + strlen(name));
strcpy(cfg->name, name);
cfg->next = loadedconfigs;
loadedconfigs = cfg;
if (!strcmp(name, "classic"))
{
if (fallback)
fallback->ShutdownParticles();
fallback = &pe_classic;
if (fallback)
{
fallback->InitParticles();
fallback->ClearParticles();
}
return true;
}
for (i = 0; partset_list[i].name; i++)
{
if (!stricmp(name, partset_list[i].name))
{
if (partset_list[i].data)
{
Cbuf_AddText(va("\nr_part namespace %s %i\n", name, implicit), restrictlevel);
Cbuf_AddText(*partset_list[i].data, restrictlevel);
Cbuf_AddText("\nr_part namespace \"\" 0\n", restrictlevel);
}
return true;
}
}
if (!strcmp(name, "effectinfo"))
{
P_ImportEffectInfo_f();
return true;
}
FS_LoadFile(va("particles/%s.cfg", name), (void**)&file);
if (!file)
FS_LoadFile(va("%s.cfg", name), (void**)&file);
if (file)
{
Cbuf_AddText(va("\nr_part namespace %s %i\n", name, implicit), restrictlevel);
Cbuf_AddText(file, restrictlevel);
Cbuf_AddText("\nr_part namespace \"\" 0\n", restrictlevel);
FS_FreeFile(file);
}
else
{
if (P_LoadParticleSet("high", true))
Con_Printf(CON_WARNING "Couldn't find particle description %s, loading 'high' instead\n", name);
else
{
Con_Printf(CON_WARNING "Couldn't find particle description %s\n", name);
return false;
}
}
return true;
}
static void R_Particles_KillAllEffects(void)
{
int i;
pcfg_t *cfg;
for (i = 0; i < numparticletypes; i++)
{
*part_type[i].texname = '\0';
part_type[i].scale = 0;
part_type[i].loaded = 0;
if (part_type->ramp)
BZ_Free(part_type->ramp);
part_type->ramp = NULL;
}
// numparticletypes = 0;
// BZ_Free(part_type);
// part_type = NULL;
f_modified_particles = false;
if (fallback)
{
fallback->ShutdownParticles();
fallback = NULL;
}
while(loadedconfigs)
{
cfg = loadedconfigs;
loadedconfigs = cfg->next;
Z_Free(cfg);
}
}
static void QDECL R_ParticleDesc_Callback(struct cvar_s *var, char *oldvalue)
{
char token[256];
qboolean first;
char *c;
if (qrenderer == QR_NONE)
return; // don't bother parsing early
R_Particles_KillAllEffects();
first = true;
for (c = COM_ParseStringSet(var->string, token, sizeof(token)); token[0]; c = COM_ParseStringSet(c, token, sizeof(token)))
{
/*set up a default*/
if (first && !*token)
strcpy(token, "classic");
P_LoadParticleSet(token, false);
first = false;
}
// Cbuf_AddText("r_effect\n", RESTRICT_LOCAL);
//make sure nothing is stale.
CL_RegisterParticles();
}
static void P_ReadPointFile_f (void)
{
vfsfile_t *f;
vec3_t org;
//int r; //unreferenced
int c;
char name[MAX_OSPATH];
char line[1024];
char *s;
COM_StripExtension(cl.worldmodel->name, name, sizeof(name));
strcat(name, ".pts");
f = FS_OpenVFS(name, "rb", FS_GAME);
if (!f)
{
Con_Printf ("couldn't open %s\n", name);
return;
}
P_ClearParticles(); //so overflows arn't as bad.
Con_Printf ("Reading %s...\n", name);
c = 0;
for ( ;; )
{
VFS_GETS(f, line, sizeof(line));
s = COM_Parse(line);
org[0] = atof(com_token);
s = COM_Parse(s);
if (!s)
continue;
org[1] = atof(com_token);
s = COM_Parse(s);
if (!s)
continue;
org[2] = atof(com_token);
if (COM_Parse(s))
continue;
c++;
if (c%8)
continue;
if (!free_particles)
{
Con_Printf ("Not enough free particles\n");
break;
}
P_RunParticleEffectType(org, NULL, 1, pt_pointfile);
}
VFS_CLOSE (f);
Con_Printf ("%i points read\n", c);
}
static void P_AddRainParticles(void)
{
float x;
float y;
static float skipped;
static float lastrendered;
int ptype;
vec3_t org, vdist;
skytris_t *st;
if (!r_part_rain.ival || !r_part_rain_quantity.ival)
{
skipped = true;
return;
}
if (lastrendered < particletime - 0.5)
skipped = true; //we've gone for half a sec without any new rain. This would cause some strange effects, so reset times.
if (skipped)
{
for (ptype = 0; ptype<numparticletypes; ptype++)
{
for (st = part_type[ptype].skytris; st; st = st->next)
{
st->nexttime = particletime;
}
}
}
skipped = false;
lastrendered = particletime;
for (ptype = 0; ptype<numparticletypes; ptype++)
{
if (!part_type[ptype].loaded) //woo, batch skipping.
continue;
for (st = part_type[ptype].skytris; st; st = st->next)
{
if (st->face->visframe != r_framecount)
{
st->nexttime = particletime;
continue;
}
while (st->nexttime < particletime)
{
if (!free_particles)
return;
st->nexttime += 10000/(st->area*r_part_rain_quantity.value);
x = frandom()*frandom();
y = frandom() * (1-x);
VectorMA(st->org, x, st->x, org);
VectorMA(org, y, st->y, org);
VectorSubtract(org, r_refdef.vieworg, vdist);
if (Length(vdist) > (1024+512)*frandom())
continue;
if (st->face->flags & SURF_PLANEBACK)
VectorMA(org, -0.5, st->face->plane->normal, org);
else
VectorMA(org, 0.5, st->face->plane->normal, org);
if (!(cl.worldmodel->funcs.PointContents(cl.worldmodel, NULL, org) & FTECONTENTS_SOLID))
{
if (st->face->flags & SURF_PLANEBACK)
{
vdist[0] = -st->face->plane->normal[0];
vdist[1] = -st->face->plane->normal[1];
vdist[2] = -st->face->plane->normal[2];
P_RunParticleEffectType(org, vdist, 1, ptype);
}
else
P_RunParticleEffectType(org, st->face->plane->normal, 1, ptype);
}
}
}
}
}
static void R_Part_SkyTri(float *v1, float *v2, float *v3, msurface_t *surf, int ptype)
{
float dot;
float xm;
float ym;
float theta;
vec3_t xd;
vec3_t yd;
skytris_t *st;
skytriblock_t *mem = skytrimem;
if (!mem || mem->count >= sizeof(mem->tris)/sizeof(mem->tris[0]))
{
skytrimem = BZ_Malloc(sizeof(*skytrimem));
skytrimem->next = mem;
skytrimem->count = 0;
mem = skytrimem;
}
st = &mem->tris[mem->count++];
st->next = part_type[ptype].skytris;
VectorCopy(v1, st->org);
VectorSubtract(v2, st->org, st->x);
VectorSubtract(v3, st->org, st->y);
VectorCopy(st->x, xd);
VectorCopy(st->y, yd);
/*
xd[2] = 0; //prevent area from being valid on vertical surfaces
yd[2] = 0;
*/
xm = Length(xd);
ym = Length(yd);
dot = DotProduct(xd, yd);
theta = acos(dot/(xm*ym));
st->area = sin(theta)*xm*ym;
st->nexttime = particletime;
st->face = surf;
if (st->area<=0)
return;//bummer.
part_type[ptype].skytris = st;
}
static void PScript_EmitSkyEffectTris(model_t *mod, msurface_t *fa, int ptype)
{
vec3_t verts[64];
int v1;
int v2;
int v3;
int numverts;
int i, lindex;
float *vec;
if (ptype < 0 || ptype >= numparticletypes)
return;
//
// convert edges back to a normal polygon
//
numverts = 0;
for (i=0 ; i<fa->numedges ; i++)
{
lindex = mod->surfedges[fa->firstedge + i];
if (lindex > 0)
vec = mod->vertexes[mod->edges[lindex].v[0]].position;
else
vec = mod->vertexes[mod->edges[-lindex].v[1]].position;
VectorCopy (vec, verts[numverts]);
numverts++;
if (numverts>=64)
{
Con_Printf("Too many verts on sky surface\n");
return;
}
}
v1 = 0;
v2 = 1;
for (v3 = 2; v3 < numverts; v3++)
{
R_Part_SkyTri(verts[v1], verts[v2], verts[v3], fa, ptype);
v2 = v3;
}
}
// Trailstate functions
static void P_CleanTrailstate(trailstate_t *ts)
{
// clear LASTSEG flag from lastbeam so it can be reused
if (ts->lastbeam)
{
ts->lastbeam->flags &= ~BS_LASTSEG;
ts->lastbeam->flags |= BS_NODRAW;
}
// clean structure
memset(ts, 0, sizeof(trailstate_t));
}
static void PScript_DelinkTrailstate(trailstate_t **tsk)
{
trailstate_t *ts;
trailstate_t *assoc;
if (*tsk == NULL)
return; // not linked to a trailstate
ts = *tsk; // store old pointer
*tsk = NULL; // clear pointer
if (ts->key != tsk)
return; // prevent overwrite
assoc = ts->assoc; // store assoc
P_CleanTrailstate(ts); // clean directly linked trailstate
// clean trailstates assoc linked
while (assoc)
{
ts = assoc->assoc;
P_CleanTrailstate(assoc);
assoc = ts;
}
}
static trailstate_t *P_NewTrailstate(trailstate_t **key)
{
trailstate_t *ts;
// bounds check here in case r_numtrailstates changed
if (ts_cycle >= r_numtrailstates)
ts_cycle = 0;
// get trailstate
ts = trailstates + ts_cycle;
// clear trailstate
P_CleanTrailstate(ts);
// set key
ts->key = key;
// advance index cycle
ts_cycle++;
// return clean trailstate
return ts;
}
#define NUMVERTEXNORMALS 162
static float r_avertexnormals[NUMVERTEXNORMALS][3] = {
#include "anorms.h"
};
static vec2_t avelocities[NUMVERTEXNORMALS];
#define BEAMLENGTH 16
// vec3_t avelocity = {23, 7, 3};
// float partstep = 0.01;
// float timescale = 0.01;
static void PScript_ApplyOrgVel(vec3_t oorg, vec3_t ovel, vec3_t eforg, vec3_t efdir, int pno, int pmax, part_type_t *ptype)
{
vec3_t ofsvec, arsvec;
float k,l,m;
int spawnspc, i=pno, j;
l=0;
j=0;
k=0;
m=0;
spawnspc = 8;
switch (ptype->spawnmode)
{
case SM_UNICIRCLE:
m = pmax;
if (ptype->looks.type == PT_BEAM)
m--;
if (m < 1)
m = 0;
else
m = (M_PI*2)/m;
if (ptype->spawnparam1) /* use for weird shape hacks */
m *= ptype->spawnparam1;
break;
case SM_TELEBOX:
spawnspc = 4;
l = -ptype->areaspreadvert;
case SM_LAVASPLASH:
j = k = -ptype->areaspread;
if (ptype->spawnparam1)
m = ptype->spawnparam1;
else
m = 0.55752; /* default weird number for tele/lavasplash used in vanilla Q1 */
if (ptype->spawnparam2)
spawnspc = (int)ptype->spawnparam2;
break;
case SM_FIELD:
if (!avelocities[0][0])
{
for (j=0 ; j<NUMVERTEXNORMALS ; j++)
{
avelocities[j][0] = (rand()&255) * 0.01;
avelocities[j][1] = (rand()&255) * 0.01;
}
}
j = 0;
m = 0;
break;
default: //others don't need intitialisation
break;
}
// randomvel
ovel[0] = crandom()*ptype->randomvel;
ovel[1] = crandom()*ptype->randomvel;
ovel[2] = crandom()*ptype->randomvelvert + ptype->randomvelvertbias;
// handle spawn modes (org/vel)
switch (ptype->spawnmode)
{
case SM_BOX:
ofsvec[0] = crandom();
ofsvec[1] = crandom();
ofsvec[2] = crandom();
arsvec[0] = ofsvec[0]*ptype->areaspread;
arsvec[1] = ofsvec[1]*ptype->areaspread;
arsvec[2] = ofsvec[2]*ptype->areaspreadvert;
break;
case SM_TELEBOX:
ofsvec[0] = k;
ofsvec[1] = j;
ofsvec[2] = l+4;
VectorNormalize(ofsvec);
VectorScale(ofsvec, 1.0-(frandom())*m, ofsvec);
// org is just like the original
arsvec[0] = j + (rand()%spawnspc);
arsvec[1] = k + (rand()%spawnspc);
arsvec[2] = l + (rand()%spawnspc);
// advance telebox loop
j += spawnspc;
if (j >= ptype->areaspread)
{
j = -ptype->areaspread;
k += spawnspc;
if (k >= ptype->areaspread)
{
k = -ptype->areaspread;
l += spawnspc;
if (l >= ptype->areaspreadvert)
l = -ptype->areaspreadvert;
}
}
break;
case SM_LAVASPLASH:
// calc directions, org with temp vector
ofsvec[0] = k + (rand()%spawnspc);
ofsvec[1] = j + (rand()%spawnspc);
ofsvec[2] = 256;
arsvec[0] = ofsvec[0];
arsvec[1] = ofsvec[1];
arsvec[2] = frandom()*ptype->areaspreadvert;
VectorNormalize(ofsvec);
VectorScale(ofsvec, 1.0-(frandom())*m, ofsvec);
// advance splash loop
j += spawnspc;
if (j >= ptype->areaspread)
{
j = -ptype->areaspread;
k += spawnspc;
if (k >= ptype->areaspread)
k = -ptype->areaspread;
}
break;
case SM_UNICIRCLE:
ofsvec[0] = cos(m*i);
ofsvec[1] = sin(m*i);
ofsvec[2] = 0;
VectorScale(ofsvec, ptype->areaspread, arsvec);
break;
case SM_FIELD:
arsvec[0] = cl.time * (avelocities[i][0] + m);
arsvec[1] = cl.time * (avelocities[i][1] + m);
arsvec[2] = cos(arsvec[1]);
ofsvec[0] = arsvec[2]*cos(arsvec[0]);
ofsvec[1] = arsvec[2]*sin(arsvec[0]);
ofsvec[2] = -sin(arsvec[1]);
arsvec[0] = r_avertexnormals[j][0]*ptype->areaspread + ofsvec[0]*BEAMLENGTH;
arsvec[1] = r_avertexnormals[j][1]*ptype->areaspread + ofsvec[1]*BEAMLENGTH;
arsvec[2] = r_avertexnormals[j][2]*ptype->areaspreadvert + ofsvec[2]*BEAMLENGTH;
VectorNormalize(ofsvec);
j++;
if (j >= NUMVERTEXNORMALS)
{
j = 0;
m += 0.1762891; // some BS number to try to "randomize" things
}
break;
case SM_DISTBALL:
{
float rdist;
rdist = ptype->spawnparam2 - crandom()*(1-(crandom() * ptype->spawnparam1));
// this is a strange spawntype, which is based on the fact that
// crandom()*crandom() provides something similar to an exponential
// probability curve
ofsvec[0] = hrandom();
ofsvec[1] = hrandom();
if (ptype->areaspreadvert)
ofsvec[2] = hrandom();
else
ofsvec[2] = 0;
VectorNormalize(ofsvec);
VectorScale(ofsvec, rdist, ofsvec);
arsvec[0] = ofsvec[0]*ptype->areaspread;
arsvec[1] = ofsvec[1]*ptype->areaspread;
arsvec[2] = ofsvec[2]*ptype->areaspreadvert;
}
break;
default: // SM_BALL, SM_CIRCLE
ofsvec[0] = hrandom();
ofsvec[1] = hrandom();
if (ptype->areaspreadvert)
ofsvec[2] = hrandom();
else
ofsvec[2] = 0;
VectorNormalize(ofsvec);
if (ptype->spawnmode != SM_CIRCLE)
VectorScale(ofsvec, frandom(), ofsvec);
arsvec[0] = ofsvec[0]*ptype->areaspread;
arsvec[1] = ofsvec[1]*ptype->areaspread;
arsvec[2] = ofsvec[2]*ptype->areaspreadvert;
break;
}
oorg[0] = eforg[0] + arsvec[0];
oorg[1] = eforg[1] + arsvec[1];
oorg[2] = eforg[2] + arsvec[2];
k = ptype->orgadd + frandom()*ptype->randomorgadd;
l = ptype->veladd + frandom()*ptype->randomveladd;
// apply arsvec+ofsvec
if (efdir)
{
ovel[0] += efdir[0]*l+ofsvec[0]*ptype->spawnvel;
ovel[1] += efdir[1]*l+ofsvec[1]*ptype->spawnvel;
ovel[2] += efdir[2]*l+ofsvec[2]*ptype->spawnvelvert;
oorg[0] += efdir[0]*k;
oorg[1] += efdir[1]*k;
oorg[2] += efdir[2]*k;
}
else
{//efdir is effectively up - '0 0 -1'
ovel[0] += ofsvec[0]*ptype->spawnvel;
ovel[1] += ofsvec[1]*ptype->spawnvel;
ovel[2] += ofsvec[2]*ptype->spawnvelvert - l;
oorg[2] -= k;
}
VectorAdd(oorg, ptype->orgbias, oorg);
}
static void PScript_EffectSpawned(part_type_t *ptype, vec3_t org, vec3_t axis[3], int dlkey, float countscale)
{
extern cvar_t r_rocketlight;
extern cvar_t r_lightflicker;
if (ptype->nummodels)
{
int count = ptype->countextra + countscale*(ptype->count+ptype->countrand*frandom());
int i;
partmodels_t *mod;
if (!ptype->countextra && !ptype->count)
count = countscale;
for (i = 0; i < count; i++)
{
mod = &ptype->models[rand() % ptype->nummodels];
if (!mod->model)
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
mod->model = Mod_ForName(mod->name, MLV_WARN);
if (mod->model && mod->model->loadstate == MLS_LOADED)
{
vec3_t morg, mdir;
PScript_ApplyOrgVel(morg, mdir, org, axis[0], i, count, ptype);
CL_SpawnSpriteEffect(morg, mdir, (mod->rflags&RF_USEORIENTATION)?axis[2]:NULL, mod->model, mod->framestart, (mod->frameend?mod->frameend:(mod->model->numframes - mod->framestart)), mod->framerate?mod->framerate:10, mod->alpha?mod->alpha:1, ptype->rotationmin*180/M_PI, ptype->gravity, mod->traileffect, mod->rflags & ~RF_USEORIENTATION);
}
}
}
if (ptype->dl_radius)// && r_rocketlight.value)
{
float radius;
dlight_t *dl;
static int flickertime;
static int flicker;
int i = realtime*20;
if (flickertime != i)
{
flickertime = i;
flicker = rand();
}
radius = ptype->dl_radius[0] + (r_lightflicker.ival?((flicker + dlkey*2000)&0xffff)*(1.0f/0xffff):0.5)*ptype->dl_radius[1];
dl = CL_NewDlight(dlkey, org, radius, ptype->dl_time, ptype->dl_rgb[0], ptype->dl_rgb[1], ptype->dl_rgb[2]);
dl->channelfade[0] = ptype->dl_decay[0];
dl->channelfade[1] = ptype->dl_decay[1];
dl->channelfade[2] = ptype->dl_decay[2];
dl->decay = ptype->dl_decay[3];
dl->corona = ptype->dl_corona_intensity;
dl->coronascale = ptype->dl_corona_scale;
#ifdef RTLIGHTS
dl->lightcolourscales[0] = ptype->dl_scales[0];
dl->lightcolourscales[1] = ptype->dl_scales[1];
dl->lightcolourscales[2] = ptype->dl_scales[2];
#endif
if (ptype->flags & PT_NODLSHADOW)
dl->flags |= LFLAG_NOSHADOWS;
if (ptype->dl_cubemapnum)
Q_snprintfz(dl->cubemapname, sizeof(dl->cubemapname), "cubemaps/%i", ptype->dl_cubemapnum);
}
if (ptype->numsounds)
{
int i;
float w,tw;
for (i = 0, tw = 0; i < ptype->numsounds; i++)
tw += ptype->sounds[i].weight;
w = frandom() * tw; //select the sound by weight
//and figure out which one that weight corresponds to
for (i = 0, tw = 0; i < ptype->numsounds; i++)
{
tw += ptype->sounds[i].weight;
if (w <= tw)
{
if (*ptype->sounds[i].name && ptype->sounds[i].vol > 0)
S_StartSound(0, 0, S_PrecacheSound(ptype->sounds[i].name), org, ptype->sounds[i].vol, ptype->sounds[i].atten, -ptype->sounds[i].delay, ptype->sounds[i].pitch, 0);
break;
}
}
}
if (ptype->stain_radius)
Surf_AddStain(org, ptype->stain_rgb[0], ptype->stain_rgb[1], ptype->stain_rgb[2], ptype->stain_radius);
}
typedef struct
{
part_type_t *ptype;
vec3_t center;
vec3_t tangent1;
vec3_t tangent2;
float scale1;
float scale2;
float bias1;
float bias2;
} decalctx_t;
static void PScript_AddDecals(void *vctx, vec3_t *fte_restrict points, size_t numtris, shader_t *surfshader)
{
decalctx_t *ctx = vctx;
part_type_t *ptype = ctx->ptype;
clippeddecal_t *d;
unsigned int i;
vec3_t vec;
while(numtris-->0)
{
if (!free_decals)
break;
d = free_decals;
free_decals = d->next;
d->next = ptype->clippeddecals;
ptype->clippeddecals = d;
for (i = 0; i < 3; i++)
{
VectorCopy(points[i], d->vertex[i]);
VectorSubtract(d->vertex[i], ctx->center, vec);
d->texcoords[i][0] = (DotProduct(vec, ctx->tangent1)*ctx->scale1)+ctx->bias1;
d->texcoords[i][1] = (DotProduct(vec, ctx->tangent2)*ctx->scale2)+ctx->bias2;
}
points += 3;
d->die = ptype->randdie*frandom();
if (ptype->die)
d->rgba[3] = ptype->alpha + d->die*ptype->alphachange;
else
d->rgba[3] = ptype->alpha;
d->rgba[3] += ptype->alpharand*frandom();
if (ptype->colorindex >= 0)
{
int cidx;
cidx = ptype->colorrand > 0 ? rand() % ptype->colorrand : 0;
cidx = ptype->colorindex + cidx;
if (cidx > 255)
d->rgba[3] = d->rgba[3] / 2; // Hexen 2 style transparency
cidx = (cidx & 0xff) * 3;
d->rgba[0] = host_basepal[cidx] * (1/255.0);
d->rgba[1] = host_basepal[cidx+1] * (1/255.0);
d->rgba[2] = host_basepal[cidx+2] * (1/255.0);
}
else
VectorCopy(ptype->rgb, d->rgba);
vec[2] = frandom();
vec[0] = vec[2]*ptype->rgbrandsync[0] + frandom()*(1-ptype->rgbrandsync[0]);
vec[1] = vec[2]*ptype->rgbrandsync[1] + frandom()*(1-ptype->rgbrandsync[1]);
vec[2] = vec[2]*ptype->rgbrandsync[2] + frandom()*(1-ptype->rgbrandsync[2]);
d->rgba[0] += vec[0]*ptype->rgbrand[0] + ptype->rgbchange[0]*d->die;
d->rgba[1] += vec[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*d->die;
d->rgba[2] += vec[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*d->die;
d->die = particletime + ptype->die - d->die;
// maintain run list
if (!(ptype->state & PS_INRUNLIST))
{
ptype->nexttorun = part_run_list;
part_run_list = ptype;
ptype->state |= PS_INRUNLIST;
}
}
}
static int PScript_RunParticleEffectState (vec3_t org, vec3_t dir, float count, int typenum, trailstate_t **tsk)
{
part_type_t *ptype = &part_type[typenum];
int i, j, k, l, spawnspc;
float m, pcount, orgadd, veladd;
vec3_t axis[3]={{1,0,0},{0,1,0},{0,0,-1}};
particle_t *p;
beamseg_t *b, *bfirst;
vec3_t ofsvec, arsvec; // offsetspread vec, areaspread vec
trailstate_t *ts;
if (typenum >= FALLBACKBIAS && fallback)
return fallback->RunParticleEffectState(org, dir, count, typenum-FALLBACKBIAS, NULL);
if (typenum < 0 || typenum >= numparticletypes)
return 1;
if (!ptype->loaded)
return 1;
// inwater check, switch only once
if (r_part_contentswitch.ival && ptype->inwater >= 0 && cl.worldmodel)
{
int cont;
cont = cl.worldmodel->funcs.PointContents(cl.worldmodel, NULL, org);
if (cont & FTECONTENTS_FLUID)
ptype = &part_type[ptype->inwater];
}
// eliminate trailstate if flag set
if (ptype->flags & PT_NOSTATE)
tsk = NULL;
// trailstate allocation/deallocation
if (tsk)
{
// if *tsk = NULL get a new one
if (*tsk == NULL)
{
ts = P_NewTrailstate(tsk);
*tsk = ts;
}
else
{
ts = *tsk;
if (ts->key != tsk) // trailstate was overwritten
{
ts = P_NewTrailstate(tsk); // so get a new one
*tsk = ts;
}
}
}
else
ts = NULL;
// get msvc to shut up
j = k = l = 0;
m = 0;
while(ptype)
{
if (r_part_contentswitch.ival && (ptype->flags & (PT_TRUNDERWATER | PT_TROVERWATER)) && cl.worldmodel)
{
int cont;
cont = cl.worldmodel->funcs.PointContents(cl.worldmodel, NULL, org);
if ((ptype->flags & PT_TROVERWATER) && (cont & FTECONTENTS_FLUID))
goto skip;
if ((ptype->flags & PT_TRUNDERWATER) && !(cont & FTECONTENTS_FLUID))
goto skip;
}
if (dir && (dir[0] || dir[1] || dir[2]))
{
void PerpendicularVector( vec3_t dst, const vec3_t src );
VectorCopy(dir, axis[2]);
VectorNormalize(axis[2]);
PerpendicularVector(axis[0], axis[2]);
VectorNormalize(axis[0]);
CrossProduct(axis[2], axis[0], axis[1]);
VectorNormalize(axis[1]);
}
PScript_EffectSpawned(ptype, org, axis, 0, count);
if (ptype->looks.type == PT_CDECAL)
{
float dist;
vec3_t vec={0.5, 0.5, 0.5};
int i;
trace_t tr;
decalctx_t ctx;
vec3_t bestdir;
if (!free_decals)
return 0;
VectorCopy(org, ctx.center);
if (!dir || (dir[0] == 0 && dir[1] == 0 && dir[2] == 0))
{
bestdir[0] = 0;
bestdir[1] = 0.73;
bestdir[2] = 0.73;
dist = 1;
for (i = 0; i < 6; i++)
{
if (i >= 3)
{
ctx.tangent1[0] = ((i&3)==0)*8;
ctx.tangent1[1] = ((i&3)==1)*8;
ctx.tangent1[2] = ((i&3)==2)*8;
}
else
{
ctx.tangent1[0] = -((i&3)==0)*8;
ctx.tangent1[1] = -((i&3)==1)*8;
ctx.tangent1[2] = -((i&3)==2)*8;
}
VectorSubtract(org, ctx.tangent1, ctx.tangent2);
VectorAdd(org, ctx.tangent1, ctx.tangent1);
if (cl.worldmodel && cl.worldmodel->funcs.NativeTrace (cl.worldmodel, 0, 0, NULL, ctx.tangent2, ctx.tangent1, vec3_origin, vec3_origin, false, MASK_WORLDSOLID, &tr))
{
if (tr.fraction < dist)
{
dist = tr.fraction;
VectorCopy(tr.plane.normal, bestdir);
VectorCopy(tr.endpos, ctx.center);
}
}
}
dir = bestdir;
}
VectorInverse(dir);
VectorNormalize(dir);
VectorNormalize(vec);
CrossProduct(dir, vec, ctx.tangent1);
Matrix4x4_CM_Transform3(Matrix4x4_CM_NewRotation(frandom()*360, dir[0], dir[1], dir[2]), ctx.tangent1, ctx.tangent2);
CrossProduct(dir, ctx.tangent2, ctx.tangent1);
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
VectorNormalize(ctx.tangent1);
VectorNormalize(ctx.tangent2);
ctx.ptype = ptype;
ctx.scale1 = ptype->s2 - ptype->s1;
ctx.bias1 = ptype->s1 + ctx.scale1/2;
ctx.scale2 = ptype->t2 - ptype->t1;
ctx.bias2 = ptype->t1 + ctx.scale2/2;
m = ptype->scale + frandom() * ptype->scalerand;
ctx.scale1 /= m;
ctx.scale2 /= m;
//inserts decals through a callback.
Mod_ClipDecal(cl.worldmodel, ctx.center, dir, ctx.tangent2, ctx.tangent1, m, PScript_AddDecals, &ctx);
if (ptype->assoc < 0)
break;
ptype = &part_type[ptype->assoc];
continue;
}
// init spawn specific variables
b = bfirst = NULL;
spawnspc = 8;
pcount = ptype->countextra + count*(ptype->count+ptype->countrand*frandom());
if (ptype->flags & PT_INVFRAMETIME)
pcount /= host_frametime;
if (ts)
pcount += ts->state2.emittime;
pcount *= r_part_density.value;
switch (ptype->spawnmode)
{
case SM_UNICIRCLE:
m = pcount;
if (ptype->looks.type == PT_BEAM)
m--;
if (m < 1)
m = 0;
else
m = (M_PI*2)/m;
if (ptype->spawnparam1) /* use for weird shape hacks */
m *= ptype->spawnparam1;
break;
case SM_TELEBOX:
spawnspc = 4;
l = -ptype->areaspreadvert;
case SM_LAVASPLASH:
j = k = -ptype->areaspread;
if (ptype->spawnparam1)
m = ptype->spawnparam1;
else
m = 0.55752; /* default weird number for tele/lavasplash used in vanilla Q1 */
if (ptype->spawnparam2)
spawnspc = (int)ptype->spawnparam2;
break;
case SM_FIELD:
if (!avelocities[0][0])
{
for (j=0 ; j<NUMVERTEXNORMALS ; j++)
{
avelocities[j][0] = (rand()&255) * 0.01;
avelocities[j][1] = (rand()&255) * 0.01;
}
}
j = 0;
m = 0;
break;
default: //others don't need intitialisation
break;
}
// time limit (for completeness)
if (ptype->spawntime && ts)
{
if (ts->state1.statetime > particletime)
return 0; // timelimit still in effect
ts->state1.statetime = particletime + ptype->spawntime; // record old time
}
// random chance for point effects
if (ptype->spawnchance < frandom())
{
i = ceil(pcount);
break;
}
/*this is a hack, use countextra=1, count=0*/
if (!ptype->die && ptype->count == 1 && ptype->countrand == 0)
{
i = 0;
pcount = 1;
}
// particle spawning loop
for (i = 0; i < pcount; i++)
{
if (!free_particles)
break;
p = free_particles;
if (ptype->looks.type == PT_BEAM)
{
if (!free_beams)
break;
if (b)
{
b = b->next = free_beams;
free_beams = free_beams->next;
}
else
{
b = bfirst = free_beams;
free_beams = free_beams->next;
}
b->texture_s = i; // TODO: FIX THIS NUMBER
b->flags = 0;
b->p = p;
VectorClear(b->dir);
}
free_particles = p->next;
p->next = ptype->particles;
ptype->particles = p;
p->die = ptype->randdie*frandom();
p->scale = ptype->scale+ptype->scalerand*frandom();
if (ptype->die)
p->rgba[3] = ptype->alpha+p->die*ptype->alphachange;
else
p->rgba[3] = ptype->alpha;
p->rgba[3] += ptype->alpharand*frandom();
// p->color = 0;
if (ptype->emittime < 0)
p->state.trailstate = NULL;
else
p->state.nextemit = particletime + ptype->emitstart - p->die;
p->rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
p->angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
p->s1 = ptype->s1;
p->t1 = ptype->t1;
p->s2 = ptype->s2;
p->t2 = ptype->t2;
if (ptype->randsmax!=1)
{
m = ptype->texsstride * (rand()%ptype->randsmax);
p->s1 += m;
p->s2 += m;
}
if (ptype->colorindex >= 0)
{
int cidx;
cidx = ptype->colorrand > 0 ? rand() % ptype->colorrand : 0;
cidx = ptype->colorindex + cidx;
if (cidx > 255)
p->rgba[3] = p->rgba[3] / 2; // Hexen 2 style transparency
cidx = (cidx & 0xff) * 3;
p->rgba[0] = host_basepal[cidx] * (1/255.0);
p->rgba[1] = host_basepal[cidx+1] * (1/255.0);
p->rgba[2] = host_basepal[cidx+2] * (1/255.0);
}
else
VectorCopy(ptype->rgb, p->rgba);
// use org temporarily for rgbsync
p->org[2] = frandom();
p->org[0] = p->org[2]*ptype->rgbrandsync[0] + frandom()*(1-ptype->rgbrandsync[0]);
p->org[1] = p->org[2]*ptype->rgbrandsync[1] + frandom()*(1-ptype->rgbrandsync[1]);
p->org[2] = p->org[2]*ptype->rgbrandsync[2] + frandom()*(1-ptype->rgbrandsync[2]);
p->rgba[0] += p->org[0]*ptype->rgbrand[0] + ptype->rgbchange[0]*p->die;
p->rgba[1] += p->org[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*p->die;
p->rgba[2] += p->org[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*p->die;
// randomvel
p->vel[0] = crandom()*ptype->randomvel;
p->vel[1] = crandom()*ptype->randomvel;
p->vel[2] = crandom()*ptype->randomvelvert + ptype->randomvelvertbias;
// handle spawn modes (org/vel)
switch (ptype->spawnmode)
{
case SM_BOX:
ofsvec[0] = crandom();
ofsvec[1] = crandom();
ofsvec[2] = crandom();
arsvec[0] = ofsvec[0]*ptype->areaspread;
arsvec[1] = ofsvec[1]*ptype->areaspread;
arsvec[2] = ofsvec[2]*ptype->areaspreadvert;
break;
case SM_TELEBOX:
ofsvec[0] = k;
ofsvec[1] = j;
ofsvec[2] = l+4;
VectorNormalize(ofsvec);
VectorScale(ofsvec, 1.0-(frandom())*m, ofsvec);
// org is just like the original
arsvec[0] = j + (rand()%spawnspc);
arsvec[1] = k + (rand()%spawnspc);
arsvec[2] = l + (rand()%spawnspc);
// advance telebox loop
j += spawnspc;
if (j >= ptype->areaspread)
{
j = -ptype->areaspread;
k += spawnspc;
if (k >= ptype->areaspread)
{
k = -ptype->areaspread;
l += spawnspc;
if (l >= ptype->areaspreadvert)
l = -ptype->areaspreadvert;
}
}
break;
case SM_LAVASPLASH:
// calc directions, org with temp vector
ofsvec[0] = k + (rand()%spawnspc);
ofsvec[1] = j + (rand()%spawnspc);
ofsvec[2] = 256;
arsvec[0] = ofsvec[0];
arsvec[1] = ofsvec[1];
arsvec[2] = frandom()*ptype->areaspreadvert;
VectorNormalize(ofsvec);
VectorScale(ofsvec, 1.0-(frandom())*m, ofsvec);
// advance splash loop
j += spawnspc;
if (j >= ptype->areaspread)
{
j = -ptype->areaspread;
k += spawnspc;
if (k >= ptype->areaspread)
k = -ptype->areaspread;
}
break;
case SM_UNICIRCLE:
ofsvec[0] = cos(m*i);
ofsvec[1] = sin(m*i);
ofsvec[2] = 0;
VectorScale(ofsvec, ptype->areaspread, arsvec);
break;
case SM_FIELD:
arsvec[0] = cl.time * (avelocities[i][0] + m);
arsvec[1] = cl.time * (avelocities[i][1] + m);
arsvec[2] = cos(arsvec[1]);
ofsvec[0] = arsvec[2]*cos(arsvec[0]);
ofsvec[1] = arsvec[2]*sin(arsvec[0]);
ofsvec[2] = -sin(arsvec[1]);
arsvec[0] = r_avertexnormals[j][0]*ptype->areaspread + ofsvec[0]*BEAMLENGTH;
arsvec[1] = r_avertexnormals[j][1]*ptype->areaspread + ofsvec[1]*BEAMLENGTH;
arsvec[2] = r_avertexnormals[j][2]*ptype->areaspreadvert + ofsvec[2]*BEAMLENGTH;
VectorNormalize(ofsvec);
j++;
if (j >= NUMVERTEXNORMALS)
{
j = 0;
m += 0.1762891; // some BS number to try to "randomize" things
}
break;
case SM_DISTBALL:
{
float rdist;
rdist = ptype->spawnparam2 - crandom()*(1-(crandom() * ptype->spawnparam1));
// this is a strange spawntype, which is based on the fact that
// crandom()*crandom() provides something similar to an exponential
// probability curve
ofsvec[0] = hrandom();
ofsvec[1] = hrandom();
if (ptype->areaspreadvert)
ofsvec[2] = hrandom();
else
ofsvec[2] = 0;
VectorNormalize(ofsvec);
VectorScale(ofsvec, rdist, ofsvec);
arsvec[0] = ofsvec[0]*ptype->areaspread;
arsvec[1] = ofsvec[1]*ptype->areaspread;
arsvec[2] = ofsvec[2]*ptype->areaspreadvert;
}
break;
default: // SM_BALL, SM_CIRCLE
{
ofsvec[0] = hrandom();
ofsvec[1] = hrandom();
if (ptype->areaspreadvert)
ofsvec[2] = hrandom();
else
ofsvec[2] = 0;
VectorNormalize(ofsvec);
if (ptype->spawnmode != SM_CIRCLE)
VectorScale(ofsvec, frandom(), ofsvec);
arsvec[0] = ofsvec[0]*ptype->areaspread;
arsvec[1] = ofsvec[1]*ptype->areaspread;
arsvec[2] = ofsvec[2]*ptype->areaspreadvert;
}
break;
}
// apply arsvec+ofsvec
orgadd = ptype->orgadd + frandom()*ptype->randomorgadd;
veladd = ptype->veladd + frandom()*ptype->randomveladd;
#if 1
if (dir)
veladd *= VectorLength(dir);
VectorMA(p->vel, ofsvec[0]*ptype->spawnvel, axis[0], p->vel);
VectorMA(p->vel, ofsvec[1]*ptype->spawnvel, axis[1], p->vel);
VectorMA(p->vel, veladd+ofsvec[2]*ptype->spawnvelvert, axis[2], p->vel);
VectorCopy(org, p->org);
VectorMA(p->org, arsvec[0], axis[0], p->org);
VectorMA(p->org, arsvec[1], axis[1], p->org);
VectorMA(p->org, orgadd+arsvec[2], axis[2], p->org);
#else
p->org[0] = org[0] + arsvec[0];
p->org[1] = org[1] + arsvec[1];
p->org[2] = org[2] + arsvec[2];
if (dir)
{
p->vel[0] += dir[0]*veladd+ofsvec[0]*ptype->spawnvel;
p->vel[1] += dir[1]*veladd+ofsvec[1]*ptype->spawnvel;
p->vel[2] += dir[2]*veladd+ofsvec[2]*ptype->spawnvelvert;
p->org[0] += dir[0]*orgadd;
p->org[1] += dir[1]*orgadd;
p->org[2] += dir[2]*orgadd;
}
else
{
p->vel[0] += ofsvec[0]*ptype->spawnvel;
p->vel[1] += ofsvec[1]*ptype->spawnvel;
p->vel[2] += ofsvec[2]*ptype->spawnvelvert - veladd;
p->org[2] -= orgadd;
}
#endif
VectorAdd(p->org, ptype->orgbias, p->org);
p->die = particletime + ptype->die - p->die;
}
// update beam list
if (ptype->looks.type == PT_BEAM)
{
if (b)
{
// update dir for bfirst for certain modes since it will never get updated
switch (ptype->spawnmode)
{
case SM_UNICIRCLE:
// kinda hackish here, assuming ofsvec contains the point at i-1
arsvec[0] = cos(m*(i-2));
arsvec[1] = sin(m*(i-2));
arsvec[2] = 0;
VectorSubtract(ofsvec, arsvec, bfirst->dir);
VectorNormalize(bfirst->dir);
break;
default:
break;
}
b->flags |= BS_NODRAW;
b->next = ptype->beams;
ptype->beams = bfirst;
}
}
// save off emit times in trailstate
if (ts)
ts->state2.emittime = pcount - i;
// maintain run list
if (!(ptype->state & PS_INRUNLIST))
{
ptype->nexttorun = part_run_list;
part_run_list = ptype;
ptype->state |= PS_INRUNLIST;
}
skip:
// go to next associated effect
if (ptype->assoc < 0)
break;
// new trailstate
if (ts)
{
tsk = &(ts->assoc);
// if *tsk = NULL get a new one
if (*tsk == NULL)
{
ts = P_NewTrailstate(tsk);
*tsk = ts;
}
else
{
ts = *tsk;
if (ts->key != tsk) // trailstate was overwritten
{
ts = P_NewTrailstate(tsk); // so get a new one
*tsk = ts;
}
}
}
ptype = &part_type[ptype->assoc];
}
return 0;
}
static int PScript_RunParticleEffectTypeString (vec3_t org, vec3_t dir, float count, char *name)
{
int type = P_FindParticleType(name);
if (type < 0)
return 1;
return P_RunParticleEffectType(org, dir, count, type);
}
/*
===============
P_RunParticleEffect
===============
*/
static void PScript_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
{
int ptype;
ptype = P_FindParticleType(va("pe_%i", color));
if (P_RunParticleEffectType(org, dir, count, ptype))
{
if (count > 130 && part_type[pe_size3].loaded)
{
part_type[pe_size3].colorindex = color & ~0x7;
part_type[pe_size3].colorrand = 8;
P_RunParticleEffectType(org, dir, count, pe_size3);
}
else if (count > 20 && part_type[pe_size2].loaded)
{
part_type[pe_size2].colorindex = color & ~0x7;
part_type[pe_size2].colorrand = 8;
P_RunParticleEffectType(org, dir, count, pe_size2);
}
else if (part_type[pe_default].loaded || !fallback)
{
part_type[pe_default].colorindex = color & ~0x7;
part_type[pe_default].colorrand = 8;
P_RunParticleEffectType(org, dir, count, pe_default);
}
else
fallback->RunParticleEffect(org, dir, color, count);
}
}
//h2 stylie
static void PScript_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count)
{
int i, j;
float num;
float invcount;
vec3_t nvel;
int ptype = P_FindParticleType(va("pe2_%i_%i", effect, color));
if (ptype < 0)
{
ptype = P_FindParticleType(va("pe2_%i", effect));
if (ptype < 0)
ptype = pe_default;
part_type[ptype].colorindex = color;
}
invcount = 1/part_type[ptype].count; // using this to get R_RPET to always spawn 1
count = count * part_type[ptype].count;
for (i=0 ; i<count ; i++)
{
if (!free_particles)
return;
for (j=0 ; j<3 ; j++)
{
num = rand() / (float)RAND_MAX;
nvel[j] = dmin[j] + ((dmax[j] - dmin[j]) * num);
}
P_RunParticleEffectType(org, nvel, invcount, ptype);
}
}
/*
===============
P_RunParticleEffect3
===============
*/
//h2 stylie
static void PScript_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count)
{
int i, j;
vec3_t nvel;
float num;
float invcount;
int ptype = P_FindParticleType(va("pe3_%i_%i", effect, color));
if (ptype < 0)
{
ptype = P_FindParticleType(va("pe3_%i", effect));
if (ptype < 0)
ptype = pe_default;
part_type[ptype].colorindex = color;
}
invcount = 1/part_type[ptype].count; // using this to get R_RPET to always spawn 1
count = count * part_type[ptype].count;
for (i=0 ; i<count ; i++)
{
if (!free_particles)
return;
for (j=0 ; j<3 ; j++)
{
num = rand() / (float)RAND_MAX;
nvel[j] = (box[j] * num * 2) - box[j];
}
P_RunParticleEffectType(org, nvel, invcount, ptype);
}
}
/*
===============
P_RunParticleEffect4
===============
*/
//h2 stylie
static void PScript_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count)
{
int i, j;
vec3_t nvel;
float num;
float invcount;
int ptype = P_FindParticleType(va("pe4_%i_%i", effect, color));
if (ptype < 0)
{
ptype = P_FindParticleType(va("pe4_%i", effect));
if (ptype < 0)
ptype = pe_default;
part_type[ptype].colorindex = color;
}
invcount = 1/part_type[ptype].count; // using this to get R_RPET to always spawn 1
count = count * part_type[ptype].count;
for (i=0 ; i<count ; i++)
{
if (!free_particles)
return;
for (j=0 ; j<3 ; j++)
{
num = rand() / (float)RAND_MAX;
nvel[j] = (radius * num * 2) - radius;
}
P_RunParticleEffectType(org, nvel, invcount, ptype);
}
}
static void PScript_RunParticleCube(int ptype, vec3_t minb, vec3_t maxb, vec3_t dir_min, vec3_t dir_max, float count, int colour, qboolean gravity, float jitter)
{
vec3_t org;
int i, j;
float num;
float invcount;
if (ptype < 0)
ptype = P_FindParticleType(va("te_cube%s_%i", gravity?"_g":"", colour));
if (ptype < 0)
{
ptype = P_FindParticleType(va("te_cube%s", gravity?"_g":""));
if (ptype < 0)
ptype = pe_default;
part_type[ptype].colorindex = colour;
}
invcount = 1/part_type[ptype].count; // using this to get R_RPET to always spawn 1
count = count * part_type[ptype].count;
for (i=0 ; i<count ; i++)
{
if (!free_particles)
return;
for (j=0 ; j<3 ; j++)
{
num = rand() / (float)RAND_MAX;
org[j] = minb[j] + num*(maxb[j]-minb[j]);
}
P_RunParticleEffectType(org, dir_min, invcount, ptype);
}
}
static void PScript_RunParticleWeather(vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, char *efname)
{
vec3_t org;
int i, j;
float num;
float invcount;
int ptype = P_FindParticleType(va("te_%s_%i", efname, colour));
if (ptype < 0)
{
ptype = P_FindParticleType(va("te_%s", efname));
if (ptype < 0)
ptype = pe_default;
part_type[ptype].colorindex = colour;
}
invcount = 1/part_type[ptype].count; // using this to get R_RPET to always spawn 1
count = count * part_type[ptype].count;
for (i=0 ; i<count ; i++)
{
if (!free_particles)
return;
for (j=0 ; j<3 ; j++)
{
num = rand() / (float)RAND_MAX;
org[j] = minb[j] + num*(maxb[j]-minb[j]);
}
P_RunParticleEffectType(org, dir, invcount, ptype);
}
}
static void P_ParticleTrailDraw (vec3_t startpos, vec3_t end, part_type_t *ptype, trailstate_t **tsk, int dlkey, vec3_t dlaxis[3])
{
vec3_t vec, vstep, right, up, start;
float len;
int tcount;
particle_t *p;
beamseg_t *b;
beamseg_t *bfirst;
trailstate_t *ts;
int count;
float veladd = -ptype->veladd;
float randvel = ptype->randomvel;
float randvelvert = ptype->randomvelvert;
float step;
float stop;
float tdegree = 2.0*M_PI/256; /* MSVC whine */
float sdegree = 0;
float nrfirst, nrlast;
VectorCopy(startpos, start);
// eliminate trailstate if flag set
if (ptype->flags & PT_NOSTATE)
tsk = NULL;
// trailstate allocation/deallocation
if (tsk)
{
// if *tsk = NULL get a new one
if (*tsk == NULL)
{
ts = P_NewTrailstate(tsk);
*tsk = ts;
}
else
{
ts = *tsk;
if (ts->key != tsk) // trailstate was overwritten
{
ts = P_NewTrailstate(tsk); // so get a new one
*tsk = ts;
}
}
}
else
ts = NULL;
PScript_EffectSpawned(ptype, start, dlaxis, dlkey, 1);
if (ptype->assoc>=0)
{
if (ts)
P_ParticleTrail(start, end, ptype->assoc, dlkey, NULL, &(ts->assoc));
else
P_ParticleTrail(start, end, ptype->assoc, dlkey, NULL, NULL);
}
if (r_part_contentswitch.ival && (ptype->flags & (PT_TRUNDERWATER | PT_TROVERWATER)) && cl.worldmodel)
{
int cont;
cont = cl.worldmodel->funcs.PointContents(cl.worldmodel, NULL, startpos);
if ((ptype->flags & PT_TROVERWATER) && (cont & FTECONTENTS_FLUID))
return;
if ((ptype->flags & PT_TRUNDERWATER) && !(cont & FTECONTENTS_FLUID))
return;
}
// time limit for trails
if (ptype->spawntime && ts)
{
if (ts->state1.statetime > particletime)
return; // timelimit still in effect
ts->state1.statetime = particletime + ptype->spawntime; // record old time
ts = NULL; // clear trailstate so we don't save length/lastseg
}
// random chance for trails
if (ptype->spawnchance < frandom())
return; // don't spawn but return success
if (!ptype->die)
ts = NULL;
// use ptype step to calc step vector and step size
step = 1/ptype->count;
if (step < 0.01)
step = 0.01;
VectorSubtract (end, start, vec);
len = VectorNormalize (vec);
if (ptype->flags & PT_AVERAGETRAIL)
{
float tavg;
// mangle len/step to get last point to be at end
tavg = len / step;
tavg = tavg / ceil(tavg);
step *= tavg;
len += step;
}
VectorScale(vec, step, vstep);
// add offset
VectorAdd(start, ptype->orgbias, start);
// spawn mode precalculations
if (ptype->spawnmode == SM_SPIRAL)
{
VectorVectors(vec, right, up);
// precalculate degree of rotation
if (ptype->spawnparam1)
tdegree = 2.0*M_PI/ptype->spawnparam1; /* distance per rotation inversed */
sdegree = ptype->spawnparam2*(M_PI/180);
}
else if (ptype->spawnmode == SM_CIRCLE)
{
VectorVectors(vec, right, up);
}
// store last stop here for lack of a better solution besides vectors
if (ts)
{
ts->state2.laststop = stop = ts->state2.laststop + len; //when to stop
len = ts->state1.lastdist;
}
else
{
stop = len;
len = 0;
}
// len = ts->lastdist/step;
// len = (len - (int)len)*step;
// VectorMA (start, -len, vec, start);
if (ptype->flags & PT_NOSPREADFIRST)
nrfirst = len + step*1.5;
else
nrfirst = len;
if (ptype->flags & PT_NOSPREADLAST)
nrlast = stop;
else
nrlast = stop + step;
b = bfirst = NULL;
if (len < stop)
count = (stop-len) / step;
else
{
count = 0;
step = 0;
VectorClear(vstep);
}
count += ptype->countextra;
while (count-->0)//len < stop)
{
len += step;
if (!free_particles)
{
len = stop;
break;
}
p = free_particles;
if (ptype->looks.type == PT_BEAM)
{
if (!free_beams)
{
len = stop;
break;
}
if (b)
{
b = b->next = free_beams;
free_beams = free_beams->next;
}
else
{
b = bfirst = free_beams;
free_beams = free_beams->next;
}
b->texture_s = len; // not sure how to calc this
b->flags = 0;
b->p = p;
VectorCopy(vec, b->dir);
}
free_particles = p->next;
p->next = ptype->particles;
ptype->particles = p;
p->die = ptype->randdie*frandom();
p->scale = ptype->scale+ptype->scalerand*frandom();
if (ptype->die)
p->rgba[3] = ptype->alpha+p->die*ptype->alphachange;
else
p->rgba[3] = ptype->alpha;
p->rgba[3] += ptype->alpharand*frandom();
// p->color = 0;
// if (ptype->spawnmode == SM_TRACER)
if (ptype->spawnparam1)
tcount = (int)(len * ptype->count / ptype->spawnparam1);
else
tcount = (int)(len * ptype->count);
if (ptype->colorindex >= 0)
{
int cidx;
cidx = ptype->colorrand > 0 ? rand() % ptype->colorrand : 0;
if (ptype->flags & PT_CITRACER) // colorindex behavior as per tracers in std Q1
cidx += ((tcount & 4) << 1);
cidx = ptype->colorindex + cidx;
if (cidx > 255)
p->rgba[3] = p->rgba[3] / 2;
cidx = (cidx & 0xff) * 3;
p->rgba[0] = host_basepal[cidx] * (1/255.0);
p->rgba[1] = host_basepal[cidx+1] * (1/255.0);
p->rgba[2] = host_basepal[cidx+2] * (1/255.0);
}
else
VectorCopy(ptype->rgb, p->rgba);
// use org temporarily for rgbsync
p->org[2] = frandom();
p->org[0] = p->org[2]*ptype->rgbrandsync[0] + frandom()*(1-ptype->rgbrandsync[0]);
p->org[1] = p->org[2]*ptype->rgbrandsync[1] + frandom()*(1-ptype->rgbrandsync[1]);
p->org[2] = p->org[2]*ptype->rgbrandsync[2] + frandom()*(1-ptype->rgbrandsync[2]);
p->rgba[0] += p->org[0]*ptype->rgbrand[0] + ptype->rgbchange[0]*p->die;
p->rgba[1] += p->org[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*p->die;
p->rgba[2] += p->org[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*p->die;
VectorClear (p->vel);
if (ptype->emittime < 0)
p->state.trailstate = NULL; // init trailstate
else
p->state.nextemit = particletime + ptype->emitstart - p->die;
p->rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
p->angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
p->s1 = ptype->s1;
p->t1 = ptype->t1;
p->s2 = ptype->s2;
p->t2 = ptype->t2;
if (ptype->randsmax!=1)
{
float offs;
offs = ptype->texsstride * (rand()%ptype->randsmax);
p->s1 += offs;
p->s2 += offs;
while (p->s1 >= 1)
{
p->s1 -= 1;
p->s2 -= 1;
p->t1 += ptype->texsstride;
p->t2 += ptype->texsstride;
}
}
if (len < nrfirst || len >= nrlast)
{
// no offset or areaspread for these particles...
p->vel[0] = vec[0]*veladd+crandom()*randvel;
p->vel[1] = vec[1]*veladd+crandom()*randvel;
p->vel[2] = vec[2]*veladd+crandom()*randvelvert;
VectorCopy(start, p->org);
}
else
{
switch(ptype->spawnmode)
{
case SM_TRACER:
if (tcount & 1)
{
p->vel[0] = vec[1]*ptype->spawnvel;
p->vel[1] = -vec[0]*ptype->spawnvel;
p->org[0] = vec[1]*ptype->areaspread;
p->org[1] = -vec[0]*ptype->areaspread;
}
else
{
p->vel[0] = -vec[1]*ptype->spawnvel;
p->vel[1] = vec[0]*ptype->spawnvel;
p->org[0] = -vec[1]*ptype->areaspread;
p->org[1] = vec[0]*ptype->areaspread;
}
p->vel[0] += vec[0]*veladd+crandom()*randvel;
p->vel[1] += vec[1]*veladd+crandom()*randvel;
p->vel[2] = vec[2]*veladd+crandom()*randvelvert;
p->org[0] += start[0];
p->org[1] += start[1];
p->org[2] = start[2];
break;
case SM_SPIRAL:
{
float tsin, tcos;
float tright, tup;
tcos = cos(len*tdegree+sdegree);
tsin = sin(len*tdegree+sdegree);
tright = tcos*ptype->areaspread;
tup = tsin*ptype->areaspread;
p->org[0] = start[0] + right[0]*tright + up[0]*tup;
p->org[1] = start[1] + right[1]*tright + up[1]*tup;
p->org[2] = start[2] + right[2]*tright + up[2]*tup;
tright = tcos*ptype->spawnvel;
tup = tsin*ptype->spawnvel;
p->vel[0] = vec[0]*veladd+crandom()*randvel + right[0]*tright + up[0]*tup;
p->vel[1] = vec[1]*veladd+crandom()*randvel + right[1]*tright + up[1]*tup;
p->vel[2] = vec[2]*veladd+crandom()*randvelvert + right[2]*tright + up[2]*tup;
}
break;
// TODO: directionalize SM_BALL/SM_CIRCLE/SM_DISTBALL
case SM_BALL:
p->org[0] = crandom();
p->org[1] = crandom();
p->org[2] = crandom();
VectorNormalize(p->org);
VectorScale(p->org, frandom(), p->org);
p->vel[0] = vec[0]*veladd+crandom()*randvel + p->org[0]*ptype->spawnvel;
p->vel[1] = vec[1]*veladd+crandom()*randvel + p->org[1]*ptype->spawnvel;
p->vel[2] = vec[2]*veladd+crandom()*randvelvert + p->org[2]*ptype->spawnvelvert;
p->org[0] = p->org[0]*ptype->areaspread + start[0];
p->org[1] = p->org[1]*ptype->areaspread + start[1];
p->org[2] = p->org[2]*ptype->areaspreadvert + start[2];
break;
case SM_CIRCLE:
{
float tsin, tcos;
tcos = cos(len*tdegree)*ptype->areaspread;
tsin = sin(len*tdegree)*ptype->areaspread;
p->org[0] = start[0] + right[0]*tcos + up[0]*tsin + vstep[0] * (len*tdegree);
p->org[1] = start[1] + right[1]*tcos + up[1]*tsin + vstep[1] * (len*tdegree);
p->org[2] = start[2] + right[2]*tcos + up[2]*tsin + vstep[2] * (len*tdegree)*50;
tcos = cos(len*tdegree)*ptype->spawnvel;
tsin = sin(len*tdegree)*ptype->spawnvel;
p->vel[0] = vec[0]*veladd+crandom()*randvel + right[0]*tcos + up[0]*tsin;
p->vel[1] = vec[1]*veladd+crandom()*randvel + right[1]*tcos + up[1]*tsin;
p->vel[2] = vec[2]*veladd+crandom()*randvelvert + right[2]*tcos + up[2]*tsin;
}
break;
case SM_DISTBALL:
{
float rdist;
rdist = ptype->spawnparam2 - crandom()*(1-(crandom() * ptype->spawnparam1));
// this is a strange spawntype, which is based on the fact that
// crandom()*crandom() provides something similar to an exponential
// probability curve
p->org[0] = crandom();
p->org[1] = crandom();
p->org[2] = crandom();
VectorNormalize(p->org);
VectorScale(p->org, rdist, p->org);
p->vel[0] = vec[0]*veladd+crandom()*randvel + p->org[0]*ptype->spawnvel;
p->vel[1] = vec[1]*veladd+crandom()*randvel + p->org[1]*ptype->spawnvel;
p->vel[2] = vec[2]*veladd+crandom()*randvelvert + p->org[2]*ptype->spawnvelvert;
p->org[0] = p->org[0]*ptype->areaspread + start[0];
p->org[1] = p->org[1]*ptype->areaspread + start[1];
p->org[2] = p->org[2]*ptype->areaspreadvert + start[2];
}
break;
default:
p->org[0] = crandom();
p->org[1] = crandom();
p->org[2] = crandom();
p->vel[0] = vec[0]*veladd+crandom()*randvel + p->org[0]*ptype->spawnvel;
p->vel[1] = vec[1]*veladd+crandom()*randvel + p->org[1]*ptype->spawnvel;
p->vel[2] = vec[2]*veladd+crandom()*randvelvert + p->org[2]*ptype->spawnvelvert;
p->org[0] = p->org[0]*ptype->areaspread + start[0];
p->org[1] = p->org[1]*ptype->areaspread + start[1];
p->org[2] = p->org[2]*ptype->areaspreadvert + start[2];
break;
}
if (ptype->orgadd)
{
p->org[0] += vec[0]*ptype->orgadd;
p->org[1] += vec[1]*ptype->orgadd;
p->org[2] += vec[2]*ptype->orgadd;
}
// VectorAdd(p->org, ptype->orgbias, p->org);
}
VectorAdd (start, vstep, start);
if (ptype->countrand)
{
float rstep = frandom() / ptype->countrand;
VectorMA(start, rstep, vec, start);
step += rstep;
}
p->die = particletime + ptype->die - p->die;
}
if (ts)
{
ts->state1.lastdist = len;
// update beamseg list
if (ptype->looks.type == PT_BEAM)
{
if (b)
{
if (ptype->beams)
{
if (ts->lastbeam)
{
b->next = ts->lastbeam->next;
ts->lastbeam->next = bfirst;
ts->lastbeam->flags &= ~BS_LASTSEG;
}
else
{
b->next = ptype->beams;
ptype->beams = bfirst;
}
}
else
{
ptype->beams = bfirst;
b->next = NULL;
}
b->flags |= BS_LASTSEG;
ts->lastbeam = b;
}
if ((!free_particles || !free_beams) && ts->lastbeam)
{
ts->lastbeam->flags &= ~BS_LASTSEG;
ts->lastbeam->flags |= BS_NODRAW;
ts->lastbeam = NULL;
}
}
}
else if (ptype->looks.type == PT_BEAM)
{
if (b)
{
b->flags |= BS_NODRAW;
b->next = ptype->beams;
ptype->beams = bfirst;
}
}
// maintain run list
if (!(ptype->state & PS_INRUNLIST))
{
ptype->nexttorun = part_run_list;
part_run_list = ptype;
ptype->state |= PS_INRUNLIST;
}
return;
}
static int PScript_ParticleTrail (vec3_t startpos, vec3_t end, int type, int dlkey, vec3_t axis[3], trailstate_t **tsk)
{
part_type_t *ptype = &part_type[type];
// TODO: fallback particle system won't have a decent trailstate which will mess up
// high fps trails
if (type >= FALLBACKBIAS && fallback)
return fallback->ParticleTrail(startpos, end, type-FALLBACKBIAS, dlkey, axis, NULL);
if (type < 0 || type >= numparticletypes)
return 1; //bad value
if (!ptype->loaded)
return 1;
// inwater check, switch only once
if (r_part_contentswitch.ival && ptype->inwater >= 0 && cl.worldmodel)
{
int cont;
cont = cl.worldmodel->funcs.PointContents(cl.worldmodel, NULL, startpos);
if (cont & FTECONTENTS_FLUID)
ptype = &part_type[ptype->inwater];
}
P_ParticleTrailDraw (startpos, end, ptype, tsk, dlkey, axis);
return 0;
}
static void PScript_ParticleTrailIndex (vec3_t start, vec3_t end, int color, int crnd, trailstate_t **tsk)
{
part_type[pe_defaulttrail].colorindex = color;
part_type[pe_defaulttrail].colorrand = crnd;
P_ParticleTrail(start, end, pe_defaulttrail, 0, NULL, tsk);
}
static vec3_t pright, pup;
static float pframetime;
static void GL_DrawTexturedParticle(int count, particle_t **plist, plooks_t *type)
{
particle_t *p;
float x,y;
float scale;
while (count--)
{
p = *plist++;
if (pscriptmesh.numvertexes >= BUFFERVERTS-4)
{
pscriptmesh.numindexes = pscriptmesh.numvertexes/4*6;
BE_DrawMesh_Single(type->shader, &pscriptmesh, NULL, 0);
pscriptmesh.numvertexes = 0;
}
if (type->scalefactor == 1)
scale = p->scale*0.25;
else
{
scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
+ (p->org[2] - r_origin[2])*vpn[2];
scale = (scale*p->scale)*(type->invscalefactor) + p->scale * (type->scalefactor*250);
if (scale < 20)
scale = 0.25;
else
scale = 0.25 + scale * 0.001;
}
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+0]);
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+1]);
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+2]);
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+3]);
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+0], p->s1, p->t1);
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+1], p->s1, p->t2);
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+2], p->s2, p->t2);
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+3], p->s2, p->t1);
if (p->angle)
{
x = sin(p->angle)*scale;
y = cos(p->angle)*scale;
pscriptverts[pscriptmesh.numvertexes+0][0] = p->org[0] - x*pright[0] - y*pup[0];
pscriptverts[pscriptmesh.numvertexes+0][1] = p->org[1] - x*pright[1] - y*pup[1];
pscriptverts[pscriptmesh.numvertexes+0][2] = p->org[2] - x*pright[2] - y*pup[2];
pscriptverts[pscriptmesh.numvertexes+1][0] = p->org[0] - y*pright[0] + x*pup[0];
pscriptverts[pscriptmesh.numvertexes+1][1] = p->org[1] - y*pright[1] + x*pup[1];
pscriptverts[pscriptmesh.numvertexes+1][2] = p->org[2] - y*pright[2] + x*pup[2];
pscriptverts[pscriptmesh.numvertexes+2][0] = p->org[0] + x*pright[0] + y*pup[0];
pscriptverts[pscriptmesh.numvertexes+2][1] = p->org[1] + x*pright[1] + y*pup[1];
pscriptverts[pscriptmesh.numvertexes+2][2] = p->org[2] + x*pright[2] + y*pup[2];
pscriptverts[pscriptmesh.numvertexes+3][0] = p->org[0] + y*pright[0] - x*pup[0];
pscriptverts[pscriptmesh.numvertexes+3][1] = p->org[1] + y*pright[1] - x*pup[1];
pscriptverts[pscriptmesh.numvertexes+3][2] = p->org[2] + y*pright[2] - x*pup[2];
}
else
{
VectorMA(p->org, -scale, pup, pscriptverts[pscriptmesh.numvertexes+0]);
VectorMA(p->org, -scale, pright, pscriptverts[pscriptmesh.numvertexes+1]);
VectorMA(p->org, scale, pup, pscriptverts[pscriptmesh.numvertexes+2]);
VectorMA(p->org, scale, pright, pscriptverts[pscriptmesh.numvertexes+3]);
}
pscriptmesh.numvertexes += 4;
}
if (pscriptmesh.numvertexes)
{
pscriptmesh.numindexes = pscriptmesh.numvertexes/4*6;
BE_DrawMesh_Single(type->shader, &pscriptmesh, NULL, 0);
pscriptmesh.numvertexes = 0;
}
}
static void GL_DrawTrifanParticle(int count, particle_t **plist, plooks_t *type)
{
particle_t *p;
vec3_t v, cr, o2;
float scale;
while (count--)
{
p = *plist++;
if (pscripttmesh.numvertexes >= BUFFERVERTS-3)
{
pscripttmesh.numindexes = pscripttmesh.numvertexes;
BE_DrawMesh_Single(type->shader, &pscripttmesh, NULL, 0);
pscripttmesh.numvertexes = 0;
}
scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
+ (p->org[2] - r_origin[2])*vpn[2];
scale = (scale*p->scale)*(type->invscalefactor) + p->scale * (type->scalefactor*250);
if (scale < 20)
scale = 0.05;
else
scale = 0.05 + scale * 0.0001;
Vector4Copy(p->rgba, pscriptcolours[pscripttmesh.numvertexes+0]);
Vector4Copy(p->rgba, pscriptcolours[pscripttmesh.numvertexes+1]);
Vector4Copy(p->rgba, pscriptcolours[pscripttmesh.numvertexes+2]);
Vector2Set(pscripttexcoords[pscripttmesh.numvertexes+0], p->s1, p->t1);
Vector2Set(pscripttexcoords[pscripttmesh.numvertexes+1], p->s1, p->t2);
Vector2Set(pscripttexcoords[pscripttmesh.numvertexes+2], p->s2, p->t1);
VectorMA(p->org, -scale, p->vel, o2);
VectorSubtract(r_refdef.vieworg, o2, v);
CrossProduct(v, p->vel, cr);
VectorNormalize(cr);
VectorCopy(p->org, pscriptverts[pscripttmesh.numvertexes+0]);
VectorMA(o2, -p->scale, cr, pscriptverts[pscripttmesh.numvertexes+1]);
VectorMA(o2, p->scale, cr, pscriptverts[pscripttmesh.numvertexes+2]);
pscripttmesh.numvertexes += 3;
}
if (pscripttmesh.numvertexes)
{
pscripttmesh.numindexes = pscripttmesh.numvertexes;
BE_DrawMesh_Single(type->shader, &pscripttmesh, NULL, 0);
pscripttmesh.numvertexes = 0;
}
}
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
//static void R_AddLineSparkParticle(int count, particle_t **plist, plooks_t *type)
static void R_AddLineSparkParticle(scenetris_t *t, particle_t *p, plooks_t *type)
{
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if (cl_numstrisvert+2 > cl_maxstrisvert)
{
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
cl_maxstrisvert+=64*2;
cl_strisvertv = BZ_Realloc(cl_strisvertv, sizeof(*cl_strisvertv)*cl_maxstrisvert);
cl_strisvertt = BZ_Realloc(cl_strisvertt, sizeof(*cl_strisvertt)*cl_maxstrisvert);
cl_strisvertc = BZ_Realloc(cl_strisvertc, sizeof(*cl_strisvertc)*cl_maxstrisvert);
}
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+0]);
VectorCopy(p->rgba, cl_strisvertc[cl_numstrisvert+1]);
cl_strisvertc[cl_numstrisvert+1][3] = 0;
Vector2Set(cl_strisvertt[cl_numstrisvert+0], p->s1, p->t1);
Vector2Set(cl_strisvertt[cl_numstrisvert+1], p->s2, p->t2);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
VectorCopy(p->org, cl_strisvertv[cl_numstrisvert+0]);
VectorMA(p->org, -1.0/10, p->vel, cl_strisvertv[cl_numstrisvert+1]);
if (cl_numstrisidx+2 > cl_maxstrisidx)
{
cl_maxstrisidx += 64*2;
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
}
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 0;
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 1;
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
cl_numstrisvert += 2;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
t->numvert += 2;
t->numidx += 2;
}
static void R_AddTSparkParticle(scenetris_t *t, particle_t *p, plooks_t *type)
{
vec3_t v, cr, o2;
float scale;
if (cl_numstrisvert+4 > cl_maxstrisvert)
{
cl_maxstrisvert+=64*4;
cl_strisvertv = BZ_Realloc(cl_strisvertv, sizeof(*cl_strisvertv)*cl_maxstrisvert);
cl_strisvertt = BZ_Realloc(cl_strisvertt, sizeof(*cl_strisvertt)*cl_maxstrisvert);
cl_strisvertc = BZ_Realloc(cl_strisvertc, sizeof(*cl_strisvertc)*cl_maxstrisvert);
}
if (type->scalefactor == 1)
scale = p->scale*0.25;
else
{
scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
+ (p->org[2] - r_origin[2])*vpn[2];
scale = (scale*p->scale)*(type->invscalefactor) + p->scale * (type->scalefactor*250);
if (scale < 20)
scale = 0.25;
else
scale = 0.25 + scale * 0.001;
}
if (type->premul)
{
vec4_t rgba;
float a = p->rgba[3];
if (a > 1)
a = 1;
rgba[0] = p->rgba[0] * a;
rgba[1] = p->rgba[1] * a;
rgba[2] = p->rgba[2] * a;
rgba[3] = (type->premul==2)?0:a;
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+0]);
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+1]);
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+2]);
}
else
{
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+0]);
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+1]);
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+2]);
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+3]);
}
Vector2Set(cl_strisvertt[cl_numstrisvert+0], p->s1, p->t1);
Vector2Set(cl_strisvertt[cl_numstrisvert+1], p->s1, p->t2);
Vector2Set(cl_strisvertt[cl_numstrisvert+2], p->s2, p->t2);
Vector2Set(cl_strisvertt[cl_numstrisvert+3], p->s2, p->t1);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
if (type->stretch < 0)
{
vec3_t movedir;
VectorNormalize2(p->vel, movedir);
VectorMA(p->org, type->stretch, movedir, o2);
VectorSubtract(r_refdef.vieworg, o2, v);
CrossProduct(v, p->vel, cr);
VectorNormalize(cr);
VectorMA(o2, -p->scale/2, cr, cl_strisvertv[cl_numstrisvert+0]);
VectorMA(o2, p->scale/2, cr, cl_strisvertv[cl_numstrisvert+1]);
VectorMA(p->org, -type->stretch, movedir, o2);
}
else if (type->stretch)
{
VectorMA(p->org, -type->stretch, p->vel, o2);
VectorSubtract(r_refdef.vieworg, o2, v);
CrossProduct(v, p->vel, cr);
VectorNormalize(cr);
VectorMA(o2, -p->scale/2, cr, cl_strisvertv[cl_numstrisvert+0]);
VectorMA(o2, p->scale/2, cr, cl_strisvertv[cl_numstrisvert+1]);
VectorMA(p->org, type->stretch, p->vel, o2);
}
else
{
VectorMA(p->org, 0.1, p->vel, o2);
VectorSubtract(r_refdef.vieworg, p->org, v);
CrossProduct(v, p->vel, cr);
VectorNormalize(cr);
VectorMA(p->org, -p->scale/2, cr, cl_strisvertv[cl_numstrisvert+0]);
VectorMA(p->org, p->scale/2, cr, cl_strisvertv[cl_numstrisvert+1]);
}
VectorSubtract(r_refdef.vieworg, o2, v);
CrossProduct(v, p->vel, cr);
VectorNormalize(cr);
VectorMA(o2, p->scale/2, cr, cl_strisvertv[cl_numstrisvert+2]);
VectorMA(o2, -p->scale/2, cr, cl_strisvertv[cl_numstrisvert+3]);
if (cl_numstrisidx+6 > cl_maxstrisidx)
{
cl_maxstrisidx += 64*6;
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
}
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 0;
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 1;
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 2;
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 0;
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 2;
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 3;
cl_numstrisvert += 4;
t->numvert += 4;
t->numidx += 6;
}
static void GL_DrawTexturedSparkParticle(int count, particle_t **plist, plooks_t *type)
{
particle_t *p;
vec3_t v, cr, o2;
while (count--)
{
p = *plist++;
if (pscriptmesh.numvertexes >= BUFFERVERTS-4)
{
pscriptmesh.numindexes = pscriptmesh.numvertexes/4*6;
BE_DrawMesh_Single(type->shader, &pscriptmesh, NULL, 0);
pscriptmesh.numvertexes = 0;
}
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+0]);
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+1]);
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+2]);
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+3]);
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+0], p->s1, p->t1);
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+1], p->s1, p->t2);
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+2], p->s2, p->t2);
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+3], p->s2, p->t1);
if (type->stretch)
{
VectorMA(p->org, type->stretch, p->vel, o2);
VectorMA(p->org, -type->stretch, p->vel, v);
VectorSubtract(r_refdef.vieworg, v, v);
}
else
{
VectorMA(p->org, 0.1, p->vel, o2);
VectorSubtract(r_refdef.vieworg, p->org, v);
}
CrossProduct(v, p->vel, cr);
VectorNormalize(cr);
VectorMA(p->org, -p->scale/2, cr, pscriptverts[pscriptmesh.numvertexes+0]);
VectorMA(p->org, p->scale/2, cr, pscriptverts[pscriptmesh.numvertexes+1]);
VectorSubtract(r_refdef.vieworg, o2, v);
CrossProduct(v, p->vel, cr);
VectorNormalize(cr);
VectorMA(o2, p->scale/2, cr, pscriptverts[pscriptmesh.numvertexes+2]);
VectorMA(o2, -p->scale/2, cr, pscriptverts[pscriptmesh.numvertexes+3]);
pscriptmesh.numvertexes += 4;
}
if (pscriptmesh.numvertexes)
{
pscriptmesh.numindexes = pscriptmesh.numvertexes/4*6;
BE_DrawMesh_Single(type->shader, &pscriptmesh, NULL, 0);
pscriptmesh.numvertexes = 0;
}
}
static void GL_DrawParticleBeam(int count, beamseg_t **blist, plooks_t *type)
{
beamseg_t *b;
vec3_t v;
vec3_t cr;
beamseg_t *c;
particle_t *p;
particle_t *q;
float ts;
while(count--)
{
b = *blist++;
if (pscriptmesh.numvertexes >= BUFFERVERTS-4)
{
pscriptmesh.numindexes = pscriptmesh.numvertexes/4*6;
BE_DrawMesh_Single(type->shader, &pscriptmesh, NULL, 0);
pscriptmesh.numvertexes = 0;
}
c = b->next;
q = c->p;
if (!q)
continue;
p = b->p;
// q->rgba[3] = 1;
// p->rgba[3] = 1;
VectorSubtract(r_refdef.vieworg, q->org, v);
VectorNormalize(v);
CrossProduct(c->dir, v, cr);
VectorNormalize(cr);
ts = c->texture_s*q->angle + particletime*q->rotationspeed;
Vector4Copy(q->rgba, pscriptcolours[pscriptmesh.numvertexes+0]);
Vector4Copy(q->rgba, pscriptcolours[pscriptmesh.numvertexes+1]);
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+0], ts, p->t1);
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+1], ts, p->t2);
VectorMA(q->org, -q->scale, cr, pscriptverts[pscriptmesh.numvertexes+0]);
VectorMA(q->org, q->scale, cr, pscriptverts[pscriptmesh.numvertexes+1]);
VectorSubtract(r_refdef.vieworg, p->org, v);
VectorNormalize(v);
CrossProduct(b->dir, v, cr); // replace with old p->dir?
VectorNormalize(cr);
ts = b->texture_s*p->angle + particletime*p->rotationspeed;
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+2]);
Vector4Copy(p->rgba, pscriptcolours[pscriptmesh.numvertexes+3]);
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+2], ts, p->t2);
Vector2Set(pscripttexcoords[pscriptmesh.numvertexes+3], ts, p->t1);
VectorMA(p->org, p->scale, cr, pscriptverts[pscriptmesh.numvertexes+2]);
VectorMA(p->org, -p->scale, cr, pscriptverts[pscriptmesh.numvertexes+3]);
pscriptmesh.numvertexes += 4;
}
if (pscriptmesh.numvertexes)
{
pscriptmesh.numindexes = pscriptmesh.numvertexes/4*6;
BE_DrawMesh_Single(type->shader, &pscriptmesh, NULL, 0);
pscriptmesh.numvertexes = 0;
}
}
static void R_AddClippedDecal(scenetris_t *t, clippeddecal_t *d, plooks_t *type)
{
if (cl_numstrisvert+4 > cl_maxstrisvert)
{
cl_maxstrisvert+=64*4;
cl_strisvertv = BZ_Realloc(cl_strisvertv, sizeof(*cl_strisvertv)*cl_maxstrisvert);
cl_strisvertt = BZ_Realloc(cl_strisvertt, sizeof(*cl_strisvertt)*cl_maxstrisvert);
cl_strisvertc = BZ_Realloc(cl_strisvertc, sizeof(*cl_strisvertc)*cl_maxstrisvert);
}
if (type->premul)
{
vec4_t rgba;
float a = d->rgba[3];
if (a > 1)
a = 1;
rgba[0] = d->rgba[0] * a;
rgba[1] = d->rgba[1] * a;
rgba[2] = d->rgba[2] * a;
rgba[3] = (type->premul==2)?0:a;
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+0]);
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+1]);
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+2]);
}
else
{
Vector4Copy(d->rgba, cl_strisvertc[cl_numstrisvert+0]);
Vector4Copy(d->rgba, cl_strisvertc[cl_numstrisvert+1]);
Vector4Copy(d->rgba, cl_strisvertc[cl_numstrisvert+2]);
}
Vector2Copy(d->texcoords[0], cl_strisvertt[cl_numstrisvert+0]);
Vector2Copy(d->texcoords[1], cl_strisvertt[cl_numstrisvert+1]);
Vector2Copy(d->texcoords[2], cl_strisvertt[cl_numstrisvert+2]);
VectorCopy(d->vertex[0], cl_strisvertv[cl_numstrisvert+0]);
VectorCopy(d->vertex[1], cl_strisvertv[cl_numstrisvert+1]);
VectorCopy(d->vertex[2], cl_strisvertv[cl_numstrisvert+2]);
if (cl_numstrisidx+3 > cl_maxstrisidx)
{
cl_maxstrisidx += 64*3;
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
}
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 0;
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 1;
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 2;
cl_numstrisvert += 3;
t->numvert += 3;
t->numidx += 3;
}
static void R_AddUnclippedDecal(scenetris_t *t, particle_t *p, plooks_t *type)
{
float x, y;
vec3_t sdir, tdir;
if (cl_numstrisvert+4 > cl_maxstrisvert)
{
cl_maxstrisvert+=64*4;
cl_strisvertv = BZ_Realloc(cl_strisvertv, sizeof(*cl_strisvertv)*cl_maxstrisvert);
cl_strisvertt = BZ_Realloc(cl_strisvertt, sizeof(*cl_strisvertt)*cl_maxstrisvert);
cl_strisvertc = BZ_Realloc(cl_strisvertc, sizeof(*cl_strisvertc)*cl_maxstrisvert);
}
if (type->premul)
{
vec4_t rgba;
float a = p->rgba[3];
if (a > 1)
a = 1;
rgba[0] = p->rgba[0] * a;
rgba[1] = p->rgba[1] * a;
rgba[2] = p->rgba[2] * a;
rgba[3] = (type->premul==2)?0:a;
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+0]);
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+1]);
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+2]);
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+3]);
}
else
{
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+0]);
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+1]);
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+2]);
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+3]);
}
Vector2Set(cl_strisvertt[cl_numstrisvert+0], p->s1, p->t1);
Vector2Set(cl_strisvertt[cl_numstrisvert+1], p->s1, p->t2);
Vector2Set(cl_strisvertt[cl_numstrisvert+2], p->s2, p->t2);
Vector2Set(cl_strisvertt[cl_numstrisvert+3], p->s2, p->t1);
// if (p->vel[1] == 1)
{
VectorSet(sdir, 1, 0, 0);
VectorSet(tdir, 0, 1, 0);
}
if (p->angle)
{
x = sin(p->angle)*p->scale;
y = cos(p->angle)*p->scale;
cl_strisvertv[cl_numstrisvert+0][0] = p->org[0] - x*sdir[0] - y*tdir[0];
cl_strisvertv[cl_numstrisvert+0][1] = p->org[1] - x*sdir[1] - y*tdir[1];
cl_strisvertv[cl_numstrisvert+0][2] = p->org[2] - x*sdir[2] - y*tdir[2];
cl_strisvertv[cl_numstrisvert+1][0] = p->org[0] - y*sdir[0] + x*tdir[0];
cl_strisvertv[cl_numstrisvert+1][1] = p->org[1] - y*sdir[1] + x*tdir[1];
cl_strisvertv[cl_numstrisvert+1][2] = p->org[2] - y*sdir[2] + x*tdir[2];
cl_strisvertv[cl_numstrisvert+2][0] = p->org[0] + x*sdir[0] + y*tdir[0];
cl_strisvertv[cl_numstrisvert+2][1] = p->org[1] + x*sdir[1] + y*tdir[1];
cl_strisvertv[cl_numstrisvert+2][2] = p->org[2] + x*sdir[2] + y*tdir[2];
cl_strisvertv[cl_numstrisvert+3][0] = p->org[0] + y*sdir[0] - x*tdir[0];
cl_strisvertv[cl_numstrisvert+3][1] = p->org[1] + y*sdir[1] - x*tdir[1];
cl_strisvertv[cl_numstrisvert+3][2] = p->org[2] + y*sdir[2] - x*tdir[2];
}
else
{
VectorMA(p->org, -p->scale, tdir, cl_strisvertv[cl_numstrisvert+0]);
VectorMA(p->org, -p->scale, sdir, cl_strisvertv[cl_numstrisvert+1]);
VectorMA(p->org, p->scale, tdir, cl_strisvertv[cl_numstrisvert+2]);
VectorMA(p->org, p->scale, sdir, cl_strisvertv[cl_numstrisvert+3]);
}
if (cl_numstrisidx+6 > cl_maxstrisidx)
{
cl_maxstrisidx += 64*6;
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
}
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 0;
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 1;
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 2;
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 0;
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 2;
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 3;
cl_numstrisvert += 4;
t->numvert += 4;
t->numidx += 6;
}
static void R_AddTexturedParticle(scenetris_t *t, particle_t *p, plooks_t *type)
{
float scale, x, y;
if (cl_numstrisvert+4 > cl_maxstrisvert)
{
cl_maxstrisvert+=64*4;
cl_strisvertv = BZ_Realloc(cl_strisvertv, sizeof(*cl_strisvertv)*cl_maxstrisvert);
cl_strisvertt = BZ_Realloc(cl_strisvertt, sizeof(*cl_strisvertt)*cl_maxstrisvert);
cl_strisvertc = BZ_Realloc(cl_strisvertc, sizeof(*cl_strisvertc)*cl_maxstrisvert);
}
if (type->scalefactor == 1)
scale = p->scale*0.25;
else
{
scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
+ (p->org[2] - r_origin[2])*vpn[2];
scale = (scale*p->scale)*(type->invscalefactor) + p->scale * (type->scalefactor*250);
if (scale < 20)
scale = 0.25;
else
scale = 0.25 + scale * 0.001;
}
if (type->premul)
{
vec4_t rgba;
float a = p->rgba[3];
if (a > 1)
a = 1;
rgba[0] = p->rgba[0] * a;
rgba[1] = p->rgba[1] * a;
rgba[2] = p->rgba[2] * a;
rgba[3] = (type->premul==2)?0:a;
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+0]);
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+1]);
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+2]);
Vector4Copy(rgba, cl_strisvertc[cl_numstrisvert+3]);
}
else
{
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+0]);
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+1]);
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+2]);
Vector4Copy(p->rgba, cl_strisvertc[cl_numstrisvert+3]);
}
Vector2Set(cl_strisvertt[cl_numstrisvert+0], p->s1, p->t1);
Vector2Set(cl_strisvertt[cl_numstrisvert+1], p->s1, p->t2);
Vector2Set(cl_strisvertt[cl_numstrisvert+2], p->s2, p->t2);
Vector2Set(cl_strisvertt[cl_numstrisvert+3], p->s2, p->t1);
if (p->angle)
{
x = sin(p->angle)*scale;
y = cos(p->angle)*scale;
cl_strisvertv[cl_numstrisvert+0][0] = p->org[0] - x*pright[0] - y*pup[0];
cl_strisvertv[cl_numstrisvert+0][1] = p->org[1] - x*pright[1] - y*pup[1];
cl_strisvertv[cl_numstrisvert+0][2] = p->org[2] - x*pright[2] - y*pup[2];
cl_strisvertv[cl_numstrisvert+1][0] = p->org[0] - y*pright[0] + x*pup[0];
cl_strisvertv[cl_numstrisvert+1][1] = p->org[1] - y*pright[1] + x*pup[1];
cl_strisvertv[cl_numstrisvert+1][2] = p->org[2] - y*pright[2] + x*pup[2];
cl_strisvertv[cl_numstrisvert+2][0] = p->org[0] + x*pright[0] + y*pup[0];
cl_strisvertv[cl_numstrisvert+2][1] = p->org[1] + x*pright[1] + y*pup[1];
cl_strisvertv[cl_numstrisvert+2][2] = p->org[2] + x*pright[2] + y*pup[2];
cl_strisvertv[cl_numstrisvert+3][0] = p->org[0] + y*pright[0] - x*pup[0];
cl_strisvertv[cl_numstrisvert+3][1] = p->org[1] + y*pright[1] - x*pup[1];
cl_strisvertv[cl_numstrisvert+3][2] = p->org[2] + y*pright[2] - x*pup[2];
}
else
{
VectorMA(p->org, -scale, pup, cl_strisvertv[cl_numstrisvert+0]);
VectorMA(p->org, -scale, pright, cl_strisvertv[cl_numstrisvert+1]);
VectorMA(p->org, scale, pup, cl_strisvertv[cl_numstrisvert+2]);
VectorMA(p->org, scale, pright, cl_strisvertv[cl_numstrisvert+3]);
}
if (cl_numstrisidx+6 > cl_maxstrisidx)
{
cl_maxstrisidx += 64*6;
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
}
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 0;
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 1;
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 2;
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 0;
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 2;
cl_strisidx[cl_numstrisidx++] = (cl_numstrisvert - t->firstvert) + 3;
cl_numstrisvert += 4;
t->numvert += 4;
t->numidx += 6;
}
static void PScript_DrawParticleTypes (void)
{
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
// void (*sparklineparticles)(int count, particle_t **plist, plooks_t *type)=R_AddLineSparkParticle;
void (*sparkfanparticles)(int count, particle_t **plist, plooks_t *type)=GL_DrawTrifanParticle;
void (*sparktexturedparticles)(int count, particle_t **plist, plooks_t *type)=GL_DrawTexturedSparkParticle;
unsigned int (*tr) (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal);
void *pdraw, *bdraw;
void (*tdraw)(scenetris_t *t, particle_t *p, plooks_t *type);
vec3_t oldorg;
vec3_t stop, normal;
part_type_t *type, *lastvalidtype;
particle_t *p, *kill;
clippeddecal_t *d, *dkill;
ramp_t *ramp;
float grav;
vec3_t friction;
scenetris_t *scenetri;
float dist;
particle_t *kill_list, *kill_first; //the kill list is to stop particles from being freed and reused whilst still in this loop
//which is bad because beams need to find out when particles died. Reuse can do wierd things.
//remember that they're not drawn instantly either.
beamseg_t *b, *bkill;
int traces=r_particle_tracelimit.ival;
int rampind;
static float oldtime;
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
int batchflags;
RSpeedMark();
if (r_plooksdirty)
{
int i, j;
for (i = 0; i < numparticletypes; i++)
{
//set the fallback
part_type[i].slooks = &part_type[i].looks;
for (j = i-1; j-- > 0;)
{
if (!memcmp(&part_type[i].looks, &part_type[j].looks, sizeof(plooks_t)))
{
part_type[i].slooks = part_type[j].slooks;
break;
}
}
}
r_plooksdirty = false;
CL_RegisterParticles();
}
#if 1
pframetime = cl.time - oldtime;
if (pframetime < 0)
pframetime = 0;
oldtime = cl.time;
#else
pframetime = host_frametime;
if (cl.paused || r_secondaryview || r_refdef.recurse)
pframetime = 0;
#endif
VectorScale (vup, 1.5, pup);
VectorScale (vright, 1.5, pright);
tr = TraceLineN;
kill_list = kill_first = NULL;
for (type = part_run_list, lastvalidtype = NULL; type != NULL; type = type->nexttorun)
{
if (type->clippeddecals)
{
if (cl_numstris && cl_stris[cl_numstris-1].shader == type->looks.shader && cl_stris[cl_numstris-1].flags == 0)
scenetri = &cl_stris[cl_numstris-1];
else
{
if (cl_numstris == cl_maxstris)
{
cl_maxstris+=8;
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
}
scenetri = &cl_stris[cl_numstris++];
scenetri->shader = type->looks.shader;
scenetri->flags = 0;
scenetri->firstidx = cl_numstrisidx;
scenetri->firstvert = cl_numstrisvert;
scenetri->numvert = 0;
scenetri->numidx = 0;
}
for ( ;; )
{
dkill = type->clippeddecals;
if (dkill && dkill->die < particletime)
{
type->clippeddecals = dkill->next;
dkill->next = free_decals;
free_decals = dkill;
continue;
}
break;
}
for (d=type->clippeddecals ; d ; d=d->next)
{
for ( ;; )
{
dkill = d->next;
if (dkill && dkill->die < particletime)
{
d->next = dkill->next;
dkill->next = free_decals;
free_decals = dkill;
continue;
}
break;
}
switch (type->rampmode)
{
case RAMP_NEAREST:
rampind = (int)(type->rampindexes * (type->die - (d->die - particletime)) / type->die);
if (rampind >= type->rampindexes)
rampind = type->rampindexes - 1;
ramp = type->ramp + rampind;
VectorCopy(ramp->rgb, d->rgba);
d->rgba[3] = ramp->alpha;
break;
case RAMP_LERP:
{
float frac = (type->rampindexes * (type->die - (d->die - particletime)) / type->die);
int s1, s2;
s1 = min(type->rampindexes-1, frac);
s2 = min(type->rampindexes-1, s1+1);
frac -= s1;
VectorInterpolate(type->ramp[s1].rgb, frac, type->ramp[s2].rgb, d->rgba);
FloatInterpolate(type->ramp[s1].alpha, frac, type->ramp[s2].alpha, d->rgba[3]);
}
break;
case RAMP_DELTA: //particle ramps
ramp = type->ramp + (int)(type->rampindexes * (type->die - (d->die - particletime)) / type->die);
VectorMA(d->rgba, pframetime, ramp->rgb, d->rgba);
d->rgba[3] -= pframetime*ramp->alpha;
break;
case RAMP_NONE: //particle changes acording to it's preset properties.
if (particletime < (d->die-type->die+type->rgbchangetime))
{
d->rgba[0] += pframetime*type->rgbchange[0];
d->rgba[1] += pframetime*type->rgbchange[1];
d->rgba[2] += pframetime*type->rgbchange[2];
}
d->rgba[3] += pframetime*type->alphachange;
}
R_AddClippedDecal(scenetri, d, type->slooks);
}
}
bdraw = NULL;
pdraw = NULL;
tdraw = NULL;
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
batchflags = 0;
// set drawing methods by type and cvars and hope branch
// prediction takes care of the rest
switch(type->looks.type)
{
case PT_BEAM:
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
bdraw = GL_DrawParticleBeam;
break;
case PT_CDECAL:
break;
case PT_UDECAL:
tdraw = R_AddUnclippedDecal;
break;
case PT_NORMAL:
pdraw = GL_DrawTexturedParticle;
tdraw = R_AddTexturedParticle;
break;
case PT_SPARK:
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
tdraw = R_AddLineSparkParticle;
batchflags = BEF_LINES;
break;
case PT_SPARKFAN:
pdraw = sparkfanparticles;
break;
case PT_TEXTUREDSPARK:
pdraw = sparktexturedparticles;
tdraw = R_AddTSparkParticle;
break;
}
if (!tdraw || type->looks.shader->sort == SHADER_SORT_BLEND)
scenetri = NULL;
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
else if (cl_numstris && cl_stris[cl_numstris-1].shader == type->looks.shader && cl_stris[cl_numstris-1].flags == batchflags)
scenetri = &cl_stris[cl_numstris-1];
else
{
if (cl_numstris == cl_maxstris)
{
cl_maxstris+=8;
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
}
scenetri = &cl_stris[cl_numstris++];
scenetri->shader = type->looks.shader;
scenetri->firstidx = cl_numstrisidx;
scenetri->firstvert = cl_numstrisvert;
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
scenetri->flags = batchflags;
scenetri->numvert = 0;
scenetri->numidx = 0;
}
if (!type->die)
{
while ((p=type->particles))
{
if (scenetri)
{
tdraw(scenetri, p, type->slooks);
}
else if (pdraw)
RQ_AddDistReorder(pdraw, p, type->slooks, p->org);
// make sure emitter runs at least once
if (type->emit >= 0 && type->emitstart <= 0)
P_RunParticleEffectType(p->org, p->vel, 1, type->emit);
// make sure stain effect runs
if (type->stainonimpact && r_bloodstains.value)
{
if (traces-->0&&tr(oldorg, p->org, stop, normal))
{
Surf_AddStain(stop, (p->rgba[1]*-10+p->rgba[2]*-10),
(p->rgba[0]*-10+p->rgba[2]*-10),
(p->rgba[0]*-10+p->rgba[1]*-10),
30*p->rgba[3]*type->stainonimpact*r_bloodstains.value);
}
}
type->particles = p->next;
// p->next = free_particles;
// free_particles = p;
p->next = kill_list;
kill_list = p;
if (!kill_first) // branch here is probably faster than list traversal later
kill_first = p;
}
if (type->beams)
{
b = type->beams;
}
while ((b=type->beams) && (b->flags & BS_DEAD))
{
type->beams = b->next;
b->next = free_beams;
free_beams = b;
}
while (b)
{
if (!(b->flags & BS_NODRAW))
{
// no BS_NODRAW implies b->next != NULL
// BS_NODRAW should imply b->next == NULL or b->next->flags & BS_DEAD
VectorCopy(b->next->p->org, stop);
VectorCopy(b->p->org, oldorg);
VectorSubtract(stop, oldorg, b->next->dir);
VectorNormalize(b->next->dir);
if (bdraw)
{
VectorAdd(stop, oldorg, stop);
VectorScale(stop, 0.5, stop);
RQ_AddDistReorder(bdraw, b, type->slooks, stop);
}
}
// clean up dead entries ahead of current
for ( ;; )
{
bkill = b->next;
if (bkill && (bkill->flags & BS_DEAD))
{
b->next = bkill->next;
bkill->next = free_beams;
free_beams = bkill;
continue;
}
break;
}
b->flags |= BS_DEAD;
b = b->next;
}
goto endtype;
}
//kill off early ones.
if (type->emittime < 0)
{
for ( ;; )
{
kill = type->particles;
if (kill && kill->die < particletime)
{
P_DelinkTrailstate(&kill->state.trailstate);
type->particles = kill->next;
kill->next = kill_list;
kill_list = kill;
if (!kill_first)
kill_first = kill;
continue;
}
break;
}
}
else
{
for ( ;; )
{
kill = type->particles;
if (kill && kill->die < particletime)
{
type->particles = kill->next;
kill->next = kill_list;
kill_list = kill;
if (!kill_first)
kill_first = kill;
continue;
}
break;
}
}
grav = type->gravity*pframetime;
friction[0] = 1 - type->friction[0]*pframetime;
friction[1] = 1 - type->friction[1]*pframetime;
friction[2] = 1 - type->friction[2]*pframetime;
for (p=type->particles ; p ; p=p->next)
{
if (type->emittime < 0)
{
for ( ;; )
{
kill = p->next;
if (kill && kill->die < particletime)
{
P_DelinkTrailstate(&kill->state.trailstate);
p->next = kill->next;
kill->next = kill_list;
kill_list = kill;
if (!kill_first)
kill_first = kill;
continue;
}
break;
}
}
else
{
for ( ;; )
{
kill = p->next;
if (kill && kill->die < particletime)
{
p->next = kill->next;
kill->next = kill_list;
kill_list = kill;
if (!kill_first)
kill_first = kill;
continue;
}
break;
}
}
VectorCopy(p->org, oldorg);
if (type->flags & PT_VELOCITY)
{
p->org[0] += p->vel[0]*pframetime;
p->org[1] += p->vel[1]*pframetime;
p->org[2] += p->vel[2]*pframetime;
if (type->flags & PT_FRICTION)
{
p->vel[0] *= friction[0];
p->vel[1] *= friction[1];
p->vel[2] *= friction[2];
}
p->vel[2] -= grav;
}
p->angle += p->rotationspeed*pframetime;
switch (type->rampmode)
{
case RAMP_NEAREST:
rampind = (int)(type->rampindexes * (type->die - (p->die - particletime)) / type->die);
if (rampind >= type->rampindexes)
rampind = type->rampindexes - 1;
ramp = type->ramp + rampind;
VectorCopy(ramp->rgb, p->rgba);
p->rgba[3] = ramp->alpha;
p->scale = ramp->scale;
break;
case RAMP_LERP:
{
float frac = (type->rampindexes * (type->die - (p->die - particletime)) / type->die);
int s1, s2;
s1 = min(type->rampindexes-1, frac);
s2 = min(type->rampindexes-1, s1+1);
frac -= s1;
VectorInterpolate(type->ramp[s1].rgb, frac, type->ramp[s2].rgb, p->rgba);
FloatInterpolate(type->ramp[s1].alpha, frac, type->ramp[s2].alpha, p->rgba[3]);
FloatInterpolate(type->ramp[s1].scale, frac, type->ramp[s2].scale, p->scale);
}
break;
case RAMP_DELTA: //particle ramps
rampind = (int)(type->rampindexes * (type->die - (p->die - particletime)) / type->die);
if (rampind >= type->rampindexes)
rampind = type->rampindexes - 1;
ramp = type->ramp + rampind;
VectorMA(p->rgba, pframetime, ramp->rgb, p->rgba);
p->rgba[3] -= pframetime*ramp->alpha;
p->scale += pframetime*ramp->scale;
break;
case RAMP_NONE: //particle changes acording to it's preset properties.
if (particletime < (p->die-type->die+type->rgbchangetime))
{
p->rgba[0] += pframetime*type->rgbchange[0];
p->rgba[1] += pframetime*type->rgbchange[1];
p->rgba[2] += pframetime*type->rgbchange[2];
}
p->rgba[3] += pframetime*type->alphachange;
p->scale += pframetime*type->scaledelta;
}
if (type->emit >= 0)
{
if (type->emittime < 0)
P_ParticleTrail(oldorg, p->org, type->emit, 0, NULL, &p->state.trailstate);
else if (p->state.nextemit < particletime)
{
p->state.nextemit = particletime + type->emittime + frandom()*type->emitrand;
P_RunParticleEffectType(p->org, p->vel, 1, type->emit);
}
}
if (type->cliptype>=0 && r_bouncysparks.ival)
{
if (traces-->0&&tr(oldorg, p->org, stop, normal))
{
if (type->stainonimpact && r_bloodstains.value)
Surf_AddStain(stop, p->rgba[1]*-10+p->rgba[2]*-10,
p->rgba[0]*-10+p->rgba[2]*-10,
p->rgba[0]*-10+p->rgba[1]*-10,
30*p->rgba[3]*r_bloodstains.value);
if (part_type + type->cliptype == type)
{ //bounce
dist = DotProduct(p->vel, normal);// * (-1-(rand()/(float)0x7fff)/2);
dist *= -type->clipbounce;
VectorMA(p->vel, dist, normal, p->vel);
VectorCopy(stop, p->org);
if (!*type->texname && Length(p->vel)<1000*pframetime && type->looks.type == PT_NORMAL)
{
p->die = -1;
continue;
}
}
else
{
p->die = -1;
VectorNormalize(p->vel);
if (type->clipbounce)
{
VectorScale(normal, type->clipbounce, normal);
P_RunParticleEffectType(stop, normal, type->clipcount/part_type[type->cliptype].count, type->cliptype);
}
else
P_RunParticleEffectType(stop, p->vel, type->clipcount/part_type[type->cliptype].count, type->cliptype);
continue;
}
}
}
else if (type->stainonimpact && r_bloodstains.value)
{
if (traces-->0&&tr(oldorg, p->org, stop, normal))
{
if (type->stainonimpact < 0)
Surf_AddStain(stop, (p->rgba[0]*-1),
(p->rgba[1]*-1),
(p->rgba[2]*-1),
p->scale*-type->stainonimpact*r_bloodstains.value);
else
Surf_AddStain(stop, (p->rgba[1]*-10+p->rgba[2]*-10),
(p->rgba[0]*-10+p->rgba[2]*-10),
(p->rgba[0]*-10+p->rgba[1]*-10),
30*p->rgba[3]*type->stainonimpact*r_bloodstains.value);
p->die = -1;
continue;
}
}
if (scenetri)
{
if (cl_numstrisvert - scenetri->firstvert >= MAX_INDICIES-6)
{
//generate a new mesh if the old one overflowed. yay smc...
if (cl_numstris == cl_maxstris)
{
cl_maxstris+=8;
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
}
scenetri = &cl_stris[cl_numstris++];
scenetri->shader = scenetri[-1].shader;
scenetri->firstidx = cl_numstrisidx;
scenetri->firstvert = cl_numstrisvert;
scenetri->flags = scenetri[-1].flags;
scenetri->numvert = 0;
scenetri->numidx = 0;
}
tdraw(scenetri, p, type->slooks);
}
else if (pdraw)
RQ_AddDistReorder((void*)pdraw, p, type->slooks, p->org);
}
// beams are dealt with here
// kill early entries
for ( ;; )
{
bkill = type->beams;
if (bkill && (bkill->flags & BS_DEAD || bkill->p->die < particletime) && !(bkill->flags & BS_LASTSEG))
{
type->beams = bkill->next;
bkill->next = free_beams;
free_beams = bkill;
continue;
}
break;
}
b = type->beams;
if (b)
{
for ( ;; )
{
if (b->next)
{
// mark dead entries
if (b->flags & (BS_LASTSEG|BS_DEAD|BS_NODRAW))
{
// kill some more dead entries
for ( ;; )
{
bkill = b->next;
if (bkill && (bkill->flags & BS_DEAD) && !(bkill->flags & BS_LASTSEG))
{
b->next = bkill->next;
bkill->next = free_beams;
free_beams = bkill;
continue;
}
break;
}
if (!bkill) // have to check so we don't hit NULL->next
continue;
}
else
{
if (!(b->next->flags & BS_DEAD))
{
VectorCopy(b->next->p->org, stop);
VectorCopy(b->p->org, oldorg);
VectorSubtract(stop, oldorg, b->next->dir);
VectorNormalize(b->next->dir);
if (bdraw)
{
VectorAdd(stop, oldorg, stop);
VectorScale(stop, 0.5, stop);
RQ_AddDistReorder(bdraw, b, type->slooks, stop);
}
}
if (b->p->die < particletime)
b->flags |= BS_DEAD;
}
}
else
{
if (b->p->die < particletime) // end of the list check
b->flags |= BS_DEAD;
break;
}
if (b->p->die < particletime)
b->flags |= BS_DEAD;
b = b->next;
}
}
endtype:
// delete from run list if necessary
if (!type->particles && !type->beams && !type->clippeddecals)
{
if (!lastvalidtype)
part_run_list = type->nexttorun;
else
lastvalidtype->nexttorun = type->nexttorun;
type->state &= ~PS_INRUNLIST;
}
else
lastvalidtype = type;
}
RSpeedEnd(RSPEED_PARTICLES);
// lazy delete for particles is done here
if (kill_list)
{
kill_first->next = free_particles;
free_particles = kill_list;
}
particletime += pframetime;
}
/*
===============
R_DrawParticles
===============
*/
static void PScript_DrawParticles (void)
{
P_AddRainParticles();
PScript_DrawParticleTypes();
if (fallback)
fallback->DrawParticles();
}
particleengine_t pe_script =
{
"script",
"fte",
PScript_FindParticleType,
PScript_Query,
PScript_RunParticleEffectTypeString,
PScript_ParticleTrail,
PScript_RunParticleEffectState,
PScript_RunParticleWeather,
PScript_RunParticleCube,
PScript_RunParticleEffect,
PScript_RunParticleEffect2,
PScript_RunParticleEffect3,
PScript_RunParticleEffect4,
PScript_ParticleTrailIndex,
PScript_EmitSkyEffectTris,
PScript_InitParticles,
PScript_Shutdown,
PScript_DelinkTrailstate,
PScript_ClearParticles,
PScript_DrawParticles
};
#endif
#endif