fteqw/engine/client/m_items.c

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//read menu.h
#include "quakedef.h"
#include "shader.h"
void Draw_TextBox (int x, int y, int width, int lines)
{
mpic_t *p;
int cx, cy;
int n;
// draw left side
cx = x;
cy = y;
p = R2D_SafeCachePic ("gfx/box_tl.lmp");
if (R_GetShaderSizes(p, NULL, NULL, false) != true) //assume none exist
{
R2D_ImageColours(0.0, 0.0, 0.0, 0.5);
R2D_FillBlock(x, y, width*8 + 16, 8 * (2 + lines));
R2D_ImageColours(1.0, 1.0, 1.0, 1.0);
return;
}
if (p)
R2D_ScalePic (cx, cy, 8, 8, p);
p = R2D_SafeCachePic ("gfx/box_ml.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
if (p)
R2D_ScalePic (cx, cy, 8, 8, p);
}
p = R2D_SafeCachePic ("gfx/box_bl.lmp");
if (p)
R2D_ScalePic (cx, cy+8, 8, 8, p);
// draw middle
cx += 8;
while (width > 0)
{
cy = y;
p = R2D_SafeCachePic ("gfx/box_tm.lmp");
if (p)
R2D_ScalePic (cx, cy, 16, 8, p);
p = R2D_SafeCachePic ("gfx/box_mm.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
if (n == 1)
p = R2D_SafeCachePic ("gfx/box_mm2.lmp");
if (p)
R2D_ScalePic (cx, cy, 16, 8, p);
}
p = R2D_SafeCachePic ("gfx/box_bm.lmp");
if (p)
R2D_ScalePic (cx, cy+8, 16, 8, p);
width -= 2;
cx += 16;
}
// draw right side
cy = y;
p = R2D_SafeCachePic ("gfx/box_tr.lmp");
if (p)
R2D_ScalePic (cx, cy, 8, 8, p);
p = R2D_SafeCachePic ("gfx/box_mr.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
if (p)
R2D_ScalePic (cx, cy, 8, 8, p);
}
p = R2D_SafeCachePic ("gfx/box_br.lmp");
if (p)
R2D_ScalePic (cx, cy+8, 8, 8, p);
}
#ifndef NOBUILTINMENUS
int omousex;
int omousey;
qboolean mousemoved;
qboolean bindingactive;
extern cvar_t cl_cursor;
extern cvar_t cl_cursorsize;
extern cvar_t cl_cursorbias;
extern cvar_t m_preset_chosen;
menu_t *currentmenu;
menu_t *firstmenu;
menuoption_t *M_NextSelectableItem(menu_t *m, menuoption_t *old);
#ifdef HEXEN2
//this function is so fucked up.
//firstly, the source image uses 0 for transparent instead of 255. this means we need special handling. *sigh*.
//secondly we have to avoid sampling too much of the image, because i chars seem to have stray white pixels in them
//thirdly, we hard-code (by eye) the space between chars, which should be different for any character pair.
//but we're lazy so we don't consider the next char. italic fonts are annoying like that. feel free to refudge it.
void Draw_Hexen2BigFontString(int x, int y, const char *text)
{
int c;
int sx, sy;
mpic_t *p;
p = R_RegisterShader ("gfx/menu/bigfont.lmp", SUF_2D,
"{\n"
"if $nofixed\n"
"program default2d\n"
"endif\n"
"affine\n"
"nomipmaps\n"
"{\n"
"clampmap $diffuse\n"
"rgbgen vertex\n"
"alphagen vertex\n"
"blendfunc gl_one gl_one_minus_src_alpha\n"
"}\n"
"sort additive\n"
"}\n");
if (!p->defaulttextures->base)
{
void *file;
qofs_t fsize = FS_LoadFile("gfx/menu/bigfont.lmp", &file);
if (file)
{
unsigned int w = ((unsigned int*)file)[0];
unsigned int h = ((unsigned int*)file)[1];
if (8+w*h==fsize)
p->defaulttextures->base = R_LoadReplacementTexture("gfx/menu/bigfont.lmp", NULL, IF_NOPCX|IF_PREMULTIPLYALPHA|IF_UIPIC|IF_NOPICMIP|IF_NOMIPMAP|IF_CLAMP, (qbyte*)file+8, w, h, TF_H2_TRANS8_0);
FS_FreeFile(file); //got image data
}
if (!p->defaulttextures->base)
p->defaulttextures->base = R_LoadHiResTexture("gfx/menu/bigfont.lmp", NULL, IF_PREMULTIPLYALPHA|IF_UIPIC|IF_NOPICMIP|IF_NOMIPMAP|IF_CLAMP);
}
while(*text)
{
c = *text++;
if (c >= 'a' && c <= 'z')
{
sx = ((c-'a')%8)*20;
sy = ((c-'a')/8)*20;
}
else if (c >= 'A' && c <= 'Z')
{
c = c - 'A' + 'a';
sx = ((c-'a')%8)*20;
sy = ((c-'a')/8)*20;
}
else// if (*text <= ' ')
{
sx=-1;
sy=-1;
}
if(sx>=0)
R2D_SubPic(x, y, 18, 20, p, sx, sy, 20*8, 20*4);
switch(c)
{
case 'a': x+=15; break;
case 'b': x+=15; break;
case 'c': x+=15; break;
case 'd': x+=15; break;
case 'e': x+=15; break;
case 'f': x+=15; break;
case 'g': x+=15; break;
case 'h': x+=15; break;
case 'i': x+=10; break;
case 'j': x+=15; break;
case 'k': x+=18; break;
case 'l': x+=15; break;
case 'm': x+=18; break;
case 'n': x+=15; break;
case 'o': x+=15; break;
case 'p': x+=15; break;
case 'q': x+=18; break;
case 'r': x+=18; break;
case 's': x+=13; break;
case 't': x+=15; break;
case 'u': x+=15; break;
case 'v': x+=12; break;
case 'w': x+=15; break;
case 'x': x+=18; break;
case 'y': x+=15; break;
case 'z': x+=18; break;
default: x+=20; break;
}
}
}
#endif
mpic_t *QBigFontWorks(void)
{
mpic_t *p;
int i;
char *names[] = {
"gfx/mcharset.lmp",
"mcharset.lmp",
"textures/gfx/mcharset.lmp",
"textures/mcharset.lmp",
NULL
};
for (i = 0; names[i]; i++)
{
p = R2D_SafeCachePic (names[i]);
if (p && R_GetShaderSizes(p, NULL, NULL, true))
return p;
}
return NULL;
}
void Draw_BigFontString(int x, int y, const char *text)
{
int sx, sy;
mpic_t *p;
p = QBigFontWorks();
if (!p)
{
Draw_FunString(x, y, text);
return;
}
{ //a hack for scaling
p->width = 20*8;
p->height = 20*8;
}
while(*text)
{
if (*text >= 'A' && *text <= 'Z')
{
sx = ((*text-'A')%8)*(p->width>>3);
sy = ((*text-'A')/8)*(p->height>>3);
}
else if (*text >= 'a' && *text <= 'z')
{
sx = ((*text-'a'+26)%8)*(p->width>>3);
sy = ((*text-'a'+26)/8)*(p->height>>3);
}
else if (*text >= '0' && *text <= '1')
{
sx = ((*text-'0'+26*2)%8)*(p->width>>3);
sy = ((*text-'0'+26*2)/8)*(p->height>>3);
}
else if (*text == ':')
{
sx = ((*text-'0'+26*2+10)%8)*(p->width>>3);
sy = ((*text-'0'+26*2+10)/8)*(p->height>>3);
}
else if (*text == '/')
{
sx = ((*text-'0'+26*2+11)%8)*(p->width>>3);
sy = ((*text-'0'+26*2+11)/8)*(p->height>>3);
}
else// if (*text <= ' ')
{
sx=-1;
sy=-1;
}
if(sx>=0)
R2D_SubPic(x, y, 20, 20, p, sx, sy, 20*8, 20*8);
x+=(p->width>>3);
text++;
}
}
char *menudotstyle;
int maxdots;
int mindot;
int dotofs;
static void MenuTooltipSplit(menu_t *menu, const char *text)
{
char buf[1024];
char *c, *space;
int lines, lnsize, txsize;
int lnmax;
menutooltip_t *mtt;
if (menu->tooltip)
{
Z_Free(menu->tooltip);
menu->tooltip = NULL;
}
if (!text || !text[0] || vid.width < 320 || vid.height < 200)
return;
// calc a line maximum, use a third of the screen or 30 characters, whichever is bigger
lnmax = (vid.width / 24) - 2;
if (lnmax < 30)
lnmax = 30;
// word wrap
lines = 1;
lnsize = txsize = 0;
space = NULL;
for (c = buf; *text && txsize < sizeof(buf) - 1; text++)
{
if (lnsize >= lnmax)
{
if (space)
{
lnsize = (c - space) - 1;
*space = '\n';
space = NULL;
}
else
{
lnsize = 0;
*c = '\n';
c++;
txsize++;
if (txsize >= sizeof(buf) - 1)
break;
}
lines++;
}
*c = *text;
switch (*c)
{
case '\n':
lines++;
lnsize = 0;
space = NULL;
break;
case ' ':
space = c;
break;
}
c++;
txsize++;
lnsize++;
}
// remove stray newlines at end and terminate string
while (txsize > 0 && buf[txsize - 1] == '\n')
{
lines--;
txsize--;
}
buf[txsize] = '\0';
// allocate new tooltip structure, copy text to structure
mtt = (menutooltip_t *)Z_Malloc(sizeof(menutooltip_t) + sizeof(char *)*lines + txsize + 1);
mtt->lines = (char **)(mtt + 1);
mtt->rows = lines;
Q_memcpy(mtt->lines + lines, buf, txsize + 1);
mtt->lines[0] = (char *)(mtt->lines + lines);
// rescan text, get max column length, convert \n to \0
lines = lnmax = txsize = 0;
for (c = mtt->lines[0]; *c; c++)
{
if (*c == '\n')
{
if (lnmax < txsize)
lnmax = txsize;
txsize = 0;
*c = '\0';
mtt->lines[++lines] = c + 1;
}
else
txsize++;
}
if (lnmax < txsize)
lnmax = txsize;
mtt->columns = lnmax;
menu->tooltip = mtt;
}
static qboolean MI_Selectable(menuoption_t *op)
{
switch(op->common.type)
{
case mt_text:
return false;
case mt_button:
return true;
#ifdef HEXEN2
case mt_hexen2buttonbigfont:
return true;
#endif
case mt_qbuttonbigfont:
return true;
case mt_menudot:
return false;
case mt_picturesel:
return true;
case mt_picture:
return false;
case mt_childwindow:
return true;
case mt_box:
return false;
case mt_slider:
return true;
case mt_checkbox:
return true;
case mt_edit:
return true;
case mt_bind:
return true;
case mt_combo:
return true;
case mt_custom:
return true;
default:
return false;
}
}
static void M_CheckMouseMove(void)
{
qboolean foundexclusive = false;
int mgt;
menu_t *menu;
menuoption_t *option;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (omousex != (int)mousecursor_x || omousey != (int)mousecursor_y)
mousemoved = true;
else
mousemoved = false;
omousex = mousecursor_x;
omousey = mousecursor_y;
if (mousemoved)
{
mgt = M_GameType();
for (menu = firstmenu; menu; menu = menu->parent)
{
if (menu->exclusive)
{
if (foundexclusive)
continue;
foundexclusive=true;
}
for(option = menu->options; option; option = option->common.next)
{
if (mousemoved && !bindingactive && !option->common.ishidden)
{
if (mousecursor_x > menu->xpos+option->common.posx-option->common.extracollide && mousecursor_x < menu->xpos+option->common.posx+option->common.width)
{
if (mousecursor_y > menu->ypos+option->common.posy && mousecursor_y < menu->ypos+option->common.posy+option->common.height)
{
if (MI_Selectable(option))
{
if (menu->selecteditem != option)
{
if (!option->common.noselectionsound)
{
#ifdef HEXEN2
if (mgt == MGT_HEXEN2)
S_LocalSound ("raven/menu1.wav");
else
#endif
S_LocalSound ("misc/menu1.wav");
}
menu->selecteditem = option;
menu->tooltiptime = realtime + 1;
MenuTooltipSplit(menu, menu->selecteditem->common.tooltip);
}
if (menu->cursoritem)
menu->cursoritem->common.posy = menu->selecteditem->common.posy;
}
}
}
}
}
}
}
}
static void MenuDrawItems(int xpos, int ypos, menuoption_t *option, menu_t *menu)
{
int i;
mpic_t *p;
int pw,ph;
while (option)
{
if (!option->common.ishidden)
switch(option->common.type)
{
case mt_menucursor:
if ((int)(realtime*4)&1)
Draw_FunString(xpos+option->common.posx, ypos+option->common.posy, "^Ue00d");
break;
case mt_text:
if (!option->text.text)
{ //blinking cursor image hack (FIXME)
if ((int)(realtime*4)&1)
Draw_FunString(xpos+option->common.posx, ypos+option->common.posy, "^Ue00d");
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
else if (option->common.width)
Draw_FunStringWidth(xpos + option->common.posx, ypos+option->common.posy, option->text.text, option->common.width, true, option->text.isred);
else if (option->text.isred)
Draw_AltFunString(xpos+option->common.posx, ypos+option->common.posy, option->text.text);
else
Draw_FunString(xpos+option->common.posx, ypos+option->common.posy, option->text.text);
break;
case mt_button:
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
Draw_FunStringWidth(xpos + option->common.posx, ypos+option->common.posy, option->button.text, option->common.width, option->button.rightalign, !menu->cursoritem && menu->selecteditem == option);
break;
#ifdef HEXEN2
case mt_hexen2buttonbigfont:
Draw_Hexen2BigFontString(xpos+option->common.posx, ypos+option->common.posy, option->button.text);
break;
#endif
case mt_qbuttonbigfont:
Draw_BigFontString(xpos+option->common.posx, ypos+option->common.posy, option->button.text);
break;
case mt_menudot:
i = (int)(realtime * 10)%maxdots;
p = R2D_SafeCachePic(va(menudotstyle, i+mindot ));
R2D_ScalePic(xpos+option->common.posx, ypos+option->common.posy+dotofs, option->common.width, option->common.height, p);
break;
case mt_picturesel:
p = NULL;
if (menu->selecteditem && menu->selecteditem->common.posx == option->common.posx && menu->selecteditem->common.posy == option->common.posy)
{
char selname[MAX_QPATH];
Q_strncpyz(selname, option->picture.picturename, sizeof(selname));
COM_StripExtension(selname, selname, sizeof(selname));
Q_strncatz(selname, "_sel", sizeof(selname));
p = R2D_SafeCachePic(selname);
}
if (!R_GetShaderSizes(p, &pw, &ph, false))
p = R2D_SafeCachePic(option->picture.picturename);
if (R_GetShaderSizes(p, &pw, &ph, false)>0)
R2D_ScalePic(xpos+option->common.posx, ypos+option->common.posy, option->common.width?option->common.width:pw, option->common.height?option->common.height:ph, p);
break;
case mt_picture:
p = R2D_SafeCachePic(option->picture.picturename);
if (R_GetShaderSizes(p, NULL, NULL, false)>0) R2D_ScalePic(xpos+option->common.posx, ypos+option->common.posy, option->common.width, option->common.height, p);
break;
case mt_childwindow:
MenuDrawItems(xpos+option->common.posx, ypos+option->common.posy, ((menu_t *)option->custom.dptr)->options, (menu_t *)option->custom.dptr);
break;
case mt_box:
Draw_TextBox(xpos+option->common.posx, ypos+option->common.posy, option->box.width, option->box.height);
break;
case mt_slider:
if (option->slider.var)
{
#define SLIDER_RANGE 10
float range;
int i;
int x = xpos+option->common.posx;
int y = ypos+option->common.posy;
int s;
range = (option->slider.current - option->slider.min)/(option->slider.max-option->slider.min);
if (option->slider.text)
{
Draw_FunStringWidth(x, y, option->slider.text, option->slider.textwidth, true, !menu->cursoritem && menu->selecteditem == option);
x += option->slider.textwidth + 3*8;
}
if (range < 0)
range = 0;
if (range > 1)
range = 1;
option->slider.vx = x;
x -= 8;
Font_BeginString(font_default, x, y, &x, &y);
x = Font_DrawChar(x, y, 0xe080 | CON_WHITEMASK);
s = x;
for (i=0 ; i<SLIDER_RANGE ; i++)
x = Font_DrawChar(x, y, 0xe081 | CON_WHITEMASK);
Font_DrawChar(x, y, 0xe082 | CON_WHITEMASK);
Font_DrawChar(s + (x-s) * range - Font_CharWidth(0xe083 | CON_WHITEMASK)/2, y, 0xe083 | CON_WHITEMASK);
Font_EndString(font_default);
}
break;
case mt_checkbox:
{
int x = xpos+option->common.posx;
int y = ypos+option->common.posy;
qboolean on;
if (option->check.func)
on = option->check.func(&option->check, menu, CHK_CHECKED);
else if (!option->check.var)
on = option->check.value;
else if (option->check.bits) //bits is a bitmask for use with cvars (users can be clumsy, so bittage of 0 uses non-zero as true, but sets only bit 1)
{
if (option->check.var->latched_string)
on = atoi(option->check.var->latched_string)&option->check.bits;
else
on = (int)(option->check.var->value)&option->check.bits;
}
else
{
if (option->check.var->latched_string)
on = !!atof(option->check.var->latched_string);
else
on = !!option->check.var->value;
}
if (option->check.text)
{
Draw_FunStringWidth(x, y, option->check.text, option->check.textwidth, true, !menu->cursoritem && menu->selecteditem == option);
x += option->check.textwidth + 3*8;
}
#if 0
if (on)
Draw_Character (x, y, 131);
else
Draw_Character (x, y, 129);
#endif
if (!menu->cursoritem && menu->selecteditem == option)
Draw_AltFunString (x, y, on ? "on" : "off");
else
Draw_FunString (x, y, on ? "on" : "off");
}
break;
case mt_edit:
{
int x = xpos+option->common.posx;
int y = ypos+option->common.posy;
Draw_FunStringWidth(x, y, option->edit.caption, option->edit.captionwidth, true, !menu->cursoritem && menu->selecteditem == option);
x += option->edit.captionwidth + 3*8;
if (option->edit.slim)
x += 8; // more space for cursor
else
Draw_TextBox(x-8, y-8, 16, 1);
Draw_FunString(x, y, option->edit.text);
if (menu->selecteditem == option && (int)(realtime*4) & 1)
{
x += strlen(option->edit.text)*8;
Draw_FunString(x, y, "^Ue00b");
}
}
break;
case mt_bind:
{
int x = xpos+option->common.posx;
int y = ypos+option->common.posy;
int keys[2];
char *keyname;
Draw_FunStringWidth(x, y, option->bind.caption, option->bind.captionwidth, true, !menu->cursoritem && menu->selecteditem == option);
x += option->bind.captionwidth + 3*8;
{
M_FindKeysForCommand (cl_forceseat.ival, option->bind.command, keys);
if (bindingactive && menu->selecteditem == option)
{
Draw_FunString (x, y, "Press key");
}
else if (keys[0] == -1)
{
Draw_FunString (x, y, "???");
}
else
{
keyname = Key_KeynumToString (keys[0]);
Draw_FunString (x, y, keyname);
x += strlen(keyname) * 8;
if (keys[1] != -1)
{ /*these offsets are wrong*/
Draw_FunString (x + 8, y, "or");
Draw_FunString (x + 32, y, Key_KeynumToString (keys[1]));
}
}
}
}
break;
case mt_combo:
{
int x = xpos+option->common.posx;
int y = ypos+option->common.posy;
Draw_FunStringWidth(x, y, option->combo.caption, option->combo.captionwidth, true, !menu->cursoritem && menu->selecteditem == option);
x += option->combo.captionwidth + 3*8;
if (option->combo.numoptions)
{
if (!menu->cursoritem && menu->selecteditem == option)
Draw_AltFunString(x, y, option->combo.options[option->combo.selectedoption]);
else
Draw_FunString(x, y, option->combo.options[option->combo.selectedoption]);
}
}
break;
case mt_custom:
option->custom.draw(xpos+option->common.posx, ypos+option->common.posy, &option->custom, menu);
break;
default:
Sys_Error("Bad item type\n");
break;
}
option = option->common.next;
}
}
static void MenuDraw(menu_t *menu)
{
if (menu->event)
menu->event(menu);
if (!menu->dontexpand)
menu->xpos = ((vid.width - 320)>>1);
MenuDrawItems(menu->xpos, menu->ypos, menu->options, menu);
// draw tooltip
if (menu->selecteditem && menu->tooltip && realtime > menu->tooltiptime)
{
menuoption_t *option = menu->selecteditem;
if (omousex > menu->xpos+option->common.posx && omousex < menu->xpos+option->common.posx+option->common.width)
if (omousey > menu->ypos+option->common.posy && omousey < menu->ypos+option->common.posy+option->common.height)
{
int x = omousex;
int y = omousey;
int w = (menu->tooltip->columns + 3) * 8;
int h = (menu->tooltip->rows + 2) * 8;
int l, lines;
// keep the tooltip within view
if (x + w >= vid.width)
x = vid.width - w - 1;
if (y + h >= vid.height)
y -= h;
// draw tooltip
Draw_TextBox(x, y, menu->tooltip->columns, menu->tooltip->rows);
lines = menu->tooltip->rows;
x += 8;
y += 8;
for (l = 0; l < lines; l++)
{
Draw_FunString(x, y, menu->tooltip->lines[l]);
y += 8;
}
}
}
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
menutext_t *MC_AddWhiteText(menu_t *menu, int lhs, int rhs, int y, const char *text, qboolean rightalign)
{
menutext_t *n = Z_Malloc(sizeof(menutext_t) + (text?strlen(text):0)+1);
n->common.type = mt_text;
n->common.iszone = true;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
n->common.posx = lhs;
n->common.posy = y;
n->common.width = (rhs && rightalign)?rhs-lhs:0;
if (text)
{
n->text = (char*)(n+1);
strcpy((char*)(n+1), (text));
}
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
return n;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
menutext_t *MC_AddBufferedText(menu_t *menu, int lhs, int rhs, int y, const char *text, qboolean rightalign, qboolean red)
{
menutext_t *n = Z_Malloc(sizeof(menutext_t) + strlen(text)+1);
n->common.type = mt_text;
n->common.iszone = true;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
n->common.posx = lhs;
n->common.posy = y;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
n->common.width = rhs?rhs-lhs:0;
n->text = (char *)(n+1);
strcpy((char *)(n+1), text);
n->isred = red;
if (rightalign && text)
n->common.posx -= strlen(text)*8;
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
return n;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
menutext_t *MC_AddRedText(menu_t *menu, int lhs, int rhs, int y, const char *text, qboolean rightalign)
{
menutext_t *n;
n = MC_AddWhiteText(menu, lhs, rhs, y, text, rightalign);
n->isred = true;
return n;
}
menubind_t *MC_AddBind(menu_t *menu, int cx, int bx, int y, const char *caption, char *command, char *tooltip)
{
menubind_t *n = Z_Malloc(sizeof(*n) + strlen(caption)+1 + strlen(command)+1 + (tooltip?strlen(tooltip)+1:0));
n->common.type = mt_bind;
n->common.iszone = true;
n->common.posx = cx;
n->common.posy = y;
n->captionwidth = bx-cx;
n->caption = (char *)(n+1);
strcpy(n->caption, caption);
n->command = n->caption+strlen(n->caption)+1;
strcpy(n->command, command);
if (tooltip)
{
n->common.tooltip = n->command+strlen(n->command)+1;
strcpy(n->common.tooltip, tooltip);
}
n->common.width = n->captionwidth + 64;
n->common.height = 8;
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
return n;
}
menupicture_t *MC_AddSelectablePicture(menu_t *menu, int x, int y, char *picname)
{
char selname[MAX_QPATH];
menupicture_t *n;
if (qrenderer == QR_NONE)
return NULL;
Q_strncpyz(selname, picname, sizeof(selname));
COM_StripExtension(selname, selname, sizeof(selname));
Q_strncatz(selname, "_sel", sizeof(selname));
R2D_SafeCachePic(picname);
R2D_SafeCachePic(selname);
n = Z_Malloc(sizeof(menupicture_t) + strlen(picname)+1);
n->common.type = mt_picturesel;
n->common.iszone = true;
n->common.posx = x;
n->common.posy = y;
n->picturename = (char *)(n+1);
strcpy(n->picturename, picname);
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
return n;
}
menupicture_t *MC_AddPicture(menu_t *menu, int x, int y, int width, int height, char *picname)
{
menupicture_t *n;
if (qrenderer == QR_NONE)
return NULL;
R2D_SafeCachePic(picname);
n = Z_Malloc(sizeof(menupicture_t) + strlen(picname)+1);
n->common.type = mt_picture;
n->common.iszone = true;
n->common.posx = x;
n->common.posy = y;
n->common.width = width;
n->common.height = height;
n->picturename = (char *)(n+1);
strcpy(n->picturename, picname);
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
return n;
}
menupicture_t *MC_AddCenterPicture(menu_t *menu, int y, int height, char *picname)
{
int x;
int width;
mpic_t *p;
if (qrenderer == QR_NONE)
return NULL;
p = R2D_SafeCachePic(picname);
if (!p)
{
x = 320/2;
width = 64;
}
else
{
int pwidth, pheight;
if (R_GetShaderSizes(p, &pwidth, &pheight, true))
width = (pwidth * (float)height) / pheight;
else
width = 64;
x = (320-(int)width)/2;
}
return MC_AddPicture(menu, x, y, width, height, picname);
}
menuoption_t *MC_AddCursorSmall(menu_t *menu, menuresel_t *reselection, int x, int y)
{
menuoption_t *n = Z_Malloc(sizeof(menucommon_t));
if (reselection)
menu->reselection = reselection;
n->common.type = mt_menucursor;
n->common.iszone = true;
n->common.posx = x;
n->common.posy = y;
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
if (menu->reselection)
{
menuoption_t *sel, *firstsel = M_NextSelectableItem(menu, NULL);
for (sel = firstsel; sel; )
{
if (sel->common.posx == menu->reselection->x && sel->common.posy == menu->reselection->y)
{
menu->selecteditem = sel;
n->common.posy = sel->common.posy;
break;
}
sel = M_NextSelectableItem(menu, sel);
if (sel == firstsel)
break;
}
}
return n;
}
menupicture_t *MC_AddCursor(menu_t *menu, menuresel_t *reselection, int x, int y)
{
int mgt;
menupicture_t *n = Z_Malloc(sizeof(menupicture_t));
if (reselection)
menu->reselection = reselection;
n->common.type = mt_menudot;
n->common.iszone = true;
n->common.posx = x;
n->common.posy = y;
n->common.width = 20;
n->common.height = 20;
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
mgt = M_GameType();
switch(mgt)
{
#ifdef Q2CLIENT
case MGT_QUAKE2:
//AND QUAKE 2 WINS!!!
menudotstyle = "pics/m_cursor%i.pcx";
mindot = 0;
maxdots = 15;
dotofs=0;
//this is *obviously* the correct size... not.
n->common.width = 22;
n->common.height = 29;
break;
#endif
#ifdef HEXEN2
case MGT_HEXEN2:
//AND THE WINNER IS HEXEN 2!!!
menudotstyle = "gfx/menu/menudot%i.lmp";
mindot = 1;
maxdots = 8;
dotofs=-2;
break;
#endif
default:
//QUAKE 1 WINS BY DEFAULT!
menudotstyle = "gfx/menudot%i.lmp";
mindot = 1;
maxdots = 6;
dotofs=0;
break;
}
if (menu->reselection)
{
menuoption_t *sel, *firstsel = M_NextSelectableItem(menu, NULL);
for (sel = firstsel; sel; )
{
if (sel->common.posx == menu->reselection->x && sel->common.posy == menu->reselection->y)
{
menu->selecteditem = sel;
n->common.posy = sel->common.posy;
break;
}
sel = M_NextSelectableItem(menu, sel);
if (sel == firstsel)
break;
}
}
return n;
}
menuedit_t *MC_AddEdit(menu_t *menu, int cx, int ex, int y, char *text, char *def)
{
menuedit_t *n = Z_Malloc(sizeof(menuedit_t)+strlen(text)+1);
n->slim = false;
n->common.type = mt_edit;
n->common.iszone = true;
n->common.posx = cx;
n->common.posy = y;
n->common.width = ex-cx+(17)*8;
n->common.height = n->slim?8:16;
n->modified = true;
n->captionwidth = ex-cx;
n->caption = (char *)(n+1);
strcpy((char *)(n+1), text);
Q_strncpyz(n->text, def, sizeof(n->text));
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
return n;
}
menuedit_t *MC_AddEditCvar(menu_t *menu, int cx, int ex, int y, char *text, char *name, qboolean isslim)
{
menuedit_t *n = Z_Malloc(sizeof(menuedit_t)+strlen(text)+1);
cvar_t *cvar;
cvar = Cvar_Get(name, "", CVAR_USERCREATED|CVAR_ARCHIVE, NULL); //well, this is a menu/
n->slim = isslim;
n->common.type = mt_edit;
n->common.iszone = true;
n->common.posx = cx;
n->common.posy = y;
n->common.width = ex-cx+(17)*8;
n->common.height = n->slim?8:16;
n->common.tooltip = cvar->description;
n->modified = true;
n->captionwidth = ex-cx;
n->caption = (char *)(n+1);
strcpy((char *)(n+1), text);
n->cvar = cvar;
#ifdef _DEBUG
if (!(cvar->flags & CVAR_ARCHIVE))
Con_Printf("Warning: %s is not set for archiving\n", cvar->name);
#endif
Q_strncpyz(n->text, cvar->string, sizeof(n->text));
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
return n;
}
menubox_t *MC_AddBox(menu_t *menu, int x, int y, int width, int height)
{
menubox_t *n = Z_Malloc(sizeof(menubox_t));
n->common.type = mt_box;
n->common.iszone = true;
n->common.posx = x;
n->common.posy = y;
n->width = width;
n->height = height;
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
return n;
}
menucustom_t *MC_AddCustom(menu_t *menu, int x, int y, void *dptr, int dint)
{
menucustom_t *n = Z_Malloc(sizeof(menucustom_t));
n->common.type = mt_custom;
n->common.iszone = true;
n->common.posx = x;
n->common.posy = y;
n->dptr = dptr;
n->dint = dint;
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
return n;
}
menucheck_t *MC_AddCheckBox(menu_t *menu, int tx, int cx, int y, const char *text, cvar_t *var, int bits)
{
menucheck_t *n = Z_Malloc(sizeof(menucheck_t)+strlen(text)+1);
n->common.type = mt_checkbox;
n->common.iszone = true;
n->common.posx = tx;
n->common.posy = y;
n->common.height = 8;
n->textwidth = cx - tx;
n->common.width = cx-tx + 7*8;
n->common.tooltip = var?var->description:NULL;
n->text = (char *)(n+1);
strcpy((char *)(n+1), text);
n->var = var;
n->bits = bits;
#ifdef _DEBUG
if (var)
if (!(var->flags & CVAR_ARCHIVE))
Con_Printf("Warning: %s is not set for archiving\n", var->name);
else if (var->flags & CVAR_RENDERERLATCH)
Con_Printf("Warning: %s requires a vid_restart\n", var->name);
#endif
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
return n;
}
menucheck_t *MC_AddCheckBoxFunc(menu_t *menu, int tx, int cx, int y, const char *text, qboolean (*func) (menucheck_t *option, menu_t *menu, chk_set_t set), int bits)
{
menucheck_t *n = Z_Malloc(sizeof(menucheck_t)+strlen(text)+1);
n->common.type = mt_checkbox;
n->common.iszone = true;
n->common.posx = tx;
n->common.posy = y;
n->common.height = 8;
n->textwidth = cx - tx;
n->common.width = cx-tx + 7*8;
n->text = (char *)(n+1);
strcpy((char *)(n+1), text);
n->func = func;
n->bits = bits;
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
return n;
}
//delta may be 0
menuslider_t *MC_AddSlider(menu_t *menu, int tx, int sx, int y, const char *text, cvar_t *var, float min, float max, float delta)
{
menuslider_t *n = Z_Malloc(sizeof(menuslider_t)+strlen(text)+1);
n->common.type = mt_slider;
n->common.iszone = true;
n->common.posx = tx;
n->common.posy = y;
n->common.height = 8;
n->common.width = sx-tx + (SLIDER_RANGE+5)*8;
n->common.tooltip = var->description;
n->var = var;
n->textwidth = sx-tx;
n->text = (char *)(n+1);
strcpy((char *)(n+1), text);
if (var)
{
n->current = var->value;
#ifdef _DEBUG
if (!(var->flags & CVAR_ARCHIVE))
Con_Printf("Warning: %s is not set for archiving\n", var->name);
#endif
}
n->min = min;
n->max = max;
n->smallchange = delta;
n->largechange = delta*5;
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
return n;
}
menucombo_t *MC_AddCombo(menu_t *menu, int tx, int cx, int y, const char *caption, const char **ops, int initialvalue)
{
int numopts;
int optlen;
int maxoptlen;
int optbufsize;
menucombo_t *n;
char **newops;
char *optbuf;
int i;
maxoptlen = 0;
optbufsize = sizeof(char*);
numopts = 0;
optlen = 0;
while(ops[numopts])
{
optlen = strlen(ops[numopts]);
if (maxoptlen < optlen)
maxoptlen = optlen;
optbufsize += optlen+1+sizeof(char*);
numopts++;
}
n = Z_Malloc(sizeof(*n) + optbufsize);
newops = (char **)(n+1);
optbuf = (char*)(newops + numopts+1);
n->common.type = mt_combo;
n->common.iszone = true;
n->common.posx = tx;
n->common.posy = y;
n->common.height = 8;
n->common.width = cx-tx + maxoptlen*8;
n->captionwidth = cx-tx;
n->caption = caption;
n->options = (const char **)newops;
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
n->numoptions = numopts;
for (i = 0; i < numopts; i++)
{
strcpy(optbuf, ops[i]);
newops[i] = optbuf;
optbuf += strlen(optbuf)+1;
}
newops[i] = NULL;
if (initialvalue >= n->numoptions)
{
Con_Printf("WARNING: Fixed initialvalue for %s\n", caption);
initialvalue = n->numoptions-1;
}
n->selectedoption = initialvalue;
return n;
}
menucombo_t *MC_AddCvarCombo(menu_t *menu, int tx, int cx, int y, const char *caption, cvar_t *cvar, const char **ops, const char **values)
{
int numopts;
int optlen;
int maxoptlen;
int optbufsize;
menucombo_t *n;
char **newops;
char **newvalues;
char *optbuf;
int i;
maxoptlen = 0;
optbufsize = sizeof(char*)*2 + strlen(caption)+1;
numopts = 0;
optlen = 0;
while(ops[numopts])
{
optlen = strlen(ops[numopts]);
if (maxoptlen < optlen)
maxoptlen = optlen;
optbufsize += optlen+1+sizeof(char*);
optbufsize += strlen(values[numopts])+1+sizeof(char*);
numopts++;
}
n = Z_Malloc(sizeof(*n) + optbufsize);
newops = (char **)(n+1);
newvalues = (char**)(newops + numopts+1);
optbuf = (char*)(newvalues + numopts+1);
n->common.type = mt_combo;
n->common.iszone = true;
n->common.posx = tx;
n->common.posy = y;
n->common.height = 8;
n->common.width = cx-tx + maxoptlen*8;
n->common.tooltip = cvar->description;
n->captionwidth = cx-tx;
strcpy(optbuf, caption);
n->caption = optbuf;
optbuf += strlen(optbuf)+1;
n->options = (const char **)newops;
n->values = (const char **)newvalues;
n->cvar = cvar;
// if (!(cvar->flags & CVAR_ARCHIVE))
// Con_Printf("Warning: %s is not set for archiving\n", cvar->name);
n->selectedoption = 0;
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
n->numoptions = numopts;
for (i = 0; i < numopts; i++)
{
if (!strcmp(values[i], cvar->string))
n->selectedoption = i;
strcpy(optbuf, ops[i]);
newops[i] = optbuf;
optbuf += strlen(optbuf)+1;
strcpy(optbuf, values[i]);
newvalues[i] = optbuf;
optbuf += strlen(optbuf)+1;
}
newops[i] = NULL;
newvalues[i] = NULL;
return n;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
menubutton_t *MC_AddConsoleCommand(menu_t *menu, int lhs, int rhs, int y, const char *text, const char *command)
{
menubutton_t *n = Z_Malloc(sizeof(menubutton_t)+strlen(text)+1+strlen(command)+1);
n->common.type = mt_button;
n->common.iszone = true;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
n->common.posx = lhs;
n->common.posy = y;
n->common.height = 8;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
n->common.width = rhs?rhs - lhs:strlen(text)*8;
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
n->rightalign = true;
n->text = (char *)(n+1);
strcpy((char *)(n+1), text);
n->command = n->text + strlen(n->text)+1;
strcpy((char *)n->command, command);
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
return n;
}
menubutton_t *MC_AddConsoleCommandQBigFont(menu_t *menu, int x, int y, const char *text, const char *command)
{
menubutton_t *n = Z_Malloc(sizeof(menubutton_t)+strlen(text)+1+strlen(command)+1);
n->common.type = mt_qbuttonbigfont;
n->common.iszone = true;
n->common.posx = x;
n->common.posy = y;
n->common.height = 20;
n->common.width = strlen(text)*20;
n->text = (char *)(n+1);
strcpy((char *)(n+1), text);
n->command = n->text + strlen(n->text)+1;
strcpy((char *)n->command, command);
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
return n;
}
#ifdef HEXEN2
menubutton_t *MC_AddConsoleCommandHexen2BigFont(menu_t *menu, int x, int y, const char *text, const char *command)
{
menubutton_t *n = Z_Malloc(sizeof(menubutton_t)+strlen(text)+1+strlen(command)+1);
n->common.type = mt_hexen2buttonbigfont;
n->common.iszone = true;
n->common.posx = x;
n->common.posy = y;
n->common.height = 20;
n->common.width = strlen(text)*20;
n->text = (char *)(n+1);
strcpy((char *)(n+1), text);
n->command = n->text + strlen(n->text)+1;
strcpy((char *)n->command, command);
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
return n;
}
#endif
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
menubutton_t *MC_AddCommand(menu_t *menu, int lhs, int rhs, int y, char *text, qboolean (*command) (union menuoption_s *,struct menu_s *,int))
{
menubutton_t *n = Z_Malloc(sizeof(menubutton_t));
n->common.type = mt_button;
n->common.iszone = true;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
n->common.posx = lhs;
n->common.posy = y;
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
n->rightalign = true;
n->text = text;
n->command = NULL;
n->key = command;
n->common.height = 8;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
n->common.width = rhs?rhs-lhs:strlen(text)*8;
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
return n;
}
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
menubutton_t *VARGS MC_AddConsoleCommandf(menu_t *menu, int lhs, int rhs, int y, qboolean rightalign, const char *text, char *command, ...)
{
va_list argptr;
static char string[1024];
menubutton_t *n;
va_start (argptr, command);
vsnprintf (string,sizeof(string)-1, command,argptr);
va_end (argptr);
n = Z_Malloc(sizeof(menubutton_t) + strlen(string)+1);
n->common.type = mt_button;
n->common.iszone = true;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
n->common.posx = lhs;
n->common.posy = y;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
n->common.width = rhs-lhs;
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
n->rightalign = rightalign;
n->text = text;
n->command = (char *)(n+1);
strcpy((char *)(n+1), string);
n->common.next = menu->options;
menu->options = (menuoption_t *)n;
return n;
}
void MC_Slider_Key(menuslider_t *option, int key)
{
float range = option->current;
float delta;
float ix = option->vx;
float ex = ix + 10*8;
if (option->smallchange)
delta = option->smallchange;
else
delta = 0.1;
if (key == K_LEFTARROW || key == K_MWHEELDOWN)
{
range -= delta;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
if (option->min > option->max)
range = bound(option->max, range, option->min);
else
range = bound(option->min, range, option->max);
option->current = range;
}
else if (key == K_RIGHTARROW || key == K_MWHEELUP)
{
range += delta;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
if (option->min > option->max)
range = bound(option->max, range, option->min);
else
range = bound(option->min, range, option->max);
option->current = range;
}
else if (key == K_MOUSE1 && mousecursor_x >= ix-8 && mousecursor_x < ex+8)
{
range = (mousecursor_x - ix) / (ex - ix);
range = option->min + range*(option->max-option->min);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
if (option->min > option->max)
range = bound(option->max, range, option->min);
else
range = bound(option->min, range, option->max);
option->current = range;
}
else if (key == K_ENTER || key == K_KP_ENTER || key == K_MOUSE1)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
if (range == option->max)
range = option->min;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
else
{
range += delta;
if (option->min > option->max)
{
if (range < option->max-delta/2)
range = option->max;
}
else
if (range > option->max-delta/2)
range = option->max;
}
option->current = range;
}
else
return;
S_LocalSound ("misc/menu2.wav");
if (option->var)
Cvar_SetValue(option->var, option->current);
}
void MC_CheckBox_Key(menucheck_t *option, menu_t *menu, int key)
{
if (key != K_ENTER && key != K_KP_ENTER && key != K_LEFTARROW && key != K_RIGHTARROW && key != K_MOUSE1)
return;
if (option->func)
option->func(option, menu, CHK_TOGGLE);
else if (!option->var)
option->value = !option->value;
else
{
if (option->bits)
{
int old;
if (option->var->latched_string)
old = atoi(option->var->latched_string);
else
old = option->var->value;
if (old & option->bits)
Cvar_SetValue(option->var, old&~option->bits);
else
Cvar_SetValue(option->var, old|option->bits);
}
else
{
if (option->var->latched_string)
Cvar_SetValue(option->var, !atof(option->var->latched_string));
else
Cvar_SetValue(option->var, !option->var->value);
}
S_LocalSound ("misc/menu2.wav");
}
}
void MC_EditBox_Key(menuedit_t *edit, int key, unsigned int unicode)
{
int len = strlen(edit->text);
if (key == K_DEL || key == K_BACKSPACE)
{
if (!len)
return;
edit->text[len-1] = '\0';
}
else if (!unicode)
return;
else
{
if (unicode < 128)
{
if (len < sizeof(edit->text))
{
edit->text[len] = unicode;
edit->text[len+1] = '\0';
}
}
}
edit->modified = true;
if (edit->cvar)
{
Cvar_Set(edit->cvar, edit->text);
S_LocalSound ("misc/menu2.wav");
}
}
void MC_Combo_Key(menucombo_t *combo, int key)
{
if (key == K_ENTER || key == K_KP_ENTER || key == K_RIGHTARROW || key == K_MOUSE1)
{
combo->selectedoption++;
if (combo->selectedoption >= combo->numoptions)
combo->selectedoption = 0;
changed:
if (combo->cvar && combo->numoptions)
Cvar_Set(combo->cvar, (char *)combo->values[combo->selectedoption]);
S_LocalSound ("misc/menu2.wav");
}
else if (key == K_LEFTARROW)
{
combo->selectedoption--;
if (combo->selectedoption < 0)
combo->selectedoption = combo->numoptions-1;
goto changed;
}
}
void M_AddMenuFront (menu_t *menu)
{
menu_t *pmenu;
m_state = m_complex;
if (!firstmenu)
{
M_AddMenu(menu);
return;
}
pmenu = firstmenu;
while(pmenu->parent)
pmenu = pmenu->parent;
pmenu->parent = menu;
menu->child = pmenu;
menu->parent = NULL;
menu->exclusive = true;
menu->xpos = ((vid.width - 320)>>1);
currentmenu = menu;
}
void M_AddMenu (menu_t *menu)
{
m_state = m_complex;
menu->parent = firstmenu;
if (firstmenu)
firstmenu->child = menu;
menu->child = NULL;
firstmenu = menu;
menu->exclusive = true;
currentmenu = menu;
}
menu_t *M_CreateMenu (int extrasize)
{
menu_t *menu;
menu = Z_Malloc(sizeof(menu_t)+extrasize);
menu->iszone=true;
menu->data = menu+1;
M_AddMenu(menu);
return menu;
}
menu_t *M_CreateMenuInfront (int extrasize)
{
menu_t *menu;
menu = Z_Malloc(sizeof(menu_t)+extrasize);
menu->iszone=true;
menu->data = menu+1;
M_AddMenuFront(menu);
menu->exclusive = false;
return menu;
}
void M_HideMenu (menu_t *menu)
{
if (menu == firstmenu)
firstmenu = menu->parent;
else
{
menu_t *prev;
prev = menu->child;
if (prev)
prev->parent = menu->parent;
if (menu->parent)
menu->parent->child = menu;
}
}
void M_RemoveMenu (menu_t *menu)
{
menuoption_t *op, *oop;
if (menu->reselection)
{
menu->reselection->x = menu->selecteditem->common.posx;
menu->reselection->y = menu->selecteditem->common.posy;
}
if (menu->remove)
menu->remove(menu);
if (menu == firstmenu)
firstmenu = menu->parent;
else
{
menu_t *prev;
prev = menu->child;
if (prev)
prev->parent = menu->parent;
if (menu->parent)
menu->parent->child = menu;
}
op = menu->options;
while(op)
{
oop = op;
op = op->common.next;
if (oop->common.iszone)
Z_Free(oop);
}
menu->options=NULL;
if (menu->tooltip)
{
Z_Free(menu->tooltip);
menu->tooltip = NULL;
}
if (menu->iszone)
{
menu->iszone=false;
Z_Free(menu);
}
if (menu == currentmenu)
currentmenu = firstmenu;
}
void M_RemoveAllMenus (void)
{
if (!firstmenu)
return;
while(firstmenu)
M_RemoveMenu(firstmenu);
}
void M_MenuPop_f (void)
{
if (!currentmenu)
return;
M_RemoveMenu(currentmenu);
}
void M_Complex_Draw(void)
{
menu_t *menu, *cmenu;
qboolean foundexclusive = false;
if (!firstmenu)
{
Key_Dest_Remove(kdm_menu);
m_state = m_none;
return;
}
M_CheckMouseMove();
for (menu = firstmenu; menu; )
{
cmenu = menu;
menu = menu->parent; //this way we can remove the currently drawn menu easily (if needed)
if (cmenu->exclusive)
{
if (foundexclusive)
continue;
foundexclusive=true;
}
MenuDraw(cmenu);
}
}
menuoption_t *M_NextItem(menu_t *m, menuoption_t *old)
{
menuoption_t *op = m->options;
while(op->common.next)
{
if (op->common.next == old)
return op;
op = op->common.next;
}
return op;
}
menuoption_t *M_NextSelectableItem(menu_t *m, menuoption_t *old)
{
menuoption_t *op;
if (!old)
old = M_NextItem(m, old);
op = old;
while (1)
{
if (!op)
op = currentmenu->options;
op = M_NextItem(m, op);
if (!op)
op = currentmenu->options;
if (op == old)
{
if (op->common.type == mt_slider || op->common.type == mt_checkbox || op->common.type == mt_button || op->common.type == mt_hexen2buttonbigfont || op->common.type == mt_qbuttonbigfont || op->common.type == mt_edit || op->common.type == mt_combo || op->common.type == mt_bind || (op->common.type == mt_custom && op->custom.key))
return op;
return NULL; //whoops.
}
if (op->common.type == mt_slider || op->common.type == mt_checkbox || op->common.type == mt_button || op->common.type == mt_hexen2buttonbigfont || op->common.type == mt_qbuttonbigfont || op->common.type == mt_edit || op->common.type == mt_combo || op->common.type == mt_bind || (op->common.type == mt_custom && op->custom.key))
if (!op->common.ishidden)
return op;
}
}
menuoption_t *M_PrevSelectableItem(menu_t *m, menuoption_t *old)
{
menuoption_t *op;
if (!old)
old = currentmenu->options;
op = old;
while (1)
{
if (!op)
op = currentmenu->options;
op = op->common.next;
if (!op)
op = currentmenu->options;
if (op == old)
return old; //whoops.
if (op->common.type == mt_slider || op->common.type == mt_checkbox || op->common.type == mt_button || op->common.type == mt_hexen2buttonbigfont || op->common.type == mt_qbuttonbigfont || op->common.type == mt_edit || op->common.type == mt_combo || op->common.type == mt_bind || (op->common.type == mt_custom && op->custom.key))
if (!op->common.ishidden)
return op;
}
}
void M_Complex_Key(int key, int unicode)
{
int mgt;
mgt = M_GameType();
if (!currentmenu)
return; //erm...
M_CheckMouseMove();
if (currentmenu->key)
if (currentmenu->key(key, currentmenu))
return;
if (currentmenu->selecteditem && currentmenu->selecteditem->common.type == mt_custom && (key == K_DOWNARROW || key == K_UPARROW || key == K_TAB))
if (currentmenu->selecteditem->custom.key)
if (currentmenu->selecteditem->custom.key(&currentmenu->selecteditem->custom, currentmenu, key))
return;
if (currentmenu->selecteditem && currentmenu->selecteditem->common.type == mt_bind)
{
if (bindingactive)
{
//don't let key 0 be bound here. unicode-only keys are also not bindable.
if (key == 0)
return;
#ifdef HEXEN2
if (mgt == MGT_HEXEN2)
S_LocalSound ("raven/menu1.wav");
else
#endif
S_LocalSound ("misc/menu1.wav");
if (key != K_ESCAPE && key != '`')
{
Cbuf_InsertText (va("bind \"%s\" \"%s\"\n", Key_KeynumToString (key), currentmenu->selecteditem->bind.command), RESTRICT_LOCAL, false);
}
bindingactive = false;
return;
}
}
switch(key)
{
case K_MOUSE2:
case K_ESCAPE:
//remove
M_RemoveMenu(currentmenu);
#ifdef HEXEN2
if (mgt == MGT_HEXEN2)
S_LocalSound ("raven/menu3.wav");
else
#endif
S_LocalSound ("misc/menu3.wav");
break;
case K_TAB:
case K_DOWNARROW:
currentmenu->selecteditem = M_NextSelectableItem(currentmenu, currentmenu->selecteditem);
if (currentmenu->selecteditem)
{
#ifdef HEXEN2
if (mgt == MGT_HEXEN2)
S_LocalSound ("raven/menu1.wav");
else
#endif
S_LocalSound ("misc/menu1.wav");
if (currentmenu->cursoritem)
currentmenu->cursoritem->common.posy = currentmenu->selecteditem->common.posy;
}
break;
case K_UPARROW:
currentmenu->selecteditem = M_PrevSelectableItem(currentmenu, currentmenu->selecteditem);
if (currentmenu->selecteditem)
{
#ifdef HEXEN2
if (mgt == MGT_HEXEN2)
S_LocalSound ("raven/menu1.wav");
else
#endif
S_LocalSound ("misc/menu1.wav");
if (currentmenu->cursoritem)
currentmenu->cursoritem->common.posy = currentmenu->selecteditem->common.posy;
}
break;
default:
if (!currentmenu->selecteditem)
{
if (!currentmenu->options)
return;
currentmenu->selecteditem = currentmenu->options;
}
switch(currentmenu->selecteditem->common.type)
{
case mt_slider:
MC_Slider_Key(&currentmenu->selecteditem->slider, key);
break;
case mt_checkbox:
MC_CheckBox_Key(&currentmenu->selecteditem->check, currentmenu, key);
break;
case mt_button:
case mt_hexen2buttonbigfont:
case mt_qbuttonbigfont:
if (!currentmenu->selecteditem->button.command)
currentmenu->selecteditem->button.key(currentmenu->selecteditem, currentmenu, key);
else if (key == K_ENTER || key == K_KP_ENTER || key == K_MOUSE1)
{
Cbuf_AddText(currentmenu->selecteditem->button.command, RESTRICT_LOCAL);
#ifdef HEXEN2
if (mgt == MGT_HEXEN2)
S_LocalSound ("raven/menu2.wav");
else
#endif
S_LocalSound ("misc/menu2.wav");
}
break;
case mt_custom:
if (currentmenu->selecteditem->custom.key)
currentmenu->selecteditem->custom.key(&currentmenu->selecteditem->custom, currentmenu, key);
break;
case mt_edit:
MC_EditBox_Key(&currentmenu->selecteditem->edit, key, unicode);
break;
case mt_combo:
MC_Combo_Key(&currentmenu->selecteditem->combo, key);
break;
case mt_bind:
if (key == K_ENTER || key == K_KP_ENTER || key == K_MOUSE1)
bindingactive = true;
else if (key == K_BACKSPACE || key == K_DEL)
M_UnbindCommand (currentmenu->selecteditem->bind.command);
default:
break;
}
break;
}
}
typedef struct {
int itemselected;
menu_t *dropout;
menutext_t *op[64];
char *text[64];
menu_t *parent;
} guiinfo_t;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
static qboolean MC_GuiKey(int key, menu_t *menu)
{
guiinfo_t *info = (guiinfo_t *)menu->data;
switch(key)
{
case K_ESCAPE:
if (info->dropout)
MC_GuiKey(key, info->dropout);
else
{
guiinfo_t *gui;
M_RemoveMenu(menu);
if (menu->parent)
{
gui = (guiinfo_t *)menu->parent->data;
gui->dropout = NULL;
}
}
break;
case K_ENTER:
case K_KP_ENTER:
case K_RIGHTARROW:
if (info->dropout)
MC_GuiKey(key, info->dropout);
else
{
int y, i;
guiinfo_t *gui;
info->dropout = M_CreateMenu(sizeof(guiinfo_t));
currentmenu = info->dropout;
info->dropout->key = MC_GuiKey;
info->dropout->exclusive = false;
info->dropout->parent = menu;
info->dropout->xpos = 0;
info->dropout->ypos = menu->ypos+info->itemselected*8;
for (i = 0; info->text[i]; i++)
if (info->dropout->xpos < strlen(info->text[i]))
info->dropout->xpos = strlen(info->text[i]);
info->dropout->xpos*=8;
info->dropout->xpos+=menu->xpos;
gui = (guiinfo_t *)info->dropout->data;
gui->text[0] = "Hello";
gui->text[1] = "Hello again";
gui->text[2] = "Hello yet again";
for (y = 0, i = 0; gui->text[i]; i++, y+=1*8)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
info->op[i] = MC_AddRedText(info->dropout, 0, 0, y, gui->text[i], false);
}
}
break;
case K_LEFTARROW:
if (info->dropout)
MC_GuiKey(key, info->dropout);
else
{
guiinfo_t *gui;
M_RemoveMenu(menu);
if (menu->parent)
{
gui = (guiinfo_t *)menu->parent->data;
gui->dropout = NULL;
}
}
break;
case K_UPARROW:
info->op[info->itemselected]->isred = true;
if (info->itemselected)
info->itemselected--;
info->op[info->itemselected]->isred = false;
break;
case K_DOWNARROW:
if (!info->op[info->itemselected])
break;
info->op[info->itemselected]->isred = true;
if (info->text[info->itemselected+1])
info->itemselected++;
info->op[info->itemselected]->isred = false;
break;
}
return true;
}
qboolean MC_Main_Key (int key, menu_t *menu) //here purly to restart demos.
{
if (key == K_ESCAPE || key == K_MOUSE2)
{
extern int m_save_demonum;
extern cvar_t cl_demoreel, con_stayhidden;
if (cls.demonum != -1 && !cls.demoplayback && cls.state == ca_disconnected && cl_demoreel.ival)
CL_NextDemo ();
//don't spam menu open+close events if we're not going to be allowing the console to appear
if (con_stayhidden.ival && cls.state == ca_disconnected)
if (!CL_TryingToConnect())
return true;
Key_Dest_Remove(kdm_menu);
m_state = m_none;
cls.demonum = m_save_demonum;
return true;
}
return false;
}
void M_Menu_Main_f (void)
{
extern cvar_t m_helpismedia;
menubutton_t *b;
menu_t *mainm;
mpic_t *p;
static menuresel_t resel;
int mgt;
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(va("%s %s", Cmd_Argv(0), Cmd_Args())))
return;
#endif
SCR_EndLoadingPlaque(); //just in case...
/*
if (0)
{
int x, i;
guiinfo_t *gui;
m_state = m_complex;
key_dest = key_menu;
m_entersound = true;
mainm = M_CreateMenu(sizeof(guiinfo_t));
mainm->key = MC_GuiKey;
mainm->xpos=0;
gui = (guiinfo_t *)mainm->data;
gui->text[0] = "Single";
gui->text[1] = "Multiplayer";
gui->text[2] = "Quit";
for (x = 0, i = 0; gui->text[i]; i++)
{
gui->op[i] = MC_AddRedText(mainm, x, 0, gui->text[i], false);
x+=(strlen(gui->text[i])+1)*8;
}
return;
}
*/
S_LocalSound ("misc/menu2.wav");
mgt = M_GameType();
#ifdef Q2CLIENT
if (mgt == MGT_QUAKE2) //quake2 main menu.
{
if (R_GetShaderSizes(R2D_SafeCachePic("pics/m_main_quit"), NULL, NULL, true) > 0)
{
m_state = m_complex;
Key_Dest_Add(kdm_menu);
mainm = M_CreateMenu(0);
mainm->key = MC_Main_Key;
MC_AddPicture(mainm, 0, 4, 38, 166, "pics/m_main_plaque");
p = R2D_SafeCachePic("pics/m_main_logo");
if (!p)
return;
MC_AddPicture(mainm, 0, 173, 36, 42, "pics/m_main_logo");
#ifndef CLIENTONLY
MC_AddSelectablePicture(mainm, 68, 13, "pics/m_main_game");
#endif
MC_AddSelectablePicture(mainm, 68, 53, "pics/m_main_multiplayer");
MC_AddSelectablePicture(mainm, 68, 93, "pics/m_main_options");
MC_AddSelectablePicture(mainm, 68, 133, "pics/m_main_video");
MC_AddSelectablePicture(mainm, 68, 173, "pics/m_main_quit");
#ifndef CLIENTONLY
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
b = MC_AddConsoleCommand (mainm, 68, 320, 13, "", "menu_single\n");
b->common.tooltip = "Singleplayer.";
mainm->selecteditem = (menuoption_t *)b;
b->common.width = 12*20;
b->common.height = 32;
#endif
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
b = MC_AddConsoleCommand (mainm, 68, 320, 53, "", "menu_multi\n");
b->common.tooltip = "Multiplayer.";
#ifdef CLIENTONLY
mainm->selecteditem = (menuoption_t *)b;
#endif
b->common.width = 12*20;
b->common.height = 32;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
b = MC_AddConsoleCommand (mainm, 68, 320, 93, "", "menu_options\n");
b->common.tooltip = "Options.";
b->common.width = 12*20;
b->common.height = 32;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
b = MC_AddConsoleCommand (mainm, 68, 320, 133, "", "menu_video\n");
b->common.tooltip = "Video Options.";
b->common.width = 12*20;
b->common.height = 32;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
b = MC_AddConsoleCommand (mainm, 68, 320, 173, "", "menu_quit\n");
b->common.tooltip = "Quit to DOS.";
b->common.width = 12*20;
b->common.height = 32;
mainm->cursoritem = (menuoption_t *)MC_AddCursor(mainm, &resel, 42, mainm->selecteditem->common.posy);
}
}
else
#endif
#ifdef HEXEN2
if (mgt == MGT_HEXEN2)
{
p = R2D_SafeCachePic("gfx/menu/title0.lmp");
if (R_GetShaderSizes(p, NULL, NULL, true) <= 0)
return;
m_state = m_complex;
Key_Dest_Add(kdm_menu);
mainm = M_CreateMenu(0);
mainm->key = MC_Main_Key;
MC_AddPicture(mainm, 16, 0, 35, 176, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(mainm, 0, 60, "gfx/menu/title0.lmp");
#ifndef CLIENTONLY
b=MC_AddConsoleCommandHexen2BigFont (mainm, 80, 64, "Single Player", "menu_single\n");
mainm->selecteditem = (menuoption_t *)b;
b->common.width = 12*20;
b->common.height = 20;
#endif
b=MC_AddConsoleCommandHexen2BigFont (mainm, 80, 64+20, "MultiPlayer", "menu_multi\n");
#ifdef CLIENTONLY
mainm->selecteditem = (menuoption_t *)b;
#endif
b->common.width = 12*20;
b->common.height = 20;
b=MC_AddConsoleCommandHexen2BigFont (mainm, 80, 64+40, "Options", "menu_options\n");
b->common.width = 12*20;
b->common.height = 20;
if (m_helpismedia.value)
b=MC_AddConsoleCommandHexen2BigFont (mainm, 80, 64+60, "Media", "menu_media\n");
else
b=MC_AddConsoleCommandHexen2BigFont (mainm, 80, 64+60, "Help", "help\n");
b->common.width = 12*20;
b->common.height = 20;
b=MC_AddConsoleCommandHexen2BigFont (mainm, 80, 64+80, "Quit", "menu_quit\n");
b->common.width = 12*20;
b->common.height = 20;
mainm->cursoritem = (menuoption_t *)MC_AddCursor(mainm, &resel, 56, mainm->selecteditem->common.posy);
}
else
#endif
if (QBigFontWorks())
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
int y;
m_state = m_complex;
Key_Dest_Add(kdm_menu);
mainm = M_CreateMenu(0);
p = R2D_SafeCachePic("gfx/ttl_main.lmp");
if (R_GetShaderSizes(p, NULL, NULL, true) <= 0)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
MC_AddRedText(mainm, 16, 170, 0, "MAIN MENU", false);
mainm->selecteditem = (menuoption_t *)
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
MC_AddConsoleCommand (mainm, 64, 170, 32, "Join server", "menu_servers\n");
MC_AddConsoleCommand (mainm, 64, 170, 40, "Options", "menu_options\n");
MC_AddConsoleCommand (mainm, 64, 170, 48, "Quit", "menu_quit\n");
return;
}
mainm->key = MC_Main_Key;
MC_AddPicture(mainm, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(mainm, 4, 24, "gfx/ttl_main.lmp");
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
y = 32;
mainm->selecteditem = (menuoption_t *)
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
MC_AddConsoleCommandQBigFont (mainm, 72, y, "Single ", "menu_single\n"); y += 20;
MC_AddConsoleCommandQBigFont (mainm, 72, y, "Multiplayer ", "menu_multi\n"); y += 20;
MC_AddConsoleCommandQBigFont (mainm, 72, y, "Options ", "menu_options\n"); y += 20;
if (m_helpismedia.value)
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{
MC_AddConsoleCommandQBigFont(mainm, 72, y, "Media ", "menu_media\n"); y += 20;
}
else
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{
MC_AddConsoleCommandQBigFont(mainm, 72, y, "Help ", "help\n"); y += 20;
}
if (Cmd_AliasExist("mod_menu", RESTRICT_LOCAL))
{
MC_AddConsoleCommandQBigFont(mainm, 72, y, va("%-13s", Cvar_Get("mod_menu", "Mod Menu", 0, NULL)->string), "mod_menu\n"); y += 20;
}
if (Cmd_Exists("xmpp"))
{
MC_AddConsoleCommandQBigFont(mainm, 72, y, "Social ", "xmpp\n"); y += 20;
}
if (Cmd_Exists("irc"))
{
MC_AddConsoleCommandQBigFont(mainm, 72, y, "IRC ", "irc\n"); y += 20;
}
#ifdef FTE_TARGET_WEB
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
MC_AddConsoleCommandQBigFont (mainm, 72, y, "Save Settings", "menu_quit\n"); y += 20;
#else
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
MC_AddConsoleCommandQBigFont (mainm, 72, y, "Quit ", "menu_quit\n"); y += 20;
#endif
mainm->cursoritem = (menuoption_t *)MC_AddCursor(mainm, &resel, 54, 32);
}
else
{
m_state = m_complex;
Key_Dest_Add(kdm_menu);
mainm = M_CreateMenu(0);
p = R2D_SafeCachePic("gfx/ttl_main.lmp");
if (R_GetShaderSizes(p, NULL, NULL, true) <= 0)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
MC_AddRedText(mainm, 16, 170, 0, "MAIN MENU", false);
mainm->selecteditem = (menuoption_t *)
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
MC_AddConsoleCommand (mainm, 64, 170, 32, "Join server", "menu_servers\n");
MC_AddConsoleCommand (mainm, 64, 170, 40, "Options", "menu_options\n");
MC_AddConsoleCommand (mainm, 64, 170, 48, "Quit", "menu_quit\n");
return;
}
mainm->key = MC_Main_Key;
MC_AddPicture(mainm, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(mainm, 4, 24, "gfx/ttl_main.lmp");
MC_AddPicture(mainm, 72, 32, 240, 112, "gfx/mainmenu.lmp");
p = R2D_SafeCachePic("gfx/mainmenu.lmp");
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
b=MC_AddConsoleCommand (mainm, 72, 312, 32, "", "menu_single\n");
b->common.tooltip = "Start singleplayer Quake game.";
mainm->selecteditem = (menuoption_t *)b;
b->common.width = p->width;
b->common.height = 20;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
b=MC_AddConsoleCommand (mainm, 72, 312, 52, "", "menu_multi\n");
b->common.tooltip = "Multiplayer menu.";
b->common.width = p->width;
b->common.height = 20;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
b=MC_AddConsoleCommand (mainm, 72, 312, 72, "", "menu_options\n");
b->common.tooltip = "Options menu.";
b->common.width = p->width;
b->common.height = 20;
if (m_helpismedia.value)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
b=MC_AddConsoleCommand(mainm, 72, 312, 92, "", "menu_media\n");
b->common.tooltip = "Media menu.";
}
else
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
b=MC_AddConsoleCommand(mainm, 72, 312, 92, "", "help\n");
b->common.tooltip = "Help menu.";
}
b->common.width = p->width;
b->common.height = 20;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
b=MC_AddConsoleCommand (mainm, 72, 312, 112, "", "menu_quit\n");
#ifdef FTE_TARGET_WEB
b->common.tooltip = "Save settings to local storage.";
#else
b->common.tooltip = "Exit to DOS.";
#endif
b->common.width = p->width;
b->common.height = 20;
mainm->cursoritem = (menuoption_t *)MC_AddCursor(mainm, &resel, 54, 32);
}
if (!m_preset_chosen.ival)
M_Menu_Preset_f();
}
int MC_AddBulk(struct menu_s *menu, menuresel_t *resel, menubulk_t *bulk, int xstart, int xtextend, int y)
{
int selectedy = y;
menuoption_t *selected = NULL;
while (bulk)
{
menuoption_t *control;
int x = xtextend;
int xleft;
int spacing = 8;
if (bulk->text)
x -= strlen(bulk->text) * 8;
xleft = x - xstart;
switch (bulk->type)
{
case mt_text:
switch (bulk->variant)
{
case -1: // end of menu
default:
bulk = NULL;
control = NULL;
continue;
case 0: // white text
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
control = (union menuoption_s *)MC_AddWhiteText(menu, xleft, xtextend, y, bulk->text, bulk->rightalign);
break;
case 1: // red text
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
control = (union menuoption_s *)MC_AddRedText(menu, xleft, xtextend, y, bulk->text, bulk->rightalign);
break;
case 2: // spacing
spacing = bulk->spacing;
control = NULL;
break;
}
break;
case mt_button:
switch (bulk->variant)
{
default:
case 0: // console command
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
control = (union menuoption_s *)MC_AddConsoleCommand(menu, xleft, xtextend, y, bulk->text, bulk->consolecmd);
break;
case 1: // function command
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
control = (union menuoption_s *)MC_AddCommand(menu, xleft, xtextend, y, bulk->text, bulk->command);
break;
}
break;
case mt_checkbox:
control = (union menuoption_s *)MC_AddCheckBox(menu, xleft, xtextend, y, bulk->text, bulk->cvar, bulk->flags);
control->check.func = bulk->func;
break;
case mt_slider:
control = (union menuoption_s *)MC_AddSlider(menu, xleft, xtextend, y, bulk->text, bulk->cvar, bulk->min, bulk->max, bulk->delta);
break;
case mt_combo:
switch (bulk->variant)
{
default:
case 0: // cvar combo
control = (union menuoption_s *)MC_AddCvarCombo(menu, xleft, xtextend, y, bulk->text, bulk->cvar, bulk->options, bulk->values);
break;
case 1: // combo with return value
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
if (bulk->selectedoption < 0)
{ //invalid...
control = NULL;
spacing = 0;
break;
}
control = (union menuoption_s *)MC_AddCombo(menu, xleft, xtextend, y, bulk->text, bulk->options, bulk->selectedoption);
break;
}
break;
case mt_edit:
switch (bulk->variant)
{
default:
case 0:
y += 4;
control = (union menuoption_s *)MC_AddEditCvar(menu, xleft, xtextend, y, bulk->text, bulk->cvarname, false);
spacing += 4;
break;
case 1:
control = (union menuoption_s *)MC_AddEditCvar(menu, xleft, xtextend, y, bulk->text, bulk->cvarname, true);
break;
}
break;
default:
Con_Printf(CON_ERROR "Invalid type in bulk menu!\n");
bulk = NULL;
continue;
}
if (bulk->ret)
*bulk->ret = control;
if (control && MI_Selectable(control) && !selected)
selected = control;
if (control && bulk->tooltip)
control->common.tooltip = bulk->tooltip;
if (control && xleft > 0)
control->common.extracollide = xleft;
y += spacing;
bulk++;
}
menu->selecteditem = selected;
if (selected)
selectedy = selected->common.posy;
menu->cursoritem = (menuoption_t*)MC_AddCursorSmall(menu, resel, xtextend + 8, selectedy);
return y;
}
#endif