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/*
WARNING : THIS FILE IS GENERATED BY ' generatebuiltin . c ' .
YOU SHOULD NOT EDIT THIS FILE BY HAND
*/
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# include "bothdefs.h"
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# ifndef QUAKETC
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# include "r_partset.h"
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char * particle_set_spikeset =
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// spikeset, originally by Spike
// with contributions from TimeServ, purplehaze, Jedilamma
// and some others I probably forgot to mention
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/////////////////////////////////////////////////
//rocket trails (derived from purplehaze's, with only minor tweeks)
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" r_part rocketsmoke \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
" step 8 \n "
" scale 7.5 \n "
" alpha 0.8 \n "
" die 2 \n "
" randomvel 3 \n "
" rgb 10 10 10 \n "
" blend modulate \n "
" spawnmode spiral \n "
" scalefactor 1 \n "
" spawnvel 5 \n "
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" } \n "
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" r_part rockettrail \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
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" step 4 \n "
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" scale 30 \n "
" alpha 0.3 \n "
" die 1.4 \n "
" diesubrand 0.7 \n "
" randomvel 1 \n "
" rgb 255 50 10 \n "
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" rgbdelta -230 -45 -9 \n "
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" gravity -25 \n "
" scalefactor 1 \n "
" assoc rocketsmoke \n "
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" spawnvel 10 \n "
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" } \n "
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" r_part t_rocket \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
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" step 2 \n "
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" scale 10 \n "
" alpha 0.6 \n "
" die 0.25 \n "
" rgb 255 192 128 \n "
" rgbdelta -14 -300 -300 \n "
" blend add \n "
" assoc rockettrail \n "
" scalefactor 0.8 \n "
" scaledelta -10 \n "
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" } \n "
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" r_part rockettail \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
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" step 7 \n "
" scale 10 \n "
" alpha 0.3 \n "
" die 10 \n "
" randomvel 64 \n "
" veladd 512 \n "
" rgb 192 192 192 \n "
" gravity 100 \n "
" cliptype rockettail \n "
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" } \n "
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" r_part t_altrocket \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
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" step 4 \n "
" scale 10 \n "
" alpha 0.3 \n "
" die 0.7 \n "
" randomvel 32 \n "
" veladd 32 \n "
" rgb 255 198 128 \n "
" rgbdelta -64 0 0 \n "
" gravity -100 \n "
" blend add \n "
" assoc rockettail \n "
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" } \n "
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// te_railtrail, used with Quake 2 railgun and also used with
// TeamFortress engineer railgun
" r_part railtrailinner \n "
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" { \n "
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" step 30 \n "
" scale 5 \n "
" die 1 \n "
" alpha 0.5 \n "
" rgb 255 255 255 \n "
" blend add \n "
" type beam \n "
" spawnvel 2 2 \n "
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" } \n "
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" r_part railtrail240 \n "
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" { \n "
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" step 15 \n "
" scale 3 \n "
" die 1 \n "
" alpha 0 \n "
" rgb 32 32 255 \n "
" rampmode delta \n "
" ramp -255 -255 0 -2.5 0 \n "
" ramp 0 0 0 0.65 0 \n "
" ramp 0 0 0 0.65 0 \n "
" ramp 0 0 0 0.65 0 \n "
" ramp 0 0 -128 0.65 10 \n "
" blend add \n "
" type beam \n "
" spawnmode spiral \n "
" spawnparam1 256 \n "
" spawnparam2 240 \n "
" spawnvel 12 \n "
" assoc railtrailinner \n "
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" } \n "
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" r_part railtrail120 \n "
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" { \n "
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" step 15 \n "
" scale 3 \n "
" die 1 \n "
" alpha 0 \n "
" rgb 32 32 255 \n "
" rampmode delta \n "
" ramp -255 -255 0 -2.5 0 \n "
" ramp 0 0 0 0.65 0 \n "
" ramp 0 0 0 0.65 0 \n "
" ramp 0 0 0 0.65 0 \n "
" ramp 0 0 -128 0.65 10 \n "
" blend add \n "
" type beam \n "
" spawnmode spiral \n "
" spawnparam1 256 \n "
" spawnparam2 120 \n "
" spawnvel 12 \n "
" assoc railtrail240 \n "
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" } \n "
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" r_part te_railtrail \n "
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" { \n "
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" step 15 \n "
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" scale 3 \n "
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" die 1 \n "
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" alpha 0 \n "
" rgb 32 32 255 \n "
" rampmode delta \n "
" ramp -255 -255 0 -2.5 0 \n "
" ramp 0 0 0 0.65 0 \n "
" ramp 0 0 0 0.65 0 \n "
" ramp 0 0 0 0.65 0 \n "
" ramp 0 0 -128 0.65 10 \n "
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" blend add \n "
" type beam \n "
" spawnmode spiral \n "
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" spawnparam1 256 \n "
" spawnvel 12 \n "
" assoc railtrail120 \n "
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" } \n "
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" r_part shortfume \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
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" scale 15 \n "
" scaledelta 20 \n "
" alpha 0.5 \n "
" step 8 \n "
" die 0.3 \n "
" randomvel 12 \n "
" scaledelta 0.81 \n "
" rgb 150 150 150 \n "
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" } \n "
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" r_part t_grenade \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
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" step 24 \n "
" scale 16 \n "
" scaledelta 4 \n "
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" alpha 0.3 \n "
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" die 4 \n "
" randomvel 8 \n "
" veladd 15 \n "
" rgb 140 140 140 \n "
" rgbdelta -55 -55 -55 \n "
" gravity -50 \n "
" scalefactor 0.0 \n "
" assoc shortfume \n "
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" } \n "
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//cool's blood trails (cos they're cooler)
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" r_part t_gib \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
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" step 32 \n "
" scale 64 \n "
" alpha 0.6 \n "
" die 1 \n "
" randomvel 64 \n "
" veladd 10 \n "
" rotationspeed 90 \n "
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" rotationstart 0 360 \n "
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" rgb 128 0 0 \n "
" gravity 200 \n "
" scalefactor 0.8 \n "
" scaledelta -10 \n "
" stains 5 \n "
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" } \n "
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" r_part t_zomgib \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
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" step 64 \n "
" scale 64 \n "
" alpha 0.6 \n "
" die 1 \n "
" randomvel 64 \n "
" veladd 10 \n "
" rotationspeed 90 \n "
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" rotationstart 0 360 \n "
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" rgb 32 0 0 \n "
" gravity 200 \n "
" scalefactor 0.8 \n "
" scaledelta -10 \n "
" stains 5 \n "
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" } \n "
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" r_part t_tracer \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
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" scale 15 \n "
" step 5 \n "
" alpha 0.6 \n "
" rgb 192 192 48 \n "
" die 1 \n "
" veladd 50 \n "
" randomvel 50 \n "
" friction 4 \n "
" scalefactor 0.825 \n "
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" } \n "
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" r_part t_tracer2 \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
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" scale 15 \n "
" step 5 \n "
" alpha 0.6 \n "
" die 1 \n "
" rgb 192 96 48 \n "
" veladd 50 \n "
" randomvel 50 \n "
" friction 4 \n "
" scalefactor 0.825 \n "
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" } \n "
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" r_part t_tracer3 \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
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" scale 10 \n "
" scaledelta -10 \n "
" step 5 \n "
" alpha 0.9 \n "
" die 0.75 \n "
" rgb 192 96 192 \n "
" veladd 20 \n "
" randomvel 5 \n "
" spawnmode spiral \n "
" spawnvel 60 0 \n "
" friction 4 \n "
" scalefactor 0.825 \n "
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" } \n "
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//qw blood
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" r_part te_lightningblood \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 193 97 255 159 256 \n "
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" count 3 \n "
" scale 20 \n "
" alpha 0.4 \n "
" die 2 \n "
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" randomvel 32 \n "
" veladd 32 \n "
" rgb 192 0 0 \n "
" rgbdelta -128 0 0 \n "
" gravity 100 \n "
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" friction 1 \n "
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" stains 1 \n "
" blend add \n "
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" } \n "
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//qw blood
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" r_part te_blood \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 193 97 255 159 256 \n "
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" count 10 \n "
" scale 10 \n "
" alpha 0.3 \n "
" die 2 \n "
" randomvel 40 \n "
" rgb 220 0 0 \n "
" rgbdelta -100 0 0 \n "
" gravity 200 \n "
" stains 2 \n "
" scalefactor 0.9 \n "
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" rotationstart 0 360 \n "
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" } \n "
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//nq blood
" r_part pe_73 \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 193 97 255 159 256 \n "
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" count 1 \n "
" scale 20 \n "
" alpha 0.3 \n "
" die 2 \n "
" randomvel 40 \n "
" rgb 220 0 0 \n "
" rgbdelta -100 0 0 \n "
" gravity 200 \n "
" stains 2 \n "
" scalefactor 0.9 \n "
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" rotationstart 0 360 \n "
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" } \n "
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/////////////////////////////////////////////////
//rocket explosions
" r_part ember \n "
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" { \n "
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" count 1 \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
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" rgb 255 128 76 \n "
" alpha 0 \n "
" scale 15 \n "
" scalefactor 1 \n "
" friction 8 \n "
" gravity 50 \n "
" die 1 \n "
" blend add \n "
" randomvel 5 \n "
" veladd 1 \n "
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" rampmode delta \n "
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" ramp 0 0 0 -0.5 0 \n "
" ramp 0 0 0 0.1 0 \n "
" ramp 0 0 0 0.1 0 \n "
" ramp 0 0 0 0.1 0 \n "
" ramp 0 0 0 0.1 0 \n "
" ramp 0 0 0 0.1 0 \n "
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" } \n "
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//the bits that fly off
" r_part expgib \n "
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" { \n "
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" cliptype expgib \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
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" alpha 0 \n "
" count 16 \n "
" die 1 \n "
" randomvel 128 \n "
" gravity 50 \n "
" friction 2 \n "
" emit ember \n "
" emitinterval 0.01 \n "
" spawnmode circle \n "
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" } \n "
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//the heart of the explosion
" r_part te_explosion \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
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" count 1 \n "
" scale 200 \n "
" scalefactor 1 \n "
" die 1 \n "
" rgb 255 128 76 \n "
" rgbdelta 0 -32 -32 \n "
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" friction 1 \n "
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" blend add \n "
" assoc expgib \n "
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" } \n "
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" r_part gunshotsmoke \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 65 31 95 256 8 32 \n "
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" count 3 \n "
" scale 25 \n "
" scalefactor 1 \n "
" die 0.8 \n "
" alpha 0.12 \n "
" rgb 32 32 32 \n "
" blend add \n "
" spawnmode ball \n "
" spawnorg 2 \n "
" spawnvel 20 \n "
" veladd -20 \n "
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" } \n "
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" r_part te_gunshot \n "
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" { \n "
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" type texturedspark \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 65 31 95 256 8 32 \n "
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" count 3 \n "
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" scale 2 \n "
" scalefactor 1 \n "
" alpha 0.5 \n "
" die 0.8 \n "
" rgb 255 128 0 \n "
" blend add \n "
" spawnmode ball \n "
" spawnorg 1 \n "
" spawnvel 100 \n "
" veladd -80 \n "
" friction 0.3 \n "
" gravity 400 \n "
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" assoc gunshotsmoke \n "
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" } \n "
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" r_part spikecore \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
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" count 1 \n "
" scale 1 \n "
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" scalefactor 1 \n "
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" scaledelta 190 \n "
" die 0.1 \n "
" alpha 0.6 \n "
" rgb 255 128 0 \n "
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" blend add \n "
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" assoc gunshotsmoke \n "
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" } \n "
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" r_part te_spike \n "
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" { \n "
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" type sparkfan \n "
" count 10 \n "
" scale 1 \n "
" scalefactor 1 \n "
" alpha 0.5 \n "
" die 0.2 \n "
" rgb 255 128 0 \n "
" blend add \n "
" spawnmode ball \n "
" spawnorg 12 \n "
" spawnvel 300 \n "
" assoc spikecore \n "
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" } \n "
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" r_part te_lavasplash \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 129 1 191 63 256 \n "
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" count 654 \n "
" scale 15 \n "
" alpha 0.7 \n "
" die 4 \n "
" randomvel 64 \n "
" rgb 255 128 128 \n "
" gravity 50 \n "
" blend add \n "
" spawnorg 192 64 \n "
" up 48 \n "
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" } \n "
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//////////////////////////////////////////////////
//Teleport splash
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//two rings moving upwards, costs less
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" r_part teleportsplashdown \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 193 1 255 63 256 \n "
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" count 32 \n "
" scale 32 \n "
" scalefactor 1 \n "
" alpha 0.3 \n "
" die 1 \n "
" veladd -52 \n "
" rgb 255 255 255 \n "
" friction 1 \n "
" spawnorg 32 0 \n "
" spawnmode uniformcircle \n "
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" } \n "
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" r_part te_teleportsplash \n "
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" { \n "
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" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 193 1 255 63 256 \n "
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" count 32 \n "
" scale 32 \n "
" scalefactor 1 \n "
" alpha 0.3 \n "
" die 1 \n "
" veladd 52 \n "
" rgb 255 255 255 \n "
" friction 1 \n "
" spawnorg 32 0 \n "
" spawnmode uniformcircle \n "
" assoc teleportsplashdown \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-10-09 22:06:52 +00:00
//flame effect
2004-08-23 00:15:46 +00:00
" r_part cu_flame \n "
2010-08-28 17:14:38 +00:00
" { \n "
2009-07-11 20:56:09 +00:00
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 129 1 191 63 256 \n "
2005-10-09 22:06:52 +00:00
" count 1024 \n "
" scale 0.4 \n "
" scalerand 6 \n "
" scalefactor 1 \n "
" alpha 0.4 \n "
" die 0.8 \n "
" randomvel 4 24 \n "
" veladd -24 \n "
" rgb 255 128 76 \n "
" blend add \n "
" up -8 \n "
" spawnorg 6 0 \n "
" spawnvel -15 0 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-10-09 22:06:52 +00:00
//flame effect
2004-08-23 00:15:46 +00:00
" r_part cu_torch \n "
2010-08-28 17:14:38 +00:00
" { \n "
2009-07-11 20:56:09 +00:00
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 129 1 191 63 256 \n "
2005-10-09 22:06:52 +00:00
" count 256 \n "
" scale 3 \n "
" scalefactor 1 \n "
" alpha 0.7 \n "
" die 0.5 \n "
" randomvel 8 \n "
" veladd -32 \n "
" rgb 255 128 76 \n "
" blend add \n "
" spawnmode circle \n "
" spawnorg 4 1 \n "
" spawnvel -12 -8 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-10-09 22:06:52 +00:00
2004-08-23 00:15:46 +00:00
" r_part explodesprite \n "
2010-08-28 17:14:38 +00:00
" { \n "
2009-07-11 20:56:09 +00:00
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
2005-10-09 22:06:52 +00:00
" count 180 \n "
" scale 70 \n "
" scaledelta -140 \n "
" scalefactor 1 \n "
" alpha 0.2 \n "
" die 0.5 \n "
" randomvel 23 \n "
" veladd -20 \n "
" rgb 255 128 76 \n "
" blend add \n "
" spawnorg 4 1 \n "
" spawnvel -8 -2 \n "
" up -8 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-10-09 22:06:52 +00:00
//you'll probably never see this one
" r_part ef_entityparticles \n "
2010-08-28 17:14:38 +00:00
" { \n "
2009-07-11 20:56:09 +00:00
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
2005-10-09 22:06:52 +00:00
" count 1 \n "
" scale 15 \n "
" alpha 0.2 \n "
" die 0 \n "
" veladd 16 \n "
" rgb 255 128 128 \n "
" blend add \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-10-09 22:06:52 +00:00
2005-11-22 20:40:35 +00:00
// emp effect, based off of purplehaze's idea
" r_part empshocktrail \n "
2010-08-28 17:14:38 +00:00
" { \n "
2009-07-11 20:56:09 +00:00
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 193 1 255 63 256 \n "
2005-11-22 20:40:35 +00:00
" step 3.2 \n "
" scale 3 \n "
" alpha 0.7 \n "
" die 0.2 \n "
" rgb 64 0 255 \n "
" blend add \n "
" scalefactor 1 \n "
" spawnorg 12 0 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-11-22 20:40:35 +00:00
" r_part empcore \n "
2010-08-28 17:14:38 +00:00
" { \n "
2009-07-11 20:56:09 +00:00
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 193 1 255 63 256 \n "
2005-11-22 20:40:35 +00:00
" count 90 \n "
" scale 55 \n "
" scaledelta -110 \n "
" die 0.55 \n "
" rgb 168 128 255 \n "
" spawnmode circle \n "
" spawnorg 12 \n "
" spawnvel -192 \n "
" blend add \n "
" scalefactor 0.8 \n "
" emit empshocktrail \n "
" emitinterval -1 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-11-22 20:40:35 +00:00
" r_part empflash \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-11-22 20:40:35 +00:00
" die 0.1 \n "
2009-07-11 20:56:09 +00:00
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 193 1 255 63 256 \n "
2005-11-22 20:40:35 +00:00
" alpha 1 \n "
" count 1 \n "
" scale 400 \n "
" scaledelta -4000 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-11-22 20:40:35 +00:00
" rgb 192 160 255 \n "
" blend add \n "
" scalefactor 1 \n "
" assoc empcore \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-11-22 20:40:35 +00:00
2006-06-02 17:42:36 +00:00
" r_part te_tarexplosion \n "
2010-08-28 17:14:38 +00:00
" { \n "
2009-07-11 20:56:09 +00:00
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
2005-11-22 20:40:35 +00:00
" count 120 \n "
" scale 35 \n "
" die 0.75 \n "
" alpha 0.4 \n "
" rgb 128 0 255 \n "
" rampmode delta \n "
" ramp -32 0 0 0 \n "
" ramp -32 0 0 0 \n "
" ramp -32 0 0 2 \n "
" friction -0.9 \n "
" blend add \n "
" spawnmode uniformcircle \n "
" spawnorg 24 0 \n "
" spawnvel 280 0 \n "
" scalefactor 1 \n "
" emit empshocktrail \n "
" emitinterval -1 \n "
" assoc empflash \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-11-22 20:40:35 +00:00
2005-10-09 22:06:52 +00:00
" r_part pe_default \n "
2010-08-28 17:14:38 +00:00
" { \n "
2009-07-11 20:56:09 +00:00
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
2005-10-09 22:06:52 +00:00
" count 1 \n "
" scale 4 \n "
" veladd 15 \n "
" die 0.4 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-10-09 22:06:52 +00:00
" diesubrand 0.4 \n "
" gravity 40 \n "
" spawnorg 8 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-10-09 22:06:52 +00:00
" r_part pe_defaulttrail \n "
2010-08-28 17:14:38 +00:00
" { \n "
2009-07-11 20:56:09 +00:00
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
2005-10-09 22:06:52 +00:00
" step 12 \n "
" die 1 \n "
" scale 10 \n "
" scaledelta -10 \n "
" veladd 15 \n "
" spawnorg 1 \n "
" scalefactor 0.8 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-10-09 22:06:52 +00:00
2005-10-20 04:32:01 +00:00
" r_part pe_pointfile \n "
2010-08-28 17:14:38 +00:00
" { \n "
2009-07-11 20:56:09 +00:00
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
2005-10-20 04:32:01 +00:00
" count 1 \n "
" scale 50 \n "
" die 30 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-10-20 04:32:01 +00:00
" rgb 255 255 0 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-10-20 04:32:01 +00:00
2004-08-23 00:15:46 +00:00
" r_effect \" progs/s_explod.spr \" explodesprite 1 \n "
" r_effect \" progs/flame.spr \" explodesprite 1 \n "
2005-10-09 22:06:52 +00:00
2004-08-23 00:15:46 +00:00
" r_effect \" progs/flame2.mdl \" cu_flame 1 \n "
" r_effect \" progs/flame.mdl \" cu_torch \n "
2010-08-28 17:14:38 +00:00
" r_trail \" progs/e_spike1.mdl \" te_railtrail \n "
;
2005-10-09 22:06:52 +00:00
2009-07-11 20:56:09 +00:00
2010-08-28 17:14:38 +00:00
//////////////////////////////////////////////////////
2009-07-11 20:56:09 +00:00
2005-10-09 22:06:52 +00:00
char * particle_set_faithful =
// faithful, by TimeServ
2011-12-05 15:23:40 +00:00
" r_part t_gib \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" step 3 \n "
" scale 4 \n "
" die 2 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-10-09 22:06:52 +00:00
" randomvel 80 \n "
" veladd 100 \n "
" colorindex 67 4 \n "
" gravity 40 \n "
" spawnorg 3 \n "
" stains 1 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2004-08-23 00:15:46 +00:00
2011-12-05 15:23:40 +00:00
" r_part t_zomgib \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" step 6 \n "
" scale 4 \n "
" die 2 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-10-09 22:06:52 +00:00
" randomvel 72 \n "
" veladd 100 \n "
" colorindex 67 4 \n "
" gravity 40 \n "
" spawnorg 3 \n "
" stains 1 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2004-08-23 00:15:46 +00:00
2011-12-05 15:23:40 +00:00
" r_part t_tracer3 \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" step 3 \n "
" scale 4 \n "
" die 0.3 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-10-09 22:06:52 +00:00
" colorindex 152 4 \n "
" spawnorg 8 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2004-08-23 00:15:46 +00:00
2011-12-05 15:23:40 +00:00
" r_part t_tracer \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" step 3 \n "
" scale 4 \n "
" die 0.5 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-10-09 22:06:52 +00:00
" colorindex 52 \n "
" citracer \n "
" spawnvel 30 0 \n "
" spawnmode tracer \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-08-03 23:14:59 +00:00
2011-12-05 15:23:40 +00:00
" r_part t_tracer2 \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" step 3 \n "
" scale 4 \n "
" die 0.5 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-10-09 22:06:52 +00:00
" colorindex 230 \n "
" citracer \n "
" spawnvel 30 0 \n "
" spawnmode tracer \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-08-03 23:14:59 +00:00
2011-12-05 15:23:40 +00:00
" r_part t_rocket \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" step 3 \n "
" scale 4 \n "
" die 1.2 \n "
" diesubrand 0.6 \n "
" rampmode absolute \n "
" rampindex 109 1.0 \n "
" rampindex 107 0.833 \n "
" rampindex 6 0.667 \n "
" rampindex 5 0.5 \n "
" rampindex 4 0.333 \n "
" rampindex 3 0.167 \n "
" spawnorg 3 \n "
" gravity -40 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-08-03 23:14:59 +00:00
2011-12-05 15:23:40 +00:00
" r_part t_altrocket \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-20 04:32:01 +00:00
" texture \" particles/quake \" \n "
" step 3 \n "
" scale 4 \n "
" die 1.2 \n "
" diesubrand 0.6 \n "
" rampmode absolute \n "
" rampindexlist 109 107 6 5 4 3 \n "
" spawnorg 3 \n "
" gravity -40 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-10-20 04:32:01 +00:00
2011-12-05 15:23:40 +00:00
" r_part t_grenade \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" step 3 \n "
" scale 4 \n "
" die 0.8 \n "
" diesubrand 0.6 \n "
" rampmode absolute \n "
" rampindex 6 0.667 \n "
" rampindex 5 0.5 \n "
" rampindex 4 0.333 \n "
" rampindex 3 0.167 \n "
" spawnorg 3 \n "
" gravity -40 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-08-03 23:14:59 +00:00
2005-10-09 22:06:52 +00:00
" r_part pe_size3 \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" count 1 \n "
" scale 4 \n "
" veladd 15 \n "
" die 0.4 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-10-09 22:06:52 +00:00
" diesubrand 0.4 \n "
" gravity 40 \n "
" spawnorg 24 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-08-03 23:14:59 +00:00
2005-10-09 22:06:52 +00:00
" r_part pe_size2 \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" count 1 \n "
" scale 4 \n "
" veladd 15 \n "
" die 0.4 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-10-09 22:06:52 +00:00
" diesubrand 0.4 \n "
" gravity 40 \n "
" spawnorg 16 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-08-03 23:14:59 +00:00
2005-10-09 22:06:52 +00:00
" r_part pe_default \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" count 1 \n "
" scale 4 \n "
" veladd 15 \n "
" die 0.4 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-10-09 22:06:52 +00:00
" diesubrand 0.4 \n "
" gravity 40 \n "
" spawnorg 8 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-08-03 23:14:59 +00:00
2005-10-09 22:06:52 +00:00
" r_part explode2 \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" count 512 \n "
" scale 4 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-10-09 22:06:52 +00:00
" die 0.5333 \n "
" diesubrand 0.2667 \n "
" rampmode absolute \n "
2010-08-28 17:14:38 +00:00
" rampindexlist 111 110 109 108 107 106 104 102 \n "
2005-10-09 22:06:52 +00:00
" randomvel 256 \n "
" gravity 40 \n "
" friction 1 \n "
" spawnorg 16 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-08-03 23:14:59 +00:00
2005-10-09 22:06:52 +00:00
" r_part te_explosion \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" count 512 \n "
" scale 4 \n "
" die 0.8 \n "
" diesubrand 0.4 \n "
" randomvel 256 \n "
" rampmode absolute \n "
2010-08-28 17:14:38 +00:00
" rampindexlist 111 109 107 105 103 101 99 97 \n "
2005-10-09 22:06:52 +00:00
" gravity 40 \n "
" friction -4 \n "
" spawnorg 16 \n "
" assoc explode2 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-08-03 23:14:59 +00:00
2005-10-09 22:06:52 +00:00
" r_part blobexp2b \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" count 256 \n "
" scale 4 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-10-09 22:06:52 +00:00
" die 1.4 \n "
" colorindex 150 6 \n "
" gravity 40 \n "
" friction 4 0 \n "
" spawnorg 16 \n "
" randomvel 256 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-10-09 22:06:52 +00:00
" r_part blobexp1b \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" count 256 \n "
" scale 4 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-10-09 22:06:52 +00:00
" die 1.4 \n "
" colorindex 66 6 \n "
" gravity 40 \n "
" friction -4 0 \n "
" spawnorg 16 \n "
" randomvel 256 \n "
" assoc blobexp2b \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-08-03 23:14:59 +00:00
2005-10-09 22:06:52 +00:00
" r_part blobexp2 \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" count 256 \n "
" scale 4 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-10-09 22:06:52 +00:00
" die 1 \n "
" colorindex 150 6 \n "
" gravity 40 \n "
" friction 4 0 \n "
" spawnorg 16 \n "
" randomvel 256 \n "
" assoc blobexp1b \n "
2010-08-28 17:14:38 +00:00
" } \n "
2006-06-02 17:42:36 +00:00
" r_part te_tarexplosion \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" count 256 \n "
" scale 4 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-10-09 22:06:52 +00:00
" die 1 \n "
" colorindex 66 6 \n "
" gravity 40 \n "
" friction -4 0 \n "
" randomvel 256 \n "
" spawnorg 16 \n "
" assoc blobexp2 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-08-03 23:14:59 +00:00
2005-10-09 22:06:52 +00:00
" r_part te_teleportsplash \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" count 896 \n "
" scale 4 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-10-09 22:06:52 +00:00
" die 0.34 \n "
" diesubrand 0.14 \n "
" colorindex 7 8 \n "
" gravity 40 \n "
" up 4 \n "
" spawnmode telebox \n "
" spawnorg 16 28 \n "
" spawnvel 113 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-08-03 23:14:59 +00:00
2005-10-09 22:06:52 +00:00
" r_part te_lavasplash \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" count 1024 \n "
" scale 4 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-10-09 22:06:52 +00:00
" die 2.62 \n "
" diesubrand 0.62 \n "
" colorindex 224 8 \n "
" gravity 40 \n "
" spawnorg 128 63 \n "
" spawnvel 113 \n "
" spawnmode lavasplash \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-08-03 23:14:59 +00:00
2005-10-09 22:06:52 +00:00
" r_part pe_defaulttrail \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-09 22:06:52 +00:00
" texture \" particles/quake \" \n "
" step 3 \n "
" scale 4 \n "
" die 0.6 \n "
" diesubrand 0.6 \n "
" spawnorg 3 \n "
" gravity -40 \n "
2010-08-28 17:14:38 +00:00
" } \n "
2005-10-20 04:32:01 +00:00
" r_part pe_pointfile \n "
2010-08-28 17:14:38 +00:00
" { \n "
2005-10-20 04:32:01 +00:00
" texture \" particles/quake \" \n "
" count 1 \n "
" scale 4 \n "
" die 30 \n "
2006-02-11 23:41:40 +00:00
" alphadelta 0 \n "
2005-10-20 04:32:01 +00:00
" rgb 255 255 0 \n "
2010-08-28 17:14:38 +00:00
" } \n "
;
//////////////////////////////////////////////////////
2005-08-03 23:14:59 +00:00
2005-10-09 22:06:52 +00:00
char * particle_set_highfps =
// highfps, originally submitted by 'ShadowWalker'
// rehashed by TimeServ
2011-12-05 15:23:40 +00:00
" r_part t_gib \n "
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" { \n "
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" texture \" particles/bloodtrail \" \n "
" step 12 \n "
" scale 10 \n "
" die 1 \n "
" randomvel 32 \n "
" veladd 32 \n "
" rgb 64 0 0 \n "
" rgbdelta -128 0 0 \n "
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" } \n "
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" r_part t_zomgib \n "
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" { \n "
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" texture \" particles/bloodtrail \" \n "
" step 16 \n "
" scale 8 \n "
" die 1 \n "
" randomvel 32 \n "
" veladd 32 \n "
" rgb 192 0 0 \n "
" rgbdelta -128 0 0 \n "
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" } \n "
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" r_part t_tracer \n "
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" { \n "
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" texture \" particles/tracer \" \n "
" scale 23 \n "
" step 18 \n "
" rgb 192 192 0 \n "
" die 0.5 \n "
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" } \n "
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" r_part t_tracer2 \n "
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" { \n "
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" texture \" particles/tracer \" \n "
" scale 23 \n "
" step 18 \n "
" die 0.5 \n "
" rgb 192 96 0 \n "
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" } \n "
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" r_part t_tracer3 \n "
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" { \n "
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" texture \" particles/tracer \" \n "
" scale 23 \n "
" step 18 \n "
" die 0.5 \n "
" rgb 192 0 192 \n "
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" } \n "
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" r_part te_lightningblood \n "
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" { \n "
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" texture \" particles/bloodtrail \" \n "
" count 1 \n "
" scale 10 \n "
" die 0.5 \n "
" randomvel 64 \n "
" veladd 128 \n "
" rgb 192 0 0 \n "
" blend add \n "
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" } \n "
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" r_part te_blood \n "
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" { \n "
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" texture \" particles/bloodtrail \" \n "
" count 1 \n "
" scale 12 \n "
" die 0.5 \n "
" randomvel 32 \n "
" veladd 64 \n "
" spawnvel 0 10 \n "
" rgb 64 0 0 \n "
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" } \n "
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" r_part sparks \n "
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" { \n "
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" texture \" particles/spark \" \n "
" count 32 \n "
" scale 3 \n "
" alpha 1 \n "
" die 1 \n "
" randomvel 256 \n "
" veladd 128 \n "
" rgb 255 128 0 \n "
" blend add \n "
" cliptype sparks \n "
" clipcount 1 \n "
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" } \n "
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" r_part explosioncore \n "
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" { \n "
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" texture \" particles/explosion \" \n "
" count 1 \n "
" scale 200 \n "
" scalefactor 1 \n "
" die 1.2 \n "
" rgb 255 128 76 \n "
" blend add \n "
" assoc sparks \n "
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" } \n "
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" r_part te_explosion \n "
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" { \n "
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" texture \" particles/explosion \" \n "
" count 8 \n "
" scale 60 \n "
" alpha 0.5 \n "
" die 1 \n "
" rgb 255 128 76 \n "
" blend add \n "
" assoc explosioncore \n "
" spawnmode ball \n "
" spawnorg 64 \n "
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" } \n "
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" r_part te_railtrail \n "
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" { \n "
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" step 1000000 \n "
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" scale 5 \n "
" die 1.2 \n "
" alpha 0.7 \n "
" rgb 16 16 255 \n "
" blend add \n "
" type beam \n "
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" averageout \n "
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" } \n "
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//the blob tempent is used quite a bit with teamfortress emp grenades.
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" r_part te_tarexplosion \n "
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" { \n "
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" texture \" particles/blob \" \n "
" count 64 \n "
" scale 30 \n "
" scalefactor 1 \n "
" die 1 \n "
" randomvel 32 \n "
" veladd 0 \n "
" rgb 255 0 196 \n "
" spawnorg 8 56 \n "
" spawnvel 48 8 \n "
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" } \n "
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" r_part te_gunshot \n "
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" { \n "
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" texture \" particles/spark \" \n "
" count 2 \n "
" scale 3 \n "
" alpha 0.7 \n "
" die 0.5 \n "
" randomvel 64 \n "
" rgb 255 128 0 \n "
" blend add \n "
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" } \n "
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" r_part te_lavasplash \n "
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" { \n "
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" texture \" particles/lava \" \n "
" count 180 \n "
" scale 60 \n "
" alpha 0.5 \n "
" die 1.6 \n "
" rgb 255 128 128 \n "
" spawnorg 178 64 \n "
" up 56 \n "
" scalefactor 1 \n "
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" } \n "
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" r_part te_teleportsplash \n "
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" { \n "
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" texture \" particles/teleport \" \n "
" count 48 \n "
" scale 30 \n "
" scalefactor 1 \n "
" die 0.5 \n "
" randomvel 32 \n "
" veladd 0 \n "
" rgb 255 255 255 \n "
" spawnorg 4 32 \n "
" spawnvel 25 4 \n "
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" } \n "
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" r_part t_grenade \n "
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" { \n "
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" texture \" particles/smoke \" \n "
" step 20 \n "
" scale 21 \n "
" die 0.5 \n "
" randvel 16 \n "
" rgb 128 128 128 \n "
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" } \n "
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" r_part t_rocket \n "
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" { \n "
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" texture \" particles/rocket \" \n "
" step 15 \n "
" scale 30 \n "
" die 0.2 \n "
" rgb 192 48 0 \n "
" blend add \n "
" assoc t_grenade \n "
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" } \n "
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" r_part t_altrocket \n "
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" { \n "
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" texture \" particles/rocket \" \n "
" step 15 \n "
" scale 25 \n "
" randomvel 30 \n "
" veladd 30 \n "
" die 0.5 \n "
" rgb 192 48 0 \n "
" blend add \n "
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" } \n "
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//you'll probably never see this one
" r_part ef_entityparticles \n "
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" { \n "
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" texture \" j \" \n "
" count 1 \n "
" scale 10 \n "
" alpha 0.3 \n "
" die 0 \n "
" veladd 16 \n "
" rgb 128 128 0 \n "
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" } \n "
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" r_part pe_default \n "
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" { \n "
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" texture \" particles/quake \" \n "
" count 1 \n "
" scale 4 \n "
" veladd 15 \n "
" die 0.5 \n "
" spawnorg 8 \n "
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" } \n "
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" r_part pe_defaulttrail \n "
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" { \n "
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" texture \" particles/quake \" \n "
" step 15 \n "
" die 0.5 \n "
" scale 8 \n "
" veladd 15 \n "
" spawnorg 1 \n "
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" } \n "
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" r_part pe_pointfile \n "
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" { \n "
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" texture \" particles/quake \" \n "
" count 1 \n "
" scale 50 \n "
" die 30 \n "
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" alphadelta 0 \n "
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" rgb 255 255 0 \n "
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" } \n "
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;
//////////////////////////////////////////////////////
char * particle_set_high =
2013-06-23 02:17:02 +00:00
///////////////////////////////
//rain
" r_part te_rain \n "
" { \n "
" texture ball; scalefactor 1; count 1; alpha 0.4; rgb 255 255 255; die 2; veladd 2; scale 2; type texturedspark \n "
" cliptype rainsplash \n "
" clipbounce 1 \n "
" clipcount 5 \n "
" } \n "
" r_part rainsplash \n "
" { \n "
" randomvel 50 50 \n "
" count 1; \n "
" texture ball; scalefactor 1; alpha 0.1; rgb 255 255 255; die 0.4; scale 50; \n "
" stretchfactor 4 \n "
" veladd 50; scale 1; type texturedspark \n "
" gravity 400 \n "
" } \n "
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///////////////////////////////
//rocket trail
// flame trail
" r_part tr_rocket \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
" step 1 \n "
" scale 12 \n "
" alpha 0.4 \n "
" die 0.5 \n "
" rgb 255 127 100 \n "
" rgbdelta -14 -300 -300 \n "
" blend add \n "
" scalefactor 1 \n "
" scaledelta -15 \n "
" } \n "
// smoke puffs
" r_part +tr_rocket \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
" step 5 \n "
" scale 30 \n "
" alpha 0.2 \n "
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" die 0.75 \n "
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//diesubrand 10.25
" randomvel 0.2 \n "
" rgb 5 5 5 \n "
//rgbdelta -230 -45 -9
" gravity -15 \n "
" scalefactor 1 \n "
" scaledelta 20 \n "
" spawnvel 5 \n "
" } \n "
// burst sparks
" r_part +tr_rocket \n "
" { \n "
" type texturedspark \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 65 31 95 256 8 32 \n "
" count 1 \n "
" scale 2 \n "
" scalefactor 1 \n "
" scaledelta -15 \n "
" alpha 0.2 \n "
" die 0.25 \n "
" rgb 255 128 0 \n "
" blend add \n "
" spawnmode ball \n "
" spawnorg 1 \n "
" spawnvel 50 \n "
" veladd 500 \n "
" friction 0.01 \n "
" gravity 100 \n "
" } \n "
///////////////////////////////////////////
//alternate rocket trail, which is used by a handful of qw players.
//r_part tr_altrocket
//{
//}
///////////////////////////////////////////
//grenade trail
" r_part tr_grenade \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
" step 6 \n "
" scale 32 \n "
" scaledelta 12 \n "
" alpha 0.3 \n "
" die 1.25 \n "
" randomvel 2 \n "
" veladd 15 \n "
" rgb 75 75 75 \n "
//rgb 255 50 50
//rgbdelta -255 -75 -75
" gravity -25 \n "
" scalefactor 1 \n "
" blend modulate \n "
" } \n "
" r_part +tr_grenade \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
" scale 1 \n "
" scaledelta 0.25 \n "
" alpha 0.2 \n "
" step 4 \n "
" die 0.8 \n "
" randomvel 0 \n "
" rgb 255 150 150 \n "
" rgbdelta 0 -150 -150 \n "
" type beam \n "
" blend add \n "
" } \n "
//////////////////////////////////
//shotgun impacts
" r_part gunshotsmoke \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 65 31 95 256 8 32 \n "
" count 3 \n "
" scale 25 \n "
" scalefactor 1 \n "
" die 0.8 \n "
" alpha 0.12 \n "
" rgb 32 32 32 \n "
" blend add \n "
" spawnmode ball \n "
" spawnorg 2 \n "
" spawnvel 20 \n "
" veladd -20 \n "
" } \n "
" r_part te_gunshot \n "
" { \n "
" type texturedspark \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 65 31 95 256 8 32 \n "
" count 3 \n "
" scale 2 \n "
" scalefactor 1 \n "
" alpha 0.5 \n "
" die 0.8 \n "
" rgb 255 128 0 \n "
" blend add \n "
" spawnmode ball \n "
" spawnorg 1 \n "
" spawnvel 100 \n "
" veladd -80 \n "
" friction 0.3 \n "
" gravity 400 \n "
" assoc gunshotsmoke \n "
" } \n "
//////////////////////////////////
//nail impacts
" r_part te_spike \n "
" { \n "
" type sparkfan \n "
" count 10 \n "
" scale 1 \n "
" scalefactor 1 \n "
" alpha 0.5 \n "
" die 0.2 \n "
" rgb 255 128 0 \n "
" blend add \n "
" spawnmode ball \n "
" spawnorg 12 \n "
" spawnvel 300 \n "
" } \n "
" r_part +te_spike \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
" count 1 \n "
" scale 1 \n "
" scalefactor 1 \n "
" scaledelta 190 \n "
" die 0.1 \n "
" alpha 0.6 \n "
" rgb 255 128 0 \n "
" blend add \n "
" assoc gunshotsmoke \n "
" } \n "
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" r_part te_superspike \n "
" { \n "
" type sparkfan \n "
" count 20 \n "
" scale 1 \n "
" scalefactor 1 \n "
" alpha 0.5 \n "
" die 0.2 \n "
" rgb 255 128 0 \n "
" blend add \n "
" spawnmode ball \n "
" spawnorg 12 \n "
" spawnvel 300 \n "
" } \n "
" r_part +te_superspike \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
" count 1 \n "
" scale 1 \n "
" scalefactor 1 \n "
" scaledelta 190 \n "
" die 0.1 \n "
" alpha 0.6 \n "
" rgb 255 128 0 \n "
" blend add \n "
" assoc gunshotsmoke \n "
" } \n "
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////////////////////////////////////////////////
//explosion
//red bit
" r_part te_explosion \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
" count 1 \n "
" scale 500 \n "
" alpha 0.4 \n "
" die 0.2 \n "
" rgb 255 127 100 \n "
" rgbdelta -14 -300 -300 \n "
" blend add \n "
" scalefactor 1 \n "
" scaledelta -15 \n "
" randomvel 0 \n "
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// lightradius 350
// lightrgb 1.4 1.2 1.05
// lighttime 0.5
// lightradiusfade 350
// lightrgbfade 2 2 2
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" } \n "
//smoke
" r_part +te_explosion \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
" count 7 \n "
" scale 300 \n "
" alpha 0.2 \n "
" die 0.8 \n "
//diesubrand 10.25
" randomvel 100 \n "
" rgb 5 5 5 \n "
//rgbdelta -230 -45 -9
" gravity -15 \n "
" scalefactor 1 \n "
" scaledelta 40 \n "
" spawnvel 5 \n "
" } \n "
// burst sparks
" r_part +te_explosion \n "
" { \n "
" type texturedspark \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 65 31 95 256 8 32 \n "
" count 100 \n "
" scale 5 \n "
" scalefactor 1 \n "
" scaledelta -15 \n "
" alpha 0.2 \n "
" die 0.5 \n "
" rgb 255 128 0 \n "
" blend add \n "
" spawnmode ball \n "
" spawnorg 1 \n "
" randomvel 1000 \n "
" friction 0.01 \n "
" gravity 100 \n "
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" stretchfactor -80 \n "
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" } \n "
//hide lights in explosions.
2014-02-07 08:38:40 +00:00
//r_explosionlight 0
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//hide the explosion sprite in qw
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" cl_expsprite 0 \n "
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//hide it in nq - WARNING: some mods use this sprite as a flame thrower.
//r_effect "progs/s_explod.spr" hidden 1
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2015-08-20 03:17:47 +00:00
//////////////////////////////////////////
//rogue te_explosion2 effect
//note: if not otherwise defined, te_explosion2_BASE_RAND maps to this, and specifies the palette colours.
" r_part te_explosion2 \n "
" { \n "
" type texturedspark \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 65 31 95 256 8 32 \n "
" count 256 \n "
" scale 5 \n "
" scalefactor 1 \n "
" scaledelta -15 \n "
" alpha 0.2 \n "
" die 0.5 \n "
" blend add \n "
" spawnmode ball \n "
" spawnorg 1 \n "
" randomvel 1000 \n "
" friction 0.01 \n "
" gravity 100 \n "
" stretchfactor -80 \n "
" } \n "
//dragon fireball
//r_part te_explosion2_228_5
//rogue multigrenade sub explosion
//also triggered from a shielded rogue player touching another player (and doing some damage)
//also used during the ending.
//red particles
//r_part te_explosion2_230_5
//rogue plasma explosion
//also rogue timemachine explosion
//white particles splaying outwards
//r_part te_explosion2_244_3
2011-12-05 15:23:40 +00:00
//////////////////////////////////////////
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//for when a spawn dies.
//also used by TF for emp explosions.
2015-08-20 03:17:47 +00:00
" r_part te_tarexplosion \n "
" { \n "
" type texturedspark \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 65 31 95 256 8 32 \n "
" count 128 \n "
" scale 5 \n "
" scalefactor 1 \n "
" scaledelta -15 \n "
" rgb 0 0 17 \n "
" alpha 0.5 \n "
" die 0.5 \n "
" spawnmode ball \n "
" spawnorg 1 \n "
" randomvel 500 \n "
" friction 0.01 \n "
" gravity 100 \n "
" stretchfactor -80 \n "
" } \n "
" r_part +te_tarexplosion \n "
" { \n "
" type texturedspark \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 65 31 95 256 8 32 \n "
" count 256 \n "
" scale 5 \n "
" scalefactor 1 \n "
" scaledelta -15 \n "
" rgb 83 67 115 \n "
" alpha 0.3 \n "
" die 0.5 \n "
" blend add \n "
" spawnmode ball \n "
" spawnorg 1 \n "
" randomvel 500 \n "
" friction 0.01 \n "
" gravity 100 \n "
" stretchfactor -80 \n "
" } \n "
2011-12-05 15:23:40 +00:00
//////////////////////////////////////////
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//cthon falling into lava.
//often also used for TF gas grenades.
" r_part te_lavasplash \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 129 1 191 63 256 \n "
" count 654 \n "
" scale 15 \n "
" alpha 0.7 \n "
" die 4 \n "
" randomvel 64 \n "
" rgb 255 128 128 \n "
" gravity 50 \n "
" blend add \n "
" spawnorg 192 64 \n "
" up 48 \n "
" } \n "
2011-12-05 15:23:40 +00:00
//////////////////////////////////////////
2014-05-10 13:42:13 +00:00
//FIXME: what if we don't have glsl support?
2011-12-05 15:23:40 +00:00
" r_part te_teleport \n "
" { \n "
" scale 250 \n "
" count 1 \n "
" alpha 0.3 \n "
" die 0.5 \n "
" scalefactor 1 \n "
" rotationstart 45 \n "
" rotationspeed 0 \n "
" shader \n "
" { \n "
2015-04-14 23:12:17 +00:00
" surfaceparm noshadows \n "
" surfaceparm nodlight \n "
2011-12-05 15:23:40 +00:00
" glslprogram \n "
" { \n "
" varying vec2 tcoord; \n "
" varying vec4 scoord; \n "
" varying float alph; \n "
" #ifdef VERTEX_SHADER \n "
" attribute vec2 v_texcoord; \n "
" attribute vec4 v_colour; \n "
" void main(void) \n "
" { \n "
" scoord = ftetransform(); \n "
" tcoord = (v_texcoord.st - 0.5)*2.0; \n "
" alph = v_colour.a; \n "
" gl_Position = scoord; \n "
" } \n "
" #endif \n "
" #ifdef FRAGMENT_SHADER \n "
" uniform sampler2D s_t0; \n "
" void main(void) \n "
" { \n "
" vec2 nst; \n "
" float f; \n "
" nst = scoord.xy / scoord.w; \n "
" nst = (1.0 + nst)/2.0; \n "
2012-11-27 03:23:19 +00:00
" f = 1.0 - length(tcoord); \n "
// f = 1.0 - tcoord*tcoord;
" if (f < 0.0) discard; \n "
2011-12-05 15:23:40 +00:00
" f *= alph; \n "
" gl_FragColor = texture2D(s_t0, nst - tcoord*f); \n "
" } \n "
" #endif \n "
" } \n "
" { \n "
" map $currentrender \n "
" blendfunc blend \n "
" } \n "
" } \n "
" } \n "
//////////////////////////////////////////
//hellknight
" r_part tr_knightspike \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
" scale 15 \n "
" step 1 \n "
" alpha 0.6 \n "
" die 0.2 \n "
" rgb 192 96 48 \n "
" veladd 0 \n "
" randomvel 2 \n "
" friction 4 \n "
" scalefactor 0.825 \n "
" blend add \n "
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
" spawnmode spiral \n "
" spawnvel -50 \n "
2014-04-13 04:23:13 +00:00
" lighttime 0 \n "
" lightshadows 0 \n "
" lightradius 150 \n "
" lightrgb 0.75 0.37 0.18 \n "
2011-12-05 15:23:40 +00:00
" } \n "
2014-05-10 13:42:13 +00:00
" r_part te_knightspike \n "
" { \n "
" type sparkfan \n "
" count 200 \n "
" scale 3 \n "
" scalefactor 1 \n "
" alpha 0.5 \n "
" die 0.5 \n "
" rgb 192 96 48 \n "
" blend add \n "
" spawnmode ball \n "
" spawnorg 12 \n "
" spawnvel 100 \n "
" stretchfactor 10 \n "
" } \n "
2011-12-05 15:23:40 +00:00
/////////////////////////////////////////
//vore missiles
" r_part tr_vorespike \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
" scale 15 \n "
" step 1 \n "
" alpha 0.6 \n "
" die 0.5 \n "
" rgb 192 96 192 \n "
" veladd 15 \n "
" spawnmode spiral \n "
" spawnvel 50 \n "
" randomvel 0 \n "
" friction 0 \n "
" scalefactor 1 \n "
" blend add \n "
2014-04-13 04:23:13 +00:00
" lighttime 0 \n "
" lightshadows 0 \n "
2011-12-05 15:23:40 +00:00
" lightradius 150 \n "
" lightrgb 0.75 0.37 0.75 \n "
" } \n "
//rygel's pack sucks
" r_trail \" progs/v_spike.mdl \" tr_vorespike \n "
2015-08-20 03:17:47 +00:00
////////////////////
2014-04-13 04:23:13 +00:00
//enforcer laser effect
" r_part tr_enforcerlaser \n "
" { \n "
" type texturedspark \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
" scale 15 \n "
" step 4 \n "
" alpha 0.3 \n "
" die 0.5 \n "
" rgb 255 69 0 \n "
" veladd -32 \n "
" spawnmode spiral \n "
" spawnvel 16 \n "
" randomvel 32 \n "
" friction 0 \n "
" scalefactor 1 \n "
" blend add \n "
" lighttime 0.2 \n "
" lightshadows 0 \n "
" lightradius 150 \n "
" lightrgb 1 0.27 0 \n "
" lightrgbfade 5 1 0 \n "
" lightcorona 2 0.25 \n "
" } \n "
" r_trail \" progs/laser.mdl \" tr_enforcerlaser \n "
2015-08-20 03:17:47 +00:00
/////////////////////////////////////////
//rogue wrath enemy's projectiles
" r_part tr_wrathball \n "
" { \n "
" type texturedspark \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
" scale 15 \n "
" step 4 \n "
" alpha 0.3 \n "
" die 0.5 \n "
" rgb 255 0 0 \n "
" veladd -32 \n "
" spawnmode spiral \n "
" spawnvel 16 \n "
" randomvel 32 \n "
" friction 0 \n "
" scalefactor 1 \n "
" blend add \n "
" lighttime 0.2 \n "
" lightshadows 0 \n "
" lightradius 150 \n "
" lightrgb 1 0.27 0 \n "
" lightrgbfade 5 1 0 \n "
" lightcorona 2 0.5 \n "
" } \n "
" r_trail \" progs/w_ball.mdl \" tr_wrathball \n "
//wrath death
//grey particles
//no difference from the fallback except for the blend mode. this should ensure that we are not quite so invisible.
" r_part te_explosion2_0_4 \n "
" { \n "
" type texturedspark \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 65 31 95 256 8 32 \n "
" count 256 \n "
" scale 5 \n "
" scalefactor 1 \n "
" scaledelta -15 \n "
" alpha 0.2 \n "
" die 0.5 \n "
" spawnmode ball \n "
" spawnorg 1 \n "
" randomvel 1000 \n "
" friction 0.01 \n "
" gravity 100 \n "
" stretchfactor -80 \n "
" } \n "
/////////////////////////////////////////
//rogue lavaspikes
" r_part tr_lavaspike \n "
" { \n "
" type spark \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
" scale 15 \n "
" step 4 \n "
" alpha 0.3 \n "
" die 0.5 \n "
" rgb 255 0 0 \n "
" veladd -32 \n "
" spawnmode spiral \n "
" spawnvel 16 \n "
" randomvel 32 \n "
" friction 0 \n "
" scalefactor 1 \n "
" blend add \n "
" } \n "
" r_trail \" progs/lspike.mdl \" tr_lavaspike \n "
2015-09-01 04:45:15 +00:00
/////////////////////////////////////////
//rogue plasma gun
" r_part tr_plasma \n "
" { \n "
" type texturedspark \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
" scale 15 \n "
" step 4 \n "
" alpha 0.3 \n "
" die 0.25 \n "
" rgb 128 128 255 \n "
" veladd -32 \n "
" spawnmode spiral \n "
" spawnvel 16 \n "
" randomvel 32 \n "
" friction 0 \n "
" scalefactor 1 \n "
" blend add \n "
" lighttime 0.2 \n "
" lightshadows 0 \n "
" lightradius 150 \n "
" lightrgb 1 1 2 \n "
" lightrgbfade 5 1 0.5 \n "
" lightcorona 2 0.5 \n "
" } \n "
" r_trail \" progs/plasma.mdl \" tr_plasma \n "
2015-08-20 03:17:47 +00:00
2011-12-05 15:23:40 +00:00
/////////////////////////////////////////
2014-05-10 13:42:13 +00:00
//scrag missiles.
2014-04-13 04:23:13 +00:00
" r_part tr_wizspike \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
" scale 15 \n "
2014-05-10 13:42:13 +00:00
" step 4 \n "
2014-04-13 04:23:13 +00:00
" alpha 0.6 \n "
" die 0.2 \n "
" rgb 25 200 25 \n "
" veladd 0 \n "
" randomvel 2 \n "
" friction 4 \n "
" scalefactor 0.825 \n "
" spawnmode spiral \n "
" spawnvel 25 \n "
" blend add \n "
2014-05-10 13:42:13 +00:00
" lighttime 2 \n "
" lightradiusfade 75 \n "
2014-04-13 04:23:13 +00:00
" lightshadows 0 \n "
" lightradius 150 \n "
" lightrgb 0.1 0.7 0.1 \n "
" } \n "
2014-05-10 13:42:13 +00:00
" r_part tr_wizspike2 \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
" scale 4 \n "
" step 1 \n "
" alpha 0.6 \n "
" die 0.2 \n "
" rgb 25 200 25 \n "
" veladd 64 \n "
" randomvel 64 \n "
" friction 4 \n "
" scalefactor 0.825 \n "
" spawnmode spiral \n "
" spawnvel 25 \n "
" blend add \n "
" } \n "
//scrag impact
" r_part te_wizspike \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
" scale 15 \n "
" alpha 0.6 \n "
" rgb 25 200 25 \n "
" friction 0 \n "
" scalefactor 0.825 \n "
" blend add \n "
" count 5 \n "
" veladd -256 \n "
" randomvel 256 \n "
" die 1 \n "
" diesubrand 0.5 \n "
" gravity 800 \n "
" emit tr_wizspike2 \n "
" emitinterval -1 \n "
" bounce 1.5 \n "
" } \n "
/////////////////////////////////////////
//shambler stuff
2014-04-13 04:23:13 +00:00
" r_part shambercharging \n "
" { \n "
" spawnmode ball \n "
" count 200 \n "
" spawnorg 128 \n "
" spawnvel -256 \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" scale 4 \n "
" alpha 1 \n "
" die 0.5 \n "
" orgadd -64 \n "
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
" rgb 100 100 250 \n "
" rgbrand 0 0 0 \n "
" gravity 0 \n "
" scalefactor 0.4 \n "
" lighttime 0 \n "
" lightshadows 0 \n "
" lightradius 400 \n "
" lightrgb 2 2 2 \n "
" } \n "
" r_effect progs/s_light.mdl shambercharging 0 \n "
2014-05-10 13:42:13 +00:00
/////////////////////////////////////////
//blood effects
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
" r_part te_blood \n "
" { \n "
" texture fte_bloodparticle \n "
" blend subtract \n "
" count 1 \n "
" scale 32 \n "
" alpha 0 \n "
" die 1 \n "
" randomvel 64 \n "
" veladd 10 \n "
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
2014-04-13 04:23:13 +00:00
" rgb 32 64 64 \n "
" rgbdelta -32 -64 -64 \n "
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
" gravity 200 \n "
" scalefactor 0.8 \n "
" } \n "
2014-04-13 04:23:13 +00:00
" r_part high.pe_73 \n "
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
" { \n "
2014-04-13 04:23:13 +00:00
" texture fte_bloodparticle \n "
" blend subtract \n "
" count 1 \n "
" scale 32 \n "
" alpha 0 \n "
" die 1 \n "
" randomvel 64 \n "
" veladd 10 \n "
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
" rgb 32 64 64 \n "
" rgbdelta -32 -64 -64 \n "
" gravity 200 \n "
" scalefactor 0.8 \n "
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
" } \n "
" r_part te_lightningblood \n "
" { \n "
" texture fte_bloodparticle \n "
" blend subtract \n "
" count 1 \n "
" scale 32 \n "
" alpha 0 \n "
" die 1 \n "
2014-04-13 04:23:13 +00:00
" randomvel 32 \n "
" veladd 5 \n "
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
" rgb 64 128 128 \n "
" rgbdelta -64 -128 -128 \n "
" gravity 200 \n "
" scalefactor 0.8 \n "
" } \n "
" r_part high.pe_225 \n "
" { \n "
" texture fte_bloodparticle \n "
" blend subtract \n "
" count 0.5 \n "
" scale 32 \n "
" alpha 0 \n "
" die 1 \n "
" randomvel 32 \n "
" veladd 5 \n "
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
2014-04-13 04:23:13 +00:00
" rgb 64 128 128 \n "
" rgbdelta -64 -128 -128 \n "
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
" gravity 200 \n "
" scalefactor 0.8 \n "
" } \n "
2011-12-05 15:23:40 +00:00
/////////////////////////////////////////
//zombie body-part blood trails
" r_part tr_slightblood \n "
" { \n "
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
" texture fte_bloodparticle \n "
" blend subtract \n "
// tcoords 1 1 63 63 256 2 64
2011-12-05 15:23:40 +00:00
" step 16 \n "
" scale 64 \n "
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
" alpha 0 \n "
2011-12-05 15:23:40 +00:00
" die 1 \n "
" randomvel 32 \n "
" veladd 10 \n "
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
" rgb 64 128 128 \n "
" rgbdelta -64 -128 -128 \n "
2011-12-05 15:23:40 +00:00
" gravity 200 \n "
" scalefactor 0.8 \n "
" scaledelta -10 \n "
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
" stains -0.5 \n "
2011-12-05 15:23:40 +00:00
" } \n "
//////////////////////////////////////////
//regular ol' blood trails
" r_part tr_blood \n "
" { \n "
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
" texture fte_bloodparticle \n "
" blend subtract \n "
" step 8 \n "
2011-12-05 15:23:40 +00:00
" scale 64 \n "
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
" alpha 0 \n "
2011-12-05 15:23:40 +00:00
" die 1 \n "
" randomvel 32 \n "
" veladd 10 \n "
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
" rgb 32 128 128 \n "
" rgbdelta -32 -128 -128 \n "
2011-12-05 15:23:40 +00:00
" gravity 200 \n "
" scalefactor 0.8 \n "
" scaledelta -10 \n "
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
" stains -0.5 \n "
2011-12-05 15:23:40 +00:00
" } \n "
//////////////////////////////////
//fallbacks
" r_part pe_default \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
" count 1 \n "
" scale 4 \n "
" veladd 15 \n "
" die 0.4 \n "
" alphadelta 0 \n "
" diesubrand 0.4 \n "
" gravity 40 \n "
" spawnorg 8 \n "
" } \n "
" r_part pe_defaulttrail \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
" scale 15 \n "
" step 1 \n "
" alpha 0.6 \n "
" die 0.2 \n "
" rgb 192 96 48 \n "
" veladd 0 \n "
" randomvel 2 \n "
" friction 4 \n "
" scalefactor 0.825 \n "
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
" spawnmode spiral \n "
" spawnvel 25 \n "
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" blend add \n "
" } \n "
//////////////////////////////////
//map debugging
" r_part pe_pointfile \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 97 95 191 256 \n "
" count 1 \n "
" scale 50 \n "
" die 30 \n "
" alphadelta 0 \n "
" rgb 255 255 0 \n "
" } \n "
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;
//////////////////////////////////////////////////////
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char * particle_set_minimal =
// minimal, by TimeServ
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" r_part pe_size3 \n "
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" { \n "
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" texture \" particles/quake \" \n "
" count 1 \n "
" die 1 \n "
" scale 20 \n "
" scaledelta -20 \n "
" veladd 25 \n "
" spawnorg 38 \n "
" spawnvel 38 \n "
" scalefactor 0.8 \n "
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" } \n "
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" r_part pe_size2 \n "
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" { \n "
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" texture \" particles/quake \" \n "
" count 1 \n "
" die 1 \n "
" scale 12 \n "
" scaledelta -12 \n "
" veladd 20 \n "
" spawnorg 16 \n "
" spawnvel 16 \n "
" scalefactor 0.8 \n "
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" } \n "
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" r_part pe_default \n "
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" { \n "
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" texture \" particles/quake \" \n "
" count 1 \n "
" die 1 \n "
" scale 10 \n "
" scaledelta -10 \n "
" veladd 15 \n "
" spawnorg 10 \n "
" spawnvel 10 \n "
" scalefactor 0.8 \n "
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" } \n "
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" r_part pe_defaulttrail \n "
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" { \n "
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" texture \" particles/quake \" \n "
" step 10 \n "
" die 1 \n "
" scale 8 \n "
" scaledelta -8 \n "
" veladd 15 \n "
" spawnorg 2 \n "
" spawnvel 2 \n "
" scalefactor 0.8 \n "
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" } \n "
;
//////////////////////////////////////////////////////
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# ifdef HEXEN2
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char * particle_set_h2part =
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//hexen2-compatible particle config
//for the purposes of faithfulness, I'm using uhexen2 (with gl_missile_glows etc set to 0) as a baseline.
//the engine uses the h2part namespace for all hexen2 effects, thus ensuring that the builtin config is loaded.
//specifying this explicitly means that the engine can find these effects properly even if this config is loaded via some name other than h2part.
//this line doesn't affect weak/strong stuff, so r_particledesc will still override builtin ones.
" r_part namespace h2part \n "
//transparent sprites look stupid when alpha tested too. really this shouldn't be here, but its needed to override fps_preset stuff...
" gl_blendsprites 1 \n "
//pe4 effect 255 is reused for the generic
//move the vel to org and ignore the spawn velocity to mimic hexen2's particleexplosion
//colour gets overriden
" r_part pe4_255 \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" count 1 \n "
" scale 4 \n "
" alpha 0.6 \n "
" die 0.5 \n "
" randomvel 256 \n "
" veladd 0 \n "
" orgadd 1 \n "
" rotationspeed 360 \n "
" rotationstart 0 360 \n "
" gravity 200 \n "
" scalefactor 0.8 \n "
" } \n "
//icemace hitting a monster
" r_part pe2_14_145 \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" count 20 \n "
" scale 4 \n "
" alpha 1 \n "
" die 1 \n "
" randomvel 256 \n "
" rgb 160 160 240 \n "
" veladd 0 \n "
" orgadd 1 \n "
" rotationspeed 360 \n "
" rotationstart 0 360 \n "
" gravity 200 \n "
" scalefactor 0.8 \n "
" } \n "
//praevus flame summoning particles
" r_part pe2_7 //_427 \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" count 1 \n "
" scale 4 \n "
" alpha 3 \n "
" die 2 \n "
" randomvel 0 \n "
" veladd 1 \n "
" spawnorg 8 \n "
" spawnvel 0 \n "
" rotationspeed 360 \n "
" rotationstart 0 360 \n "
" gravity 0 \n "
" scalefactor 0.8 \n "
" } \n "
//grav. identical to slowgrav. used for the necro's boneshard particle puffs
" r_part pe4_1 \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" count 1 \n "
" scale 6 \n "
" alpha 1 \n "
" die 1 \n "
" randomvel 0 \n "
" veladd 1 \n "
" orgadd 0 \n "
" spawnorg 8 \n "
" rotationspeed 360 \n "
" rotationstart 0 360 \n "
" gravity 200 \n "
" scalefactor 0.3 \n "
" } \n "
//slowgrav, used for the assassin's grenade's trail, stupidly enough
" r_part pe4_3 \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" count 1 \n "
" scale 4 \n "
" alpha 0.6 \n "
" die 0.5 \n "
" randomvel 0 \n "
" veladd 1 \n "
" orgadd 0 \n "
" spawnorg 8 \n "
" rotationspeed 360 \n "
" rotationstart 0 360 \n "
" gravity 200 \n "
" scalefactor 0.8 \n "
" } \n "
//pt_fastgrav. blood splatters (like in the assassin's tomed set staff when the monster is chained up).
" r_part pe4_2 \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" count 1 \n "
" scale 8 \n "
" alpha 2 \n "
" die 1 \n "
" randomvel 0 \n "
" veladd 2 \n "
" orgadd 0 \n "
" spawnorg 8 \n "
" rotationspeed 360 \n "
" rotationstart 0 360 \n "
" gravity 800 \n "
" scalefactor 0.8 \n "
" } \n "
//the 'rocket trail' flag from quake was repurposed in hexen2 for spider gibs
" r_part tr_rocket \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" step 2 \n "
" scale 4 \n "
" alpha 0.6 \n "
" die 1 \n "
" randomvel 64 \n "
" veladd 10 \n "
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
" rgb 16 160 16 \n "
" rgbrand 16 64 16 \n "
" gravity 200 \n "
" scalefactor 0.8 \n "
" } \n "
//used for the meteor staff trail (projectile and gibs)
" r_part tr_grenade \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" step 4 \n "
" scale 4 \n "
" alpha 1 \n "
" die 1 \n "
" randomvel 8 \n "
" veladd 10 \n "
" gravity -40 \n "
" rotationspeed 360 \n "
" rotationstart 0 360 \n "
" rgb 16 \n "
" rgbrand 48 \n "
" rgbrandsync 1 \n "
" scalefactor 0.8 \n "
" } \n "
//used on ice chunks (paladin ice wand thing)
" r_part tr_ice \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" step 4 \n "
" scale 4 \n "
" alpha 0.6 \n "
" die 1 \n "
" randomvel 64 \n "
" veladd 10 \n "
" rotationspeed 360 \n "
" rotationstart 0 360 \n "
" rgb 160 160 240 \n "
" rgbrand 0 0 0 \n "
" gravity 200 \n "
" scalefactor 0.8 \n "
" } \n "
//hexen2 uses the exact same effect for blood and slightblood, just slightblood is half as dense.
" r_part tr_slightblood \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" step 6 \n "
" scale 4 \n "
" alpha 0.6 \n "
" die 1 \n "
" randomvel 64 \n "
" veladd 10 \n "
" rotationspeed 360 \n "
" rotationstart 0 360 \n "
" rgb 240 0 0 \n "
" rgbrand 0 0 0 \n "
" gravity 200 \n "
" scalefactor 0.8 \n "
" } \n "
" r_part tr_blood \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" step 3 \n "
" scale 4 \n "
" alpha 0.6 \n "
" die 1 \n "
" randomvel 64 \n "
" veladd 10 \n "
" rotationspeed 360 \n "
" rotationstart 0 360 \n "
" rgb 240 0 0 \n "
" rgbrand 0 0 0 \n "
" gravity 200 \n "
" scalefactor 0.8 \n "
" } \n "
" r_part tr_bloodshot \n "
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" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
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" step 3 \n "
" scale 4 \n "
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" alpha 0.6 \n "
" die 1 \n "
" randomvel 64 \n "
" veladd 10 \n "
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
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" rgb 200 0 0 \n "
" rgbdelta -180 0 0 \n "
" rgbrand 50 0 0 \n "
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" gravity 200 \n "
" scalefactor 0.8 \n "
" } \n "
//demoness acid projectile trails
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" r_part tr_spiderblood \n "
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" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" step 4 \n "
" scale 4 \n "
" alpha 0.6 \n "
" die 1 \n "
" randomvel 64 \n "
" veladd 10 \n "
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
" rgb 16 160 16 \n "
" rgbrand 0 0 0 \n "
" gravity 200 \n "
" scalefactor 0.4 \n "
" } \n "
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//demoness acid projectile trails
" r_part tr_acidball \n "
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" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
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" step 4 \n "
" scale 4 \n "
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" alpha 0.6 \n "
" die 1 \n "
" randomvel 64 \n "
" veladd 10 \n "
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
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" rgb 16 160 16 \n "
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" rgbrand 0 0 0 \n "
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" gravity 200 \n "
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" scalefactor 0.4 \n "
" lighttime 0 \n "
" lightshadows 1 \n "
" lightradius 100 120 \n "
" lightrgb 0.50 1.00 0.25 \n "
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" } \n "
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//hydra spit. generally blackish
" r_part tr_spit \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" step 3 \n "
" scale 4 \n "
" alpha 1 \n "
" die 1 \n "
" randomvel 5 \n "
" veladd 10 \n "
" up 2 \n "
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
" rgb 0 0 0 \n "
" rgbrand 0 0 0 \n "
" gravity 0 \n "
" scalefactor 0.3 \n "
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" lighttime 0 \n "
" lightshadows 1 \n "
" lightradius 100 120 \n "
" lightrgb -2.00 -1.00 -0.25 \n "
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" } \n "
//famine missiles
" r_part tr_spell \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" step 4 \n "
" scale 4 \n "
" alpha 1 \n "
" die 1 \n "
" randomvel 16 \n "
" spawnorg 4 \n "
" spawnvel 2 \n "
" veladd 64 \n "
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
" rgb 200 32 32 \n "
" rgbrand 0 0 0 \n "
" gravity 0 \n "
" scalefactor 0.3 \n "
" } \n "
//tomed barbarian weapon2 trail
" r_part tr_vorpmissile \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" step 4 \n "
" scale 4 \n "
" alpha 0.6 \n "
" die 0.5 \n "
" randomvel 4 \n "
" spawnorg 32 4 \n "
" veladd 64 \n "
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
" rgb 128 128 128 \n "
" rgbrand 0 0 0 \n "
" gravity 0 \n "
" scalefactor 0.8 \n "
" } \n "
//this fades out much faster than regular hexen2. also slightly flies forwards with the missile
" r_part tr_magicmissile \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" step 4 \n "
" scale 4 \n "
" alpha 1 \n "
" die 0.5 \n "
" randomvel 64 \n "
" veladd -128 \n "
" spawnorg 8 \n "
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
" rgb 100 100 160 \n "
" rgbrand 0 0 0 \n "
" gravity 200 \n "
" scalefactor 0.8 \n "
" } \n "
" r_part tr_boneshard \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" step 4 \n "
" scale 4 \n "
" alpha 1 \n "
" die 0.5 \n "
" randomvel 64 \n "
" veladd -128 \n "
" spawnorg 8 \n "
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
" rgb 200 180 85 \n "
" rgbrand 0 0 0 \n "
" gravity 200 \n "
" scalefactor 0.8 \n "
" } \n "
//imp fireballs
" r_part tr_fireball \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
" step 1 \n "
" scale 12 \n "
" alpha 0.4 \n "
" die 0.5 \n "
" rgb 255 127 100 \n "
" rgbdelta -14 -300 -300 \n "
" blend add \n "
" scalefactor 1 \n "
" scaledelta -15 \n "
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" lighttime 0 \n "
" lightshadows 1 \n "
" lightradius 100 120 \n "
" lightrgb 2.00 1.00 0.25 \n "
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" } \n "
" r_part +tr_fireball \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 97 97 191 191 256 \n "
" step 5 \n "
" scale 30 \n "
" alpha 0.2 \n "
" die 0.75 \n "
//diesubrand 10.25
" randomvel 0.2 \n "
" rgb 5 5 5 \n "
//rgbdelta -230 -45 -9
" gravity -15 \n "
" scalefactor 1 \n "
" scaledelta 20 \n "
" spawnvel 5 \n "
" } \n "
//assassin weapon4
" r_part tr_setstaff \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" step 2 \n "
" scale 4 \n "
" alpha 0.6 \n "
" die 1 \n "
" spawnorg 3 5 \n "
" randomvel 3.5 \n "
" veladd 10 \n "
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
" rgb 220 200 100 \n "
" rgbrand 0 0 0 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" } \n "
//assassin weapon4's tomed projectile trail thing. barely visible in hexen2. framerate dependant. nasty. this effect is not faithful.
" r_part tr_scarab \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" step 2 \n "
" scale 4 \n "
" alpha 0.3 \n "
" die 0.2 \n "
" spawnorg 1 2 \n "
" randomvel 1 \n "
" veladd 10 \n "
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
" rgb 220 200 100 \n "
" rgbrand 0 0 0 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" } \n "
//generic rain. rgb comes from the gamecode's palette index. blurgh. real men specify things precisely.
" r_part te_rain \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" count 1 2 1 \n "
" scale 5 \n "
" alpha 3 \n "
" die 2 \n "
" spawnorg 64 64 \n "
" spawnvel 1 \n "
" veladd 0.5 \n "
" rotationspeed 90 \n "
" rotationstart 0 30 \n "
" rgb 255 255 255 \n "
" scalefactor 0.8 \n "
" } \n "
//Hexen2 triggers various client-side sprite/model effects.
//model term:
//model MODELNAME framestart frameend framerate alpha traileffect
//sprites will always use a fixed alpha (frames should shrink in size or whatever).
//models will fade out gradually, but can be forced to a constant alpha if a negative alpha is used (will be fabsed as needed) if you have a decent animation.
2010-08-28 17:14:38 +00:00
" r_part ce_white_smoke_05 \n "
" { \n "
" model models/whtsmk1.spr 0 0 20 0.5 \n "
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" veladd 1 \n "
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" } \n "
" r_part ce_white_smoke_10 \n "
" { \n "
" model models/whtsmk1.spr 0 0 10 0.5 \n "
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" veladd 1 \n "
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" } \n "
" r_part ce_white_smoke_15 \n "
" { \n "
" model models/whtsmk1.spr 0 0 6.666 0.5 \n "
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" veladd 1 \n "
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" } \n "
" r_part ce_white_smoke_20 \n "
" { \n "
" model models/whtsmk1.spr 0 0 5 0.5 \n "
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" veladd 1 \n "
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" } \n "
" r_part ce_white_smoke_50 \n "
" { \n "
" model models/whtsmk1.spr 0 0 2 0.5 \n "
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" veladd 1 \n "
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" } \n "
" r_part ce_bluespark \n "
" { \n "
" model models/bspark.spr 0 0 20 1 \n "
" } \n "
" r_part ce_yellowspark \n "
" { \n "
" model models/spark.spr 0 0 20 1 \n "
" } \n "
" r_part ce_sm_circle_exp \n "
" { \n "
" model models/fcircle.spr 0 0 20 1 \n "
" } \n "
" r_part ce_bg_circle_exp \n "
" { \n "
" model models/xplod29.spr 0 0 20 1 \n "
" } \n "
" r_part ce_sm_white_flash \n "
" { \n "
" model models/sm_white.spr 0 0 20 1 \n "
" } \n "
" r_part ce_white_flash \n "
" { \n "
" model models/gryspt.spr 0 0 20 0.4 \n "
" } \n "
" r_part ce_yellowred_flash \n "
" { \n "
" model models/yr_flsh.spr 0 0 20 0.4 \n "
" } \n "
" r_part ce_blue_flash \n "
" { \n "
" model models/bluflash.spr 0 0 20 0.4 \n "
" } \n "
" r_part ce_sm_blue_flash \n "
" { \n "
" model models/sm_blue.spr 0 0 20 0.4 \n "
" } \n "
" r_part ce_red_flash \n "
" { \n "
" model models/redspt.spr 0 0 20 0.4 \n "
" } \n "
" r_part ce_sm_explosion \n "
" { \n "
" model models/sm_expld.spr 0 0 20 1 \n "
" } \n "
" r_part ce_lg_explosion \n "
" { \n "
" model models/bg_expld.spr 0 0 20 1 \n "
" } \n "
" r_part ce_floor_explosion \n "
" { \n "
" model models/fl_expld.spr 0 0 20 1 \n "
" } \n "
" r_part ce_rider_death \n "
" { \n "
" } \n "
" r_part ce_blue_explosion \n "
" { \n "
" model models/xpspblue.spr 0 0 20 1 \n "
" } \n "
" r_part ce_green_smoke_05 \n "
" { \n "
" model models/grnsmk1.spr 0 0 20 0.5 \n "
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" veladd 1 \n "
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" } \n "
" r_part ce_green_smoke_10 \n "
" { \n "
" model models/grnsmk1.spr 0 0 10 0.5 \n "
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" veladd 1 \n "
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" } \n "
" r_part ce_green_smoke_15 \n "
" { \n "
" model models/grnsmk1.spr 0 0 6.666 0.5 \n "
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" veladd 1 \n "
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" } \n "
" r_part ce_green_smoke_20 \n "
" { \n "
" model models/grnsmk1.spr 0 0 5 0.5 \n "
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" veladd 1 \n "
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" } \n "
// ce_grey_smoke
" r_part ce_grey_smoke_15 \n "
" { \n "
" model models/grysmk1.spr 0 0 6.666 0.5 \n "
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" veladd 1 \n "
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" } \n "
" r_part ce_red_smoke \n "
" { \n "
" model models/redsmk1.spr 0 0 6.666 0.5 \n "
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" veladd 1 \n "
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" } \n "
" r_part ce_slow_white_smoke \n "
" { \n "
" model models/whtsmk1.spr 0 0 20 0.5 \n "
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" veladd 1 \n "
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" } \n "
" r_part ce_redspark \n "
" { \n "
" model models/rspark.spr 0 0 20 1 \n "
" } \n "
" r_part ce_greenspark \n "
" { \n "
" model models/gspark.spr 0 0 20 1 \n "
" } \n "
" r_part ce_telesmk1 \n "
" { \n "
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" model models/telesmk1.spr 0 0 15 0.5 \n "
" veladd 1 \n "
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" } \n "
" r_part ce_telesmk2 \n "
" { \n "
" model models/telesmk2.spr 0 0 15 1 \n "
2014-04-12 03:31:59 +00:00
" veladd 1 \n "
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" } \n "
" r_part ce_icehit \n "
" { \n "
" model models/icehit.spr 0 0 20 0.5 \n "
" } \n "
" r_part ce_medusa_hit \n "
" { \n "
" model models/medhit.spr 0 0 20 1 \n "
" } \n "
" r_part ce_mezzo_reflect \n "
" { \n "
" model models/mezzoref.spr 0 0 20 1 \n "
" } \n "
" r_part ce_floor_explosion2 \n "
" { \n "
" model models/flrexpl2.spr 0 0 20 1 \n "
" } \n "
" r_part ce_xbow_explosion \n "
" { \n "
" model models/xbowexpl.spr 0 0 20 1 \n "
" } \n "
" r_part ce_new_explosion \n "
" { \n "
" model models/gen_expl.spr 0 0 20 1 \n "
" } \n "
" r_part ce_magic_missile_explosion \n "
" { \n "
2012-01-17 07:57:46 +00:00
" model models/mm_expld.spr 0 0 20 1 \n "
2010-08-28 17:14:38 +00:00
" } \n "
// ce_ghost
" r_part ce_bone_explosion \n "
" { \n "
" model models/bonexpld.spr 0 0 20 1 \n "
" } \n "
2014-04-12 03:31:59 +00:00
//famine teleport effect
" r_part ce_redcloud \n "
" { \n "
" model models/rcloud.spr 0 0 20 1 \n "
" } \n "
2010-08-28 17:14:38 +00:00
" r_part ce_teleporterpuffs \n "
" { \n "
// model models/telesmk2.spr 0 0 20 1
" } \n "
// ce_teleporterbody
// ce_boneshard
// ce_boneshrapnel
2014-04-12 03:31:59 +00:00
//this is transparent so it doesn't obscure your view
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" r_part ce_flamestream \n "
" { \n "
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" model models/flamestr.spr 0 0 20 0.4 \n "
" veladd 1 \n "
" } \n "
" r_part ce_gravitywell \n "
" { \n "
" spawnmode ball \n "
" count 100 \n "
" spawnorg 128 \n "
" spawnvel -64 \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" scale 4 \n "
" alpha 1 \n "
" die 2 \n "
" rotationspeed 90 \n "
" rotationstart 0 360 \n "
" rgb 220 200 100 \n "
" rgbrand 0 0 0 \n "
" gravity 0 \n "
" scalefactor 0.4 \n "
2010-08-28 17:14:38 +00:00
" } \n "
" r_part ce_bldrn_expl \n "
" { \n "
" model models/xplsn_1.spr 0 0 20 1 \n "
" } \n "
2014-04-12 03:31:59 +00:00
//demoness tomed acid trail
" r_part ce_acid_muzzfl \n "
" { \n "
" model models/muzzle1.spr 0 0 20 0.4 \n "
" veladd 1 \n "
" } \n "
2010-08-28 17:14:38 +00:00
" r_part ce_acid_hit \n "
" { \n "
" model models/axplsn_2.spr 0 0 20 1 \n "
" } \n "
" r_part ce_firewall_small \n "
" { \n "
" model models/firewal1.spr 0 0 20 1 \n "
" } \n "
" r_part ce_firewall_medium \n "
" { \n "
" model models/firewal5.spr 0 0 20 1 \n "
" } \n "
" r_part ce_firewall_large \n "
" { \n "
" model models/firewal4.spr 0 0 20 1 \n "
" } \n "
2014-04-12 03:31:59 +00:00
" r_part ce_onfire \n "
" { \n "
" model models/firewal1.spr 0 0 20 0.4 \n "
" model models/firewal2.spr 0 0 20 0.4 \n "
" model models/firewal3.spr 0 0 20 0.4 \n "
" veladd 1 \n "
" } \n "
" r_part ce_flamewall \n "
" { \n "
" model models/firewal1.spr 0 0 20 1 \n "
" veladd 1 \n "
" } \n "
" r_part ce_flamewall2 \n "
" { \n "
" model models/firewal2.spr 0 0 20 0.4 \n "
" veladd 1 \n "
" } \n "
2010-08-28 17:14:38 +00:00
" r_part ce_lball_expl \n "
" { \n "
" model models/Bluexp3.spr 0 0 20 1 \n "
" } \n "
" r_part ce_acid_splat \n "
" { \n "
" model models/axplsn_1.spr 0 0 20 1 \n "
" } \n "
" r_part ce_acid_expl \n "
" { \n "
" model models/axplsn_5.spr 0 0 20 1 \n "
" } \n "
" r_part ce_fboom \n "
" { \n "
" model models/fboom.spr 0 0 20 1 \n "
" } \n "
// ce_chunk
" r_part ce_bomb \n "
" { \n "
" model models/pow.spr 0 0 20 1 \n "
" } \n "
" r_part ce_brn_bounce \n "
" { \n "
" model models/spark.spr 0 0 20 1 \n "
" } \n "
" r_part ce_lshock \n "
" { \n "
" model models/vorpshok.mdl 0 0 20 1 \n "
" } \n "
// ce_flamewall
// ce_flamewall2
" r_part ce_floor_explosion3 \n "
" { \n "
" model models/biggy.spr 0 0 20 1 \n "
" } \n "
2012-01-17 07:57:46 +00:00
" r_part ce_boneshard \n "
" { \n "
" model models/boneshot.mdl 0 1 1 1 \n "
" rotationspeed 425 \n "
" veladd 2 \n "
" } \n "
" r_part ce_boneshrapnel \n "
" { \n "
" model models/boneshrd.mdl 0 1 1 1 \n "
" rotationspeed 425 \n "
" veladd 2 \n "
" } \n "
" r_part ce_chunk_greystone \n "
" { \n "
" model models/schunk1.mdl 0 1 0.25 1 \n "
" model models/schunk2.mdl 0 1 0.25 1 \n "
" model models/schunk3.mdl 0 1 0.25 1 \n "
" model models/schunk4.mdl 0 1 0.25 1 \n "
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_wood \n "
" { \n "
" model models/splnter1.mdl 0 1 0.25 1 \n "
" model models/splnter2.mdl 0 1 0.25 1 \n "
" model models/splnter3.mdl 0 1 0.25 1 \n "
" model models/splnter4.mdl 0 1 0.25 1 \n "
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_metal \n "
" { \n "
" model models/metlchk1.mdl 0 1 0.25 1 \n "
" model models/metlchk2.mdl 0 1 0.25 1 \n "
" model models/metlchk3.mdl 0 1 0.25 1 \n "
" model models/metlchk4.mdl 0 1 0.25 1 \n "
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_flesh \n "
" { \n "
2014-04-12 03:31:59 +00:00
" model models/flesh1.mdl 0 1 0.25 1 tr_bloodshot \n "
" model models/flesh2.mdl 0 1 0.25 1 tr_bloodshot \n "
" model models/flesh3.mdl 0 1 0.25 1 tr_bloodshot \n "
2012-01-17 07:57:46 +00:00
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
//r_part ce_chunk_fire
//{
//}
" r_part ce_chunk_clay \n "
" { \n "
" model models/clshard1.mdl 0 1 0.25 1 \n "
" model models/clshard2.mdl 0 1 0.25 1 \n "
" model models/clshard3.mdl 0 1 0.25 1 \n "
" model models/clshard4.mdl 0 1 0.25 1 \n "
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_leaves \n "
" { \n "
" model models/leafchk1.mdl 0 1 0.25 1 \n "
" model models/leafchk2.mdl 0 1 0.25 1 \n "
" model models/leafchk3.mdl 0 1 0.25 1 \n "
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_hay \n "
" { \n "
" model models/hay1.mdl 0 1 0.25 1 \n "
" model models/hay2.mdl 0 1 0.25 1 \n "
" model models/hay3.mdl 0 1 0.25 1 \n "
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_brownstone \n "
" { \n "
" model models/schunk1.mdl 1 1 0.25 1 \n "
" model models/schunk2.mdl 1 1 0.25 1 \n "
" model models/schunk3.mdl 1 1 0.25 1 \n "
" model models/schunk4.mdl 1 1 0.25 1 \n "
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_cloth \n "
" { \n "
" model models/clthchk1.mdl 0 1 0.25 1 \n "
" model models/clthchk2.mdl 0 1 0.25 1 \n "
" model models/clthchk3.mdl 0 1 0.25 1 \n "
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_wood_leaf \n "
" { \n "
" model models/splnter1.mdl 0 1 0.25 1 \n "
" model models/splnter2.mdl 0 1 0.25 1 \n "
" model models/splnter3.mdl 0 1 0.25 1 \n "
" model models/splnter4.mdl 0 1 0.25 1 \n "
" model models/leafchk1.mdl 0 1 0.25 1 \n "
" model models/leafchk2.mdl 0 1 0.25 1 \n "
" model models/leafchk3.mdl 0 1 0.25 1 \n "
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_wood_metal \n "
" { \n "
" model models/splnter1.mdl 0 1 0.25 1 \n "
" model models/splnter2.mdl 0 1 0.25 1 \n "
" model models/splnter3.mdl 0 1 0.25 1 \n "
" model models/splnter4.mdl 0 1 0.25 1 \n "
" model models/metlchk1.mdl 0 1 0.25 1 \n "
" model models/metlchk2.mdl 0 1 0.25 1 \n "
" model models/metlchk3.mdl 0 1 0.25 1 \n "
" model models/metlchk4.mdl 0 1 0.25 1 \n "
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_wood_stone \n "
" { \n "
" model models/splnter1.mdl 0 1 0.25 1 \n "
" model models/splnter2.mdl 0 1 0.25 1 \n "
" model models/splnter3.mdl 0 1 0.25 1 \n "
" model models/splnter4.mdl 0 1 0.25 1 \n "
" model models/schunk1.mdl 0 1 0.25 1 \n "
" model models/schunk2.mdl 0 1 0.25 1 \n "
" model models/schunk3.mdl 0 1 0.25 1 \n "
" model models/schunk4.mdl 0 1 0.25 1 \n "
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_metal_stone \n "
" { \n "
" model models/metlchk1.mdl 0 1 0.25 1 \n "
" model models/metlchk2.mdl 0 1 0.25 1 \n "
" model models/metlchk3.mdl 0 1 0.25 1 \n "
" model models/metlchk4.mdl 0 1 0.25 1 \n "
" model models/schunk1.mdl 0 1 0.25 1 \n "
" model models/schunk2.mdl 0 1 0.25 1 \n "
" model models/schunk3.mdl 0 1 0.25 1 \n "
" model models/schunk4.mdl 0 1 0.25 1 \n "
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_metal_cloth \n "
" { \n "
" model models/metlchk1.mdl 0 1 0.25 1 \n "
" model models/metlchk2.mdl 0 1 0.25 1 \n "
" model models/metlchk3.mdl 0 1 0.25 1 \n "
" model models/metlchk4.mdl 0 1 0.25 1 \n "
" model models/clthchk1.mdl 0 1 0.25 1 \n "
" model models/clthchk2.mdl 0 1 0.25 1 \n "
" model models/clthchk3.mdl 0 1 0.25 1 \n "
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_webs \n "
" { \n "
2014-04-12 03:31:59 +00:00
" model models/shard1.mdl 3 1 0.25 -0.5 \n "
" model models/shard2.mdl 3 1 0.25 -0.5 \n "
" model models/shard3.mdl 3 1 0.25 -0.5 \n "
" model models/shard4.mdl 3 1 0.25 -0.5 \n "
" model models/shard5.mdl 3 1 0.25 -0.5 \n "
2012-01-17 07:57:46 +00:00
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 500 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_glass \n "
" { \n "
" model models/shard1.mdl 0 1 0.25 1 \n "
" model models/shard2.mdl 0 1 0.25 1 \n "
" model models/shard3.mdl 0 1 0.25 1 \n "
" model models/shard4.mdl 0 1 0.25 1 \n "
" model models/shard5.mdl 0 1 0.25 1 \n "
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_ice \n "
" { \n "
2014-04-12 03:31:59 +00:00
" model models/shard.mdl 0 1 0.25 -0.4 tr_ice \n "
" model models/shard.mdl 1 1 0.25 -0.4 tr_ice \n "
" rotationspeed 30 \n "
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" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" } \n "
" r_part ce_chunk_clearglass \n "
" { \n "
2014-04-12 03:31:59 +00:00
" model models/shard1.mdl 1 1 0.25 -0.5 \n "
" model models/shard2.mdl 1 1 0.25 -0.5 \n "
" model models/shard3.mdl 1 1 0.25 -0.5 \n "
" model models/shard4.mdl 1 1 0.25 -0.5 \n "
" model models/shard5.mdl 1 1 0.25 -0.5 \n "
2012-01-17 07:57:46 +00:00
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_redglass \n "
" { \n "
" model models/shard1.mdl 2 1 0.25 1 \n "
" model models/shard2.mdl 2 1 0.25 1 \n "
" model models/shard3.mdl 2 1 0.25 1 \n "
" model models/shard4.mdl 2 1 0.25 1 \n "
" model models/shard5.mdl 2 1 0.25 1 \n "
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_acid \n "
" { \n "
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" model models/sucwp2p.mdl 0 1 0.25 1 tr_acidball \n "
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" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_meteor \n "
" { \n "
2016-07-12 00:40:13 +00:00
" model models/tempmetr.mdl framestart=0 framecount=1 framerate=0.5 alpha=-1 trail=tr_grenade scalemin=0.30 scalemax=.70 fullbright \n "
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" randomvel 360 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_greenflesh \n "
" { \n "
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" model models/sflesh1.mdl 0 1 0.25 1 tr_spiderblood \n "
" model models/sflesh2.mdl 0 1 0.25 1 tr_spiderblood \n "
" model models/sflesh3.mdl 0 1 0.25 1 tr_spiderblood \n "
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" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
" r_part ce_chunk_bone \n "
" { \n "
" model models/clshard1.mdl 1 1 0.25 1 \n "
" model models/clshard2.mdl 1 1 0.25 1 \n "
" model models/clshard3.mdl 1 1 0.25 1 \n "
" model models/clshard4.mdl 1 1 0.25 1 \n "
" randomvel 210 70 280 \n "
" spawnorg 0 \n "
" gravity 800 \n "
" rotationspeed 425 \n "
" } \n "
2012-11-29 13:37:48 +00:00
" r_part ce_fountain \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" count 1 \n "
" scale 10 \n "
" rotationspeed -64 64 \n "
" scalefactor 1 \n "
" die 1 \n "
" alpha 0.2 \n "
" rgb 128 128 128 \n "
" rgbdelta 0 -32 -32 \n "
" blend add \n "
" spawnvel 100 \n "
" veladd 1 \n "
" gravity 800 \n "
" } \n "
" r_part ce_snow \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 1 1 63 63 256 2 64 \n "
" count 1 \n "
" scale 30 \n "
" scaledelta -10 \n "
" rotationspeed -64 64 \n "
" scalefactor 1 \n "
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" die 7 \n "
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" alpha 0.2 \n "
" rgb 255 255 255 \n "
" rgbdelta 0 -32 -32 \n "
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" friction 0 \n "
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" blend add \n "
" veladd 1 \n "
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" gravity 0 \n "
" flurry 32 \n "
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" } \n "
2014-04-12 03:31:59 +00:00
//this teleport effect is nothing like hexen2's. hopefully it'll be acceptable :s
//the down ring
" r_part ce_teleporterbody \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 193 1 255 63 256 \n "
" count 32 \n "
" scale 16 \n "
" scalefactor 1 \n "
" alpha 0.3 \n "
" die 1 \n "
" veladd -52 \n "
" rgb 255 255 255 \n "
" friction 1 \n "
" spawnorg 32 0 \n "
" spawnmode uniformcircle \n "
" } \n "
//the up ring
" r_part +ce_teleporterbody \n "
" { \n "
" texture \" particles/fteparticlefont.tga \" \n "
" tcoords 193 1 255 63 256 \n "
" count 32 \n "
" scale 16 \n "
" scalefactor 1 \n "
" alpha 0.3 \n "
" die 1 \n "
" veladd 52 \n "
" rgb 255 255 255 \n "
" friction 1 \n "
" spawnorg 32 0 \n "
" spawnmode uniformcircle \n "
" } \n "
//h2part.ce_rain was not loaded
//h2part.ce_quake was not loaded
//h2part.ce_ghost was not loaded
//h2part.ce_teleporterbody_1 was not loaded
//h2part.ce_grey_smoke_100 was not loaded
//h2part.ce_chunk_fire was not loaded
2010-08-28 17:14:38 +00:00
;
2014-10-05 20:04:11 +00:00
# endif
2010-08-28 17:14:38 +00:00
2014-05-10 13:42:13 +00:00
//////////////////////////////////////////////////////
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# ifdef Q2CLIENT
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char * particle_set_q2part =
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//model "name" framestart= frames= framerate= alpha= trail= orient additive transparent fullbright shadow noshadow
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" r_part namespace q2part \n "
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" r_part pe_default \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 1 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 31 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" } \n "
2017-08-14 16:38:44 +00:00
" r_part placeholder \n "
" { //FIXME: fix the things that assoc this! \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 1 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 31 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0 255 //something that makes it obviously a placeholder. \n "
" } \n "
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" r_part te_splashsparks \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 1 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 31 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0xe0 \n "
" } \n "
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" r_part te_splashunknown \n "
" { \n "
" assoc te_splashsparks \n "
" } \n "
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" r_part teq2_sparks \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 6 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 31 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0xe0 \n "
" } \n "
" r_part te_splashbluewater \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 1 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 31 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0xb0 \n "
" } \n "
" r_part te_splashbrownwater \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 1 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 31 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0x50 \n "
" } \n "
" r_part te_splashslime \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 1 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 31 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0xd0 \n "
" } \n "
" r_part te_splashlava \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 1 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 31 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0xe0 \n "
" } \n "
" r_part te_splashblood \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 1 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 31 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0xe8 \n "
" } \n "
2017-07-28 01:49:25 +00:00
" r_part teq2_laser_sparks \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 1 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 7 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" } \n "
" r_part teq2_welding_sparks \n "
" { //identical to teq2_laser_sparks, except for the +form that adds in some extra mesh+lighting effect. \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 1 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 7 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" } \n "
" r_part +teq2_welding_sparks \n "
" { \n "
" count 0 0 1 \n "
" model \" models/objects/flash/tris.md2 \" framestart=0 frameend=2 framerate=10 alpha=-1 fullbright \n "
" lightradius 100 175 \n "
" lightradiusfade 400 \n "
" lightrgb 1 1 0.3 \n "
" } \n "
" r_part teq2_tunnel_sparks \n "
" { //this is apparently identical to teq2_laser_sparks... either way the protocol provides a palette colour (particle system provides a customised variation) \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 1 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 7 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" } \n "
2015-12-12 19:25:15 +00:00
" r_part teq2_shield_sparks \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 40 \n "
" colorindex 0xb0 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 31 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" } \n "
" r_part teq2_screen_sparks \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 40 \n "
" colorindex 0xd0 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 31 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" } \n "
" r_part teq2_bullet_sparks \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 6 \n "
" colorindex 0xe0 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 31 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" } \n "
2014-05-10 13:42:13 +00:00
" r_part q2_smoke \n "
" { \n "
" count 0 0 1 \n "
" model \" models/objects/smoke/tris.md2 \" framestart=0 frameend=4 framerate=10 alpha=1 \n "
" } \n "
" r_part q2_smokeandflash \n "
" { \n "
" count 0 0 1 \n "
" model \" models/objects/flash/tris.md2 \" framestart=0 frameend=2 framerate=10 alpha=-1 fullbright \n "
" assoc q2_smoke \n "
" } \n "
" r_part teq2_gunshot /*machinegun*/ \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 40 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 31 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0 7 \n "
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" /*smoke puff models*/ \n "
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" assoc q2_smokeandflash \n "
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" /*low chance of various sounds*/ \n "
2014-05-10 13:42:13 +00:00
" sound world/ric1.wav 1 1 0 0 1 \n "
" sound world/ric2.wav 1 1 0 0 1 \n "
" sound world/ric3.wav 1 1 0 0 1 \n "
" sound \" \" 1 1 0 0 12 \n "
" } \n "
" r_part teq2_shotgun /*shotgun... duh*/ \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 20 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 31 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0 7 \n "
2017-08-14 16:38:44 +00:00
" /*smoke puff models*/ \n "
2014-05-10 13:42:13 +00:00
" assoc q2_smokeandflash \n "
" } \n "
" r_part teq2_blood \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 60 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 31 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 232 7 \n "
" } \n "
2017-07-28 01:49:25 +00:00
" r_part teq2_moreblood \n "
" { //teq2_blood, but with count 250 instead of 60. \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 250 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 31 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 232 7 \n "
" } \n "
" r_part teq2_greenblood \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 30 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 31 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0xdf 7 \n "
" } \n "
" r_part teq2_electric_sparks \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 40 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 \n "
" orgadd 0 31 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0x75 7 \n "
" sound \" weapons/lashit.wav \" 1 1 0 0 \n "
" } \n "
2014-05-10 13:42:13 +00:00
" r_part q2_blasterpuff \n "
" { \n "
" count 0 0 1 \n "
2017-07-28 01:49:25 +00:00
" model \" models/objects/explode/tris.md2 \" framestart=0 frameend=4 framerate=10 alpha=1 orient additive fullbright noshadow skin=0 \n "
" } \n "
" r_part q2_blaster2puff \n "
" { \n "
" count 0 0 1 \n "
" model \" models/objects/explode/tris.md2 \" framestart=0 frameend=4 framerate=10 alpha=1 orient additive fullbright noshadow skin=1 \n "
" } \n "
" r_part q2_flechettepuff \n "
" { \n "
" count 0 0 1 \n "
" model \" models/objects/explode/tris.md2 \" framestart=0 frameend=4 framerate=10 alpha=1 orient additive fullbright noshadow skin=2 \n "
2014-05-10 13:42:13 +00:00
" } \n "
" r_part teq2_blaster \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 60 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 40 \n "
" orgadd 0 15 \n "
" veladd 30 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0xe0 7 \n "
" assoc q2_blasterpuff /*the model*/ \n "
" lightradius 150 \n "
" lightradiusfade 400 \n "
" lightrgb 1 1 0 \n "
2015-12-28 17:41:39 +00:00
" lightshadows 1 \n "
2014-05-10 13:42:13 +00:00
" sound \" weapons/lashit.wav \" 1 1 0 0 \n "
" } \n "
2015-12-12 19:25:15 +00:00
" r_part teq2_blaster2 \n "
" { //green version. \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 60 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 40 \n "
" orgadd 0 15 \n "
" veladd 30 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0xd0 7 \n "
2017-07-28 01:49:25 +00:00
" assoc q2_blaster2puff /*the model*/ \n "
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" lightradius 150 \n "
" lightradiusfade 400 \n "
" lightrgb 0.05 1.0 0.05 \n "
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" lightshadows 1 \n "
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" sound \" weapons/lashit.wav \" 1 1 0 0 \n "
" } \n "
2017-07-28 01:49:25 +00:00
" r_part teq2_flechette \n "
" { //grey version. \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 60 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 40 \n "
" orgadd 0 15 \n "
" veladd 30 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0x6f 7 \n "
" assoc q2_flechettepuff /*the model*/ \n "
" lightradius 150 \n "
" lightradiusfade 400 \n "
" lightrgb 0.19 0.41 0.75 \n "
" lightshadows 1 \n "
" sound \" weapons/lashit.wav \" 1 1 0 0 \n "
" } \n "
2017-08-14 16:38:44 +00:00
" r_part teq2_bluehyperblaster \n "
" { //misnamed - just the regular orangey particles without sound/puff \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 60 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 40 \n "
" orgadd 0 15 \n "
" veladd 30 \n "
" spawnorg 4 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0xe0 7 \n "
" } \n "
2014-05-10 13:42:13 +00:00
" r_part TR_BLASTERTRAIL \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" scale 0.5 \n "
" alpha 1 \n "
" scalefactor 0.8 \n "
" step 5 \n "
" spawnorg 1 \n "
" randomvel 5 \n "
" die 0.3 0.5 \n "
" colorindex 0xe0 \n "
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" lightradius 200 \n "
" lightradiusfade 400 \n "
" lightrgb 1.0 1.0 0.0 \n "
" lightshadows 1 \n "
2014-05-10 13:42:13 +00:00
" } \n "
2015-12-12 19:25:15 +00:00
//green version
" r_part TR_BLASTERTRAIL2 \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" scale 0.5 \n "
" alpha 1 \n "
" scalefactor 0.8 \n "
" step 5 \n "
" spawnorg 1 \n "
" randomvel 5 \n "
" die 0.3 0.5 \n "
" colorindex 0xd0 \n "
2015-12-28 17:41:39 +00:00
" lightradius 200 \n "
" lightradiusfade 400 \n "
" lightrgb 0.0 1.0 0.0 \n "
" lightshadows 1 \n "
2015-12-12 19:25:15 +00:00
" } \n "
2015-05-03 19:57:46 +00:00
" r_part teq2_bubbletrail \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" scale 0.5 \n "
" alpha 1 \n "
" scalefactor 0.8 \n "
" step 32 \n "
" spawnorg 2 \n "
" spawnvel 5 \n "
" die 1 1.2 \n "
" colorindex 4 7 \n "
2017-08-14 16:38:44 +00:00
" velbias 0 0 6 \n "
" } \n "
" r_part teq2_bubbletrail2 \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" scale 0.5 \n "
" alpha 1 \n "
" scalefactor 0.8 \n "
" step 8 \n "
" spawnorg 2 \n "
" spawnvel 10 \n "
" die 1 1.1 \n "
" colorindex 4 7 \n "
" velbias 0 0 20 \n "
" sound \" weapons/lashit.wav \" 1 1 0 0 \n "
2015-05-03 19:57:46 +00:00
" } \n "
2017-08-14 16:38:44 +00:00
" r_part teq2_railtrail \n "
2014-05-10 13:42:13 +00:00
" { \n "
2016-10-22 07:06:51 +00:00
//blue spiral
2014-05-10 13:42:13 +00:00
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" scale 0.5 \n "
" alpha 1 \n "
" scalefactor 0.8 \n "
" step 1 \n "
" spawnmode spiral 64 \n "
" spawnorg 3 \n "
" spawnvel 6 \n "
" die 1 1.2 \n "
" colorindex 116 7 \n "
" sound \" weapons/railgf1a.wav \" 1 1 0 0 \n "
" } \n "
2017-08-14 16:38:44 +00:00
" r_part +teq2_railtrail \n "
2014-05-10 13:42:13 +00:00
" { \n "
2016-10-22 07:06:51 +00:00
//grey filler
2014-05-10 13:42:13 +00:00
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" scale 0.5 \n "
" alpha 1 \n "
" scalefactor 0.8 \n "
" step 0.75 \n "
" spawnorg 3 \n "
" spawnvel 3 \n "
" die 0.6 0.8 \n "
" colorindex 0 15 \n "
" } \n "
2015-12-12 19:25:15 +00:00
2017-08-14 16:38:44 +00:00
" r_part teq2_railtrail2 \n "
" { //This is not implemented in vanilla, so we've no idea what it should really look like. \n "
//we just use the blue spiral with no core.
//blue spiral
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" scale 0.5 \n "
" alpha 1 \n "
" scalefactor 0.8 \n "
" step 1 \n "
" spawnmode spiral 64 \n "
" spawnorg 3 \n "
" spawnvel 6 \n "
" die 1 1.2 \n "
" colorindex 116 7 \n "
" sound \" weapons/railgf1a.wav \" 1 1 0 0 \n "
" } \n "
2015-12-12 19:25:15 +00:00
//regular explosion particles
" r_part std_explosion_particles \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 256 \n "
" scale 4 \n "
" alpha 0.4 \n "
" die 1 0.625 \n "
" spawnmode ball \n "
" spawnorg 16 \n "
" spawnvel 192 \n "
" scalefactor 0.8 \n "
" gravity 40 \n "
" colorindex 0xe0 7 \n "
" } \n "
" r_part teq2_explosion1_big \n "
" { \n "
" lighttime 0.5 \n "
" lightradius 350 \n "
" lightradiusfade 300 \n "
" lightrgb 1.0 0.5 0.4 \n "
" lightrgbfade 0.36 0.19 0.19 \n "
" sound \" weapons/rocklx1a.wav \" 1 1 0 0 \n "
" model \" models/objects/r_explode2/tris.md2 \" framestart=0 frames=15 skin=-1 transparent fullbright noshadow \n "
" model \" models/objects/r_explode2/tris.md2 \" framestart=15 frames=15 skin=-1 transparent fullbright noshadow \n "
" } \n "
" r_part teq2_explosion1_np \n "
" { \n "
" lighttime 0.5 \n "
" lightradius 350 \n "
" lightradiusfade 300 \n "
" lightrgb 1.0 0.5 0.4 \n "
" lightrgbfade 0.36 0.19 0.19 \n "
" sound \" weapons/rocklx1a.wav \" 1 1 0 0 \n "
" model \" models/objects/r_explode/tris.md2 \" framestart=0 frames=15 skin=-1 fullbright noshadow \n "
" model \" models/objects/r_explode/tris.md2 \" framestart=15 frames=150 skin=-1 fullbright noshadow \n "
" } \n "
" r_part teq2_explosion1 \n "
" { \n "
" assoc teq2_rocket_explosion \n "
" } \n "
" r_part teq2_rocket_explosion \n "
" { \n "
" assoc std_explosion_particles \n "
" lighttime 0.5 \n "
" lightradius 350 \n "
" lightradiusfade 300 \n "
" lightrgb 1.0 0.5 0.4 \n "
" lightrgbfade 0.36 0.19 0.19 \n "
" sound \" weapons/rocklx1a.wav \" 1 1 0 0 \n "
" model \" models/objects/r_explode/tris.md2 \" framestart=0 frames=15 skin=-1 fullbright noshadow \n "
" model \" models/objects/r_explode/tris.md2 \" framestart=15 frames=15 skin=-1 fullbright noshadow \n "
" } \n "
" r_part teq2_rocket_explosion_water \n "
" { \n "
" assoc std_explosion_particles \n "
" lighttime 0.5 \n "
" lightradius 350 \n "
" lightradiusfade 300 \n "
" lightrgb 1.0 0.5 0.4 \n "
" lightrgbfade 0.36 0.19 0.19 \n "
" sound \" weapons/xpld_wat.wav \" 1 1 0 0 \n "
" model \" models/objects/r_explode/tris.md2 \" framestart=0 frames=15 skin=-1 fullbright noshadow \n "
" model \" models/objects/r_explode/tris.md2 \" framestart=15 frames=15 skin=-1 fullbright noshadow \n "
" } \n "
" r_part teq2_explosion2 \n "
" { \n "
" assoc teq2_grenade_explosion \n "
" } \n "
" r_part teq2_grenade_explosion \n "
" { \n "
" assoc std_explosion_particles \n "
" lighttime 0.5 \n "
" lightradius 350 \n "
" lightradiusfade 300 \n "
" lightrgb 1.0 0.5 0.4 \n "
" lightrgbfade 0.36 0.19 0.19 \n "
" sound \" weapons/grenlx1a.wav \" 1 1 0 0 \n "
" model \" models/objects/r_explode/tris.md2 \" framestart=30 frames=19 skin=-1 fullbright noshadow \n "
" } \n "
" r_part teq2_grenade_explosion_water \n "
" { \n "
" assoc std_explosion_particles \n "
" lighttime 0.5 \n "
" lightradius 350 \n "
" lightradiusfade 300 \n "
" lightrgb 1.0 0.5 0.4 \n "
" lightrgbfade 0.36 0.19 0.19 \n "
" sound \" weapons/xpld_wat.wav \" 1 1 0 0 \n "
" model \" models/objects/r_explode/tris.md2 \" framestart=30 frames=19 skin=-1 fullbright noshadow \n "
" } \n "
2017-08-14 16:38:44 +00:00
" r_part teq2_plain_explosion \n "
" { //basically like regular explosions, but with no particle effect. \n "
" lighttime 0.5 \n "
" lightradius 350 \n "
" lightradiusfade 300 \n "
" lightrgb 1.0 0.5 0.4 \n "
" lightrgbfade 0.36 0.19 0.19 \n "
" sound \" weapons/rocklx1a.wav \" 1 1 0 0 \n "
" model \" models/objects/r_explode/tris.md2 \" framestart=0 frames=15 skin=-1 fullbright noshadow \n "
" model \" models/objects/r_explode/tris.md2 \" framestart=15 frames=15 skin=-1 fullbright noshadow \n "
" } \n "
" r_part teq2_plasma_explosion \n "
" { //not actually any different \n "
" assoc teq2_explosion1 \n "
" } \n "
" r_part teq2_tracker_explosion \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 128 \n "
" scale 1 \n "
" alpha 1 \n "
" die 1.5 2 \n "
" randomvel 128 \n "
" orgadd 0 31 \n "
" spawnorg 16 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0 1 \n "
" lighttime 0.1 //this is kinda too short. \n "
" lightradius 150 \n "
" lightradiusfade 300 \n "
" lightrgb -1.0 -1.0 -1.0 \n "
" sound \" weapons/disrupthit.wav \" 1 1 0 0 \n "
" } \n "
" r_part teq2_teleport_effect \n "
" { //FIXME \n "
" assoc placeholder \n "
" } \n "
" r_part teq2_dball_goal \n "
" { //FIXME \n "
" assoc placeholder \n "
" } \n "
" r_part teq2_widowsplash \n "
" { //FIXME \n "
" assoc placeholder \n "
" } \n "
" r_part teq2_debugtrail \n "
" { //FIXME \n "
" assoc placeholder \n "
" } \n "
" r_part teq2_chainfist_smoke \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 20 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.5 0.8 \n "
" spawnorg 2 \n "
" randomvel 6.66 20 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0 7 \n "
" } \n "
" r_part teq2_flashlight \n "
" { //JUST a light. \n "
" lightradius 400 \n "
" lighttime 0.15 \n "
" lightrgb 1.0 1.0 1.0 \n "
" lightshadows 1 \n "
" } \n "
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" r_part trq2_rocket \n "
" { \n "
" texture \" particles/quake \" \n "
" step 8 \n "
" scale 4 \n "
" die 1.0 1.2 \n "
" colorindex 0xdc 3 \n "
" spawnorg 1 \n "
" spawnvel 20 \n "
" gravity 40 \n "
" assoc trq2_grenade \n "
" } \n "
" r_part trq2_grenade \n "
" { \n "
" texture \" particles/quake \" \n "
" step 3 \n "
" scale 4 \n "
" die 1.0 1.2 \n "
" colorindex 0x4 7 \n "
" spawnorg 1 \n "
" spawnvel 5 \n "
" gravity -20 \n "
" } \n "
" r_part trq2_gib \n "
" { \n "
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" texture \" particles/quake \" \n "
" step 3 \n "
" scale 4 \n "
" die 1.0 1.4 \n "
" colorindex 0xe8 7 \n "
" spawnorg 1 \n "
" spawnvel 5 \n "
" gravity -20 \n "
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" } \n "
" r_part trq2_greengib \n "
" { \n "
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" texture \" particles/quake \" \n "
" step 3 \n "
" scale 4 \n "
" die 1.0 1.4 \n "
" colorindex 0xdb 7 \n "
" spawnorg 1 \n "
" spawnvel 5 \n "
" gravity -20 \n "
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" } \n "
" r_part TR_PLASMA \n "
" { \n "
" assoc TR_BLASTERTRAIL \n "
" } \n "
" r_part tr_ionripper \n "
" { \n "
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" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" step 3 \n "
" scale 1 \n "
" alpha 0.5 \n "
" die 0.15 0.25 \n "
" colorindex 0xe4 3 \n "
" spawnmode tracer \n "
" spawnorg 0 \n "
" spawnvel 10 \n "
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" lighttime 0 \n "
" lightradius 100 \n "
" lightrgb 1.0 0.5 0.5 \n "
" } \n "
" r_part tr_tracker \n "
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" { //FIXME: doesn't match vanilla. works well enough though I guess. \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" step 3 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.5 \n "
" spawnmode spiral 8.34 \n "
" spawnorg 1 \n "
" spawnvel 32 \n "
" veladd 32 \n "
" scalefactor 0 \n "
" colorindex 0 \n "
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" lighttime 0 \n "
" lightradius 200 \n "
" lightrgb -1.0 -1.0 -1.0 \n "
" } \n "
" r_part tr_tagtrail \n "
" { \n "
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" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" step 5 \n "
" scale 1 \n "
" alpha 1 \n "
" die 1.0 0.8 \n "
" spawnorg 16 \n "
" spawnvel 5 \n "
" scalefactor 0 \n "
" colorindex 220 \n "
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" lighttime 0 \n "
" lightradius 225 \n "
" lightrgb 1.0 1.0 0.0 \n "
" } \n "
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" r_part tr_trap \n "
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" { //FIXME: add particles \n "
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" lighttime 0 \n "
" lightradius 100 200 \n "
" lightrgb 1.0 0.8 0.25 \n "
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" assoc placeholder \n "
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" } \n "
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//flags do NOT use coronas, because it obscures the holding player's skin colour
" r_part tr_flag1 \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" step 5 \n "
" scale 1 \n "
" alpha 1 \n "
" die 1.0 0.8 \n "
" spawnorg 16 \n "
" spawnvel 5 \n "
" veladd 32 \n "
" scalefactor 0 \n "
" colorindex 0xf2 \n "
" lighttime 0 \n "
" lightcorona 0.0 0.0 \n "
" lightradius 225 \n "
" lightrgb 1.0 0.25 0.25 \n "
" } \n "
" r_part tr_flag2 \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" step 5 \n "
" scale 1 \n "
" alpha 1 \n "
" die 1.0 0.8 \n "
" spawnorg 16 \n "
" spawnvel 5 \n "
" veladd 32 \n "
" scalefactor 0 \n "
" colorindex 0x73 \n "
" lighttime 0 \n "
" lightcorona 0.0 0.0 \n "
" lightradius 225 \n "
" lightrgb 0.25 0.25 1.0 \n "
" } \n "
" r_part EF_FLIES \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 1 \n "
" scale 0.5 \n "
" alpha 1 \n "
" die 0 \n "
" spawnmode syncfield 16 64 \n "
" spawnorg 0 \n "
" scalefactor 0 \n "
" colorindex 0 \n "
" } \n "
" r_part EF_BFGPARTICLES \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 0 0 162 \n "
" scale 0.5 \n "
" alpha 1 \n "
" die 0 \n "
" spawnmode syncfield 16 64 \n "
" spawnorg 0 \n "
" scalefactor 0 \n "
" colorindex 0xd0 7 \n "
" } \n "
" r_part ev_item_respawn \n "
" { \n "
" sound \" items/respawn1.wav \" 1 2 0 0 1 \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 64 \n "
" scale 1 \n "
" alpha 1 \n "
" die 1.3 1 \n "
" randomvel 8 \n "
" orgadd 0 31 \n "
" spawnorg 8 \n "
" gravity 8 \n "
" scalefactor 0.8 \n "
" colorindex 0xd4 3 \n "
" } \n "
" r_part ev_player_teleport \n "
" { \n "
" sound \" misc/tele1.wav \" 1 2 0 0 1 \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 96 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.4 \n "
" randomvel 8 \n "
" orgadd 0 31 \n "
" spawnmode telebox 0 4 \n "
" spawnorg 32 48 \n "
" gravity 40 \n "
" scalefactor 0.8 \n "
" colorindex 0x07 7 \n "
" } \n "
" r_part ev_footstep \n "
" { \n "
" sound \" player/step1.wav \" 1 1 0 0 1 \n "
" sound \" player/step2.wav \" 1 1 0 0 1 \n "
" sound \" player/step3.wav \" 1 1 0 0 1 \n "
" sound \" player/step4.wav \" 1 1 0 0 1 \n "
" } \n "
//central explosion
" r_part teq2_bfg_bigexplosion \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 256 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.625 1 \n "
" spawnmode ball \n "
" spawnorg 16 \n "
" spawnvel 192 \n "
" scalefactor 0.8 \n "
" gravity 40 \n "
" colorindex 0xd0 7 \n "
" } \n "
//splashed onto an entity
" r_part teq2_bfg_explosion \n "
" { \n "
" lighttime 0.5 \n "
" lightradius 350 \n "
" lightradiusfade 300 \n "
" lightrgb 0.0 1.0 0.0 \n "
" lightrgbfade 0.0 0.0 0.0 \n "
" sound \" weapons/xpld_wat.wav \" 1 1 0 0 \n "
" model \" sprites/s_bfg2.sp2 \" framestart=0 frameend=4 alpha=0.3 transparent fullbright noshadow \n "
" } \n "
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//31qu cylinder, 8-98 high
//should look like its sucked up into some thingie above
" r_part TEQ2_BOSSTPORT \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" count 800 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.5 0.8 \n "
" orgadd 8 -98 \n "
" veladd 100 200 \n "
" spawnmode circle \n "
" spawnorg 48 0 \n "
" spawnvel -50 30 \n "
" randomvel 32 31 \n "
" gravity -800 \n "
" rgbf 1 1 1 \n "
" scalefactor 0.8 \n "
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" sound \" misc/bigtele.wav \" 1 0 0 0 1 \n "
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" } \n "
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" r_part teq2_heatbeam_sparks \n "
" { //FIXME \n "
" assoc placeholder \n "
" } \n "
" r_part teq2_heatbeam_steam \n "
" { //FIXME \n "
" assoc placeholder \n "
" } \n "
" /* \n "
" r_part teq2_heatbeam_steam \n "
" { \n "
" count 20 \n "
" colorindex 0xe0 7 \n "
// magnitude 60
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" scale 1 \n "
" alpha 1 \n "
" die 0.3 0.8 \n "
" randomvel 20 magnitude/3 \n "
" veladd magnitude \n "
" orgadd magnitude/10 \n "
" spawnorg 4 \n "
" gravity -400 \n "
" scalefactor 0.8 \n "
" } \n "
" */ \n "
//this is apparently just a trail effect (palette index specified by netcode)
" r_part teq2_forcewall \n "
" { \n "
" texture \" classicparticle \" \n "
" tcoords 0 0 16 16 32 \n "
" scale 0.5 \n "
" alpha 1 \n "
" scalefactor 0.8 \n "
" step 5 \n "
" spawnorg 3 \n "
" randomvel 5 \n "
" die 3 3.5 \n "
" } \n "
2014-05-10 13:42:13 +00:00
;
2014-10-05 20:04:11 +00:00
# endif
2014-05-10 13:42:13 +00:00
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//////////////////////////////////////////////////////
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char * particle_set_tsshaft =
// TE_LIGHTNING2 replacement, (c) 2005 TimeServ
// If you steal this GPLed code you will be violating several international laws
// as well as several laws of physics.
" r_part tlightningflash \n "
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" { \n "
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" spawntime 0.1 \n "
" spawnchance 0.1 \n "
" die 0.25 \n "
" type beam \n "
" alpha 1 \n "
" step 80 \n "
" scale 14 \n "
" scaledelta -52 \n "
" rgb 255 255 255 \n "
" spawnmode distball \n "
" spawnorg 16 \n "
" spawnparam1 0.5 \n "
" averageout \n "
" nospreadfirst \n "
" blend add \n "
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" } \n "
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" r_part tlightningglow \n "
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" { \n "
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" step 50 \n "
" scale 35 \n "
" scalefactor 1 \n "
" alpha 1 \n "
" die 0 \n "
" rgb 1 1 8 \n "
" blend add \n "
" assoc tlightningflash \n "
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" } \n "
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" r_part tlightningfade \n "
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" { \n "
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" spawntime 0.05 \n "
" die 0.2 \n "
" type beam \n "
" alpha 2 \n "
" step 96 \n "
" scale 1.5 \n "
" rgb 16 16 64 \n "
" spawnmode distball \n "
" spawnorg 9 \n "
" spawnparam1 0.9 \n "
" blend add \n "
" averageout \n "
" nospreadfirst \n "
" assoc tlightningglow \n "
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" } \n "
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" r_part te_lightning2 \n "
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" { \n "
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" die 0 \n "
" type beam \n "
" alpha 2 \n "
" step 96 \n "
" scale 4 \n "
" rgb 196 196 255 \n "
" spawnmode distball \n "
" spawnorg 9 \n "
" spawnparam1 0.9 \n "
" blend add \n "
" averageout \n "
" nospreadfirst \n "
" assoc tlightningfade \n "
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" } \n "
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" r_part lbolttrail \n "
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" { \n "
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" die 0.5 \n "
" type beam \n "
" alpha 2 \n "
" step 32 \n "
" scale 1 \n "
" rgb 196 196 255 \n "
" rgbdelta -512 -512 -128 \n "
" spawnmode distball \n "
" spawnorg 5 \n "
" spawnvel 4 \n "
" spawnparam1 0.5 \n "
" blend add \n "
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" } \n "
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" r_part lbolt \n "
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" { \n "
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" die 0.5 \n "
" count 1 \n "
" spawnmode circle \n "
" spawnvel 2000 \n "
" spawnorg 1 \n "
" emit lbolttrail \n "
" emitinterval -1 \n "
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" } \n "
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" r_part lemit \n "
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" { \n "
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" die 0.1 \n "
" count 1 \n "
" spawnchance 1 \n "
" emit lbolt \n "
" emitinterval 100 \n "
" spawnchance 0.1 \n "
" cliptype lemit \n "
" clipcount 1 \n "
" clipbounce 0 \n "
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" } \n "
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" r_part lflash \n "
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" { \n "
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" die 0.1 \n "
" texture \" particles/lflash \" \n "
" count 1 \n "
" alpha 1 \n "
" scale 100 \n "
" scalefactor 1 \n "
" scaledelta -500 \n "
" rgb 255 255 255 \n "
" blend add \n "
" assoc lemit \n "
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" } \n "
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" r_part te_lightning2_end \n "
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" { \n "
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" die 0.3 \n "
" alpha 1 \n "
" count 8 \n "
" scale 2 \n "
" rgb 128 128 255 \n "
" rgbrand 63 63 0 \n "
" rgbrandsync 1 \n "
" spawnvel 100 \n "
" spawnorg 5 \n "
" blend add \n "
" assoc lflash \n "
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" } \n "
;
2017-02-19 00:15:42 +00:00
# endif