fteqw/engine/client/snd_mem.c

1382 lines
34 KiB
C
Raw Normal View History

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// snd_mem.c: sound caching
#include "quakedef.h"
#include "winquake.h"
#include "fs.h"
typedef struct
{
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
int format;
int rate;
int bitwidth;
int numchannels;
int loopstart;
int samples;
int dataofs; // chunk starts this many bytes from file start
} wavinfo_t;
static wavinfo_t GetWavinfo (char *name, qbyte *wav, int wavlength);
#define LINEARUPSCALE(in, inrate, insamps, out, outrate, outlshift, outrshift) \
{ \
scale = inrate / (double)outrate; \
infrac = floor(scale * 65536); \
outsamps = insamps / scale; \
inaccum = 0; \
outnlsamps = floor(1.0 / scale); \
outsamps -= outnlsamps; \
\
while (outsamps) \
{ \
*out = ((0xFFFF - inaccum)*in[0] + inaccum*in[1]) >> (16 - outlshift + outrshift); \
inaccum += infrac; \
in += (inaccum >> 16); \
inaccum &= 0xFFFF; \
out++; \
outsamps--; \
} \
while (outnlsamps) \
{ \
*out = (*in >> outrshift) << outlshift; \
out++; \
outnlsamps--; \
} \
}
#define LINEARUPSCALESTEREO(in, inrate, insamps, out, outrate, outlshift, outrshift) \
{ \
scale = inrate / (double)outrate; \
infrac = floor(scale * 65536); \
outsamps = insamps / scale; \
inaccum = 0; \
outnlsamps = floor(1.0 / scale); \
outsamps -= outnlsamps; \
\
while (outsamps) \
{ \
out[0] = ((0xFFFF - inaccum)*in[0] + inaccum*in[2]) >> (16 - outlshift + outrshift); \
out[1] = ((0xFFFF - inaccum)*in[1] + inaccum*in[3]) >> (16 - outlshift + outrshift); \
inaccum += infrac; \
in += (inaccum >> 16) * 2; \
inaccum &= 0xFFFF; \
out += 2; \
outsamps--; \
} \
while (outnlsamps) \
{ \
out[0] = (in[0] >> outrshift) << outlshift; \
out[1] = (in[1] >> outrshift) << outlshift; \
out += 2; \
outnlsamps--; \
} \
}
#define LINEARUPSCALESTEREOTOMONO(in, inrate, insamps, out, outrate, outlshift, outrshift) \
{ \
scale = inrate / (double)outrate; \
infrac = floor(scale * 65536); \
outsamps = insamps / scale; \
inaccum = 0; \
outnlsamps = floor(1.0 / scale); \
outsamps -= outnlsamps; \
\
while (outsamps) \
{ \
*out = ((((0xFFFF - inaccum)*in[0] + inaccum*in[2]) >> (16 - outlshift + outrshift)) + \
(((0xFFFF - inaccum)*in[1] + inaccum*in[3]) >> (16 - outlshift + outrshift))) >> 1; \
inaccum += infrac; \
in += (inaccum >> 16) * 2; \
inaccum &= 0xFFFF; \
out++; \
outsamps--; \
} \
while (outnlsamps) \
{ \
out[0] = (((in[0] >> outrshift) << outlshift) + ((in[1] >> outrshift) << outlshift)) >> 1; \
out++; \
outnlsamps--; \
} \
}
#define LINEARDOWNSCALE(in, inrate, insamps, out, outrate, outlshift, outrshift) \
{ \
scale = outrate / (double)inrate; \
infrac = floor(scale * 65536); \
inaccum = 0; \
insamps--; \
outsampleft = 0; \
\
while (insamps) \
{ \
inaccum += infrac; \
if (inaccum >> 16) \
{ \
inaccum &= 0xFFFF; \
outsampleft += (infrac - inaccum) * (*in); \
*out = outsampleft >> (16 - outlshift + outrshift); \
out++; \
outsampleft = inaccum * (*in); \
} \
else \
outsampleft += infrac * (*in); \
in++; \
insamps--; \
} \
outsampleft += (0xFFFF - inaccum) * (*in);\
*out = outsampleft >> (16 - outlshift + outrshift); \
}
#define LINEARDOWNSCALESTEREO(in, inrate, insamps, out, outrate, outlshift, outrshift) \
{ \
scale = outrate / (double)inrate; \
infrac = floor(scale * 65536); \
inaccum = 0; \
insamps--; \
outsampleft = 0; \
outsampright = 0; \
\
while (insamps) \
{ \
inaccum += infrac; \
if (inaccum >> 16) \
{ \
inaccum &= 0xFFFF; \
outsampleft += (infrac - inaccum) * in[0]; \
outsampright += (infrac - inaccum) * in[1]; \
out[0] = outsampleft >> (16 - outlshift + outrshift); \
out[1] = outsampright >> (16 - outlshift + outrshift); \
out += 2; \
outsampleft = inaccum * in[0]; \
outsampright = inaccum * in[1]; \
} \
else \
{ \
outsampleft += infrac * in[0]; \
outsampright += infrac * in[1]; \
} \
in += 2; \
insamps--; \
} \
outsampleft += (0xFFFF - inaccum) * in[0];\
outsampright += (0xFFFF - inaccum) * in[1];\
out[0] = outsampleft >> (16 - outlshift + outrshift); \
out[1] = outsampright >> (16 - outlshift + outrshift); \
}
#define LINEARDOWNSCALESTEREOTOMONO(in, inrate, insamps, out, outrate, outlshift, outrshift) \
{ \
scale = outrate / (double)inrate; \
infrac = floor(scale * 65536); \
inaccum = 0; \
insamps--; \
outsampleft = 0; \
\
while (insamps) \
{ \
inaccum += infrac; \
if (inaccum >> 16) \
{ \
inaccum &= 0xFFFF; \
outsampleft += (infrac - inaccum) * ((in[0] + in[1]) >> 1); \
*out = outsampleft >> (16 - outlshift + outrshift); \
out++; \
outsampleft = inaccum * ((in[0] + in[1]) >> 1); \
} \
else \
outsampleft += infrac * ((in[0] + in[1]) >> 1); \
in += 2; \
insamps--; \
} \
outsampleft += (0xFFFF - inaccum) * ((in[0] + in[1]) >> 1);\
*out = outsampleft >> (16 - outlshift + outrshift); \
}
#define STANDARDRESCALE(in, inrate, insamps, out, outrate, outlshift, outrshift) \
{ \
scale = inrate / (double)outrate; \
infrac = floor(scale * 65536); \
outsamps = insamps / scale; \
inaccum = 0; \
\
while (outsamps) \
{ \
*out = (*in >> outrshift) << outlshift; \
inaccum += infrac; \
in += (inaccum >> 16); \
inaccum &= 0xFFFF; \
out++; \
outsamps--; \
} \
}
#define STANDARDRESCALESTEREO(in, inrate, insamps, out, outrate, outlshift, outrshift) \
{ \
scale = inrate / (double)outrate; \
infrac = floor(scale * 65536); \
outsamps = insamps / scale; \
inaccum = 0; \
\
while (outsamps) \
{ \
out[0] = (in[0] >> outrshift) << outlshift; \
out[1] = (in[1] >> outrshift) << outlshift; \
inaccum += infrac; \
in += (inaccum >> 16) * 2; \
inaccum &= 0xFFFF; \
out += 2; \
outsamps--; \
} \
}
#define STANDARDRESCALESTEREOTOMONO(in, inrate, insamps, out, outrate, outlshift, outrshift) \
{ \
scale = inrate / (double)outrate; \
infrac = floor(scale * 65536); \
outsamps = insamps / scale; \
inaccum = 0; \
\
while (outsamps) \
{ \
out[0] = (((in[0] >> outrshift) << outlshift) + ((in[1] >> outrshift) << outlshift)) >> 1; \
inaccum += infrac; \
in += (inaccum >> 16) * 2; \
inaccum &= 0xFFFF; \
out++; \
outsamps--; \
} \
}
#define QUICKCONVERT(in, insamps, out, outlshift, outrshift) \
{ \
while (insamps) \
{ \
*out = (*in >> outrshift) << outlshift; \
out++; \
in++; \
insamps--; \
} \
}
#define QUICKCONVERTSTEREOTOMONO(in, insamps, out, outlshift, outrshift) \
{ \
while (insamps) \
{ \
*out = (((in[0] >> outrshift) << outlshift) + ((in[1] >> outrshift) << outlshift)) >> 1; \
out++; \
in += 2; \
insamps--; \
} \
}
// SND_ResampleStream: takes a sound stream and converts with given parameters. Limited to
// 8-16-bit signed conversions and mono-to-mono/stereo-to-stereo conversions.
// Not an in-place algorithm.
void SND_ResampleStream (void *in, int inrate, qaudiofmt_t informat, int inchannels, int insamps, void *out, int outrate, qaudiofmt_t outformat, int outchannels, int resampstyle)
{
double scale;
signed char *in8 = (signed char *)in;
short *in16 = (short *)in;
signed char *out8 = (signed char *)out;
short *out16 = (short *)out;
int outsamps, outnlsamps, outsampleft, outsampright;
int infrac, inaccum;
if (insamps <= 0)
return;
if (inchannels == outchannels && informat == outformat && inrate == outrate)
{
memcpy(out, in, informat*insamps*inchannels);
return;
}
if (inchannels == 1 && outchannels == 1)
{
if (informat == QAF_S8)
{
if (outformat == QAF_S8)
{
if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALE(in8, inrate, insamps, out8, outrate, 0, 0)
else
STANDARDRESCALE(in8, inrate, insamps, out8, outrate, 0, 0)
}
else // downsample
{
if (resampstyle > 1)
LINEARDOWNSCALE(in8, inrate, insamps, out8, outrate, 0, 0)
else
STANDARDRESCALE(in8, inrate, insamps, out8, outrate, 0, 0)
}
return;
}
else if (outformat == QAF_S16)
{
if (inrate == outrate) // quick convert
QUICKCONVERT(in8, insamps, out16, 8, 0)
else if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALE(in8, inrate, insamps, out16, outrate, 8, 0)
else
STANDARDRESCALE(in8, inrate, insamps, out16, outrate, 8, 0)
}
else // downsample
{
if (resampstyle > 1)
LINEARDOWNSCALE(in8, inrate, insamps, out16, outrate, 8, 0)
else
STANDARDRESCALE(in8, inrate, insamps, out16, outrate, 8, 0)
}
return;
}
}
else if (informat == QAF_S16) // 16-bit
{
if (outformat == QAF_S16)
{
if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALE(in16, inrate, insamps, out16, outrate, 0, 0)
else
STANDARDRESCALE(in16, inrate, insamps, out16, outrate, 0, 0)
}
else // downsample
{
if (resampstyle > 1)
LINEARDOWNSCALE(in16, inrate, insamps, out16, outrate, 0, 0)
else
STANDARDRESCALE(in16, inrate, insamps, out16, outrate, 0, 0)
}
return;
}
else if (outformat == QAF_S8)
{
if (inrate == outrate) // quick convert
QUICKCONVERT(in16, insamps, out8, 0, 8)
else if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALE(in16, inrate, insamps, out8, outrate, 0, 8)
else
STANDARDRESCALE(in16, inrate, insamps, out8, outrate, 0, 8)
}
else // downsample
{
if (resampstyle > 1)
LINEARDOWNSCALE(in16, inrate, insamps, out8, outrate, 0, 8)
else
STANDARDRESCALE(in16, inrate, insamps, out8, outrate, 0, 8)
}
return;
}
}
}
else if (outchannels == 2 && inchannels == 2)
{
if (informat == QAF_S8)
{
if (outformat == QAF_S8)
{
if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALESTEREO(in8, inrate, insamps, out8, outrate, 0, 0)
else
STANDARDRESCALESTEREO(in8, inrate, insamps, out8, outrate, 0, 0)
}
else // downsample
{
if (resampstyle > 1)
LINEARDOWNSCALESTEREO(in8, inrate, insamps, out8, outrate, 0, 0)
else
STANDARDRESCALESTEREO(in8, inrate, insamps, out8, outrate, 0, 0)
}
return;
}
else
{
if (inrate == outrate) // quick convert
{
insamps *= 2;
QUICKCONVERT(in8, insamps, out16, 8, 0)
}
else if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALESTEREO(in8, inrate, insamps, out16, outrate, 8, 0)
else
STANDARDRESCALESTEREO(in8, inrate, insamps, out16, outrate, 8, 0)
}
else // downsample
{
if (resampstyle > 1)
LINEARDOWNSCALESTEREO(in8, inrate, insamps, out16, outrate, 8, 0)
else
STANDARDRESCALESTEREO(in8, inrate, insamps, out16, outrate, 8, 0)
}
}
}
else if (informat == QAF_S16) // 16-bit
{
if (outformat == QAF_S16)
{
if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALESTEREO(in16, inrate, insamps, out16, outrate, 0, 0)
else
STANDARDRESCALESTEREO(in16, inrate, insamps, out16, outrate, 0, 0)
}
else // downsample
{
if (resampstyle > 1)
LINEARDOWNSCALESTEREO(in16, inrate, insamps, out16, outrate, 0, 0)
else
STANDARDRESCALESTEREO(in16, inrate, insamps, out16, outrate, 0, 0)
}
}
else if (outformat == QAF_S8)
{
if (inrate == outrate) // quick convert
{
insamps *= 2;
QUICKCONVERT(in16, insamps, out8, 0, 8)
}
else if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALESTEREO(in16, inrate, insamps, out8, outrate, 0, 8)
else
STANDARDRESCALESTEREO(in16, inrate, insamps, out8, outrate, 0, 8)
}
else // downsample
{
if (resampstyle > 1)
LINEARDOWNSCALESTEREO(in16, inrate, insamps, out8, outrate, 0, 8)
else
STANDARDRESCALESTEREO(in16, inrate, insamps, out8, outrate, 0, 8)
}
}
}
}
#if 0
else if (outchannels == 1 && inchannels == 2)
{
if (informat == QAF_S8)
{
if (outformat == QAF_S8)
{
if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALESTEREOTOMONO(in8, inrate, insamps, out8, outrate, 0, 0)
else
STANDARDRESCALESTEREOTOMONO(in8, inrate, insamps, out8, outrate, 0, 0)
}
else // downsample
STANDARDRESCALESTEREOTOMONO(in8, inrate, insamps, out8, outrate, 0, 0)
}
else if (outformat == QAF_S16)
{
if (inrate == outrate) // quick convert
QUICKCONVERTSTEREOTOMONO(in8, insamps, out16, 8, 0)
else if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALESTEREOTOMONO(in8, inrate, insamps, out16, outrate, 8, 0)
else
STANDARDRESCALESTEREOTOMONO(in8, inrate, insamps, out16, outrate, 8, 0)
}
else // downsample
STANDARDRESCALESTEREOTOMONO(in8, inrate, insamps, out16, outrate, 8, 0)
}
}
else if (informat == QAF_S16) // 16-bit
{
if (outformat == QAF_S16)
{
if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALESTEREOTOMONO(in16, inrate, insamps, out16, outrate, 0, 0)
else
STANDARDRESCALESTEREOTOMONO(in16, inrate, insamps, out16, outrate, 0, 0)
}
else // downsample
STANDARDRESCALESTEREOTOMONO(in16, inrate, insamps, out16, outrate, 0, 0)
}
else if (outformat == QAF_S8)
{
if (inrate == outrate) // quick convert
QUICKCONVERTSTEREOTOMONO(in16, insamps, out8, 0, 8)
else if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALESTEREOTOMONO(in16, inrate, insamps, out8, outrate, 0, 8)
else
STANDARDRESCALESTEREOTOMONO(in16, inrate, insamps, out8, outrate, 0, 8)
}
else // downsample
STANDARDRESCALESTEREOTOMONO(in16, inrate, insamps, out8, outrate, 0, 8)
}
}
}
#endif
}
/*
================
ResampleSfx
================
*/
static qboolean ResampleSfx (sfx_t *sfx, int inrate, int inchannels, qaudiofmt_t informat, int insamps, int inloopstart, qbyte *data)
{
extern cvar_t snd_linearresample;
extern cvar_t snd_loadasstereo;
double scale;
sfxcache_t *sc;
int outsamps;
int len;
qaudiofmt_t outformat;
scale = snd_speed / (double)inrate;
outsamps = insamps * scale;
if (snd_loadas8bit.ival < 0)
outformat = QAF_S16;
else if (snd_loadas8bit.ival)
outformat = QAF_S8;
else
outformat = informat;
len = outsamps * QAF_BYTES(outformat) * inchannels;
sfx->decoder.buf = sc = BZ_Malloc(sizeof(sfxcache_t) + len);
if (!sc)
{
return false;
}
sc->numchannels = inchannels;
sc->format = outformat;
sc->speed = snd_speed;
sc->length = outsamps;
sc->soundoffset = 0;
sc->data = (qbyte*)(sc+1);
if (inloopstart == -1)
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
sfx->loopstart = inloopstart;
else
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
sfx->loopstart = inloopstart * scale;
SND_ResampleStream (data,
inrate,
informat,
inchannels,
insamps,
sc->data,
sc->speed,
sc->format,
sc->numchannels,
snd_linearresample.ival);
if (inchannels == 1 && snd_loadasstereo.ival)
{ //I'm implementing this to work around what looks like a firefox bug, where mono buffers don't get played (but stereo works just fine despite all the spacialisation issues associated with that).
sfxcache_t *nc = sfx->decoder.buf = BZ_Malloc(sizeof(sfxcache_t) + len*2);
*nc = *sc;
nc->data = (qbyte*)(nc+1);
SND_ResampleStream (sc->data,
sc->speed,
sc->format,
sc->numchannels,
outsamps,
nc->data,
nc->speed*2,
nc->format,
nc->numchannels,
false);
nc->numchannels *= 2;
BZ_Free(sc);
}
return true;
}
//=============================================================================
#ifdef PACKAGE_DOOMWAD
#define DSPK_RATE 140
#define DSPK_BASE 170.0
#define DSPK_EXP 0.0433
/*
qboolean QDECL S_LoadDoomSpeakerSound (sfx_t *s, qbyte *data, size_t datalen, int sndspeed, qboolean forcedecode)
{
sfxcache_t *sc;
// format data from Unofficial Doom Specs v1.6
unsigned short *dataus;
int samples, len, inrate, inaccum;
qbyte *outdata;
qbyte towrite;
double timeraccum, timerfreq;
if (datalen < 4)
return NULL;
dataus = (unsigned short*)data;
if (LittleShort(dataus[0]) != 0)
return NULL;
samples = LittleShort(dataus[1]);
data += 4;
datalen -= 4;
if (datalen != samples)
return NULL;
len = (int)((double)samples * (double)snd_speed / DSPK_RATE);
sc = Cache_Alloc (&s->cache, len + sizeof(sfxcache_t), s->name);
if (!sc)
{
return NULL;
}
sc->length = len;
s->loopstart = -1;
sc->numchannels = 1;
sc->width = 1;
sc->speed = snd_speed;
timeraccum = 0;
outdata = sc->data;
towrite = 0x40;
inrate = (int)((double)snd_speed / DSPK_RATE);
inaccum = inrate;
if (*data)
timerfreq = DSPK_BASE * pow((double)2.0, DSPK_EXP * (*data));
else
timerfreq = 0;
while (len > 0)
{
timeraccum += timerfreq;
if (timeraccum > (float)snd_speed)
{
towrite ^= 0xFF; // swap speaker component
timeraccum -= (float)snd_speed;
}
inaccum--;
if (!inaccum)
{
data++;
if (*data)
timerfreq = DSPK_BASE * pow((double)2.0, DSPK_EXP * (*data));
inaccum = inrate;
}
*outdata = towrite;
outdata++;
len--;
}
return sc;
}
*/
static qboolean QDECL S_LoadDoomSound (sfx_t *s, qbyte *data, size_t datalen, int sndspeed, qboolean forcedecode)
{
// format data from Unofficial Doom Specs v1.6
unsigned short *dataus;
int samples, rate;
if (datalen < 8)
return false;
dataus = (unsigned short*)data;
if (LittleShort(dataus[0]) != 3)
return false;
rate = LittleShort(dataus[1]);
samples = LittleShort(dataus[2]);
data += 8;
datalen -= 8;
if (datalen != samples)
return false;
COM_CharBias(data, datalen);
return ResampleSfx (s, rate, 1, 1, samples, -1, data);
}
#endif
static qboolean QDECL S_LoadWavSound (sfx_t *s, qbyte *data, size_t datalen, int sndspeed, qboolean forcedecode)
{
wavinfo_t info;
qaudiofmt_t format;
if (datalen < 4 || strncmp(data, "RIFF", 4))
return false;
info = GetWavinfo (s->name, data, datalen);
if (info.numchannels < 1 || info.numchannels > 2)
{
s->loadstate = SLS_FAILED;
Con_Printf ("%s has an unsupported quantity of channels.\n",s->name);
return false;
}
if (info.format == 1 && info.bitwidth == 8) //unsigned bytes
{
COM_CharBias(data + info.dataofs, info.samples*info.numchannels);
format = QAF_S8;
}
else if (info.format == 1 && (info.bitwidth > 8 && info.bitwidth <= 16)) //signed shorts
{
COM_SwapLittleShortBlock((short *)(data + info.dataofs), info.samples*info.numchannels);
format = QAF_S16;
}
else if (info.format == 1 && (info.bitwidth > 16 && info.bitwidth <= 24))
{ //packed
short *out = (short *)(data + info.dataofs);
qbyte *in = (qbyte *)(data + info.dataofs);
int s;
size_t samples = info.samples*info.numchannels;
while(samples --> 0)
{
s = *in++<<0;
s |= *in++<<8;
s |= *in++<<16;
s |= 0 <<24;
*out++ = s>>8; //just drop the least significant bits.
}
format = QAF_S16;
}
else if (info.format == 1 && (info.bitwidth > 24 && info.bitwidth <= 32)) //24(padded) or 32bit int audio
{
short *out = (short *)(data + info.dataofs);
int *in = (int *)(data + info.dataofs);
size_t samples = info.samples*info.numchannels;
while(samples --> 0)
{ //in place size conversion, so we need to do it forwards.
*out++ = LittleLong(*in++)>>16; //just drop the least significant bits.
}
format = QAF_S16;
}
#ifdef MIXER_F32
else if (info.format == 3 && info.bitwidth == 32) //signed floats
{
if (bigendian)
{
size_t i = info.samples*info.numchannels;
float *ptr = (float*)(data + info.dataofs);
while(i --> 0)
ptr[i] = LittleFloat(ptr[i]);
}
format = QAF_F32;
}
else if (info.format == 3 && info.bitwidth == 64) //signed doubles, converted to floats cos doubles is just silly.
{
if (bigendian)
{
size_t i = info.samples*info.numchannels;
qint64_t *in = (qint64_t*)(data + info.dataofs);
float *out = (short *)(data + info.dataofs);
union {
qint64_t i;
double d;
} s;
while(i --> 0)
{
s.i = LittleI64(in[i]);
out[i] = s.d;
}
}
format = QAF_F32;
}
#else
else if (info.format == 3 && info.bitwidth == 32) //signed floats
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
{
short *out = (short *)(data + info.dataofs);
float *in = (float *)(data + info.dataofs);
size_t samples = info.samples*info.numchannels;
int t;
while(samples --> 0)
{ //in place size conversion, so we need to do it forwards.
t = LittleFloat(*in++) * 32767;
t = bound(-32768, t, 32767);
*out++ = t;
}
format = QAF_S16;
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
}
else if (info.format == 3 && info.bitwidth == 64) //signed doubles
{
short *out = (short *)(data + info.dataofs);
qint64_t *in = (qint64_t *)(data + info.dataofs);
union {
qint64_t i;
double d;
} s;
size_t samples = info.samples*info.numchannels;
int t;
while(samples --> 0)
{ //in place size conversion, so we need to do it forwards.
s.i = LittleI64(*in++);
t = s.d * 32767;
t = bound(-32768, t, 32767);
*out++ = t;
}
format = QAF_S16;
}
#endif
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
else
{
s->loadstate = SLS_FAILED;
switch(info.format)
{
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
case 1/*WAVE_FORMAT_PCM*/:
case 3/*WAVE_FORMAT_IEEE_FLOAT*/: Con_Printf ("%s has an unsupported width (%i bits).\n", s->name, info.bitwidth); break;
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
case 6/*WAVE_FORMAT_ALAW*/: Con_Printf ("%s uses unsupported a-law format.\n", s->name); break;
case 7/*WAVE_FORMAT_MULAW*/: Con_Printf ("%s uses unsupported mu-law format.\n", s->name); break;
case 0xfffe/*WAVE_FORMAT_EXTENSIBLE*/:
default: Con_Printf ("%s has an unsupported format (%#"PRIX16").\n", s->name, info.format); break;
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
}
return false;
}
return ResampleSfx (s, info.rate, info.numchannels, format, info.samples, info.loopstart, data + info.dataofs);
}
#ifdef FTE_TARGET_WEB
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues). Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos. Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM). fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg). fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes. Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively. Web: Fix support for ogg vorbis. Add support for voip. Web: Added basic support for WebXR. QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set. QTV: add support for some eztv extensions. MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info. qwfwd: hack around a hack in qwfwd, allowing it to work again. recording: favour qwd in single player, instead of mvd. Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl. hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects. in_xflip: restored this setting. fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'. gl_overbright_models: Added cvar to match QS. netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets. Win: try a few other versions of xinput too. CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials. MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
#if 1
void S_BrowserDecoded (void *ctx, void *dataptr, int frames, int channels, float rate)
{
sfx_t *sfx = ctx;
//make sure we were not restarting at the time... FIXME: make stricter?
extern sfx_t *known_sfx;
extern int num_sfx;
int id = sfx-known_sfx;
if (id < 0 || id >= num_sfx || sfx != &known_sfx[id])
return; //err... don't crash out!
sfx->loopstart = -1;
if (dataptr)
{ //okay, something loaded. woo.
Z_Free(sfx->decoder.buf);
sfx->decoder.buf = NULL;
sfx->decoder.decodedata = NULL;
ResampleSfx (sfx, rate, channels, QAF_S16, frames, -1, dataptr);
}
else
{
Con_Printf(CON_WARNING"Failed to decode %s\n", sfx->name);
sfx->loadstate = SLS_FAILED;
}
}
static qboolean QDECL S_LoadBrowserFile (sfx_t *s, qbyte *data, size_t datalen, int sndspeed, qboolean forcedecode)
{
struct sfxcache_s *buf;
if (datalen > 4 && !strncmp(data, "RIFF", 4))
return false; //do NOT use this code for wav files. we have no way to read the looping flags which would break things in certain situations. we MUST fall back on our normal loader.
s->decoder.buf = buf = Z_Malloc(sizeof(*buf)+128);
//fill with a placeholder
buf->length = 128;
buf->speed = snd_speed;
buf->format = QAF_S8; //something basic
buf->numchannels=1;
buf->soundoffset = 0;
buf->data = (qbyte*)(buf+1);
s->loopstart = 0; //keep looping silence until it actually loads something.
return emscriptenfte_pcm_loadaudiofile(s, S_BrowserDecoded, data, datalen, sndspeed);
}
#else
//web browsers contain their own decoding libraries that our openal stuff can use.
static qboolean QDECL S_LoadBrowserFile (sfx_t *s, qbyte *data, size_t datalen, int sndspeed, qboolean forcedecode)
{
sfxcache_t *sc;
s->decoder.buf = sc = BZ_Malloc(sizeof(sfxcache_t) + datalen);
s->loopstart = -1;
sc->data = (qbyte*)(sc+1);
sc->length = datalen;
sc->format = QAF_BLOB; //ie: not pcm
sc->speed = sndspeed;
sc->numchannels = 2;
sc->soundoffset = 0;
memcpy(sc->data, data, datalen);
return true;
}
#endif
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues). Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos. Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM). fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg). fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes. Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively. Web: Fix support for ogg vorbis. Add support for voip. Web: Added basic support for WebXR. QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set. QTV: add support for some eztv extensions. MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info. qwfwd: hack around a hack in qwfwd, allowing it to work again. recording: favour qwd in single player, instead of mvd. Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl. hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects. in_xflip: restored this setting. fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'. gl_overbright_models: Added cvar to match QS. netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets. Win: try a few other versions of xinput too. CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials. MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
#endif
qboolean QDECL S_LoadOVSound (sfx_t *s, qbyte *data, size_t datalen, int sndspeed, qboolean forcedecode);
//highest priority is last.
static struct
{
S_LoadSound_t loadfunc;
void *module;
} AudioInputPlugins[10] =
{
#ifdef FTE_TARGET_WEB
{S_LoadBrowserFile},
#endif
#ifdef AVAIL_OGGVORBIS
{S_LoadOVSound},
#endif
{S_LoadWavSound},
#ifdef PACKAGE_DOOMWAD
{S_LoadDoomSound},
// {S_LoadDoomSpeakerSound},
#endif
};
qboolean S_RegisterSoundInputPlugin(void *module, S_LoadSound_t loadfnc)
{
int i;
for (i = 0; i < sizeof(AudioInputPlugins)/sizeof(AudioInputPlugins[0]); i++)
{
if (!AudioInputPlugins[i].loadfunc)
{
AudioInputPlugins[i].module = module;
AudioInputPlugins[i].loadfunc = loadfnc;
return true;
}
}
return false;
}
void S_UnregisterSoundInputModule(void *module)
{ //unregister all sound handlers for the given module.
int i;
for (i = 0; i < sizeof(AudioInputPlugins)/sizeof(AudioInputPlugins[0]); i++)
{
if (AudioInputPlugins[i].module == module)
{
AudioInputPlugins[i].module = NULL;
AudioInputPlugins[i].loadfunc = NULL;
}
}
}
static void S_LoadedOrFailed (void *ctx, void *ctxdata, size_t a, size_t b)
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{
sfx_t *s = ctx;
s->loadstate = a;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
}
/*
==============
S_LoadSound
==============
*/
static void S_LoadSoundWorker (void *ctx, void *ctxdata, size_t forcedecode, size_t b)
{
sfx_t *s = ctx;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
char namebuffer[256];
qbyte *data;
int i;
size_t result;
char *name = s->name;
size_t filesize;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
s->loopstart = -1;
if (s->syspath)
{
vfsfile_t *f;
if ((f = VFSOS_Open(name, "rb")))
{
filesize = VFS_GETLEN(f);
data = BZ_Malloc (filesize);
result = VFS_READ(f, data, filesize);
if (result != filesize)
Con_SafePrintf("S_LoadSound() fread: Filename: %s, expected %"PRIuSIZE", result was %"PRIuSIZE"\n", name, filesize, result);
VFS_CLOSE(f);
}
else
{
Con_SafePrintf ("Couldn't load %s\n", namebuffer);
COM_AddWork(WG_MAIN, S_LoadedOrFailed, s, NULL, SLS_FAILED, 0);
return;
}
}
else
{
//Con_Printf ("S_LoadSound: %x\n", (int)stackbuf);
// load it in
const char *prefixes[] = {"sound/", ""};
const char *extensions[] = {
".wav",
#ifdef AVAIL_OGGOPUS
".opus",
#endif
#ifdef AVAIL_OGGVORBIS
".ogg",
#endif
};
char altname[sizeof(namebuffer)];
char orig[16];
size_t pre, ex;
data = NULL;
filesize = 0;
if (*name == '*') //q2 sexed sounds
{
//clq2_parsestartsound detects this also, and should not try playing these sounds.
s->loadstate = SLS_FAILED;
return;
}
for (pre = 0; !data && pre < countof(prefixes); pre++)
{
if (name[0] == '.' && name[1] == '.' && name[2] == '/')
{ //someone's being specific. disable prefixes entirely.
if (pre)
break;
//not relative to sound/
Q_snprintfz(namebuffer, sizeof(namebuffer), "%s", name+3);
}
else
Q_snprintfz(namebuffer, sizeof(namebuffer), "%s%s", prefixes[pre], name);
data = FS_LoadMallocFile(namebuffer, &filesize);
if (data)
break;
COM_FileExtension(namebuffer, orig, sizeof(orig));
COM_StripExtension(namebuffer, altname, sizeof(altname));
for (ex = 0; ex < countof(extensions); ex++)
{
if (!strcmp(orig, extensions[ex]+1))
continue;
Q_snprintfz(namebuffer, sizeof(namebuffer), "%s%s", altname, extensions[ex]);
data = FS_LoadMallocFile(namebuffer, &filesize);
if (data)
{
static float throttletimer;
Con_ThrottlePrintf(&throttletimer, 1, "S_LoadSound: %s%s requested, but could only find %s\n", prefixes[pre], name, namebuffer);
break;
}
}
}
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. _pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
if (data && !Ruleset_FileLoaded(name, data, filesize))
{
BZ_Free(data);
data = NULL;
filesize = 0;
}
}
if (!data)
{
//FIXME: check to see if queued for download.
if (name[0] == '.' && name[1] == '.' && name[2] == '/')
Con_DPrintf ("Couldn't load %s\n", name+3);
else
Con_DPrintf ("Couldn't load sound/%s\n", name);
COM_AddWork(WG_MAIN, S_LoadedOrFailed, s, NULL, SLS_FAILED, 0);
return;
}
for (i = sizeof(AudioInputPlugins)/sizeof(AudioInputPlugins[0])-1; i >= 0; i--)
{
if (AudioInputPlugins[i].loadfunc)
{
if (AudioInputPlugins[i].loadfunc(s, data, filesize, snd_speed, forcedecode))
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
//wake up the main thread in case it decided to wait for us.
COM_AddWork(WG_MAIN, S_LoadedOrFailed, s, NULL, SLS_LOADED, 0);
BZ_Free(data);
return;
}
}
}
if (s->loadstate != SLS_FAILED)
Con_Printf ("Format not recognised: %s\n", namebuffer);
COM_AddWork(WG_MAIN, S_LoadedOrFailed, s, NULL, SLS_FAILED, 0);
BZ_Free(data);
return;
}
qboolean S_LoadSound (sfx_t *s, qboolean force)
{
if (s->loadstate == SLS_NOTLOADED && sndcardinfo)
{
s->loadstate = SLS_LOADING;
COM_AddWork(WG_LOADER, S_LoadSoundWorker, s, NULL, force, 0);
}
if (s->loadstate == SLS_FAILED)
return false; //it failed to load once before, don't bother trying again.
return true; //loaded okay, or still loading
}
/*
===============================================================================
WAV loading
===============================================================================
*/
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
typedef struct
{
char *wavname;
qbyte *data_p;
qbyte *iff_end;
qbyte *last_chunk;
qbyte *iff_data;
int iff_chunk_len;
} wavctx_t;
static short GetLittleShort(wavctx_t *ctx)
{
short val = 0;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
val = *ctx->data_p;
val = val + (*(ctx->data_p+1)<<8);
ctx->data_p += 2;
return val;
}
static int GetLittleLong(wavctx_t *ctx)
{
int val = 0;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
val = *ctx->data_p;
val = val + (*(ctx->data_p+1)<<8);
val = val + (*(ctx->data_p+2)<<16);
val = val + (*(ctx->data_p+3)<<24);
ctx->data_p += 4;
return val;
}
static unsigned int FindNextChunk(wavctx_t *ctx, char *name)
{
unsigned int dataleft;
while (1)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
dataleft = ctx->iff_end - ctx->last_chunk;
if (dataleft < 8)
{ // didn't find the chunk
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx->data_p = NULL;
return 0;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx->data_p=ctx->last_chunk;
ctx->data_p += 4;
dataleft-= 8;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx->iff_chunk_len = GetLittleLong(ctx);
if (ctx->iff_chunk_len < 0)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx->data_p = NULL;
return 0;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
if (ctx->iff_chunk_len > dataleft)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
Con_DPrintf ("\"%s\" seems truncated by %i bytes\n", ctx->wavname, ctx->iff_chunk_len-dataleft);
#if 1
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx->iff_chunk_len = dataleft;
#else
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx->data_p = NULL;
return 0;
#endif
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
dataleft-= ctx->iff_chunk_len;
// if (iff_chunk_len > 1024*1024)
// Sys_Error ("FindNextChunk: %i length is past the 1 meg sanity limit", iff_chunk_len);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx->data_p -= 8;
ctx->last_chunk = ctx->data_p + 8 + ctx->iff_chunk_len;
if ((ctx->iff_chunk_len&1) && dataleft)
ctx->last_chunk++;
if (!Q_strncmp(ctx->data_p, name, 4))
return ctx->iff_chunk_len;
}
}
static unsigned int FindChunk(wavctx_t *ctx, char *name)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx->last_chunk = ctx->iff_data;
return FindNextChunk (ctx, name);
}
#if 0
static void DumpChunks(void)
{
char str[5];
str[4] = 0;
data_p=iff_data;
do
{
memcpy (str, data_p, 4);
data_p += 4;
iff_chunk_len = GetLittleLong();
Con_Printf ("0x%x : %s (%d)\n", (int)(data_p - 4), str, iff_chunk_len);
data_p += (iff_chunk_len + 1) & ~1;
} while (data_p < iff_end);
}
#endif
/*
============
GetWavinfo
============
*/
static wavinfo_t GetWavinfo (char *name, qbyte *wav, int wavlength)
{
extern cvar_t snd_ignorecueloops;
wavinfo_t info;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
int i;
int samples;
int chunklen;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
wavctx_t ctx;
memset (&info, 0, sizeof(info));
if (!wav)
return info;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx.data_p = NULL;
ctx.last_chunk = NULL;
ctx.iff_chunk_len = 0;
ctx.iff_data = wav;
ctx.iff_end = wav + wavlength;
ctx.wavname = name;
// find "RIFF" chunk
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
chunklen = FindChunk(&ctx, "RIFF");
if (chunklen < 4 || Q_strncmp(ctx.data_p+8, "WAVE", 4))
{
Con_Printf("Missing RIFF/WAVE chunks in %s\n", name);
return info;
}
// get "fmt " chunk
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx.iff_data = ctx.data_p + 12;
// DumpChunks ();
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
chunklen = FindChunk(&ctx, "fmt ");
if (chunklen < 24-8)
{
Con_Printf("Missing/truncated fmt chunk\n");
return info;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx.data_p += 8;
info.format = (unsigned short)GetLittleShort(&ctx);
info.numchannels = (unsigned short)GetLittleShort(&ctx);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
info.rate = GetLittleLong(&ctx);
ctx.data_p += 4; //nAvgBytesPerSec
ctx.data_p += 2; //nBlockAlign
info.bitwidth = (unsigned short)GetLittleShort(&ctx); //meant to be a multiple of 8, but when its not we will treat it as 'nValidBits' and assume the lower bits are padded to bytes.
if (info.format == 0xfffe)
{
if (GetLittleShort(&ctx) >= 22) //cbSize
{
ctx.data_p += 2; //wValidBitsPerSample. don't really care
ctx.data_p += 4; //dwChannelMask. don't really care.
if (!memcmp(ctx.data_p, "\x01\x00\x00\x00\x00\x00\x10\x00\x80\x00\x00\xaa\x00\x38\x9b\x71", 16))
info.format = 1; //pcm(regular ints)
else if (!memcmp(ctx.data_p, "\x03\x00\x00\x00\x00\x00\x10\x00\x80\x00\x00\xaa\x00\x38\x9b\x71", 16))
info.format = 3; //float
//else leave it unusable.
ctx.data_p += 16; //SubFormat. convert to the real format
}
}
// get cue chunk
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
chunklen = FindChunk(&ctx, "cue ");
if (chunklen >= 36-8 && !snd_ignorecueloops.ival)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx.data_p += 32;
info.loopstart = GetLittleLong(&ctx);
// Con_Printf("loopstart=%d\n", sfx->loopstart);
// if the next chunk is a LIST chunk, look for a cue length marker
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
chunklen = FindNextChunk (&ctx, "LIST");
if (chunklen >= 32-8)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
if (!strncmp (ctx.data_p + 28, "mark", 4))
{ // this is not a proper parse, but it works with cooledit...
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx.data_p += 24;
i = GetLittleLong (&ctx); // samples in loop
info.samples = info.loopstart + i;
// Con_Printf("looped length: %i\n", i);
}
}
}
else
info.loopstart = -1;
// find data chunk
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
chunklen = FindChunk(&ctx, "data");
if (!ctx.data_p)
{
Con_Printf("Missing data chunk in %s\n", name);
return info;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx.data_p += 8;
samples = (chunklen<<3) / ((info.bitwidth+7)&~7) / info.numchannels;
if (info.samples)
{
if (samples < info.samples)
{
info.samples = samples;
Con_Printf ("Sound %s has a bad loop length\n", name);
}
}
else
info.samples = samples;
if (info.loopstart > info.samples)
{
Con_Printf ("Sound %s has a bad loop start\n", name);
info.loopstart = info.samples;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
info.dataofs = ctx.data_p - wav;
return info;
}