fix snd_numspeakers 1, put DOOMWADS define stuff around doom sounds again

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2255 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2006-05-08 23:06:50 +00:00
parent 469fb50e57
commit 6cbf2b2f32
2 changed files with 6 additions and 2 deletions

View file

@ -202,6 +202,7 @@ void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, qbyte *data)
}
//=============================================================================
#ifdef DOOMWADS
// needs fine tuning.. educated guesses
#define DSPK_RATE 128
#define DSPK_FREQ 31
@ -318,6 +319,7 @@ sfxcache_t *S_LoadDoomSound (sfx_t *s, qbyte *data, int datalen, int sndspeed)
return sc;
}
#endif
sfxcache_t *S_LoadWavSound (sfx_t *s, qbyte *data, int datalen, int sndspeed)
{
@ -360,8 +362,10 @@ S_LoadSound_t AudioInputPlugins[10] =
S_LoadOVSound,
#endif
S_LoadWavSound,
#ifdef DOOMWADS
S_LoadDoomSound,
S_LoadDoomSpeakerSound,
#endif
};
qboolean S_RegisterSoundInputPlugin(S_LoadSound_t loadfnc)

View file

@ -315,11 +315,11 @@ void S_TransferPaintBuffer(soundcardinfo_t *sc, int endtime)
p = (int *) paintbuffer;
count = (endtime - sc->paintedtime) * sc->sn.numchannels;
out_mask = sc->sn.samples - 1;
out_idx = sc->paintedtime * sc->sn.numchannels & out_mask;
out_idx = (sc->paintedtime * sc->sn.numchannels) & out_mask;
if (sc->sn.numchannels>2)
step = 1;
else
step = 3 - sc->sn.numchannels;
step = 6;
snd_vol = volume.value*256;
pbuf = sc->Lock(sc);