fteqw/engine/client/image.c

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#include "quakedef.h"
#ifdef GLQUAKE
#include "glquake.h"
#endif
#ifdef D3DQUAKE
//#include "d3dquake.h"
#endif
#ifdef NPFTE
//#define Con_Printf(f, ...)
//hope you're on a littleendian machine
#define LittleShort(s) s
#define LittleLong(s) s
#else
cvar_t r_dodgytgafiles = SCVAR("r_dodgytgafiles", "0"); //Certain tgas are upside down.
//This is due to a bug in tenebrae.
//(normally) the textures are actually the right way around.
//but some people have gone and 'fixed' those broken ones by flipping.
//these images appear upside down in any editor but correct in tenebrae
//set this to 1 to emulate tenebrae's bug.
cvar_t r_dodgypcxfiles = SCVAR("r_dodgypcxfiles", "0"); //Quake 2's PCX loading isn't complete,
//and some Q2 mods include PCX files
//that only work with this assumption
char *r_defaultimageextensions =
#ifdef IMAGEFMT_DDS
"dds " //compressed or something
#endif
"tga" //fairly fast to load
#ifdef AVAIL_PNGLIB
" png" //pngs, fairly common, but slow
#endif
//" bmp" //wtf? at least not lossy
#ifdef AVAIL_JPEGLIB
" jpg" //q3 uses some jpegs, for some reason
#endif
#ifdef IMAGEFMT_BLP
//" blp" //blizzard picture, for the luls
#endif
" pcx" //pcxes are the original gamedata of q2. So we don't want them to override pngs.
;
void R_ImageExtensions_Callback(struct cvar_s *var, char *oldvalue);
cvar_t r_imageexensions = CVARC("r_imageexensions", NULL, R_ImageExtensions_Callback);
#endif
#ifndef _WIN32
#include <unistd.h>
#endif
typedef struct { //cm = colourmap
char id_len; //0
char cm_type; //1
char version; //2
short cm_idx; //3
short cm_len; //5
char cm_size; //7
short originx; //8 (ignored)
short originy; //10 (ignored)
short width; //12-13
short height; //14-15
qbyte bpp; //16
qbyte attribs; //17
} tgaheader_t;
char *ReadGreyTargaFile (qbyte *data, int flen, tgaheader_t *tgahead, int asgrey) //preswapped header
{
int columns, rows;
int row, column;
qbyte *pixbuf, *pal;
qboolean flipped;
qbyte *pixels = BZ_Malloc(tgahead->width * tgahead->height * (asgrey?1:4));
if (tgahead->version!=1
&& tgahead->version!=3)
{
Con_Printf("LoadGrayTGA: Only type 1 and 3 greyscale targa images are understood.\n");
BZ_Free(pixels);
return NULL;
}
if (tgahead->version==1 && tgahead->bpp != 8 &&
tgahead->cm_size != 24 && tgahead->cm_len != 256)
{
Con_Printf("LoadGrayTGA: Strange palette type\n");
BZ_Free(pixels);
return NULL;
}
columns = tgahead->width;
rows = tgahead->height;
flipped = !((tgahead->attribs & 0x20) >> 5);
#ifndef NPFTE
if (r_dodgytgafiles.value)
flipped = true;
#endif
if (tgahead->version == 1)
{
pal = data;
data += tgahead->cm_len*3;
if (asgrey)
{
for(row=rows-1; row>=0; row--)
{
if (flipped)
pixbuf = pixels + row*columns;
else
pixbuf = pixels + ((rows-1)-row)*columns;
for(column=0; column<columns; column++)
*pixbuf++= *data++;
}
}
else
{
for(row=rows-1; row>=0; row--)
{
if (flipped)
pixbuf = pixels + row*columns*4;
else
pixbuf = pixels + ((rows-1)-row)*columns*4;
for(column=0; column<columns; column++)
{
*pixbuf++= pal[*data*3+2];
*pixbuf++= pal[*data*3+1];
*pixbuf++= pal[*data*3+0];
*pixbuf++= 255;
data++;
}
}
}
return pixels;
}
//version 3 now
if (asgrey)
{
for(row=rows-1; row>=0; row--)
{
if (flipped)
pixbuf = pixels + row*columns;
else
pixbuf = pixels + ((rows-1)-row)*columns;
pixbuf = pixels + row*columns;
for(column=0; column<columns; column++)
*pixbuf++= *data++;
}
}
else
{
for(row=rows-1; row>=0; row--)
{
if (flipped)
pixbuf = pixels + row*columns*4;
else
pixbuf = pixels + ((rows-1)-row)*columns*4;
for(column=0; column<columns; column++)
{
*pixbuf++= *data;
*pixbuf++= *data;
*pixbuf++= *data;
*pixbuf++= 255;
data++;
}
}
}
return pixels;
}
//remember to free it
qbyte *ReadTargaFile(qbyte *buf, int length, int *width, int *height, qboolean *hasalpha, int asgrey)
{
//tga files sadly lack a true magic header thing.
unsigned char *data;
qboolean flipped;
tgaheader_t tgaheader; //things are misaligned, so no pointer.
if (length < 18 || buf[1] > 1 || (buf[16] != 8 && buf[16] != 16 && buf[16] != 24 && buf[16] != 32))
return NULL; //BUMMER!
tgaheader.id_len = buf[0];
tgaheader.cm_type = buf[1];
tgaheader.version = buf[2];
tgaheader.cm_idx = LittleShort(*(short *)&buf[3]);
tgaheader.cm_len = LittleShort(*(short *)&buf[5]);
tgaheader.cm_size = buf[7];
tgaheader.originx = LittleShort(*(short *)&buf[8]);
tgaheader.originy = LittleShort(*(short *)&buf[10]);
tgaheader.width = LittleShort(*(short *)&buf[12]);
tgaheader.height = LittleShort(*(short *)&buf[14]);
tgaheader.bpp = buf[16];
tgaheader.attribs = buf[17];
switch(tgaheader.version)
{
case 0: //No image data included.
return NULL; //not really valid for us. reject it after all
case 1: //Uncompressed, color-mapped images.
case 2: //Uncompressed, RGB images.
case 3: //Uncompressed, black and white images.
case 9: //Runlength encoded color-mapped images.
case 10: //Runlength encoded RGB images.
case 11: //Compressed, black and white images.
case 32: //Compressed color-mapped data, using Huffman, Delta, and runlength encoding.
case 33: //Compressed color-mapped data, using Huffman, Delta, and runlength encoding. 4-pass quadtree-type process.
break;
default:
return NULL;
}
//validate the size to some sanity limit.
if ((unsigned short)tgaheader.width > 8192 || (unsigned short)tgaheader.height > 8192)
return NULL;
flipped = !((tgaheader.attribs & 0x20) >> 5);
#ifndef NPFTE
if (r_dodgytgafiles.value)
flipped = true;
#endif
data=buf+18;
data += tgaheader.id_len;
*width = tgaheader.width;
*height = tgaheader.height;
if (asgrey == 2) //grey only, load as 8 bit..
{
if (!tgaheader.version == 1 && !tgaheader.version == 3)
return NULL;
}
if (tgaheader.version == 1 || tgaheader.version == 3)
{
return ReadGreyTargaFile(data, length, &tgaheader, asgrey);
}
else if (tgaheader.version == 10 || tgaheader.version == 9 || tgaheader.version == 11)
{
//9:paletted
//10:bgr(a)
//11:greyscale
#undef getc
#define getc(x) *data++
unsigned row, rows=tgaheader.height, column, columns=tgaheader.width, packetHeader, packetSize, j;
qbyte *pixbuf, *targa_rgba=BZ_Malloc(rows*columns*(asgrey?1:4)), *inrow;
qbyte blue, red, green, alphabyte;
byte_vec4_t palette[256];
if (tgaheader.version == 9)
{
for (row = 0; row < 256; row++)
{
palette[row][0] = row;
palette[row][1] = row;
palette[row][2] = row;
palette[row][3] = 255;
}
if (tgaheader.bpp != 8)
return NULL;
}
if (tgaheader.version == 10)
{
if (tgaheader.bpp == 8)
return NULL;
*hasalpha = (tgaheader.bpp==32);
}
if (tgaheader.version == 11)
{
for (row = 0; row < 256; row++)
{
palette[row][0] = row;
palette[row][1] = row;
palette[row][2] = row;
palette[row][3] = 255;
}
if (tgaheader.bpp != 8)
return NULL;
}
if (tgaheader.cm_type)
{
switch(tgaheader.cm_size)
{
case 24:
for (row = 0; row < tgaheader.cm_len; row++)
{
palette[row][0] = *data++;
palette[row][1] = *data++;
palette[row][2] = *data++;
palette[row][3] = 255;
}
break;
case 32:
for (row = 0; row < tgaheader.cm_len; row++)
{
palette[row][0] = *data++;
palette[row][1] = *data++;
palette[row][2] = *data++;
palette[row][3] = *data++;
}
*hasalpha = true;
break;
}
}
for(row=rows-1; row>=0; row--)
{
if (flipped)
pixbuf = targa_rgba + row*columns*(asgrey?1:4);
else
pixbuf = targa_rgba + ((rows-1)-row)*columns*(asgrey?1:4);
for(column=0; column<columns; )
{
packetHeader=*data++;
packetSize = 1 + (packetHeader & 0x7f);
if (packetHeader & 0x80)
{ // run-length packet
switch (tgaheader.bpp)
{
case 8: //we made sure this was version 11
blue = palette[*data][0];
green = palette[*data][1];
red = palette[*data][2];
alphabyte = palette[*data][3];
data++;
break;
case 16:
inrow = data;
data+=2;
red = ((inrow[1] & 0x7c)>>2) *8; //red
green = (((inrow[1] & 0x03)<<3) + ((inrow[0] & 0xe0)>>5))*8; //green
blue = (inrow[0] & 0x1f)*8; //blue
alphabyte = (int)(inrow[1]&0x80)*2-1; //alpha?
break;
case 24:
blue = *data++;
green = *data++;
red = *data++;
alphabyte = 255;
break;
case 32:
blue = *data++;
green = *data++;
red = *data++;
alphabyte = *data++;
break;
default:
blue = 127;
green = 127;
red = 127;
alphabyte = 127;
break;
}
if (!asgrey) //keep colours
{
for(j=0;j<packetSize;j++)
{
*pixbuf++=red;
*pixbuf++=green;
*pixbuf++=blue;
*pixbuf++=alphabyte;
column++;
if (column==columns)
{ // run spans across rows
column=0;
if (row>0)
row--;
else
goto breakOut;
if (flipped)
pixbuf = targa_rgba + row*columns*4;
else
pixbuf = targa_rgba + ((rows-1)-row)*columns*4;
}
}
}
else //convert to greyscale
{
for(j=0;j<packetSize;j++)
{
*pixbuf++ = red*NTSC_RED + green*NTSC_GREEN + blue*NTSC_BLUE;
column++;
if (column==columns)
{ // run spans across rows
column=0;
if (row>0)
row--;
else
goto breakOut;
if (flipped)
pixbuf = targa_rgba + row*columns*1;
else
pixbuf = targa_rgba + ((rows-1)-row)*columns*1;
}
}
}
}
else
{ // non run-length packet
if (!asgrey) //keep colours
{
for(j=0;j<packetSize;j++)
{
switch (tgaheader.bpp)
{
case 8:
blue = palette[*data][0];
green = palette[*data][1];
red = palette[*data][2];
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = palette[*data][3];
data++;
break;
case 16:
inrow = data;
data+=2;
red = ((inrow[1] & 0x7c)>>2) *8; //red
green = (((inrow[1] & 0x03)<<3) + ((inrow[0] & 0xe0)>>5))*8; //green
blue = (inrow[0] & 0x1f)*8; //blue
alphabyte = (int)(inrow[1]&0x80)*2-1; //alpha?
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = alphabyte;
break;
case 24:
blue = *data++;
green = *data++;
red = *data++;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = 255;
break;
case 32:
blue = *data++;
green = *data++;
red = *data++;
alphabyte = *data++;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = alphabyte;
break;
default:
blue = 127;
green = 127;
red = 127;
alphabyte = 127;
break;
}
column++;
if (column==columns)
{ // pixel packet run spans across rows
column=0;
if (row>0)
row--;
else
goto breakOut;
if (flipped)
pixbuf = targa_rgba + row*columns*4;
else
pixbuf = targa_rgba + ((rows-1)-row)*columns*4;
}
}
}
else //convert to grey
{
for(j=0;j<packetSize;j++)
{
switch (tgaheader.bpp)
{
case 8:
blue = palette[*data][0];
green = palette[*data][1];
red = palette[*data][2];
*pixbuf++ = (blue + green + red)/3;
data++;
break;
case 16:
inrow = data;
data+=2;
red = ((inrow[1] & 0x7c)>>2) *8; //red
green = (((inrow[1] & 0x03)<<3) + ((inrow[0] & 0xe0)>>5))*8; //green
blue = (inrow[0] & 0x1f)*8; //blue
alphabyte = (int)(inrow[1]&0x80)*2-1; //alpha?
*pixbuf++ = red*NTSC_RED + green*NTSC_GREEN + blue*NTSC_BLUE;
break;
case 24:
blue = *data++;
green = *data++;
red = *data++;
*pixbuf++ = red*NTSC_RED + green*NTSC_GREEN + blue*NTSC_BLUE;
break;
case 32:
blue = *data++;
green = *data++;
red = *data++;
alphabyte = *data++;
*pixbuf++ = red*NTSC_RED + green*NTSC_GREEN + blue*NTSC_BLUE;
break;
default:
blue = 127;
green = 127;
red = 127;
alphabyte = 127;
break;
}
column++;
if (column==columns)
{ // pixel packet run spans across rows
column=0;
if (row>0)
row--;
else
goto breakOut;
if (flipped)
pixbuf = targa_rgba + row*columns*1;
else
pixbuf = targa_rgba + ((rows-1)-row)*columns*1;
}
}
}
}
}
}
breakOut:;
return targa_rgba;
}
else if (tgaheader.version == 2)
{
qbyte *initbuf=BZ_Malloc(tgaheader.height*tgaheader.width* (asgrey?1:4));
qbyte *inrow, *outrow;
int x, y, mul;
qbyte blue, red, green;
if (tgaheader.bpp == 8)
return NULL;
mul = tgaheader.bpp/8;
*hasalpha = mul==4;
//flip +convert to 32 bit
if (asgrey)
outrow = &initbuf[(int)(0)*tgaheader.width];
else
outrow = &initbuf[(int)(0)*tgaheader.width*mul];
for (y = 0; y < tgaheader.height; y+=1)
{
if (flipped)
inrow = &data[(int)(tgaheader.height-y-1)*tgaheader.width*mul];
else
inrow = &data[(int)(y)*tgaheader.width*mul];
if (!asgrey)
{
switch(mul)
{
case 2:
for (x = 0; x < tgaheader.width; x+=1)
{
*outrow++ = ((inrow[1] & 0x7c)>>2) *8; //red
*outrow++ = (((inrow[1] & 0x03)<<3) + ((inrow[0] & 0xe0)>>5))*8; //green
*outrow++ = (inrow[0] & 0x1f)*8; //blue
*outrow++ = (int)(inrow[1]&0x80)*2-1; //alpha?
inrow+=2;
}
break;
case 3:
for (x = 0; x < tgaheader.width; x+=1)
{
*outrow++ = inrow[2];
*outrow++ = inrow[1];
*outrow++ = inrow[0];
*outrow++ = 255;
inrow+=3;
}
break;
case 4:
for (x = 0; x < tgaheader.width; x+=1)
{
*outrow++ = inrow[2];
*outrow++ = inrow[1];
*outrow++ = inrow[0];
*outrow++ = inrow[3];
inrow+=4;
}
break;
}
}
else
{
switch(mul)
{
case 2:
for (x = 0; x < tgaheader.width; x+=1)
{
red = ((inrow[1] & 0x7c)>>2) *8; //red
green = (((inrow[1] & 0x03)<<3) + ((inrow[0] & 0xe0)>>5))*8; //green
blue = (inrow[0] & 0x1f)*8; //blue
// alphabyte = (int)(inrow[1]&0x80)*2-1; //alpha?
*outrow++ = red*NTSC_RED + green*NTSC_GREEN + blue*NTSC_BLUE;
inrow+=2;
}
break;
case 3:
for (x = 0; x < tgaheader.width; x+=1)
{
red = inrow[2];
green = inrow[1];
blue = inrow[0];
*outrow++ = red*NTSC_RED + green*NTSC_GREEN + blue*NTSC_BLUE;
inrow+=3;
}
break;
case 4:
for (x = 0; x < tgaheader.width; x+=1)
{
red = inrow[2];
green = inrow[1];
blue = inrow[0];
*outrow++ = red*NTSC_RED + green*NTSC_GREEN + blue*NTSC_BLUE;
inrow+=4;
}
break;
}
}
}
return initbuf;
}
else
Con_Printf("TGA: Unsupported version\n");
return NULL;
}
#ifdef AVAIL_PNGLIB
#ifndef AVAIL_ZLIB
#error PNGLIB requires ZLIB
#endif
#undef channels
#ifndef PNG_SUCKS_WITH_SETJMP
#if defined(MINGW)
#include "./mingw-libs/png.h"
#elif defined(_WIN32)
#include "png.h"
#else
#include <png.h>
#endif
#endif
#ifdef DYNAMIC_LIBPNG
#define PSTATIC(n)
static dllhandle_t *libpng_handle;
#define LIBPNG_LOADED() (libpng_handle != NULL)
#else
#define LIBPNG_LOADED() 1
#define PSTATIC(n) = &n
#ifdef _MSC_VER
#ifdef _WIN64
#pragma comment(lib, MSVCLIBSPATH "libpng64.lib")
#else
#pragma comment(lib, MSVCLIBSPATH "libpng.lib")
#endif
#endif
#endif
#ifndef PNG_NORETURN
#define PNG_NORETURN
#endif
#ifndef PNG_ALLOCATED
#define PNG_ALLOCATED
#endif
#if PNG_LIBPNG_VER < 10500
#define png_const_infop png_infop
#define png_const_structp png_structp
#define png_const_bytep png_bytep
#endif
#if PNG_LIBPNG_VER < 10600
#define png_const_inforp png_const_infop
#endif
void (PNGAPI *qpng_error) PNGARG((png_structp png_ptr, png_const_charp error_message)) PSTATIC(png_error);
void (PNGAPI *qpng_read_end) PNGARG((png_structp png_ptr, png_infop info_ptr)) PSTATIC(png_read_end);
void (PNGAPI *qpng_read_image) PNGARG((png_structp png_ptr, png_bytepp image)) PSTATIC(png_read_image);
png_byte (PNGAPI *qpng_get_bit_depth) PNGARG((png_const_structp png_ptr, png_const_inforp info_ptr)) PSTATIC(png_get_bit_depth);
png_byte (PNGAPI *qpng_get_channels) PNGARG((png_const_structp png_ptr, png_const_inforp info_ptr)) PSTATIC(png_get_channels);
png_size_t (PNGAPI *qpng_get_rowbytes) PNGARG((png_const_structp png_ptr, png_const_inforp info_ptr)) PSTATIC(png_get_rowbytes);
void (PNGAPI *qpng_read_update_info) PNGARG((png_structp png_ptr, png_infop info_ptr)) PSTATIC(png_read_update_info);
void (PNGAPI *qpng_set_strip_16) PNGARG((png_structp png_ptr)) PSTATIC(png_set_strip_16);
void (PNGAPI *qpng_set_expand) PNGARG((png_structp png_ptr)) PSTATIC(png_set_expand);
void (PNGAPI *qpng_set_gray_to_rgb) PNGARG((png_structp png_ptr)) PSTATIC(png_set_gray_to_rgb);
void (PNGAPI *qpng_set_tRNS_to_alpha) PNGARG((png_structp png_ptr)) PSTATIC(png_set_tRNS_to_alpha);
png_uint_32 (PNGAPI *qpng_get_valid) PNGARG((png_const_structp png_ptr, png_const_infop info_ptr, png_uint_32 flag)) PSTATIC(png_get_valid);
#if PNG_LIBPNG_VER > 10400
void (PNGAPI *qpng_set_expand_gray_1_2_4_to_8) PNGARG((png_structp png_ptr)) PSTATIC(png_set_expand_gray_1_2_4_to_8);
#else
void (PNGAPI *qpng_set_gray_1_2_4_to_8) PNGARG((png_structp png_ptr)) PSTATIC(png_set_gray_1_2_4_to_8);
#endif
void (PNGAPI *qpng_set_filler) PNGARG((png_structp png_ptr, png_uint_32 filler, int flags)) PSTATIC(png_set_filler);
void (PNGAPI *qpng_set_palette_to_rgb) PNGARG((png_structp png_ptr)) PSTATIC(png_set_palette_to_rgb);
png_uint_32 (PNGAPI *qpng_get_IHDR) PNGARG((png_structp png_ptr, png_infop info_ptr, png_uint_32 *width, png_uint_32 *height,
int *bit_depth, int *color_type, int *interlace_method, int *compression_method, int *filter_method)) PSTATIC(png_get_IHDR);
void (PNGAPI *qpng_read_info) PNGARG((png_structp png_ptr, png_infop info_ptr)) PSTATIC(png_read_info);
void (PNGAPI *qpng_set_sig_bytes) PNGARG((png_structp png_ptr, int num_bytes)) PSTATIC(png_set_sig_bytes);
void (PNGAPI *qpng_set_read_fn) PNGARG((png_structp png_ptr, png_voidp io_ptr, png_rw_ptr read_data_fn)) PSTATIC(png_set_read_fn);
void (PNGAPI *qpng_destroy_read_struct) PNGARG((png_structpp png_ptr_ptr, png_infopp info_ptr_ptr, png_infopp end_info_ptr_ptr)) PSTATIC(png_destroy_read_struct);
png_infop (PNGAPI *qpng_create_info_struct) PNGARG((png_structp png_ptr)) PSTATIC(png_create_info_struct);
png_structp (PNGAPI *qpng_create_read_struct) PNGARG((png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn, png_error_ptr warn_fn)) PSTATIC(png_create_read_struct);
int (PNGAPI *qpng_sig_cmp) PNGARG((png_const_bytep sig, png_size_t start, png_size_t num_to_check)) PSTATIC(png_sig_cmp);
void (PNGAPI *qpng_write_end) PNGARG((png_structp png_ptr, png_infop info_ptr)) PSTATIC(png_write_end);
void (PNGAPI *qpng_write_image) PNGARG((png_structp png_ptr, png_bytepp image)) PSTATIC(png_write_image);
void (PNGAPI *qpng_write_info) PNGARG((png_structp png_ptr, png_infop info_ptr)) PSTATIC(png_write_info);
void (PNGAPI *qpng_set_IHDR) PNGARG((png_structp png_ptr, png_infop info_ptr, png_uint_32 width, png_uint_32 height,
int bit_depth, int color_type, int interlace_method, int compression_method, int filter_method)) PSTATIC(png_set_IHDR);
void (PNGAPI *qpng_set_compression_level) PNGARG((png_structp png_ptr, int level)) PSTATIC(png_set_compression_level);
void (PNGAPI *qpng_init_io) PNGARG((png_structp png_ptr, png_FILE_p fp)) PSTATIC(png_init_io);
png_voidp (PNGAPI *qpng_get_io_ptr) PNGARG((png_structp png_ptr)) PSTATIC(png_get_io_ptr);
void (PNGAPI *qpng_destroy_write_struct) PNGARG((png_structpp png_ptr_ptr, png_infopp info_ptr_ptr)) PSTATIC(png_destroy_write_struct);
png_structp (PNGAPI *qpng_create_write_struct) PNGARG((png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn, png_error_ptr warn_fn)) PSTATIC(png_create_write_struct);
png_voidp (PNGAPI *qpng_get_error_ptr) PNGARG((png_structp png_ptr)) PSTATIC(png_get_error_ptr);
qboolean LibPNG_Init(void)
{
#ifdef DYNAMIC_LIBPNG
static dllfunction_t pngfuncs[] =
{
{(void **) &qpng_error, "png_error"},
{(void **) &qpng_read_end, "png_read_end"},
{(void **) &qpng_read_image, "png_read_image"},
{(void **) &qpng_get_bit_depth, "png_get_bit_depth"},
{(void **) &qpng_get_channels, "png_get_channels"},
{(void **) &qpng_get_rowbytes, "png_get_rowbytes"},
{(void **) &qpng_read_update_info, "png_read_update_info"},
{(void **) &qpng_set_strip_16, "png_set_strip_16"},
{(void **) &qpng_set_expand, "png_set_expand"},
{(void **) &qpng_set_gray_to_rgb, "png_set_gray_to_rgb"},
{(void **) &qpng_set_tRNS_to_alpha, "png_set_tRNS_to_alpha"},
{(void **) &qpng_get_valid, "png_get_valid"},
#if PNG_LIBPNG_VER > 10400
{(void **) &qpng_set_expand_gray_1_2_4_to_8, "png_set_expand_gray_1_2_4_to_8"},
#else
{(void **) &qpng_set_gray_1_2_4_to_8, "png_set_gray_1_2_4_to_8"},
#endif
{(void **) &qpng_set_filler, "png_set_filler"},
{(void **) &qpng_set_palette_to_rgb, "png_set_palette_to_rgb"},
{(void **) &qpng_get_IHDR, "png_get_IHDR"},
{(void **) &qpng_read_info, "png_read_info"},
{(void **) &qpng_set_sig_bytes, "png_set_sig_bytes"},
{(void **) &qpng_set_read_fn, "png_set_read_fn"},
{(void **) &qpng_destroy_read_struct, "png_destroy_read_struct"},
{(void **) &qpng_create_info_struct, "png_create_info_struct"},
{(void **) &qpng_create_read_struct, "png_create_read_struct"},
{(void **) &qpng_sig_cmp, "png_sig_cmp"},
{(void **) &qpng_write_end, "png_write_end"},
{(void **) &qpng_write_image, "png_write_image"},
{(void **) &qpng_write_info, "png_write_info"},
{(void **) &qpng_set_IHDR, "png_set_IHDR"},
{(void **) &qpng_set_compression_level, "png_set_compression_level"},
{(void **) &qpng_init_io, "png_init_io"},
{(void **) &qpng_destroy_write_struct, "png_destroy_write_struct"},
{(void **) &qpng_create_write_struct, "png_create_write_struct"},
{(void **) &qpng_get_error_ptr, "png_get_error_ptr"},
{NULL, NULL}
};
static qboolean tried;
if (!tried)
{
tried = true;
if (!LIBPNG_LOADED())
{
char *libname;
#ifdef _WIN32
libname = va("libpng%i", PNG_LIBPNG_VER_DLLNUM);
#else
if (PNG_LIBPNG_VER_SONUM == 0)
libname = "libpng.so";
else
libname = va("libpng.so.%i", PNG_LIBPNG_VER_SONUM);
#endif
libpng_handle = Sys_LoadLibrary(libname, pngfuncs);
if (!libpng_handle)
Con_Printf("Unable to load %s\n", libname);
}
// if (!LIBPNG_LOADED())
// libpng_handle = Sys_LoadLibrary("libpng", pngfuncs);
}
#endif
return LIBPNG_LOADED();
}
typedef struct {
char *data;
int readposition;
int filelen;
} pngreadinfo_t;
static void VARGS readpngdata(png_structp png_ptr,png_bytep data,png_size_t len)
{
pngreadinfo_t *ri = (pngreadinfo_t*)qpng_get_io_ptr(png_ptr);
if (ri->readposition+len > ri->filelen)
{
qpng_error(png_ptr, "unexpected eof");
return;
}
memcpy(data, &ri->data[ri->readposition], len);
ri->readposition+=len;
}
struct pngerr
{
const char *fname;
jmp_buf jbuf;
};
static void VARGS png_onerror(png_structp png_ptr, png_const_charp error_msg)
{
struct pngerr *err = qpng_get_error_ptr(png_ptr);
Con_Printf("libpng %s: %s", err->fname, error_msg);
longjmp(err->jbuf, 1);
abort();
}
static void VARGS png_onwarning(png_structp png_ptr, png_const_charp warning_msg)
{
struct pngerr *err = qpng_get_error_ptr(png_ptr);
Con_Printf("libpng %s: %s\n", err->fname, warning_msg);
}
qbyte *ReadPNGFile(qbyte *buf, int length, int *width, int *height, const char *fname)
{
qbyte header[8], **rowpointers = NULL, *data = NULL;
png_structp png;
png_infop pnginfo;
int y, bitdepth, colortype, interlace, compression, filter, bytesperpixel;
unsigned long rowbytes;
pngreadinfo_t ri;
png_uint_32 pngwidth, pngheight;
struct pngerr errctx;
if (!LibPNG_Init())
return NULL;
memcpy(header, buf, 8);
errctx.fname = fname;
if (setjmp(errctx.jbuf))
{
error:
if (data)
BZ_Free(data);
if (rowpointers)
BZ_Free(rowpointers);
qpng_destroy_read_struct(&png, &pnginfo, NULL);
return NULL;
}
if (qpng_sig_cmp(header, 0, 8))
{
return NULL;
}
if (!(png = qpng_create_read_struct(PNG_LIBPNG_VER_STRING, &errctx, png_onerror, png_onwarning)))
{
return NULL;
}
if (!(pnginfo = qpng_create_info_struct(png)))
{
qpng_destroy_read_struct(&png, &pnginfo, NULL);
return NULL;
}
ri.data=buf;
ri.readposition=8;
ri.filelen=length;
qpng_set_read_fn(png, &ri, readpngdata);
qpng_set_sig_bytes(png, 8);
qpng_read_info(png, pnginfo);
qpng_get_IHDR(png, pnginfo, &pngwidth, &pngheight, &bitdepth, &colortype, &interlace, &compression, &filter);
*width = pngwidth;
*height = pngheight;
if (colortype == PNG_COLOR_TYPE_PALETTE)
{
qpng_set_palette_to_rgb(png);
qpng_set_filler(png, 255, PNG_FILLER_AFTER);
}
if (colortype == PNG_COLOR_TYPE_GRAY && bitdepth < 8)
{
#if PNG_LIBPNG_VER > 10400
qpng_set_expand_gray_1_2_4_to_8(png);
#else
qpng_set_gray_1_2_4_to_8(png);
#endif
}
if (qpng_get_valid( png, pnginfo, PNG_INFO_tRNS))
qpng_set_tRNS_to_alpha(png);
if (bitdepth >= 8 && colortype == PNG_COLOR_TYPE_RGB)
qpng_set_filler(png, 255, PNG_FILLER_AFTER);
if (colortype == PNG_COLOR_TYPE_GRAY || colortype == PNG_COLOR_TYPE_GRAY_ALPHA)
{
qpng_set_gray_to_rgb( png );
qpng_set_filler(png, 255, PNG_FILLER_AFTER);
}
if (bitdepth < 8)
qpng_set_expand (png);
else if (bitdepth == 16)
qpng_set_strip_16(png);
qpng_read_update_info(png, pnginfo);
rowbytes = qpng_get_rowbytes(png, pnginfo);
bytesperpixel = qpng_get_channels(png, pnginfo);
bitdepth = qpng_get_bit_depth(png, pnginfo);
if (bitdepth != 8 || bytesperpixel != 4)
{
Con_Printf ("Bad PNG color depth and/or bpp (%s)\n", fname);
qpng_destroy_read_struct(&png, &pnginfo, NULL);
return NULL;
}
data = BZF_Malloc(*height * rowbytes);
rowpointers = BZF_Malloc(*height * sizeof(*rowpointers));
if (!data || !rowpointers)
goto error;
for (y = 0; y < *height; y++)
rowpointers[y] = data + y * rowbytes;
qpng_read_image(png, rowpointers);
qpng_read_end(png, NULL);
qpng_destroy_read_struct(&png, &pnginfo, NULL);
BZ_Free(rowpointers);
return data;
}
#ifndef NPFTE
int Image_WritePNG (char *filename, int compression, qbyte *pixels, int width, int height)
{
char name[MAX_OSPATH];
int i;
FILE *fp;
png_structp png_ptr;
png_infop info_ptr;
png_byte **row_pointers;
struct pngerr errctx;
if (!FS_NativePath(filename, FS_GAMEONLY, name, sizeof(name)))
return false;
if (!LibPNG_Init())
return false;
if (!(fp = fopen (name, "wb")))
{
FS_CreatePath (filename, FS_GAMEONLY);
if (!(fp = fopen (name, "wb")))
return false;
}
errctx.fname = filename;
if (setjmp(errctx.jbuf))
{
err:
qpng_destroy_write_struct(&png_ptr, &info_ptr);
fclose(fp);
return false;
}
if (!(png_ptr = qpng_create_write_struct(PNG_LIBPNG_VER_STRING, &errctx, png_onerror, png_onwarning)))
{
fclose(fp);
return false;
}
if (!(info_ptr = qpng_create_info_struct(png_ptr)))
{
qpng_destroy_write_struct(&png_ptr, (png_infopp) NULL);
fclose(fp);
return false;
}
qpng_init_io(png_ptr, fp);
compression = bound(0, compression, 100);
// had to add these when I migrated from libpng 1.4.x to 1.5.x
#ifndef Z_NO_COMPRESSION
#define Z_NO_COMPRESSION 0
#endif
#ifndef Z_BEST_COMPRESSION
#define Z_BEST_COMPRESSION 9
#endif
qpng_set_compression_level(png_ptr, Z_NO_COMPRESSION + (compression*(Z_BEST_COMPRESSION-Z_NO_COMPRESSION))/100);
qpng_set_IHDR(png_ptr, info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
qpng_write_info(png_ptr, info_ptr);
row_pointers = BZ_Malloc (sizeof(png_byte *) * height);
if (!row_pointers)
goto err;
for (i = 0; i < height; i++)
row_pointers[height - i - 1] = pixels + i * width * 3;
qpng_write_image(png_ptr, row_pointers);
qpng_write_end(png_ptr, info_ptr);
BZ_Free(row_pointers);
qpng_destroy_write_struct(&png_ptr, &info_ptr);
fclose(fp);
return true;
}
#endif
#endif
#ifdef AVAIL_JPEGLIB
#define XMD_H //fix for mingw
#if defined(MINGW)
#define JPEG_API VARGS
#include "./mingw-libs/jpeglib.h"
#include "./mingw-libs/jerror.h"
#elif defined(_WIN32)
#define JPEG_API VARGS
#include "jpeglib.h"
#include "jerror.h"
#else
// #include <jinclude.h>
#include <jpeglib.h>
#include <jerror.h>
#endif
#ifdef DYNAMIC_LIBJPEG
#define JSTATIC(n)
static dllhandle_t *libjpeg_handle;
#define LIBJPEG_LOADED() (libjpeg_handle != NULL)
#else
#ifdef _MSC_VER
#ifdef _WIN64
#pragma comment(lib, MSVCLIBSPATH "libjpeg64.lib")
#else
#pragma comment(lib, MSVCLIBSPATH "jpeg.lib")
#endif
#endif
#define JSTATIC(n) = &n
#define LIBJPEG_LOADED() (1)
#endif
#ifndef JPEG_FALSE
#define JPEG_boolean boolean
#endif
#define qjpeg_create_compress(cinfo) \
qjpeg_CreateCompress((cinfo), JPEG_LIB_VERSION, \
(size_t) sizeof(struct jpeg_compress_struct))
#define qjpeg_create_decompress(cinfo) \
qjpeg_CreateDecompress((cinfo), JPEG_LIB_VERSION, \
(size_t) sizeof(struct jpeg_decompress_struct))
#ifdef DYNAMIC_LIBJPEG
boolean (VARGS *qjpeg_resync_to_restart) JPP((j_decompress_ptr cinfo, int desired)) JSTATIC(jpeg_resync_to_restart);
boolean (VARGS *qjpeg_finish_decompress) JPP((j_decompress_ptr cinfo)) JSTATIC(jpeg_finish_decompress);
JDIMENSION (VARGS *qjpeg_read_scanlines) JPP((j_decompress_ptr cinfo, JSAMPARRAY scanlines, JDIMENSION max_lines)) JSTATIC(jpeg_read_scanlines);
boolean (VARGS *qjpeg_start_decompress) JPP((j_decompress_ptr cinfo)) JSTATIC(jpeg_start_decompress);
int (VARGS *qjpeg_read_header) JPP((j_decompress_ptr cinfo, boolean require_image)) JSTATIC(jpeg_read_header);
void (VARGS *qjpeg_CreateDecompress) JPP((j_decompress_ptr cinfo, int version, size_t structsize)) JSTATIC(jpeg_CreateDecompress);
void (VARGS *qjpeg_destroy_decompress) JPP((j_decompress_ptr cinfo)) JSTATIC(jpeg_destroy_decompress);
struct jpeg_error_mgr * (VARGS *qjpeg_std_error) JPP((struct jpeg_error_mgr * err)) JSTATIC(jpeg_std_error);
void (VARGS *qjpeg_finish_compress) JPP((j_compress_ptr cinfo)) JSTATIC(jpeg_finish_compress);
JDIMENSION (VARGS *qjpeg_write_scanlines) JPP((j_compress_ptr cinfo, JSAMPARRAY scanlines, JDIMENSION num_lines)) JSTATIC(jpeg_write_scanlines);
void (VARGS *qjpeg_start_compress) JPP((j_compress_ptr cinfo, boolean write_all_tables)) JSTATIC(jpeg_start_compress);
void (VARGS *qjpeg_set_quality) JPP((j_compress_ptr cinfo, int quality, boolean force_baseline)) JSTATIC(jpeg_set_quality);
void (VARGS *qjpeg_set_defaults) JPP((j_compress_ptr cinfo)) JSTATIC(jpeg_set_defaults);
void (VARGS *qjpeg_CreateCompress) JPP((j_compress_ptr cinfo, int version, size_t structsize)) JSTATIC(jpeg_CreateCompress);
void (VARGS *qjpeg_destroy_compress) JPP((j_compress_ptr cinfo)) JSTATIC(jpeg_destroy_compress);
#endif
qboolean LibJPEG_Init(void)
{
#ifdef DYNAMIC_LIBJPEG
static dllfunction_t jpegfuncs[] =
{
{(void **) &qjpeg_resync_to_restart, "jpeg_resync_to_restart"},
{(void **) &qjpeg_finish_decompress, "jpeg_finish_decompress"},
{(void **) &qjpeg_read_scanlines, "jpeg_read_scanlines"},
{(void **) &qjpeg_start_decompress, "jpeg_start_decompress"},
{(void **) &qjpeg_read_header, "jpeg_read_header"},
{(void **) &qjpeg_CreateDecompress, "jpeg_CreateDecompress"},
{(void **) &qjpeg_destroy_decompress, "jpeg_destroy_decompress"},
{(void **) &qjpeg_std_error, "jpeg_std_error"},
{(void **) &qjpeg_finish_compress, "jpeg_finish_compress"},
{(void **) &qjpeg_write_scanlines, "jpeg_write_scanlines"},
{(void **) &qjpeg_start_compress, "jpeg_start_compress"},
{(void **) &qjpeg_set_quality, "jpeg_set_quality"},
{(void **) &qjpeg_set_defaults, "jpeg_set_defaults"},
{(void **) &qjpeg_CreateCompress, "jpeg_CreateCompress"},
{(void **) &qjpeg_destroy_compress, "jpeg_destroy_compress"},
{NULL, NULL}
};
if (!LIBJPEG_LOADED())
libjpeg_handle = Sys_LoadLibrary("libjpeg", jpegfuncs);
#ifndef _WIN32
if (!LIBJPEG_LOADED())
libjpeg_handle = Sys_LoadLibrary("libjpeg"ARCH_DL_POSTFIX".8", jpegfuncs);
if (!LIBJPEG_LOADED())
libjpeg_handle = Sys_LoadLibrary("libjpeg"ARCH_DL_POSTFIX".62", jpegfuncs);
#endif
#endif
return LIBJPEG_LOADED();
}
/*begin jpeg read*/
struct my_error_mgr {
struct jpeg_error_mgr pub; /* "public" fields */
jmp_buf setjmp_buffer; /* for return to caller */
};
typedef struct my_error_mgr * my_error_ptr;
/*
* Here's the routine that will replace the standard error_exit method:
*/
METHODDEF(void)
my_error_exit (j_common_ptr cinfo)
{
/* cinfo->err really points to a my_error_mgr struct, so coerce pointer */
my_error_ptr myerr = (my_error_ptr) cinfo->err;
/* Always display the message. */
/* We could postpone this until after returning, if we chose. */
(*cinfo->err->output_message) (cinfo);
/* Return control to the setjmp point */
longjmp(myerr->setjmp_buffer, 1);
}
/*
* Sample routine for JPEG decompression. We assume that the source file name
* is passed in. We want to return 1 on success, 0 on error.
*/
/* Expanded data source object for stdio input */
typedef struct {
struct jpeg_source_mgr pub; /* public fields */
qbyte * infile; /* source stream */
int currentpos;
int maxlen;
JOCTET * buffer; /* start of buffer */
JPEG_boolean start_of_file; /* have we gotten any data yet? */
} my_source_mgr;
typedef my_source_mgr * my_src_ptr;
#define INPUT_BUF_SIZE 4096 /* choose an efficiently fread'able size */
METHODDEF(void)
init_source (j_decompress_ptr cinfo)
{
my_src_ptr src = (my_src_ptr) cinfo->src;
src->start_of_file = true;
}
METHODDEF(JPEG_boolean)
fill_input_buffer (j_decompress_ptr cinfo)
{
my_source_mgr *src = (my_source_mgr*) cinfo->src;
size_t nbytes;
nbytes = src->maxlen - src->currentpos;
if (nbytes > INPUT_BUF_SIZE)
nbytes = INPUT_BUF_SIZE;
memcpy(src->buffer, &src->infile[src->currentpos], nbytes);
src->currentpos+=nbytes;
if (nbytes <= 0)
{
if (src->start_of_file) /* Treat empty input file as fatal error */
ERREXIT(cinfo, JERR_INPUT_EMPTY);
WARNMS(cinfo, JWRN_JPEG_EOF);
/* Insert a fake EOI marker */
src->buffer[0] = (JOCTET) 0xFF;
src->buffer[1] = (JOCTET) JPEG_EOI;
nbytes = 2;
}
src->pub.next_input_byte = src->buffer;
src->pub.bytes_in_buffer = nbytes;
src->start_of_file = false;
return true;
}
METHODDEF(void)
skip_input_data (j_decompress_ptr cinfo, long num_bytes)
{
my_source_mgr *src = (my_source_mgr*) cinfo->src;
if (num_bytes > 0) {
while (num_bytes > (long) src->pub.bytes_in_buffer) {
num_bytes -= (long) src->pub.bytes_in_buffer;
(void) fill_input_buffer(cinfo);
}
src->pub.next_input_byte += (size_t) num_bytes;
src->pub.bytes_in_buffer -= (size_t) num_bytes;
}
}
METHODDEF(void)
term_source (j_decompress_ptr cinfo)
{
}
#undef GLOBAL
#define GLOBAL(x) x
GLOBAL(void)
ftejpeg_mem_src (j_decompress_ptr cinfo, qbyte * infile, int maxlen)
{
my_source_mgr *src;
if (cinfo->src == NULL) { /* first time for this JPEG object? */
cinfo->src = (struct jpeg_source_mgr *)
(*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT,
sizeof(my_source_mgr));
src = (my_source_mgr*) cinfo->src;
src->buffer = (JOCTET *)
(*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT,
INPUT_BUF_SIZE * sizeof(JOCTET));
}
src = (my_source_mgr*) cinfo->src;
src->pub.init_source = init_source;
src->pub.fill_input_buffer = fill_input_buffer;
src->pub.skip_input_data = skip_input_data;
#ifdef DYNAMIC_LIBJPEG
src->pub.resync_to_restart = qjpeg_resync_to_restart; /* use default method */
#else
src->pub.resync_to_restart = jpeg_resync_to_restart; /* use default method */
#endif
src->pub.term_source = term_source;
src->infile = infile;
src->pub.bytes_in_buffer = 0; /* forces fill_input_buffer on first read */
src->pub.next_input_byte = NULL; /* until buffer loaded */
src->currentpos = 0;
src->maxlen = maxlen;
}
qbyte *ReadJPEGFile(qbyte *infile, int length, int *width, int *height)
{
qbyte *mem=NULL, *in, *out;
int i;
/* This struct contains the JPEG decompression parameters and pointers to
* working space (which is allocated as needed by the JPEG library).
*/
struct jpeg_decompress_struct cinfo;
/* We use our private extension JPEG error handler.
* Note that this struct must live as long as the main JPEG parameter
* struct, to avoid dangling-pointer problems.
*/
struct my_error_mgr jerr;
/* More stuff */
JSAMPARRAY buffer; /* Output row buffer */
int size_stride; /* physical row width in output buffer */
memset(&cinfo, 0, sizeof(cinfo));
if (!LIBJPEG_LOADED())
return NULL;
/* Step 1: allocate and initialize JPEG decompression object */
/* We set up the normal JPEG error routines, then override error_exit. */
#ifdef DYNAMIC_LIBJPEG
cinfo.err = qjpeg_std_error(&jerr.pub);
#else
cinfo.err = jpeg_std_error(&jerr.pub);
#endif
jerr.pub.error_exit = my_error_exit;
/* Establish the setjmp return context for my_error_exit to use. */
if (setjmp(jerr.setjmp_buffer))
{
// If we get here, the JPEG code has signaled an error.
badjpeg:
#ifdef DYNAMIC_LIBJPEG
qjpeg_destroy_decompress(&cinfo);
#else
jpeg_destroy_decompress(&cinfo);
#endif
if (mem)
BZ_Free(mem);
return 0;
}
#ifdef DYNAMIC_LIBJPEG
qjpeg_create_decompress(&cinfo);
#else
jpeg_create_decompress(&cinfo);
#endif
ftejpeg_mem_src(&cinfo, infile, length);
#ifdef DYNAMIC_LIBJPEG
(void) qjpeg_read_header(&cinfo, true);
#else
(void) jpeg_read_header(&cinfo, true);
#endif
#ifdef DYNAMIC_LIBJPEG
(void) qjpeg_start_decompress(&cinfo);
#else
(void) jpeg_start_decompress(&cinfo);
#endif
if (cinfo.output_components == 0)
{
#ifdef _DEBUG
Con_Printf("No JPEG Components, not a JPEG.\n");
#endif
goto badjpeg;
}
if (cinfo.output_components!=3 && cinfo.output_components != 1)
{
#ifdef _DEBUG
Con_Printf("Bad number of components in JPEG: '%d', should be '3'.\n",cinfo.output_components);
#endif
goto badjpeg;
}
size_stride = cinfo.output_width * cinfo.output_components;
/* Make a one-row-high sample array that will go away when done with image */
buffer = (*cinfo.mem->alloc_sarray) ((j_common_ptr) &cinfo, JPOOL_IMAGE, size_stride, 1);
out=mem=BZ_Malloc(cinfo.output_height*cinfo.output_width*4);
memset(out, 0, cinfo.output_height*cinfo.output_width*4);
if (cinfo.output_components == 1)
{
while (cinfo.output_scanline < cinfo.output_height)
{
#ifdef DYNAMIC_LIBJPEG
(void) qjpeg_read_scanlines(&cinfo, buffer, 1);
#else
(void) jpeg_read_scanlines(&cinfo, buffer, 1);
#endif
in = buffer[0];
for (i = 0; i < cinfo.output_width; i++)
{//rgb to rgba
*out++ = *in;
*out++ = *in;
*out++ = *in;
*out++ = 255;
in++;
}
}
}
else
{
while (cinfo.output_scanline < cinfo.output_height)
{
#ifdef DYNAMIC_LIBJPEG
(void) qjpeg_read_scanlines(&cinfo, buffer, 1);
#else
(void) jpeg_read_scanlines(&cinfo, buffer, 1);
#endif
in = buffer[0];
for (i = 0; i < cinfo.output_width; i++)
{//rgb to rgba
*out++ = *in++;
*out++ = *in++;
*out++ = *in++;
*out++ = 255;
}
}
}
#ifdef DYNAMIC_LIBJPEG
(void) qjpeg_finish_decompress(&cinfo);
#else
(void) jpeg_finish_decompress(&cinfo);
#endif
#ifdef DYNAMIC_LIBJPEG
qjpeg_destroy_decompress(&cinfo);
#else
jpeg_destroy_decompress(&cinfo);
#endif
*width = cinfo.output_width;
*height = cinfo.output_height;
return mem;
}
/*end read*/
#ifndef NPFTE
/*begin write*/
#define OUTPUT_BUF_SIZE 4096
typedef struct {
struct jpeg_error_mgr pub;
jmp_buf setjmp_buffer;
} jpeg_error_mgr_wrapper;
typedef struct {
struct jpeg_destination_mgr pub;
vfsfile_t *vfs;
JOCTET buffer[OUTPUT_BUF_SIZE]; /* start of buffer */
} my_destination_mgr;
METHODDEF(void) init_destination (j_compress_ptr cinfo)
{
my_destination_mgr *dest = (my_destination_mgr*) cinfo->dest;
dest->pub.next_output_byte = dest->buffer;
dest->pub.free_in_buffer = OUTPUT_BUF_SIZE;
}
METHODDEF(JPEG_boolean) empty_output_buffer (j_compress_ptr cinfo)
{
my_destination_mgr *dest = (my_destination_mgr*) cinfo->dest;
VFS_WRITE(dest->vfs, dest->buffer, OUTPUT_BUF_SIZE);
dest->pub.next_output_byte = dest->buffer;
dest->pub.free_in_buffer = OUTPUT_BUF_SIZE;
return true;
}
METHODDEF(void) term_destination (j_compress_ptr cinfo)
{
my_destination_mgr *dest = (my_destination_mgr*) cinfo->dest;
VFS_WRITE(dest->vfs, dest->buffer, OUTPUT_BUF_SIZE - dest->pub.free_in_buffer);
dest->pub.next_output_byte = dest->buffer;
dest->pub.free_in_buffer = OUTPUT_BUF_SIZE;
}
void ftejpeg_mem_dest (j_compress_ptr cinfo, vfsfile_t *vfs)
{
my_destination_mgr *dest;
if (cinfo->dest == NULL)
{ /* first time for this JPEG object? */
cinfo->dest = (struct jpeg_destination_mgr *)
(*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT,
sizeof(my_destination_mgr));
dest = (my_destination_mgr*) cinfo->dest;
// dest->buffer = (JOCTET *)
// (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT,
// OUTPUT_BUF_SIZE * sizeof(JOCTET));
}
dest = (my_destination_mgr*) cinfo->dest;
dest->pub.init_destination = init_destination;
dest->pub.empty_output_buffer = empty_output_buffer;
dest->pub.term_destination = term_destination;
dest->pub.free_in_buffer = 0; /* forces fill_input_buffer on first read */
dest->pub.next_output_byte = NULL; /* until buffer loaded */
dest->vfs = vfs;
}
METHODDEF(void) jpeg_error_exit (j_common_ptr cinfo)
{
longjmp(((jpeg_error_mgr_wrapper *) cinfo->err)->setjmp_buffer, 1);
}
qboolean screenshotJPEG(char *filename, int compression, qbyte *screendata, int screenwidth, int screenheight) //input is rgb NOT rgba
{
qbyte *buffer;
vfsfile_t *outfile;
jpeg_error_mgr_wrapper jerr;
struct jpeg_compress_struct cinfo;
JSAMPROW row_pointer[1];
if (!LIBJPEG_LOADED())
return false;
if (!(outfile = FS_OpenVFS(filename, "wb", FS_GAMEONLY)))
{
FS_CreatePath (filename, FS_GAMEONLY);
if (!(outfile = FS_OpenVFS(filename, "wb", FS_GAMEONLY)))
{
Con_Printf("Error opening %s\n", filename);
return false;
}
}
#ifdef DYNAMIC_LIBJPEG
cinfo.err = qjpeg_std_error(&jerr.pub);
#else
cinfo.err = jpeg_std_error(&jerr.pub);
#endif
jerr.pub.error_exit = jpeg_error_exit;
if (setjmp(jerr.setjmp_buffer))
{
#ifdef DYNAMIC_LIBJPEG
qjpeg_destroy_compress(&cinfo);
#else
jpeg_destroy_compress(&cinfo);
#endif
VFS_CLOSE(outfile);
FS_Remove(filename, FS_GAME);
Con_Printf("Failed to create jpeg\n");
return false;
}
#ifdef DYNAMIC_LIBJPEG
qjpeg_create_compress(&cinfo);
#else
jpeg_create_compress(&cinfo);
#endif
buffer = screendata;
ftejpeg_mem_dest(&cinfo, outfile);
cinfo.image_width = screenwidth;
cinfo.image_height = screenheight;
cinfo.input_components = 3;
cinfo.in_color_space = JCS_RGB;
#ifdef DYNAMIC_LIBJPEG
qjpeg_set_defaults(&cinfo);
#else
jpeg_set_defaults(&cinfo);
#endif
#ifdef DYNAMIC_LIBJPEG
qjpeg_set_quality (&cinfo, bound(0, compression, 100), true);
#else
jpeg_set_quality (&cinfo, bound(0, compression, 100), true);
#endif
#ifdef DYNAMIC_LIBJPEG
qjpeg_start_compress(&cinfo, true);
#else
jpeg_start_compress(&cinfo, true);
#endif
while (cinfo.next_scanline < cinfo.image_height)
{
*row_pointer = &buffer[(cinfo.image_height - cinfo.next_scanline - 1) * cinfo.image_width * 3];
#ifdef DYNAMIC_LIBJPEG
qjpeg_write_scanlines(&cinfo, row_pointer, 1);
#else
jpeg_write_scanlines(&cinfo, row_pointer, 1);
#endif
}
#ifdef DYNAMIC_LIBJPEG
qjpeg_finish_compress(&cinfo);
#else
jpeg_finish_compress(&cinfo);
#endif
VFS_CLOSE(outfile);
#ifdef DYNAMIC_LIBJPEG
qjpeg_destroy_compress(&cinfo);
#else
jpeg_destroy_compress(&cinfo);
#endif
return true;
}
#endif
#endif
#ifndef NPFTE
/*
==============
WritePCXfile
==============
*/
void WritePCXfile (const char *filename, qbyte *data, int width, int height,
int rowbytes, qbyte *palette, qboolean upload) //data is 8bit.
{
int i, j, length;
pcx_t *pcx;
qbyte *pack;
pcx = Hunk_TempAlloc (width*height*2+1000);
if (pcx == NULL)
{
Con_Printf("SCR_ScreenShot_f: not enough memory\n");
return;
}
pcx->manufacturer = 0x0a; // PCX id
pcx->version = 5; // 256 color
pcx->encoding = 1; // uncompressed
pcx->bits_per_pixel = 8; // 256 color
pcx->xmin = 0;
pcx->ymin = 0;
pcx->xmax = LittleShort((short)(width-1));
pcx->ymax = LittleShort((short)(height-1));
pcx->hres = LittleShort((short)width);
pcx->vres = LittleShort((short)height);
Q_memset (pcx->palette,0,sizeof(pcx->palette));
pcx->color_planes = 1; // chunky image
pcx->bytes_per_line = LittleShort((short)width);
pcx->palette_type = LittleShort(2); // not a grey scale
Q_memset (pcx->filler,0,sizeof(pcx->filler));
// pack the image
pack = (qbyte *)(pcx+1);
data += rowbytes * (height - 1);
for (i=0 ; i<height ; i++)
{
for (j=0 ; j<width ; j++)
{
if ( (*data & 0xc0) != 0xc0)
*pack++ = *data++;
else
{
*pack++ = 0xc1;
*pack++ = *data++;
}
}
data += rowbytes - width;
data -= rowbytes * 2;
}
// write the palette
*pack++ = 0x0c; // palette ID qbyte
for (i=0 ; i<768 ; i++)
*pack++ = *palette++;
// write output file
length = pack - (qbyte *)pcx;
if (upload)
CL_StartUpload((void *)pcx, length);
else
COM_WriteFile (filename, pcx, length);
}
#endif
/*
============
LoadPCX
============
*/
qbyte *ReadPCXFile(qbyte *buf, int length, int *width, int *height)
{
pcx_t *pcx;
// pcx_t pcxbuf;
qbyte *palette;
qbyte *pix;
int x, y;
int dataByte, runLength;
int count;
qbyte *data;
qbyte *pcx_rgb;
unsigned short xmin, ymin, swidth, sheight;
//
// parse the PCX file
//
if (length < sizeof(*pcx))
return NULL;
pcx = (pcx_t *)buf;
xmin = LittleShort(pcx->xmin);
ymin = LittleShort(pcx->ymin);
swidth = LittleShort(pcx->xmax)-xmin+1;
sheight = LittleShort(pcx->ymax)-ymin+1;
if (pcx->manufacturer != 0x0a
|| pcx->version != 5
|| pcx->encoding != 1
|| pcx->bits_per_pixel != 8
|| swidth >= 1024
|| sheight >= 1024)
{
return NULL;
}
*width = swidth;
*height = sheight;
#ifndef NPFTE
if (r_dodgypcxfiles.value)
palette = host_basepal;
else
#endif
palette = buf + length-768;
data = (char *)(pcx+1);
count = (swidth) * (sheight);
pcx_rgb = BZ_Malloc( count * 4);
for (y=0 ; y<sheight ; y++)
{
pix = pcx_rgb + 4*y*(swidth);
for (x=0 ; x<swidth ; )
{
dataByte = *data;
data++;
if((dataByte & 0xC0) == 0xC0)
{
runLength = dataByte & 0x3F;
if (x+runLength>swidth)
{
Con_Printf("corrupt pcx\n");
BZ_Free(pcx_rgb);
return NULL;
}
dataByte = *data;
data++;
}
else
runLength = 1;
while(runLength-- > 0)
{
pix[0] = palette[dataByte*3];
pix[1] = palette[dataByte*3+1];
pix[2] = palette[dataByte*3+2];
pix[3] = 255;
if (dataByte == 255)
pix[3] = 0;
pix += 4;
x++;
}
}
}
return pcx_rgb;
}
qbyte *ReadPCXData(qbyte *buf, int length, int width, int height, qbyte *result)
{
pcx_t *pcx;
// pcx_t pcxbuf;
// qbyte *palette;
qbyte *pix;
int x, y;
int dataByte, runLength;
// int count;
qbyte *data;
unsigned short xmin, ymin, swidth, sheight;
//
// parse the PCX file
//
pcx = (pcx_t *)buf;
xmin = LittleShort(pcx->xmin);
ymin = LittleShort(pcx->ymin);
swidth = LittleShort(pcx->xmax)-xmin+1;
sheight = LittleShort(pcx->ymax)-ymin+1;
if (pcx->manufacturer != 0x0a
|| pcx->version != 5
|| pcx->encoding != 1
|| pcx->bits_per_pixel != 8)
{
return NULL;
}
if (width != swidth ||
height > sheight)
{
Con_Printf("unsupported pcx size\n");
return NULL; //we can't feed the requester with enough info
}
data = (char *)(pcx+1);
for (y=0 ; y<height ; y++)
{
pix = result + y*swidth;
for (x=0 ; x<swidth ; )
{
dataByte = *data;
data++;
if((dataByte & 0xC0) == 0xC0)
{
runLength = dataByte & 0x3F;
if (x+runLength>swidth)
{
Con_Printf("corrupt pcx\n");
return NULL;
}
dataByte = *data;
data++;
}
else
runLength = 1;
while(runLength-- > 0)
{
*pix++ = dataByte;
x++;
}
}
}
return result;
}
qbyte *ReadPCXPalette(qbyte *buf, int len, qbyte *out)
{
pcx_t *pcx;
//
// parse the PCX file
//
pcx = (pcx_t *)buf;
if (pcx->manufacturer != 0x0a
|| pcx->version != 5
|| pcx->encoding != 1
|| pcx->bits_per_pixel != 8
|| LittleShort(pcx->xmax) >= 1024
|| LittleShort(pcx->ymax) >= 1024)
{
return NULL;
}
memcpy(out, (qbyte *)pcx + len - 768, 768);
return out;
}
typedef struct bmpheader_s
{
/* unsigned short Type;*/
unsigned long Size;
unsigned short Reserved1;
unsigned short Reserved2;
unsigned long OffsetofBMPBits;
unsigned long SizeofBITMAPINFOHEADER;
signed long Width;
signed long Height;
unsigned short Planes;
unsigned short BitCount;
unsigned long Compression;
unsigned long ImageSize;
signed long TargetDeviceXRes;
signed long TargetDeviceYRes;
unsigned long NumofColorIndices;
unsigned long NumofImportantColorIndices;
} bmpheader_t;
qbyte *ReadBMPFile(qbyte *buf, int length, int *width, int *height)
{
unsigned int i;
bmpheader_t h;
qbyte *data;
if (buf[0] != 'B' || buf[1] != 'M')
return NULL;
memcpy(&h, (bmpheader_t *)(buf+2), sizeof(h));
h.Size = LittleLong(h.Size);
h.Reserved1 = LittleShort(h.Reserved1);
h.Reserved2 = LittleShort(h.Reserved2);
h.OffsetofBMPBits = LittleLong(h.OffsetofBMPBits);
h.SizeofBITMAPINFOHEADER = LittleLong(h.SizeofBITMAPINFOHEADER);
h.Width = LittleLong(h.Width);
h.Height = LittleLong(h.Height);
h.Planes = LittleShort(h.Planes);
h.BitCount = LittleShort(h.BitCount);
h.Compression = LittleLong(h.Compression);
h.ImageSize = LittleLong(h.ImageSize);
h.TargetDeviceXRes = LittleLong(h.TargetDeviceXRes);
h.TargetDeviceYRes = LittleLong(h.TargetDeviceYRes);
h.NumofColorIndices = LittleLong(h.NumofColorIndices);
h.NumofImportantColorIndices = LittleLong(h.NumofImportantColorIndices);
if (h.Compression) //probably RLE?
return NULL;
*width = h.Width;
*height = h.Height;
if (h.NumofColorIndices != 0 || h.BitCount == 8) //8 bit
{
int x, y;
unsigned int *data32;
unsigned int pal[256];
if (!h.NumofColorIndices)
h.NumofColorIndices = (int)pow(2, h.BitCount);
if (h.NumofColorIndices>256)
return NULL;
data = buf+2;
data += sizeof(h);
for (i = 0; i < h.NumofColorIndices; i++)
{
pal[i] = data[i*4+0] + (data[i*4+1]<<8) + (data[i*4+2]<<16) + (255/*data[i*4+3]*/<<16);
}
buf += h.OffsetofBMPBits;
data32 = BZ_Malloc(h.Width * h.Height*4);
for (y = 0; y < h.Height; y++)
{
i = (h.Height-1-y) * (h.Width);
for (x = 0; x < h.Width; x++)
{
data32[i] = pal[buf[x]];
i++;
}
buf += h.Width;
}
return (qbyte *)data32;
}
else if (h.BitCount == 4) //4 bit
{
int x, y;
unsigned int *data32;
unsigned int pal[16];
if (!h.NumofColorIndices)
h.NumofColorIndices = (int)pow(2, h.BitCount);
if (h.NumofColorIndices>16)
return NULL;
if (h.Width&1)
return NULL;
data = buf+2;
data += sizeof(h);
for (i = 0; i < h.NumofColorIndices; i++)
{
pal[i] = data[i*4+0] + (data[i*4+1]<<8) + (data[i*4+2]<<16) + (255/*data[i*4+3]*/<<16);
}
buf += h.OffsetofBMPBits;
data32 = BZ_Malloc(h.Width * h.Height*4);
for (y = 0; y < h.Height; y++)
{
i = (h.Height-1-y) * (h.Width);
for (x = 0; x < h.Width/2; x++)
{
data32[i++] = pal[buf[x]>>4];
data32[i++] = pal[buf[x]&15];
}
buf += h.Width>>1;
}
return (qbyte *)data32;
}
else if (h.BitCount == 24) //24 bit... no 16?
{
int x, y;
buf += h.OffsetofBMPBits;
data = BZ_Malloc(h.Width * h.Height*4);
for (y = 0; y < h.Height; y++)
{
i = (h.Height-1-y) * (h.Width);
for (x = 0; x < h.Width; x++)
{
data[i*4+0] = buf[x*3+2];
data[i*4+1] = buf[x*3+1];
data[i*4+2] = buf[x*3+0];
data[i*4+3] = 255;
i++;
}
buf += h.Width*3;
}
return data;
}
else
return NULL;
return NULL;
}
/*void WriteBMPFile(char *filename, qbyte *in, int width, int height)
{
unsigned int i;
bmpheader_t *h;
qbyte *data;
qbyte *out;
out = BZ_Malloc(sizeof(bmpheader_t)+width*3*height);
*(short*)((qbyte *)h-2) = *(short*)"BM";
h->Size = LittleLong(in->Size);
h->Reserved1 = LittleShort(in->Reserved1);
h->Reserved2 = LittleShort(in->Reserved2);
h->OffsetofBMPBits = LittleLong(in->OffsetofBMPBits);
h->SizeofBITMAPINFOHEADER = LittleLong(in->SizeofBITMAPINFOHEADER);
h->Width = LittleLong(in->Width);
h->Height = LittleLong(in->Height);
h->Planes = LittleShort(in->Planes);
h->BitCount = LittleShort(in->BitCount);
h->Compression = LittleLong(in->Compression);
h->ImageSize = LittleLong(in->ImageSize);
h->TargetDeviceXRes = LittleLong(in->TargetDeviceXRes);
h->TargetDeviceYRes = LittleLong(in->TargetDeviceYRes);
h->NumofColorIndices = LittleLong(in->NumofColorIndices);
h->NumofImportantColorIndices = LittleLong(in->NumofImportantColorIndices);
if (h.Compression) //probably RLE?
return NULL;
*width = h.Width;
*height = h.Height;
if (h.NumofColorIndices != 0 || h.BitCount == 8) //8 bit
{
int x, y;
unsigned int *data32;
unsigned int pal[256];
if (!h.NumofColorIndices)
h.NumofColorIndices = (int)pow(2, h.BitCount);
if (h.NumofColorIndices>256)
return NULL;
data = buf+2;
data += sizeof(h);
for (i = 0; i < h.NumofColorIndices; i++)
{
pal[i] = data[i*4+0] + (data[i*4+1]<<8) + (data[i*4+2]<<16) + (255/<<16);
}
buf += h.OffsetofBMPBits;
data32 = BZ_Malloc(h.Width * h.Height*4);
for (y = 0; y < h.Height; y++)
{
i = (h.Height-1-y) * (h.Width);
for (x = 0; x < h.Width; x++)
{
data32[i] = pal[buf[x]];
i++;
}
buf += h.Width;
}
return (qbyte *)data32;
}
else if (h.BitCount == 4) //4 bit
{
int x, y;
unsigned int *data32;
unsigned int pal[16];
if (!h.NumofColorIndices)
h.NumofColorIndices = (int)pow(2, h.BitCount);
if (h.NumofColorIndices>16)
return NULL;
if (h.Width&1)
return NULL;
data = buf+2;
data += sizeof(h);
for (i = 0; i < h.NumofColorIndices; i++)
{
pal[i] = data[i*4+0] + (data[i*4+1]<<8) + (data[i*4+2]<<16) + (255<<16);
}
buf += h.OffsetofBMPBits;
data32 = BZ_Malloc(h.Width * h.Height*4);
for (y = 0; y < h.Height; y++)
{
i = (h.Height-1-y) * (h.Width);
for (x = 0; x < h.Width/2; x++)
{
data32[i++] = pal[buf[x]>>4];
data32[i++] = pal[buf[x]&15];
}
buf += h.Width>>1;
}
return (qbyte *)data32;
}
else if (h.BitCount == 24) //24 bit... no 16?
{
int x, y;
buf += h.OffsetofBMPBits;
data = BZ_Malloc(h.Width * h.Height*4);
for (y = 0; y < h.Height; y++)
{
i = (h.Height-1-y) * (h.Width);
for (x = 0; x < h.Width; x++)
{
data[i*4+0] = buf[x*3+2];
data[i*4+1] = buf[x*3+1];
data[i*4+2] = buf[x*3+0];
data[i*4+3] = 255;
i++;
}
buf += h.Width*3;
}
return data;
}
else
return NULL;
return NULL;
}*/
#ifndef NPFTE
// saturate function, stolen from jitspoe
void SaturateR8G8B8(qbyte *data, int size, float sat)
{
int i;
float r, g, b, v;
if (sat > 1)
{
for(i=0; i < size; i+=3)
{
r = data[i];
g = data[i+1];
b = data[i+2];
v = r * NTSC_RED + g * NTSC_GREEN + b * NTSC_BLUE;
r = v + (r - v) * sat;
g = v + (g - v) * sat;
b = v + (b - v) * sat;
// bounds check
if (r < 0)
r = 0;
else if (r > 255)
r = 255;
if (g < 0)
g = 0;
else if (g > 255)
g = 255;
if (b < 0)
b = 0;
else if (b > 255)
b = 255;
// scale down to avoid overbright lightmaps
v = v / (r * NTSC_RED + g * NTSC_GREEN + b * NTSC_BLUE);
if (v > NTSC_SUM)
v = NTSC_SUM;
else
v *= v;
data[i] = r*v;
data[i+1] = g*v;
data[i+2] = b*v;
}
}
else // avoid bounds check for desaturation
{
if (sat < 0)
sat = 0;
for(i=0; i < size; i+=3)
{
r = data[i];
g = data[i+1];
b = data[i+2];
v = r * NTSC_RED + g * NTSC_GREEN + b * NTSC_BLUE;
data[i] = v + (r - v) * sat;
data[i+1] = v + (g - v) * sat;
data[i+2] = v + (b - v) * sat;
}
}
}
void BoostGamma(qbyte *rgba, int width, int height)
{
#if defined(GLQUAKE)
int i;
extern qbyte gammatable[256];
if (qrenderer != QR_OPENGL)
return;//don't brighten in SW.
for (i=0 ; i<width*height*4 ; i+=4)
{
rgba[i+0] = gammatable[rgba[i+0]];
rgba[i+1] = gammatable[rgba[i+1]];
rgba[i+2] = gammatable[rgba[i+2]];
//and not alpha
}
#endif
}
#if defined(GLQUAKE) || defined(D3DQUAKE)
#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif
#ifdef IMAGEFMT_DDS
typedef struct {
unsigned int dwSize;
unsigned int dwFlags;
unsigned int dwFourCC;
unsigned int unk[5];
} ddspixelformat;
typedef struct {
unsigned int dwSize;
unsigned int dwFlags;
unsigned int dwHeight;
unsigned int dwWidth;
unsigned int dwPitchOrLinearSize;
unsigned int dwDepth;
unsigned int dwMipMapCount;
unsigned int dwReserved1[11];
ddspixelformat ddpfPixelFormat;
unsigned int ddsCaps[4];
unsigned int dwReserved2;
} ddsheader;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
texid_tf GL_ReadTextureDDS(const char *iname, unsigned char *buffer, int filesize)
{
extern int gl_filter_min;
extern int gl_filter_max;
texid_t texnum;
int nummips;
int mipnum;
int datasize;
int intfmt;
int pad;
unsigned int w, h;
int divsize, blocksize;
qboolean warned = false;
ddsheader fmtheader;
if (*(int*)buffer != *(int*)"DDS " || qrenderer != QR_OPENGL)
return r_nulltex;
buffer+=4;
memcpy(&fmtheader, buffer, sizeof(fmtheader));
if (fmtheader.dwSize != sizeof(fmtheader))
return r_nulltex; //corrupt/different version
buffer += fmtheader.dwSize;
nummips = fmtheader.dwMipMapCount;
if (nummips < 1)
nummips = 1;
if (*(int*)&fmtheader.ddpfPixelFormat.dwFourCC == *(int*)"DXT1")
{
intfmt = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; //alpha or not? Assume yes, and let the drivers decide.
pad = 8;
divsize = 4;
blocksize = 8;
}
else if (*(int*)&fmtheader.ddpfPixelFormat.dwFourCC == *(int*)"DXT2" || *(int*)&fmtheader.ddpfPixelFormat.dwFourCC == *(int*)"DXT3")
{
intfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
pad = 8;
divsize = 4;
blocksize = 16;
}
else if (*(int*)&fmtheader.ddpfPixelFormat.dwFourCC == *(int*)"DXT4" || *(int*)&fmtheader.ddpfPixelFormat.dwFourCC == *(int*)"DXT5")
{
intfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
pad = 8;
divsize = 4;
blocksize = 16;
}
else
{
Con_Printf("Unsupported dds fourcc in %s\n", iname);
return r_nulltex;
}
if (!qglCompressedTexImage2DARB)
return r_nulltex;
texnum = GL_AllocNewTexture(iname, fmtheader.dwWidth, fmtheader.dwHeight, 0);
GL_MTBind(0, GL_TEXTURE_2D, texnum);
datasize = fmtheader.dwPitchOrLinearSize;
w = fmtheader.dwWidth;
h = fmtheader.dwHeight;
for (mipnum = 0; mipnum < nummips; mipnum++)
{
// (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
if (datasize < pad)
datasize = pad;
datasize = max(divsize, w)/divsize * max(divsize, h)/divsize * blocksize;
qglCompressedTexImage2DARB(GL_TEXTURE_2D, mipnum, intfmt, w, h, 0, datasize, buffer);
if (qglGetError())
{
if (!warned)
Con_Printf("Incompatible dds file %s (mip %i)\n", iname, mipnum);
warned = true;
}
buffer += datasize;
w = (w+1)>>1;
h = (h+1)>>1;
}
if (nummips>1)
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
else
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
if (qglGetError())
{
if (!warned)
Con_Printf("Incompatible dds file %s\n", iname);
warned = true;
}
return texnum;
}
#endif
#ifdef IMAGEFMT_BLP
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
texid_tf GL_ReadBLPFile(const char *iname, unsigned char *buffer, int filesize, int *width, int *height)
{
extern int gl_filter_min;
extern int gl_filter_max;
//FIXME: cba with endian.
int miplevel;
int w, h, i;
struct blp_s
{
char blp2[4];
int type;
qbyte encoding;
qbyte alphadepth;
qbyte alphaencoding;
qbyte hasmips;
unsigned int xres;
unsigned int yres;
unsigned int mipoffset[16];
unsigned int mipsize[16];
unsigned int palette[256];
} *blp;
unsigned int *tmpmem = NULL;
unsigned char *in;
unsigned int inlen;
texid_tf texnum;
blp = (void*)buffer;
if (memcmp(blp->blp2, "BLP2", 4) || blp->type != 1 || qrenderer != QR_OPENGL)
return r_nulltex;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
*width = w = blp->xres;
*height = h = blp->yres;
texnum = GL_AllocNewTexture(iname, w, h, 0);
GL_MTBind(0, GL_TEXTURE_2D, texnum);
for (miplevel = 0; ; )
{
//if we ran out of mips to load, give up.
if (miplevel == 16 || !blp->mipoffset[miplevel] || !blp->mipsize[miplevel] || blp->mipoffset[miplevel]+blp->mipsize[miplevel] > filesize)
{
//if we got at least one mip, cap the mips. might help save some ram? naaah...
//if this is the first mip, well, its completely fucked.
if (miplevel--)
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, miplevel);
break;
}
in = buffer + blp->mipoffset[miplevel];
inlen = blp->mipsize[miplevel];
if (blp->encoding == 2)
{
int type;
int blocksize;
//dxt compression
switch(blp->alphaencoding)
{
default:
case 0: //dxt1
if (blp->alphadepth)
type = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
else
type = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
blocksize = 8;
break;
case 1: //dxt2/3
type = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
blocksize = 16;
break;
case 7: //dxt4/5
type = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
blocksize = 16;
break;
}
if (inlen != ((w+3)/4) * ((h+3)/4) * blocksize)
{
Con_Printf("%s: mip level %i does not contain the correct amount of data\n", iname, miplevel);
if (miplevel--)
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, miplevel);
break;
}
qglCompressedTexImage2DARB(GL_TEXTURE_2D, miplevel, type, w, h, 0, inlen, in);
}
else
{
if (inlen != w*h+((w*h*blp->alphadepth+7)>>3))
{
Con_Printf("%s: mip level %i does not contain the correct amount of data\n", iname, miplevel);
if (miplevel--)
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, miplevel);
break;
}
if (!tmpmem)
tmpmem = malloc(4*w*h);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
//load the rgb data first (8-bit paletted)
for (i = 0; i < w*h; i++)
tmpmem[i] = blp->palette[*in++] | 0xff000000;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
//and then change the alpha bits accordingly.
switch(blp->alphadepth)
{
case 0:
//BGRX palette, 8bit
break;
case 1:
//BGRX palette, 8bit
//1bit trailing alpha
for (i = 0; i < w*h; i+=8, in++)
{
tmpmem[i+0] = (tmpmem[i+0] & 0xffffff) | ((*in&0x01)?0xff000000:0);
tmpmem[i+1] = (tmpmem[i+1] & 0xffffff) | ((*in&0x02)?0xff000000:0);
tmpmem[i+2] = (tmpmem[i+2] & 0xffffff) | ((*in&0x04)?0xff000000:0);
tmpmem[i+3] = (tmpmem[i+3] & 0xffffff) | ((*in&0x08)?0xff000000:0);
tmpmem[i+4] = (tmpmem[i+4] & 0xffffff) | ((*in&0x10)?0xff000000:0);
tmpmem[i+5] = (tmpmem[i+5] & 0xffffff) | ((*in&0x20)?0xff000000:0);
tmpmem[i+6] = (tmpmem[i+6] & 0xffffff) | ((*in&0x40)?0xff000000:0);
tmpmem[i+7] = (tmpmem[i+7] & 0xffffff) | ((*in&0x80)?0xff000000:0);
}
break;
case 4:
//BGRX palette, 8bit
//4bit trailing alpha
for (i = 0; i < w*h; i++)
tmpmem[i] = (tmpmem[i] & 0xffffff) | (*in++*0x11000000);
break;
case 8:
//BGRX palette, 8bit
//8bit trailing alpha
for (i = 0; i < w*h; i++)
tmpmem[i] = (tmpmem[i] & 0xffffff) | (*in++<<24);
break;
}
qglTexImage2D(GL_TEXTURE_2D, miplevel, GL_RGBA, w, h, 0, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, tmpmem);
}
miplevel++;
if ((w <= 1 && h <= 1) || !blp->hasmips)
break;
w = (w+1)>>1;
h = (h+1)>>1;
}
if (tmpmem)
free(tmpmem);
if (miplevel>1)
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
else
{
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
return texnum;
}
#endif
//returns r8g8b8a8
qbyte *Read32BitImageFile(qbyte *buf, int len, int *width, int *height, qboolean *hasalpha, char *fname)
{
qbyte *data;
if ((data = ReadTargaFile(buf, len, width, height, hasalpha, false)))
{
TRACE(("dbg: Read32BitImageFile: tga\n"));
return data;
}
#ifdef AVAIL_PNGLIB
if (len > 4 && (buf[0] == 137 && buf[1] == 'P' && buf[2] == 'N' && buf[3] == 'G') && (data = ReadPNGFile(buf, len, width, height, fname)))
{
TRACE(("dbg: Read32BitImageFile: png\n"));
return data;
}
#endif
#ifdef AVAIL_JPEGLIB
//jpeg jfif only.
if (len > 4 && (buf[0] == 0xff && buf[1] == 0xd8 && buf[2] == 0xff && buf[3] == 0xe0) && (data = ReadJPEGFile(buf, len, width, height)))
{
TRACE(("dbg: Read32BitImageFile: jpeg\n"));
return data;
}
#endif
if ((data = ReadPCXFile(buf, len, width, height)))
{
TRACE(("dbg: Read32BitImageFile: pcx\n"));
return data;
}
if (len > 2 && (buf[0] == 'B' && buf[1] == 'M') && (data = ReadBMPFile(buf, len, width, height)))
{
TRACE(("dbg: Read32BitImageFile: bitmap\n"));
return data;
}
if (len >= 8) //.lmp has no magic id. guess at it.
{
int w = LittleLong(((int*)buf)[0]);
int h = LittleLong(((int*)buf)[1]);
int i;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
if (w >= 3 && h >= 4 && w*h+sizeof(int)*2 == com_filesize)
{
qboolean foundalpha = false;
qbyte *in = (qbyte*)((int*)buf+2);
data = BZ_Malloc(w * h * sizeof(int));
for (i = 0; i < w * h; i++)
{
if (in[i] == 255)
foundalpha = true;
((unsigned int*)data)[i] = d_8to24rgbtable[in[i]];
}
*width = w;
*height = h;
*hasalpha = foundalpha;
return data;
}
}
TRACE(("dbg: Read32BitImageFile: life sucks\n"));
return NULL;
}
static void *R_FlipImage32(void *in, int *inoutwidth, int *inoutheight, qboolean flipx, qboolean flipy, qboolean flipd)
{
int x, y;
unsigned int *in32, *inr, *out32;
void *out;
int inwidth = *inoutwidth;
int inheight = *inoutheight;
int rowstride = inwidth;
int colstride = 1;
//simply return if no operation
if (!flipx && !flipy && !flipd)
return in;
inr = in;
out32 = out = BZ_Malloc(inwidth*inheight*4);
if (flipy)
{
inr += inwidth*inheight-inwidth;//start on the bottom row
rowstride *= -1; //and we need to move up instead
}
if (flipx)
{
colstride *= -1; //move backwards
inr += inwidth-1; //start at the end of the row
}
if (flipd)
{
//switch the dimensions
int tmp = inwidth;
inwidth = inheight;
inheight = tmp;
//make sure the caller gets the new dimensions
*inoutwidth = inwidth;
*inoutheight = inheight;
//switch the strides
tmp = colstride;
colstride = rowstride;
rowstride = tmp;
}
//rows->rows, columns->columns
for (y = 0; y < inheight; y++)
{
in32 = inr; //reset the input after each row, so we have truely independant row+column strides
inr += rowstride;
for (x = 0; x < inheight; x++)
{
*out32++ = *in32;
in32 += colstride;
}
}
BZ_Free(in);
return out;
}
int tex_extensions_count;
#define tex_extensions_max 15
static struct
{
char name[6];
} tex_extensions[tex_extensions_max];
void R_ImageExtensions_Callback(struct cvar_s *var, char *oldvalue)
{
char *v = var->string;
tex_extensions_count = 0;
while (tex_extensions_count < tex_extensions_max)
{
v = COM_Parse(v);
if (!v)
break;
Q_snprintfz(tex_extensions[tex_extensions_count].name, sizeof(tex_extensions[tex_extensions_count].name), ".%s", com_token);
tex_extensions_count++;
}
if (tex_extensions_count < tex_extensions_max)
{
Q_snprintfz(tex_extensions[tex_extensions_count].name, sizeof(tex_extensions[tex_extensions_count].name), "");
tex_extensions_count++;
}
}
static struct
{
int args;
char *path;
int enabled;
} tex_path[] =
{
/*if three args, first is the subpath*/
/*the last two args are texturename then extension*/
{2, "%s%s", 1}, /*directly named texture*/
{3, "textures/%s/%s%s", 1}, /*fuhquake compatibility*/
{3, "%s/%s%s", 1}, /*fuhquake compatibility*/
{2, "textures/%s%s", 1}, /*directly named texture with textures/ prefix*/
{2, "override/%s%s", 1} /*tenebrae compatibility*/
};
int image_width, image_height;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
qboolean R_LoadTextureFromMemory(texid_t *tex, int flags, const char *iname, char *fname, qbyte *filedata, int filesize)
{
qboolean hasalpha;
qbyte *rgbadata;
//these formats have special handling, because they cannot be implemented via Read32BitImageFile - they don't result in rgba images.
#ifdef IMAGEFMT_DDS
*tex = GL_ReadTextureDDS(iname, filedata, filesize);
if (TEXVALID(*tex))
return true;
#endif
#ifdef IMAGEFMT_BLP
if (filedata[0] == 'B' && filedata[1] == 'L' && filedata[2] == 'P' && filedata[3] == '2')
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
*tex = GL_ReadBLPFile(iname, filedata, filesize, &image_width, &image_height);
if (TEXVALID(*tex))
return true;
}
#endif
hasalpha = false;
if ((rgbadata = Read32BitImageFile(filedata, filesize, &image_width, &image_height, &hasalpha, fname)))
{
extern cvar_t vid_hardwaregamma;
if (!(flags&IF_NOGAMMA) && !vid_hardwaregamma.value)
BoostGamma(rgbadata, image_width, image_height);
if (hasalpha)
flags &= ~IF_NOALPHA;
else if (!(flags & IF_NOALPHA))
{
unsigned int alpha_width, alpha_height, p;
char aname[MAX_QPATH];
unsigned char *alphadata;
char *alph;
COM_StripExtension(fname, aname, sizeof(aname));
Q_strncatz(aname, "_alpha.", sizeof(aname));
Q_strncatz(aname, COM_FileExtension(fname), sizeof(aname));
if ((alph = COM_LoadFile (aname, 5)))
{
if ((alphadata = Read32BitImageFile(alph, com_filesize, &alpha_width, &alpha_height, &hasalpha, aname)))
{
if (alpha_width == image_width && alpha_height == image_height)
{
for (p = 0; p < alpha_width*alpha_height; p++)
{
rgbadata[(p<<2) + 3] = (alphadata[(p<<2) + 0] + alphadata[(p<<2) + 1] + alphadata[(p<<2) + 2])/3;
}
}
BZ_Free(alphadata);
}
BZ_Free(alph);
}
}
TRACE(("dbg: Mod_LoadHiResTexture: %s loaded\n", iname));
*tex = R_LoadTexture32 (iname, image_width, image_height, rgbadata, flags);
BZ_Free(rgbadata);
return true;
}
else
Con_Printf("Unable to read file %s (format unsupported)\n", fname);
return false;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
texid_t R_LoadHiResTexture(const char *name, const char *subpath, unsigned int flags)
{
qboolean alphaed;
char *buf;
unsigned char *data;
texid_t tex;
// int h;
char fname[MAX_QPATH], nicename[MAX_QPATH], iname[MAX_QPATH];
qboolean hasalpha;
int i, e;
if (!*name)
return r_nulltex;
image_width = 0;
image_height = 0;
if (flags & IF_EXACTEXTENSION)
Q_strncpyz(nicename, name, sizeof(nicename));
else
COM_StripExtension(name, nicename, sizeof(nicename));
while((data = strchr(nicename, '*')))
{
*data = '#';
}
if (subpath)
{
snprintf(fname, sizeof(fname)-1, "%s/%s", subpath, name); /*should be safe if its null*/
if (*subpath && !(flags & IF_REPLACE))
{
tex = R_FindTexture(fname, flags);
if (TEXVALID(tex)) //don't bother if it already exists.
{
image_width = tex.ref->width;
image_height = tex.ref->height;
return tex;
}
}
}
if (!(flags & IF_SUBDIRONLY) && !(flags & IF_REPLACE))
{
tex = R_FindTexture(name, flags);
if (TEXVALID(tex)) //don't bother if it already exists.
{
image_width = tex.ref->width;
image_height = tex.ref->height;
return tex;
}
}
//cubemaps need special all-at-once handling or something, and is not individual textures.
if ((flags & IF_TEXTYPE) == IF_CUBEMAP)
{
int j;
static struct
{
char *suffix;
qboolean flipx, flipy, flipd;
} cmscheme[] =
{
{"rt", true, false, true},
{"lf", false, true, true},
{"ft", true, true, false},
{"bk", false, false, false},
{"up", true, false, true},
{"dn", true, false, true},
{"px", false, false, false},
{"nx", false, false, false},
{"py", false, false, false},
{"ny", false, false, false},
{"pz", false, false, false},
{"nz", false, false, false},
{"posx", false, false, false},
{"negx", false, false, false},
{"posy", false, false, false},
{"negy", false, false, false},
{"posz", false, false, false},
{"negz", false, false, false}
};
flags |= IF_REPLACE;
tex = r_nulltex;
for (i = 0; i < 6; i++)
{
tex = r_nulltex;
for (e = (flags & IF_EXACTEXTENSION)?tex_extensions_count-1:0; e < tex_extensions_count; e++)
{
buf = NULL;
for (j = 0; j < sizeof(cmscheme)/sizeof(cmscheme[0])/6; j++)
{
snprintf(fname, sizeof(fname)-1, "%s%s%s", nicename, cmscheme[i + 6*j].suffix, tex_extensions[e].name);
buf = COM_LoadFile (fname, 5);
if (buf)
break;
}
if (buf)
{
hasalpha = false;
if ((data = Read32BitImageFile(buf, com_filesize, &image_width, &image_height, &hasalpha, fname)))
{
extern cvar_t vid_hardwaregamma;
if (!(flags&IF_NOGAMMA) && !vid_hardwaregamma.value)
BoostGamma(data, image_width, image_height);
data = R_FlipImage32(data, &image_width, &image_height, cmscheme[i + 6*j].flipx, cmscheme[i + 6*j].flipy, cmscheme[i + 6*j].flipd);
tex = R_LoadTexture32 (name, image_width, image_height, data, (flags | IF_REPLACE) + (i << IF_TEXTYPESHIFT));
BZ_Free(data);
BZ_Free(buf);
if (TEXVALID(tex))
break;
}
}
}
if (!TEXVALID(tex))
return r_nulltex;
}
return tex;
}
if (subpath && *subpath)
{
tex = R_LoadCompressed(fname);
if (TEXVALID(tex))
return tex;
}
if (!(flags & IF_SUBDIRONLY))
{
tex = R_LoadCompressed(name);
if (TEXVALID(tex))
return tex;
}
#ifdef IMAGEFMT_DDS
snprintf(fname, sizeof(fname)-1, "dds/%s.dds", nicename); /*should be safe if its null*/
if ((buf = COM_LoadFile (fname, 5)))
{
tex = GL_ReadTextureDDS(name, buf, com_filesize);
if (TEXVALID(tex))
{
BZ_Free(buf);
return tex;
}
Con_Printf("%s is not a dds file\n", fname);
BZ_Free(buf);
}
#endif
if (strchr(name, '/') || strchr(name, '\\')) //never look in a root dir for the pic
i = 0;
else
i = 1;
//should write this nicer.
for (; i < sizeof(tex_path)/sizeof(tex_path[0]); i++)
{
if (!tex_path[i].enabled)
continue;
for (e = (flags & IF_EXACTEXTENSION)?tex_extensions_count-1:0; e < tex_extensions_count; e++)
{
if (tex_path[i].args >= 3)
{
if (!subpath)
continue;
snprintf(fname, sizeof(fname)-1, tex_path[i].path, subpath, nicename, tex_extensions[e].name);
}
else
{
if (flags & IF_SUBDIRONLY)
continue;
snprintf(fname, sizeof(fname)-1, tex_path[i].path, nicename, tex_extensions[e].name);
}
TRACE(("dbg: Mod_LoadHiResTexture: trying %s\n", fname));
if ((buf = COM_LoadFile (fname, 5)))
{
if (tex_path[i].args >= 3)
snprintf(iname, sizeof(iname)-1, "%s/%s", subpath, name); /*should be safe if its null*/
else
snprintf(iname, sizeof(iname)-1, "%s", name); /*should be safe if its null*/
if (R_LoadTextureFromMemory(&tex, flags, iname, fname, buf, com_filesize))
{
BZ_Free(buf);
return tex;
}
BZ_Free(buf);
}
}
}
if (!(flags & IF_SUBDIRONLY))
{
/*still failed? attempt to load quake lmp files, which have no real format id*/
Q_strncpyz(fname, name, sizeof(fname));
COM_DefaultExtension(fname, ".lmp", sizeof(fname));
if ((buf = COM_LoadFile (fname, 5)))
{
if (R_LoadTextureFromMemory(&tex, flags, name, fname, buf, com_filesize))
{
BZ_Free(buf);
return tex;
}
BZ_Free(buf);
return r_nulltex;
}
//now look in wad files. (halflife compatability)
data = W_GetTexture(name, &image_width, &image_height, &alphaed);
if (data)
{
tex = R_LoadTexture32 (name, image_width, image_height, (unsigned*)data, flags);
BZ_Free(data);
return tex;
}
}
return r_nulltex;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
texid_t R_LoadReplacementTexture(const char *name, const char *subpath, unsigned int flags)
{
if (!gl_load24bit.value)
return r_nulltex;
return R_LoadHiResTexture(name, subpath, flags);
}
extern cvar_t r_shadow_bumpscale_bumpmap;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
texid_t R_LoadBumpmapTexture(const char *name, const char *subpath)
{
char *buf, *data;
texid_t tex;
// int h;
char fname[MAX_QPATH], nicename[MAX_QPATH];
qboolean hasalpha;
static char *extensions[] =
{//reverse order of preference - (match commas with optional file types)
".tga",
""
};
int i, e;
TRACE(("dbg: Mod_LoadBumpmapTexture: texture %s\n", name));
COM_StripExtension(name, nicename, sizeof(nicename));
tex = R_FindTexture(name, 0);
if (TEXVALID(tex)) //don't bother if it already exists.
{
image_width = tex.ref->width;
image_height = tex.ref->height;
return tex;
}
tex = R_LoadCompressed(name);
if (TEXVALID(tex))
return tex;
if (strchr(name, '/')) //never look in a root dir for the pic
i = 0;
else
i = 1;
//should write this nicer.
for (; i < sizeof(tex_path)/sizeof(tex_path[0]); i++)
{
if (!tex_path[i].enabled)
continue;
for (e = sizeof(extensions)/sizeof(char *)-1; e >=0 ; e--)
{
if (tex_path[i].args >= 3)
{
if (!subpath)
continue;
snprintf(fname, sizeof(fname)-1, tex_path[i].path, subpath, nicename, extensions[e]);
}
else
snprintf(fname, sizeof(fname)-1, tex_path[i].path, nicename, extensions[e]);
TRACE(("dbg: Mod_LoadBumpmapTexture: opening %s\n", fname));
if ((buf = COM_LoadFile (fname, 5)))
{
if ((data = ReadTargaFile(buf, com_filesize, &image_width, &image_height, &hasalpha, 2))) //Only load a greyscale image.
{
TRACE(("dbg: Mod_LoadBumpmapTexture: tga %s loaded\n", name));
TEXASSIGNF(tex, R_LoadTexture8Bump(name, image_width, image_height, data, IF_NOALPHA|IF_NOGAMMA));
BZ_Free(data);
}
else
{
BZ_Free(buf);
continue;
}
BZ_Free(buf);
return tex;
}
}
}
return r_nulltex;
}
#endif
// ocrana led functions
static int ledcolors[8][3] =
{
// green
{ 0, 255, 0 },
{ 0, 127, 0 },
// red
{ 255, 0, 0 },
{ 127, 0, 0 },
// yellow
{ 255, 255, 0 },
{ 127, 127, 0 },
// blue
{ 0, 0, 255 },
{ 0, 0, 127 }
};
void AddOcranaLEDsIndexed (qbyte *image, int h, int w)
{
int tridx[8]; // transition indexes
qbyte *point;
int i, idx, x, y, rs;
int r, g, b, rd, gd, bd;
// calc row size, character size
rs = w;
h /= 16;
w /= 16;
// generate palettes
for (i = 0; i < 4; i++)
{
// get palette
r = ledcolors[i*2][0];
g = ledcolors[i*2][1];
b = ledcolors[i*2][2];
rd = (r - ledcolors[i*2+1][0]) / 8;
gd = (g - ledcolors[i*2+1][1]) / 8;
bd = (b - ledcolors[i*2+1][2]) / 8;
for (idx = 0; idx < 8; idx++)
{
tridx[idx] = GetPaletteIndex(r, g, b);
r -= rd;
g -= gd;
b -= bd;
}
// generate LED into image
b = (w * w + h * h) / 16;
if (b < 1)
b = 1;
rd = w + 1;
gd = h + 1;
point = image + (8 * rs * h) + ((6 + i) * w);
for (y = 1; y <= h; y++)
{
for (x = 1; x <= w; x++)
{
r = rd - (x*2); r *= r;
g = gd - (y*2); g *= g;
idx = (r + g) / b;
if (idx > 7)
*point++ = 0;
else
*point++ = tridx[idx];
}
point += rs - w;
}
}
}
#endif