fteqw/engine/client/screen.h

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// screen.h
typedef struct playerview_s playerview_t;
extern float scr_con_current;
extern float scr_con_target; // lines of console to display
extern int sb_lines;
extern int clearnotify; // set to 0 whenever notify text is drawn
extern qboolean scr_disabled_for_loading;
extern cvar_t scr_fov;
extern cvar_t scr_fov_viewmodel;
extern cvar_t scr_viewsize;
qboolean SCR_RSShot (void);
typedef struct
{
qboolean enabled;
vec3_t angles;
} vrui_t;
extern vrui_t vrui;
void VRUI_SnapAngle(void);
//void SCR_DrawConsole (qboolean noback);
//void SCR_SetUpToDrawConsole (void);
//void SCR_BeginLoadingPlaque (void);
//void SCR_EndLoadingPlaque (void);
//void SCR_Init (void);
//void SCR_UpdateScreen (void);
#if defined(GLQUAKE)
qboolean GLSCR_UpdateScreen (void);
#endif
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
void SCR_ImageName (const char *mapname);
//this stuff is internal to the screen systems.
void RSpeedShow(void);
void SCR_CrosshairPosition(playerview_t *pview, float *x, float *y);
void SCR_DrawLoading (qboolean opaque);
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
void SCR_TileClear (int skipbottom);
void SCR_DrawNotifyString (void);
void SCR_CheckDrawCenterString (void);
void SCR_DrawNet (void);
void SCR_DrawTurtle (void);
void SCR_DrawPause (void);
qboolean SCR_HardwareCursorIsActive(void);
void CLSCR_Init(void); //basically so I can register a few friendly cvars.
//TEI_SHOWLMP2 stuff
void SCR_ShowPics_Draw(void);
void SCR_ShowPic_Create(void);
void SCR_ShowPic_Hide(void);
void SCR_ShowPic_Move(void);
void SCR_ShowPic_Update(void);
void SCR_ShowPic_ClearAll(qboolean persistflag);
const char *SCR_ShowPics_ClickCommand(float cx, float cy, qboolean loadtouch);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
void SCR_ShowPic_Script_f(void);
void SCR_ShowPic_Remove_f(void);
//a header is better than none...
void Draw_TextBox (int x, int y, int width, int lines);
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
void Draw_ApproxTextBox (float x, float y, float width, float height);
enum fs_relative;
typedef enum uploadfmt
{
//NOTE: these values are exposed to native plugins but not QC.
PTI_INVALID,
//these formats are specified as direct byte access (listed in byte order, aka big-endian 0xrrggbbaa order)
PTI_RGBA8, //rgba byte ordering
PTI_RGBX8, //rgb pad byte ordering
PTI_BGRA8, //alpha channel
PTI_BGRX8, //no alpha channel
PTI_RGBA8_SRGB, //rgba byte ordering
PTI_RGBX8_SRGB, //rgb pad byte ordering
PTI_BGRA8_SRGB, //alpha channel
PTI_BGRX8_SRGB, //no alpha channel
PTI_RGB8, //24bit packed format. generally not supported
PTI_BGR8, //24bit packed format. generally not supported
PTI_RGB8_SRGB, //24bit packed format. generally not supported
PTI_BGR8_SRGB, //24bit packed format. generally not supported
PTI_L8, //8bit format. luminance gets flooded to all RGB channels. might be supported using swizzles.
PTI_L8A8, //16bit format. L=luminance. might be supported using swizzles.
PTI_L8_SRGB, //8bit format. luminance gets flooded to all RGB channels. might be supported using swizzles.
PTI_L8A8_SRGB, //16bit format. L=luminance. note: this cannot be implemented as a swizzle as there's no way to get srgb on red without it on green.
//small formats.
PTI_P8, //used for paletted data. Loaded as R8, but separate purely due to mipmap generation. should probably make a mipgen enum.
PTI_R8, //used for greyscale data (that doesn't need to get expanded to rgb).
PTI_RG8, //might be useful for normalmaps
PTI_R8_SNORM,
PTI_RG8_SNORM, //might be useful for normalmaps
//big formats
PTI_R16, //useful for heightmaps
PTI_RGBA16, //if people use 16bit pngs, people get 16 bits per channel textures. muppets.
//floating point formats
PTI_R16F,
PTI_R32F,
PTI_RGB32F, //so qc can just use vectors for rgb. not really recommended.
PTI_RGBA16F, //consider using e5bgr9 or bc6/astc
PTI_RGBA32F, //usually overkill
//packed/misaligned formats: these are specified in native endian order (high bits listed first because that's how things are represented in hex), so may need byte swapping...
PTI_A2BGR10, //mostly for rendertargets, might also be useful for overbight lightmaps.
PTI_B10G11R11F, //unshared exponents
PTI_RGB565, //16bit alphaless format.
PTI_RGBA4444, //16bit format (gl)
PTI_ARGB4444, //16bit format (d3d)
PTI_RGBA5551, //16bit alpha format (gl).
PTI_ARGB1555, //16bit alpha format (d3d).
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
#define PTI_FIRSTCOMPRESSED PTI_E5BGR9
PTI_E5BGR9, //mostly for fancy lightmaps (technically compressed, with a block size of 1...)
//(desktop/tegra) compressed formats
PTI_BC1_RGB, /*4bpp*/
PTI_BC1_RGB_SRGB, /*4bpp*/
PTI_BC1_RGBA, /*4bpp*/
PTI_BC1_RGBA_SRGB, /*4bpp*/
PTI_BC2_RGBA, /*8bpp*/
PTI_BC2_RGBA_SRGB, /*8bpp*/
PTI_BC3_RGBA, /*8bpp*/ //maybe add a bc3 normalmapswizzle type for d3d9?
PTI_BC3_RGBA_SRGB, /*8bpp*/
PTI_BC4_R, /*4bpp*/ //greyscale, kinda
PTI_BC4_R_SNORM, /*4bpp*/
PTI_BC5_RG, /*8bpp*/ //useful for normalmaps
PTI_BC5_RG_SNORM, /*8bpp*/ //useful for normalmaps
PTI_BC6_RGB_UFLOAT, /*8bpp*/ //unsigned (half) floats!
PTI_BC6_RGB_SFLOAT, /*8bpp*/ //signed (half) floats!
PTI_BC7_RGBA, /*8bpp*/ //multimode compression, using as many bits as bc2/bc3
PTI_BC7_RGBA_SRGB, /*8bpp*/
//(mobile/intel) compressed formats
PTI_ETC1_RGB8, /*4bpp*/ //limited form
PTI_ETC2_RGB8, /*4bpp*/ //extended form
PTI_ETC2_RGB8A1, /*4bpp*/
PTI_ETC2_RGB8A8, /*8bpp*/
PTI_ETC2_RGB8_SRGB, /*4bpp*/
PTI_ETC2_RGB8A1_SRGB,/*4bpp*/
PTI_ETC2_RGB8A8_SRGB,/*8bpp*/
PTI_EAC_R11, /*4bpp*/ //might be useful for overlays, with swizzles.
PTI_EAC_R11_SNORM, /*4bpp*/ //no idea what this might be used for, whatever
PTI_EAC_RG11, /*8bpp*/ //useful for normalmaps (calculate blue)
PTI_EAC_RG11_SNORM, /*8bpp*/ //useful for normalmaps (calculate blue)
//astc... zomg.
#define PTI_ASTC_FIRST PTI_ASTC_4X4_LDR
PTI_ASTC_4X4_LDR, /*8bpp*/ //ldr/srgb/hdr formats are technically all the same.
PTI_ASTC_5X4_LDR, /*6.40*/ //srgb formats are different because of an extra srgb lookup step
PTI_ASTC_5X5_LDR, /*5.12*/ //ldr formats are identical to hdr except for the extended colour modes disabled.
PTI_ASTC_6X5_LDR, /*4.17*/
PTI_ASTC_6X6_LDR, /*3.56*/
PTI_ASTC_8X5_LDR, /*3.20*/
PTI_ASTC_8X6_LDR, /*2.67*/
PTI_ASTC_10X5_LDR, /*2.56*/
PTI_ASTC_10X6_LDR, /*2.13*/
PTI_ASTC_8X8_LDR, /*2bpp*/
PTI_ASTC_10X8_LDR, /*1.60*/
PTI_ASTC_10X10_LDR, /*1.28*/
PTI_ASTC_12X10_LDR, /*1.07*/
PTI_ASTC_12X12_LDR, /*0.89*/
// #define ASTC3D
#ifdef ASTC3D
PTI_ASTC_3X3X3_LDR, /*4.74*/ //astc volume ldr textures are worth tracking only to provide hints to cache them as 8bit instead of 16bit (reducing gpu cache needed).
PTI_ASTC_4X3X3_LDR, /*3.56*/
PTI_ASTC_4X4X3_LDR, /*2.67*/
PTI_ASTC_4X4X4_LDR, /*2.00*/
PTI_ASTC_5X4X4_LDR, /*1.60*/
PTI_ASTC_5X5X4_LDR, /*1.28*/
PTI_ASTC_5X5X5_LDR, /*1.02*/
PTI_ASTC_6X5X5_LDR, /*0.85*/
PTI_ASTC_6X6X5_LDR, /*0.71*/
PTI_ASTC_6X6X6_LDR, /*0.59*/
#endif
PTI_ASTC_4X4_SRGB,
PTI_ASTC_5X4_SRGB,
PTI_ASTC_5X5_SRGB,
PTI_ASTC_6X5_SRGB,
PTI_ASTC_6X6_SRGB,
PTI_ASTC_8X5_SRGB,
PTI_ASTC_8X6_SRGB,
PTI_ASTC_10X5_SRGB,
PTI_ASTC_10X6_SRGB,
PTI_ASTC_8X8_SRGB,
PTI_ASTC_10X8_SRGB,
PTI_ASTC_10X10_SRGB,
PTI_ASTC_12X10_SRGB,
PTI_ASTC_12X12_SRGB,
#ifdef ASTC3D
PTI_ASTC_3X3X3_SRGB,
PTI_ASTC_4X3X3_SRGB,
PTI_ASTC_4X4X3_SRGB,
PTI_ASTC_4X4X4_SRGB,
PTI_ASTC_5X4X4_SRGB,
PTI_ASTC_5X5X4_SRGB,
PTI_ASTC_5X5X5_SRGB,
PTI_ASTC_6X5X5_SRGB,
PTI_ASTC_6X6X5_SRGB,
PTI_ASTC_6X6X6_SRGB,
#endif
PTI_ASTC_4X4_HDR, //these are not strictly necessary, and are likely to be treated identically to the ldr versions, but they may use extra features that the hardware does not support
PTI_ASTC_5X4_HDR,
PTI_ASTC_5X5_HDR,
PTI_ASTC_6X5_HDR,
PTI_ASTC_6X6_HDR,
PTI_ASTC_8X5_HDR,
PTI_ASTC_8X6_HDR,
PTI_ASTC_10X5_HDR,
PTI_ASTC_10X6_HDR,
PTI_ASTC_8X8_HDR,
PTI_ASTC_10X8_HDR,
PTI_ASTC_10X10_HDR,
PTI_ASTC_12X10_HDR,
PTI_ASTC_12X12_HDR,
#ifdef ASTC3D
PTI_ASTC_3X3X3_HDR,
PTI_ASTC_4X3X3_HDR,
PTI_ASTC_4X4X3_HDR,
PTI_ASTC_4X4X4_HDR,
PTI_ASTC_5X4X4_HDR,
PTI_ASTC_5X5X4_HDR,
PTI_ASTC_5X5X5_HDR,
PTI_ASTC_6X5X5_HDR,
PTI_ASTC_6X6X5_HDR,
PTI_ASTC_6X6X6_HDR,
#define PTI_ASTC_LAST PTI_ASTC_6X6X6_HDR
#else
#define PTI_ASTC_LAST PTI_ASTC_12X12_HDR
#endif
//depth formats
PTI_DEPTH16,
PTI_DEPTH24,
PTI_DEPTH32,
PTI_DEPTH24_8,
//non-native formats (generally requiring weird palettes that are not supported by hardware)
TF_BGR24_FLIP, /*bgr byte order, no alpha channel nor pad, and bottom up*/
TF_MIP4_P8, /*8bit 4-mip image in default palette, that will be loaded as an R8 texture.*/
TF_MIP4_SOLID8, /*8bit 4-mip image in default palette, that will be expanded to an RGB texture.*/
TF_MIP4_8PAL24, /*8bit 4-mip image with included palette*/
TF_MIP4_8PAL24_T255,/*8bit 4-mip image with included palette where index 255 is alpha 0*/
TF_SOLID8, /*8bit quake-palette image*/
TF_TRANS8, /*8bit quake-palette image, index 255=transparent*/
TF_TRANS8_FULLBRIGHT, /*fullbright 8 - fullbright texels have alpha 255, everything else 0*/
TF_HEIGHT8, /*image data is greyscale, convert to a normalmap and load that, uploaded alpha contains the original heights*/
TF_HEIGHT8PAL, /*source data is palette values rather than actual heights, generate a fallback heightmap. actual palette is ignored...*/
TF_H2_T7G1, /*8bit data, odd indexes give greyscale transparence*/
TF_H2_TRANS8_0, /*8bit data, 0 is transparent, not 255*/
TF_H2_T4A4, /*8bit data, weird packing*/
PTI_LLLX8, /*RGBX data where the RGB values were all the same. we can convert to L8 to use less memory (common with shirt/pants/reflection)*/
PTI_LLLA8, /*RGBA data where the RGB values were all the same. we can convert to LA8 to use less memory (common with gloss)*/
/*this block requires an explicit (separate) palette*/
TF_8PAL24,
TF_8PAL32,
#ifdef FTE_TARGET_WEB
//weird specialcase mess to take advantage of webgl so we don't need redundant bloat where we're already strugging with potential heap limits
PTI_WHOLEFILE,
#endif
PTI_MAX,
TF_INVALID = PTI_INVALID,
TF_RGBA32 = PTI_RGBA8, /*rgba byte order*/
TF_BGRA32 = PTI_BGRA8, /*bgra byte order*/
TF_RGBX32 = PTI_RGBX8, /*rgb byte order, with extra wasted byte after blue*/
TF_BGRX32 = PTI_BGRX8, /*rgb byte order, with extra wasted byte after blue*/
TF_RGB24 = PTI_RGB8, /*rgb byte order, no alpha channel nor pad, and regular top down*/
TF_BGR24 = PTI_BGR8, /*bgr byte order, no alpha channel nor pad, and regular top down*/
//these are emulated formats. this 'case' value allows drivers to easily ignore them
#define PTI_EMULATED TF_INVALID:case TF_BGR24_FLIP:case TF_MIP4_P8:case TF_MIP4_SOLID8:case TF_MIP4_8PAL24:case TF_MIP4_8PAL24_T255:case TF_SOLID8:case TF_TRANS8:case TF_TRANS8_FULLBRIGHT:case TF_HEIGHT8:case TF_HEIGHT8PAL:case TF_H2_T7G1:case TF_H2_TRANS8_0:case TF_H2_T4A4:case TF_8PAL24:case TF_8PAL32:case PTI_LLLX8:case PTI_LLLA8
} uploadfmt_t;
#define PTI_FULLMIPCHAIN 0x80000000 //valid for Image_GetTexture (and thus GenMip0) to signify that there's a full round-down mipchain there, not a single one (or 4)
qboolean SCR_ScreenShot (char *filename, enum fs_relative fsroot, void **buffer, int numbuffers, qintptr_t bytestride, int width, int height, enum uploadfmt fmt, qboolean writemeta);
void SCR_DrawTwoDimensional(qboolean nohud);
enum
{
LS_NONE,
LS_CONNECTION,
LS_SERVER,
LS_CLIENT,
};
int SCR_GetLoadingStage(void);
void SCR_SetLoadingStage(int stage);
void SCR_SetLoadingFile(char *str);
/*fonts*/
void Font_Init(void);
void Font_Shutdown(void);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
int Font_RegisterTrackerImage(const char *image); //returns a unicode char value that can be used to embed the char within a line of text.
qboolean Font_TrackerValid(unsigned int imid);
struct font_s *Font_LoadFont(const char *fontfilename, float height, float scale, int outline, unsigned int flags);
#define FONT_MONO 1
void Font_Free(struct font_s *f);
void Font_BeginString(struct font_s *font, float vx, float vy, int *px, int *py);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
void Font_BeginScaledString(struct font_s *font, float vx, float vy, float szx, float szy, float *px, float *py); /*avoid using*/
void Font_Transform(float vx, float vy, int *px, int *py);
int Font_CharHeight(void);
float Font_CharVHeight(struct font_s *font);
int Font_CharPHeight(struct font_s *font);
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
int Font_GetTrueHeight(struct font_s *font);
float Font_CharScaleHeight(void);
int Font_CharWidth(unsigned int charflags, unsigned int codepoint);
float Font_CharScaleWidth(unsigned int charflags, unsigned int codepoint);
int Font_CharEndCoord(struct font_s *font, int x, unsigned int charflags, unsigned int codepoint);
int Font_DrawChar(int px, int py, unsigned int charflags, unsigned int codepoint);
float Font_DrawScaleChar(float px, float py, unsigned int charflags, unsigned int codepoint); /*avoid using*/
void Font_EndString(struct font_s *font);
void Font_InvalidateColour(vec4_t newcolour);
/*these three functions deal with formatted blocks of text (including tabs and new lines)*/
fte_inline conchar_t *Font_Decode(conchar_t *start, unsigned int *codeflags, unsigned int *codepoint)
{
if (*start & CON_LONGCHAR)
if (!(*start & CON_RICHFORECOLOUR))
{
*codeflags = start[1] & CON_FLAGSMASK;
*codepoint = ((start[0] & CON_CHARMASK)<<16) | (start[1] & CON_CHARMASK);
return start+2;
}
*codeflags = start[0] & CON_FLAGSMASK;
*codepoint = start[0] & CON_CHARMASK;
return start+1;
}
conchar_t *Font_DecodeReverse(conchar_t *start, conchar_t *stop, unsigned int *codeflags, unsigned int *codepoint);
int Font_LineBreaks(conchar_t *start, conchar_t *end, int maxpixelwidth, int maxlines, conchar_t **starts, conchar_t **ends);
int Font_LineWidth(conchar_t *start, conchar_t *end);
float Font_LineScaleWidth(conchar_t *start, conchar_t *end);
void Font_LineDraw(int x, int y, conchar_t *start, conchar_t *end);
conchar_t *Font_CharAt(int x, conchar_t *start, conchar_t *end);
extern struct font_s *font_menu;
extern struct font_s *font_default;
extern struct font_s *font_console;
extern struct font_s *font_tiny;
qc: qc temp-strings are now garbage collected. this makes strzone redundant. net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol. net: cl_lerp_players is smoother, and defaulted. lets see how many people complain. cl: fix juddering with chase_active+prediction. cl: download progress where the total size is not known now displays something more sane. cl: fixed some issues with rawinput keyboards. cl: added autoupdate option to the menu. cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. cl: added 'borderless windowed' option to the menus. works on windows. cl: saved games save a preview screenshot. cl: fix some memory leaks on shutdown. cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers... qc: r_showbboxes now displays the fields of the various entities. tweaked entity lighting to overbright more gracefully. gl: fixed crepuscular lighting. qcc: added % operator. qcc: added inline keyword. qcc: some fixes for accessors. qccgui: now prompts for exe+basedir. sv: added sv_specprint, ala mvdsv. sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently. sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
void PR_ReleaseFonts(unsigned int purgeowner); //for menu/csqc
void PR_ReloadFonts(qboolean reload);
/*end fonts*/
//normally we're not srgb aware, which means that while the intensity may APPEAR linear, it actually isn't.
fte_inline float M_SRGBToLinear(float x, float mag)
{
x /= mag;
if (x <= 0.04045f)
x = x * (1.0f / 12.92f);
else
x = pow(( x + 0.055f) * (1.0f / 1.055f), 2.4f);
x *= mag;
return x;
}
fte_inline float M_LinearToSRGB(float x, float mag)
{
x /= mag;
if (x <= 0.00031308)
x = 12.92 * x;
else
x = 1.055*pow(x,(float)(1.0 / 2.4) ) - 0.055;
x *= mag;
return x;
}
//macros that are used to explicitly state that a value is srgb, and convert to linear as needed.
#define SRGBf(x) ((vid.flags&VID_SRGBAWARE)?M_SRGBToLinear(x,1):x)
#define SRGBb(x) ((vid.flags&VID_SRGBAWARE)?(unsigned char)M_SRGBToLinear(x,255):x)
#define SRGB3(x,y,z) SRGBf(x),SRGBf(y),SRGBf(z)
#define SRGBA(x,y,z,w) SRGBf(x),SRGBf(y),SRGBf(z),w
void R_NetgraphInit(void);
void R_NetGraph (void);
void R_FrameTimeGraph (float frametime, float scale);