mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-11-24 21:01:06 +00:00
3962 lines
100 KiB
C++
3962 lines
100 KiB
C++
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2007 Peter Mackay and Chris Swindle.
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Copyright (C) 2008-2009 Crow_bar.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// models.c -- model loading and caching
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// models are the only shared resource between a client and server running
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// on the same machine.
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extern "C"
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{
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#include "../quakedef.h"
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}
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#include <malloc.h>
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#include <pspgu.h>
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#include "video_hardware_fullbright.h"
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#include "video_hardware_hlmdl.h"
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#include "video_hardware_images.h"
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int LIGHTMAP_BYTES;
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model_t *loadmodel;
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char loadname[32]; // for hunk tags
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//void UnloadWads (void); //wad unload by Crow_bar
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void VID_InitPaleteH2(unsigned char* palette);
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void Mod_LoadSpriteModel (model_t *mod, void *buffer);
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void Mod_LoadBrushModel (model_t *mod, void *buffer);
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void Mod_LoadAliasModel (model_t *mod, void *buffer);
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void Mod_LoadH2AliasModel (model_t *mod, void *buffer);
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void Mod_LoadQ2AliasModel (model_t *mod, void *buffer);
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qboolean Mod_LoadQ2SpriteModel (model_t *mod, void *buffer);
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//void Mod_LoadQ2BrushModel (model_t *mod, void *buffer);
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void Mod_LoadQ3AliasModel (model_t *mod, void *buffer);
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model_t *Mod_LoadModel (model_t *mod, qboolean crash);
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byte mod_novis[MAX_MAP_LEAFS/8];
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#define MAX_MOD_KNOWN 512
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model_t mod_known[MAX_MOD_KNOWN];
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int mod_numknown;
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//model_t mod_inline[MAX_MOD_KNOWN];
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cvar_t gl_subdivide_size = {"gl_subdivide_size", "128", qtrue};
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extern int solidskytexture;
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extern int alphaskytexture;
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/*
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===============
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Mod_Init
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===============
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*/
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void Mod_Init (void)
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{
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Cvar_RegisterVariable (&gl_subdivide_size);
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memset (mod_novis, 0xff, sizeof(mod_novis));
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}
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/*
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===============
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Mod_Init
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Caches the data if needed
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===============
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*/
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void *Mod_Extradata (model_t *mod)
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{
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void *r;
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r = Cache_Check (&mod->cache);
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if (r)
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return r;
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Mod_LoadModel (mod, qtrue);
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if (!mod->cache.data)
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Sys_Error ("Mod_Extradata: caching failed");
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return mod->cache.data;
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}
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/*
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===============
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Mod_PointInLeaf
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===============
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*/
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mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
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{
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mnode_t *node;
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float d;
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mplane_t *plane;
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if (!model || !model->nodes)
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Sys_Error ("Mod_PointInLeaf: bad model");
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node = model->nodes;
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while (1)
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{
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if (node->contents < 0)
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return (mleaf_t *)node;
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plane = node->plane;
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d = DotProduct (p,plane->normal) - plane->dist;
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if (d > 0)
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node = node->children[0];
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else
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node = node->children[1];
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}
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return NULL; // never reached
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}
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/*
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===================
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Mod_DecompressVis
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===================
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*/
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byte *Mod_DecompressVis (byte *in, model_t *model)
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{
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static byte decompressed[MAX_MAP_LEAFS/8];
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int c;
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byte *out;
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int row;
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row = (model->numleafs+7)>>3;
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out = decompressed;
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#if 0
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memcpy (out, in, row);
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#else
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if (!in)
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{ // no vis info, so make all visible
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while (row)
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{
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*out++ = 0xff;
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row--;
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}
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return decompressed;
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}
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do
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{
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if (*in)
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{
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*out++ = *in++;
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continue;
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}
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c = in[1];
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in += 2;
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while (c)
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{
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*out++ = 0;
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c--;
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}
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} while (out - decompressed < row);
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#endif
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return decompressed;
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}
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byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
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{
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if (leaf == model->leafs)
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return mod_novis;
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return Mod_DecompressVis (leaf->compressed_vis, model);
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}
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/*
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===================
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Mod_ClearAll
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===================
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*/
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static byte *ent_file = NULL;
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void Mod_ClearAll (void)
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{
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int i,texture_index;
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model_t *mod;
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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{
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if (mod->type != mod_alias && mod->type != mod_md3 && mod->type != mod_halflife)
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{
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mod->needload = qtrue;
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}
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//Models & Sprite Unloading code By Crow_bar
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if (mod->type == mod_alias || mod->type == mod_md3 || mod->type == mod_halflife)
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{
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if (Cache_Check (&mod->cache))
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Cache_Free (&mod->cache);
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}
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else if (mod->type == mod_sprite)
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{
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mod->cache.data = NULL;
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}
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}
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UnloadWads(); //Crow_bar
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ent_file = NULL; //~~~~
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GL_UnloadAllTextures();
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solidskytexture = -1;
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alphaskytexture = -1;
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//purge old sky textures
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for (i=0; i<6; i++)
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skyimage[i] = NULL;
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//purge old lightmaps
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for (i=0; i<MAX_LIGHTMAPS; i++)
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lightmap_index[i] = NULL;
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}
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/*
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==================
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Mod_FindName
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==================
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*/
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model_t *Mod_FindName (char *name)
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{
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int i;
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model_t *mod;
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if (!name[0])
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Sys_Error ("Mod_ForName: NULL name");
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/*
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if (!name[0])
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{
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//Search a loaded model
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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if (!strcmp (mod->name, name) )
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break;
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return mod;
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}
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*/
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//
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// search the currently loaded models
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//
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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if (!strcmp (mod->name, name) )
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break;
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if (i == mod_numknown)
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{
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if (mod_numknown == MAX_MOD_KNOWN)
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Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
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strcpy (mod->name, name);
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mod->needload = qtrue;
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mod_numknown++;
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}
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return mod;
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}
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/*
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==================
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Mod_TouchModel
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==================
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*/
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void Mod_TouchModel (char *name)
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{
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model_t *mod;
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mod = Mod_FindName (name);
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if (!mod->needload && (mod->type == mod_alias || mod->type == mod_md3 || mod->type == mod_halflife))
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Cache_Check (&mod->cache);
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}
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/*
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==================
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Mod_LoadModel
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Loads a model into the cache
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==================
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*/
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model_t *Mod_LoadModel (model_t *mod, qboolean crash)
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{
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void *d;
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unsigned *buf;
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byte stackbuf[1024]; // avoid dirtying the cache heap
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char strip[128];
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char md3name[128];
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if (!mod->needload)
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{
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if (mod->type == mod_alias || mod->type == mod_md3 || mod->type == mod_halflife)
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{
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d = Cache_Check (&mod->cache);
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if (d)
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return mod;
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}
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else
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return mod; // not cached at all
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}
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//
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// because the world is so huge, load it one piece at a time
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//
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if (!crash)
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{
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}
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//
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// load the file
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//
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if (r_loadq3models.value)
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{
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COM_StripExtension(mod->name, &strip[0]);
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sprintf (&md3name[0], "%s.md3", &strip[0]);
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buf = (unsigned *)COM_LoadStackFile (md3name, stackbuf, sizeof(stackbuf));
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if (!buf)
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{
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buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
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if (!buf)
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{
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if (crash)
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Sys_Error ("Mod_NumForName: %s not found", mod->name);
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return NULL;
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}
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}
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}
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else
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{
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buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
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if (!buf && crash)
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{
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// Reload with another .mdl
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buf = (unsigned *)COM_LoadStackFile("progs/missing_model.mdl", stackbuf, sizeof(stackbuf));
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if (buf)
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{
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Con_Printf ("Missing model %s substituted\n", mod->name);
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}
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}
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if (!buf)
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{
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if (crash)
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Sys_Error ("Mod_NumForName: %s not found", mod->name);
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return NULL;
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}
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}
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//
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// allocate a new model
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//
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COM_FileBase (mod->name, loadname);
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loadmodel = mod;
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//
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// fill it in
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//
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// call the apropriate loader
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mod->needload = qfalse;
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switch (LittleLong(*(unsigned *)buf))
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{
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case IDPOLYHEADER: //Quake .mdl support
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Mod_LoadAliasModel (mod, buf);
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break;
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case RAPOLYHEADER: //Hexen II .mdl support
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Mod_LoadH2AliasModel (mod, buf);
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break;
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case MD2IDALIASHEADER: //Quake II .md2 support
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Mod_LoadQ2AliasModel (mod, buf);
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break;
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case MD3IDHEADER: //Quake III .md3 support
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Mod_LoadQ3AliasModel (mod, buf);
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break;
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case HLPOLYHEADER: //Half-Life .mdl support
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Mod_LoadHLModel (mod, buf);
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break;
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case IDSPRITEHEADER: //Quake .spr .spr32 and HL sprite support
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Mod_LoadSpriteModel (mod, buf);
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break;
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case IDSPRITE2HEADER: //Quake II .sp2 support
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Mod_LoadQ2SpriteModel (mod, buf);
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break;
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/*
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case IDBSPHEADER: //q2 bsp support
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Mod_LoadQ2BrushModel (mod, buf);
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break;
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*/
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default: //.bsp ver 29,30 support
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Mod_LoadBrushModel (mod, buf);
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break;
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}
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return mod;
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}
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/*
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==================
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Mod_ForName
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Loads in a model for the given name
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==================
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*/
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model_t *Mod_ForName (char *name, qboolean crash)
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{
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model_t *mod;
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mod = Mod_FindName (name);
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return Mod_LoadModel (mod, crash);
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}
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/*
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===============================================================================
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BRUSHMODEL LOADING
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===============================================================================
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*/
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byte *mod_base;
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int GL_LoadTexturePixels (byte *data, char *identifier, int width, int height, int mode);
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#define ISSKYTEX(name) ((name)[0] == 's' && (name)[1] == 'k' && (name)[2] == 'y')
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#define ISTURBTEX(name) ((loadmodel->bspversion == BSPVERSION && (name)[0] == '*') || \
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(loadmodel->bspversion == HL_BSPVERSION && (name)[0] == '!') || \
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(loadmodel->bspversion == NZP_BSPVERSION && (name)[0] == '!'))
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extern int nonetexture;
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/*
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=================
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Mod_LoadTextures
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=================
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*/
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void Mod_LoadTextures (lump_t *l)
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{
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int i, j, pixels, num, max, altmax;
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miptex_t *mt;
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texture_t *tx, *tx2;
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texture_t *anims[10];
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texture_t *altanims[10];
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dmiptexlump_t *m;
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char texname[64];
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loadmodel->textures = NULL;
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char fbr_mask_name[64];
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if (!l->filelen)
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{
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return;
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}
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m = (dmiptexlump_t *)(mod_base + l->fileofs);
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m->nummiptex = LittleLong (m->nummiptex);
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loadmodel->numtextures = m->nummiptex;
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loadmodel->textures = static_cast<texture_t**>(Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname));
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loading_num_step = loading_num_step + m->nummiptex;
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for (i=0 ; i<m->nummiptex ; i++)
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{
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m->dataofs[i] = LittleLong(m->dataofs[i]);
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if (m->dataofs[i] == -1)
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continue;
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mt = (miptex_t *)((byte *)m + m->dataofs[i]);
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mt->width = LittleLong (mt->width);
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mt->height = LittleLong (mt->height);
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for (j=0 ; j<MIPLEVELS ; j++)
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mt->offsets[j] = LittleLong (mt->offsets[j]);
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if ( (mt->width & 15) || (mt->height & 15) )
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Sys_Error ("Texture %s is not 16 aligned", mt->name);
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pixels = mt->width*mt->height/64*85;
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tx = static_cast<texture_t*>(Hunk_AllocName (sizeof(texture_t) , loadname ));
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const std::size_t buffer_size = pixels;
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byte* tx_pixels = static_cast<byte*>(memalign(16, buffer_size));
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if (!tx_pixels)
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{
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Sys_Error("BrushTex: Out of RAM for loading textures\n");
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}
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loadmodel->textures[i] = tx;
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memcpy_vfpu(tx->name, mt->name, sizeof(tx->name));
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tx->width = mt->width;
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tx->height = mt->height;
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for (j=0 ; j<MIPLEVELS ; j++)
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tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
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// the pixels immediately follow the structures
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memcpy_vfpu( tx_pixels, mt+1, pixels);
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int level = 0;
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if (r_mipmaps.value > 0)
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level = 3;
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//if (loadmodel->isworldmodel && loadmodel->bspversion != HL_BSPVERSION && ISSKYTEX(tx->name))
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if (loadmodel->bspversion != HL_BSPVERSION && loadmodel->bspversion != NZP_BSPVERSION && ISSKYTEX(tx->name))
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{
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R_InitSky (tx_pixels);
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}
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else
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{
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if (loadmodel->bspversion == HL_BSPVERSION || loadmodel->bspversion == NZP_BSPVERSION)
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{
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char filename[64]; // Filename to check r4w file
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byte *f;
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sprintf(filename, "textures/maps/%s/%s.r4w", sv.name, mt->name); // search in textures/maps/MAPNAME/TEXNAME
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f = static_cast<byte*>(COM_LoadHunkFile(filename));
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if (!f) {
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sprintf(filename, "textures/%s.r4w", mt->name); // search in textures/TEXNAME
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f = static_cast<byte*>(COM_LoadHunkFile(filename));
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}
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if (!f) {
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Con_Printf("Loading texture %s as WAD3, %dx%d\n", mt->name, mt->width, mt->height); // didn't find the texture in the folder
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// naievil -- try to push wad3 loading
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int index = WAD3_LoadTexture(mt);
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if(index)
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{
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com_netpath[0] = 0;
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tx->gl_texturenum = index;
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tx->fullbright = -1;
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tx->dt_texturenum = 0;
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// if(tx_pixels = WAD3_LoadTexture(mt))
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// {
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// com_netpath[0] = 0;
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// tx->gl_texturenum = GL_LoadPalletedTexture (tx_pixels, tx->name, tx->width, tx->height, 0);
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// tx->fullbright = -1;
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// mapTextureNameList.push_back(tx->gl_texturenum);
|
|
// tx->dt_texturenum = 0;
|
|
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("Texture %s not found\n", mt->name); // didn't find the texture in the folder
|
|
com_netpath[0] = 0;
|
|
tx->gl_texturenum = nonetexture;
|
|
}
|
|
|
|
} else {
|
|
|
|
int w, h;
|
|
|
|
unsigned int magic = *((unsigned int*)(f));
|
|
if (magic == 0x65663463) // what the fuck?
|
|
{
|
|
w = *((int*)(f + 4));
|
|
h = *((int*)(f + 8));
|
|
|
|
tx->gl_texturenum = GL_LoadTexture4(mt->name, w, h, (byte*)(f + 16), GU_LINEAR, qfalse);
|
|
}
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sprintf (texname, "textures/%s", mt->name);
|
|
tx->gl_texturenum = loadtextureimage (texname, 0, 0, qfalse, GU_LINEAR);
|
|
if(tx->gl_texturenum == 0)
|
|
{
|
|
tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx_pixels), qtrue, GU_LINEAR, level);
|
|
}
|
|
/*
|
|
//Crow_bar mult detail textures
|
|
sprintf (detname, "gfx/detail/%s", mt->name);
|
|
tx->dt_texturenum = loadtextureimage (detname, 0, 0, qfalse, GU_LINEAR);
|
|
mapTextureNameList.push_back(tx->dt_texturenum);
|
|
*/
|
|
tx->dt_texturenum = 0;
|
|
// check for fullbright pixels in the texture - only if it ain't liquid, etc also
|
|
if ((tx->name[0] != '*') && (FindFullbrightTexture ((byte *)(tx_pixels), pixels)))
|
|
{
|
|
// convert any non fullbright pixel to fully transparent
|
|
ConvertPixels ((byte *)(tx_pixels), pixels);
|
|
|
|
// get a new name for the fullbright mask to avoid cache mismatches
|
|
sprintf (fbr_mask_name, "fullbright_mask_%s", mt->name);
|
|
|
|
// load the fullbright pixels version of the texture
|
|
tx->fullbright =
|
|
GL_LoadTexture (fbr_mask_name, tx->width, tx->height, (byte *)(tx_pixels), qtrue, GU_LINEAR, level);
|
|
}
|
|
else
|
|
tx->fullbright = -1; // because 0 is a potentially valid texture number
|
|
}
|
|
}
|
|
strcpy(loading_name, mt->name);
|
|
free (tx_pixels);
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen();
|
|
}
|
|
|
|
//
|
|
// sequence the animations
|
|
//
|
|
for (i=0 ; i<m->nummiptex ; i++)
|
|
{
|
|
tx = loadmodel->textures[i];
|
|
if (!tx || tx->name[0] != '+')
|
|
continue;
|
|
if (tx->anim_next)
|
|
continue; // allready sequenced
|
|
|
|
// find the number of frames in the animation
|
|
memset (anims, 0, sizeof(anims));
|
|
memset (altanims, 0, sizeof(altanims));
|
|
|
|
max = tx->name[1];
|
|
altmax = 0;
|
|
if (max >= 'a' && max <= 'z')
|
|
max -= 'a' - 'A';
|
|
if (max >= '0' && max <= '9')
|
|
{
|
|
max -= '0';
|
|
altmax = 0;
|
|
anims[max] = tx;
|
|
max++;
|
|
}
|
|
else if (max >= 'A' && max <= 'J')
|
|
{
|
|
altmax = max - 'A';
|
|
max = 0;
|
|
altanims[altmax] = tx;
|
|
altmax++;
|
|
}
|
|
else
|
|
Sys_Error ("Bad animating texture %s", tx->name);
|
|
|
|
for (j=i+1 ; j<m->nummiptex ; j++)
|
|
{
|
|
tx2 = loadmodel->textures[j];
|
|
if (!tx2 || tx2->name[0] != '+')
|
|
continue;
|
|
if (strcmp (tx2->name+2, tx->name+2))
|
|
continue;
|
|
|
|
num = tx2->name[1];
|
|
if (num >= 'a' && num <= 'z')
|
|
num -= 'a' - 'A';
|
|
if (num >= '0' && num <= '9')
|
|
{
|
|
num -= '0';
|
|
anims[num] = tx2;
|
|
if (num+1 > max)
|
|
max = num + 1;
|
|
}
|
|
else if (num >= 'A' && num <= 'J')
|
|
{
|
|
num = num - 'A';
|
|
altanims[num] = tx2;
|
|
if (num+1 > altmax)
|
|
altmax = num+1;
|
|
}
|
|
else
|
|
Sys_Error ("Bad animating texture %s", tx->name);
|
|
}
|
|
|
|
#define ANIM_CYCLE 2
|
|
// link them all together
|
|
for (j=0 ; j<max ; j++)
|
|
{
|
|
tx2 = anims[j];
|
|
if (!tx2)
|
|
Sys_Error ("Missing frame %i of %s",j, tx->name);
|
|
tx2->anim_total = max * ANIM_CYCLE;
|
|
tx2->anim_min = j * ANIM_CYCLE;
|
|
tx2->anim_max = (j+1) * ANIM_CYCLE;
|
|
tx2->anim_next = anims[ (j+1)%max ];
|
|
if (altmax)
|
|
tx2->alternate_anims = altanims[0];
|
|
}
|
|
for (j=0 ; j<altmax ; j++)
|
|
{
|
|
tx2 = altanims[j];
|
|
if (!tx2)
|
|
Sys_Error ("Missing frame %i of %s",j, tx->name);
|
|
tx2->anim_total = altmax * ANIM_CYCLE;
|
|
tx2->anim_min = j * ANIM_CYCLE;
|
|
tx2->anim_max = (j+1) * ANIM_CYCLE;
|
|
tx2->anim_next = altanims[ (j+1)%altmax ];
|
|
if (max)
|
|
tx2->alternate_anims = anims[0];
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadLighting
|
|
=================
|
|
*/
|
|
void Mod_LoadLighting (lump_t *l)
|
|
{
|
|
if (COM_CheckParm ("-lm_1"))
|
|
LIGHTMAP_BYTES = 1;
|
|
else if (COM_CheckParm ("-lm_2"))
|
|
LIGHTMAP_BYTES = 2;
|
|
else if (COM_CheckParm ("-lm_3"))
|
|
LIGHTMAP_BYTES = 3;
|
|
else
|
|
LIGHTMAP_BYTES = 4;
|
|
|
|
loadmodel->lightdata = NULL;
|
|
|
|
if (loadmodel->bspversion == HL_BSPVERSION || loadmodel->bspversion == NZP_BSPVERSION)
|
|
{
|
|
if (!l->filelen)
|
|
{
|
|
return;
|
|
}
|
|
loadmodel->lightdata = static_cast<byte*>(Hunk_AllocName ( l->filelen, loadname));
|
|
memcpy_vfpu(loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
|
|
return;
|
|
}
|
|
|
|
int i;
|
|
byte *in, *out, *data;
|
|
byte d;
|
|
char litfilename[1024];
|
|
// LordHavoc: check for a .lit file
|
|
strcpy(litfilename, loadmodel->name);
|
|
COM_StripExtension(litfilename, litfilename);
|
|
strcat(litfilename, ".lit");
|
|
data = (byte*) COM_LoadHunkFile (litfilename);
|
|
|
|
if (data)
|
|
{
|
|
if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
|
|
{
|
|
i = LittleLong(((int *)data)[1]);
|
|
if (i == 1)
|
|
{
|
|
Con_DPrintf("%s loaded", litfilename);
|
|
loadmodel->lightdata = data + 8;
|
|
return;
|
|
}
|
|
else
|
|
Con_Printf("Unknown .lit file version (%d)\n", i);
|
|
}
|
|
else
|
|
Con_Printf("Corrupt .lit file (old version?), ignoring\n");
|
|
}
|
|
// LordHavoc: no .lit found, expand the white lighting data to color
|
|
|
|
if (!l->filelen)
|
|
{
|
|
return;
|
|
}
|
|
loadmodel->lightdata = static_cast<byte*>(Hunk_AllocName ( l->filelen*3, litfilename));
|
|
in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
|
|
out = loadmodel->lightdata;
|
|
memcpy_vfpu(in, mod_base + l->fileofs, l->filelen);
|
|
for (i = 0;i < l->filelen;i++)
|
|
{
|
|
d = *in++;
|
|
*out++ = d;
|
|
*out++ = d;
|
|
*out++ = d;
|
|
}
|
|
// LordHavoc: .lit support end
|
|
|
|
}
|
|
|
|
// added by dr_mabuse1981
|
|
|
|
/*
|
|
=================
|
|
Mod_HL_LoadLighting
|
|
=================
|
|
*/
|
|
void Mod_HL_LoadLighting (lump_t *l)
|
|
{
|
|
if (COM_CheckParm ("-lm_1"))
|
|
LIGHTMAP_BYTES = 1;
|
|
else if (COM_CheckParm ("-lm_2"))
|
|
LIGHTMAP_BYTES = 2;
|
|
else if (COM_CheckParm ("-lm_3"))
|
|
LIGHTMAP_BYTES = 3;
|
|
else
|
|
LIGHTMAP_BYTES = 4;
|
|
|
|
if (!l->filelen)
|
|
{
|
|
loadmodel->lightdata = NULL;
|
|
return;
|
|
}
|
|
|
|
loadmodel->lightdata = static_cast<byte*>(Hunk_AllocName ( l->filelen, loadname));
|
|
memcpy_vfpu(loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadVisibility
|
|
=================
|
|
*/
|
|
void Mod_LoadVisibility (lump_t *l)
|
|
{
|
|
loadmodel->visdata = NULL;
|
|
|
|
if (!l->filelen)
|
|
{
|
|
return;
|
|
}
|
|
|
|
loadmodel->visdata = static_cast<byte*>(Hunk_AllocName ( l->filelen, loadname));
|
|
memcpy_vfpu(loadmodel->visdata, mod_base + l->fileofs, l->filelen);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_ParseWadsFromEntityLump
|
|
For Half-life maps
|
|
=================
|
|
*/
|
|
static void Mod_ParseWadsFromEntityLump(char *data)
|
|
{
|
|
char *s, key[1024], value[1024];
|
|
int i, j, k;
|
|
|
|
if (!data || !(data = COM_Parse(data)))
|
|
return;
|
|
|
|
if (com_token[0] != '{')
|
|
return; // error
|
|
|
|
while (1)
|
|
{
|
|
if (!(data = COM_Parse(data)))
|
|
return; // error
|
|
|
|
if (com_token[0] == '}')
|
|
break; // end of worldspawn
|
|
|
|
Q_strncpyz(key, (com_token[0] == '_') ? com_token + 1 : com_token, sizeof(key));
|
|
|
|
for (s = key + strlen(key) - 1; s >= key && *s == ' '; s--) // remove trailing spaces
|
|
*s = 0;
|
|
|
|
if (!(data = COM_Parse(data)))
|
|
return; // error
|
|
|
|
Q_strncpyz(value, com_token, sizeof(value));
|
|
|
|
if (!strcmp("MaxRange", key))
|
|
Cvar_Set("r_maxrange", value);
|
|
|
|
if (!strcmp("wad", key))
|
|
{
|
|
j = 0;
|
|
for (i = 0; i < strlen(value); i++)
|
|
{
|
|
if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
|
|
break;
|
|
}
|
|
if (!value[i])
|
|
continue;
|
|
for ( ; i < sizeof(value); i++)
|
|
{
|
|
// ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
|
|
if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
|
|
{
|
|
j = i + 1;
|
|
}
|
|
else if (value[i] == ';' || value[i] == 0)
|
|
{
|
|
k = value[i];
|
|
value[i] = 0;
|
|
if (value[j])
|
|
WAD3_LoadTextureWadFile (value + j);
|
|
j = i + 1;
|
|
if (!k)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadEntities
|
|
.ent file support by Crow_bar
|
|
=================
|
|
*/
|
|
void Mod_LoadEntities (lump_t *l)
|
|
{
|
|
char entfilename[128];
|
|
|
|
loadmodel->entities = NULL;
|
|
|
|
strcpy(entfilename, loadmodel->name);
|
|
COM_StripExtension(entfilename, entfilename);
|
|
strcat(entfilename, ".ent");
|
|
ent_file = (byte*) COM_LoadHunkFile (entfilename);
|
|
|
|
if (ent_file)
|
|
{
|
|
if (ent_file[0] == '{')
|
|
{
|
|
Con_DPrintf("%s loaded", entfilename);
|
|
loadmodel->entities = (char*)ent_file;
|
|
return;
|
|
}
|
|
else
|
|
Con_Printf("Corrupt .ent file, ignoring\n");
|
|
}
|
|
|
|
if (!l->filelen)
|
|
{
|
|
//loadmodel->entities = NULL;
|
|
return;
|
|
}
|
|
|
|
loadmodel->entities = static_cast<char*>(Hunk_AllocName ( l->filelen, entfilename));
|
|
memcpy_vfpu(loadmodel->entities, mod_base + l->fileofs, l->filelen);
|
|
|
|
if (loadmodel->bspversion == HL_BSPVERSION || loadmodel->bspversion == NZP_BSPVERSION)
|
|
Mod_ParseWadsFromEntityLump(loadmodel->entities);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadVertexes
|
|
=================
|
|
*/
|
|
void Mod_LoadVertexes (lump_t *l)
|
|
{
|
|
dvertex_t *in;
|
|
mvertex_t *out;
|
|
int i, count;
|
|
|
|
in = reinterpret_cast<dvertex_t*>(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = static_cast<mvertex_t*>(Hunk_AllocName ( count*sizeof(*out), loadname));
|
|
|
|
loadmodel->vertexes = out;
|
|
loadmodel->numvertexes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->position[0] = LittleFloat (in->point[0]);
|
|
out->position[1] = LittleFloat (in->point[1]);
|
|
out->position[2] = LittleFloat (in->point[2]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSubmodels
|
|
=================
|
|
*/
|
|
void Mod_LoadSubmodels (lump_t *l)
|
|
{
|
|
dmodel_t *in;
|
|
dmodel_t *out;
|
|
int i, j, count;
|
|
|
|
in = reinterpret_cast<dmodel_t*>(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = static_cast<dmodel_t*>(Hunk_AllocName ( count*sizeof(*out), loadname));
|
|
|
|
loadmodel->submodels = out;
|
|
loadmodel->numsubmodels = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{ // spread the mins / maxs by a pixel
|
|
out->mins[j] = LittleFloat (in->mins[j]) - 1;
|
|
out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
|
|
out->origin[j] = LittleFloat (in->origin[j]);
|
|
}
|
|
for (j=0 ; j<MAX_MAP_HULLS ; j++)
|
|
out->headnode[j] = LittleLong (in->headnode[j]);
|
|
out->visleafs = LittleLong (in->visleafs);
|
|
out->firstface = LittleLong (in->firstface);
|
|
out->numfaces = LittleLong (in->numfaces);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadEdges
|
|
=================
|
|
*/
|
|
void Mod_LoadEdges (lump_t *l)
|
|
{
|
|
dedge_t *in;
|
|
medge_t *out;
|
|
int i, count;
|
|
|
|
in = reinterpret_cast<dedge_t*>(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = static_cast<medge_t*>(Hunk_AllocName ( (count + 1) * sizeof(*out), loadname));
|
|
|
|
loadmodel->edges = out;
|
|
loadmodel->numedges = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->v[0] = (unsigned short)LittleShort(in->v[0]);
|
|
out->v[1] = (unsigned short)LittleShort(in->v[1]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadTexinfo
|
|
=================
|
|
*/
|
|
void Mod_LoadTexinfo (lump_t *l)
|
|
{
|
|
texinfo_t *in;
|
|
mtexinfo_t *out;
|
|
int i, j, count;
|
|
int miptex;
|
|
float len1, len2;
|
|
|
|
in = reinterpret_cast<texinfo_t*>(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = static_cast<mtexinfo_t*>(Hunk_AllocName ( count*sizeof(*out), loadname));
|
|
|
|
loadmodel->texinfo = out;
|
|
loadmodel->numtexinfo = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<8 ; j++)
|
|
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
|
|
len1 = Length (out->vecs[0]);
|
|
len2 = Length (out->vecs[1]);
|
|
len1 = (len1 + len2)/2;
|
|
if (len1 < 0.32)
|
|
out->mipadjust = 4;
|
|
else if (len1 < 0.49)
|
|
out->mipadjust = 3;
|
|
else if (len1 < 0.99)
|
|
out->mipadjust = 2;
|
|
else
|
|
out->mipadjust = 1;
|
|
#if 0
|
|
if (len1 + len2 < 0.001)
|
|
out->mipadjust = 1; // don't crash
|
|
else
|
|
out->mipadjust = 1 / floorf( (len1+len2)/2 + 0.1 );
|
|
#endif
|
|
|
|
miptex = LittleLong (in->miptex);
|
|
out->flags = LittleLong (in->flags);
|
|
|
|
if (!loadmodel->textures)
|
|
{
|
|
out->texture = r_notexture_mip; // checkerboard texture
|
|
out->flags = 0;
|
|
}
|
|
else
|
|
{
|
|
if (miptex >= loadmodel->numtextures)
|
|
Sys_Error ("miptex >= loadmodel->numtextures");
|
|
out->texture = loadmodel->textures[miptex];
|
|
if (!out->texture)
|
|
{
|
|
out->texture = r_notexture_mip; // texture not found
|
|
out->flags = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
CalcSurfaceExtents
|
|
|
|
Fills in s->texturemins[] and s->extents[]
|
|
================
|
|
*/
|
|
void CalcSurfaceExtents (msurface_t *s)
|
|
{
|
|
float mins[2], maxs[2], val;
|
|
int i,j, e;
|
|
mvertex_t *v;
|
|
mtexinfo_t *tex;
|
|
int bmins[2], bmaxs[2];
|
|
|
|
mins[0] = mins[1] = 999999;
|
|
maxs[0] = maxs[1] = -99999;
|
|
|
|
tex = s->texinfo;
|
|
|
|
for (i=0 ; i<s->numedges ; i++)
|
|
{
|
|
e = loadmodel->surfedges[s->firstedge+i];
|
|
if (e >= 0)
|
|
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
|
|
else
|
|
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
val = v->position[0] * tex->vecs[j][0] +
|
|
v->position[1] * tex->vecs[j][1] +
|
|
v->position[2] * tex->vecs[j][2] +
|
|
tex->vecs[j][3];
|
|
if (val < mins[j])
|
|
mins[j] = val;
|
|
if (val > maxs[j])
|
|
maxs[j] = val;
|
|
}
|
|
}
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
bmins[i] = (int)floorf(mins[i]/16);
|
|
bmaxs[i] = (int)ceilf(maxs[i]/16);
|
|
|
|
s->texturemins[i] = bmins[i] * 16;
|
|
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
|
|
if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ )
|
|
Sys_Error ("Bad surface extents");
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadFaces
|
|
=================
|
|
*/
|
|
void Mod_LoadFaces (lump_t *l)
|
|
{
|
|
dface_t *in;
|
|
msurface_t *out;
|
|
int i, count, surfnum;
|
|
int planenum, side;
|
|
|
|
in = reinterpret_cast<dface_t*>(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = static_cast<msurface_t*>(Hunk_AllocName ( count*sizeof(*out), loadname));
|
|
|
|
loadmodel->surfaces = out;
|
|
loadmodel->numsurfaces = count;
|
|
|
|
for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
|
|
{
|
|
out->firstedge = LittleLong(in->firstedge);
|
|
out->numedges = LittleShort(in->numedges);
|
|
out->flags = 0;
|
|
|
|
planenum = LittleShort(in->planenum);
|
|
side = LittleShort(in->side);
|
|
if (side)
|
|
out->flags |= SURF_PLANEBACK;
|
|
|
|
out->plane = loadmodel->planes + planenum;
|
|
|
|
out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
|
|
|
|
CalcSurfaceExtents (out);
|
|
|
|
// lighting info
|
|
|
|
for (i=0 ; i<MAXLIGHTMAPS ; i++)
|
|
out->styles[i] = in->styles[i];
|
|
|
|
if (loadmodel->bspversion == HL_BSPVERSION || loadmodel->bspversion == NZP_BSPVERSION)
|
|
i = LittleLong(in->lightofs);
|
|
else
|
|
i = LittleLong(in->lightofs * 3);
|
|
|
|
if (i == -1)
|
|
out->samples = NULL;
|
|
else
|
|
out->samples = loadmodel->lightdata + (i);
|
|
|
|
// cypress -- moved from video_hardware_surface
|
|
// modified to use new TEXFLAG hacky fields and have
|
|
// surfs use the same shabang.
|
|
const char* tex_name = out->texinfo->texture->name;
|
|
|
|
// Sky textures.
|
|
if (tex_name[0] == 's' && tex_name[1] == 'k' && tex_name[2] == 'y') {
|
|
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
|
|
|
|
GL_Surface(out); // Don't cut up polygon for warps
|
|
continue;
|
|
}
|
|
// Turbulent.
|
|
else if (tex_name[0] == '*') {
|
|
out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
out->extents[i] = 16384;
|
|
out->texturemins[i] = -8192;
|
|
}
|
|
|
|
GL_Surface (out); // Don't cut up polygon for warps
|
|
continue;
|
|
}
|
|
// Don't draw texture and lightmaps.
|
|
else if (tex_name[0] == 'n' && tex_name[1] == 'o' && tex_name[2] == 'd' && tex_name[3] == 'r' &&
|
|
tex_name[4] == 'a' && tex_name[5] == 'w') {
|
|
out->flags |= TEXFLAG_NODRAW;
|
|
|
|
continue;
|
|
}
|
|
// Surface uvmaps warp, like metal or glass effects.
|
|
else if ((tex_name[0] == 'e' && tex_name[1] == 'n' && tex_name[2] == 'v') || (tex_name[0] == 'g' &&
|
|
tex_name[1] == 'l' && tex_name[2] == 'a' && tex_name[3] == 's' && tex_name[4] == 's')) {
|
|
out->flags |= TEXFLAG_REFLECT;
|
|
|
|
continue;
|
|
} else {
|
|
out->flags |= TEXFLAG_NORMAL;
|
|
|
|
continue;
|
|
}
|
|
// cypress -- end modification
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_SetParent
|
|
=================
|
|
*/
|
|
void Mod_SetParent (mnode_t *node, mnode_t *parent)
|
|
{
|
|
node->parent = parent;
|
|
if (node->contents < 0)
|
|
return;
|
|
Mod_SetParent (node->children[0], node);
|
|
Mod_SetParent (node->children[1], node);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadNodes
|
|
=================
|
|
*/
|
|
void Mod_LoadNodes (lump_t *l)
|
|
{
|
|
int i, j, count, p;
|
|
dnode_t *in;
|
|
mnode_t *out;
|
|
|
|
in = reinterpret_cast<dnode_t*>(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = static_cast<mnode_t*>(Hunk_AllocName ( count*sizeof(*out), loadname));
|
|
|
|
loadmodel->nodes = out;
|
|
loadmodel->numnodes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->planenum);
|
|
out->plane = loadmodel->planes + p;
|
|
|
|
out->firstsurface = LittleShort (in->firstface);
|
|
out->numsurfaces = LittleShort (in->numfaces);
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
p = LittleShort (in->children[j]);
|
|
if (p >= 0)
|
|
out->children[j] = loadmodel->nodes + p;
|
|
else
|
|
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
|
|
}
|
|
}
|
|
|
|
Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadLeafs
|
|
=================
|
|
*/
|
|
void Mod_LoadLeafs (lump_t *l)
|
|
{
|
|
dleaf_t *in;
|
|
mleaf_t *out;
|
|
int i, j, count, p;
|
|
|
|
in = reinterpret_cast<dleaf_t*>(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = static_cast<mleaf_t*>(Hunk_AllocName ( count*sizeof(*out), loadname));
|
|
|
|
loadmodel->leafs = out;
|
|
loadmodel->numleafs = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->contents);
|
|
out->contents = p;
|
|
|
|
out->firstmarksurface = loadmodel->marksurfaces +
|
|
LittleShort(in->firstmarksurface);
|
|
out->nummarksurfaces = LittleShort(in->nummarksurfaces);
|
|
|
|
p = LittleLong(in->visofs);
|
|
if (p == -1)
|
|
out->compressed_vis = NULL;
|
|
else
|
|
out->compressed_vis = loadmodel->visdata + p;
|
|
out->efrags = NULL;
|
|
|
|
for (j=0 ; j<4 ; j++)
|
|
out->ambient_sound_level[j] = in->ambient_level[j];
|
|
|
|
// gl underwater warp
|
|
if (out->contents != CONTENTS_EMPTY)
|
|
{
|
|
for (j=0 ; j<out->nummarksurfaces ; j++)
|
|
out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadClipnodes
|
|
=================
|
|
*/
|
|
void Mod_LoadClipnodes (lump_t *l)
|
|
{
|
|
dclipnode_t *in, *out;
|
|
int i, count;
|
|
hull_t *hull;
|
|
|
|
in = reinterpret_cast<dclipnode_t*>(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = static_cast<dclipnode_t*>(Hunk_AllocName ( count*sizeof(*out), loadname));
|
|
|
|
loadmodel->clipnodes = out;
|
|
loadmodel->numclipnodes = count;
|
|
|
|
if (loadmodel->bspversion == HL_BSPVERSION || loadmodel->bspversion == NZP_BSPVERSION)
|
|
{
|
|
hull = &loadmodel->hulls[1];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -36;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 36;
|
|
|
|
hull = &loadmodel->hulls[2];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -32;
|
|
hull->clip_mins[1] = -32;
|
|
hull->clip_mins[2] = -32;
|
|
hull->clip_maxs[0] = 32;
|
|
hull->clip_maxs[1] = 32;
|
|
hull->clip_maxs[2] = 32;
|
|
|
|
hull = &loadmodel->hulls[3];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -18;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 18;
|
|
}
|
|
else
|
|
{
|
|
hull = &loadmodel->hulls[1];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -24;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 32;
|
|
|
|
hull = &loadmodel->hulls[2];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -32;
|
|
hull->clip_mins[1] = -32;
|
|
hull->clip_mins[2] = -24;
|
|
hull->clip_maxs[0] = 32;
|
|
hull->clip_maxs[1] = 32;
|
|
hull->clip_maxs[2] = 64;
|
|
}
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
{
|
|
out->planenum = LittleLong(in->planenum);
|
|
out->children[0] = LittleShort(in->children[0]);
|
|
out->children[1] = LittleShort(in->children[1]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_MakeHull0
|
|
|
|
Deplicate the drawing hull structure as a clipping hull
|
|
=================
|
|
*/
|
|
void Mod_MakeHull0 (void)
|
|
{
|
|
mnode_t *in, *child;
|
|
dclipnode_t *out;
|
|
int i, j, count;
|
|
hull_t *hull;
|
|
|
|
hull = &loadmodel->hulls[0];
|
|
|
|
in = loadmodel->nodes;
|
|
count = loadmodel->numnodes;
|
|
out = static_cast<dclipnode_t*>(Hunk_AllocName ( count*sizeof(*out), loadname));
|
|
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
{
|
|
out->planenum = in->plane - loadmodel->planes;
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
child = in->children[j];
|
|
if (child->contents < 0)
|
|
out->children[j] = child->contents;
|
|
else
|
|
out->children[j] = child - loadmodel->nodes;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadMarksurfaces
|
|
=================
|
|
*/
|
|
void Mod_LoadMarksurfaces (lump_t *l)
|
|
{
|
|
int i, j, count;
|
|
short *in;
|
|
msurface_t **out;
|
|
|
|
in = reinterpret_cast<short*>(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = static_cast<msurface_t**>(Hunk_AllocName ( count*sizeof(*out), loadname));
|
|
|
|
loadmodel->marksurfaces = out;
|
|
loadmodel->nummarksurfaces = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
{
|
|
j = LittleShort(in[i]);
|
|
if (j >= loadmodel->numsurfaces)
|
|
Sys_Error ("Mod_ParseMarksurfaces: bad surface number");
|
|
out[i] = loadmodel->surfaces + j;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSurfedges
|
|
=================
|
|
*/
|
|
void Mod_LoadSurfedges (lump_t *l)
|
|
{
|
|
int i, count;
|
|
int *in, *out;
|
|
|
|
in = reinterpret_cast<int*>(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Con_Printf("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = static_cast<int*>(Hunk_AllocName ( count*sizeof(*out), loadname));
|
|
|
|
loadmodel->surfedges = out;
|
|
loadmodel->numsurfedges = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
out[i] = LittleLong (in[i]);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadPlanes
|
|
=================
|
|
*/
|
|
void Mod_LoadPlanes (lump_t *l)
|
|
{
|
|
int i, j;
|
|
mplane_t *out;
|
|
dplane_t *in;
|
|
int count;
|
|
int bits;
|
|
|
|
in = reinterpret_cast<dplane_t*>(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Con_Printf("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = static_cast<mplane_t*>(Hunk_AllocName ( count*2*sizeof(*out), loadname));
|
|
|
|
loadmodel->planes = out;
|
|
loadmodel->numplanes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
bits = 0;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->normal[j] = LittleFloat (in->normal[j]);
|
|
if (out->normal[j] < 0)
|
|
bits |= 1<<j;
|
|
}
|
|
|
|
out->dist = LittleFloat (in->dist);
|
|
out->type = LittleLong (in->type);
|
|
out->signbits = bits;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
RadiusFromBounds
|
|
=================
|
|
*/
|
|
float RadiusFromBounds (vec3_t mins, vec3_t maxs)
|
|
{
|
|
int i;
|
|
vec3_t corner;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
corner[i] = fabsf(mins[i]) > fabsf(maxs[i]) ? fabsf(mins[i]) : fabsf(maxs[i]);
|
|
}
|
|
|
|
return Length (corner);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadBrushModel
|
|
=================
|
|
*/
|
|
|
|
void Mod_LoadBrushModel (model_t *mod, void *buffer)
|
|
{
|
|
int i, j;
|
|
dheader_t *header;
|
|
dmodel_t *bm;
|
|
loadmodel->type = mod_brush;
|
|
|
|
header = (dheader_t *)buffer;
|
|
|
|
i = LittleLong (header->version);
|
|
|
|
mod->bspversion = LittleLong (header->version);
|
|
|
|
if (mod->bspversion != BSPVERSION && mod->bspversion != HL_BSPVERSION && mod->bspversion != NZP_BSPVERSION)
|
|
Host_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i (Quake) or %i (HalfLife))", mod->name, mod->bspversion, BSPVERSION, HL_BSPVERSION);
|
|
|
|
//loadmodel->isworldmodel = !strcmp(loadmodel->name, va("maps/%s.bsp", mapname.string));
|
|
|
|
if (mod->bspversion == BSPVERSION && r_hlbsponly.value && !developer.value)
|
|
Host_Error ("Mod_LoadBrushModel: Normal quake maps are disabled. Please use half life bsp. ");
|
|
|
|
|
|
// swap all the lumps
|
|
mod_base = (byte *)header;
|
|
|
|
for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
|
|
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
|
|
|
|
|
|
loading_num_step = loading_num_step + 16;
|
|
loading_step = 2;
|
|
|
|
strcpy(loading_name, "Vertexes");
|
|
SCR_UpdateScreen ();
|
|
|
|
Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
|
|
|
|
loading_cur_step++;
|
|
strcpy(loading_name, "Edges");
|
|
SCR_UpdateScreen ();
|
|
|
|
Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
|
|
|
|
loading_cur_step++;
|
|
strcpy(loading_name, "Surfedges");
|
|
SCR_UpdateScreen ();
|
|
|
|
Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
|
|
|
|
loading_cur_step++;
|
|
strcpy(loading_name, "Entities");
|
|
SCR_UpdateScreen ();
|
|
|
|
Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
|
|
|
|
loading_cur_step++;
|
|
strcpy(loading_name, "Textures");
|
|
SCR_UpdateScreen ();
|
|
|
|
Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
|
|
|
|
|
|
if(mod->bspversion == HL_BSPVERSION || mod->bspversion == NZP_BSPVERSION) // dr_mabuse1981
|
|
{
|
|
Mod_HL_LoadLighting (&header->lumps[LUMP_LIGHTING]);
|
|
}
|
|
else
|
|
{
|
|
Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
|
|
}
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen ();
|
|
|
|
Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
|
|
|
|
loading_cur_step++;
|
|
strcpy(loading_name, "Texinfo");
|
|
SCR_UpdateScreen ();
|
|
|
|
Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
|
|
|
|
loading_cur_step++;
|
|
strcpy(loading_name, "Faces");
|
|
SCR_UpdateScreen ();
|
|
|
|
Mod_LoadFaces (&header->lumps[LUMP_FACES]);
|
|
|
|
loading_cur_step++;
|
|
strcpy(loading_name, "Marksurfaces");
|
|
SCR_UpdateScreen ();
|
|
|
|
Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
|
|
|
|
loading_cur_step++;
|
|
strcpy(loading_name, "Visibility");
|
|
SCR_UpdateScreen ();
|
|
|
|
Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
|
|
|
|
loading_cur_step++;
|
|
strcpy(loading_name, "Leafs");
|
|
SCR_UpdateScreen ();
|
|
|
|
Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
|
|
|
|
loading_cur_step++;
|
|
strcpy(loading_name, "Nodes");
|
|
SCR_UpdateScreen ();
|
|
|
|
Mod_LoadNodes (&header->lumps[LUMP_NODES]);
|
|
|
|
loading_cur_step++;
|
|
strcpy(loading_name, "Clipnodes");
|
|
SCR_UpdateScreen ();
|
|
|
|
Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
|
|
|
|
loading_cur_step++;
|
|
strcpy(loading_name, "Submodels");
|
|
SCR_UpdateScreen ();
|
|
|
|
Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
|
|
|
|
loading_cur_step++;
|
|
strcpy(loading_name, "Hull");
|
|
SCR_UpdateScreen ();
|
|
|
|
Mod_MakeHull0 ();
|
|
loading_cur_step++;
|
|
|
|
loading_step = 3;
|
|
|
|
strcpy(loading_name, "Screen");
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen ();
|
|
|
|
mod->numframes = 2; // regular and alternate animation
|
|
|
|
//
|
|
// set up the submodels (FIXME: this is confusing)
|
|
//
|
|
for (i=0 ; i<mod->numsubmodels ; i++)
|
|
{
|
|
bm = &mod->submodels[i];
|
|
|
|
mod->hulls[0].firstclipnode = bm->headnode[0];
|
|
for (j=1 ; j<MAX_MAP_HULLS ; j++)
|
|
{
|
|
mod->hulls[j].firstclipnode = bm->headnode[j];
|
|
mod->hulls[j].lastclipnode = mod->numclipnodes-1;
|
|
}
|
|
|
|
mod->firstmodelsurface = bm->firstface;
|
|
mod->nummodelsurfaces = bm->numfaces;
|
|
|
|
VectorCopy (bm->maxs, mod->maxs);
|
|
VectorCopy (bm->mins, mod->mins);
|
|
|
|
mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
|
|
|
|
mod->numleafs = bm->visleafs;
|
|
|
|
if (i < mod->numsubmodels-1)
|
|
{ // duplicate the basic information
|
|
char name[10];
|
|
|
|
sprintf (name, "*%i", i+1);
|
|
loadmodel = Mod_FindName (name);
|
|
*loadmodel = *mod;
|
|
strcpy (loadmodel->name, name);
|
|
mod = loadmodel;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
ALIAS MODELS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
aliashdr_t *pheader;
|
|
|
|
stvert_t stverts[MAXALIASVERTS];
|
|
mtriangle_t triangles[MAXALIASTRIS];
|
|
mh2triangle_t h2triangles[MAXALIASTRIS];
|
|
|
|
// a pose is a single set of vertexes. a frame may be
|
|
// an animating sequence of poses
|
|
trivertx_t *poseverts[MAXALIASFRAMES];
|
|
int posenum;
|
|
|
|
byte **player_8bit_texels_tbl;
|
|
byte *player_8bit_texels;
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadAliasFrame
|
|
=================
|
|
*/
|
|
void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame)
|
|
{
|
|
//trivertx_t *pframe;
|
|
trivertx_t *pinframe;
|
|
int i;
|
|
//int j;
|
|
daliasframe_t *pdaliasframe;
|
|
|
|
pdaliasframe = (daliasframe_t *)pin;
|
|
|
|
strcpy (frame->name, pdaliasframe->name);
|
|
frame->firstpose = posenum;
|
|
frame->numposes = 1;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
// these are byte values, so we don't have to worry about
|
|
// endianness
|
|
frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i] - 128;
|
|
frame->bboxmax.v[i] = pdaliasframe->bboxmax.v[i] - 128;
|
|
}
|
|
|
|
|
|
pinframe = (trivertx_t *)(pdaliasframe + 1);
|
|
|
|
poseverts[posenum] = pinframe;
|
|
|
|
for (i = 0; i < pheader->numverts; i++) {
|
|
utrivertx_t * unsigned_vert = (utrivertx_t*)&(poseverts[posenum][i]);
|
|
poseverts[posenum][i].v[0] = unsigned_vert->v[0] - 128;
|
|
poseverts[posenum][i].v[1] = unsigned_vert->v[1] - 128;
|
|
poseverts[posenum][i].v[2] = unsigned_vert->v[2] - 128;
|
|
}
|
|
|
|
posenum++;
|
|
|
|
pinframe += pheader->numverts;
|
|
|
|
return (void *)pinframe;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadAliasGroup
|
|
=================
|
|
*/
|
|
void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame)
|
|
{
|
|
daliasgroup_t *pingroup;
|
|
int i, numframes;
|
|
daliasinterval_t *pin_intervals;
|
|
void *ptemp;
|
|
|
|
pingroup = (daliasgroup_t *)pin;
|
|
|
|
numframes = LittleLong (pingroup->numframes);
|
|
|
|
frame->firstpose = posenum;
|
|
frame->numposes = numframes;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
// these are byte values, so we don't have to worry about endianness
|
|
frame->bboxmin.v[i] = pingroup->bboxmin.v[i] - 128;
|
|
frame->bboxmax.v[i] = pingroup->bboxmax.v[i] - 128;
|
|
}
|
|
|
|
|
|
pin_intervals = (daliasinterval_t *)(pingroup + 1);
|
|
|
|
frame->interval = LittleFloat (pin_intervals->interval);
|
|
|
|
pin_intervals += numframes;
|
|
|
|
ptemp = (void *)pin_intervals;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
poseverts[posenum] = (trivertx_t *)((daliasframe_t *)ptemp + 1);
|
|
|
|
for (int j = 0; j < pheader->numverts; j++) {
|
|
utrivertx_t * unsigned_vert = (utrivertx_t*)&(poseverts[posenum][j]);
|
|
poseverts[posenum][j].v[0] = unsigned_vert->v[0] - 128;
|
|
poseverts[posenum][j].v[1] = unsigned_vert->v[1] - 128;
|
|
poseverts[posenum][j].v[2] = unsigned_vert->v[2] - 128;
|
|
}
|
|
|
|
posenum++;
|
|
|
|
ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts;
|
|
}
|
|
|
|
return ptemp;
|
|
}
|
|
|
|
//=========================================================
|
|
|
|
/*
|
|
=================
|
|
Mod_FloodFillSkin
|
|
|
|
Fill background pixels so mipmapping doesn't have haloes - Ed
|
|
=================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
short x, y;
|
|
} floodfill_t;
|
|
/*
|
|
extern unsigned d_8to24table[];
|
|
*/
|
|
// must be a power of 2
|
|
#define FLOODFILL_FIFO_SIZE 0x1000
|
|
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
|
|
|
|
#define FLOODFILL_STEP( off, dx, dy ) \
|
|
{ \
|
|
if (pos[off] == fillcolor) \
|
|
{ \
|
|
pos[off] = 255; \
|
|
fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
|
|
} \
|
|
else if (pos[off] != 255) fdc = pos[off]; \
|
|
}
|
|
|
|
void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
|
|
{
|
|
byte fillcolor = *skin; // assume this is the pixel to fill
|
|
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
|
|
int inpt = 0, outpt = 0;
|
|
int filledcolor = -1;
|
|
int i;
|
|
|
|
if (filledcolor == -1)
|
|
{
|
|
filledcolor = 0;
|
|
// attempt to find opaque black
|
|
for (i = 0; i < 256; ++i)
|
|
{
|
|
if (d_8to24table[i] == (255 << 0)) // alpha 1.0
|
|
{
|
|
filledcolor = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// can't fill to filled color or to transparent color (used as visited marker)
|
|
if ((fillcolor == filledcolor) || (fillcolor == 255))
|
|
{
|
|
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
|
|
return;
|
|
}
|
|
|
|
fifo[inpt].x = 0, fifo[inpt].y = 0;
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
while (outpt != inpt)
|
|
{
|
|
int x = fifo[outpt].x, y = fifo[outpt].y;
|
|
int fdc = filledcolor;
|
|
byte *pos = &skin[x + skinwidth * y];
|
|
|
|
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
|
|
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
|
|
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
|
|
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
|
|
skin[x + skinwidth * y] = fdc;
|
|
}
|
|
}
|
|
|
|
qboolean model_is_gun(char name[MAX_QPATH])
|
|
{
|
|
char wep_path[15];
|
|
|
|
for (int i = 0; i < 15; i++) {
|
|
wep_path[i] = name[i];
|
|
}
|
|
wep_path[14] = '\0';
|
|
|
|
if (strcmp(wep_path, "models/weapons") == 0) {
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
qboolean model_is_zombie(char name[MAX_QPATH])
|
|
{
|
|
if (strcmp(name, "models/ai/zb%.mdl") == 0 ||
|
|
strcmp(name, "models/ai/zbc%.mdl") == 0 ||
|
|
strcmp(name, "models/ai/zcfull.mdl") == 0 ||
|
|
strcmp(name, "models/ai/zhc^.mdl") == 0 ||
|
|
strcmp(name, "models/ai/zalc(.mdl") == 0 ||
|
|
strcmp(name, "models/ai/zarc(.mdl") == 0 ||
|
|
strcmp(name, "models/ai/zfull.mdl") == 0 ||
|
|
strcmp(name, "models/ai/zh^.mdl") == 0 ||
|
|
strcmp(name, "models/ai/zal(.mdl") == 0 ||
|
|
strcmp(name, "models/ai/zar(.mdl") == 0)
|
|
return qtrue;
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Mod_LoadAllSkins
|
|
===============
|
|
*/
|
|
static qboolean mod_h2;
|
|
extern int has_pap;
|
|
extern int has_perk_revive;
|
|
extern int has_perk_juggernog;
|
|
extern int has_perk_speedcola;
|
|
extern int has_perk_doubletap;
|
|
extern int has_perk_staminup;
|
|
extern int has_perk_flopper;
|
|
extern int has_perk_deadshot;
|
|
extern int has_perk_mulekick;
|
|
void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
|
|
{
|
|
int i, j, k;
|
|
char name[64], model[64], model2[64];
|
|
int s;
|
|
//byte *copy;
|
|
byte *skin;
|
|
//byte *texels;
|
|
daliasskingroup_t *pinskingroup;
|
|
int groupskins;
|
|
daliasskininterval_t *pinskinintervals;
|
|
|
|
skin = (byte *)(pskintype + 1);
|
|
|
|
if (numskins < 1 || numskins > MAX_SKINS)
|
|
Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
|
|
|
|
s = pheader->skinwidth * pheader->skinheight;
|
|
|
|
qboolean is_gun = model_is_gun(loadmodel->name);
|
|
|
|
if (model_is_zombie(loadmodel->name) == qtrue) {
|
|
Mod_FloodFillSkin(skin, pheader->skinwidth, pheader->skinheight);
|
|
// force-fill 4 skin slots
|
|
for (int i = 0; i < 4; i++) {
|
|
switch(i) {
|
|
case 0:
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = zombie_skins[0][0];
|
|
break;
|
|
case 1:
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = zombie_skins[0][1];
|
|
break;
|
|
case 2:
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = zombie_skins[1][0];
|
|
break;
|
|
case 3:
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = zombie_skins[1][1];
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
return (void *)pskintype;
|
|
} else {
|
|
//
|
|
// General texture override stuff.
|
|
//
|
|
|
|
// Mustang & Sally // v_biatch
|
|
if (strcmp(loadmodel->name, "models/weapons/m1911/v_biatch_left.mdl") == 0 ||
|
|
strcmp(loadmodel->name, "models/weapons/m1911/v_biatch_right.mdl") == 0) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = loadtextureimage("models/weapons/m1911/v_biatch.mdl_0", 0, 0, qtrue, GU_LINEAR);
|
|
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
return (void *)pskintype;
|
|
}
|
|
|
|
// Perk Bottles // v_perk
|
|
if (strcmp(loadmodel->name, "models/machines/v_perk.mdl") == 0) {
|
|
for (int i = 0; i < 8; i++) {
|
|
if (i == 0 && has_perk_revive) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = loadtextureimage("models/machines/v_perk.mdl_0", 0, 0, qtrue, GU_LINEAR);
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
} else if (!has_perk_revive && i == 0) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = zombie_skins[0][0];
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
}
|
|
if (i == 1 && has_perk_juggernog) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = loadtextureimage("models/machines/v_perk.mdl_1", 0, 0, qtrue, GU_LINEAR);
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
} else if (!has_perk_juggernog && i == 1) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = zombie_skins[0][0];
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
}
|
|
if (i == 2 && has_perk_speedcola) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = loadtextureimage("models/machines/v_perk.mdl_2", 0, 0, qtrue, GU_LINEAR);
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
} else if (!has_perk_speedcola && i == 2) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = zombie_skins[0][0];
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
}
|
|
if (i == 3 && has_perk_doubletap) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = loadtextureimage("models/machines/v_perk.mdl_3", 0, 0, qtrue, GU_LINEAR);
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
} else if (!has_perk_doubletap && i == 3) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = zombie_skins[0][0];
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
}
|
|
if (i == 4 && has_perk_staminup) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = loadtextureimage("models/machines/v_perk.mdl_4", 0, 0, qtrue, GU_LINEAR);
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
} else if (!has_perk_staminup && i == 4) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = zombie_skins[0][0];
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
}
|
|
if (i == 5 && has_perk_flopper) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = loadtextureimage("models/machines/v_perk.mdl_5", 0, 0, qtrue, GU_LINEAR);
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
} else if (!has_perk_flopper && i == 5) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = zombie_skins[0][0];
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
}
|
|
if (i == 6 && has_perk_deadshot) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = loadtextureimage("models/machines/v_perk.mdl_6", 0, 0, qtrue, GU_LINEAR);
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
} else if (!has_perk_deadshot && i == 6) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = zombie_skins[0][0];
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
}
|
|
if (i == 7 && has_perk_mulekick) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = loadtextureimage("models/machines/v_perk.mdl_7", 0, 0, qtrue, GU_LINEAR);
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
} else if (!has_perk_mulekick && i == 7) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = zombie_skins[0][0];
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
}
|
|
}
|
|
|
|
return (void *)pskintype;
|
|
}
|
|
}
|
|
|
|
for (i=0 ; i<numskins ; i++)
|
|
{
|
|
if (!has_pap && model_is_gun(loadmodel->name) && i >= 1) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = pheader->gl_texturenum[0][0];
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
return (void *)pskintype;
|
|
}
|
|
#ifndef SLIM
|
|
else if (has_pap && model_is_gun(loadmodel->name) && i >= 1) {
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = loadtextureimage("models/weapons/v_papskin", 0, 0, qtrue, GU_LINEAR);
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
return (void *)pskintype;
|
|
}
|
|
#endif
|
|
else if (pskintype->type == ALIAS_SKIN_SINGLE)
|
|
{
|
|
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
|
|
COM_StripExtension(loadmodel->name, model);
|
|
// HACK HACK HACK
|
|
sprintf (model2, "%s.mdl_%i", model, i);
|
|
|
|
//#ifdef SLIM
|
|
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = loadtextureimage (model2, 0, 0, qtrue, GU_LINEAR);
|
|
|
|
if (pheader->gl_texturenum[i][0] == 0)// did not find a matching TGA...
|
|
|
|
//#endif // SLIM
|
|
|
|
{
|
|
sprintf (name, "%s_%i", loadmodel->name, i);
|
|
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] = loadrgbafrompal(name, pheader->skinwidth, pheader->skinheight, (byte*)(pskintype+1));
|
|
}
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
}
|
|
else
|
|
{
|
|
// animating skin group. yuck.
|
|
pskintype++;
|
|
pinskingroup = (daliasskingroup_t *)pskintype;
|
|
groupskins = LittleLong (pinskingroup->numskins);
|
|
pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
|
|
|
|
pskintype = reinterpret_cast<daliasskintype_t*>(pinskinintervals + groupskins);
|
|
|
|
for (j=0 ; j<groupskins ; j++)
|
|
{
|
|
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
|
|
COM_StripExtension(loadmodel->name, model);
|
|
sprintf (model2, "%s_%i_%i", model, i, j);
|
|
pheader->gl_texturenum[i][j&3] =
|
|
loadtextureimage (model2, 0, 0, qfalse, GU_LINEAR);
|
|
|
|
if (pheader->gl_texturenum[i][j&3] == 0)// did not find a matching TGA...
|
|
{
|
|
sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
|
|
if(mod_h2)
|
|
{
|
|
pheader->gl_texturenum[i][j&3] =
|
|
GL_LoadPalTex (name, pheader->skinwidth,pheader->skinheight, (byte *)(pskintype), qtrue, GU_LINEAR, 0, NULL, PAL_H2);
|
|
}
|
|
else
|
|
{
|
|
pheader->gl_texturenum[i][j&3] =
|
|
GL_LoadTexture (name, pheader->skinwidth,pheader->skinheight, (byte *)(pskintype), qtrue, GU_LINEAR, 0);
|
|
}
|
|
}
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype) + s);
|
|
}
|
|
k = j;
|
|
for (/* */; j < 4; j++)
|
|
pheader->gl_texturenum[i][j&3] = pheader->gl_texturenum[i][j - k];
|
|
}
|
|
}
|
|
|
|
return (void *)pskintype;
|
|
}
|
|
|
|
//=========================================================================
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadAliasModel
|
|
=================
|
|
*/
|
|
void Mod_LoadAliasModel (model_t *mod, void *buffer)
|
|
{
|
|
int i, j;
|
|
mdl_t *pinmodel;
|
|
stvert_t *pinstverts;
|
|
dtriangle_t *pintriangles;
|
|
int version, numframes; //numskins;
|
|
int size;
|
|
daliasframetype_t *pframetype;
|
|
daliasskintype_t *pskintype;
|
|
int start, end, total;
|
|
|
|
mod->modhint = MOD_NORMAL;
|
|
|
|
start = Hunk_LowMark ();
|
|
|
|
pinmodel = (mdl_t *)buffer;
|
|
|
|
version = LittleLong (pinmodel->version);
|
|
if (version != ALIAS_VERSION)
|
|
Sys_Error ("%s has wrong version number (%i should be %i)",
|
|
mod->name, version, ALIAS_VERSION);
|
|
|
|
//
|
|
// allocate space for a working header, plus all the data except the frames,
|
|
// skin and group info
|
|
//
|
|
size = sizeof (aliashdr_t)
|
|
+ (LittleLong (pinmodel->numframes) - 1) *
|
|
sizeof (pheader->frames[0]);
|
|
pheader = static_cast<aliashdr_t*>(Hunk_AllocName (size, loadname));
|
|
|
|
mod->flags = LittleLong (pinmodel->flags);
|
|
|
|
//
|
|
// endian-adjust and copy the data, starting with the alias model header
|
|
//
|
|
pheader->boundingradius = LittleFloat (pinmodel->boundingradius);
|
|
pheader->numskins = LittleLong (pinmodel->numskins);
|
|
pheader->skinwidth = LittleLong (pinmodel->skinwidth);
|
|
pheader->skinheight = LittleLong (pinmodel->skinheight);
|
|
|
|
if (pheader->skinheight > MAX_LBM_HEIGHT)
|
|
Sys_Error ("model %s has a skin taller than %d", mod->name,
|
|
MAX_LBM_HEIGHT);
|
|
|
|
pheader->numverts = LittleLong (pinmodel->numverts);
|
|
|
|
if (pheader->numverts <= 0)
|
|
Sys_Error ("model %s has no vertices", mod->name);
|
|
|
|
if (pheader->numverts > MAXALIASVERTS)
|
|
Sys_Error ("model %s has too many vertices", mod->name);
|
|
|
|
pheader->numtris = LittleLong (pinmodel->numtris);
|
|
|
|
if (pheader->numtris <= 0)
|
|
Sys_Error ("model %s has no triangles", mod->name);
|
|
|
|
pheader->numframes = LittleLong (pinmodel->numframes);
|
|
numframes = pheader->numframes;
|
|
if (numframes < 1)
|
|
Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
|
|
|
|
pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
|
|
mod->synctype = static_cast<synctype_t>(LittleLong (pinmodel->synctype));
|
|
mod->numframes = pheader->numframes;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
pheader->scale[i] = LittleFloat (pinmodel->scale[i]);
|
|
pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]) + pheader->scale[i] * 128;
|
|
pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]) + pheader->scale[i] * 128;
|
|
}
|
|
//
|
|
// load the skins
|
|
//
|
|
pskintype = (daliasskintype_t *)&pinmodel[1];
|
|
pskintype = static_cast<daliasskintype_t*>(Mod_LoadAllSkins (pheader->numskins, pskintype));
|
|
|
|
//
|
|
// load base s and t vertices
|
|
//
|
|
pinstverts = (stvert_t *)pskintype;
|
|
|
|
for (i=0 ; i<pheader->numverts ; i++)
|
|
{
|
|
stverts[i].onseam = LittleLong (pinstverts[i].onseam);
|
|
stverts[i].s = LittleLong (pinstverts[i].s);
|
|
stverts[i].t = LittleLong (pinstverts[i].t);
|
|
}
|
|
|
|
//
|
|
// load triangle lists
|
|
//
|
|
pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts];
|
|
|
|
for (i=0 ; i<pheader->numtris ; i++)
|
|
{
|
|
triangles[i].facesfront = LittleLong (pintriangles[i].facesfront);
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
triangles[i].vertindex[j] = LittleLong (pintriangles[i].vertindex[j]);
|
|
}
|
|
}
|
|
|
|
//
|
|
// load the frames
|
|
//
|
|
posenum = 0;
|
|
pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris];
|
|
|
|
//maliasframedesc_t *frame0;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
aliasframetype_t frametype;
|
|
|
|
frametype = static_cast<aliasframetype_t>(LittleLong (pframetype->type));
|
|
|
|
/*if(i == 0)//see this right here? blubs can type, but something is a-miss with the precalculated mdl min and max values, so let's not use this.
|
|
{
|
|
frame0 = &pheader->frames[0];
|
|
|
|
mod->mins[0] = frame0->bboxmin.v[0];
|
|
mod->mins[1] = frame0->bboxmin.v[1];
|
|
mod->mins[2] = frame0->bboxmin.v[2];
|
|
mod->maxs[0] = frame0->bboxmax.v[0];
|
|
mod->maxs[1] = frame0->bboxmax.v[1];
|
|
mod->maxs[2] = frame0->bboxmax.v[2];
|
|
}*/
|
|
if (frametype == ALIAS_SINGLE)
|
|
{
|
|
pframetype = (daliasframetype_t *)
|
|
Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]);
|
|
}
|
|
else
|
|
{
|
|
pframetype = (daliasframetype_t *)
|
|
Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]);
|
|
}
|
|
}
|
|
|
|
|
|
pheader->numposes = posenum;
|
|
|
|
mod->type = mod_alias;
|
|
|
|
// FIXME: do this right
|
|
mod->mins[0] = mod->mins[1] = mod->mins[2] = -32;
|
|
mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 32;
|
|
|
|
//
|
|
// build the draw lists
|
|
//
|
|
GL_MakeAliasModelDisplayLists (mod, pheader);
|
|
|
|
//
|
|
// move the complete, relocatable alias model to the cache
|
|
//
|
|
|
|
end = Hunk_LowMark ();
|
|
total = end - start;
|
|
|
|
// cypress -- in rare instances the viewmodel is able to fuck this
|
|
// up and try to allocate.. again.. let's tell it no and add this bound
|
|
if (!mod->cache.data)
|
|
Cache_Alloc (&mod->cache, total, loadname);
|
|
|
|
if (!mod->cache.data)
|
|
return;
|
|
|
|
memcpy_vfpu(mod->cache.data, pheader, total);
|
|
|
|
Hunk_FreeToLowMark (start);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadAliasH2Model
|
|
reads extra field for num ST verts, and extra index list of them
|
|
Hexen II model format
|
|
=================
|
|
*/
|
|
void GL_MakeAliasModelDisplayListsH2 (model_t *m, aliashdr_t *hdr);
|
|
void Mod_LoadH2AliasModel (model_t *mod, void *buffer)
|
|
{
|
|
int i, j;
|
|
newmdl_t *pinmodel;
|
|
stvert_t *pinstverts;
|
|
dnewtriangle_t *pintriangles;
|
|
int version, numframes;//, numskins;
|
|
int size;
|
|
daliasframetype_t *pframetype;
|
|
daliasskintype_t *pskintype;
|
|
int start, end, total;
|
|
|
|
start = Hunk_LowMark ();
|
|
|
|
pinmodel = (newmdl_t *)buffer;
|
|
|
|
version = LittleLong (pinmodel->version);
|
|
|
|
if (version != ALIAS_NEWVERSION)
|
|
Sys_Error ("%s has wrong version number (%i should be %i)",
|
|
mod->name, version, ALIAS_NEWVERSION);
|
|
|
|
|
|
//
|
|
// allocate space for a working header, plus all the data except the frames,
|
|
// skin and group info
|
|
//
|
|
size = sizeof (aliashdr_t)
|
|
+ (LittleLong (pinmodel->numframes) - 1) *
|
|
sizeof (pheader->frames[0]);
|
|
pheader = static_cast<aliashdr_t*>(Hunk_AllocName (size, loadname));
|
|
|
|
mod->flags = LittleLong (pinmodel->flags);
|
|
|
|
//
|
|
// endian-adjust and copy the data, starting with the alias model header
|
|
//
|
|
pheader->boundingradius = LittleFloat (pinmodel->boundingradius);
|
|
pheader->numskins = LittleLong (pinmodel->numskins);
|
|
pheader->skinwidth = LittleLong (pinmodel->skinwidth);
|
|
pheader->skinheight = LittleLong (pinmodel->skinheight);
|
|
|
|
//if (pheader->skinheight > MAX_LBM_HEIGHT)
|
|
// Sys_Error ("model %s has a skin taller than %d", mod->name,
|
|
// MAX_LBM_HEIGHT);
|
|
|
|
pheader->numverts = LittleLong (pinmodel->numverts);
|
|
pheader->version = LittleLong (pinmodel->num_st_verts); //hide num_st in version
|
|
|
|
if (pheader->numverts <= 0)
|
|
Sys_Error ("model %s has no vertices", mod->name);
|
|
|
|
if (pheader->numverts > MAXALIASVERTS)
|
|
Sys_Error ("model %s has too many vertices", mod->name);
|
|
|
|
pheader->numtris = LittleLong (pinmodel->numtris);
|
|
|
|
if (pheader->numtris <= 0)
|
|
Sys_Error ("model %s has no triangles", mod->name);
|
|
|
|
pheader->numframes = LittleLong (pinmodel->numframes);
|
|
numframes = pheader->numframes;
|
|
if (numframes < 1)
|
|
Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
|
|
|
|
pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
|
|
mod->synctype = static_cast<synctype_t>(LittleLong (pinmodel->synctype));
|
|
mod->numframes = pheader->numframes;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
pheader->scale[i] = LittleFloat (pinmodel->scale[i]);
|
|
pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
|
|
pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]);
|
|
}
|
|
/*
|
|
//
|
|
// load the skins
|
|
//
|
|
pskintype = (daliasskintype_t *)&pinmodel[1];
|
|
pskintype = static_cast<daliasskintype_t*>(Mod_LoadAllSkins (pheader->numskins, pskintype, mod->flags));
|
|
*/
|
|
mod_h2 = qtrue;
|
|
pskintype = (daliasskintype_t *)&pinmodel[1];
|
|
pskintype = static_cast<daliasskintype_t*>(Mod_LoadAllSkins (pheader->numskins, pskintype));
|
|
mod_h2 = qfalse;
|
|
//
|
|
// load base s and t vertices
|
|
//
|
|
pinstverts = (stvert_t *)pskintype;
|
|
|
|
for (i=0 ; i<pheader->version ; i++) //version holds num_st_verts
|
|
{
|
|
stverts[i].onseam = LittleLong (pinstverts[i].onseam);
|
|
stverts[i].s = LittleLong (pinstverts[i].s);
|
|
stverts[i].t = LittleLong (pinstverts[i].t);
|
|
}
|
|
|
|
//
|
|
// load triangle lists
|
|
//
|
|
pintriangles = (dnewtriangle_t *)&pinstverts[pheader->version];
|
|
|
|
for (i=0 ; i<pheader->numtris ; i++)
|
|
{
|
|
triangles[i].facesfront = LittleLong (pintriangles[i].facesfront);
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
h2triangles[i].vertindex[j] = LittleShort (pintriangles[i].vertindex[j]);
|
|
h2triangles[i].stindex[j] = LittleShort (pintriangles[i].stindex[j]);
|
|
}
|
|
}
|
|
|
|
//
|
|
// load the frames
|
|
//
|
|
posenum = 0;
|
|
pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris];
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
aliasframetype_t frametype;
|
|
|
|
frametype = static_cast<aliasframetype_t>(LittleLong (pframetype->type));
|
|
|
|
if (frametype == ALIAS_SINGLE)
|
|
{
|
|
pframetype = (daliasframetype_t *)
|
|
Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]);
|
|
}
|
|
else
|
|
{
|
|
pframetype = (daliasframetype_t *)
|
|
Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]);
|
|
}
|
|
}
|
|
|
|
pheader->numposes = posenum;
|
|
|
|
mod->type = mod_alias;
|
|
|
|
// FIXME: do this right
|
|
mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
|
|
mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
|
|
|
|
//
|
|
// build the draw lists
|
|
//
|
|
GL_MakeAliasModelDisplayListsH2 (mod, pheader);
|
|
//
|
|
// move the complete, relocatable alias model to the cache
|
|
//
|
|
end = Hunk_LowMark ();
|
|
total = end - start;
|
|
|
|
Cache_Alloc (&mod->cache, total, loadname);
|
|
if (!mod->cache.data)
|
|
return;
|
|
memcpy_vfpu(mod->cache.data, pheader, total);
|
|
|
|
Hunk_FreeToLowMark (start);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadQ2AliasModel
|
|
=================
|
|
*/
|
|
int loadtextureimage (char* filename, int matchwidth, int matchheight, qboolean complain, int filter);
|
|
|
|
void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
|
|
{
|
|
//int numskins;
|
|
int i, j, version, numframes, size, *pinglcmd, *poutglcmd, start, end, total;
|
|
md2_t *pinmodel, *pheader;
|
|
md2triangle_t *pintriangles, *pouttriangles;
|
|
md2frame_t *pinframe, *poutframe;
|
|
char *pinskins;
|
|
//char skinname[256], *skinnamebase;
|
|
|
|
start = Hunk_LowMark ();
|
|
|
|
pinmodel = (md2_t *)buffer;
|
|
|
|
version = LittleLong (pinmodel->version);
|
|
if (version != MD2ALIAS_VERSION)
|
|
Sys_Error ("%s has wrong version number (%i should be %i)",
|
|
mod->name, version, MD2ALIAS_VERSION);
|
|
|
|
mod->type = mod_alias;
|
|
mod->aliastype = ALIASTYPE_MD2;
|
|
|
|
// LordHavoc: see pheader ofs adjustment code below for why this is bigger
|
|
size = LittleLong(pinmodel->ofs_end) + sizeof(md2_t);
|
|
|
|
if (size <= 0 || size >= MD2MAX_SIZE)
|
|
Sys_Error ("%s is not a valid model", mod->name);
|
|
pheader = static_cast<md2_t*>(Hunk_AllocName (size, loadname));
|
|
|
|
mod->flags = 0; // there are no MD2 flags
|
|
|
|
// endian-adjust and copy the data, starting with the alias model header
|
|
for (i = 0;i < 17;i++) // LordHavoc: err... FIXME or something...
|
|
((int*)pheader)[i] = LittleLong(((int *)pinmodel)[i]);
|
|
mod->numframes = numframes = pheader->num_frames;
|
|
|
|
mod->synctype = ST_RAND;
|
|
|
|
if (pheader->ofs_skins <= 0 || pheader->ofs_skins >= pheader->ofs_end)
|
|
Sys_Error ("%s is not a valid model", mod->name);
|
|
if (pheader->ofs_st <= 0 || pheader->ofs_st >= pheader->ofs_end)
|
|
Sys_Error ("%s is not a valid model", mod->name);
|
|
if (pheader->ofs_tris <= 0 || pheader->ofs_tris >= pheader->ofs_end)
|
|
Sys_Error ("%s is not a valid model", mod->name);
|
|
if (pheader->ofs_frames <= 0 || pheader->ofs_frames >= pheader->ofs_end)
|
|
Sys_Error ("%s is not a valid model", mod->name);
|
|
if (pheader->ofs_glcmds <= 0 || pheader->ofs_glcmds >= pheader->ofs_end)
|
|
Sys_Error ("%s is not a valid model", mod->name);
|
|
|
|
if (pheader->num_tris < 1 || pheader->num_tris > MD2MAX_TRIANGLES)
|
|
Sys_Error ("%s has invalid number of triangles: %i", mod->name, pheader->num_tris);
|
|
if (pheader->num_xyz < 1 || pheader->num_xyz > MD2MAX_VERTS)
|
|
Sys_Error ("%s has invalid number of vertices: %i", mod->name, pheader->num_xyz);
|
|
if (pheader->num_frames < 1 || pheader->num_frames > 256) //MD2MAX_FRAMES)
|
|
Sys_Error ("%s has invalid number of frames: %i", mod->name, pheader->num_frames);
|
|
if (pheader->num_skins < 0 || pheader->num_skins > MD2MAX_SKINS)
|
|
Sys_Error ("%s has invalid number of skins: %i", mod->name, pheader->num_skins);
|
|
|
|
// LordHavoc: adjust offsets in new model to give us some room for the bigger header
|
|
// cheap offsetting trick, just offset it all by the pheader size...mildly wasteful
|
|
for (i = 0;i < 7;i++)
|
|
((int*)&pheader->ofs_skins)[i] += sizeof(pheader);
|
|
|
|
// load the skins
|
|
if (pheader->num_skins)
|
|
{
|
|
pinskins = static_cast<char*>((void*)((int) pinmodel + LittleLong(pinmodel->ofs_skins)));
|
|
for (i = 0;i < pheader->num_skins;i++)
|
|
{
|
|
pheader->gl_texturenum[i] = loadtextureimage (pinskins, 0, 0, qtrue, GU_LINEAR);
|
|
pinskins += MD2MAX_SKINNAME;
|
|
}
|
|
}
|
|
|
|
// load triangles
|
|
pintriangles = static_cast<md2triangle_t*>((void*)((int) pinmodel + LittleLong(pinmodel->ofs_tris)));
|
|
pouttriangles = static_cast<md2triangle_t*>((void*)((int) pheader + pheader->ofs_tris));
|
|
// swap the triangle list
|
|
for (i=0 ; i < pheader->num_tris ; i++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
pouttriangles->index_xyz[j] = LittleShort (pintriangles->index_xyz[j]);
|
|
pouttriangles->index_st[j] = LittleShort (pintriangles->index_st[j]);
|
|
if (pouttriangles->index_xyz[j] >= pheader->num_xyz)
|
|
Sys_Error ("%s has invalid vertex indices", mod->name);
|
|
if (pouttriangles->index_st[j] >= pheader->num_st)
|
|
Sys_Error ("%s has invalid vertex indices", mod->name);
|
|
}
|
|
pintriangles++;
|
|
pouttriangles++;
|
|
}
|
|
|
|
//
|
|
// load the frames
|
|
//
|
|
pinframe = static_cast<md2frame_t*>((void*) ((int) pinmodel + LittleLong(pinmodel->ofs_frames)));
|
|
poutframe = static_cast<md2frame_t*>((void*) ((int) pheader + pheader->ofs_frames));
|
|
for (i=0 ; i < numframes ; i++)
|
|
{
|
|
for (j = 0;j < 3;j++)
|
|
{
|
|
poutframe->scale[j] = LittleFloat(pinframe->scale[j]);
|
|
poutframe->translate[j] = LittleFloat(pinframe->translate[j]);
|
|
}
|
|
|
|
for (j = 0;j < 16;j++)
|
|
poutframe->name[j] = pinframe->name[j];
|
|
|
|
for (j = 0;j < pheader->num_xyz;j++)
|
|
{
|
|
poutframe->verts[j].v[0] = pinframe->verts[j].v[0];
|
|
poutframe->verts[j].v[1] = pinframe->verts[j].v[1];
|
|
poutframe->verts[j].v[2] = pinframe->verts[j].v[2];
|
|
poutframe->verts[j].lightnormalindex = pinframe->verts[j].lightnormalindex;
|
|
}
|
|
|
|
|
|
pinframe = static_cast<md2frame_t*>((void*) &pinframe->verts[j].v[0]);
|
|
poutframe = static_cast<md2frame_t*>((void*) &poutframe->verts[j].v[0]);
|
|
}
|
|
|
|
// LordHavoc: I may fix this at some point
|
|
mod->mins[0] = mod->mins[1] = mod->mins[2] = -64;
|
|
mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 64;
|
|
|
|
// load the draw list
|
|
pinglcmd = static_cast<int*>((void*) ((int) pinmodel + LittleLong(pinmodel->ofs_glcmds)));
|
|
poutglcmd = static_cast<int*>((void*) ((int) pheader + pheader->ofs_glcmds));
|
|
for (i = 0;i < pheader->num_glcmds;i++)
|
|
*poutglcmd++ = LittleLong(*pinglcmd++);
|
|
|
|
// move the complete, relocatable alias model to the cache
|
|
end = Hunk_LowMark ();
|
|
total = end - start;
|
|
|
|
Cache_Alloc (&mod->cache, total, loadname);
|
|
if (!mod->cache.data)
|
|
return;
|
|
memcpy_vfpu(mod->cache.data, pheader, total);
|
|
|
|
Hunk_FreeToLowMark (start);
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//========================Q3 Models============================================
|
|
//=============================================================================
|
|
//additional skin loading
|
|
char **skinfilelist;
|
|
int skinfilecount;
|
|
|
|
static qboolean Mod_TryAddSkin(char *skinname, ...)
|
|
{
|
|
va_list argptr;
|
|
char string[MAX_QPATH];
|
|
|
|
//make sure we don't add it twice
|
|
int i;
|
|
|
|
|
|
va_start (argptr, skinname);
|
|
vsnprintf (string,sizeof(string)-1, skinname,argptr);
|
|
va_end (argptr);
|
|
string[MAX_QPATH-1] = '\0';
|
|
|
|
for (i = 0; i < skinfilecount; i++)
|
|
{
|
|
if (!strcmp(skinfilelist[i], string))
|
|
return qtrue; //already added
|
|
}
|
|
|
|
//if (!COM_FCheckExists(string))
|
|
// return false;
|
|
|
|
if (!Sys_FileTime(string))
|
|
return qfalse;
|
|
|
|
skinfilelist = static_cast<char**>(realloc(skinfilelist, sizeof(*skinfilelist)*(skinfilecount+1)));
|
|
skinfilelist[skinfilecount] = static_cast<char*>(malloc(strlen(string)+1));
|
|
strcpy(skinfilelist[skinfilecount], string);
|
|
skinfilecount++;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
int Mod_BuildSkinFileList(char *modelname)
|
|
{
|
|
int i;
|
|
char skinfilename[MAX_QPATH];
|
|
|
|
//flush the old list
|
|
for (i = 0; i < skinfilecount; i++)
|
|
{
|
|
Z_Free(skinfilelist[i]);
|
|
skinfilelist[i] = NULL;
|
|
}
|
|
skinfilecount=0;
|
|
|
|
COM_StripExtension(modelname, skinfilename);
|
|
|
|
//try and add numbered skins, and then try fixed names.
|
|
for (i = 0; ; i++)
|
|
{
|
|
if (!Mod_TryAddSkin("%s_%i.skin", modelname, i))
|
|
{
|
|
if (i == 0)
|
|
{
|
|
if (!Mod_TryAddSkin("%s_default.skin", skinfilename, i))
|
|
break;
|
|
}
|
|
else if (i == 1)
|
|
{
|
|
if (!Mod_TryAddSkin("%s_blue.skin", skinfilename, i))
|
|
break;
|
|
}
|
|
else if (i == 2)
|
|
{
|
|
if (!Mod_TryAddSkin("%s_red.skin", skinfilename, i))
|
|
break;
|
|
}
|
|
else if (i == 3)
|
|
{
|
|
if (!Mod_TryAddSkin("%s_green.skin", skinfilename, i))
|
|
break;
|
|
}
|
|
else if (i == 4)
|
|
{
|
|
if (!Mod_TryAddSkin("%s_yellow.skin", skinfilename, i))
|
|
break;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
return skinfilecount;
|
|
}
|
|
|
|
animdata_t anims[NUM_ANIMTYPES];
|
|
vec3_t md3bboxmins, md3bboxmaxs;
|
|
void Mod_GetQ3AnimData (char *buf, char *animtype, animdata_t *adata)
|
|
{
|
|
int i, j, data[4];
|
|
char *token, num[4];
|
|
|
|
if ((token = strstr(buf, animtype)))
|
|
{
|
|
while (*token != '\n')
|
|
token--;
|
|
token++; // so we jump back to the first char
|
|
for (i=0 ; i<4 ; i++)
|
|
{
|
|
memset (num, 0, sizeof(num));
|
|
for (j = 0 ; *token != '\t' ; j++)
|
|
num[j] = *token++;
|
|
data[i] = Q_atoi(num);
|
|
token++;
|
|
}
|
|
adata->offset = data[0];
|
|
adata->num_frames = data[1];
|
|
adata->loop_frames = data[2];
|
|
adata->interval = 1.0 / (float)data[3];
|
|
}
|
|
}
|
|
|
|
void Mod_LoadQ3Animation (void)
|
|
{
|
|
int ofs_legs;
|
|
char *animdata;
|
|
animdata_t tmp1, tmp2;
|
|
|
|
tmp1.offset = 0;
|
|
tmp2.offset = 0;
|
|
if (!(animdata = (char *)COM_LoadFile("progs/player/animation.cfg", 0)))
|
|
{
|
|
Con_Printf ("ERROR: Couldn't open animation file\n");
|
|
return;
|
|
}
|
|
|
|
memset (anims, 0, sizeof(anims));
|
|
|
|
Mod_GetQ3AnimData (animdata, "BOTH_DEATH1", &anims[both_death1]);
|
|
Mod_GetQ3AnimData (animdata, "BOTH_DEATH2", &anims[both_death2]);
|
|
Mod_GetQ3AnimData (animdata, "BOTH_DEATH3", &anims[both_death3]);
|
|
Mod_GetQ3AnimData (animdata, "BOTH_DEAD1", &anims[both_dead1]);
|
|
Mod_GetQ3AnimData (animdata, "BOTH_DEAD2", &anims[both_dead2]);
|
|
Mod_GetQ3AnimData (animdata, "BOTH_DEAD3", &anims[both_dead3]);
|
|
|
|
Mod_GetQ3AnimData (animdata, "TORSO_ATTACK", &anims[torso_attack]);
|
|
Mod_GetQ3AnimData (animdata, "TORSO_ATTACK2", &anims[torso_attack2]);
|
|
Mod_GetQ3AnimData (animdata, "TORSO_STAND", &anims[torso_stand]);
|
|
Mod_GetQ3AnimData (animdata, "TORSO_STAND2", &anims[torso_stand2]);
|
|
|
|
Mod_GetQ3AnimData (animdata, "TORSO_GESTURE", &tmp1);
|
|
Mod_GetQ3AnimData (animdata, "LEGS_WALKCR", &tmp2);
|
|
// we need to subtract the torso-only frames to get the correct indices
|
|
ofs_legs = tmp2.offset - tmp1.offset;
|
|
|
|
Mod_GetQ3AnimData (animdata, "LEGS_WALK", &anims[legs_walk]);//R00k
|
|
Mod_GetQ3AnimData (animdata, "LEGS_RUN", &anims[legs_run]);
|
|
Mod_GetQ3AnimData (animdata, "LEGS_IDLE", &anims[legs_idle]);
|
|
anims[legs_walk].offset -= ofs_legs;
|
|
anims[legs_run].offset -= ofs_legs;
|
|
anims[legs_idle].offset -= ofs_legs;
|
|
|
|
Z_Free (animdata);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadQ3ModelTexture
|
|
=================
|
|
*/
|
|
void Mod_LoadQ3ModelTexture (char *identifier, int flags, int *gl_texnum)
|
|
{
|
|
char loadpath[64];
|
|
|
|
Q_snprintfz (loadpath, sizeof(loadpath), "textures/q3models/%s", identifier);
|
|
*gl_texnum = loadtextureimage (loadpath, 0, 0, qtrue, GU_LINEAR);
|
|
|
|
if (!*gl_texnum)
|
|
{
|
|
Q_snprintfz (loadpath, sizeof(loadpath), "textures/%s", identifier);
|
|
*gl_texnum = loadtextureimage (loadpath, 0, 0, qtrue, GU_LINEAR);
|
|
}
|
|
if (!*gl_texnum)
|
|
{
|
|
Q_snprintfz (loadpath, sizeof(loadpath), "progs/%s", identifier);
|
|
*gl_texnum = loadtextureimage (loadpath, 0, 0, qtrue, GU_LINEAR);
|
|
}
|
|
if (!*gl_texnum)
|
|
{
|
|
Q_snprintfz (loadpath, sizeof(loadpath), "maps/%s", identifier);
|
|
*gl_texnum = loadtextureimage (loadpath, 0, 0, qtrue, GU_LINEAR);
|
|
}
|
|
}
|
|
|
|
//==============================================================================
|
|
#define CLASSIC_MAX_QPATH 64
|
|
|
|
typedef struct
|
|
{
|
|
char name[CLASSIC_MAX_QPATH];
|
|
int filepos, filelen;
|
|
} packfile_t;
|
|
|
|
typedef struct pack_s
|
|
{
|
|
char filename[MAX_OSPATH];
|
|
int handle;
|
|
int numfiles;
|
|
packfile_t *files;
|
|
} pack_t;
|
|
|
|
|
|
typedef struct searchpath_s
|
|
{
|
|
char filename[MAX_OSPATH];
|
|
pack_t *pack; // only one of filename / pack will be used
|
|
struct searchpath_s *next;
|
|
} searchpath_t;
|
|
|
|
extern char loadname[32]; // for hunk tags
|
|
|
|
|
|
typedef struct searchpath_s searchpath_t;
|
|
extern searchpath_t* com_searchpaths;
|
|
//==============================================================================
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadAllQ3Skins
|
|
|
|
supporting only the default skin yet
|
|
=================
|
|
*/
|
|
void Mod_LoadAllQ3Skins (char *modelname, md3header_t *header)
|
|
{
|
|
#if 0
|
|
int i, j, defaultskin, numskinsfound;
|
|
char skinname[MAX_QPATH], **skinsfound;
|
|
md3surface_t *surf;
|
|
md3shader_t *shader;
|
|
searchpath_t *search;
|
|
|
|
i = strrchr (modelname, '/') - modelname;
|
|
Q_strncpyz (skinname, modelname, i+1);
|
|
|
|
/*
|
|
//EraseDirEntries ();
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
if (!search->pack)
|
|
{
|
|
RDFlags |= RD_NOERASE;
|
|
ReadDir (va("%s/%s", search->filename, skinname), va("%s*.skin", loadname));
|
|
}
|
|
}
|
|
|
|
numskinsfound = num_files;
|
|
skinsfound = (char **)malloc (numskinsfound * sizeof(char *));
|
|
for (i=0 ; i<numskinsfound ; i++)
|
|
{
|
|
skinsfound[i] = static_cast<char*>(malloc (MAX_QPATH));
|
|
Q_snprintfz (skinsfound[i], MAX_QPATH, "%s/%s", skinname, i);
|
|
}
|
|
*/
|
|
SceUID dir = sceIoDopen(va("%s/models/%s", com_gamedir, skinname));
|
|
if(dir < 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
SceIoDirent dirent;
|
|
|
|
memset(&dirent, 0, sizeof(SceIoDirent));
|
|
|
|
while(sceIoDread(dir, &dirent) > 0)
|
|
{
|
|
if(dirent.d_name[0] == '.')
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(!strcmp(COM_FileExtension(dirent.d_name),".skin")||
|
|
!strcmp(COM_FileExtension(dirent.d_name),".SKIN"))
|
|
{
|
|
|
|
}
|
|
}
|
|
// It only works this lame way coz if I snprintf to skinname from skinname
|
|
// then linux's vsnprintf clears out skinname first and it's gonna lost
|
|
|
|
Q_strncpyz (skinname, va("%s/%s", skinname, loadname), MAX_QPATH);
|
|
|
|
defaultskin = -1;
|
|
|
|
for (i=0 ; i<numskinsfound ; i++)
|
|
{
|
|
if (!strcmp(skinsfound[i], va("%s_default.skin", skinname)))
|
|
{
|
|
defaultskin = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
Con_Printf("Load skindata: %s\n", skinname);
|
|
Con_Printf("Load to: %s\n", defaultskin);
|
|
|
|
// load default skin if exists
|
|
if (defaultskin != -1)
|
|
{
|
|
|
|
int pos;
|
|
char *token, *skindata;
|
|
|
|
skindata = (char *)COM_LoadFile (skinname, 0);
|
|
|
|
pos = 0;
|
|
while (pos < com_filesize)
|
|
{
|
|
token = &skindata[pos];
|
|
while (skindata[pos] != ',' && skindata[pos])
|
|
pos++;
|
|
skindata[pos++] = '\0';
|
|
|
|
surf = (md3surface_t *)((byte *)header + header->ofssurfs);
|
|
for (j = 0 ; j < header->numsurfs && strcmp(surf->name, token) ; j++)
|
|
surf = (md3surface_t *)((byte *)surf + surf->ofsend);
|
|
|
|
token = &skindata[pos];
|
|
while (skindata[pos] != '\n' && skindata[pos])
|
|
pos++;
|
|
skindata[pos++-1] = '\0'; // becoz of \r\n
|
|
|
|
if (token[0] && j < header->numsurfs)
|
|
{
|
|
shader = (md3shader_t *)((byte *)surf + surf->ofsshaders);
|
|
for (j = 0 ; j < surf->numshaders ; j++, shader++)
|
|
Q_strncpyz (shader->name, token, MAX_QPATH);
|
|
}
|
|
}
|
|
|
|
Z_Free (skindata);
|
|
}
|
|
|
|
for (i=0 ; i<numskinsfound ; i++)
|
|
free (skinsfound[i]);
|
|
free (skinsfound);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadQ3Model
|
|
=================
|
|
*/
|
|
void Mod_LoadQ3AliasModel (model_t *mod, void *buffer)
|
|
{
|
|
int i, j, size, base, texture_flag, version, gl_texnum;
|
|
char basename[MAX_QPATH];
|
|
float radiusmax;
|
|
md3header_t *header;
|
|
md3frame_t *frame;
|
|
md3tag_t *tag;
|
|
md3surface_t *surf;
|
|
md3shader_t *shader;
|
|
md3triangle_t *tris;
|
|
md3tc_t *tc;
|
|
md3vert_t *vert;
|
|
char md3name[128];
|
|
|
|
COM_StripExtension(mod->name, &md3name[0]);
|
|
|
|
if (!strcmp (md3name, "progs/g_shot") ||
|
|
!strcmp (md3name, "progs/g_nail") ||
|
|
!strcmp (md3name, "progs/g_nail2") ||
|
|
!strcmp (md3name, "progs/g_rock") ||
|
|
!strcmp (md3name, "progs/g_rock2") ||
|
|
!strcmp (md3name, "progs/g_light") ||
|
|
!strcmp (md3name, "progs/armor") ||
|
|
!strcmp (md3name, "progs/backpack") ||
|
|
!strcmp (md3name, "progs/w_g_key") ||
|
|
!strcmp (md3name, "progs/w_s_key") ||
|
|
!strcmp (md3name, "progs/m_g_key") ||
|
|
!strcmp (md3name, "progs/m_s_key") ||
|
|
!strcmp (md3name, "progs/b_g_key") ||
|
|
!strcmp (md3name, "progs/b_s_key") ||
|
|
!strcmp (md3name, "progs/quaddama") ||
|
|
!strcmp (md3name, "progs/invisibl") ||
|
|
!strcmp (md3name, "progs/invulner") ||
|
|
!strcmp (md3name, "progs/jetpack") ||
|
|
!strcmp (md3name, "progs/cube") ||
|
|
!strcmp (md3name, "progs/suit") ||
|
|
!strcmp (md3name, "progs/boots") ||
|
|
!strcmp (md3name, "progs/end1") ||
|
|
!strcmp (md3name, "progs/end2") ||
|
|
!strcmp (md3name, "progs/end3") ||
|
|
!strcmp (md3name, "progs/end4")) {
|
|
mod->flags |= EF_ROTATE;
|
|
}
|
|
else if (!strcmp (md3name, "progs/missile"))
|
|
{
|
|
mod->flags |= EF_ROCKET;
|
|
}
|
|
else if (!strcmp (md3name, "progs/gib1") || //EF_GIB
|
|
!strcmp (md3name, "progs/gib2") ||
|
|
!strcmp (md3name, "progs/gib3") ||
|
|
!strcmp (md3name, "progs/h_player") ||
|
|
!strcmp (md3name, "progs/h_dog") ||
|
|
!strcmp (md3name, "progs/h_mega") ||
|
|
!strcmp (md3name, "progs/h_guard") ||
|
|
!strcmp (md3name, "progs/h_wizard") ||
|
|
!strcmp (md3name, "progs/h_knight") ||
|
|
!strcmp (md3name, "progs/h_hellkn") ||
|
|
!strcmp (md3name, "progs/h_zombie") ||
|
|
!strcmp (md3name, "progs/h_shams") ||
|
|
!strcmp (md3name, "progs/h_shal") ||
|
|
!strcmp (md3name, "progs/h_ogre") ||
|
|
!strcmp (md3name, "progs/armor") ||
|
|
!strcmp (md3name, "progs/h_demon")) {
|
|
mod->flags |= EF_GIB;
|
|
}
|
|
else if (!strcmp (md3name, "progs/grenade"))
|
|
{
|
|
mod->flags |= EF_GRENADE;
|
|
}
|
|
else if (!strcmp (md3name, "progs/w_spike"))
|
|
{
|
|
mod->flags |= EF_TRACER;
|
|
}
|
|
else if (!strcmp (md3name, "progs/k_spike"))
|
|
{
|
|
mod->flags |= EF_TRACER2;
|
|
}
|
|
else if (!strcmp (md3name, "progs/v_spike"))
|
|
{
|
|
mod->flags |= EF_TRACER3;
|
|
}
|
|
else if (!strcmp (md3name, "progs/zom_gib"))
|
|
{
|
|
mod->flags |= EF_ZOMGIB;
|
|
}
|
|
else if (!strcmp(md3name, "progs/VModel/v_colt") ||
|
|
!strcmp(md3name, "progs/VModel/v_kar") ||
|
|
!strcmp(md3name, "progs/VModel/v_thomp"))
|
|
{
|
|
mod->modhint = MOD_WEAPON;
|
|
}
|
|
|
|
else if (!strcmp (md3name, "progs/lavaball"))
|
|
{
|
|
mod->modhint = MOD_LAVABALL;
|
|
}
|
|
|
|
header = (md3header_t *)buffer;
|
|
|
|
version = LittleLong (header->version);
|
|
if (version != MD3_VERSION)
|
|
Sys_Error ("Mod_LoadQ3Model: %s has wrong version number (%i should be %i)", md3name, version, MD3_VERSION);
|
|
|
|
// endian-adjust all data
|
|
header->numframes = LittleLong (header->numframes);
|
|
|
|
if (header->numframes < 1)
|
|
Sys_Error ("Mod_LoadQ3Model: model %s has no frames", md3name);
|
|
else if (header->numframes > MAXMD3FRAMES)
|
|
Sys_Error ("Mod_LoadQ3Model: model %s has too many frames", md3name);
|
|
|
|
header->numtags = LittleLong (header->numtags);
|
|
if (header->numtags > MAXMD3TAGS)
|
|
Sys_Error ("Mod_LoadQ3Model: model %s has too many tags", md3name);
|
|
|
|
header->numsurfs = LittleLong (header->numsurfs);
|
|
if (header->numsurfs < 1)
|
|
Sys_Error ("Mod_LoadQ3Model: model %s has no surfaces", md3name);
|
|
else if (header->numsurfs > MAXMD3SURFS)
|
|
Sys_Error ("Mod_LoadQ3Model: model %s has too many surfaces", md3name);
|
|
|
|
header->numskins = LittleLong (header->numskins);
|
|
header->ofsframes = LittleLong (header->ofsframes);
|
|
header->ofstags = LittleLong (header->ofstags);
|
|
header->ofssurfs = LittleLong (header->ofssurfs);
|
|
header->ofsend = LittleLong (header->ofsend);
|
|
|
|
// swap all the frames
|
|
frame = (md3frame_t *)((byte *)header + header->ofsframes);
|
|
for (i=0 ; i<header->numframes ; i++)
|
|
{
|
|
frame[i].radius = LittleFloat (frame->radius);
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
frame[i].mins[j] = LittleFloat (frame[i].mins[j]);
|
|
frame[i].maxs[j] = LittleFloat (frame[i].maxs[j]);
|
|
frame[i].pos[j] = LittleFloat (frame[i].pos[j]);
|
|
}
|
|
}
|
|
|
|
// swap all the tags
|
|
tag = (md3tag_t *)((byte *)header + header->ofstags);
|
|
for (i=0 ; i<header->numtags ; i++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
tag[i].pos[j] = LittleFloat (tag[i].pos[j]);
|
|
tag[i].rot[0][j] = LittleFloat (tag[i].rot[0][j]);
|
|
tag[i].rot[1][j] = LittleFloat (tag[i].rot[1][j]);
|
|
tag[i].rot[2][j] = LittleFloat (tag[i].rot[2][j]);
|
|
}
|
|
}
|
|
|
|
// swap all the surfaces
|
|
surf = (md3surface_t *)((byte *)header + header->ofssurfs);
|
|
for (i=0 ; i<header->numsurfs ; i++)
|
|
{
|
|
surf->ident = LittleLong (surf->ident);
|
|
surf->flags = LittleLong (surf->flags);
|
|
surf->numframes = LittleLong (surf->numframes);
|
|
if (surf->numframes != header->numframes)
|
|
Sys_Error ("Mod_LoadQ3Model: number of frames don't match in %s", md3name);
|
|
|
|
surf->numshaders = LittleLong (surf->numshaders);
|
|
if (surf->numshaders <= 0)
|
|
Sys_Error ("Mod_LoadQ3Model: model %s has no shaders", md3name);
|
|
else if (surf->numshaders > MAXMD3SHADERS)
|
|
Sys_Error ("Mod_LoadQ3Model: model %s has too many shaders", md3name);
|
|
|
|
surf->numverts = LittleLong (surf->numverts);
|
|
if (surf->numverts <= 0)
|
|
Sys_Error ("Mod_LoadQ3Model: model %s has no vertices", md3name);
|
|
else if (surf->numverts > MAXMD3VERTS)
|
|
Sys_Error ("Mod_LoadQ3Model: model %s has too many vertices", md3name);
|
|
|
|
surf->numtris = LittleLong (surf->numtris);
|
|
if (surf->numtris <= 0)
|
|
Sys_Error ("Mod_LoadQ3Model: model %s has no triangles", md3name);
|
|
else if (surf->numtris > MAXMD3TRIS)
|
|
Sys_Error ("Mod_LoadQ3Model: model %s has too many triangles", md3name);
|
|
|
|
surf->ofstris = LittleLong (surf->ofstris);
|
|
surf->ofsshaders = LittleLong (surf->ofsshaders);
|
|
surf->ofstc = LittleLong (surf->ofstc);
|
|
surf->ofsverts = LittleLong (surf->ofsverts);
|
|
surf->ofsend = LittleLong (surf->ofsend);
|
|
|
|
// swap all the shaders
|
|
shader = (md3shader_t *)((byte *)surf + surf->ofsshaders);
|
|
for (j=0 ; j<surf->numshaders ; j++)
|
|
shader[j].index = LittleLong (shader[j].index);
|
|
|
|
// swap all the triangles
|
|
tris = (md3triangle_t *)((byte *)surf + surf->ofstris);
|
|
for (j=0 ; j<surf->numtris ; j++)
|
|
{
|
|
tris[j].indexes[0] = LittleLong (tris[j].indexes[0]);
|
|
tris[j].indexes[1] = LittleLong (tris[j].indexes[1]);
|
|
tris[j].indexes[2] = LittleLong (tris[j].indexes[2]);
|
|
}
|
|
|
|
// swap all the texture coords
|
|
tc = (md3tc_t *)((byte *)surf + surf->ofstc);
|
|
for (j=0 ; j<surf->numverts ; j++)
|
|
{
|
|
tc[j].s = LittleFloat (tc[j].s);
|
|
tc[j].t = LittleFloat (tc[j].t);
|
|
}
|
|
|
|
// swap all the vertices
|
|
vert = (md3vert_t *)((byte *)surf + surf->ofsverts);
|
|
for (j=0 ; j < surf->numverts * surf->numframes ; j++)
|
|
{
|
|
vert[j].vec[0] = LittleShort (vert[j].vec[0]);
|
|
vert[j].vec[1] = LittleShort (vert[j].vec[1]);
|
|
vert[j].vec[2] = LittleShort (vert[j].vec[2]);
|
|
vert[j].normal = LittleShort (vert[j].normal);
|
|
}
|
|
|
|
// find the next surface
|
|
surf = (md3surface_t *)((byte *)surf + surf->ofsend);
|
|
}
|
|
|
|
// allocate extra size for structures different in memory
|
|
surf = (md3surface_t *)((byte *)header + header->ofssurfs);
|
|
for (size = 0, i = 0 ; i < header->numsurfs ; i++)
|
|
{
|
|
size += surf->numshaders * sizeof(md3shader_mem_t); // shader containing texnum
|
|
size += surf->numverts * surf->numframes * sizeof(md3vert_mem_t); // floating point vertices
|
|
surf = (md3surface_t *)((byte *)surf + surf->ofsend);
|
|
}
|
|
|
|
header = static_cast<md3header_t*>(Cache_Alloc (&mod->cache, com_filesize + size, loadname));
|
|
if (!mod->cache.data)
|
|
return;
|
|
|
|
memcpy_vfpu(header, buffer, com_filesize);
|
|
base = com_filesize;
|
|
|
|
mod->type = mod_md3;
|
|
mod->numframes = header->numframes;
|
|
|
|
md3bboxmins[0] = md3bboxmins[1] = md3bboxmins[2] = 99999;
|
|
md3bboxmaxs[0] = md3bboxmaxs[1] = md3bboxmaxs[2] = -99999;
|
|
radiusmax = 0;
|
|
|
|
frame = (md3frame_t *)((byte *)header + header->ofsframes);
|
|
for (i=0 ; i<header->numframes ; i++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
md3bboxmins[j] = std::min(md3bboxmins[j], frame[i].mins[j]);
|
|
md3bboxmaxs[j] = std::max(md3bboxmaxs[j], frame[i].maxs[j]);
|
|
}
|
|
radiusmax = std::max(radiusmax, frame[i].radius);
|
|
}
|
|
VectorCopy (md3bboxmins, mod->mins);
|
|
VectorCopy (md3bboxmaxs, mod->maxs);
|
|
mod->radius = radiusmax;
|
|
|
|
// load the skins
|
|
Mod_LoadAllQ3Skins (mod->name, header);
|
|
|
|
// load the animation frames if loading the player model
|
|
if (!strcmp(mod->name, "progs/player/lower.md3"))
|
|
Mod_LoadQ3Animation ();
|
|
|
|
surf = (md3surface_t *)((byte *)header + header->ofssurfs);
|
|
|
|
for (i=0 ; i<header->numsurfs; i++)
|
|
{
|
|
shader = (md3shader_t *)((byte *)surf + surf->ofsshaders);
|
|
surf->ofsshaders = base;
|
|
size = surf->numshaders;
|
|
for (j=0 ; j<size ; j++)
|
|
{
|
|
md3shader_mem_t *memshader = (md3shader_mem_t *)((byte *)header + surf->ofsshaders);
|
|
|
|
Q_strncpyz (memshader[j].name, shader->name, sizeof(memshader[j].name));
|
|
memshader[j].index = shader->index;
|
|
|
|
COM_StripExtension (COM_SkipPath(shader->name), basename);
|
|
|
|
gl_texnum = 0;
|
|
texture_flag = 0;
|
|
Mod_LoadQ3ModelTexture (basename, texture_flag, &gl_texnum);
|
|
|
|
memshader[j].gl_texnum = gl_texnum;
|
|
|
|
shader++;
|
|
}
|
|
base += size * sizeof(md3shader_mem_t);
|
|
|
|
vert = (md3vert_t *)((byte *)surf + surf->ofsverts);
|
|
surf->ofsverts = base;
|
|
size = surf->numverts * surf->numframes;
|
|
for (j=0 ; j<size ; j++)
|
|
{
|
|
float lat, lng;
|
|
vec3_t ang;
|
|
md3vert_mem_t *vertexes = (md3vert_mem_t *)((byte *)header + surf->ofsverts);
|
|
|
|
vertexes[j].oldnormal = vert->normal;
|
|
|
|
vertexes[j].vec[0] = (float)vert->vec[0] * MD3_XYZ_SCALE;
|
|
vertexes[j].vec[1] = (float)vert->vec[1] * MD3_XYZ_SCALE;
|
|
vertexes[j].vec[2] = (float)vert->vec[2] * MD3_XYZ_SCALE;
|
|
|
|
lat = ((vert->normal >> 8) & 0xff) * M_PI / 128.0f;
|
|
lng = (vert->normal & 0xff) * M_PI / 128.0f;
|
|
#ifdef PSP_VFPU
|
|
vertexes[j].normal[0] = vfpu_cosf(lat) * vfpu_sinf(lng);
|
|
vertexes[j].normal[1] = vfpu_sinf(lat) * vfpu_sinf(lng);
|
|
vertexes[j].normal[2] = vfpu_cosf(lng);
|
|
#else
|
|
vertexes[j].normal[0] = cos(lat) * sin(lng);
|
|
vertexes[j].normal[1] = sin(lat) * sin(lng);
|
|
vertexes[j].normal[2] = cos(lng);
|
|
#endif
|
|
|
|
vectoangles (vertexes[j].normal, ang);
|
|
vertexes[j].anorm_pitch = ang[0] * 256 / 360;
|
|
vertexes[j].anorm_yaw = ang[1] * 256 / 360;
|
|
|
|
vert++;
|
|
}
|
|
base += size * sizeof(md3vert_mem_t);
|
|
|
|
surf = (md3surface_t *)((byte *)surf + surf->ofsend);
|
|
}
|
|
}
|
|
//==============================================================================
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSpriteFrame
|
|
=================
|
|
*/
|
|
void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum, int version, byte *palette)
|
|
{
|
|
dspriteframe_t *pinframe;
|
|
mspriteframe_t *pspriteframe;
|
|
int width, height, size, origin[2];
|
|
char name[64], sprite[64], sprite2[64];
|
|
|
|
pinframe = (dspriteframe_t *)pin;
|
|
|
|
width = LittleLong (pinframe->width);
|
|
height = LittleLong (pinframe->height);
|
|
size = width * height;
|
|
|
|
pspriteframe = static_cast<mspriteframe_t*>(Hunk_AllocName (sizeof (mspriteframe_t),loadname));
|
|
|
|
Q_memset (pspriteframe, 0, sizeof (mspriteframe_t));
|
|
|
|
*ppframe = pspriteframe;
|
|
|
|
pspriteframe->width = width;
|
|
pspriteframe->height = height;
|
|
origin[0] = LittleLong (pinframe->origin[0]);
|
|
origin[1] = LittleLong (pinframe->origin[1]);
|
|
|
|
pspriteframe->up = origin[1];
|
|
pspriteframe->down = origin[1] - height;
|
|
pspriteframe->left = origin[0];
|
|
pspriteframe->right = width + origin[0];
|
|
|
|
// HACK HACK HACK
|
|
sprintf (name, "%s.spr_%i", loadmodel->name, framenum);
|
|
|
|
if (version == SPRITE_VERSION)
|
|
{
|
|
COM_StripExtension(loadmodel->name, sprite);
|
|
sprintf (sprite2, "%s.spr_%i", sprite, framenum);
|
|
pspriteframe->gl_texturenum = loadtextureimage (sprite2, 0, 0, qtrue, GU_LINEAR);
|
|
|
|
if (pspriteframe->gl_texturenum == 0)// did not find a matching TGA...
|
|
{
|
|
pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), qtrue, GU_LINEAR, 0);
|
|
}
|
|
}
|
|
else if (version == SPRITE32_VERSION)
|
|
{
|
|
size *= 4;
|
|
pspriteframe->gl_texturenum = GL_LoadImages (name, width, height, (byte *)(pinframe + 1), qtrue, GU_LINEAR, 0, 4);
|
|
}
|
|
else if (version == SPRITEHL_VERSION)
|
|
{
|
|
pspriteframe->gl_texturenum =
|
|
GL_LoadPalTex (name, width, height, (byte *)(pinframe + 1), qtrue, GU_LINEAR, 0, palette, PAL_RGBA);
|
|
Con_Printf("HL Sprite TEX - OK\n");
|
|
}
|
|
else
|
|
{
|
|
Sys_Error("Mod_LoadSpriteFrame: Non sprite type");
|
|
}
|
|
|
|
return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSpriteGroup
|
|
=================
|
|
*/
|
|
void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum, int version, byte *palette)
|
|
{
|
|
dspritegroup_t *pingroup;
|
|
mspritegroup_t *pspritegroup;
|
|
int i, numframes;
|
|
dspriteinterval_t *pin_intervals;
|
|
float *poutintervals;
|
|
void *ptemp;
|
|
|
|
pingroup = (dspritegroup_t *)pin;
|
|
|
|
|
|
numframes = LittleLong (pingroup->numframes);
|
|
|
|
pspritegroup = static_cast<mspritegroup_t*>(Hunk_AllocName (sizeof (mspritegroup_t) +
|
|
(numframes - 1) * sizeof (pspritegroup->frames[0]), loadname));
|
|
|
|
|
|
pspritegroup->numframes = numframes;
|
|
|
|
*ppframe = (mspriteframe_t *)pspritegroup;
|
|
|
|
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
|
|
|
|
poutintervals = static_cast<float*>(Hunk_AllocName (numframes * sizeof (float), loadname));
|
|
|
|
pspritegroup->intervals = poutintervals;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
*poutintervals = LittleFloat (pin_intervals->interval);
|
|
if (*poutintervals <= 0.0)
|
|
{
|
|
Sys_Error ("Mod_LoadSpriteGroup: interval<=0");
|
|
}
|
|
poutintervals++;
|
|
pin_intervals++;
|
|
}
|
|
|
|
ptemp = (void *)pin_intervals;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i, version, palette);
|
|
}
|
|
|
|
return ptemp;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSpriteModel
|
|
=================
|
|
*/
|
|
void Mod_LoadSpriteModel (model_t *mod, void *buffer)
|
|
{
|
|
int i;
|
|
int version;
|
|
//dsprite_t *pin;
|
|
msprite_t *psprite;
|
|
int numframes;
|
|
int size;
|
|
dspriteframetype_t *pframetype;
|
|
byte palette[256*4];
|
|
int sptype;
|
|
|
|
const unsigned char *datain;
|
|
datain = (unsigned char *)buffer;
|
|
|
|
version = LittleLong (((dsprite_t *)buffer)->version);
|
|
|
|
switch (version)
|
|
{
|
|
case SPRITE_VERSION:
|
|
case SPRITEHL_VERSION:
|
|
case SPRITE32_VERSION:
|
|
break;
|
|
default:
|
|
Sys_Error ("%s has wrong version number (%i should be %i(q1),%i(hl),%i(dp))", mod->name, version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION);
|
|
}
|
|
|
|
if (version == SPRITEHL_VERSION) //Not work
|
|
{
|
|
Con_Printf("Half_Life sprite begin loading\n");
|
|
int i, rendermode;
|
|
const unsigned char *in;
|
|
dspritehl_t *pinhlsprite;
|
|
|
|
pinhlsprite = (dspritehl_t *)datain;
|
|
datain += sizeof(dspritehl_t);
|
|
|
|
numframes = LittleLong (pinhlsprite->numframes);
|
|
|
|
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
|
|
|
|
psprite = static_cast<msprite_t*>(Hunk_AllocName (size, loadname));
|
|
|
|
mod->cache.data = psprite;
|
|
|
|
psprite->numframes = LittleLong (pinhlsprite->numframes);
|
|
psprite->type = LittleLong (pinhlsprite->type);
|
|
mod->synctype = (synctype_t)LittleLong (pinhlsprite->synctype);
|
|
rendermode = LittleLong (pinhlsprite->texFormat);
|
|
|
|
in = datain;
|
|
datain += 2;
|
|
i = in[0] + in[1] * 256;
|
|
if (i != 256)
|
|
Host_Error ("Mod_LoadSpriteModel: unexpected number of palette colors %i (should be 256)", i);
|
|
in = datain;
|
|
datain += 768;
|
|
|
|
switch(rendermode)
|
|
{
|
|
case SPR_NORMAL:
|
|
for (i = 0;i < 256;i++)
|
|
{
|
|
palette[i*4+2] = in[i*3+0];
|
|
palette[i*4+1] = in[i*3+1];
|
|
palette[i*4+0] = in[i*3+2];
|
|
palette[i*4+3] = 255;
|
|
}
|
|
break;
|
|
case SPR_ADDITIVE:
|
|
for (i = 0;i < 256;i++)
|
|
{
|
|
palette[i*4+2] = in[i*3+0];
|
|
palette[i*4+1] = in[i*3+1];
|
|
palette[i*4+0] = in[i*3+2];
|
|
palette[i*4+3] = 255;
|
|
}
|
|
// also passes additive == true to Mod_Sprite_SharedSetup
|
|
break;
|
|
case SPR_INDEXALPHA:
|
|
for (i = 0;i < 256;i++)
|
|
{
|
|
palette[i*4+2] = in[765];
|
|
palette[i*4+1] = in[766];
|
|
palette[i*4+0] = in[767];
|
|
palette[i*4+3] = i;
|
|
in += 3;
|
|
}
|
|
break;
|
|
case SPR_ALPHATEST:
|
|
for (i = 0;i < 256;i++)
|
|
{
|
|
palette[i*4+2] = in[i*3+0];
|
|
palette[i*4+1] = in[i*3+1];
|
|
palette[i*4+0] = in[i*3+2];
|
|
palette[i*4+3] = 255;
|
|
}
|
|
palette[255*4+0] = palette[255*4+1] = palette[255*4+2] = palette[255*4+3] = 0;
|
|
// should this use alpha test or alpha blend? (currently blend)
|
|
break;
|
|
default:
|
|
Host_Error("Mod_LoadSpriteModel: unknown texFormat (%i, should be 0, 1, 2, or 3)", i);
|
|
return;
|
|
}
|
|
|
|
psprite->maxwidth = LittleLong (pinhlsprite->width);
|
|
psprite->maxheight = LittleLong (pinhlsprite->height);
|
|
psprite->beamlength = LittleFloat (pinhlsprite->beamlength);
|
|
|
|
pframetype = (dspriteframetype_t *)(pinhlsprite + 1);
|
|
Con_Printf("Half_Life sprite end loading\n");
|
|
}
|
|
else
|
|
{
|
|
dsprite_t *pinqsprite;
|
|
pinqsprite = (dsprite_t *)datain;
|
|
datain += sizeof(dsprite_t);
|
|
|
|
sptype = LittleLong (pinqsprite->type);
|
|
|
|
numframes = LittleLong (pinqsprite->numframes);
|
|
|
|
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
|
|
|
|
psprite = static_cast<msprite_t*>(Hunk_AllocName (size, loadname));
|
|
|
|
mod->cache.data = psprite;
|
|
psprite->type = sptype;
|
|
|
|
mod->synctype = static_cast<synctype_t>(LittleLong (pinqsprite->synctype));
|
|
|
|
psprite->numframes = numframes;
|
|
psprite->maxwidth = LittleLong (pinqsprite->width);
|
|
psprite->maxheight = LittleLong (pinqsprite->height);
|
|
psprite->beamlength = LittleFloat (pinqsprite->beamlength);
|
|
|
|
pframetype = (dspriteframetype_t *)(pinqsprite + 1);
|
|
}
|
|
|
|
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
|
|
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
|
|
mod->mins[2] = -psprite->maxheight/2;
|
|
mod->maxs[2] = psprite->maxheight/2;
|
|
|
|
//
|
|
// load the frames
|
|
//
|
|
if (numframes < 1)
|
|
{
|
|
Con_Printf ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
|
|
}
|
|
|
|
mod->numframes = numframes;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
spriteframetype_t frametype;
|
|
|
|
frametype = static_cast<spriteframetype_t>(LittleFloat(pframetype->type));
|
|
psprite->frames[i].type = frametype;
|
|
|
|
if (frametype == SPR_SINGLE)
|
|
{
|
|
pframetype = (dspriteframetype_t *)
|
|
Mod_LoadSpriteFrame (pframetype + 1,
|
|
&psprite->frames[i].frameptr, i, version, palette);
|
|
}
|
|
else
|
|
{
|
|
pframetype = (dspriteframetype_t *)
|
|
Mod_LoadSpriteGroup (pframetype + 1,
|
|
&psprite->frames[i].frameptr, i, version, palette);
|
|
}
|
|
}
|
|
|
|
mod->type = mod_sprite;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadQ2SpriteModel
|
|
By Crow_bar
|
|
=================
|
|
*/
|
|
qboolean Mod_LoadQ2SpriteModel (model_t *mod, void *buffer)
|
|
{
|
|
int i;
|
|
int version;
|
|
dmd2sprite_t *pin;
|
|
msprite_t *psprite;
|
|
int numframes;
|
|
int size;
|
|
dmd2sprframe_t *pframetype;
|
|
mspriteframe_t *frame;
|
|
float origin[2];
|
|
int hunkstart;
|
|
|
|
hunkstart = Hunk_LowMark();
|
|
|
|
pin = (dmd2sprite_t *)buffer;
|
|
|
|
version = LittleLong (pin->version);
|
|
if (version != SPRITE2_VERSION)
|
|
{
|
|
Sys_Error ("%s has wrong version number "
|
|
"(%i should be %i)", mod->name, version, SPRITE2_VERSION);
|
|
return qfalse;
|
|
}
|
|
|
|
numframes = LittleLong (pin->numframes);
|
|
|
|
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
|
|
|
|
psprite = static_cast<msprite_t*>(Hunk_AllocName (size, loadname));
|
|
|
|
mod->cache.data = psprite;
|
|
|
|
psprite->type = SPR_VP_PARALLEL;
|
|
psprite->maxwidth = 1;
|
|
psprite->maxheight = 1;
|
|
psprite->beamlength = 1;
|
|
mod->synctype = static_cast<synctype_t>(1);
|
|
psprite->numframes = numframes;
|
|
|
|
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
|
|
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
|
|
mod->mins[2] = -psprite->maxheight/2;
|
|
mod->maxs[2] = psprite->maxheight/2;
|
|
|
|
//
|
|
// load the frames
|
|
//
|
|
if (numframes < 1)
|
|
{
|
|
Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
|
|
Hunk_FreeToLowMark(hunkstart);
|
|
return qfalse;
|
|
}
|
|
|
|
mod->numframes = numframes;
|
|
|
|
pframetype = pin->frames;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
spriteframetype_t frametype;
|
|
|
|
frametype = SPR_SINGLE;
|
|
psprite->frames[i].type = frametype;
|
|
|
|
frame = psprite->frames[i].frameptr = static_cast<mspriteframe_t*>(Hunk_AllocName(sizeof(mspriteframe_t), loadname));
|
|
|
|
frame->gl_texturenum = loadtextureimage (pframetype->name, 0, 0, qtrue, GU_LINEAR);
|
|
|
|
frame->width = LittleLong(pframetype->width);
|
|
frame->height = LittleLong(pframetype->height);
|
|
origin[0] = LittleLong (pframetype->origin_x);
|
|
origin[1] = LittleLong (pframetype->origin_y);
|
|
#if 0 //quake 2 negative translate
|
|
frame->up = -origin[1];
|
|
frame->down = frame->height - origin[1];
|
|
frame->left = -origin[0];
|
|
frame->right = frame->width - origin[0];
|
|
#else
|
|
frame->up = origin[1];
|
|
frame->down = origin[1] - frame->height;
|
|
frame->left = -origin[0];
|
|
frame->right = -origin[0] + frame->width;
|
|
#endif
|
|
|
|
pframetype++;
|
|
}
|
|
|
|
mod->type = mod_sprite;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
================
|
|
Mod_Print
|
|
================
|
|
*/
|
|
extern "C" void Mod_Print (void)
|
|
{
|
|
int i;
|
|
model_t *mod;
|
|
|
|
Con_Printf ("Cached models:\n");
|
|
for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
|
|
{
|
|
Con_Printf ("%8p : %s\n",mod->cache.data, mod->name);
|
|
}
|
|
}
|
|
|
|
|