mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-11-27 14:12:26 +00:00
801 lines
17 KiB
C
801 lines
17 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 2007 Peter Mackay and Chris Swindle.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef __MODEL__
|
|
#define __MODEL__
|
|
|
|
#include "../modelgen.h"
|
|
#include "../spritegn.h"
|
|
|
|
#ifdef PSP_VFPU
|
|
#include <pspmath.h>
|
|
#endif
|
|
|
|
|
|
/*
|
|
|
|
d*_t structures are on-disk representations
|
|
m*_t structures are in-memory
|
|
|
|
*/
|
|
|
|
// entity effects
|
|
|
|
#define EF_BLUELIGHT 1
|
|
#define EF_MUZZLEFLASH 2
|
|
#define EF_BRIGHTLIGHT 4
|
|
#define EF_REDLIGHT 8
|
|
#define EF_ORANGELIGHT 16
|
|
#define EF_GREENLIGHT 32
|
|
#define EF_PINKLIGHT 64 // formerly EF_LIGHT
|
|
#define EF_NODRAW 128
|
|
#define EF_LIMELIGHT 256 // formerly EF_BRIGHTFIELD
|
|
#define EF_FULLBRIGHT 512
|
|
#define EF_CYANLIGHT 1024 // formerly EF_DARKLIGHT
|
|
#define EF_YELLOWLIGHT 2048 // formerly EF_DARKFIELD
|
|
#define EF_PURPLELIGHT 4096
|
|
#define EF_RAYRED 8196 // red trail for porter x2
|
|
#define EF_RAYGREEN 16384 // green trail for ray gun
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
BRUSH MODELS
|
|
|
|
==============================================================================
|
|
*/
|
|
//
|
|
// in memory representation
|
|
//
|
|
// !!! if this is changed, it must be changed in asm_draw.h too !!!
|
|
typedef struct
|
|
{
|
|
vec3_t position;
|
|
} mvertex_t;
|
|
|
|
#define SIDE_FRONT 0
|
|
#define SIDE_BACK 1
|
|
#define SIDE_ON 2
|
|
|
|
|
|
// plane_t structure
|
|
// !!! if this is changed, it must be changed in asm_i386.h too !!!
|
|
typedef struct mplane_s
|
|
{
|
|
vec3_t normal;
|
|
float dist;
|
|
byte type; // for texture axis selection and fast side tests
|
|
byte signbits; // signx + signy<<1 + signz<<1
|
|
byte pad[2];
|
|
} mplane_t;
|
|
|
|
typedef struct texture_s
|
|
{
|
|
char name[16];
|
|
unsigned width, height;
|
|
int gl_texturenum;
|
|
int dt_texturenum;
|
|
#ifdef FULLBRIGHT
|
|
int fullbright;
|
|
#endif
|
|
|
|
struct msurface_s *texturechain; // for gl_texsort drawing
|
|
int anim_total; // total tenths in sequence ( 0 = no)
|
|
int anim_min, anim_max; // time for this frame min <=time< max
|
|
struct texture_s *anim_next; // in the animation sequence
|
|
struct texture_s *alternate_anims; // bmodels in frmae 1 use these
|
|
unsigned offsets[MIPLEVELS]; // four mip maps stored
|
|
} texture_t;
|
|
|
|
|
|
#define SURF_PLANEBACK 2
|
|
#define SURF_DRAWSKY 4
|
|
#define SURF_DRAWSPRITE 8
|
|
#define SURF_DRAWTURB 0x10 // 16
|
|
#define SURF_DRAWTILED 0x20 // 32
|
|
#define SURF_DRAWBACKGROUND 0x40 // 64
|
|
#define SURF_UNDERWATER 0x80 // 128
|
|
|
|
#define TEXFLAG_NODRAW 256
|
|
#define TEXFLAG_REFLECT 512
|
|
#define TEXFLAG_NORMAL 1024
|
|
|
|
#define SURF_NEEDSCLIPPING 2048 // see texflags below
|
|
|
|
// !!! if this is changed, it must be changed in asm_draw.h too !!!
|
|
typedef struct
|
|
{
|
|
unsigned short v[2];
|
|
unsigned int cachededgeoffset;
|
|
} medge_t;
|
|
|
|
typedef struct
|
|
{
|
|
float vecs[2][4];
|
|
float mipadjust;
|
|
texture_t *texture;
|
|
int flags;
|
|
} mtexinfo_t;
|
|
|
|
//typedef vec_t vec2_t[2];
|
|
|
|
typedef struct glvert_s
|
|
{
|
|
vec2_t st;
|
|
vec3_t xyz;
|
|
} glvert_t;
|
|
|
|
typedef struct glpoly_s
|
|
{
|
|
struct glpoly_s *next;
|
|
struct glpoly_s *chain;
|
|
int numverts;
|
|
int flags; // for SURF_UNDERWATER
|
|
struct glpoly_s *detail_chain; // next detail poly in chain
|
|
struct glpoly_s *caustics_chain; // next caustic poly in chain
|
|
vec3_t midpoint;//MHQuake
|
|
float fxofs; //MHQuake
|
|
|
|
// shpuld: for display list allocated temporary memory for psp rendering
|
|
int numclippedverts;
|
|
glvert_t * display_list_verts;
|
|
// Variable size array, has to be the last element of the struct. actual size is numverts
|
|
glvert_t verts[2];
|
|
} glpoly_t;
|
|
|
|
typedef struct msurface_s
|
|
{
|
|
int visframe; // should be drawn when node is crossed
|
|
|
|
mplane_t *plane;
|
|
int flags;
|
|
|
|
int firstedge; // look up in model->surfedges[], negative numbers
|
|
int numedges; // are backwards edges
|
|
|
|
short texturemins[2];
|
|
short extents[2];
|
|
|
|
int light_s, light_t; // gl lightmap coordinates
|
|
|
|
glpoly_t *polys; // multiple if warped
|
|
struct msurface_s *texturechain;
|
|
|
|
mtexinfo_t *texinfo;
|
|
int draw_this_frame;
|
|
|
|
// lighting info
|
|
int dlightframe;
|
|
int dlightbits;
|
|
|
|
int lightmaptexturenum;
|
|
byte styles[MAXLIGHTMAPS];
|
|
int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
|
|
qboolean cached_dlight; // true if dynamic light in cache
|
|
byte *samples; // [numstyles*surfsize]
|
|
} msurface_t;
|
|
|
|
typedef struct lightmap_face_s {
|
|
msurface_t *face;
|
|
struct lightmap_face_s *next;
|
|
} lightmap_face_t;
|
|
|
|
typedef struct mnode_s
|
|
{
|
|
// common with leaf
|
|
int contents; // 0, to differentiate from leafs
|
|
int visframe; // node needs to be traversed if current
|
|
|
|
float minmaxs[6]; // for bounding box culling
|
|
|
|
struct mnode_s *parent;
|
|
|
|
// node specific
|
|
mplane_t *plane;
|
|
struct mnode_s *children[2];
|
|
|
|
unsigned short firstsurface;
|
|
unsigned short numsurfaces;
|
|
} mnode_t;
|
|
|
|
|
|
|
|
typedef struct mleaf_s
|
|
{
|
|
// common with node
|
|
int contents; // wil be a negative contents number
|
|
int visframe; // node needs to be traversed if current
|
|
|
|
float minmaxs[6]; // for bounding box culling
|
|
|
|
struct mnode_s *parent;
|
|
|
|
// leaf specific
|
|
byte *compressed_vis;
|
|
efrag_t *efrags;
|
|
|
|
msurface_t **firstmarksurface;
|
|
int nummarksurfaces;
|
|
int key; // BSP sequence number for leaf's contents
|
|
byte ambient_sound_level[NUM_AMBIENTS];
|
|
} mleaf_t;
|
|
|
|
// !!! if this is changed, it must be changed in asm_i386.h too !!!
|
|
typedef struct
|
|
{
|
|
dclipnode_t *clipnodes;
|
|
mplane_t *planes;
|
|
int firstclipnode;
|
|
int lastclipnode;
|
|
vec3_t clip_mins;
|
|
vec3_t clip_maxs;
|
|
} hull_t;
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SPRITE MODELS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
|
|
// FIXME: shorten these?
|
|
typedef struct mspriteframe_s
|
|
{
|
|
int width;
|
|
int height;
|
|
float up, down, left, right;
|
|
int gl_texturenum;
|
|
} mspriteframe_t;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
int numframes;
|
|
float *intervals;
|
|
mspriteframe_t *frames[1];
|
|
} mspritegroup_t;
|
|
|
|
typedef struct
|
|
{
|
|
spriteframetype_t type;
|
|
mspriteframe_t *frameptr;
|
|
} mspriteframedesc_t;
|
|
|
|
typedef struct
|
|
{
|
|
int type;
|
|
int maxwidth;
|
|
int maxheight;
|
|
int numframes;
|
|
float beamlength; // remove? no! and it!
|
|
void *cachespot; // remove? no! and it!
|
|
mspriteframedesc_t frames[1];
|
|
} msprite_t;
|
|
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
ALIAS MODELS
|
|
|
|
Alias models are position independent, so the cache manager can move them.
|
|
==============================================================================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
int firstpose;
|
|
int numposes;
|
|
float interval;
|
|
trivertx_t bboxmin;
|
|
trivertx_t bboxmax;
|
|
int frame;
|
|
char name[16];
|
|
} maliasframedesc_t;
|
|
|
|
typedef struct
|
|
{
|
|
trivertx_t bboxmin;
|
|
trivertx_t bboxmax;
|
|
int frame;
|
|
} maliasgroupframedesc_t;
|
|
|
|
typedef struct
|
|
{
|
|
int numframes;
|
|
int intervals;
|
|
maliasgroupframedesc_t frames[1];
|
|
} maliasgroup_t;
|
|
|
|
// !!! if this is changed, it must be changed in asm_draw.h too !!!
|
|
typedef struct mtriangle_s {
|
|
int facesfront;
|
|
int vertindex[3];
|
|
} mtriangle_t;
|
|
|
|
typedef struct mh2triangle_s
|
|
{
|
|
int facesfront;
|
|
unsigned short vertindex[3];
|
|
unsigned short stindex[3];
|
|
} mh2triangle_t;
|
|
|
|
|
|
#define MAX_SKINS 32
|
|
typedef struct {
|
|
int ident;
|
|
int version;
|
|
vec3_t scale;
|
|
vec3_t scale_origin;
|
|
float boundingradius;
|
|
vec3_t eyeposition;
|
|
int numskins;
|
|
int skinwidth;
|
|
int skinheight;
|
|
int numverts;
|
|
int numtris;
|
|
int numframes;
|
|
synctype_t synctype;
|
|
int flags;
|
|
float size;
|
|
|
|
int numposes;
|
|
int poseverts;
|
|
int posedata; // numposes*poseverts trivert_t
|
|
int commands; // gl command list with embedded s/t
|
|
int gl_texturenum[MAX_SKINS][4];
|
|
int texels[MAX_SKINS]; // only for player skins
|
|
maliasframedesc_t frames[1]; // variable sized
|
|
} aliashdr_t;
|
|
|
|
// MOTO - ADQuake has MAXALIASVERTS set to 5120.. why?
|
|
#define MAXALIASVERTS 2048
|
|
#define MAXALIASFRAMES 256
|
|
#define MAXALIASTRIS 2048
|
|
extern aliashdr_t *pheader;
|
|
extern stvert_t stverts[MAXALIASVERTS];
|
|
extern mtriangle_t triangles[MAXALIASTRIS];
|
|
extern mh2triangle_t h2triangles[MAXALIASTRIS];
|
|
extern trivertx_t *poseverts[MAXALIASFRAMES];
|
|
|
|
//===================================================================
|
|
|
|
//
|
|
// Whole model
|
|
//
|
|
|
|
typedef enum
|
|
{
|
|
mod_brush,
|
|
mod_sprite,
|
|
mod_alias,
|
|
mod_halflife,
|
|
mod_md3
|
|
}
|
|
modtype_t;
|
|
|
|
#define EF_ROCKET 1 // leave a trail
|
|
#define EF_GRENADE 2 // leave a trail
|
|
#define EF_GIB 4 // leave a trail
|
|
#define EF_ROTATE 8 // rotate (bonus items)
|
|
#define EF_TRACER 16 // green split trail
|
|
#define EF_ZOMGIB 32 // small blood trail
|
|
#define EF_TRACER2 64 // orange split trail + rotate
|
|
#define EF_TRACER3 128 // purple trail
|
|
#define EF_Q3TRANS 256 // Q3 model containing transparent surface(s)
|
|
|
|
/*
|
|
========================================================================
|
|
.MD2 triangle model file format
|
|
========================================================================
|
|
*/
|
|
|
|
// LordHavoc: grabbed this from the Q2 utility source,
|
|
// renamed a things to avoid conflicts
|
|
|
|
#define MD2IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
|
|
#define MD2ALIAS_VERSION 8
|
|
|
|
#define MD2MAX_TRIANGLES 4096
|
|
#define MD2MAX_VERTS 2048
|
|
#define MD2MAX_FRAMES 512
|
|
#define MD2MAX_SKINS 32
|
|
#define MD2MAX_SKINNAME 64
|
|
// sanity checking size
|
|
#define MD2MAX_SIZE (1024*4200)
|
|
|
|
typedef struct
|
|
{
|
|
short s;
|
|
short t;
|
|
} md2stvert_t;
|
|
|
|
typedef struct
|
|
{
|
|
short index_xyz[3];
|
|
short index_st[3];
|
|
} md2triangle_t;
|
|
|
|
typedef struct
|
|
{
|
|
byte v[3]; // scaled byte to fit in frame mins/maxs
|
|
byte lightnormalindex;
|
|
} md2trivertx_t;
|
|
|
|
#define MD2TRIVERTX_V0 0
|
|
#define MD2TRIVERTX_V1 1
|
|
#define MD2TRIVERTX_V2 2
|
|
#define MD2TRIVERTX_LNI 3
|
|
#define MD2TRIVERTX_SIZE 4
|
|
|
|
typedef struct
|
|
{
|
|
float scale[3]; // multiply byte verts by this
|
|
float translate[3]; // then add this
|
|
char name[16]; // frame name from grabbing
|
|
md2trivertx_t verts[1]; // variable sized
|
|
} md2frame_t;
|
|
|
|
|
|
// the glcmd format:
|
|
// a positive integer starts a tristrip command, followed by that many
|
|
// vertex structures.
|
|
// a negative integer starts a trifan command, followed by -x vertexes
|
|
// a zero indicates the end of the command list.
|
|
// a vertex consists of a floating point s, a floating point t,
|
|
// and an integer vertex index.
|
|
|
|
|
|
typedef struct
|
|
{
|
|
int ident;
|
|
int version;
|
|
|
|
int skinwidth;
|
|
int skinheight;
|
|
int framesize; // byte size of each frame
|
|
|
|
int num_skins;
|
|
int num_xyz;
|
|
int num_st; // greater than num_xyz for seams
|
|
int num_tris;
|
|
int num_glcmds; // dwords in strip/fan command list
|
|
int num_frames;
|
|
|
|
int ofs_skins; // each skin is a MAX_SKINNAME string
|
|
int ofs_st; // byte offset from start for stverts
|
|
int ofs_tris; // offset for dtriangles
|
|
int ofs_frames; // offset for first frame
|
|
int ofs_glcmds;
|
|
int ofs_end; // end of file
|
|
|
|
int gl_texturenum[MAX_SKINS];
|
|
} md2_t;
|
|
|
|
#define ALIASTYPE_MDL 1
|
|
#define ALIASTYPE_MD2 2
|
|
|
|
//==============================================================================
|
|
//===================================Q3 Models==================================
|
|
//==============================================================================
|
|
|
|
#define MD3IDHEADER (('3'<<24)+('P'<<16)+('D'<<8)+'I')
|
|
#define MD3_VERSION 15
|
|
|
|
typedef struct
|
|
{
|
|
int ident;
|
|
int version;
|
|
char name[MAX_QPATH];
|
|
int flags;
|
|
int numframes;
|
|
int numtags;
|
|
int numsurfs;
|
|
int numskins;
|
|
int ofsframes;
|
|
int ofstags;
|
|
int ofssurfs;
|
|
int ofsend;
|
|
} md3header_t;
|
|
|
|
typedef struct
|
|
{
|
|
vec3_t mins, maxs;
|
|
vec3_t pos;
|
|
float radius;
|
|
char name[16];
|
|
} md3frame_t;
|
|
|
|
typedef struct
|
|
{
|
|
char name[MAX_QPATH];
|
|
vec3_t pos;
|
|
vec3_t rot[3];
|
|
} md3tag_t;
|
|
|
|
typedef struct
|
|
{
|
|
int ident;
|
|
char name[MAX_QPATH];
|
|
int flags;
|
|
int numframes;
|
|
int numshaders;
|
|
int numverts;
|
|
int numtris;
|
|
int ofstris;
|
|
int ofsshaders;
|
|
int ofstc;
|
|
int ofsverts;
|
|
int ofsend;
|
|
} md3surface_t;
|
|
|
|
typedef struct
|
|
{
|
|
char name[MAX_QPATH];
|
|
int index;
|
|
} md3shader_t;
|
|
|
|
typedef struct
|
|
{
|
|
char name[MAX_QPATH];
|
|
int index;
|
|
int gl_texnum, fb_texnum;
|
|
} md3shader_mem_t;
|
|
|
|
typedef struct
|
|
{
|
|
int indexes[3];
|
|
} md3triangle_t;
|
|
|
|
typedef struct
|
|
{
|
|
float s, t;
|
|
} md3tc_t;
|
|
|
|
typedef struct
|
|
{
|
|
short vec[3];
|
|
unsigned short normal;
|
|
} md3vert_t;
|
|
|
|
typedef struct
|
|
{
|
|
vec3_t vec;
|
|
vec3_t normal;
|
|
byte anorm_pitch, anorm_yaw;
|
|
unsigned short oldnormal; // needed for normal lighting
|
|
} md3vert_mem_t;
|
|
|
|
#define MD3_XYZ_SCALE (1.0 / 64)
|
|
|
|
#define MAXMD3FRAMES 1024
|
|
#define MAXMD3TAGS 16
|
|
#define MAXMD3SURFS 32
|
|
#define MAXMD3SHADERS 256
|
|
#define MAXMD3VERTS 4096
|
|
#define MAXMD3TRIS 8192
|
|
|
|
typedef struct animdata_s
|
|
{
|
|
int offset;
|
|
int num_frames;
|
|
int loop_frames;
|
|
float interval;
|
|
} animdata_t;
|
|
|
|
typedef enum animtype_s
|
|
{
|
|
both_death1, both_death2, both_death3, both_dead1, both_dead2, both_dead3,
|
|
torso_attack, torso_attack2, torso_stand, torso_stand2,
|
|
legs_walk,legs_run, legs_idle,
|
|
NUM_ANIMTYPES
|
|
} animtype_t;
|
|
|
|
extern animdata_t anims[NUM_ANIMTYPES];
|
|
|
|
//==============================================================================
|
|
|
|
// some models are special
|
|
typedef enum
|
|
{
|
|
MOD_NORMAL,
|
|
MOD_PLAYER,
|
|
MOD_EYES,
|
|
MOD_FLAME,
|
|
MOD_THUNDERBOLT,
|
|
MOD_WEAPON,
|
|
MOD_LAVABALL,
|
|
MOD_SPIKE,
|
|
MOD_SHAMBLER,
|
|
MOD_SPR,
|
|
MOD_SPR32,
|
|
// MOD_GKEY,
|
|
// MOD_SKEY,
|
|
} modhint_t;
|
|
|
|
|
|
|
|
typedef struct model_s
|
|
{
|
|
char name[MAX_QPATH];
|
|
qboolean needload; // bmodels and sprites don't cache normally
|
|
|
|
modhint_t modhint;
|
|
|
|
modtype_t type;
|
|
int aliastype; // LordHavoc: Q2 model support
|
|
int numframes;
|
|
synctype_t synctype;
|
|
|
|
int flags;
|
|
|
|
//
|
|
// volume occupied by the model graphics
|
|
//
|
|
vec3_t mins, maxs;
|
|
float radius;
|
|
|
|
//
|
|
// solid volume for clipping
|
|
//
|
|
qboolean clipbox;
|
|
vec3_t clipmins, clipmaxs;
|
|
|
|
//
|
|
// brush model
|
|
//
|
|
int firstmodelsurface, nummodelsurfaces;
|
|
|
|
int numsubmodels;
|
|
dmodel_t *submodels;
|
|
|
|
int numplanes;
|
|
mplane_t *planes;
|
|
|
|
int numleafs; // number of visible leafs, not counting 0
|
|
mleaf_t *leafs;
|
|
|
|
int numvertexes;
|
|
mvertex_t *vertexes;
|
|
|
|
int numedges;
|
|
medge_t *edges;
|
|
|
|
int numnodes;
|
|
mnode_t *nodes;
|
|
|
|
int numtexinfo;
|
|
mtexinfo_t *texinfo;
|
|
|
|
int numsurfaces;
|
|
msurface_t *surfaces;
|
|
|
|
int numsurfedges;
|
|
int *surfedges;
|
|
|
|
int numclipnodes;
|
|
dclipnode_t *clipnodes;
|
|
|
|
int nummarksurfaces;
|
|
msurface_t **marksurfaces;
|
|
|
|
hull_t hulls[MAX_MAP_HULLS];
|
|
|
|
int numtextures;
|
|
texture_t **textures;
|
|
|
|
byte *visdata;
|
|
byte *lightdata;
|
|
char *entities;
|
|
int bspversion;
|
|
qboolean isworldmodel;
|
|
//
|
|
// additional model data
|
|
//
|
|
cache_user_t cache; // only access through Mod_Extradata
|
|
|
|
} model_t;
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
.BSP Q2 file format
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
#define kIDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
|
|
// little-endian "IBSP"
|
|
#define Q2_BSPVERSION 38
|
|
|
|
|
|
// upper design bounds
|
|
// leaffaces, leafbrushes, planes, and verts are still bounded by
|
|
// 16 bit short limits
|
|
#define Q2_MAX_MAP_MODELS 1024
|
|
#define Q2_MAX_MAP_BRUSHES 8192
|
|
#define Q2_MAX_MAP_ENTITIES 2048
|
|
#define Q2_MAX_MAP_ENTSTRING 0x40000
|
|
#define Q2_MAX_MAP_TEXINFO 8192
|
|
|
|
#define Q2_MAX_MAP_AREAS 256
|
|
#define Q2_MAX_MAP_AREAPORTALS 1024
|
|
#define Q2_MAX_MAP_PLANES 65536
|
|
#define Q2_MAX_MAP_NODES 65536
|
|
#define Q2_MAX_MAP_BRUSHSIDES 65536
|
|
#define Q2_MAX_MAP_LEAFS 65536
|
|
#define Q2_MAX_MAP_VERTS 65536
|
|
#define Q2_MAX_MAP_FACES 65536
|
|
#define Q2_MAX_MAP_LEAFFACES 65536
|
|
#define Q2_MAX_MAP_LEAFBRUSHES 65536
|
|
#define Q2_MAX_MAP_PORTALS 65536
|
|
#define Q2_MAX_MAP_EDGES 128000
|
|
#define Q2_MAX_MAP_SURFEDGES 256000
|
|
#define Q2_MAX_MAP_LIGHTING 0x200000
|
|
#define Q2_MAX_MAP_VISIBILITY 0x100000
|
|
|
|
// key / value pair sizes
|
|
|
|
#define Q2_MAX_KEY 32
|
|
#define Q2_MAX_VALUE 1024
|
|
|
|
#define Q2_LUMP_ENTITIES 0
|
|
#define Q2_LUMP_PLANES 1
|
|
#define Q2_LUMP_VERTEXES 2
|
|
#define Q2_LUMP_VISIBILITY 3
|
|
#define Q2_LUMP_NODES 4
|
|
#define Q2_LUMP_TEXINFO 5
|
|
#define Q2_LUMP_FACES 6
|
|
#define Q2_LUMP_LIGHTING 7
|
|
#define Q2_LUMP_LEAFS 8
|
|
#define Q2_LUMP_LEAFFACES 9
|
|
#define Q2_LUMP_LEAFBRUSHES 10
|
|
#define Q2_LUMP_EDGES 11
|
|
#define Q2_LUMP_SURFEDGES 12
|
|
#define Q2_LUMP_MODELS 13
|
|
#define Q2_LUMP_BRUSHES 14
|
|
#define Q2_LUMP_BRUSHSIDES 15
|
|
#define Q2_LUMP_POP 16
|
|
#define Q2_LUMP_AREAS 17
|
|
#define Q2_LUMP_AREAPORTALS 18
|
|
#define Q2_HEADER_LUMPS 19
|
|
|
|
//=============================================================================
|
|
|
|
//============================================================================
|
|
|
|
|
|
void Mod_Init (void);
|
|
void Mod_ClearAll (void);
|
|
model_t *Mod_ForName (char *name, qboolean crash);
|
|
void *Mod_Extradata (model_t *mod); // handles caching
|
|
void Mod_TouchModel (char *name);
|
|
|
|
mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
|
|
byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model);
|
|
|
|
void CL_AddDecal (vec3_t n, vec3_t pt, int type);
|
|
#endif // __MODEL__
|