mirror of
https://github.com/nzp-team/dquakeplus.git
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1139 lines
26 KiB
C
1139 lines
26 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_main.c -- client main loop
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#include "quakedef.h"
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#include "cl_slist.h"
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// we need to declare some mouse variables here, because the menu system
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// references them even when on a unix system.
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// these two are not intended to be set directly
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cvar_t waypoint_mode = {"waypoint_mode", "0", false};// waypoint mode active
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cvar_t autosave_waypoint = {"autosave_waypoint", "0", false};// waypoint mode active
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cvar_t cl_name = {"_cl_name", "player", true};
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cvar_t cl_truelightning = {"cl_truelightning", "1", true};
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cvar_t cl_shownet = {"cl_shownet","0"}; // can be 0, 1, or 2
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cvar_t cl_nolerp = {"cl_nolerp","0"};
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cvar_t cl_lightning_zadjust = {"cl_lightning_zadjust", "0", true};
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cvar_t lookspring = {"lookspring","0", true};
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cvar_t lookstrafe = {"lookstrafe","0", true};
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#ifdef __PSP__
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cvar_t in_sensitivity = {"sensitivity","3", true};
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#else
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cvar_t sensitivity = {"sensitivity","8", true};
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#endif // __PSP__
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cvar_t in_tolerance = {"tolerance","0.25", true};
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cvar_t in_acceleration = {"acceleration","1.0", true};
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cvar_t cl_rocket2grenade = {"cl_r2g", "0"};
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cvar_t cl_deadbodyfilter = {"cl_deadbodyfilter", "0"};
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cvar_t cl_gibfilter = {"cl_gibfilter", "0"};
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cvar_t m_pitch = {"m_pitch","0.022", true};
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cvar_t m_yaw = {"m_yaw","0.022", true};
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cvar_t m_forward = {"m_forward","1", true};
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cvar_t m_side = {"m_side","0.8", true};
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cvar_t in_disable_analog = {"in_disable_analog", "0", true};
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cvar_t in_analog_strafe = {"in_analog_strafe", "0", true};
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cvar_t in_x_axis_adjust = {"in_x_axis_adjust", "0", true};
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cvar_t in_y_axis_adjust = {"in_y_axis_adjust", "0", true};
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//=================================================//
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modelindex_t cl_modelindex[NUM_MODELINDEX]; //
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char *cl_modelnames[NUM_MODELINDEX];//
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//
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#ifdef __PSP__
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tagentity_t q3player_body, q3player_head; //
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#endif // __PSP__
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//=================================================//
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client_static_t cls;
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client_state_t cl;
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// FIXME: put these on hunk?
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efrag_t cl_efrags[MAX_EFRAGS];
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entity_t cl_entities[MAX_EDICTS];
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entity_t cl_static_entities[MAX_STATIC_ENTITIES];
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lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
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dlight_t cl_dlights[MAX_DLIGHTS];
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modelindex_t cl_modelindex[NUM_MODELINDEX];
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int cl_numvisedicts;
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entity_t *cl_visedicts[MAX_VISEDICTS];
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int cl_numstaticbrushmodels;
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entity_t *cl_staticbrushmodels[MAX_VISEDICTS];
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void CL_ClearTEnts (void);
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/*
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=====================
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CL_ClearState
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=====================
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*/
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void CL_ClearState (void)
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{
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int i;
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if (!sv.active)
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Host_ClearMemory ();
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CL_ClearTEnts ();
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// wipe the entire cl structure
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memset (&cl, 0, sizeof(cl));
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SZ_Clear (&cls.message);
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// clear other arrays
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memset (cl_efrags, 0, sizeof(cl_efrags));
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memset (cl_entities, 0, sizeof(cl_entities));
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memset (cl_dlights, 0, sizeof(cl_dlights));
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memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
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memset (cl_temp_entities, 0, sizeof(cl_temp_entities));
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memset (cl_beams, 0, sizeof(cl_beams));
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memset (cl_static_entities, 0, sizeof(cl_static_entities));
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//
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// allocate the efrags and chain together into a free list
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//
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cl.free_efrags = cl_efrags;
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for (i=0 ; i<MAX_EFRAGS-1 ; i++)
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cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
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cl.free_efrags[i].entnext = NULL;
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}
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/*
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=====================
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CL_Disconnect
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Sends a disconnect message to the server
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This is also called on Host_Error, so it shouldn't cause any errors
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=====================
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*/
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void CL_Disconnect (void)
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{
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// stop sounds (especially looping!)
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S_StopAllSounds (true);
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// bring the console down and fade the colors back to normal
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// SCR_BringDownConsole ();
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// if running a local server, shut it down
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if (cls.demoplayback)
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CL_StopPlayback ();
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else if (cls.state == ca_connected)
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{
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if (cls.demorecording)
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CL_Stop_f ();
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Con_DPrintf ("Sending clc_disconnect\n");
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SZ_Clear (&cls.message);
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MSG_WriteByte (&cls.message, clc_disconnect);
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NET_SendUnreliableMessage (cls.netcon, &cls.message);
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SZ_Clear (&cls.message);
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NET_Close (cls.netcon);
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cls.state = ca_disconnected;
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if (sv.active)
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Host_ShutdownServer(false);
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}
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cls.demoplayback = cls.timedemo = false;
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cls.signon = 0;
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}
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void CL_Disconnect_f (void)
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{
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CL_Disconnect ();
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if (sv.active)
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Host_ShutdownServer (false);
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}
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/*
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=====================
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CL_EstablishConnection
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Host should be either "local" or a net address to be passed on
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=====================
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*/
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void CL_EstablishConnection (char *host)
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{
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if (cls.state == ca_dedicated)
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return;
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if (cls.demoplayback)
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return;
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CL_Disconnect ();
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cls.netcon = NET_Connect (host);
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if (!cls.netcon)
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Host_Error ("CL_Connect: connect failed\n");
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//Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
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Con_Printf ("CL_EstablishConnection: connected to %s\n", host);
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cls.demonum = -1; // not in the demo loop now
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cls.state = ca_connected;
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cls.signon = 0; // need all the signon messages before playing
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}
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/*
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=====================
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CL_SignonReply
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An svc_signonnum has been received, perform a client side setup
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=====================
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*/
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void CL_SignonReply (void)
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{
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char str[8192];
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Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
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//Con_Printf ("CL_SignonReply: %i\n", cls.signon);
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switch (cls.signon)
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{
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case 1:
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message, "prespawn");
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break;
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case 2:
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
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MSG_WriteByte (&cls.message, clc_stringcmd);
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sprintf (str, "spawn %s", cls.spawnparms);
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MSG_WriteString (&cls.message, str);
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break;
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case 3: //just sets client.spawned = true
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message, "begin");
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Cache_Report (); // print remaining memory
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break;
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case 4:
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{
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SCR_EndLoadingPlaque (); // allow normal screen updates
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break;
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}
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}
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}
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/*
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=====================
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CL_NextDemo
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Called to play the next demo in the demo loop
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=====================
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*/
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void CL_NextDemo (void)
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{
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char str[1024];
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if (cls.demonum == -1)
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return; // don't play demos
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SCR_BeginLoadingPlaque ();
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if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
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{
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cls.demonum = 0;
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if (!cls.demos[cls.demonum][0])
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{
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Con_Printf ("No demos listed with startdemos\n");
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cls.demonum = -1;
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return;
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}
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}
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sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]);
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Cbuf_InsertText (str);
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cls.demonum++;
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}
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/*
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==============
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CL_PrintEntities_f
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==============
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*/
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void CL_PrintEntities_f (void)
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{
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entity_t *ent;
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int i;
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for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++)
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{
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Con_Printf ("%3i:",i);
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if (!ent->model)
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{
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Con_Printf ("EMPTY\n");
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continue;
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}
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Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n"
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,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]);
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}
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}
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/*
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===============
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SetPal
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Debugging tool, just flashes the screen
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===============
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*/
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void SetPal (int i)
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{
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#if 0
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static int old;
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byte pal[768];
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int c;
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if (i == old)
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return;
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old = i;
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if (i==0)
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VID_SetPalette (host_basepal);
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else if (i==1)
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{
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for (c=0 ; c<768 ; c+=3)
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{
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pal[c] = 0;
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pal[c+1] = 255;
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pal[c+2] = 0;
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}
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VID_SetPalette (pal);
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}
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else
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{
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for (c=0 ; c<768 ; c+=3)
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{
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pal[c] = 0;
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pal[c+1] = 0;
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pal[c+2] = 255;
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}
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VID_SetPalette (pal);
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}
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#endif
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}
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#ifdef __PSP__
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void CL_CopyPlayerInfo (entity_t *ent, entity_t *player)
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{
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memcpy_vfpu(&ent->baseline, &player->baseline, sizeof(entity_state_t));
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ent->msgtime = player->msgtime;
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memcpy_vfpu(ent->msg_origins, player->msg_origins, sizeof(ent->msg_origins));
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VectorCopy (player->origin, ent->origin);
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memcpy_vfpu(ent->msg_angles, player->msg_angles, sizeof(ent->msg_angles));
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VectorCopy (player->angles, ent->angles);
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ent->model = (ent == &q3player_body.ent) ? cl.model_precache[cl_modelindex[mi_q3torso]] : cl.model_precache[cl_modelindex[mi_q3head]];
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ent->efrag = player->efrag;
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ent->frame = player->frame;
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ent->syncbase = player->syncbase;
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ent->colormap = player->colormap;
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ent->effects = player->effects;
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ent->skinnum = player->skinnum;
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ent->visframe = player->visframe;
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ent->dlightframe = player->dlightframe;
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ent->dlightbits = player->dlightbits;
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ent->trivial_accept = player->trivial_accept;
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ent->topnode = player->topnode;
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ent->modelindex = (ent == &q3player_body.ent) ? cl_modelindex[mi_q3torso] : cl_modelindex[mi_q3head];
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ent->noshadow = player->noshadow;
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ent->rendermode = player->rendermode;
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ent->renderamt = player->renderamt;
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//ent->rendercolor = player->rendercolor;
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}
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#endif // __PSP__
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/*
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===============
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CL_AllocDlight
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===============
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*/
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dlight_t *CL_AllocDlight (int key)
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{
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int i;
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dlight_t *dl;
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// first look for an exact key match
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if (key)
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{
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dl = cl_dlights;
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for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
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{
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if (dl->key == key)
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{
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memset (dl, 0, sizeof(*dl));
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dl->key = key;
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dl->color[0] = dl->color[1] = dl->color[2] = 1; // LordHavoc: .lit support
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return dl;
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}
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}
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}
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// then look for anything else
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dl = cl_dlights;
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for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
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{
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if (dl->die < cl.time)
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{
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memset (dl, 0, sizeof(*dl));
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dl->key = key;
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dl->color[0] = dl->color[1] = dl->color[2] = 1; // LordHavoc: .lit support
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return dl;
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}
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}
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dl = &cl_dlights[0];
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memset (dl, 0, sizeof(*dl));
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dl->key = key;
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dl->color[0] = dl->color[1] = dl->color[2] = 1; // LordHavoc: .lit support
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return dl;
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}
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void CL_NewDlight (int key, vec3_t origin, float radius, float time, int type)
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{
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dlight_t *dl;
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dl = CL_AllocDlight (key);
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VectorCopy (origin, dl->origin);
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dl->radius = radius;
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dl->die = cl.time + time;
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dl->type = type;
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}
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dlighttype_t SetDlightColor (float f, dlighttype_t def, qboolean random)
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{
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dlighttype_t colors[NUM_DLIGHTTYPES-4] = {lt_red, lt_blue, lt_redblue, lt_green};
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if ((int)f == 1)
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return lt_red;
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else if ((int)f == 2)
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return lt_blue;
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else if ((int)f == 3)
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return lt_redblue;
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else if ((int)f == 4)
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return lt_green;
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else if (((int)f == NUM_DLIGHTTYPES - 3) && random)
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return colors[rand()%(NUM_DLIGHTTYPES-4)];
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else
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return def;
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}
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/*
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===============
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CL_DecayLights
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===============
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*/
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void CL_DecayLights (void)
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{
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int i;
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dlight_t *dl;
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float time;
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time = cl.time - cl.oldtime;
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dl = cl_dlights;
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for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
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{
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if (dl->die < cl.time || !dl->radius)
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continue;
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dl->radius -= time*dl->decay;
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if (dl->radius < 0)
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dl->radius = 0;
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}
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}
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/*
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===============
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CL_LerpPoint
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Determines the fraction between the last two messages that the objects
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should be put at.
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===============
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*/
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float CL_LerpPoint (void)
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{
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float f, frac;
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f = cl.mtime[0] - cl.mtime[1];
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if (!f || cl_nolerp.value || cls.timedemo || sv.active)
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{
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cl.ctime = cl.time = cl.mtime[0];
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return 1;
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}
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if (f > 0.1)
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{ // dropped packet, or start of demo
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cl.mtime[1] = cl.mtime[0] - 0.1;
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f = 0.1;
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}
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frac = (cl.ctime - cl.mtime[1]) / f;
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if (frac < 0)
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{
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if (frac < -0.01)
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{
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cl.ctime = cl.time = cl.mtime[1];
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}
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frac = 0;
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}
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else if (frac > 1)
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{
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if (frac > 1.01)
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{
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cl.ctime = cl.time = cl.mtime[0];
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}
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frac = 1;
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}
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return frac;
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}
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extern cvar_t scr_fov;
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float mdlflag_poweruprotate_duration = 0.0f;
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float mdlflag_poweruprotate_starttime = 0.0f;
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vec3_t mdlflag_poweruprotate_startangles;
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vec3_t mdlflag_poweruprotate_differenceangles;
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vec3_t mdlflag_poweruprotate_currentangles;
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|
|
double last_puframetime = 0.0f;
|
|
|
|
/*
|
|
===============
|
|
CL_UpdatePowerUpAngles
|
|
===============
|
|
*/
|
|
void CL_UpdatePowerUpAngles (void)
|
|
{
|
|
// Don't update more than once per frame.
|
|
if (last_puframetime != host_frametime) {
|
|
// New cycle, dictate new rotation time and target angle.
|
|
if (mdlflag_poweruprotate_duration <= cl.time) {
|
|
mdlflag_poweruprotate_starttime = cl.time;
|
|
mdlflag_poweruprotate_duration = cl.time + (float)((rand() % 25 + 25)/10.0f); // Take between 2.5 and 5 seconds.
|
|
|
|
mdlflag_poweruprotate_startangles[0] = mdlflag_poweruprotate_currentangles[0];
|
|
mdlflag_poweruprotate_startangles[1] = mdlflag_poweruprotate_currentangles[1];
|
|
mdlflag_poweruprotate_startangles[2] = mdlflag_poweruprotate_currentangles[2];
|
|
|
|
int target_pitch = rand() % 120 - 60;
|
|
int target_yaw = rand() % 240 + 60;
|
|
int target_roll = rand() % 90 - 45;
|
|
|
|
vec3_t target_angles;
|
|
target_angles[0] = target_pitch;
|
|
target_angles[1] = target_yaw;
|
|
target_angles[2] = target_roll;
|
|
|
|
// Calculate the difference from our start to our target.
|
|
for(int i = 0; i < 2; i++) {
|
|
if (mdlflag_poweruprotate_currentangles[i] > target_angles[i])
|
|
mdlflag_poweruprotate_differenceangles[i] = (mdlflag_poweruprotate_currentangles[i] - target_angles[i]) * -1;
|
|
else
|
|
mdlflag_poweruprotate_differenceangles[i] = fabs(mdlflag_poweruprotate_currentangles[i] - target_angles[i]);
|
|
}
|
|
}
|
|
|
|
float percentage_complete = (cl.time - mdlflag_poweruprotate_starttime) / (mdlflag_poweruprotate_duration - mdlflag_poweruprotate_starttime);
|
|
|
|
for(int j = 0; j < 2; j++) {
|
|
mdlflag_poweruprotate_currentangles[j] = mdlflag_poweruprotate_startangles[j] + (mdlflag_poweruprotate_differenceangles[j] * percentage_complete);
|
|
}
|
|
|
|
last_puframetime = host_frametime;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_RelinkEntities
|
|
===============
|
|
*/
|
|
|
|
void CL_RelinkEntities (void)
|
|
{
|
|
entity_t *ent;
|
|
int i, j;
|
|
float frac, f, d;
|
|
vec3_t delta;
|
|
vec3_t oldorg;
|
|
//model_t *model;
|
|
dlight_t *dl;
|
|
//vec3_t smokeorg, smokeorg2;
|
|
//float scale;
|
|
// determine partial update time
|
|
frac = CL_LerpPoint ();
|
|
|
|
CL_UpdatePowerUpAngles();
|
|
|
|
cl_numvisedicts = 0;
|
|
cl_numstaticbrushmodels = 0;
|
|
//
|
|
// interpolate player info
|
|
//
|
|
for (i=0 ; i<3 ; i++)
|
|
cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
|
|
|
|
if (cls.demoplayback)
|
|
{
|
|
// interpolate the angles
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
|
|
if (d > 180)
|
|
d -= 360;
|
|
else if (d < -180)
|
|
d += 360;
|
|
cl.viewangles[j] = cl.mviewangles[1][j] + frac*d;
|
|
}
|
|
}
|
|
|
|
// start on the entity after the world
|
|
for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
|
|
{
|
|
if (!ent->model)
|
|
{ // empty slot
|
|
if (ent->forcelink)
|
|
R_RemoveEfrags (ent); // just became empty
|
|
continue;
|
|
}
|
|
|
|
// if the object wasn't included in the last packet, remove it
|
|
if (ent->msgtime != cl.mtime[0])
|
|
{
|
|
ent->model = NULL;
|
|
// fenix@io.com: model transform interpolation
|
|
ent->frame_start_time = 0;
|
|
ent->translate_start_time = 0;
|
|
ent->rotate_start_time = 0;
|
|
continue;
|
|
}
|
|
|
|
// shpuld: if brush model is at 0 with no angle changes, we can draw it with world
|
|
if (ent->model->type == mod_brush && cl_numstaticbrushmodels < MAX_VISEDICTS)
|
|
{
|
|
if (ent->msg_origins[0][0] == 0 &&
|
|
ent->msg_origins[0][1] == 0 &&
|
|
ent->msg_origins[0][2] == 0 &&
|
|
ent->msg_angles[0][0] == 0 &&
|
|
ent->msg_angles[0][1] == 0 &&
|
|
ent->msg_angles[0][2] == 0 &&
|
|
(ent->rendermode == 0 || ent->rendermode == TEX_SOLID || ent->rendermode == TEX_TEXTURE))
|
|
{
|
|
cl_staticbrushmodels[cl_numstaticbrushmodels] = ent;
|
|
cl_numstaticbrushmodels++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
VectorCopy (ent->origin, oldorg);
|
|
|
|
if (ent->forcelink)
|
|
{ // the entity was not updated in the last message
|
|
// so move to the final spot
|
|
VectorCopy (ent->msg_origins[0], ent->origin);
|
|
VectorCopy (ent->msg_angles[0], ent->angles);
|
|
}
|
|
else
|
|
{ // if the delta is large, assume a teleport and don't lerp
|
|
f = frac;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
|
|
if (delta[j] > 100 || delta[j] < -100)//blubs check here for interpolating zombies
|
|
f = 1; // assume a teleportation, not a motion
|
|
}
|
|
|
|
// fenix@io.com: model transform interpolation
|
|
// interpolation should be reset in the event of a large delta
|
|
if (f >= 1)
|
|
{
|
|
//ent->frame_start_time = 0;
|
|
ent->translate_start_time = 0;
|
|
ent->rotate_start_time = 0;
|
|
}
|
|
|
|
// interpolate the origin and angles
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
ent->origin[j] = ent->msg_origins[1][j] + f*delta[j];
|
|
|
|
d = ent->msg_angles[0][j] - ent->msg_angles[1][j];
|
|
if (d > 180)
|
|
d -= 360;
|
|
else if (d < -180)
|
|
d += 360;
|
|
ent->angles[j] = ent->msg_angles[1][j] + f*d;
|
|
}
|
|
|
|
}
|
|
/*
|
|
if (ent->modelindex == cl_modelindex[mi_explo1] || ent->modelindex == cl_modelindex[mi_explo2])
|
|
{
|
|
// software removal of sprites
|
|
if (r_explosiontype.value == 2 || r_explosiontype.value == 3)
|
|
continue;
|
|
|
|
if (qmb_initialized && r_part_explosions.value)
|
|
continue;
|
|
}
|
|
|
|
if (!(model = cl.model_precache[ent->modelindex]))
|
|
Host_Error ("CL_RelinkEntities: bad modelindex");
|
|
*/
|
|
|
|
// rotate binary objects locally
|
|
|
|
if (ent->model->flags & EF_ROTATE) {
|
|
ent->angles[0] = mdlflag_poweruprotate_currentangles[0];
|
|
ent->angles[1] = mdlflag_poweruprotate_currentangles[1];
|
|
ent->angles[2] = mdlflag_poweruprotate_currentangles[2];
|
|
}
|
|
|
|
if (ent->effects & EF_MUZZLEFLASH)
|
|
{
|
|
|
|
if (i == cl.viewentity && qmb_initialized && r_part_muzzleflash.value)
|
|
{
|
|
vec3_t start, smokeorg, v_forward, v_right, v_up;
|
|
vec3_t tempangles;
|
|
float forward_offset, up_offset, right_offset;
|
|
|
|
VectorAdd(cl.viewangles,CWeaponRot,tempangles);
|
|
VectorAdd(tempangles,cl.gun_kick,tempangles);
|
|
|
|
|
|
AngleVectors (tempangles, v_forward, v_right, v_up);
|
|
VectorCopy (cl_entities[cl.viewentity].origin, smokeorg);
|
|
smokeorg[2] += 32;
|
|
VectorCopy(smokeorg,start);
|
|
|
|
right_offset = sv_player->v.Flash_Offset[0];
|
|
up_offset = sv_player->v.Flash_Offset[1];
|
|
forward_offset = sv_player->v.Flash_Offset[2];
|
|
|
|
right_offset = right_offset/1000;
|
|
up_offset = up_offset/1000;
|
|
forward_offset = forward_offset/1000;
|
|
|
|
VectorMA (start, forward_offset, v_forward ,smokeorg);
|
|
VectorMA (smokeorg, up_offset, v_up ,smokeorg);
|
|
VectorMA (smokeorg, right_offset, v_right ,smokeorg);
|
|
VectorAdd(smokeorg,CWeaponOffset,smokeorg);
|
|
|
|
if (sv_player->v.weapon != W_RAY && sv_player->v.weapon != W_PORTER) {
|
|
QMB_MuzzleFlash (smokeorg);
|
|
} else {
|
|
QMB_RayFlash(smokeorg, sv_player->v.weapon);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (ent->effects & EF_BLUELIGHT)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->die = cl.time + 0.001;
|
|
dl->radius = 100;
|
|
dl->color[0] = 0.25;
|
|
dl->color[1] = 0.25;
|
|
dl->color[2] = 2;
|
|
}
|
|
|
|
if (ent->effects & EF_REDLIGHT)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->die = cl.time + 0.001;
|
|
dl->radius = 100;
|
|
dl->color[0] = 2;
|
|
dl->color[1] = 0.25;
|
|
dl->color[2] = 0.25;
|
|
}
|
|
|
|
if (ent->effects & EF_ORANGELIGHT)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->die = cl.time + 0.001;
|
|
dl->radius = 100;
|
|
dl->color[0] = 2;
|
|
dl->color[1] = 1;
|
|
dl->color[2] = 0;
|
|
}
|
|
|
|
if (ent->effects & EF_GREENLIGHT)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->die = cl.time + 0.001;
|
|
dl->radius = 100;
|
|
dl->color[0] = 0.25;
|
|
dl->color[1] = 2;
|
|
dl->color[2] = 0.25;
|
|
}
|
|
|
|
if (ent->effects & EF_PURPLELIGHT)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->die = cl.time + 0.001;
|
|
dl->radius = 100;
|
|
dl->color[0] = 2;
|
|
dl->color[1] = 0.25;
|
|
dl->color[2] = 2;
|
|
}
|
|
|
|
if (ent->effects & EF_CYANLIGHT)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->die = cl.time + 0.001;
|
|
dl->radius = 100;
|
|
dl->color[0] = 0.765;
|
|
dl->color[1] = 1.40;
|
|
dl->color[2] = 1.95;
|
|
}
|
|
|
|
if (ent->effects & EF_PINKLIGHT)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->die = cl.time + 0.001;
|
|
dl->radius = 100;
|
|
dl->color[0] = 2.37;
|
|
dl->color[1] = 1.35;
|
|
dl->color[2] = 1.35;
|
|
}
|
|
|
|
if (ent->effects & EF_LIMELIGHT)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->die = cl.time + 0.001;
|
|
dl->radius = 100;
|
|
dl->color[0] = 1;
|
|
dl->color[1] = 2;
|
|
dl->color[2] = 1;
|
|
}
|
|
|
|
if (ent->effects & EF_YELLOWLIGHT)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->die = cl.time + 0.001;
|
|
dl->radius = 100;
|
|
dl->color[0] = 2;
|
|
dl->color[1] = 2;
|
|
dl->color[2] = 1;
|
|
}
|
|
|
|
if (ent->effects & EF_RAYGREEN)
|
|
{
|
|
R_RocketTrail (oldorg, ent->origin, 12);
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->radius = 25;
|
|
dl->die = cl.time + 0.01;
|
|
dl->color[0] = 0;
|
|
dl->color[1] = 255;
|
|
dl->color[2] = 0;
|
|
dl->type = SetDlightColor (2, lt_rocket, true);
|
|
}
|
|
|
|
if (ent->effects & EF_RAYRED)
|
|
{
|
|
R_RocketTrail (oldorg, ent->origin, 13);
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->radius = 25;
|
|
dl->die = cl.time + 0.01;
|
|
dl->color[0] = 255;
|
|
dl->color[1] = 0;
|
|
dl->color[2] = 0;
|
|
dl->type = SetDlightColor (2, lt_rocket, true);
|
|
}
|
|
|
|
if (!strcmp(ent->model->name, "progs/flame2.mdl"))
|
|
{
|
|
if (qmb_initialized && r_part_flames.value)
|
|
{
|
|
//QMB_BigTorchFlame (ent->origin);
|
|
if (qmb_initialized && r_part_trails.value)
|
|
R_RocketTrail (oldorg, ent->origin, LAVA_TRAIL);
|
|
}
|
|
}
|
|
|
|
if ((!strcmp(ent->model->name, "progs/s_spike.mdl"))||(!strcmp(ent->model->name, "progs/spike.mdl")))
|
|
{
|
|
if (qmb_initialized && r_part_trails.value)
|
|
{
|
|
R_RocketTrail (oldorg, ent->origin, NAIL_TRAIL);
|
|
}
|
|
}
|
|
|
|
if (ent->model->flags)
|
|
{
|
|
if (ent->model->flags & EF_GIB)
|
|
R_RocketTrail (oldorg, ent->origin, 2);
|
|
else if (ent->model->flags & EF_ZOMGIB)
|
|
R_RocketTrail (oldorg, ent->origin, 4);
|
|
else if (ent->model->flags & EF_TRACER)
|
|
R_RocketTrail (oldorg, ent->origin, 3);
|
|
else if (ent->model->flags & EF_TRACER2)
|
|
R_RocketTrail (oldorg, ent->origin, 5);
|
|
else if (ent->model->flags & EF_ROCKET)
|
|
{
|
|
R_RocketTrail (oldorg, ent->origin, 0);
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->radius = 200;
|
|
dl->die = cl.time + 0.01;
|
|
dl->color[0] = 0.2;
|
|
dl->color[1] = 0.1;
|
|
dl->color[2] = 0.5;
|
|
dl->type = SetDlightColor (2, lt_rocket, true);
|
|
}
|
|
else if (ent->model->flags & EF_GRENADE)
|
|
R_RocketTrail (oldorg, ent->origin, 1);
|
|
else if (ent->model->flags & EF_TRACER3)
|
|
R_RocketTrail (oldorg, ent->origin, 6);
|
|
}
|
|
|
|
// Tomaz - QC Glow Begin
|
|
if (ISLMPOINT(ent))
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->radius = 150;
|
|
dl->die = cl.time + 0.001;
|
|
dl->color[0] = ent->rendercolor[0];
|
|
dl->color[1] = ent->rendercolor[1];
|
|
dl->color[2] = ent->rendercolor[2];
|
|
}
|
|
// Tomaz - QC Glow End
|
|
|
|
ent->forcelink = false;
|
|
|
|
if (i == cl.viewentity && !chase_active.value)
|
|
continue;
|
|
|
|
|
|
if ( ent->effects & EF_NODRAW )
|
|
continue;
|
|
|
|
if (cl_numvisedicts < MAX_VISEDICTS)
|
|
{
|
|
cl_visedicts[cl_numvisedicts] = ent;
|
|
cl_numvisedicts++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_ReadFromServer
|
|
|
|
Read all incoming data from the server
|
|
===============
|
|
*/
|
|
int CL_ReadFromServer (void)
|
|
{
|
|
int ret;
|
|
|
|
cl.oldtime = cl.time;
|
|
cl.time += host_frametime;
|
|
|
|
do
|
|
{
|
|
ret = CL_GetMessage ();
|
|
|
|
if (ret == -1)
|
|
Host_Error ("CL_ReadFromServer: lost server connection");
|
|
if (!ret)
|
|
break;
|
|
|
|
//if(ret)
|
|
//{
|
|
//Con_Printf("++++++++++++++Got a new server message!+++++++++\n");
|
|
//}
|
|
cl.last_received_message = realtime;
|
|
//Con_Printf("ParseServerMessage \n");
|
|
CL_ParseServerMessage ();
|
|
//}
|
|
|
|
} while (ret && cls.state == ca_connected);
|
|
|
|
|
|
//Con_Printf("-------------Done with server messages---------------=====\n");
|
|
|
|
if (cl_shownet.value)
|
|
Con_Printf ("\n");
|
|
|
|
CL_RelinkEntities ();
|
|
CL_UpdateTEnts ();
|
|
|
|
//
|
|
// bring the links up to date
|
|
//
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_SendCmd
|
|
=================
|
|
*/
|
|
void CL_SendCmd (void)
|
|
{
|
|
usercmd_t cmd;
|
|
|
|
if (cls.state != ca_connected)
|
|
return;
|
|
|
|
if (cls.signon == SIGNONS)
|
|
{
|
|
// get basic movement from keyboard
|
|
CL_BaseMove (&cmd);
|
|
|
|
// allow mice or other external controllers to add to the move
|
|
if (!in_disable_analog.value)
|
|
IN_Move (&cmd);
|
|
|
|
// send the unreliable message
|
|
CL_SendMove (&cmd);
|
|
|
|
}
|
|
|
|
if (cls.demoplayback)
|
|
{
|
|
SZ_Clear (&cls.message);
|
|
return;
|
|
}
|
|
|
|
// send the reliable message
|
|
if (!cls.message.cursize)
|
|
return; // no message at all
|
|
|
|
if (!NET_CanSendMessage (cls.netcon))
|
|
{
|
|
Con_DPrintf ("CL_WriteToServer: can't send\n");
|
|
return;
|
|
}
|
|
|
|
if (NET_SendMessage (cls.netcon, &cls.message) == -1)
|
|
Host_Error ("CL_WriteToServer: lost server connection");
|
|
|
|
SZ_Clear (&cls.message);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Init
|
|
=================
|
|
*/
|
|
void CL_Init (void)
|
|
{
|
|
SZ_Alloc (&cls.message, 1024);
|
|
|
|
SList_Init ();
|
|
SList_Load ();
|
|
|
|
CL_InitInput ();
|
|
CL_InitTEnts ();
|
|
//
|
|
// register our commands
|
|
//
|
|
Cvar_RegisterVariable (&cl_name);
|
|
Cvar_RegisterVariable (&waypoint_mode);
|
|
Cvar_RegisterVariable (&autosave_waypoint);
|
|
Cvar_RegisterVariable (&cl_upspeed);
|
|
Cvar_RegisterVariable (&cl_movespeedkey);
|
|
Cvar_RegisterVariable (&cl_yawspeed);
|
|
Cvar_RegisterVariable (&cl_pitchspeed);
|
|
Cvar_RegisterVariable (&cl_anglespeedkey);
|
|
Cvar_RegisterVariable (&cl_shownet);
|
|
Cvar_RegisterVariable (&cl_nolerp);
|
|
Cvar_RegisterVariable (&lookspring);
|
|
Cvar_RegisterVariable (&lookstrafe);
|
|
Cvar_RegisterVariable (&cl_rocket2grenade);
|
|
Cvar_RegisterVariable (&cl_deadbodyfilter);
|
|
Cvar_RegisterVariable (&cl_gibfilter);
|
|
Cvar_RegisterVariable (&cl_lightning_zadjust);
|
|
Cvar_RegisterVariable (&cl_truelightning);
|
|
#ifdef __PSP__
|
|
Cvar_RegisterVariable (&in_sensitivity);
|
|
#else
|
|
Cvar_RegisterVariable (&sensitivity);
|
|
#endif // __PSP__
|
|
Cvar_RegisterVariable (&in_mlook); //Heffo - mlook cvar
|
|
Cvar_RegisterVariable (&in_aimassist);
|
|
Cvar_RegisterVariable (&in_tolerance);
|
|
Cvar_RegisterVariable (&in_acceleration);
|
|
Cvar_RegisterVariable (&in_disable_analog);
|
|
Cvar_RegisterVariable (&in_analog_strafe);
|
|
Cvar_RegisterVariable (&in_x_axis_adjust);
|
|
Cvar_RegisterVariable (&in_y_axis_adjust);
|
|
|
|
|
|
Cvar_RegisterVariable (&m_pitch);
|
|
Cvar_RegisterVariable (&m_yaw);
|
|
Cvar_RegisterVariable (&m_forward);
|
|
Cvar_RegisterVariable (&m_side);
|
|
|
|
// Cvar_RegisterVariable (&cl_autofire);
|
|
|
|
Cmd_AddCommand ("entities", CL_PrintEntities_f);
|
|
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
|
|
Cmd_AddCommand ("record", CL_Record_f);
|
|
Cmd_AddCommand ("stop", CL_Stop_f);
|
|
Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
|
|
Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
|
|
}
|
|
|